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author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-04 01:12:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-04 01:14:06 +0300 |
commit | b450d2d148f61107812e84a650ccbf4c773bf621 (patch) | |
tree | 6f1a3bae56b06459eb97d1a76ff2cda2743f5320 | |
parent | dd43a3701641a57871564447bdeecf154dbe13a2 (diff) |
Fix T86042 EEVEE: incorrect irradiance bake
The environment (world) irradiance wasn't correctly skipped.
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl index de384146b80..c9b5d0dea36 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl @@ -304,5 +304,8 @@ vec3 probe_evaluate_grid(GridData gd, vec3 P, vec3 N, vec3 localpos) vec3 probe_evaluate_world_diff(vec3 N) { + if (prbNumRenderGrid == 0) { + return vec3(0); + } return irradiance_from_cell_get(0, N); } |