Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2013-03-10 21:40:55 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-03-10 21:40:55 +0400
commit4760e002ddc3e93ecbf0861f535fe82d76dfa95b (patch)
treede8fccb717d98be6832f53c426c08056d7bb96c6
parent98cafc953810a61c44ab37b8d27d7e12e83d0922 (diff)
Texpaint refactor complete!
* Projection painting files reside in paint_image_proj.c * 2d projection files reside in paint_image_2d.c * Common operator/paint operation code resides in paint_image.c All old code layout is out. Phew...Now we can at least concentrate on each system separately when debugging this beast. We could even separate the paint structs for 2d/projective more easily should we choose to do so.
-rw-r--r--source/blender/blenkernel/BKE_paint.h14
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c5190
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c520
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h7
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c16
6 files changed, 312 insertions, 5441 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 78d36a93e40..6e9dfdb5cba 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -55,13 +55,13 @@ extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
typedef enum PaintMode {
- PAINT_SCULPT,
- PAINT_VERTEX,
- PAINT_WEIGHT,
- PAINT_TEXTURE_PROJECTIVE,
- PAINT_TEXTURE_2D,
- PAINT_SCULPT_UV,
- PAINT_INVALID
+ PAINT_SCULPT = 0,
+ PAINT_VERTEX = 1,
+ PAINT_WEIGHT = 2,
+ PAINT_TEXTURE_PROJECTIVE = 3,
+ PAINT_TEXTURE_2D = 4,
+ PAINT_SCULPT_UV = 5,
+ PAINT_INVALID = 6
} PaintMode;
void BKE_paint_init(struct Paint *p, const char col[3]);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 6b3fe9a7c77..b7c03563a9d 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -101,291 +101,13 @@
#include "paint_intern.h"
-/* Defines and Structs */
-/* FTOCHAR as inline function */
-BLI_INLINE unsigned char f_to_char(const float val)
-{
- return FTOCHAR(val);
-}
-
-
-#define IMAPAINT_CHAR_TO_FLOAT(c) ((c) / 255.0f)
-
-#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { \
- (c)[0] = f_to_char((f)[0]); \
- (c)[1] = f_to_char((f)[1]); \
- (c)[2] = f_to_char((f)[2]); \
-} (void)0
-#define IMAPAINT_FLOAT_RGBA_TO_CHAR(c, f) { \
- (c)[0] = f_to_char((f)[0]); \
- (c)[1] = f_to_char((f)[1]); \
- (c)[2] = f_to_char((f)[2]); \
- (c)[3] = f_to_char((f)[3]); \
-} (void)0
-#define IMAPAINT_CHAR_RGB_TO_FLOAT(f, c) { \
- (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
- (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
- (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
-} (void)0
-#define IMAPAINT_CHAR_RGBA_TO_FLOAT(f, c) { \
- (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
- (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
- (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
- (f)[3] = IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
-} (void)0
-
-#define IMAPAINT_FLOAT_RGB_COPY(a, b) copy_v3_v3(a, b)
-
#define IMAPAINT_TILE_BITS 6
#define IMAPAINT_TILE_SIZE (1 << IMAPAINT_TILE_BITS)
#define IMAPAINT_TILE_NUMBER(size) (((size) + IMAPAINT_TILE_SIZE - 1) >> IMAPAINT_TILE_BITS)
-typedef struct ImagePaintState {
- SpaceImage *sima;
- View2D *v2d;
- Scene *scene;
- bScreen *screen;
-
- Brush *brush;
- short tool, blend;
- Image *image;
- ImBuf *canvas;
- ImBuf *clonecanvas;
- char *warnpackedfile;
- char *warnmultifile;
-
- /* viewport texture paint only, but _not_ project paint */
- Object *ob;
- int faceindex;
- float uv[2];
- int do_facesel;
-
- DerivedMesh *dm;
- int dm_totface;
- int dm_release;
-
- MFace *dm_mface;
- MTFace *dm_mtface;
-} ImagePaintState;
-
-typedef struct ImagePaintRegion {
- int destx, desty;
- int srcx, srcy;
- int width, height;
-} ImagePaintRegion;
-
-/* ProjectionPaint defines */
-
-/* approx the number of buckets to have under the brush,
- * used with the brush size to set the ps->buckets_x and ps->buckets_y value.
- *
- * When 3 - a brush should have ~9 buckets under it at once
- * ...this helps for threading while painting as well as
- * avoiding initializing pixels that wont touch the brush */
-#define PROJ_BUCKET_BRUSH_DIV 4
-
-#define PROJ_BUCKET_RECT_MIN 4
-#define PROJ_BUCKET_RECT_MAX 256
-
-#define PROJ_BOUNDBOX_DIV 8
-#define PROJ_BOUNDBOX_SQUARED (PROJ_BOUNDBOX_DIV * PROJ_BOUNDBOX_DIV)
-
-//#define PROJ_DEBUG_PAINT 1
-//#define PROJ_DEBUG_NOSEAMBLEED 1
-//#define PROJ_DEBUG_PRINT_CLIP 1
-#define PROJ_DEBUG_WINCLIP 1
-
-/* projectFaceSeamFlags options */
-//#define PROJ_FACE_IGNORE (1<<0) /* When the face is hidden, backfacing or occluded */
-//#define PROJ_FACE_INIT (1<<1) /* When we have initialized the faces data */
-#define PROJ_FACE_SEAM1 (1 << 0) /* If this face has a seam on any of its edges */
-#define PROJ_FACE_SEAM2 (1 << 1)
-#define PROJ_FACE_SEAM3 (1 << 2)
-#define PROJ_FACE_SEAM4 (1 << 3)
-
-#define PROJ_FACE_NOSEAM1 (1 << 4)
-#define PROJ_FACE_NOSEAM2 (1 << 5)
-#define PROJ_FACE_NOSEAM3 (1 << 6)
-#define PROJ_FACE_NOSEAM4 (1 << 7)
-
-#define PROJ_SRC_VIEW 1
-#define PROJ_SRC_IMAGE_CAM 2
-#define PROJ_SRC_IMAGE_VIEW 3
-
#define PROJ_VIEW_DATA_ID "view_data"
#define PROJ_VIEW_DATA_SIZE (4 * 4 + 4 * 4 + 3) /* viewmat + winmat + clipsta + clipend + is_ortho */
-
-/* a slightly scaled down face is used to get fake 3D location for edge pixels in the seams
- * as this number approaches 1.0f the likelihood increases of float precision errors where
- * it is occluded by an adjacent face */
-#define PROJ_FACE_SCALE_SEAM 0.99f
-
-#define PROJ_BUCKET_NULL 0
-#define PROJ_BUCKET_INIT (1 << 0)
-// #define PROJ_BUCKET_CLONE_INIT (1<<1)
-
-/* used for testing doubles, if a point is on a line etc */
-#define PROJ_GEOM_TOLERANCE 0.00075f
-
-/* vert flags */
-#define PROJ_VERT_CULL 1
-
-/* This is mainly a convenience struct used so we can keep an array of images we use
- * Thir imbufs, etc, in 1 array, When using threads this array is copied for each thread
- * because 'partRedrawRect' and 'touch' values would not be thread safe */
-typedef struct ProjPaintImage {
- Image *ima;
- ImBuf *ibuf;
- ImagePaintPartialRedraw *partRedrawRect;
- void **undoRect; /* only used to build undo tiles after painting */
- int touch;
-} ProjPaintImage;
-
-/* Main projection painting struct passed to all projection painting functions */
-typedef struct ProjPaintState {
- View3D *v3d;
- RegionView3D *rv3d;
- ARegion *ar;
- Scene *scene;
- int source; /* PROJ_SRC_**** */
-
- Brush *brush;
- short tool, blend;
- Object *ob;
- /* end similarities with ImagePaintState */
-
- DerivedMesh *dm;
- int dm_totface;
- int dm_totvert;
- int dm_release;
-
- MVert *dm_mvert;
- MFace *dm_mface;
- MTFace *dm_mtface;
- MTFace *dm_mtface_clone; /* other UV map, use for cloning between layers */
- MTFace *dm_mtface_stencil;
-
- /* projection painting only */
- MemArena *arena_mt[BLENDER_MAX_THREADS]; /* for multithreading, the first item is sometimes used for non threaded cases too */
- LinkNode **bucketRect; /* screen sized 2D array, each pixel has a linked list of ProjPixel's */
- LinkNode **bucketFaces; /* bucketRect aligned array linkList of faces overlapping each bucket */
- unsigned char *bucketFlags; /* store if the bucks have been initialized */
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- char *faceSeamFlags; /* store info about faces, if they are initialized etc*/
- float (*faceSeamUVs)[4][2]; /* expanded UVs for faces to use as seams */
- LinkNode **vertFaces; /* Only needed for when seam_bleed_px is enabled, use to find UV seams */
-#endif
- char *vertFlags; /* store options per vert, now only store if the vert is pointing away from the view */
- int buckets_x; /* The size of the bucket grid, the grid span's screenMin/screenMax so you can paint outsize the screen or with 2 brushes at once */
- int buckets_y;
-
- ProjPaintImage *projImages;
-
- int pixel_sizeof; /* result of project_paint_pixel_sizeof(), constant per stroke */
-
- int image_tot; /* size of projectImages array */
-
- float (*screenCoords)[4]; /* verts projected into floating point screen space */
-
- float screenMin[2]; /* 2D bounds for mesh verts on the screen's plane (screenspace) */
- float screenMax[2];
- float screen_width; /* Calculated from screenMin & screenMax */
- float screen_height;
- int winx, winy; /* from the carea or from the projection render */
-
- /* options for projection painting */
- int do_layer_clone;
- int do_layer_stencil;
- int do_layer_stencil_inv;
-
- short do_occlude; /* Use raytraced occlusion? - ortherwise will paint right through to the back*/
- short do_backfacecull; /* ignore faces with normals pointing away, skips a lot of raycasts if your normals are correctly flipped */
- short do_mask_normal; /* mask out pixels based on their normals */
- short do_new_shading_nodes; /* cache BKE_scene_use_new_shading_nodes value */
- float normal_angle; /* what angle to mask at*/
- float normal_angle_inner;
- float normal_angle_range; /* difference between normal_angle and normal_angle_inner, for easy access */
-
- short is_ortho;
- bool do_masking; /* use masking during painting. Some operations such as airbrush may disable */
- short is_texbrush; /* only to avoid running */
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- float seam_bleed_px;
-#endif
- /* clone vars */
- float cloneOffset[2];
-
- float projectMat[4][4]; /* Projection matrix, use for getting screen coords */
- float viewDir[3]; /* View vector, use for do_backfacecull and for ray casting with an ortho viewport */
- float viewPos[3]; /* View location in object relative 3D space, so can compare to verts */
- float clipsta, clipend;
-
- /* reproject vars */
- Image *reproject_image;
- ImBuf *reproject_ibuf;
-
-
- /* threads */
- int thread_tot;
- int bucketMin[2];
- int bucketMax[2];
- int context_bucket_x, context_bucket_y; /* must lock threads while accessing these */
-} ProjPaintState;
-
-typedef union pixelPointer {
- float *f_pt; /* float buffer */
- unsigned int *uint_pt; /* 2 ways to access a char buffer */
- unsigned char *ch_pt;
-} PixelPointer;
-
-typedef union pixelStore {
- unsigned char ch[4];
- unsigned int uint;
- float f[4];
-} PixelStore;
-
-typedef struct ProjPixel {
- float projCoSS[2]; /* the floating point screen projection of this pixel */
- float worldCoSS[3];
- /* Only used when the airbrush is disabled.
- * Store the max mask value to avoid painting over an area with a lower opacity
- * with an advantage that we can avoid touching the pixel at all, if the
- * new mask value is lower then mask_max */
- unsigned short mask_max;
-
- /* for various reasons we may want to mask out painting onto this pixel */
- unsigned short mask;
-
- short x_px, y_px;
-
- PixelStore origColor;
- PixelStore newColor;
- PixelPointer pixel;
-
- short image_index; /* if anyone wants to paint onto more then 32768 images they can bite me */
- unsigned char bb_cell_index;
-} ProjPixel;
-
-typedef struct ProjPixelClone {
- struct ProjPixel __pp;
- PixelStore clonepx;
-} ProjPixelClone;
-
-/* blur, store surrounding colors */
-#define PROJ_PIXEL_SOFTEN_TOT 4
-/* blur picking offset (in screenspace) */
-#define PROJ_PIXEL_SOFTEN_OFS_PX 1.0f
-
-static const float proj_pixel_soften_v2[PROJ_PIXEL_SOFTEN_TOT][2] = {
- {-PROJ_PIXEL_SOFTEN_OFS_PX, 0.0f},
- { 0.0f, -PROJ_PIXEL_SOFTEN_OFS_PX},
- { 0.0f, PROJ_PIXEL_SOFTEN_OFS_PX},
- { PROJ_PIXEL_SOFTEN_OFS_PX, 0.0f},
-};
-
-/* Finish projection painting structs */
-
typedef struct UndoImageTile {
struct UndoImageTile *next, *prev;
@@ -477,7 +199,7 @@ void *image_undo_push_tile(Image *ima, ImBuf *ibuf, ImBuf **tmpibuf, int x_tile,
return tile->rect.pt;
}
-static void image_undo_restore(bContext *C, ListBase *lb)
+void image_undo_restore(bContext *C, ListBase *lb)
{
Main *bmain = CTX_data_main(C);
Image *ima = NULL;
@@ -486,7 +208,7 @@ static void image_undo_restore(bContext *C, ListBase *lb)
tmpibuf = IMB_allocImBuf(IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, 32,
IB_rectfloat | IB_rect);
-
+
for (tile = lb->first; tile; tile = tile->next) {
short use_float;
@@ -543,7 +265,7 @@ static void image_undo_restore(bContext *C, ListBase *lb)
IMB_freeImBuf(tmpibuf);
}
-static void image_undo_free(ListBase *lb)
+void image_undo_free(ListBase *lb)
{
UndoImageTile *tile;
@@ -551,3833 +273,6 @@ static void image_undo_free(ListBase *lb)
MEM_freeN(tile->rect.pt);
}
-/* get active image for face depending on old/new shading system */
-
-static Image *imapaint_face_image(const ImagePaintState *s, int face_index)
-{
- Image *ima;
-
- if (BKE_scene_use_new_shading_nodes(s->scene)) {
- MFace *mf = &s->dm_mface[face_index];
- ED_object_get_active_image(s->ob, mf->mat_nr + 1, &ima, NULL, NULL);
- }
- else {
- MTFace *tf = &s->dm_mtface[face_index];
- ima = tf->tpage;
- }
-
- return ima;
-}
-
-static Image *project_paint_face_image(const ProjPaintState *ps, MTFace *dm_mtface, int face_index)
-{
- Image *ima;
-
- if (ps->do_new_shading_nodes) { /* cached BKE_scene_use_new_shading_nodes result */
- MFace *mf = ps->dm_mface + face_index;
- ED_object_get_active_image(ps->ob, mf->mat_nr + 1, &ima, NULL, NULL);
- }
- else {
- ima = dm_mtface[face_index].tpage;
- }
-
- return ima;
-}
-
-/* fast projection bucket array lookup, use the safe version for bound checking */
-static int project_bucket_offset(const ProjPaintState *ps, const float projCoSS[2])
-{
- /* If we were not dealing with screenspace 2D coords we could simple do...
- * ps->bucketRect[x + (y*ps->buckets_y)] */
-
- /* please explain?
- * projCoSS[0] - ps->screenMin[0] : zero origin
- * ... / ps->screen_width : range from 0.0 to 1.0
- * ... * ps->buckets_x : use as a bucket index
- *
- * Second multiplication does similar but for vertical offset
- */
- return ( (int)(((projCoSS[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x)) +
- (((int)(((projCoSS[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y)) * ps->buckets_x);
-}
-
-static int project_bucket_offset_safe(const ProjPaintState *ps, const float projCoSS[2])
-{
- int bucket_index = project_bucket_offset(ps, projCoSS);
-
- if (bucket_index < 0 || bucket_index >= ps->buckets_x * ps->buckets_y) {
- return -1;
- }
- else {
- return bucket_index;
- }
-}
-
-/* still use 2D X,Y space but this works for verts transformed by a perspective matrix, using their 4th component as a weight */
-static void barycentric_weights_v2_persp(const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3])
-{
- float wtot_inv, wtot;
-
- w[0] = area_tri_signed_v2(v2, v3, co) / v1[3];
- w[1] = area_tri_signed_v2(v3, v1, co) / v2[3];
- w[2] = area_tri_signed_v2(v1, v2, co) / v3[3];
- wtot = w[0] + w[1] + w[2];
-
- if (wtot != 0.0f) {
- wtot_inv = 1.0f / wtot;
-
- w[0] = w[0] * wtot_inv;
- w[1] = w[1] * wtot_inv;
- w[2] = w[2] * wtot_inv;
- }
- else /* dummy values for zero area face */
- w[0] = w[1] = w[2] = 1.0f / 3.0f;
-}
-
-static float VecZDepthOrtho(const float pt[2],
- const float v1[3], const float v2[3], const float v3[3],
- float w[3])
-{
- barycentric_weights_v2(v1, v2, v3, pt, w);
- return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]);
-}
-
-static float VecZDepthPersp(const float pt[2],
- const float v1[4], const float v2[4], const float v3[4],
- float w[3])
-{
- float wtot_inv, wtot;
- float w_tmp[3];
-
- barycentric_weights_v2_persp(v1, v2, v3, pt, w);
- /* for the depth we need the weights to match what
- * barycentric_weights_v2 would return, in this case its easiest just to
- * undo the 4th axis division and make it unit-sum
- *
- * don't call barycentric_weights_v2() because our callers expect 'w'
- * to be weighted from the perspective */
- w_tmp[0] = w[0] * v1[3];
- w_tmp[1] = w[1] * v2[3];
- w_tmp[2] = w[2] * v3[3];
-
- wtot = w_tmp[0] + w_tmp[1] + w_tmp[2];
-
- if (wtot != 0.0f) {
- wtot_inv = 1.0f / wtot;
-
- w_tmp[0] = w_tmp[0] * wtot_inv;
- w_tmp[1] = w_tmp[1] * wtot_inv;
- w_tmp[2] = w_tmp[2] * wtot_inv;
- }
- else /* dummy values for zero area face */
- w_tmp[0] = w_tmp[1] = w_tmp[2] = 1.0f / 3.0f;
- /* done mimicing barycentric_weights_v2() */
-
- return (v1[2] * w_tmp[0]) + (v2[2] * w_tmp[1]) + (v3[2] * w_tmp[2]);
-}
-
-
-/* Return the top-most face index that the screen space coord 'pt' touches (or -1) */
-static int project_paint_PickFace(const ProjPaintState *ps, float pt[2], float w[3], int *side)
-{
- LinkNode *node;
- float w_tmp[3];
- float *v1, *v2, *v3, *v4;
- int bucket_index;
- int face_index;
- int best_side = -1;
- int best_face_index = -1;
- float z_depth_best = FLT_MAX, z_depth;
- MFace *mf;
-
- bucket_index = project_bucket_offset_safe(ps, pt);
- if (bucket_index == -1)
- return -1;
-
-
-
- /* we could return 0 for 1 face buckets, as long as this function assumes
- * that the point its testing is only every originated from an existing face */
-
- for (node = ps->bucketFaces[bucket_index]; node; node = node->next) {
- face_index = GET_INT_FROM_POINTER(node->link);
- mf = ps->dm_mface + face_index;
-
- v1 = ps->screenCoords[mf->v1];
- v2 = ps->screenCoords[mf->v2];
- v3 = ps->screenCoords[mf->v3];
-
- if (isect_point_tri_v2(pt, v1, v2, v3)) {
- if (ps->is_ortho) z_depth = VecZDepthOrtho(pt, v1, v2, v3, w_tmp);
- else z_depth = VecZDepthPersp(pt, v1, v2, v3, w_tmp);
-
- if (z_depth < z_depth_best) {
- best_face_index = face_index;
- best_side = 0;
- z_depth_best = z_depth;
- copy_v3_v3(w, w_tmp);
- }
- }
- else if (mf->v4) {
- v4 = ps->screenCoords[mf->v4];
-
- if (isect_point_tri_v2(pt, v1, v3, v4)) {
- if (ps->is_ortho) z_depth = VecZDepthOrtho(pt, v1, v3, v4, w_tmp);
- else z_depth = VecZDepthPersp(pt, v1, v3, v4, w_tmp);
-
- if (z_depth < z_depth_best) {
- best_face_index = face_index;
- best_side = 1;
- z_depth_best = z_depth;
- copy_v3_v3(w, w_tmp);
- }
- }
- }
- }
-
- *side = best_side;
- return best_face_index; /* will be -1 or a valid face */
-}
-
-/* Converts a uv coord into a pixel location wrapping if the uv is outside 0-1 range */
-static void uvco_to_wrapped_pxco(float uv[2], int ibuf_x, int ibuf_y, float *x, float *y)
-{
- /* use */
- *x = (float)fmodf(uv[0], 1.0f);
- *y = (float)fmodf(uv[1], 1.0f);
-
- if (*x < 0.0f) *x += 1.0f;
- if (*y < 0.0f) *y += 1.0f;
-
- *x = *x * ibuf_x - 0.5f;
- *y = *y * ibuf_y - 0.5f;
-}
-
-/* Set the top-most face color that the screen space coord 'pt' touches (or return 0 if none touch) */
-static int project_paint_PickColor(const ProjPaintState *ps, float pt[2], float *rgba_fp, unsigned char *rgba, const int interp)
-{
- float w[3], uv[2];
- int side;
- int face_index;
- MTFace *tf;
- Image *ima;
- ImBuf *ibuf;
- int xi, yi;
-
-
- face_index = project_paint_PickFace(ps, pt, w, &side);
-
- if (face_index == -1)
- return 0;
-
- tf = ps->dm_mtface + face_index;
-
- if (side == 0) {
- interp_v2_v2v2v2(uv, tf->uv[0], tf->uv[1], tf->uv[2], w);
- }
- else { /* QUAD */
- interp_v2_v2v2v2(uv, tf->uv[0], tf->uv[2], tf->uv[3], w);
- }
-
- ima = project_paint_face_image(ps, ps->dm_mtface, face_index);
- ibuf = ima->ibufs.first; /* we must have got the imbuf before getting here */
- if (!ibuf) return 0;
-
- if (interp) {
- float x, y;
- uvco_to_wrapped_pxco(uv, ibuf->x, ibuf->y, &x, &y);
-
- if (ibuf->rect_float) {
- if (rgba_fp) {
- bilinear_interpolation_color_wrap(ibuf, NULL, rgba_fp, x, y);
- }
- else {
- float rgba_tmp_f[4];
- bilinear_interpolation_color_wrap(ibuf, NULL, rgba_tmp_f, x, y);
- IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba, rgba_tmp_f);
- }
- }
- else {
- if (rgba) {
- bilinear_interpolation_color_wrap(ibuf, rgba, NULL, x, y);
- }
- else {
- unsigned char rgba_tmp[4];
- bilinear_interpolation_color_wrap(ibuf, rgba_tmp, NULL, x, y);
- IMAPAINT_CHAR_RGBA_TO_FLOAT(rgba_fp, rgba_tmp);
- }
- }
- }
- else {
- //xi = (int)((uv[0]*ibuf->x) + 0.5f);
- //yi = (int)((uv[1]*ibuf->y) + 0.5f);
- //if (xi < 0 || xi >= ibuf->x || yi < 0 || yi >= ibuf->y) return 0;
-
- /* wrap */
- xi = ((int)(uv[0] * ibuf->x)) % ibuf->x;
- if (xi < 0) xi += ibuf->x;
- yi = ((int)(uv[1] * ibuf->y)) % ibuf->y;
- if (yi < 0) yi += ibuf->y;
-
-
- if (rgba) {
- if (ibuf->rect_float) {
- float *rgba_tmp_fp = ibuf->rect_float + (xi + yi * ibuf->x * 4);
- IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba, rgba_tmp_fp);
- }
- else {
- *((unsigned int *)rgba) = *(unsigned int *)(((char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4));
- }
- }
-
- if (rgba_fp) {
- if (ibuf->rect_float) {
- copy_v4_v4(rgba_fp, (ibuf->rect_float + ((xi + yi * ibuf->x) * 4)));
- }
- else {
- char *tmp_ch = ((char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4);
- IMAPAINT_CHAR_RGBA_TO_FLOAT(rgba_fp, tmp_ch);
- }
- }
- }
- return 1;
-}
-
-/* Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusuion test)
- * return...
