diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-28 13:40:48 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-28 13:40:48 +0300 |
commit | debcb3027e4d56ba8d56a26459eda507db722466 (patch) | |
tree | 089c4f8584e949c8185ed69460422cc1272cf01f | |
parent | 3ea7e5583b303af65edb3b016b9d19f857da6d9e (diff) |
EEVEE-Next: Move render view to be persistent
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_view.cc | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_view.hh | 1 |
2 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.cc b/source/blender/draw/engines/eevee_next/eevee_view.cc index 152f1c55919..0c32928b24b 100644 --- a/source/blender/draw/engines/eevee_next/eevee_view.cc +++ b/source/blender/draw/engines/eevee_next/eevee_view.cc @@ -107,8 +107,6 @@ void ShadingView::render() DRW_stats_group_start(name_); DRW_view_set_active(render_view_); - View render_view_new(name_, render_view_); - /* If camera has any motion, compute motion vector in the film pass. Otherwise, we avoid float * precision issue by setting the motion of all static geometry to 0. */ float4 clear_velocity = float4(inst_.velocity.camera_has_motion() ? VELOCITY_INVALID : 0.0f); @@ -188,6 +186,8 @@ void ShadingView::update_view() * out of the blurring radius. To fix this, use custom enlarged culling matrix. */ inst_.depth_of_field.jitter_apply(winmat, viewmat); DRW_view_update_sub(render_view_, viewmat.ptr(), winmat.ptr()); + + render_view_new.sync(viewmat, winmat); } /** \} */ diff --git a/source/blender/draw/engines/eevee_next/eevee_view.hh b/source/blender/draw/engines/eevee_next/eevee_view.hh index 65f27aba795..84c078ce084 100644 --- a/source/blender/draw/engines/eevee_next/eevee_view.hh +++ b/source/blender/draw/engines/eevee_next/eevee_view.hh @@ -57,6 +57,7 @@ class ShadingView { DRWView *sub_view_ = nullptr; /** Same as sub_view_ but has Depth Of Field jitter applied. */ DRWView *render_view_ = nullptr; + View render_view_new = {"Main"}; /** Render size of the view. Can change between scene sample eval. */ int2 extent_ = {-1, -1}; |