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AgeCommit message (Expand)Author
2022-08-30DRW: Change binding APIdrw-manager-nextClément Foucault
2022-08-30EEVEE-Next: Light Culling: Use new DRW APIClément Foucault
2022-08-30EEVEE-Next: Motion Blur: Use new DRW APIClément Foucault
2022-08-30EEVEE-Next: HiZbuffer: Use new DRW APIClément Foucault
2022-08-30DRW: Allow drawing without any draw viewClément Foucault
2022-08-30EEVEE-Next: Port depth of field to use new DRW APIClément Foucault
2022-08-30EEVEE-Next: Fix shader compile errorClément Foucault
2022-08-30Fix submission of sortable passClément Foucault
2022-08-30EEVEE-Next: Implement back transparency using PassSortableClément Foucault
2022-08-30Fix test casesClément Foucault
2022-08-30DRW: Add new pass type for transparent objects (PassSortable)Clément Foucault
2022-08-30EEVEE-Next fix out of bounds allocation.Clément Foucault
2022-08-29EEVEE-Next: Fix material sharingClément Foucault
2022-08-29Disbale bbox culling still buggy with planar objectsClément Foucault
2022-08-29Bypass drawing batches with 0 vertexClément Foucault
2022-08-29Fix crash when rendering empty mesh objectClément Foucault
2022-08-28EEVEE-Next: Move render view to be persistentClément Foucault
2022-08-28Add debug option to freeze culling matrices to be able to fly through andClément Foucault
2022-08-28Fix debug printClément Foucault
2022-08-28Fix multi material meshClément Foucault
2022-08-27Fix 2 bugsClément Foucault
2022-08-27GPUCodegen: Do not use automatic resource location by defaultClément Foucault
2022-08-27A few more bugsClément Foucault
2022-08-27Fix several bugsClément Foucault
2022-08-27EEVEE next Use new Draw for light cullingClément Foucault
2022-08-27Fix use after moved and reduce memory footprint of passes & subpassesClément Foucault
2022-08-27Fix backfacing lingering stateClément Foucault
2022-08-27Fix old eeveeClément Foucault
2022-08-27Fix different mesh renderingClément Foucault
2022-08-27Fix warningsClément Foucault
2022-08-27Improve culling using inscribed sphereClément Foucault
2022-08-27Make debug draw/print working with new draw managerClément Foucault
2022-08-27EEVEEE-Next: Share resource slot definition avoiding lots of constants sharingClément Foucault
2022-08-26EEVEE-Next more support for new draw managerClément Foucault
2022-08-26GPUMaterial: expose nameClément Foucault
2022-08-26Make is workClément Foucault
2022-08-26Use more of the new API in eevee nextClément Foucault
2022-08-26Remove auto resource location fiasco for eevee nextClément Foucault
2022-08-26Add Pass::material_set()Clément Foucault
2022-08-25Add more tests, simplify visibility shader, fix some bugsClément Foucault
2022-08-25Add draw manager sync callbacksClément Foucault
2022-08-25Imrpove debuggabilityClément Foucault
2022-08-25Add simple pass testClément Foucault
2022-08-25Fix eevee test caseClément Foucault
2022-08-25Fix draw resource id bindingClément Foucault
2022-08-25Add GPU command creationClément Foucault
2022-08-24Add serialize for multidrawClément Foucault
2022-08-24Cleanup: Only use one switch statement for command typesClément Foucault
2022-08-24GPUStorageBuf: Add GPU_storagebuf_read() for debugging purposeClément Foucault
2022-08-24Add multidrawClément Foucault