- * 0 : no occlusion
- * -1 : no occlusion but 2D intersection is true (avoid testing the other half of a quad)
- * 1 : occluded
- * 2 : occluded with w[3] weights set (need to know in some cases) */
-
-static int project_paint_occlude_ptv(float pt[3], float v1[4], float v2[4], float v3[4], float w[3], int is_ortho)
-{
- /* if all are behind us, return false */
- if (v1[2] > pt[2] && v2[2] > pt[2] && v3[2] > pt[2])
- return 0;
-
- /* do a 2D point in try intersection */
- if (!isect_point_tri_v2(pt, v1, v2, v3))
- return 0; /* we know there is */
-
-
- /* From here on we know there IS an intersection */
- /* if ALL of the verts are infront of us then we know it intersects ? */
- if (v1[2] < pt[2] && v2[2] < pt[2] && v3[2] < pt[2]) {
- return 1;
- }
- else {
- /* we intersect? - find the exact depth at the point of intersection */
- /* Is this point is occluded by another face? */
- if (is_ortho) {
- if (VecZDepthOrtho(pt, v1, v2, v3, w) < pt[2]) return 2;
- }
- else {
- if (VecZDepthPersp(pt, v1, v2, v3, w) < pt[2]) return 2;
- }
- }
- return -1;
-}
-
-
-static int project_paint_occlude_ptv_clip(const ProjPaintState *ps, const MFace *mf,
- float pt[3], float v1[4], float v2[4], float v3[4],
- const int side)
-{
- float w[3], wco[3];
- int ret = project_paint_occlude_ptv(pt, v1, v2, v3, w, ps->is_ortho);
-
- if (ret <= 0)
- return ret;
-
- if (ret == 1) { /* weights not calculated */
- if (ps->is_ortho) barycentric_weights_v2(v1, v2, v3, pt, w);
- else barycentric_weights_v2_persp(v1, v2, v3, pt, w);
- }
-
- /* Test if we're in the clipped area, */
- if (side) interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w);
- else interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w);
-
- if (!ED_view3d_clipping_test(ps->rv3d, wco, TRUE)) {
- return 1;
- }
-
- return -1;
-}
-
-
-/* Check if a screenspace location is occluded by any other faces
- * check, pixelScreenCo must be in screenspace, its Z-Depth only needs to be used for comparison
- * and doesn't need to be correct in relation to X and Y coords (this is the case in perspective view) */
-static int project_bucket_point_occluded(const ProjPaintState *ps, LinkNode *bucketFace, const int orig_face, float pixelScreenCo[4])
-{
- MFace *mf;
- int face_index;
- int isect_ret;
- float w[3]; /* not needed when clipping */
- const short do_clip = ps->rv3d ? ps->rv3d->rflag & RV3D_CLIPPING : 0;
-
- /* we could return 0 for 1 face buckets, as long as this function assumes
- * that the point its testing is only every originated from an existing face */
-
- for (; bucketFace; bucketFace = bucketFace->next) {
- face_index = GET_INT_FROM_POINTER(bucketFace->link);
-
- if (orig_face != face_index) {
- mf = ps->dm_mface + face_index;
- if (do_clip)
- isect_ret = project_paint_occlude_ptv_clip(ps, mf, pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v2], ps->screenCoords[mf->v3], 0);
- else
- isect_ret = project_paint_occlude_ptv(pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v2], ps->screenCoords[mf->v3], w, ps->is_ortho);
-
- /* Note, if (isect_ret == -1) then we don't want to test the other side of the quad */
- if (isect_ret == 0 && mf->v4) {
- if (do_clip)
- isect_ret = project_paint_occlude_ptv_clip(ps, mf, pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v3], ps->screenCoords[mf->v4], 1);
- else
- isect_ret = project_paint_occlude_ptv(pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v3], ps->screenCoords[mf->v4], w, ps->is_ortho);
- }
- if (isect_ret >= 1) {
- /* TODO - we may want to cache the first hit,
- * it is not possible to swap the face order in the list anymore */
- return 1;
- }
- }
- }
- return 0;
-}
-
-/* basic line intersection, could move to math_geom.c, 2 points with a horiz line
- * 1 for an intersection, 2 if the first point is aligned, 3 if the second point is aligned */
-#define ISECT_TRUE 1
-#define ISECT_TRUE_P1 2
-#define ISECT_TRUE_P2 3
-static int line_isect_y(const float p1[2], const float p2[2], const float y_level, float *x_isect)
-{
- float y_diff;
-
- if (y_level == p1[1]) { /* are we touching the first point? - no interpolation needed */
- *x_isect = p1[0];
- return ISECT_TRUE_P1;
- }
- if (y_level == p2[1]) { /* are we touching the second point? - no interpolation needed */
- *x_isect = p2[0];
- return ISECT_TRUE_P2;
- }
-
- y_diff = fabsf(p1[1] - p2[1]); /* yuck, horizontal line, we cant do much here */
-
- if (y_diff < 0.000001f) {
- *x_isect = (p1[0] + p2[0]) * 0.5f;
- return ISECT_TRUE;
- }
-
- if (p1[1] > y_level && p2[1] < y_level) {
- *x_isect = (p2[0] * (p1[1] - y_level) + p1[0] * (y_level - p2[1])) / y_diff; /*(p1[1]-p2[1]);*/
- return ISECT_TRUE;
- }
- else if (p1[1] < y_level && p2[1] > y_level) {
- *x_isect = (p2[0] * (y_level - p1[1]) + p1[0] * (p2[1] - y_level)) / y_diff; /*(p2[1]-p1[1]);*/
- return ISECT_TRUE;
- }
- else {
- return 0;
- }
-}
-
-static int line_isect_x(const float p1[2], const float p2[2], const float x_level, float *y_isect)
-{
- float x_diff;
-
- if (x_level == p1[0]) { /* are we touching the first point? - no interpolation needed */
- *y_isect = p1[1];
- return ISECT_TRUE_P1;
- }
- if (x_level == p2[0]) { /* are we touching the second point? - no interpolation needed */
- *y_isect = p2[1];
- return ISECT_TRUE_P2;
- }
-
- x_diff = fabsf(p1[0] - p2[0]); /* yuck, horizontal line, we cant do much here */
-
- if (x_diff < 0.000001f) { /* yuck, vertical line, we cant do much here */
- *y_isect = (p1[0] + p2[0]) * 0.5f;
- return ISECT_TRUE;
- }
-
- if (p1[0] > x_level && p2[0] < x_level) {
- *y_isect = (p2[1] * (p1[0] - x_level) + p1[1] * (x_level - p2[0])) / x_diff; /*(p1[0]-p2[0]);*/
- return ISECT_TRUE;
- }
- else if (p1[0] < x_level && p2[0] > x_level) {
- *y_isect = (p2[1] * (x_level - p1[0]) + p1[1] * (p2[0] - x_level)) / x_diff; /*(p2[0]-p1[0]);*/
- return ISECT_TRUE;
- }
- else {
- return 0;
- }
-}
-
-/* simple func use for comparing UV locations to check if there are seams.
- * Its possible this gives incorrect results, when the UVs for 1 face go into the next
- * tile, but do not do this for the adjacent face, it could return a false positive.
- * This is so unlikely that Id not worry about it. */
-#ifndef PROJ_DEBUG_NOSEAMBLEED
-static int cmp_uv(const float vec2a[2], const float vec2b[2])
-{
- /* if the UV's are not between 0.0 and 1.0 */
- float xa = (float)fmodf(vec2a[0], 1.0f);
- float ya = (float)fmodf(vec2a[1], 1.0f);
-
- float xb = (float)fmodf(vec2b[0], 1.0f);
- float yb = (float)fmodf(vec2b[1], 1.0f);
-
- if (xa < 0.0f) xa += 1.0f;
- if (ya < 0.0f) ya += 1.0f;
-
- if (xb < 0.0f) xb += 1.0f;
- if (yb < 0.0f) yb += 1.0f;
-
- return ((fabsf(xa - xb) < PROJ_GEOM_TOLERANCE) && (fabsf(ya - yb) < PROJ_GEOM_TOLERANCE)) ? 1 : 0;
-}
-#endif
-
-/* set min_px and max_px to the image space bounds of the UV coords
- * return zero if there is no area in the returned rectangle */
-#ifndef PROJ_DEBUG_NOSEAMBLEED
-static int pixel_bounds_uv(
- const float uv1[2], const float uv2[2], const float uv3[2], const float uv4[2],
- rcti *bounds_px,
- const int ibuf_x, const int ibuf_y,
- int is_quad
- )
-{
- float min_uv[2], max_uv[2]; /* UV bounds */
-
- INIT_MINMAX2(min_uv, max_uv);
-
- minmax_v2v2_v2(min_uv, max_uv, uv1);
- minmax_v2v2_v2(min_uv, max_uv, uv2);
- minmax_v2v2_v2(min_uv, max_uv, uv3);
- if (is_quad)
- minmax_v2v2_v2(min_uv, max_uv, uv4);
-
- bounds_px->xmin = (int)(ibuf_x * min_uv[0]);
- bounds_px->ymin = (int)(ibuf_y * min_uv[1]);
-
- bounds_px->xmax = (int)(ibuf_x * max_uv[0]) + 1;
- bounds_px->ymax = (int)(ibuf_y * max_uv[1]) + 1;
-
- /*printf("%d %d %d %d\n", min_px[0], min_px[1], max_px[0], max_px[1]);*/
-
- /* face uses no UV area when quantized to pixels? */
- return (bounds_px->xmin == bounds_px->xmax || bounds_px->ymin == bounds_px->ymax) ? 0 : 1;
-}
-#endif
-
-static int pixel_bounds_array(float (*uv)[2], rcti *bounds_px, const int ibuf_x, const int ibuf_y, int tot)
-{
- float min_uv[2], max_uv[2]; /* UV bounds */
-
- if (tot == 0) {
- return 0;
- }
-
- INIT_MINMAX2(min_uv, max_uv);
-
- while (tot--) {
- minmax_v2v2_v2(min_uv, max_uv, (*uv));
- uv++;
- }
-
- bounds_px->xmin = (int)(ibuf_x * min_uv[0]);
- bounds_px->ymin = (int)(ibuf_y * min_uv[1]);
-
- bounds_px->xmax = (int)(ibuf_x * max_uv[0]) + 1;
- bounds_px->ymax = (int)(ibuf_y * max_uv[1]) + 1;
-
- /*printf("%d %d %d %d\n", min_px[0], min_px[1], max_px[0], max_px[1]);*/
-
- /* face uses no UV area when quantized to pixels? */
- return (bounds_px->xmin == bounds_px->xmax || bounds_px->ymin == bounds_px->ymax) ? 0 : 1;
-}
-
-#ifndef PROJ_DEBUG_NOSEAMBLEED
-
-/* This function returns 1 if this face has a seam along the 2 face-vert indices
- * 'orig_i1_fidx' and 'orig_i2_fidx' */
-static int check_seam(const ProjPaintState *ps, const int orig_face, const int orig_i1_fidx, const int orig_i2_fidx, int *other_face, int *orig_fidx)
-{
- LinkNode *node;
- int face_index;
- unsigned int i1, i2;
- int i1_fidx = -1, i2_fidx = -1; /* index in face */
- MFace *mf;
- MTFace *tf;
- const MFace *orig_mf = ps->dm_mface + orig_face;
- const MTFace *orig_tf = ps->dm_mtface + orig_face;
-
- /* vert indices from face vert order indices */
- i1 = (*(&orig_mf->v1 + orig_i1_fidx));
- i2 = (*(&orig_mf->v1 + orig_i2_fidx));
-
- for (node = ps->vertFaces[i1]; node; node = node->next) {
- face_index = GET_INT_FROM_POINTER(node->link);
-
- if (face_index != orig_face) {
- mf = ps->dm_mface + face_index;
- /* could check if the 2 faces images match here,
- * but then there wouldn't be a way to return the opposite face's info */
-
-
- /* We need to know the order of the verts in the adjacent face
- * set the i1_fidx and i2_fidx to (0,1,2,3) */
- if (mf->v1 == i1) i1_fidx = 0;
- else if (mf->v2 == i1) i1_fidx = 1;
- else if (mf->v3 == i1) i1_fidx = 2;
- else if (mf->v4 && mf->v4 == i1) i1_fidx = 3;
-
- if (mf->v1 == i2) i2_fidx = 0;
- else if (mf->v2 == i2) i2_fidx = 1;
- else if (mf->v3 == i2) i2_fidx = 2;
- else if (mf->v4 && mf->v4 == i2) i2_fidx = 3;
-
- /* Only need to check if 'i2_fidx' is valid because we know i1_fidx is the same vert on both faces */
- if (i2_fidx != -1) {
- Image *tpage = project_paint_face_image(ps, ps->dm_mtface, face_index);
- Image *orig_tpage = project_paint_face_image(ps, ps->dm_mtface, orig_face);
-
- /* This IS an adjacent face!, now lets check if the UVs are ok */
- tf = ps->dm_mtface + face_index;
-
- /* set up the other face */
- *other_face = face_index;
- *orig_fidx = (i1_fidx < i2_fidx) ? i1_fidx : i2_fidx;
-
- /* first test if they have the same image */
- if ((orig_tpage == tpage) &&
- cmp_uv(orig_tf->uv[orig_i1_fidx], tf->uv[i1_fidx]) &&
- cmp_uv(orig_tf->uv[orig_i2_fidx], tf->uv[i2_fidx]) )
- {
- // printf("SEAM (NONE)\n");
- return 0;
-
- }
- else {
- // printf("SEAM (UV GAP)\n");
- return 1;
- }
- }
- }
- }
- // printf("SEAM (NO FACE)\n");
- *other_face = -1;
- return 1;
-}
-
-/* Calculate outset UV's, this is not the same as simply scaling the UVs,
- * since the outset coords are a margin that keep an even distance from the original UV's,
- * note that the image aspect is taken into account */
-static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const float scaler, const int ibuf_x, const int ibuf_y, const int is_quad)
-{
- float a1, a2, a3, a4 = 0.0f;
- float puv[4][2]; /* pixelspace uv's */
- float no1[2], no2[2], no3[2], no4[2]; /* normals */
- float dir1[2], dir2[2], dir3[2], dir4[2];
- float ibuf_inv[2];
-
- ibuf_inv[0] = 1.0f / (float)ibuf_x;
- ibuf_inv[1] = 1.0f / (float)ibuf_y;
-
- /* make UV's in pixel space so we can */
- puv[0][0] = orig_uv[0][0] * ibuf_x;
- puv[0][1] = orig_uv[0][1] * ibuf_y;
-
- puv[1][0] = orig_uv[1][0] * ibuf_x;
- puv[1][1] = orig_uv[1][1] * ibuf_y;
-
- puv[2][0] = orig_uv[2][0] * ibuf_x;
- puv[2][1] = orig_uv[2][1] * ibuf_y;
-
- if (is_quad) {
- puv[3][0] = orig_uv[3][0] * ibuf_x;
- puv[3][1] = orig_uv[3][1] * ibuf_y;
- }
-
- /* face edge directions */
- sub_v2_v2v2(dir1, puv[1], puv[0]);
- sub_v2_v2v2(dir2, puv[2], puv[1]);
- normalize_v2(dir1);
- normalize_v2(dir2);
-
- if (is_quad) {
- sub_v2_v2v2(dir3, puv[3], puv[2]);
- sub_v2_v2v2(dir4, puv[0], puv[3]);
- normalize_v2(dir3);
- normalize_v2(dir4);
- }
- else {
- sub_v2_v2v2(dir3, puv[0], puv[2]);
- normalize_v2(dir3);
- }
-
- /* TODO - angle_normalized_v2v2(...) * (M_PI/180.0f)
- * This is incorrect. Its already given radians but without it wont work.
