diff options
author | Sam Miller <samuelmiller> | 2021-02-08 15:32:57 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-02-08 15:33:23 +0300 |
commit | bb0b250cbded8bb89d89e67cc2b39826bf3f7fa6 (patch) | |
tree | b28c10b6c2d8711e544755404e724bc9afb2fbad | |
parent | 4402f43b7119c8ee1e76fdb261454e04e4bb9520 (diff) |
Fix T85368: map range node clamps incorrectly in geometry nodesdf0bce3f7d0
When clamp is enabled, it should clamp between the output min and max
and not between 0 and 1.
Differential Revision: https://developer.blender.org/D10324
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_map_range.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc index 4a6c9ec9a4d..c01e390c513 100644 --- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc +++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc @@ -122,7 +122,8 @@ class MapRangeFunction : public blender::fn::MultiFunction { if (clamp_) { for (int64_t i : mask) { - CLAMP(results[i], 0.0f, 1.0f); + results[i] = (to_min[i] > to_max[i]) ? clamp_f(results[i], to_max[i], to_min[i]) : + clamp_f(results[i], to_min[i], to_max[i]); } } } |