- * need to look into a fix - campbell */
- if (is_quad) {
- a1 = shell_angle_to_dist(angle_normalized_v2v2(dir4, dir1) * ((float)M_PI / 180.0f));
- a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * ((float)M_PI / 180.0f));
- a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * ((float)M_PI / 180.0f));
- a4 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir4) * ((float)M_PI / 180.0f));
- }
- else {
- a1 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir1) * ((float)M_PI / 180.0f));
- a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * ((float)M_PI / 180.0f));
- a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * ((float)M_PI / 180.0f));
- }
-
- if (is_quad) {
- sub_v2_v2v2(no1, dir4, dir1);
- sub_v2_v2v2(no2, dir1, dir2);
- sub_v2_v2v2(no3, dir2, dir3);
- sub_v2_v2v2(no4, dir3, dir4);
- normalize_v2(no1);
- normalize_v2(no2);
- normalize_v2(no3);
- normalize_v2(no4);
- mul_v2_fl(no1, a1 * scaler);
- mul_v2_fl(no2, a2 * scaler);
- mul_v2_fl(no3, a3 * scaler);
- mul_v2_fl(no4, a4 * scaler);
- add_v2_v2v2(outset_uv[0], puv[0], no1);
- add_v2_v2v2(outset_uv[1], puv[1], no2);
- add_v2_v2v2(outset_uv[2], puv[2], no3);
- add_v2_v2v2(outset_uv[3], puv[3], no4);
- mul_v2_v2(outset_uv[0], ibuf_inv);
- mul_v2_v2(outset_uv[1], ibuf_inv);
- mul_v2_v2(outset_uv[2], ibuf_inv);
- mul_v2_v2(outset_uv[3], ibuf_inv);
- }
- else {
- sub_v2_v2v2(no1, dir3, dir1);
- sub_v2_v2v2(no2, dir1, dir2);
- sub_v2_v2v2(no3, dir2, dir3);
- normalize_v2(no1);
- normalize_v2(no2);
- normalize_v2(no3);
- mul_v2_fl(no1, a1 * scaler);
- mul_v2_fl(no2, a2 * scaler);
- mul_v2_fl(no3, a3 * scaler);
- add_v2_v2v2(outset_uv[0], puv[0], no1);
- add_v2_v2v2(outset_uv[1], puv[1], no2);
- add_v2_v2v2(outset_uv[2], puv[2], no3);
-
- mul_v2_v2(outset_uv[0], ibuf_inv);
- mul_v2_v2(outset_uv[1], ibuf_inv);
- mul_v2_v2(outset_uv[2], ibuf_inv);
- }
-}
-
-/*
- * Be tricky with flags, first 4 bits are PROJ_FACE_SEAM1 to 4, last 4 bits are PROJ_FACE_NOSEAM1 to 4
- * 1<<i - where i is (0-3)
- *
- * If we're multithreadng, make sure threads are locked when this is called
- */
-static void project_face_seams_init(const ProjPaintState *ps, const int face_index, const int is_quad)
-{
- int other_face, other_fidx; /* vars for the other face, we also set its flag */
- int fidx1 = is_quad ? 3 : 2;
- int fidx2 = 0; /* next fidx in the face (0,1,2,3) -> (1,2,3,0) or (0,1,2) -> (1,2,0) for a tri */
-
- do {
- if ((ps->faceSeamFlags[face_index] & (1 << fidx1 | 16 << fidx1)) == 0) {
- if (check_seam(ps, face_index, fidx1, fidx2, &other_face, &other_fidx)) {
- ps->faceSeamFlags[face_index] |= 1 << fidx1;
- if (other_face != -1)
- ps->faceSeamFlags[other_face] |= 1 << other_fidx;
- }
- else {
- ps->faceSeamFlags[face_index] |= 16 << fidx1;
- if (other_face != -1)
- ps->faceSeamFlags[other_face] |= 16 << other_fidx; /* second 4 bits for disabled */
- }
- }
-
- fidx2 = fidx1;
- } while (fidx1--);
-}
-#endif // PROJ_DEBUG_NOSEAMBLEED
-
-
-/* Converts a UV location to a 3D screenspace location
- * Takes a 'uv' and 3 UV coords, and sets the values of pixelScreenCo
- *
- * This is used for finding a pixels location in screenspace for painting */
-static void screen_px_from_ortho(
- float uv[2],
- float v1co[3], float v2co[3], float v3co[3], /* Screenspace coords */
- float uv1co[2], float uv2co[2], float uv3co[2],
- float pixelScreenCo[4],
- float w[3])
-{
- barycentric_weights_v2(uv1co, uv2co, uv3co, uv, w);
- interp_v3_v3v3v3(pixelScreenCo, v1co, v2co, v3co, w);
-}
-
-/* same as screen_px_from_ortho except we need to take into account
- * the perspective W coord for each vert */
-static void screen_px_from_persp(
- float uv[2],
- float v1co[4], float v2co[4], float v3co[4], /* screenspace coords */
- float uv1co[2], float uv2co[2], float uv3co[2],
- float pixelScreenCo[4],
- float w[3])
-{
-
- float wtot_inv, wtot;
- barycentric_weights_v2(uv1co, uv2co, uv3co, uv, w);
-
- /* re-weight from the 4th coord of each screen vert */
- w[0] *= v1co[3];
- w[1] *= v2co[3];
- w[2] *= v3co[3];
-
- wtot = w[0] + w[1] + w[2];
-
- if (wtot > 0.0f) {
- wtot_inv = 1.0f / wtot;
- w[0] *= wtot_inv;
- w[1] *= wtot_inv;
- w[2] *= wtot_inv;
- }
- else {
- w[0] = w[1] = w[2] = 1.0f / 3.0f; /* dummy values for zero area face */
- }
- /* done re-weighting */
-
- interp_v3_v3v3v3(pixelScreenCo, v1co, v2co, v3co, w);
-}
-
-static void project_face_pixel(const MTFace *tf_other, ImBuf *ibuf_other, const float w[3], int side, unsigned char rgba_ub[4], float rgba_f[4])
-{
- float *uvCo1, *uvCo2, *uvCo3;
- float uv_other[2], x, y;
-
- uvCo1 = (float *)tf_other->uv[0];
- if (side == 1) {
- uvCo2 = (float *)tf_other->uv[2];
- uvCo3 = (float *)tf_other->uv[3];
- }
- else {
- uvCo2 = (float *)tf_other->uv[1];
- uvCo3 = (float *)tf_other->uv[2];
- }
-
- interp_v2_v2v2v2(uv_other, uvCo1, uvCo2, uvCo3, (float *)w);
-
- /* use */
- uvco_to_wrapped_pxco(uv_other, ibuf_other->x, ibuf_other->y, &x, &y);
-
-
- if (ibuf_other->rect_float) { /* from float to float */
- bilinear_interpolation_color_wrap(ibuf_other, NULL, rgba_f, x, y);
- }
- else { /* from char to float */
- bilinear_interpolation_color_wrap(ibuf_other, rgba_ub, NULL, x, y);
- }
-
-}
-
-/* run this outside project_paint_uvpixel_init since pixels with mask 0 don't need init */
-static float project_paint_uvpixel_mask(
- const ProjPaintState *ps,
- const int face_index,
- const int side,
- const float w[3])
-{
- float mask;
-
- /* Image Mask */
- if (ps->do_layer_stencil) {
- /* another UV maps image is masking this one's */
- ImBuf *ibuf_other;
- Image *other_tpage = project_paint_face_image(ps, ps->dm_mtface_stencil, face_index);
- const MTFace *tf_other = ps->dm_mtface_stencil + face_index;
-
- if (other_tpage && (ibuf_other = BKE_image_acquire_ibuf(other_tpage, NULL, NULL))) {
- /* BKE_image_acquire_ibuf - TODO - this may be slow */
- unsigned char rgba_ub[4];
- float rgba_f[4];
-
- project_face_pixel(tf_other, ibuf_other, w, side, rgba_ub, rgba_f);
-
- if (ibuf_other->rect_float) { /* from float to float */
- mask = ((rgba_f[0] + rgba_f[1] + rgba_f[2]) / 3.0f) * rgba_f[3];
- }
- else { /* from char to float */
- mask = ((rgba_ub[0] + rgba_ub[1] + rgba_ub[2]) / (256 * 3.0f)) * (rgba_ub[3] / 256.0f);
- }
-
- BKE_image_release_ibuf(other_tpage, ibuf_other, NULL);
-
- if (!ps->do_layer_stencil_inv) /* matching the gimps layer mask black/white rules, white==full opacity */
- mask = (1.0f - mask);
-
- if (mask == 0.0f) {
- return 0.0f;
- }
- }
- else {
- return 0.0f;
- }
- }
- else {
- mask = 1.0f;
- }
-
- /* calculate mask */
- if (ps->do_mask_normal) {
- MFace *mf = &ps->dm_mface[face_index];
- float no[3], angle;
- if (mf->flag & ME_SMOOTH) {
- short *no1, *no2, *no3;
- no1 = ps->dm_mvert[mf->v1].no;
- if (side == 1) {
- no2 = ps->dm_mvert[mf->v3].no;
- no3 = ps->dm_mvert[mf->v4].no;
- }
- else {
- no2 = ps->dm_mvert[mf->v2].no;
- no3 = ps->dm_mvert[mf->v3].no;
- }
-
- no[0] = w[0] * no1[0] + w[1] * no2[0] + w[2] * no3[0];
- no[1] = w[0] * no1[1] + w[1] * no2[1] + w[2] * no3[1];
- no[2] = w[0] * no1[2] + w[1] * no2[2] + w[2] * no3[2];
- normalize_v3(no);
- }
- else {
- /* incase the */
-#if 1
- /* normalizing per pixel isn't optimal, we could cache or check ps->*/
- if (mf->v4)
- normal_quad_v3(no,
- ps->dm_mvert[mf->v1].co,
- ps->dm_mvert[mf->v2].co,
- ps->dm_mvert[mf->v3].co,
- ps->dm_mvert[mf->v4].co);
- else
- normal_tri_v3(no,
- ps->dm_mvert[mf->v1].co,
- ps->dm_mvert[mf->v2].co,
- ps->dm_mvert[mf->v3].co);
-#else
- /* don't use because some modifiers dont have normal data (subsurf for eg) */
- copy_v3_v3(no, (float *)ps->dm->getTessFaceData(ps->dm, face_index, CD_NORMAL));
-#endif
- }
-
- /* now we can use the normal as a mask */
- if (ps->is_ortho) {
- angle = angle_normalized_v3v3((float *)ps->viewDir, no);
- }
- else {
- /* Annoying but for the perspective view we need to get the pixels location in 3D space :/ */
- float viewDirPersp[3];
- float *co1, *co2, *co3;
- co1 = ps->dm_mvert[mf->v1].co;
- if (side == 1) {
- co2 = ps->dm_mvert[mf->v3].co;
- co3 = ps->dm_mvert[mf->v4].co;
- }
- else {
- co2 = ps->dm_mvert[mf->v2].co;
- co3 = ps->dm_mvert[mf->v3].co;
- }
-
- /* Get the direction from the viewPoint to the pixel and normalize */
- viewDirPersp[0] = (ps->viewPos[0] - (w[0] * co1[0] + w[1] * co2[0] + w[2] * co3[0]));
- viewDirPersp[1] = (ps->viewPos[1] - (w[0] * co1[1] + w[1] * co2[1] + w[2] * co3[1]));
- viewDirPersp[2] = (ps->viewPos[2] - (w[0] * co1[2] + w[1] * co2[2] + w[2] * co3[2]));
- normalize_v3(viewDirPersp);
-
- angle = angle_normalized_v3v3(viewDirPersp, no);
- }
-
- if (angle >= ps->normal_angle) {
- return 0.0f; /* outsize the normal limit*/
- }
- else if (angle > ps->normal_angle_inner) {
- mask *= (ps->normal_angle - angle) / ps->normal_angle_range;
- } /* otherwise no mask normal is needed, were within the limit */
- }
-
- /* This only works when the opacity dosnt change while painting, stylus pressure messes with this
- * so don't use it. */
- // if (ps->is_airbrush == 0) mask *= BKE_brush_alpha_get(ps->brush);
-
- return mask;
-}
-
-static int project_paint_pixel_sizeof(const short tool)
-{
- if ((tool == PAINT_TOOL_CLONE) || (tool == PAINT_TOOL_SMEAR)) {
- return sizeof(ProjPixelClone);
- }
- else {
- return sizeof(ProjPixel);
- }
-}
-
-
-/* run this function when we know a bucket's, face's pixel can be initialized,
- * return the ProjPixel which is added to 'ps->bucketRect[bucket_index]' */
-static ProjPixel *project_paint_uvpixel_init(
- const ProjPaintState *ps,
- MemArena *arena,
- const ImBuf *ibuf,
- short x_px, short y_px,
- const float mask,
- const int face_index,
- const int image_index,
- const float pixelScreenCo[4],
- const float world_spaceCo[3],
- const int side,
- const float w[3])
-{
- ProjPixel *projPixel;
-
- /* wrap pixel location */
- x_px = x_px % ibuf->x;
- if (x_px < 0) x_px += ibuf->x;
- y_px = y_px % ibuf->y;
- if (y_px < 0) y_px += ibuf->y;
-
- BLI_assert(ps->pixel_sizeof == project_paint_pixel_sizeof(ps->tool));
- projPixel = (ProjPixel *)BLI_memarena_alloc(arena, ps->pixel_sizeof);
- //memset(projPixel, 0, size);
-
- if (ibuf->rect_float) {
- projPixel->pixel.f_pt = ibuf->rect_float + ((x_px + y_px * ibuf->x) * 4);
- projPixel->origColor.f[0] = projPixel->newColor.f[0] = projPixel->pixel.f_pt[0];
- projPixel->origColor.f[1] = projPixel->newColor.f[1] = projPixel->pixel.f_pt[1];
- projPixel->origColor.f[2] = projPixel->newColor.f[2] = projPixel->pixel.f_pt[2];
- projPixel->origColor.f[3] = projPixel->newColor.f[3] = projPixel->pixel.f_pt[3];
- }
- else {
- projPixel->pixel.ch_pt = ((unsigned char *)ibuf->rect + ((x_px + y_px * ibuf->x) * 4));
- projPixel->origColor.uint = projPixel->newColor.uint = *projPixel->pixel.uint_pt;
- }
-
- /* screenspace unclamped, we could keep its z and w values but don't need them at the moment */
- if (ps->brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D) {
- copy_v3_v3(projPixel->worldCoSS, world_spaceCo);
- }
-
- copy_v2_v2(projPixel->projCoSS, pixelScreenCo);
-
- projPixel->x_px = x_px;
- projPixel->y_px = y_px;
-
- projPixel->mask = (unsigned short)(mask * 65535);
- projPixel->mask_max = 0;
-
- /* which bounding box cell are we in?, needed for undo */
- projPixel->bb_cell_index = ((int)(((float)x_px / (float)ibuf->x) * PROJ_BOUNDBOX_DIV)) +
- ((int)(((float)y_px / (float)ibuf->y) * PROJ_BOUNDBOX_DIV)) * PROJ_BOUNDBOX_DIV;
-
- /* done with view3d_project_float inline */
- if (ps->tool == PAINT_TOOL_CLONE) {
- if (ps->dm_mtface_clone) {
- ImBuf *ibuf_other;
- Image *other_tpage = project_paint_face_image(ps, ps->dm_mtface_clone, face_index);
- const MTFace *tf_other = ps->dm_mtface_clone + face_index;
-
- if (other_tpage && (ibuf_other = BKE_image_acquire_ibuf(other_tpage, NULL, NULL))) {
- /* BKE_image_acquire_ibuf - TODO - this may be slow */
-
- if (ibuf->rect_float) {
- if (ibuf_other->rect_float) { /* from float to float */
- project_face_pixel(tf_other, ibuf_other, w, side, NULL, ((ProjPixelClone *)projPixel)->clonepx.f);
- }
- else { /* from char to float */
- unsigned char rgba_ub[4];
- project_face_pixel(tf_other, ibuf_other, w, side, rgba_ub, NULL);
- IMAPAINT_CHAR_RGBA_TO_FLOAT(((ProjPixelClone *)projPixel)->clonepx.f, rgba_ub);
- }
- }
- else {
- if (ibuf_other->rect_float) { /* float to char */
- float rgba[4];
- project_face_pixel(tf_other, ibuf_other, w, side, NULL, rgba);
- IMAPAINT_FLOAT_RGBA_TO_CHAR(((ProjPixelClone *)projPixel)->clonepx.ch, rgba);
- }
- else { /* char to char */
- project_face_pixel(tf_other, ibuf_other, w, side, ((ProjPixelClone *)projPixel)->clonepx.ch, NULL);
- }
- }
-
- BKE_image_release_ibuf(other_tpage, ibuf_other, NULL);
- }
- else {
- if (ibuf->rect_float) {
- ((ProjPixelClone *)projPixel)->clonepx.f[3] = 0;
- }
- else {
- ((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0;
- }
- }
-
- }
- else {
- float co[2];
- sub_v2_v2v2(co, projPixel->projCoSS, (float *)ps->cloneOffset);
-
- /* no need to initialize the bucket, we're only checking buckets faces and for this
- * the faces are already initialized in project_paint_delayed_face_init(...) */
- if (ibuf->rect_float) {
- if (!project_paint_PickColor(ps, co, ((ProjPixelClone *)projPixel)->clonepx.f, NULL, 1)) {
- ((ProjPixelClone *)projPixel)->clonepx.f[3] = 0; /* zero alpha - ignore */
- }
- }
- else {
- if (!project_paint_PickColor(ps, co, NULL, ((ProjPixelClone *)projPixel)->clonepx.ch, 1)) {
- ((ProjPixelClone *)projPixel)->clonepx.ch[3] = 0; /* zero alpha - ignore */
- }
- }
- }
- }
-
-#ifdef PROJ_DEBUG_PAINT
- if (ibuf->rect_float) projPixel->pixel.f_pt[0] = 0;
- else projPixel->pixel.ch_pt[0] = 0;
-#endif
- projPixel->image_index = image_index;
-
- return projPixel;
-}
-
-static int line_clip_rect2f(
- rctf *rect,
- const float l1[2], const float l2[2],
- float l1_clip[2], float l2_clip[2])
-{
- /* first account for horizontal, then vertical lines */
- /* horiz */
- if (fabsf(l1[1] - l2[1]) < PROJ_GEOM_TOLERANCE) {
- /* is the line out of range on its Y axis? */
- if (l1[1] < rect->ymin || l1[1] > rect->ymax) {
- return 0;
- }
- /* line is out of range on its X axis */
- if ((l1[0] < rect->xmin && l2[0] < rect->xmin) || (l1[0] > rect->xmax && l2[0] > rect->xmax)) {
- return 0;
- }
-
-
- if (fabsf(l1[0] - l2[0]) < PROJ_GEOM_TOLERANCE) { /* this is a single point (or close to)*/
- if (BLI_rctf_isect_pt_v(rect, l1)) {
- copy_v2_v2(l1_clip, l1);
- copy_v2_v2(l2_clip, l2);
- return 1;
- }
- else {
- return 0;
- }
- }
-
- copy_v2_v2(l1_clip, l1);
- copy_v2_v2(l2_clip, l2);
- CLAMP(l1_clip[0], rect->xmin, rect->xmax);
- CLAMP(l2_clip[0], rect->xmin, rect->xmax);
- return 1;
- }
- else if (fabsf(l1[0] - l2[0]) < PROJ_GEOM_TOLERANCE) {
- /* is the line out of range on its X axis? */
- if (l1[0] < rect->xmin || l1[0] > rect->xmax) {
- return 0;
- }
-
- /* line is out of range on its Y axis */
- if ((l1[1] < rect->ymin && l2[1] < rect->ymin) || (l1[1] > rect->ymax && l2[1] > rect->ymax)) {
- return 0;
- }
-
- if (fabsf(l1[1] - l2[1]) < PROJ_GEOM_TOLERANCE) { /* this is a single point (or close to)*/
- if (BLI_rctf_isect_pt_v(rect, l1)) {
- copy_v2_v2(l1_clip, l1);
- copy_v2_v2(l2_clip, l2);
- return 1;
- }
- else {
- return 0;
- }
- }
-
- copy_v2_v2(l1_clip, l1);
- copy_v2_v2(l2_clip, l2);
- CLAMP(l1_clip[1], rect->ymin, rect->ymax);
- CLAMP(l2_clip[1], rect->ymin, rect->ymax);
- return 1;
- }
- else {
- float isect;
- short ok1 = 0;
- short ok2 = 0;
-
- /* Done with vertical lines */
-
- /* are either of the points inside the rectangle ? */
- if (BLI_rctf_isect_pt_v(rect, l1)) {
- copy_v2_v2(l1_clip, l1);
- ok1 = 1;
- }
-
- if (BLI_rctf_isect_pt_v(rect, l2)) {
- copy_v2_v2(l2_clip, l2);
- ok2 = 1;
- }
-
- /* line inside rect */
- if (ok1 && ok2) return 1;
-
- /* top/bottom */
- if (line_isect_y(l1, l2, rect->ymin, &isect) && (isect >= rect->xmin) && (isect <= rect->xmax)) {
- if (l1[1] < l2[1]) { /* line 1 is outside */
- l1_clip[0] = isect;
- l1_clip[1] = rect->ymin;
- ok1 = 1;
- }
- else {
- l2_clip[0] = isect;
- l2_clip[1] = rect->ymin;
- ok2 = 2;
- }
- }
-
- if (ok1 && ok2) return 1;
-
- if (line_isect_y(l1, l2, rect->ymax, &isect) && (isect >= rect->xmin) && (isect <= rect->xmax)) {
- if (l1[1] > l2[1]) { /* line 1 is outside */
- l1_clip[0] = isect;
- l1_clip[1] = rect->ymax;
- ok1 = 1;
- }
- else {
- l2_clip[0] = isect;
- l2_clip[1] = rect->ymax;
- ok2 = 2;
- }
- }
-
- if (ok1 && ok2) return 1;
-
- /* left/right */
- if (line_isect_x(l1, l2, rect->xmin, &isect) && (isect >= rect->ymin) && (isect <= rect->ymax)) {
- if (l1[0] < l2[0]) { /* line 1 is outside */
- l1_clip[0] = rect->xmin;
- l1_clip[1] = isect;
- ok1 = 1;
- }
- else {
- l2_clip[0] = rect->xmin;
- l2_clip[1] = isect;
- ok2 = 2;
- }
- }
-
- if (ok1 && ok2) return 1;
-
- if (line_isect_x(l1, l2, rect->xmax, &isect) && (isect >= rect->ymin) && (isect <= rect->ymax)) {
- if (l1[0] > l2[0]) { /* line 1 is outside */
- l1_clip[0] = rect->xmax;
- l1_clip[1] = isect;
- ok1 = 1;
- }
- else {
- l2_clip[0] = rect->xmax;
- l2_clip[1] = isect;
- ok2 = 2;
- }
- }
-
- if (ok1 && ok2) {
- return 1;
- }
- else {
- return 0;
- }
- }
-}
-
-
-
-/* scale the quad & tri about its center
- * scaling by PROJ_FACE_SCALE_SEAM (0.99x) is used for getting fake UV pixel coords that are on the
- * edge of the face but slightly inside it occlusion tests don't return hits on adjacent faces */
-#ifndef PROJ_DEBUG_NOSEAMBLEED
-static void scale_quad(float insetCos[4][3], float *origCos[4], const float inset)
-{
- float cent[3];
- cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0] + origCos[3][0]) / 4.0f;
- cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1] + origCos[3][1]) / 4.0f;
- cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2] + origCos[3][2]) / 4.0f;
-
- sub_v3_v3v3(insetCos[0], origCos[0], cent);
- sub_v3_v3v3(insetCos[1], origCos[1], cent);
- sub_v3_v3v3(insetCos[2], origCos[2], cent);
- sub_v3_v3v3(insetCos[3], origCos[3], cent);
-
- mul_v3_fl(insetCos[0], inset);
- mul_v3_fl(insetCos[1], inset);
- mul_v3_fl(insetCos[2], inset);
- mul_v3_fl(insetCos[3], inset);
-
- add_v3_v3(insetCos[0], cent);
- add_v3_v3(insetCos[1], cent);
- add_v3_v3(insetCos[2], cent);
- add_v3_v3(insetCos[3], cent);
-}
-
-
-static void scale_tri(float insetCos[4][3], float *origCos[4], const float inset)
-{
- float cent[3];
- cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0]) / 3.0f;
- cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1]) / 3.0f;
- cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2]) / 3.0f;
-
- sub_v3_v3v3(insetCos[0], origCos[0], cent);
- sub_v3_v3v3(insetCos[1], origCos[1], cent);
- sub_v3_v3v3(insetCos[2], origCos[2], cent);
-
- mul_v3_fl(insetCos[0], inset);
- mul_v3_fl(insetCos[1], inset);
- mul_v3_fl(insetCos[2], inset);
-
- add_v3_v3(insetCos[0], cent);
- add_v3_v3(insetCos[1], cent);
- add_v3_v3(insetCos[2], cent);
-}
-#endif //PROJ_DEBUG_NOSEAMBLEED
-
-static float len_squared_v2v2_alt(const float *v1, const float v2_1, const float v2_2)
-{
- float x, y;
-
- x = v1[0] - v2_1;
- y = v1[1] - v2_2;
- return x * x + y * y;
-}
-
-/* note, use a squared value so we can use len_squared_v2v2
- * be sure that you have done a bounds check first or this may fail */
-/* only give bucket_bounds as an arg because we need it elsewhere */
-static int project_bucket_isect_circle(const float cent[2], const float radius_squared, rctf *bucket_bounds)
-{
-
- /* Would normally to a simple intersection test, however we know the bounds of these 2 already intersect
- * so we only need to test if the center is inside the vertical or horizontal bounds on either axis,
- * this is even less work then an intersection test
- */
-#if 0
- if (BLI_rctf_isect_pt_v(bucket_bounds, cent))
- return 1;
-#endif
-
- if ((bucket_bounds->xmin <= cent[0] && bucket_bounds->xmax >= cent[0]) ||
- (bucket_bounds->ymin <= cent[1] && bucket_bounds->ymax >= cent[1]))
- {
- return 1;
- }
-
- /* out of bounds left */
- if (cent[0] < bucket_bounds->xmin) {
- /* lower left out of radius test */
- if (cent[1] < bucket_bounds->ymin) {
- return (len_squared_v2v2_alt(cent, bucket_bounds->xmin, bucket_bounds->ymin) < radius_squared) ? 1 : 0;
- }
- /* top left test */
- else if (cent[1] > bucket_bounds->ymax) {
- return (len_squared_v2v2_alt(cent, bucket_bounds->xmin, bucket_bounds->ymax) < radius_squared) ? 1 : 0;
- }
- }
- else if (cent[0] > bucket_bounds->xmax) {
- /* lower right out of radius test */
- if (cent[1] < bucket_bounds->ymin) {
- return (len_squared_v2v2_alt(cent, bucket_bounds->xmax, bucket_bounds->ymin) < radius_squared) ? 1 : 0;
- }
- /* top right test */
- else if (cent[1] > bucket_bounds->ymax) {
- return (len_squared_v2v2_alt(cent, bucket_bounds->xmax, bucket_bounds->ymax) < radius_squared) ? 1 : 0;
- }
- }
-
- return 0;
-}
-
-
-
-/* Note for rect_to_uvspace_ortho() and rect_to_uvspace_persp()
- * in ortho view this function gives good results when bucket_bounds are outside the triangle
- * however in some cases, perspective view will mess up with faces that have minimal screenspace area
- * (viewed from the side)
- *
- * for this reason its not reliable in this case so we'll use the Simple Barycentric'
- * funcs that only account for points inside the triangle.
- * however switching back to this for ortho is always an option */
-
-static void rect_to_uvspace_ortho(
- rctf *bucket_bounds,
- float *v1coSS, float *v2coSS, float *v3coSS,
- float *uv1co, float *uv2co, float *uv3co,
- float bucket_bounds_uv[4][2],
- const int flip)
-{
- float uv[2];
- float w[3];
-
- /* get the UV space bounding box */
- uv[0] = bucket_bounds->xmax;
- uv[1] = bucket_bounds->ymin;
- barycentric_weights_v2(v1coSS, v2coSS, v3coSS, uv, w);
- interp_v2_v2v2v2(bucket_bounds_uv[flip ? 3 : 0], uv1co, uv2co, uv3co, w);
-
- //uv[0] = bucket_bounds->xmax; // set above
- uv[1] = bucket_bounds->ymax;
- barycentric_weights_v2(v1coSS, v2coSS, v3coSS, uv, w);
- interp_v2_v2v2v2(bucket_bounds_uv[flip ? 2 : 1], uv1co, uv2co, uv3co, w);
-
- uv[0] = bucket_bounds->xmin;
- //uv[1] = bucket_bounds->ymax; // set above
- barycentric_weights_v2(v1coSS, v2coSS, v3coSS, uv, w);
- interp_v2_v2v2v2(bucket_bounds_uv[flip ? 1 : 2], uv1co, uv2co, uv3co, w);
-
- //uv[0] = bucket_bounds->xmin; // set above
- uv[1] = bucket_bounds->ymin;
- barycentric_weights_v2(v1coSS, v2coSS, v3coSS, uv, w);
- interp_v2_v2v2v2(bucket_bounds_uv[flip ? 0 : 3], uv1co, uv2co, uv3co, w);
-}
-
-/* same as above but use barycentric_weights_v2_persp */
-static void rect_to_uvspace_persp(
- rctf *bucket_bounds,
- float *v1coSS, float *v2coSS, float *v3coSS,
- float *uv1co, float *uv2co, float *uv3co,
- float bucket_bounds_uv[4][2],
- const int flip
- )
-{
- float uv[2];
- float w[3];
-
- /* get the UV space bounding box */
- uv[0] = bucket_bounds->xmax;
- uv[1] = bucket_bounds->ymin;
- barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, uv, w);
- interp_v2_v2v2v2(bucket_bounds_uv[flip ? 3 : 0], uv1co, uv2co, uv3co, w);
-
- //uv[0] = bucket_bounds->xmax; // set above
- uv[1] = bucket_bounds->ymax;
- barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, uv, w);
- interp_v2_v2v2v2(bucket_bounds_uv[flip ? 2 : 1], uv1co, uv2co, uv3co, w);
-
- uv[0] = bucket_bounds->xmin;
- //uv[1] = bucket_bounds->ymax; // set above
- barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, uv, w);
- interp_v2_v2v2v2(bucket_bounds_uv[flip ? 1 : 2], uv1co, uv2co, uv3co, w);
-
- //uv[0] = bucket_bounds->xmin; // set above
- uv[1] = bucket_bounds->ymin;
- barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, uv, w);
- interp_v2_v2v2v2(bucket_bounds_uv[flip ? 0 : 3], uv1co, uv2co, uv3co, w);
-}
-
-/* This works as we need it to but we can save a few steps and not use it */
-
-#if 0
-static float angle_2d_clockwise(const float p1[2], const float p2[2], const float p3[2])
-{
- float v1[2], v2[2];
-
- v1[0] = p1[0] - p2[0]; v1[1] = p1[1] - p2[1];
- v2[0] = p3[0] - p2[0]; v2[1] = p3[1] - p2[1];
-
- return -atan2(v1[0] * v2[1] - v1[1] * v2[0], v1[0] * v2[0] + v1[1] * v2[1]);
-}
-#endif
-
-#define ISECT_1 (1)
-#define ISECT_2 (1 << 1)
-#define ISECT_3 (1 << 2)
-#define ISECT_4 (1 << 3)
-#define ISECT_ALL3 ((1 << 3) - 1)
-#define ISECT_ALL4 ((1 << 4) - 1)
-
-/* limit must be a fraction over 1.0f */
-static int IsectPT2Df_limit(float pt[2], float v1[2], float v2[2], float v3[2], float limit)
-{
- return ((area_tri_v2(pt, v1, v2) + area_tri_v2(pt, v2, v3) + area_tri_v2(pt, v3, v1)) / (area_tri_v2(v1, v2, v3))) < limit;
-}
-
-/* Clip the face by a bucket and set the uv-space bucket_bounds_uv
- * so we have the clipped UV's to do pixel intersection tests with
- * */
-static int float_z_sort_flip(const void *p1, const void *p2)
-{
- return (((float *)p1)[2] < ((float *)p2)[2] ? 1 : -1);
-}
-
-static int float_z_sort(const void *p1, const void *p2)
-{
- return (((float *)p1)[2] < ((float *)p2)[2] ? -1 : 1);
-}
-
-static void project_bucket_clip_face(
- const int is_ortho,
- rctf *bucket_bounds,
- float *v1coSS, float *v2coSS, float *v3coSS,
- float *uv1co, float *uv2co, float *uv3co,
- float bucket_bounds_uv[8][2],
- int *tot)
-{
- int inside_bucket_flag = 0;
- int inside_face_flag = 0;
- const int flip = ((line_point_side_v2(v1coSS, v2coSS, v3coSS) > 0.0f) != (line_point_side_v2(uv1co, uv2co, uv3co) > 0.0f));
-
- float bucket_bounds_ss[4][2];
-
- /* get the UV space bounding box */
- inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v1coSS);
- inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v2coSS) << 1;
- inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v3coSS) << 2;
-
- if (inside_bucket_flag == ISECT_ALL3) {
- /* all screenspace points are inside the bucket bounding box, this means we don't need to clip and can simply return the UVs */
- if (flip) { /* facing the back? */
- copy_v2_v2(bucket_bounds_uv[0], uv3co);
- copy_v2_v2(bucket_bounds_uv[1], uv2co);
- copy_v2_v2(bucket_bounds_uv[2], uv1co);
- }
- else {
- copy_v2_v2(bucket_bounds_uv[0], uv1co);
- copy_v2_v2(bucket_bounds_uv[1], uv2co);
- copy_v2_v2(bucket_bounds_uv[2], uv3co);
- }
-
- *tot = 3;
- return;
- }
-
- /* get the UV space bounding box */
- /* use IsectPT2Df_limit here so we catch points are are touching the tri edge (or a small fraction over) */
- bucket_bounds_ss[0][0] = bucket_bounds->xmax;
- bucket_bounds_ss[0][1] = bucket_bounds->ymin;
- inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[0], v1coSS, v2coSS, v3coSS, 1 + PROJ_GEOM_TOLERANCE) ? ISECT_1 : 0);
-
- bucket_bounds_ss[1][0] = bucket_bounds->xmax;
- bucket_bounds_ss[1][1] = bucket_bounds->ymax;
- inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[1], v1coSS, v2coSS, v3coSS, 1 + PROJ_GEOM_TOLERANCE) ? ISECT_2 : 0);
-
- bucket_bounds_ss[2][0] = bucket_bounds->xmin;
- bucket_bounds_ss[2][1] = bucket_bounds->ymax;
- inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[2], v1coSS, v2coSS, v3coSS, 1 + PROJ_GEOM_TOLERANCE) ? ISECT_3 : 0);
-
- bucket_bounds_ss[3][0] = bucket_bounds->xmin;
- bucket_bounds_ss[3][1] = bucket_bounds->ymin;
- inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[3], v1coSS, v2coSS, v3coSS, 1 + PROJ_GEOM_TOLERANCE) ? ISECT_4 : 0);
-
- if (inside_face_flag == ISECT_ALL4) {
- /* bucket is totally inside the screenspace face, we can safely use weights */
-
- if (is_ortho) rect_to_uvspace_ortho(bucket_bounds, v1coSS, v2coSS, v3coSS, uv1co, uv2co, uv3co, bucket_bounds_uv, flip);
- else rect_to_uvspace_persp(bucket_bounds, v1coSS, v2coSS, v3coSS, uv1co, uv2co, uv3co, bucket_bounds_uv, flip);
-
- *tot = 4;
- return;
- }
- else {
- /* The Complicated Case!
- *
- * The 2 cases above are where the face is inside the bucket or the bucket is inside the face.
- *
- * we need to make a convex polyline from the intersection between the screenspace face
- * and the bucket bounds.
- *
- * There are a number of ways this could be done, currently it just collects all intersecting verts,
- * and line intersections, then sorts them clockwise, this is a lot easier then evaluating the geometry to
- * do a correct clipping on both shapes. */
-
-
- /* add a bunch of points, we know must make up the convex hull which is the clipped rect and triangle */
-
-
-
- /* Maximum possible 6 intersections when using a rectangle and triangle */
- float isectVCosSS[8][3]; /* The 3rd float is used to store angle for qsort(), NOT as a Z location */
- float v1_clipSS[2], v2_clipSS[2];
- float w[3];
-
- /* calc center */
- float cent[2] = {0.0f, 0.0f};
- /*float up[2] = {0.0f, 1.0f};*/
- int i;
- short doubles;
-
- (*tot) = 0;
-
- if (inside_face_flag & ISECT_1) { copy_v2_v2(isectVCosSS[*tot], bucket_bounds_ss[0]); (*tot)++; }
- if (inside_face_flag & ISECT_2) { copy_v2_v2(isectVCosSS[*tot], bucket_bounds_ss[1]); (*tot)++; }
- if (inside_face_flag & ISECT_3) { copy_v2_v2(isectVCosSS[*tot], bucket_bounds_ss[2]); (*tot)++; }
- if (inside_face_flag & ISECT_4) { copy_v2_v2(isectVCosSS[*tot], bucket_bounds_ss[3]); (*tot)++; }
-
- if (inside_bucket_flag & ISECT_1) { copy_v2_v2(isectVCosSS[*tot], v1coSS); (*tot)++; }
- if (inside_bucket_flag & ISECT_2) { copy_v2_v2(isectVCosSS[*tot], v2coSS); (*tot)++; }
- if (inside_bucket_flag & ISECT_3) { copy_v2_v2(isectVCosSS[*tot], v3coSS); (*tot)++; }
-
- if ((inside_bucket_flag & (ISECT_1 | ISECT_2)) != (ISECT_1 | ISECT_2)) {
- if (line_clip_rect2f(bucket_bounds, v1coSS, v2coSS, v1_clipSS, v2_clipSS)) {
- if ((inside_bucket_flag & ISECT_1) == 0) { copy_v2_v2(isectVCosSS[*tot], v1_clipSS); (*tot)++; }
- if ((inside_bucket_flag & ISECT_2) == 0) { copy_v2_v2(isectVCosSS[*tot], v2_clipSS); (*tot)++; }
- }
- }
-
- if ((inside_bucket_flag & (ISECT_2 | ISECT_3)) != (ISECT_2 | ISECT_3)) {
- if (line_clip_rect2f(bucket_bounds, v2coSS, v3coSS, v1_clipSS, v2_clipSS)) {
- if ((inside_bucket_flag & ISECT_2) == 0) { copy_v2_v2(isectVCosSS[*tot], v1_clipSS); (*tot)++; }
- if ((inside_bucket_flag & ISECT_3) == 0) { copy_v2_v2(isectVCosSS[*tot], v2_clipSS); (*tot)++; }
- }
- }
-
- if ((inside_bucket_flag & (ISECT_3 | ISECT_1)) != (ISECT_3 | ISECT_1)) {
- if (line_clip_rect2f(bucket_bounds, v3coSS, v1coSS, v1_clipSS, v2_clipSS)) {
- if ((inside_bucket_flag & ISECT_3) == 0) { copy_v2_v2(isectVCosSS[*tot], v1_clipSS); (*tot)++; }
- if ((inside_bucket_flag & ISECT_1) == 0) { copy_v2_v2(isectVCosSS[*tot], v2_clipSS); (*tot)++; }
- }
- }
-
-
- if ((*tot) < 3) { /* no intersections to speak of */
- *tot = 0;
- return;
- }
-
- /* now we have all points we need, collect their angles and sort them clockwise */
-
- for (i = 0; i < (*tot); i++) {
- cent[0] += isectVCosSS[i][0];
- cent[1] += isectVCosSS[i][1];
- }
- cent[0] = cent[0] / (float)(*tot);
- cent[1] = cent[1] / (float)(*tot);
-
-
-
- /* Collect angles for every point around the center point */
-
-
-#if 0 /* uses a few more cycles then the above loop */
- for (i = 0; i < (*tot); i++) {
- isectVCosSS[i][2] = angle_2d_clockwise(up, cent, isectVCosSS[i]);
- }
-#endif
-
- v1_clipSS[0] = cent[0]; /* Abuse this var for the loop below */
- v1_clipSS[1] = cent[1] + 1.0f;
-
- for (i = 0; i < (*tot); i++) {
- v2_clipSS[0] = isectVCosSS[i][0] - cent[0];
- v2_clipSS[1] = isectVCosSS[i][1] - cent[1];
- isectVCosSS[i][2] = atan2f(v1_clipSS[0] * v2_clipSS[1] - v1_clipSS[1] * v2_clipSS[0], v1_clipSS[0] * v2_clipSS[0] + v1_clipSS[1] * v2_clipSS[1]);
- }
-
- if (flip) qsort(isectVCosSS, *tot, sizeof(float) * 3, float_z_sort_flip);
- else qsort(isectVCosSS, *tot, sizeof(float) * 3, float_z_sort);
-
- /* remove doubles */
- /* first/last check */
- if (fabsf(isectVCosSS[0][0] - isectVCosSS[(*tot) - 1][0]) < PROJ_GEOM_TOLERANCE &&
- fabsf(isectVCosSS[0][1] - isectVCosSS[(*tot) - 1][1]) < PROJ_GEOM_TOLERANCE)
- {
- (*tot)--;
- }
-
- /* its possible there is only a few left after remove doubles */
- if ((*tot) < 3) {
- // printf("removed too many doubles A\n");
- *tot = 0;
- return;
- }
-
- doubles = TRUE;
- while (doubles == TRUE) {
- doubles = FALSE;
- for (i = 1; i < (*tot); i++) {
- if (fabsf(isectVCosSS[i - 1][0] - isectVCosSS[i][0]) < PROJ_GEOM_TOLERANCE &&
- fabsf(isectVCosSS[i - 1][1] - isectVCosSS[i][1]) < PROJ_GEOM_TOLERANCE)
- {
- int j;
- for (j = i + 1; j < (*tot); j++) {
- isectVCosSS[j - 1][0] = isectVCosSS[j][0];
- isectVCosSS[j - 1][1] = isectVCosSS[j][1];
- }
- doubles = TRUE; /* keep looking for more doubles */
- (*tot)--;
- }
- }
- }
-
- /* its possible there is only a few left after remove doubles */
- if ((*tot) < 3) {
- // printf("removed too many doubles B\n");
- *tot = 0;
- return;
- }
-
-
- if (is_ortho) {
- for (i = 0; i < (*tot); i++) {
- barycentric_weights_v2(v1coSS, v2coSS, v3coSS, isectVCosSS[i], w);
- interp_v2_v2v2v2(bucket_bounds_uv[i], uv1co, uv2co, uv3co, w);
- }
- }
- else {
- for (i = 0; i < (*tot); i++) {
- barycentric_weights_v2_persp(v1coSS, v2coSS, v3coSS, isectVCosSS[i], w);
- interp_v2_v2v2v2(bucket_bounds_uv[i], uv1co, uv2co, uv3co, w);
- }
- }
- }
-
-#ifdef PROJ_DEBUG_PRINT_CLIP
- /* include this at the bottom of the above function to debug the output */
-
- {
- /* If there are ever any problems, */
- float test_uv[4][2];
- int i;
- if (is_ortho) rect_to_uvspace_ortho(bucket_bounds, v1coSS, v2coSS, v3coSS, uv1co, uv2co, uv3co, test_uv, flip);
- else rect_to_uvspace_persp(bucket_bounds, v1coSS, v2coSS, v3coSS, uv1co, uv2co, uv3co, test_uv, flip);
- printf("( [(%f,%f), (%f,%f), (%f,%f), (%f,%f)], ", test_uv[0][0], test_uv[0][1], test_uv[1][0], test_uv[1][1], test_uv[2][0], test_uv[2][1], test_uv[3][0], test_uv[3][1]);
-
- printf(" [(%f,%f), (%f,%f), (%f,%f)], ", uv1co[0], uv1co[1], uv2co[0], uv2co[1], uv3co[0], uv3co[1]);
-
- printf("[");
- for (i = 0; i < (*tot); i++) {
- printf("(%f, %f),", bucket_bounds_uv[i][0], bucket_bounds_uv[i][1]);
- }
- printf("]),\\\n");
- }
-#endif
-}
-
-/*
- * # This script creates faces in a blender scene from printed data above.
- *
- * project_ls = [
- * ...(output from above block)...
- * ]
- *
- * from Blender import Scene, Mesh, Window, sys, Mathutils
- *
- * import bpy
- *
- * V = Mathutils.Vector
- *
- * def main():
- * sce = bpy.data.scenes.active
- *
- * for item in project_ls:
- * bb = item[0]
- * uv = item[1]
- * poly = item[2]
- *
- * me = bpy.data.meshes.new()
- * ob = sce.objects.new(me)
- *
- * me.verts.extend([V(bb[0]).xyz, V(bb[1]).xyz, V(bb[2]).xyz, V(bb[3]).xyz])
- * me.faces.extend([(0,1,2,3),])
- * me.verts.extend([V(uv[0]).xyz, V(uv[1]).xyz, V(uv[2]).xyz])
- * me.faces.extend([(4,5,6),])
- *
- * vs = [V(p).xyz for p in poly]
- * print len(vs)
- * l = len(me.verts)
- * me.verts.extend(vs)
- *
- * i = l
- * while i < len(me.verts):
- * ii = i + 1
- * if ii == len(me.verts):
- * ii = l
- * me.edges.extend([i, ii])
- * i += 1
- *
- * if __name__ == '__main__':
- * main()
- */
-
-
-#undef ISECT_1
-#undef ISECT_2
-#undef ISECT_3
-#undef ISECT_4
-#undef ISECT_ALL3
-#undef ISECT_ALL4
-
-
-/* checks if pt is inside a convex 2D polyline, the polyline must be ordered rotating clockwise
- * otherwise it would have to test for mixed (line_point_side_v2 > 0.0f) cases */
-static int IsectPoly2Df(const float pt[2], float uv[][2], const int tot)
-{
- int i;
- if (line_point_side_v2(uv[tot - 1], uv[0], pt) < 0.0f)
- return 0;
-
- for (i = 1; i < tot; i++) {
- if (line_point_side_v2(uv[i - 1], uv[i], pt) < 0.0f)
- return 0;
-
- }
-
- return 1;
-}
-static int IsectPoly2Df_twoside(const float pt[2], float uv[][2], const int tot)
-{
- int i;
- int side = (line_point_side_v2(uv[tot - 1], uv[0], pt) > 0.0f);
-
- for (i = 1; i < tot; i++) {
- if ((line_point_side_v2(uv[i - 1], uv[i], pt) > 0.0f) != side)
- return 0;
-
- }
-
- return 1;
-}
-
-/* One of the most important function for projection painting, since it selects the pixels to be added into each bucket.
- * initialize pixels from this face where it intersects with the bucket_index, optionally initialize pixels for removing seams */
-static void project_paint_face_init(const ProjPaintState *ps, const int thread_index, const int bucket_index, const int face_index, const int image_index, rctf *bucket_bounds, const ImBuf *ibuf, const short clamp_u, const short clamp_v)
-{
- /* Projection vars, to get the 3D locations into screen space */
- MemArena *arena = ps->arena_mt[thread_index];
- LinkNode **bucketPixelNodes = ps->bucketRect + bucket_index;
- LinkNode *bucketFaceNodes = ps->bucketFaces[bucket_index];
-
- const MFace *mf = ps->dm_mface + face_index;
- const MTFace *tf = ps->dm_mtface + face_index;
-
- /* UV/pixel seeking data */
- int x; /* Image X-Pixel */
- int y; /* Image Y-Pixel */
- float mask;
- float uv[2]; /* Image floating point UV - same as x, y but from 0.0-1.0 */
-
- int side;
- float *v1coSS, *v2coSS, *v3coSS; /* vert co screen-space, these will be assigned to mf->v1,2,3 or mf->v1,3,4 */
-
- float *vCo[4]; /* vertex screenspace coords */
-
- float w[3], wco[3];
-
- float *uv1co, *uv2co, *uv3co; /* for convenience only, these will be assigned to tf->uv[0],1,2 or tf->uv[0],2,3 */
- float pixelScreenCo[4];
- bool do_3d_mapping = ps->brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D;
-
- rcti bounds_px; /* ispace bounds */
- /* vars for getting uvspace bounds */
-
- float tf_uv_pxoffset[4][2]; /* bucket bounds in UV space so we can init pixels only for this face, */
- float xhalfpx, yhalfpx;
- const float ibuf_xf = (float)ibuf->x, ibuf_yf = (float)ibuf->y;
-
- int has_x_isect = 0, has_isect = 0; /* for early loop exit */
-
- int i1, i2, i3;
-
- float uv_clip[8][2];
- int uv_clip_tot;
- const short is_ortho = ps->is_ortho;
- const short do_backfacecull = ps->do_backfacecull;
- const short do_clip = ps->rv3d ? ps->rv3d->rflag & RV3D_CLIPPING : 0;
-
- vCo[0] = ps->dm_mvert[mf->v1].co;
- vCo[1] = ps->dm_mvert[mf->v2].co;
- vCo[2] = ps->dm_mvert[mf->v3].co;
-
-
- /* Use tf_uv_pxoffset instead of tf->uv so we can offset the UV half a pixel
- * this is done so we can avoid offsetting all the pixels by 0.5 which causes
- * problems when wrapping negative coords */
- xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 3.0f)) / ibuf_xf;
- yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 4.0f)) / ibuf_yf;
-
- /* Note about (PROJ_GEOM_TOLERANCE/x) above...
- * Needed to add this offset since UV coords are often quads aligned to pixels.
- * In this case pixels can be exactly between 2 triangles causing nasty
- * artifacts.
- *
- * This workaround can be removed and painting will still work on most cases
- * but since the first thing most people try is painting onto a quad- better make it work.
- */
-
-
-
- tf_uv_pxoffset[0][0] = tf->uv[0][0] - xhalfpx;
- tf_uv_pxoffset[0][1] = tf->uv[0][1] - yhalfpx;
-
- tf_uv_pxoffset[1][0] = tf->uv[1][0] - xhalfpx;
- tf_uv_pxoffset[1][1] = tf->uv[1][1] - yhalfpx;
-
- tf_uv_pxoffset[2][0] = tf->uv[2][0] - xhalfpx;
- tf_uv_pxoffset[2][1] = tf->uv[2][1] - yhalfpx;
-
- if (mf->v4) {
- vCo[3] = ps->dm_mvert[mf->v4].co;
-
- tf_uv_pxoffset[3][0] = tf->uv[3][0] - xhalfpx;
- tf_uv_pxoffset[3][1] = tf->uv[3][1] - yhalfpx;
- side = 1;
- }
- else {
- side = 0;
- }
-
- do {
- if (side == 1) {
- i1 = 0; i2 = 2; i3 = 3;
- }
- else {
- i1 = 0; i2 = 1; i3 = 2;
- }
-
- uv1co = tf_uv_pxoffset[i1]; // was tf->uv[i1];
- uv2co = tf_uv_pxoffset[i2]; // was tf->uv[i2];
- uv3co = tf_uv_pxoffset[i3]; // was tf->uv[i3];
-
- v1coSS = ps->screenCoords[(*(&mf->v1 + i1))];
- v2coSS = ps->screenCoords[(*(&mf->v1 + i2))];
- v3coSS = ps->screenCoords[(*(&mf->v1 + i3))];
-
- /* This funtion gives is a concave polyline in UV space from the clipped quad and tri*/
- project_bucket_clip_face(
- is_ortho, bucket_bounds,
- v1coSS, v2coSS, v3coSS,
- uv1co, uv2co, uv3co,
- uv_clip, &uv_clip_tot
- );
-
- /* sometimes this happens, better just allow for 8 intersectiosn even though there should be max 6 */
-#if 0
- if (uv_clip_tot > 6) {
- printf("this should never happen! %d\n", uv_clip_tot);
- }
-#endif
-
- if (pixel_bounds_array(uv_clip, &bounds_px, ibuf->x, ibuf->y, uv_clip_tot)) {
-
- if (clamp_u) {
- CLAMP(bounds_px.xmin, 0, ibuf->x);
- CLAMP(bounds_px.xmax, 0, ibuf->x);
- }
-
- if (clamp_v) {
- CLAMP(bounds_px.ymin, 0, ibuf->y);
- CLAMP(bounds_px.ymax, 0, ibuf->y);
- }
-
- /* clip face and */
-
- has_isect = 0;
- for (y = bounds_px.ymin; y < bounds_px.ymax; y++) {
- //uv[1] = (((float)y) + 0.5f) / (float)ibuf->y;
- uv[1] = (float)y / ibuf_yf; /* use pixel offset UV coords instead */
-
- has_x_isect = 0;
- for (x = bounds_px.xmin; x < bounds_px.xmax; x++) {
- //uv[0] = (((float)x) + 0.5f) / ibuf->x;
- uv[0] = (float)x / ibuf_xf; /* use pixel offset UV coords instead */
-
- /* Note about IsectPoly2Df_twoside, checking the face or uv flipping doesnt work,
- * could check the poly direction but better to do this */
- if ((do_backfacecull == TRUE && IsectPoly2Df(uv, uv_clip, uv_clip_tot)) ||
- (do_backfacecull == FALSE && IsectPoly2Df_twoside(uv, uv_clip, uv_clip_tot)))
- {
-
- has_x_isect = has_isect = 1;
-
- if (is_ortho) screen_px_from_ortho(uv, v1coSS, v2coSS, v3coSS, uv1co, uv2co, uv3co, pixelScreenCo, w);
- else screen_px_from_persp(uv, v1coSS, v2coSS, v3coSS, uv1co, uv2co, uv3co, pixelScreenCo, w);
-
- /* a pity we need to get the worldspace pixel location here */
- if (do_clip || do_3d_mapping) {
- interp_v3_v3v3v3(wco, ps->dm_mvert[(*(&mf->v1 + i1))].co, ps->dm_mvert[(*(&mf->v1 + i2))].co, ps->dm_mvert[(*(&mf->v1 + i3))].co, w);
- if (do_clip && ED_view3d_clipping_test(ps->rv3d, wco, TRUE)) {
- continue; /* Watch out that no code below this needs to run */
- }
- }
-
- /* Is this UV visible from the view? - raytrace */
- /* project_paint_PickFace is less complex, use for testing */
- //if (project_paint_PickFace(ps, pixelScreenCo, w, &side) == face_index) {
- if ((ps->do_occlude == FALSE) ||
- !project_bucket_point_occluded(ps, bucketFaceNodes, face_index, pixelScreenCo))
- {
- mask = project_paint_uvpixel_mask(ps, face_index, side, w);
-
- if (mask > 0.0f) {
- BLI_linklist_prepend_arena(
- bucketPixelNodes,
- project_paint_uvpixel_init(ps, arena, ibuf, x, y, mask, face_index,
- image_index, pixelScreenCo, wco, side, w),
- arena
- );
- }
- }
-
- }
-//#if 0
- else if (has_x_isect) {
- /* assuming the face is not a bow-tie - we know we cant intersect again on the X */
- break;
- }
-//#endif
- }
-
-
-#if 0 /* TODO - investigate why this dosnt work sometimes! it should! */
- /* no intersection for this entire row, after some intersection above means we can quit now */
- if (has_x_isect == 0 && has_isect) {
- break;
- }
-#endif
- }
- }
- } while (side--);
-
-
-
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- if (ps->seam_bleed_px > 0.0f) {
- int face_seam_flag;
-
- if (ps->thread_tot > 1)
- BLI_lock_thread(LOCK_CUSTOM1); /* Other threads could be modifying these vars */
-
- face_seam_flag = ps->faceSeamFlags[face_index];
-
- /* are any of our edges un-initialized? */
- if ((face_seam_flag & (PROJ_FACE_SEAM1 | PROJ_FACE_NOSEAM1)) == 0 ||
- (face_seam_flag & (PROJ_FACE_SEAM2 | PROJ_FACE_NOSEAM2)) == 0 ||
- (face_seam_flag & (PROJ_FACE_SEAM3 | PROJ_FACE_NOSEAM3)) == 0 ||
- (face_seam_flag & (PROJ_FACE_SEAM4 | PROJ_FACE_NOSEAM4)) == 0)
- {
- project_face_seams_init(ps, face_index, mf->v4);
- face_seam_flag = ps->faceSeamFlags[face_index];
- //printf("seams - %d %d %d %d\n", flag&PROJ_FACE_SEAM1, flag&PROJ_FACE_SEAM2, flag&PROJ_FACE_SEAM3, flag&PROJ_FACE_SEAM4);
- }
-
- if ((face_seam_flag & (PROJ_FACE_SEAM1 | PROJ_FACE_SEAM2 | PROJ_FACE_SEAM3 | PROJ_FACE_SEAM4)) == 0) {
-
- if (ps->thread_tot > 1)
- BLI_unlock_thread(LOCK_CUSTOM1); /* Other threads could be modifying these vars */
-
- }
- else {
- /* we have a seam - deal with it! */
-
- /* Now create new UV's for the seam face */
- float (*outset_uv)[2] = ps->faceSeamUVs[face_index];
- float insetCos[4][3]; /* inset face coords. NOTE!!! ScreenSace for ortho, Worldspace in prespective view */
-
- float *vCoSS[4]; /* vertex screenspace coords */
-
- float bucket_clip_edges[2][2]; /* store the screenspace coords of the face, clipped by the bucket's screen aligned rectangle */
- float edge_verts_inset_clip[2][3];
- int fidx1, fidx2; /* face edge pairs - loop throuh these ((0,1), (1,2), (2,3), (3,0)) or ((0,1), (1,2), (2,0)) for a tri */
-
- float seam_subsection[4][2];
- float fac1, fac2, ftot;
-
-
- if (outset_uv[0][0] == FLT_MAX) /* first time initialize */
- uv_image_outset(tf_uv_pxoffset, outset_uv, ps->seam_bleed_px, ibuf->x, ibuf->y, mf->v4);
-
- /* ps->faceSeamUVs cant be modified when threading, now this is done we can unlock */
- if (ps->thread_tot > 1)
- BLI_unlock_thread(LOCK_CUSTOM1); /* Other threads could be modifying these vars */
-
- vCoSS[0] = ps->screenCoords[mf->v1];
- vCoSS[1] = ps->screenCoords[mf->v2];
- vCoSS[2] = ps->screenCoords[mf->v3];
- if (mf->v4)
- vCoSS[3] = ps->screenCoords[mf->v4];
-
- /* PROJ_FACE_SCALE_SEAM must be slightly less then 1.0f */
- if (is_ortho) {
- if (mf->v4) scale_quad(insetCos, vCoSS, PROJ_FACE_SCALE_SEAM);
- else scale_tri(insetCos, vCoSS, PROJ_FACE_SCALE_SEAM);
- }
- else {
- if (mf->v4) scale_quad(insetCos, vCo, PROJ_FACE_SCALE_SEAM);
- else scale_tri(insetCos, vCo, PROJ_FACE_SCALE_SEAM);
- }
-
- side = 0; /* for triangles this wont need to change */
-
- for (fidx1 = 0; fidx1 < (mf->v4 ? 4 : 3); fidx1++) {
- if (mf->v4) fidx2 = (fidx1 == 3) ? 0 : fidx1 + 1; /* next fidx in the face (0,1,2,3) -> (1,2,3,0) */
- else fidx2 = (fidx1 == 2) ? 0 : fidx1 + 1; /* next fidx in the face (0,1,2) -> (1,2,0) */
-
- if ((face_seam_flag & (1 << fidx1)) && /* 1<<fidx1 -> PROJ_FACE_SEAM# */
- line_clip_rect2f(bucket_bounds, vCoSS[fidx1], vCoSS[fidx2], bucket_clip_edges[0], bucket_clip_edges[1]))
- {
-
- ftot = len_v2v2(vCoSS[fidx1], vCoSS[fidx2]); /* screenspace edge length */
-
- if (ftot > 0.0f) { /* avoid div by zero */
- if (mf->v4) {
- if (fidx1 == 2 || fidx2 == 2) side = 1;
- else side = 0;
- }
-
- fac1 = len_v2v2(vCoSS[fidx1], bucket_clip_edges[0]) / ftot;
- fac2 = len_v2v2(vCoSS[fidx1], bucket_clip_edges[1]) / ftot;
-
- interp_v2_v2v2(seam_subsection[0], tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2], fac1);
- interp_v2_v2v2(seam_subsection[1], tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2], fac2);
-
- interp_v2_v2v2(seam_subsection[2], outset_uv[fidx1], outset_uv[fidx2], fac2);
- interp_v2_v2v2(seam_subsection[3], outset_uv[fidx1], outset_uv[fidx2], fac1);
-
- /* if the bucket_clip_edges values Z values was kept we could avoid this
- * Inset needs to be added so occlusion tests wont hit adjacent faces */
- interp_v3_v3v3(edge_verts_inset_clip[0], insetCos[fidx1], insetCos[fidx2], fac1);
- interp_v3_v3v3(edge_verts_inset_clip[1], insetCos[fidx1], insetCos[fidx2], fac2);
-
-
- if (pixel_bounds_uv(seam_subsection[0], seam_subsection[1], seam_subsection[2], seam_subsection[3], &bounds_px, ibuf->x, ibuf->y, 1)) {
- /* bounds between the seam rect and the uvspace bucket pixels */
-
- has_isect = 0;
- for (y = bounds_px.ymin; y < bounds_px.ymax; y++) {
- // uv[1] = (((float)y) + 0.5f) / (float)ibuf->y;
- uv[1] = (float)y / ibuf_yf; /* use offset uvs instead */
-
- has_x_isect = 0;
- for (x = bounds_px.xmin; x < bounds_px.xmax; x++) {
- //uv[0] = (((float)x) + 0.5f) / (float)ibuf->x;
- uv[0] = (float)x / ibuf_xf; /* use offset uvs instead */
-
- /* test we're inside uvspace bucket and triangle bounds */
- if (isect_point_quad_v2(uv, seam_subsection[0], seam_subsection[1], seam_subsection[2], seam_subsection[3])) {
- float fac;
-
- /* We need to find the closest point along the face edge,
- * getting the screen_px_from_*** wont work because our actual location
- * is not relevant, since we are outside the face, Use VecLerpf to find
- * our location on the side of the face's UV */
-#if 0
- if (is_ortho) screen_px_from_ortho(ps, uv, v1co, v2co, v3co, uv1co, uv2co, uv3co, pixelScreenCo);
- else screen_px_from_persp(ps, uv, v1co, v2co, v3co, uv1co, uv2co, uv3co, pixelScreenCo);
-#endif
-
- /* Since this is a seam we need to work out where on the line this pixel is */
- //fac = line_point_factor_v2(uv, uv_seam_quad[0], uv_seam_quad[1]);
-
- fac = line_point_factor_v2(uv, seam_subsection[0], seam_subsection[1]);
- if (fac < 0.0f) { copy_v3_v3(pixelScreenCo, edge_verts_inset_clip[0]); }
- else if (fac > 1.0f) { copy_v3_v3(pixelScreenCo, edge_verts_inset_clip[1]); }
- else { interp_v3_v3v3(pixelScreenCo, edge_verts_inset_clip[0], edge_verts_inset_clip[1], fac); }
-
- if (!is_ortho) {
- pixelScreenCo[3] = 1.0f;
- mul_m4_v4((float(*)[4])ps->projectMat, pixelScreenCo); /* cast because of const */
- pixelScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * pixelScreenCo[0] / pixelScreenCo[3];
- pixelScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * pixelScreenCo[1] / pixelScreenCo[3];
- pixelScreenCo[2] = pixelScreenCo[2] / pixelScreenCo[3]; /* Use the depth for bucket point occlusion */
- }
-
- if ((ps->do_occlude == FALSE) ||
- !project_bucket_point_occluded(ps, bucketFaceNodes, face_index, pixelScreenCo))
- {
- /* Only bother calculating the weights if we intersect */
- if (ps->do_mask_normal || ps->dm_mtface_clone) {
-#if 1
- /* get the UV on the line since we want to copy the pixels from there for bleeding */
- float uv_close[2];
- float uv_fac = closest_to_line_v2(uv_close, uv, tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2]);
- if (uv_fac < 0.0f) copy_v2_v2(uv_close, tf_uv_pxoffset[fidx1]);
- else if (uv_fac > 1.0f) copy_v2_v2(uv_close, tf_uv_pxoffset[fidx2]);
-
- if (side) {
- barycentric_weights_v2(tf_uv_pxoffset[0], tf_uv_pxoffset[2], tf_uv_pxoffset[3], uv_close, w);
- }
- else {
- barycentric_weights_v2(tf_uv_pxoffset[0], tf_uv_pxoffset[1], tf_uv_pxoffset[2], uv_close, w);
- }
-#else /* this is buggy with quads, don't use for now */
-
- /* Cheat, we know where we are along the edge so work out the weights from that */
- uv_fac = fac1 + (uv_fac * (fac2 - fac1));
-
- w[0] = w[1] = w[2] = 0.0;
- if (side) {
- w[fidx1 ? fidx1 - 1 : 0] = 1.0f - uv_fac;
- w[fidx2 ? fidx2 - 1 : 0] = uv_fac;
- }
- else {
- w[fidx1] = 1.0f - uv_fac;
- w[fidx2] = uv_fac;
- }
-#endif
- }
-
- /* a pity we need to get the worldspace pixel location here */
- if (do_clip || do_3d_mapping) {
- if (side) interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w);
- else interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w);
-
- if (do_clip && ED_view3d_clipping_test(ps->rv3d, wco, TRUE)) {
- continue; /* Watch out that no code below this needs to run */
- }
- }
-
- mask = project_paint_uvpixel_mask(ps, face_index, side, w);
-
- if (mask > 0.0f) {
- BLI_linklist_prepend_arena(
- bucketPixelNodes,
- project_paint_uvpixel_init(ps, arena, ibuf, x, y, mask, face_index, image_index, pixelScreenCo, wco, side, w),
- arena
- );
- }
-
- }
- }
- else if (has_x_isect) {
- /* assuming the face is not a bow-tie - we know we cant intersect again on the X */
- break;
- }
- }
-
-#if 0 /* TODO - investigate why this dosnt work sometimes! it should! */
- /* no intersection for this entire row, after some intersection above means we can quit now */
- if (has_x_isect == 0 && has_isect) {
- break;
- }
-#endif
- }
- }
- }
- }
- }
- }
- }
-#endif // PROJ_DEBUG_NOSEAMBLEED
-}
-
-
-/* takes floating point screenspace min/max and returns int min/max to be used as indices for ps->bucketRect, ps->bucketFlags */
-static void project_paint_bucket_bounds(const ProjPaintState *ps, const float min[2], const float max[2], int bucketMin[2], int bucketMax[2])
-{
- /* divide by bucketWidth & bucketHeight so the bounds are offset in bucket grid units */
- /* XXX: the offset of 0.5 is always truncated to zero and the offset of 1.5f is always truncated to 1, is this really correct?? - jwilkins */
- bucketMin[0] = (int)((int)(((float)(min[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 0.5f); /* these offsets of 0.5 and 1.5 seem odd but they are correct */
- bucketMin[1] = (int)((int)(((float)(min[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 0.5f);
-
- bucketMax[0] = (int)((int)(((float)(max[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 1.5f);
- bucketMax[1] = (int)((int)(((float)(max[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 1.5f);
-
- /* in case the rect is outside the mesh 2d bounds */
- CLAMP(bucketMin[0], 0, ps->buckets_x);
- CLAMP(bucketMin[1], 0, ps->buckets_y);
-
- CLAMP(bucketMax[0], 0, ps->buckets_x);
- CLAMP(bucketMax[1], 0, ps->buckets_y);
-}
-
-/* set bucket_bounds to a screen space-aligned floating point bound-box */
-static void project_bucket_bounds(const ProjPaintState *ps, const int bucket_x, const int bucket_y, rctf *bucket_bounds)
-{
- bucket_bounds->xmin = ps->screenMin[0] + ((bucket_x) * (ps->screen_width / ps->buckets_x)); /* left */
- bucket_bounds->xmax = ps->screenMin[0] + ((bucket_x + 1) * (ps->screen_width / ps->buckets_x)); /* right */
-
- bucket_bounds->ymin = ps->screenMin[1] + ((bucket_y) * (ps->screen_height / ps->buckets_y)); /* bottom */
- bucket_bounds->ymax = ps->screenMin[1] + ((bucket_y + 1) * (ps->screen_height / ps->buckets_y)); /* top */
-}
-
-/* Fill this bucket with pixels from the faces that intersect it.
- *
- * have bucket_bounds as an argument so we don't need to give bucket_x/y the rect function needs */
-static void project_bucket_init(const ProjPaintState *ps, const int thread_index, const int bucket_index, rctf *bucket_bounds)
-{
- LinkNode *node;
- int face_index, image_index = 0;
- ImBuf *ibuf = NULL;
- Image *tpage_last = NULL, *tpage;
- Image *ima = NULL;
-
- if (ps->image_tot == 1) {
- /* Simple loop, no context switching */
- ibuf = ps->projImages[0].ibuf;
- ima = ps->projImages[0].ima;
-
- for (node = ps->bucketFaces[bucket_index]; node; node = node->next) {
- project_paint_face_init(ps, thread_index, bucket_index, GET_INT_FROM_POINTER(node->link), 0, bucket_bounds, ibuf, ima->tpageflag & IMA_CLAMP_U, ima->tpageflag & IMA_CLAMP_V);
- }
- }
- else {
-
- /* More complicated loop, switch between images */
- for (node = ps->bucketFaces[bucket_index]; node; node = node->next) {
- face_index = GET_INT_FROM_POINTER(node->link);
-
- /* Image context switching */
- tpage = project_paint_face_image(ps, ps->dm_mtface, face_index);
- if (tpage_last != tpage) {
- tpage_last = tpage;
-
- for (image_index = 0; image_index < ps->image_tot; image_index++) {
- if (ps->projImages[image_index].ima == tpage_last) {
- ibuf = ps->projImages[image_index].ibuf;
- ima = ps->projImages[image_index].ima;
- break;
- }
- }
- }
- /* context switching done */
-
- project_paint_face_init(ps, thread_index, bucket_index, face_index, image_index, bucket_bounds, ibuf, ima->tpageflag & IMA_CLAMP_U, ima->tpageflag & IMA_CLAMP_V);
- }
- }
-
- ps->bucketFlags[bucket_index] |= PROJ_BUCKET_INIT;
-}
-
-
-/* We want to know if a bucket and a face overlap in screen-space
- *
- * Note, if this ever returns false positives its not that bad, since a face in the bounding area will have its pixels
- * calculated when it might not be needed later, (at the moment at least)
- * obviously it shouldn't have bugs though */
-
-static int project_bucket_face_isect(ProjPaintState *ps, int bucket_x, int bucket_y, const MFace *mf)
-{
- /* TODO - replace this with a tricker method that uses sideofline for all screenCoords's edges against the closest bucket corner */
- rctf bucket_bounds;
- float p1[2], p2[2], p3[2], p4[2];
- float *v, *v1, *v2, *v3, *v4 = NULL;
- int fidx;
-
- project_bucket_bounds(ps, bucket_x, bucket_y, &bucket_bounds);
-
- /* Is one of the faces verts in the bucket bounds? */
-
- fidx = mf->v4 ? 3 : 2;
- do {
- v = ps->screenCoords[(*(&mf->v1 + fidx))];
- if (BLI_rctf_isect_pt_v(&bucket_bounds, v)) {
- return 1;
- }
- } while (fidx--);
-
- v1 = ps->screenCoords[mf->v1];
- v2 = ps->screenCoords[mf->v2];
- v3 = ps->screenCoords[mf->v3];
- if (mf->v4) {
- v4 = ps->screenCoords[mf->v4];
- }
-
- p1[0] = bucket_bounds.xmin; p1[1] = bucket_bounds.ymin;
- p2[0] = bucket_bounds.xmin; p2[1] = bucket_bounds.ymax;
- p3[0] = bucket_bounds.xmax; p3[1] = bucket_bounds.ymax;
- p4[0] = bucket_bounds.xmax; p4[1] = bucket_bounds.ymin;
-
- if (mf->v4) {
- if (isect_point_quad_v2(p1, v1, v2, v3, v4) ||
- isect_point_quad_v2(p2, v1, v2, v3, v4) ||
- isect_point_quad_v2(p3, v1, v2, v3, v4) ||
- isect_point_quad_v2(p4, v1, v2, v3, v4) ||
-
- /* we can avoid testing v3,v1 because another intersection MUST exist if this intersects */
- (isect_line_line_v2(p1, p2, v1, v2) || isect_line_line_v2(p1, p2, v2, v3) || isect_line_line_v2(p1, p2, v3, v4)) ||
- (isect_line_line_v2(p2, p3, v1, v2) || isect_line_line_v2(p2, p3, v2, v3) || isect_line_line_v2(p2, p3, v3, v4)) ||
- (isect_line_line_v2(p3, p4, v1, v2) || isect_line_line_v2(p3, p4, v2, v3) || isect_line_line_v2(p3, p4, v3, v4)) ||
- (isect_line_line_v2(p4, p1, v1, v2) || isect_line_line_v2(p4, p1, v2, v3) || isect_line_line_v2(p4, p1, v3, v4)))
- {
- return 1;
- }
- }
- else {
- if (isect_point_tri_v2(p1, v1, v2, v3) ||
- isect_point_tri_v2(p2, v1, v2, v3) ||
- isect_point_tri_v2(p3, v1, v2, v3) ||
- isect_point_tri_v2(p4, v1, v2, v3) ||
- /* we can avoid testing v3,v1 because another intersection MUST exist if this intersects */
- (isect_line_line_v2(p1, p2, v1, v2) || isect_line_line_v2(p1, p2, v2, v3)) ||
- (isect_line_line_v2(p2, p3, v1, v2) || isect_line_line_v2(p2, p3, v2, v3)) ||
- (isect_line_line_v2(p3, p4, v1, v2) || isect_line_line_v2(p3, p4, v2, v3)) ||
- (isect_line_line_v2(p4, p1, v1, v2) || isect_line_line_v2(p4, p1, v2, v3)))
- {
- return 1;
- }
- }
-
- return 0;
-}
-
-/* Add faces to the bucket but don't initialize its pixels
- * TODO - when painting occluded, sort the faces on their min-Z and only add faces that faces that are not occluded */
-static void project_paint_delayed_face_init(ProjPaintState *ps, const MFace *mf, const int face_index)
-{
- float min[2], max[2], *vCoSS;
- int bucketMin[2], bucketMax[2]; /* for ps->bucketRect indexing */
- int fidx, bucket_x, bucket_y;
- int has_x_isect = -1, has_isect = 0; /* for early loop exit */
- MemArena *arena = ps->arena_mt[0]; /* just use the first thread arena since threading has not started yet */
-
- INIT_MINMAX2(min, max);
-
- fidx = mf->v4 ? 3 : 2;
- do {
- vCoSS = ps->screenCoords[*(&mf->v1 + fidx)];
- minmax_v2v2_v2(min, max, vCoSS);
- } while (fidx--);
-
- project_paint_bucket_bounds(ps, min, max, bucketMin, bucketMax);
-
- for (bucket_y = bucketMin[1]; bucket_y < bucketMax[1]; bucket_y++) {
- has_x_isect = 0;
- for (bucket_x = bucketMin[0]; bucket_x < bucketMax[0]; bucket_x++) {
- if (project_bucket_face_isect(ps, bucket_x, bucket_y, mf)) {
- int bucket_index = bucket_x + (bucket_y * ps->buckets_x);
- BLI_linklist_prepend_arena(
- &ps->bucketFaces[bucket_index],
- SET_INT_IN_POINTER(face_index), /* cast to a pointer to shut up the compiler */
- arena
- );
-
- has_x_isect = has_isect = 1;
- }
- else if (has_x_isect) {
- /* assuming the face is not a bow-tie - we know we cant intersect again on the X */
- break;
- }
- }
-
- /* no intersection for this entire row, after some intersection above means we can quit now */
- if (has_x_isect == 0 && has_isect) {
- break;
- }
- }
-
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- if (ps->seam_bleed_px > 0.0f) {
- if (!mf->v4) {
- ps->faceSeamFlags[face_index] |= PROJ_FACE_NOSEAM4; /* so this wont show up as an untagged edge */
- }
- **ps->faceSeamUVs[face_index] = FLT_MAX; /* set as uninitialized */
- }
-#endif
-}
-
-static int project_paint_view_clip(View3D *v3d, RegionView3D *rv3d, float *clipsta, float *clipend)
-{
- int orth = ED_view3d_clip_range_get(v3d, rv3d, clipsta, clipend);
-
- if (orth) { /* only needed for ortho */
- float fac = 2.0f / ((*clipend) - (*clipsta));
- *clipsta *= fac;
- *clipend *= fac;
- }
-
- return orth;
-}
-
-/* run once per stroke before projection painting */
-static void project_paint_begin(ProjPaintState *ps)
-{
- /* Viewport vars */
- float mat[3][3];
-
- float no[3];
-
- float *projScreenCo; /* Note, we could have 4D vectors are only needed for */
- float projMargin;
-
- /* Image Vars - keep track of images we have used */
- LinkNode *image_LinkList = NULL;
- LinkNode *node;
-
- ProjPaintImage *projIma;
- Image *tpage_last = NULL, *tpage;
-
- /* Face vars */
- MFace *mf;
- MTFace *tf;
-
- int a, i; /* generic looping vars */
- int image_index = -1, face_index;
- MVert *mv;
-
- MemArena *arena; /* at the moment this is just ps->arena_mt[0], but use this to show were not multithreading */
-
- const int diameter = 2 * BKE_brush_size_get(ps->scene, ps->brush);
-
- /* ---- end defines ---- */
-
- if (ps->source == PROJ_SRC_VIEW)
- ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat); /* faster clipping lookups */
-
- /* paint onto the derived mesh */
-
- /* Workaround for subsurf selection, try the display mesh first */
- if (ps->source == PROJ_SRC_IMAGE_CAM) {
- /* using render mesh, assume only camera was rendered from */
- ps->dm = mesh_create_derived_render(ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MTFACE);
- ps->dm_release = TRUE;
- }
- else if (ps->ob->derivedFinal && CustomData_has_layer(&ps->ob->derivedFinal->faceData, CD_MTFACE)) {
- ps->dm = ps->ob->derivedFinal;
- ps->dm_release = FALSE;
- }
- else {
- ps->dm = mesh_get_derived_final(ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MTFACE);
- ps->dm_release = TRUE;
- }
-
- if (!CustomData_has_layer(&ps->dm->faceData, CD_MTFACE) ) {
-
- if (ps->dm_release)
- ps->dm->release(ps->dm);
-
- ps->dm = NULL;
- return;
- }
-
- ps->dm_mvert = ps->dm->getVertArray(ps->dm);
- ps->dm_mface = ps->dm->getTessFaceArray(ps->dm);
- ps->dm_mtface = ps->dm->getTessFaceDataArray(ps->dm, CD_MTFACE);
-
- ps->dm_totvert = ps->dm->getNumVerts(ps->dm);
- ps->dm_totface = ps->dm->getNumTessFaces(ps->dm);
-
- /* use clone mtface? */
-
-
- /* Note, use the original mesh for getting the clone and mask layer index
- * this avoids re-generating the derived mesh just to get the new index */
- if (ps->do_layer_clone) {
- //int layer_num = CustomData_get_clone_layer(&ps->dm->faceData, CD_MTFACE);
- int layer_num = CustomData_get_clone_layer(&((Mesh *)ps->ob->data)->fdata, CD_MTFACE);
- if (layer_num != -1)
- ps->dm_mtface_clone = CustomData_get_layer_n(&ps->dm->faceData, CD_MTFACE, layer_num);
-
- if (ps->dm_mtface_clone == NULL || ps->dm_mtface_clone == ps->dm_mtface) {
- ps->do_layer_clone = FALSE;
- ps->dm_mtface_clone = NULL;
- printf("ACK!\n");
- }
- }
-
- if (ps->do_layer_stencil) {
- //int layer_num = CustomData_get_stencil_layer(&ps->dm->faceData, CD_MTFACE);
- int layer_num = CustomData_get_stencil_layer(&((Mesh *)ps->ob->data)->fdata, CD_MTFACE);
- if (layer_num != -1)
- ps->dm_mtface_stencil = CustomData_get_layer_n(&ps->dm->faceData, CD_MTFACE, layer_num);
-
- if (ps->dm_mtface_stencil == NULL || ps->dm_mtface_stencil == ps->dm_mtface) {
- ps->do_layer_stencil = FALSE;
- ps->dm_mtface_stencil = NULL;
- }
- }
-
- /* when using subsurf or multires, mface arrays are thrown away, we need to keep a copy */
- if (ps->dm->type != DM_TYPE_CDDM) {
- ps->dm_mvert = MEM_dupallocN(ps->dm_mvert);
- ps->dm_mface = MEM_dupallocN(ps->dm_mface);
- /* looks like these are ok for now.*/
-#if 0
- ps->dm_mtface = MEM_dupallocN(ps->dm_mtface);
- ps->dm_mtface_clone = MEM_dupallocN(ps->dm_mtface_clone);
- ps->dm_mtface_stencil = MEM_dupallocN(ps->dm_mtface_stencil);
-#endif
- }
-
- ps->viewDir[0] = 0.0f;
- ps->viewDir[1] = 0.0f;
- ps->viewDir[2] = 1.0f;
-
- {
- float viewmat[4][4];
- float viewinv[4][4];
-
- invert_m4_m4(ps->ob->imat, ps->ob->obmat);
-
- if (ps->source == PROJ_SRC_VIEW) {
- /* normal drawing */
- ps->winx = ps->ar->winx;
- ps->winy = ps->ar->winy;
-
- copy_m4_m4(viewmat, ps->rv3d->viewmat);
- copy_m4_m4(viewinv, ps->rv3d->viewinv);
-
- ED_view3d_ob_project_mat_get(ps->rv3d, ps->ob, ps->projectMat);
-
- ps->is_ortho = project_paint_view_clip(ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend);
- }
- else {
- /* re-projection */
- float winmat[4][4];
- float vmat[4][4];
-
- ps->winx = ps->reproject_ibuf->x;
- ps->winy = ps->reproject_ibuf->y;
-
- if (ps->source == PROJ_SRC_IMAGE_VIEW) {
- /* image stores camera data, tricky */
- IDProperty *idgroup = IDP_GetProperties(&ps->reproject_image->id, 0);
- IDProperty *view_data = IDP_GetPropertyFromGroup(idgroup, PROJ_VIEW_DATA_ID);
-
- float *array = (float *)IDP_Array(view_data);
-
- /* use image array, written when creating image */
- memcpy(winmat, array, sizeof(winmat)); array += sizeof(winmat) / sizeof(float);
- memcpy(viewmat, array, sizeof(viewmat)); array += sizeof(viewmat) / sizeof(float);
- ps->clipsta = array[0];
- ps->clipend = array[1];
- ps->is_ortho = array[2] ? 1 : 0;
-
- invert_m4_m4(viewinv, viewmat);
- }
- else if (ps->source == PROJ_SRC_IMAGE_CAM) {
- Object *cam_ob = ps->scene->camera;
- CameraParams params;
-
- /* viewmat & viewinv */
- copy_m4_m4(viewinv, cam_ob->obmat);
- normalize_m4(viewinv);
- invert_m4_m4(viewmat, viewinv);
-
- /* window matrix, clipping and ortho */
- BKE_camera_params_init(&params);
- BKE_camera_params_from_object(&params, cam_ob);
- BKE_camera_params_compute_viewplane(&params, ps->winx, ps->winy, 1.0f, 1.0f);
- BKE_camera_params_compute_matrix(&params);
-
- copy_m4_m4(winmat, params.winmat);
- ps->clipsta = params.clipsta;
- ps->clipend = params.clipend;
- ps->is_ortho = params.is_ortho;
- }
-
- /* same as #ED_view3d_ob_project_mat_get */
- mult_m4_m4m4(vmat, viewmat, ps->ob->obmat);
- mult_m4_m4m4(ps->projectMat, winmat, vmat);
- }
-
-
- /* viewDir - object relative */
- invert_m4_m4(ps->ob->imat, ps->ob->obmat);
- copy_m3_m4(mat, viewinv);
- mul_m3_v3(mat, ps->viewDir);
- copy_m3_m4(mat, ps->ob->imat);
- mul_m3_v3(mat, ps->viewDir);
- normalize_v3(ps->viewDir);
-
- /* viewPos - object relative */
- copy_v3_v3(ps->viewPos, viewinv[3]);
- copy_m3_m4(mat, ps->ob->imat);
- mul_m3_v3(mat, ps->viewPos);
- add_v3_v3(ps->viewPos, ps->ob->imat[3]);
- }
-
- /* calculate vert screen coords
- * run this early so we can calculate the x/y resolution of our bucket rect */
- INIT_MINMAX2(ps->screenMin, ps->screenMax);
-
- ps->screenCoords = MEM_mallocN(sizeof(float) * ps->dm_totvert * 4, "ProjectPaint ScreenVerts");
- projScreenCo = *ps->screenCoords;
-
- if (ps->is_ortho) {
- for (a = 0, mv = ps->dm_mvert; a < ps->dm_totvert; a++, mv++, projScreenCo += 4) {
- mul_v3_m4v3(projScreenCo, ps->projectMat, mv->co);
-
- /* screen space, not clamped */
- projScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projScreenCo[0];
- projScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projScreenCo[1];
- minmax_v2v2_v2(ps->screenMin, ps->screenMax, projScreenCo);
- }
- }
- else {
- for (a = 0, mv = ps->dm_mvert; a < ps->dm_totvert; a++, mv++, projScreenCo += 4) {
- copy_v3_v3(projScreenCo, mv->co);
- projScreenCo[3] = 1.0f;
-
- mul_m4_v4(ps->projectMat, projScreenCo);
-
- if (projScreenCo[3] > ps->clipsta) {
- /* screen space, not clamped */
- projScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projScreenCo[0] / projScreenCo[3];
- projScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projScreenCo[1] / projScreenCo[3];
- projScreenCo[2] = projScreenCo[2] / projScreenCo[3]; /* Use the depth for bucket point occlusion */
- minmax_v2v2_v2(ps->screenMin, ps->screenMax, projScreenCo);
- }
- else {
- /* TODO - deal with cases where 1 side of a face goes behind the view ?
- *
- * After some research this is actually very tricky, only option is to
- * clip the derived mesh before painting, which is a Pain */
- projScreenCo[0] = FLT_MAX;
- }
- }
- }
-
- /* If this border is not added we get artifacts for faces that
- * have a parallel edge and at the bounds of the the 2D projected verts eg
- * - a single screen aligned quad */
- projMargin = (ps->screenMax[0] - ps->screenMin[0]) * 0.000001f;
- ps->screenMax[0] += projMargin;
- ps->screenMin[0] -= projMargin;
- projMargin = (ps->screenMax[1] - ps->screenMin[1]) * 0.000001f;
- ps->screenMax[1] += projMargin;
- ps->screenMin[1] -= projMargin;
-
- if (ps->source == PROJ_SRC_VIEW) {
-#ifdef PROJ_DEBUG_WINCLIP
- CLAMP(ps->screenMin[0], (float)(-diameter), (float)(ps->winx + diameter));
- CLAMP(ps->screenMax[0], (float)(-diameter), (float)(ps->winx + diameter));
-
- CLAMP(ps->screenMin[1], (float)(-diameter), (float)(ps->winy + diameter));
- CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + diameter));
-#endif
- }
- else { /* re-projection, use bounds */
- ps->screenMin[0] = 0;
- ps->screenMax[0] = (float)(ps->winx);
-
- ps->screenMin[1] = 0;
- ps->screenMax[1] = (float)(ps->winy);
- }
-
- /* only for convenience */
- ps->screen_width = ps->screenMax[0] - ps->screenMin[0];
- ps->screen_height = ps->screenMax[1] - ps->screenMin[1];
-
- ps->buckets_x = (int)(ps->screen_width / (((float)diameter) / PROJ_BUCKET_BRUSH_DIV));
- ps->buckets_y = (int)(ps->screen_height / (((float)diameter) / PROJ_BUCKET_BRUSH_DIV));
-
- /* printf("\tscreenspace bucket division x:%d y:%d\n", ps->buckets_x, ps->buckets_y); */
-
- /* really high values could cause problems since it has to allocate a few
- * (ps->buckets_x*ps->buckets_y) sized arrays */
- CLAMP(ps->buckets_x, PROJ_BUCKET_RECT_MIN, PROJ_BUCKET_RECT_MAX);
- CLAMP(ps->buckets_y, PROJ_BUCKET_RECT_MIN, PROJ_BUCKET_RECT_MAX);
-
- ps->bucketRect = (LinkNode **)MEM_callocN(sizeof(LinkNode *) * ps->buckets_x * ps->buckets_y, "paint-bucketRect");
- ps->bucketFaces = (LinkNode **)MEM_callocN(sizeof(LinkNode *) * ps->buckets_x * ps->buckets_y, "paint-bucketFaces");
-
- ps->bucketFlags = (unsigned char *)MEM_callocN(sizeof(char) * ps->buckets_x * ps->buckets_y, "paint-bucketFaces");
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- if (ps->seam_bleed_px > 0.0f) {
- ps->vertFaces = (LinkNode **)MEM_callocN(sizeof(LinkNode *) * ps->dm_totvert, "paint-vertFaces");
- ps->faceSeamFlags = (char *)MEM_callocN(sizeof(char) * ps->dm_totface, "paint-faceSeamFlags");
- ps->faceSeamUVs = MEM_mallocN(sizeof(float) * ps->dm_totface * 8, "paint-faceSeamUVs");
- }
-#endif
-
- /* Thread stuff
- *
- * very small brushes run a lot slower multithreaded since the advantage with
- * threads is being able to fill in multiple buckets at once.
- * Only use threads for bigger brushes. */
-
- if (ps->scene->r.mode & R_FIXED_THREADS) {
- ps->thread_tot = ps->scene->r.threads;
- }
- else {
- ps->thread_tot = BLI_system_thread_count();
- }
- for (a = 0; a < ps->thread_tot; a++) {
- ps->arena_mt[a] = BLI_memarena_new(1 << 16, "project paint arena");
- }
-
- arena = ps->arena_mt[0];
-
- if (ps->do_backfacecull && ps->do_mask_normal) {
- float viewDirPersp[3];
-
- ps->vertFlags = MEM_callocN(sizeof(char) * ps->dm_totvert, "paint-vertFlags");
-
- for (a = 0, mv = ps->dm_mvert; a < ps->dm_totvert; a++, mv++) {
- normal_short_to_float_v3(no, mv->no);
-
- if (ps->is_ortho) {
- if (angle_normalized_v3v3(ps->viewDir, no) >= ps->normal_angle) { /* 1 vert of this face is towards us */
- ps->vertFlags[a] |= PROJ_VERT_CULL;
- }
- }
- else {
- sub_v3_v3v3(viewDirPersp, ps->viewPos, mv->co);
- normalize_v3(viewDirPersp);
- if (angle_normalized_v3v3(viewDirPersp, no) >= ps->normal_angle) { /* 1 vert of this face is towards us */
- ps->vertFlags[a] |= PROJ_VERT_CULL;
- }
- }
- }
- }
-
-
- for (face_index = 0, tf = ps->dm_mtface, mf = ps->dm_mface; face_index < ps->dm_totface; mf++, tf++, face_index++) {
-
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- /* add face user if we have bleed enabled, set the UV seam flags later */
- /* annoying but we need to add all faces even ones we never use elsewhere */
- if (ps->seam_bleed_px > 0.0f) {
- BLI_linklist_prepend_arena(&ps->vertFaces[mf->v1], SET_INT_IN_POINTER(face_index), arena);
- BLI_linklist_prepend_arena(&ps->vertFaces[mf->v2], SET_INT_IN_POINTER(face_index), arena);
- BLI_linklist_prepend_arena(&ps->vertFaces[mf->v3], SET_INT_IN_POINTER(face_index), arena);
- if (mf->v4) {
- BLI_linklist_prepend_arena(&ps->vertFaces[mf->v4], SET_INT_IN_POINTER(face_index), arena);
- }
- }
-#endif
-
- tpage = project_paint_face_image(ps, ps->dm_mtface, face_index);
-
- if (tpage && ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) == 0 || mf->flag & ME_FACE_SEL)) {
-
- float *v1coSS, *v2coSS, *v3coSS, *v4coSS = NULL;
-
- v1coSS = ps->screenCoords[mf->v1];
- v2coSS = ps->screenCoords[mf->v2];
- v3coSS = ps->screenCoords[mf->v3];
- if (mf->v4) {
- v4coSS = ps->screenCoords[mf->v4];
- }
-
-
- if (!ps->is_ortho) {
- if (v1coSS[0] == FLT_MAX ||
- v2coSS[0] == FLT_MAX ||
- v3coSS[0] == FLT_MAX ||
- (mf->v4 && v4coSS[0] == FLT_MAX))
- {
- continue;
- }
- }
-
-#ifdef PROJ_DEBUG_WINCLIP
- /* ignore faces outside the view */
- if (
- (v1coSS[0] < ps->screenMin[0] &&
- v2coSS[0] < ps->screenMin[0] &&
- v3coSS[0] < ps->screenMin[0] &&
- (mf->v4 && v4coSS[0] < ps->screenMin[0])) ||
-
- (v1coSS[0] > ps->screenMax[0] &&
- v2coSS[0] > ps->screenMax[0] &&
- v3coSS[0] > ps->screenMax[0] &&
- (mf->v4 && v4coSS[0] > ps->screenMax[0])) ||
-
- (v1coSS[1] < ps->screenMin[1] &&
- v2coSS[1] < ps->screenMin[1] &&
- v3coSS[1] < ps->screenMin[1] &&
- (mf->v4 && v4coSS[1] < ps->screenMin[1])) ||
-
- (v1coSS[1] > ps->screenMax[1] &&
- v2coSS[1] > ps->screenMax[1] &&
- v3coSS[1] > ps->screenMax[1] &&
- (mf->v4 && v4coSS[1] > ps->screenMax[1]))
- )
- {
- continue;
- }
-
-#endif //PROJ_DEBUG_WINCLIP
-
-
- if (ps->do_backfacecull) {
- if (ps->do_mask_normal) {
- /* Since we are interpolating the normals of faces, we want to make
- * sure all the verts are pointing away from the view,
- * not just the face */
- if ((ps->vertFlags[mf->v1] & PROJ_VERT_CULL) &&
- (ps->vertFlags[mf->v2] & PROJ_VERT_CULL) &&
- (ps->vertFlags[mf->v3] & PROJ_VERT_CULL) &&
- (mf->v4 == 0 || ps->vertFlags[mf->v4] & PROJ_VERT_CULL)
- )
- {
- continue;
- }
- }
- else {
- if (line_point_side_v2(v1coSS, v2coSS, v3coSS) < 0.0f) {
- continue;
- }
-
- }
- }
-
- if (tpage_last != tpage) {
-
- image_index = BLI_linklist_index(image_LinkList, tpage);
-
- if (image_index == -1 && BKE_image_has_ibuf(tpage, NULL)) { /* MemArena dosnt have an append func */
- BLI_linklist_append(&image_LinkList, tpage);
- image_index = ps->image_tot;
- ps->image_tot++;
- }
-
- tpage_last = tpage;
- }
-
- if (image_index != -1) {
- /* Initialize the faces screen pixels */
- /* Add this to a list to initialize later */
- project_paint_delayed_face_init(ps, mf, face_index);
- }
- }
- }
-
- /* build an array of images we use*/
- projIma = ps->projImages = (ProjPaintImage *)BLI_memarena_alloc(arena, sizeof(ProjPaintImage) * ps->image_tot);
-
- for (node = image_LinkList, i = 0; node; node = node->next, i++, projIma++) {
- projIma->ima = node->link;
- projIma->touch = 0;
- projIma->ibuf = BKE_image_acquire_ibuf(projIma->ima, NULL, NULL);
- projIma->partRedrawRect = BLI_memarena_alloc(arena, sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
- memset(projIma->partRedrawRect, 0, sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
- }
-
- /* we have built the array, discard the linked list */
- BLI_linklist_free(image_LinkList, NULL);
-}
-
-static void project_paint_begin_clone(ProjPaintState *ps, int mouse[2])
-{
- /* setup clone offset */
- if (ps->tool == PAINT_TOOL_CLONE) {
- float projCo[4];
- copy_v3_v3(projCo, give_cursor(ps->scene, ps->v3d));
- mul_m4_v3(ps->ob->imat, projCo);
-
- projCo[3] = 1.0f;
- mul_m4_v4(ps->projectMat, projCo);
- ps->cloneOffset[0] = mouse[0] - ((float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projCo[0] / projCo[3]);
- ps->cloneOffset[1] = mouse[1] - ((float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projCo[1] / projCo[3]);
- }
-}
-
-static void project_paint_end(ProjPaintState *ps)
-{
- int a;
- ProjPaintImage *projIma;
-
- /* build undo data from original pixel colors */
- if (U.uiflag & USER_GLOBALUNDO) {
- ProjPixel *projPixel;
- ImBuf *tmpibuf = NULL, *tmpibuf_float = NULL;
- LinkNode *pixel_node;
- void *tilerect;
- MemArena *arena = ps->arena_mt[0]; /* threaded arena re-used for non threaded case */
-
- int bucket_tot = (ps->buckets_x * ps->buckets_y); /* we could get an X/Y but easier to loop through all possible buckets */
- int bucket_index;
- int tile_index;
- int x_round, y_round;
- int x_tile, y_tile;
- int is_float = -1;
-
- /* context */
- ProjPaintImage *last_projIma;
- int last_image_index = -1;
- int last_tile_width = 0;
-
- for (a = 0, last_projIma = ps->projImages; a < ps->image_tot; a++, last_projIma++) {
- int size = sizeof(void **) * IMAPAINT_TILE_NUMBER(last_projIma->ibuf->x) * IMAPAINT_TILE_NUMBER(last_projIma->ibuf->y);
- last_projIma->undoRect = (void **) BLI_memarena_alloc(arena, size);
- memset(last_projIma->undoRect, 0, size);
- last_projIma->ibuf->userflags |= IB_BITMAPDIRTY;
- }
-
- for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) {
- /* loop through all pixels */
- for (pixel_node = ps->bucketRect[bucket_index]; pixel_node; pixel_node = pixel_node->next) {
-
- /* ok we have a pixel, was it modified? */
- projPixel = (ProjPixel *)pixel_node->link;
-
- if (last_image_index != projPixel->image_index) {
- /* set the context */
- last_image_index = projPixel->image_index;
- last_projIma = ps->projImages + last_image_index;
- last_tile_width = IMAPAINT_TILE_NUMBER(last_projIma->ibuf->x);
- is_float = last_projIma->ibuf->rect_float ? 1 : 0;
- }
-
-
- if ((is_float == 0 && projPixel->origColor.uint != *projPixel->pixel.uint_pt) ||
- (is_float == 1 &&
- (projPixel->origColor.f[0] != projPixel->pixel.f_pt[0] ||
- projPixel->origColor.f[1] != projPixel->pixel.f_pt[1] ||
- projPixel->origColor.f[2] != projPixel->pixel.f_pt[2] ||
- projPixel->origColor.f[3] != projPixel->pixel.f_pt[3]))
- )
- {
-
- x_tile = projPixel->x_px >> IMAPAINT_TILE_BITS;
- y_tile = projPixel->y_px >> IMAPAINT_TILE_BITS;
-
- x_round = x_tile * IMAPAINT_TILE_SIZE;
- y_round = y_tile * IMAPAINT_TILE_SIZE;
-
- tile_index = x_tile + y_tile * last_tile_width;
-
- if (last_projIma->undoRect[tile_index] == NULL) {
- /* add the undo tile from the modified image, then write the original colors back into it */
- tilerect = last_projIma->undoRect[tile_index] = image_undo_push_tile(last_projIma->ima, last_projIma->ibuf, is_float ? (&tmpibuf_float) : (&tmpibuf), x_tile, y_tile);
- }
- else {
- tilerect = last_projIma->undoRect[tile_index];
- }
-
- /* This is a BIT ODD, but overwrite the undo tiles image info with this pixels original color
- * because allocating the tiles along the way slows down painting */
-
- if (is_float) {
- float *rgba_fp = (float *)tilerect + (((projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE)) * 4;
- copy_v4_v4(rgba_fp, projPixel->origColor.f);
- }
- else {
- ((unsigned int *)tilerect)[(projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE] = projPixel->origColor.uint;
- }
- }
- }
- }
-
- if (tmpibuf) IMB_freeImBuf(tmpibuf);
- if (tmpibuf_float) IMB_freeImBuf(tmpibuf_float);
- }
- /* done calculating undo data */
-
- /* dereference used image buffers */
- for (a = 0, projIma = ps->projImages; a < ps->image_tot; a++, projIma++) {
- BKE_image_release_ibuf(projIma->ima, projIma->ibuf, NULL);
- }
-
- BKE_image_release_ibuf(ps->reproject_image, ps->reproject_ibuf, NULL);
-
- MEM_freeN(ps->screenCoords);
- MEM_freeN(ps->bucketRect);
- MEM_freeN(ps->bucketFaces);
- MEM_freeN(ps->bucketFlags);
-
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- if (ps->seam_bleed_px > 0.0f) {
- MEM_freeN(ps->vertFaces);
- MEM_freeN(ps->faceSeamFlags);
- MEM_freeN(ps->faceSeamUVs);
- }
-#endif
-
- if (ps->vertFlags) MEM_freeN(ps->vertFlags);
-
- for (a = 0; a < ps->thread_tot; a++) {
- BLI_memarena_free(ps->arena_mt[a]);
- }
-
- /* copy for subsurf/multires, so throw away */
- if (ps->dm->type != DM_TYPE_CDDM) {
- if (ps->dm_mvert) MEM_freeN(ps->dm_mvert);
- if (ps->dm_mface) MEM_freeN(ps->dm_mface);
- /* looks like these don't need copying */
-#if 0
- if (ps->dm_mtface) MEM_freeN(ps->dm_mtface);
- if (ps->dm_mtface_clone) MEM_freeN(ps->dm_mtface_clone);
- if (ps->dm_mtface_stencil) MEM_freeN(ps->dm_mtface_stencil);
-#endif
- }
-
- if (ps->dm_release)
- ps->dm->release(ps->dm);
-}
-
-/* 1 = an undo, -1 is a redo. */
-static void partial_redraw_array_init(ImagePaintPartialRedraw *pr)
-{
- int tot = PROJ_BOUNDBOX_SQUARED;
- while (tot--) {
- pr->x1 = 10000000;
- pr->y1 = 10000000;
-
- pr->x2 = -1;
- pr->y2 = -1;
-
- pr->enabled = 1;
-
- pr++;
- }
-}
-
-
-static int partial_redraw_array_merge(ImagePaintPartialRedraw *pr, ImagePaintPartialRedraw *pr_other, int tot)
-{
- int touch = 0;
- while (tot--) {
- pr->x1 = min_ii(pr->x1, pr_other->x1);
- pr->y1 = min_ii(pr->y1, pr_other->y1);
-
- pr->x2 = max_ii(pr->x2, pr_other->x2);
- pr->y2 = max_ii(pr->y2, pr_other->y2);
-
- if (pr->x2 != -1)
- touch = 1;
-
- pr++; pr_other++;
- }
-
- return touch;
-}
-
-/* Loop over all images on this mesh and update any we have touched */
-static int project_image_refresh_tagged(ProjPaintState *ps)
-{
- ImagePaintPartialRedraw *pr;
- ProjPaintImage *projIma;
- int a, i;
- int redraw = 0;
-
-
- for (a = 0, projIma = ps->projImages; a < ps->image_tot; a++, projIma++) {
- if (projIma->touch) {
- /* look over each bound cell */
- for (i = 0; i < PROJ_BOUNDBOX_SQUARED; i++) {
- pr = &(projIma->partRedrawRect[i]);
- if (pr->x2 != -1) { /* TODO - use 'enabled' ? */
- imapaintpartial = *pr;
- imapaint_image_update(NULL, projIma->ima, projIma->ibuf, 1); /*last 1 is for texpaint*/
- redraw = 1;
- }
- }
-
- projIma->touch = 0; /* clear for reuse */
- }
- }
-
- return redraw;
-}
-
-/* run this per painting onto each mouse location */
-static int project_bucket_iter_init(ProjPaintState *ps, const float mval_f[2])
-{
- if (ps->source == PROJ_SRC_VIEW) {
- float min_brush[2], max_brush[2];
- const float radius = (float)BKE_brush_size_get(ps->scene, ps->brush);
-
- /* so we don't have a bucket bounds that is way too small to paint into */
- // if (radius < 1.0f) radius = 1.0f; // this doesn't work yet :/
-
- min_brush[0] = mval_f[0] - radius;
- min_brush[1] = mval_f[1] - radius;
-
- max_brush[0] = mval_f[0] + radius;
- max_brush[1] = mval_f[1] + radius;
-
- /* offset to make this a valid bucket index */
- project_paint_bucket_bounds(ps, min_brush, max_brush, ps->bucketMin, ps->bucketMax);
-
- /* mouse outside the model areas? */
- if (ps->bucketMin[0] == ps->bucketMax[0] || ps->bucketMin[1] == ps->bucketMax[1]) {
- return 0;
- }
-
- ps->context_bucket_x = ps->bucketMin[0];
- ps->context_bucket_y = ps->bucketMin[1];
- }
- else { /* reproject: PROJ_SRC_* */
- ps->bucketMin[0] = 0;
- ps->bucketMin[1] = 0;
-
- ps->bucketMax[0] = ps->buckets_x;
- ps->bucketMax[1] = ps->buckets_y;
-
- ps->context_bucket_x = 0;
- ps->context_bucket_y = 0;
- }
- return 1;
-}
-
-
-static int project_bucket_iter_next(ProjPaintState *ps, int *bucket_index, rctf *bucket_bounds, const float mval[2])
-{
- const int diameter = 2 * BKE_brush_size_get(ps->scene, ps->brush);
-
- if (ps->thread_tot > 1)
- BLI_lock_thread(LOCK_CUSTOM1);
-
- //printf("%d %d\n", ps->context_bucket_x, ps->context_bucket_y);
-
- for (; ps->context_bucket_y < ps->bucketMax[1]; ps->context_bucket_y++) {
- for (; ps->context_bucket_x < ps->bucketMax[0]; ps->context_bucket_x++) {
-
- /* use bucket_bounds for project_bucket_isect_circle and project_bucket_init*/
- project_bucket_bounds(ps, ps->context_bucket_x, ps->context_bucket_y, bucket_bounds);
-
- if ((ps->source != PROJ_SRC_VIEW) ||
- project_bucket_isect_circle(mval, (float)(diameter * diameter), bucket_bounds))
- {
- *bucket_index = ps->context_bucket_x + (ps->context_bucket_y * ps->buckets_x);
- ps->context_bucket_x++;
-
- if (ps->thread_tot > 1)
- BLI_unlock_thread(LOCK_CUSTOM1);
-
- return 1;
- }
- }
- ps->context_bucket_x = ps->bucketMin[0];
- }
-
- if (ps->thread_tot > 1)
- BLI_unlock_thread(LOCK_CUSTOM1);
- return 0;
-}
-
-/* Each thread gets one of these, also used as an argument to pass to project_paint_op */
-typedef struct ProjectHandle {
- /* args */
- ProjPaintState *ps;
- float prevmval[2];
- float mval[2];
-
- /* annoying but we need to have image bounds per thread, then merge into ps->projectPartialRedraws */
- ProjPaintImage *projImages; /* array of partial redraws */
-
- /* thread settings */
- int thread_index;
-
- struct ImagePool *pool;
-} ProjectHandle;
-
-static void blend_color_mix(unsigned char cp[4], const unsigned char cp1[4], const unsigned char cp2[4], const int fac)
-{
- /* this and other blending modes previously used >>8 instead of /255. both
- * are not equivalent (>>8 is /256), and the former results in rounding
- * errors that can turn colors black fast after repeated blending */
- const int mfac = 255 - fac;
-
- cp[0] = (mfac * cp1[0] + fac * cp2[0]) / 255;
- cp[1] = (mfac * cp1[1] + fac * cp2[1]) / 255;
- cp[2] = (mfac * cp1[2] + fac * cp2[2]) / 255;
- cp[3] = (mfac * cp1[3] + fac * cp2[3]) / 255;
-}
-
-static void blend_color_mix_float(float cp[4], const float cp1[4], const float cp2[4], const float fac)
-{
- const float mfac = 1.0f - fac;
- cp[0] = mfac * cp1[0] + fac * cp2[0];
- cp[1] = mfac * cp1[1] + fac * cp2[1];
- cp[2] = mfac * cp1[2] + fac * cp2[2];
- cp[3] = mfac * cp1[3] + fac * cp2[3];
-}
-
-static void blend_color_mix_accum(unsigned char cp[4], const unsigned char cp1[4], const unsigned char cp2[4], const int fac)
-{
- /* this and other blending modes previously used >>8 instead of /255. both
- * are not equivalent (>>8 is /256), and the former results in rounding
- * errors that can turn colors black fast after repeated blending */
- const int mfac = 255 - fac;
- const int alpha = cp1[3] + ((fac * cp2[3]) / 255);
-
- cp[0] = (mfac * cp1[0] + fac * cp2[0]) / 255;
- cp[1] = (mfac * cp1[1] + fac * cp2[1]) / 255;
- cp[2] = (mfac * cp1[2] + fac * cp2[2]) / 255;
- cp[3] = alpha > 255 ? 255 : alpha;
-}
-static void blend_color_mix_accum_float(float cp[4], const float cp1[4], const unsigned char cp2[4], const float fac)
-{
- const float mfac = 1.0f - fac;
- const float alpha = cp1[3] + (fac * (cp2[3] / 255.0f));
-
- cp[0] = (mfac * cp1[0] + (fac * (cp2[0] / 255.0f)));
- cp[1] = (mfac * cp1[1] + (fac * (cp2[1] / 255.0f)));
- cp[2] = (mfac * cp1[2] + (fac * (cp2[2] / 255.0f)));
- cp[3] = alpha > 1.0f ? 1.0f : alpha;
-}
-
-
-static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask)
-{
- if (ps->do_masking && mask < 1.0f) {
- projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, ((ProjPixelClone *)projPixel)->clonepx.uint, (int)(alpha * 255), ps->blend);
- blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask * 255));
- }
- else {
- *projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, ((ProjPixelClone *)projPixel)->clonepx.uint, (int)(alpha * mask * 255), ps->blend);
- }
-}
-
-static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask)
-{
- if (ps->do_masking && mask < 1.0f) {
- IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, ps->blend);
- blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
- }
- else {
- IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha * mask, ps->blend);
- }
-}
-
-/* do_projectpaint_smear*
- *
- * note, mask is used to modify the alpha here, this is not correct since it allows
- * accumulation of color greater then 'projPixel->mask' however in the case of smear its not
- * really that important to be correct as it is with clone and painting
- */
-static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask, MemArena *smearArena, LinkNode **smearPixels, float co[2])
-{
- unsigned char rgba_ub[4];
-
- if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1) == 0)
- return;
- /* ((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend); */
- blend_color_mix(((ProjPixelClone *)projPixel)->clonepx.ch, projPixel->pixel.ch_pt, rgba_ub, (int)(alpha * mask * 255));
- BLI_linklist_prepend_arena(smearPixels, (void *)projPixel, smearArena);
-}
-
-static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask, MemArena *smearArena, LinkNode **smearPixels_f, float co[2])
-{
- float rgba[4];
-
- if (project_paint_PickColor(ps, co, rgba, NULL, 1) == 0)
- return;
-
- /* (ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend); */
- blend_color_mix_float(((ProjPixelClone *)projPixel)->clonepx.f, projPixel->pixel.f_pt, rgba, alpha * mask);
- BLI_linklist_prepend_arena(smearPixels_f, (void *)projPixel, smearArena);
-}
-
-/* do_projectpaint_soften for float & byte
- */
-static float inv_pow2(float f)
-{
- f = 1.0f - f;
- f = f * f;
- return 1.0f - f;
-}
-
-static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask, MemArena *softenArena, LinkNode **softenPixels)
-{
- unsigned int accum_tot = 0;
- unsigned int i;
-
- float *rgba = projPixel->newColor.f;
-
- /* sigh, alpha values tend to need to be a _lot_ stronger with blur */
- mask = inv_pow2(mask);
- alpha = inv_pow2(alpha);
-
- /* rather then painting, accumulate surrounding colors */
- zero_v4(rgba);
-
- for (i = 0; i < PROJ_PIXEL_SOFTEN_TOT; i++) {
- float co_ofs[2];
- float rgba_tmp[4];
- sub_v2_v2v2(co_ofs, projPixel->projCoSS, proj_pixel_soften_v2[i]);
- if (project_paint_PickColor(ps, co_ofs, rgba_tmp, NULL, TRUE)) {
- add_v4_v4(rgba, rgba_tmp);
- accum_tot++;
- }
- }
-
- if (LIKELY(accum_tot != 0)) {
- mul_v4_fl(rgba, 1.0f / (float)accum_tot);
- blend_color_mix_float(rgba, projPixel->pixel.f_pt, rgba, alpha);
- if (mask < 1.0f) blend_color_mix_float(rgba, projPixel->origColor.f, rgba, mask);
- BLI_linklist_prepend_arena(softenPixels, (void *)projPixel, softenArena);
- }
-}
-
-static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask, MemArena *softenArena, LinkNode **softenPixels)
-{
- unsigned int accum_tot = 0;
- unsigned int i;
-
- float rgba[4]; /* convert to byte after */
-
- /* sigh, alpha values tend to need to be a _lot_ stronger with blur */
- mask = inv_pow2(mask);
- alpha = inv_pow2(alpha);
-
- /* rather then painting, accumulate surrounding colors */
- zero_v4(rgba);
-
- for (i = 0; i < PROJ_PIXEL_SOFTEN_TOT; i++) {
- float co_ofs[2];
- float rgba_tmp[4];
- sub_v2_v2v2(co_ofs, projPixel->projCoSS, proj_pixel_soften_v2[i]);
- if (project_paint_PickColor(ps, co_ofs, rgba_tmp, NULL, TRUE)) {
- add_v4_v4(rgba, rgba_tmp);
- accum_tot++;
- }
- }
-
- if (LIKELY(accum_tot != 0)) {
- unsigned char *rgba_ub = projPixel->newColor.ch;
-
- mul_v4_fl(rgba, 1.0f / (float)accum_tot);
- IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_ub, rgba);
-
- blend_color_mix(rgba_ub, projPixel->pixel.ch_pt, rgba_ub, (int)(alpha * 255));
- if (mask != 1.0f) blend_color_mix(rgba_ub, projPixel->origColor.ch, rgba_ub, (int)(mask * 255));
- BLI_linklist_prepend_arena(softenPixels, (void *)projPixel, softenArena);
- }
-}
-
-BLI_INLINE void rgba_float_to_uchar__mul_v3(unsigned char rgba_ub[4], const float rgba[4], const float rgb[3])
-{
- rgba_ub[0] = f_to_char(rgba[0] * rgb[0]);
- rgba_ub[1] = f_to_char(rgba[1] * rgb[1]);
- rgba_ub[2] = f_to_char(rgba[2] * rgb[2]);
- rgba_ub[3] = f_to_char(rgba[3]);
-}
-
-static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const float rgba[4], float alpha, float mask)
-{
- unsigned char rgba_ub[4];
-
- if (ps->is_texbrush) {
- rgba_float_to_uchar__mul_v3(rgba_ub, rgba, ps->brush->rgb);
- }
- else {
- IMAPAINT_FLOAT_RGB_TO_CHAR(rgba_ub, ps->brush->rgb);
- rgba_ub[3] = 255;
- }
-
- if (ps->do_masking && mask < 1.0f) {
- projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha * 255), ps->blend);
- blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask * 255));
- }
- else {
- *projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha * mask * 255), ps->blend);
- }
-}
-
-static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float rgba[4], float alpha, float mask, int use_color_correction)
-{
- if (ps->is_texbrush) {
- /* rgba already holds a texture result here from higher level function */
- if (use_color_correction) {
- float rgba_br[3];
- srgb_to_linearrgb_v3_v3(rgba_br, ps->brush->rgb);
- mul_v3_v3(rgba, rgba_br);
- }
- else {
- mul_v3_v3(rgba, ps->brush->rgb);
- }
- }
- else {
- if (use_color_correction) {
- srgb_to_linearrgb_v3_v3(rgba, ps->brush->rgb);
- }
- else {
- copy_v3_v3(rgba, ps->brush->rgb);
- }
- rgba[3] = 1.0;
- }
-
- if (ps->do_masking && mask < 1.0f) {
- IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, ps->blend);
- blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
- }
- else {
- IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha * mask, ps->blend);
- }
-}
-
-
-
-/* run this for single and multithreaded painting */
-static void *do_projectpaint_thread(void *ph_v)
-{
- /* First unpack args from the struct */
- ProjPaintState *ps = ((ProjectHandle *)ph_v)->ps;
- ProjPaintImage *projImages = ((ProjectHandle *)ph_v)->projImages;
- const float *lastpos = ((ProjectHandle *)ph_v)->prevmval;
- const float *pos = ((ProjectHandle *)ph_v)->mval;
- const int thread_index = ((ProjectHandle *)ph_v)->thread_index;
- struct ImagePool *pool = ((ProjectHandle *)ph_v)->pool;
- /* Done with args from ProjectHandle */
-
- LinkNode *node;
- ProjPixel *projPixel;
- Brush *brush = ps->brush;
-
- int last_index = -1;
- ProjPaintImage *last_projIma = NULL;
- ImagePaintPartialRedraw *last_partial_redraw_cell;
-
- float rgba[4], alpha, dist_nosqrt, dist;
-
- float falloff;
- int bucket_index;
- int is_floatbuf = 0;
- int use_color_correction = FALSE;
- const short tool = ps->tool;
- rctf bucket_bounds;
-
- /* for smear only */
- float pos_ofs[2] = {0};
- float co[2];
- float mask = 1.0f; /* airbrush wont use mask */
- unsigned short mask_short;
- const float radius = (float)BKE_brush_size_get(ps->scene, brush);
- const float radius_squared = radius * radius; /* avoid a square root with every dist comparison */
-
- short lock_alpha = ELEM(brush->blend, IMB_BLEND_ERASE_ALPHA, IMB_BLEND_ADD_ALPHA) ? 0 : brush->flag & BRUSH_LOCK_ALPHA;
-
- LinkNode *smearPixels = NULL;
- LinkNode *smearPixels_f = NULL;
- MemArena *smearArena = NULL; /* mem arena for this brush projection only */
-
- LinkNode *softenPixels = NULL;
- LinkNode *softenPixels_f = NULL;
- MemArena *softenArena = NULL; /* mem arena for this brush projection only */
-
- if (tool == PAINT_TOOL_SMEAR) {
- pos_ofs[0] = pos[0] - lastpos[0];
- pos_ofs[1] = pos[1] - lastpos[1];
-
- smearArena = BLI_memarena_new(1 << 16, "paint smear arena");
- }
- else if (tool == PAINT_TOOL_SOFTEN) {
- softenArena = BLI_memarena_new(1 << 16, "paint soften arena");
- }
-
- /* printf("brush bounds %d %d %d %d\n", bucketMin[0], bucketMin[1], bucketMax[0], bucketMax[1]); */
-
- while (project_bucket_iter_next(ps, &bucket_index, &bucket_bounds, pos)) {
-
- /* Check this bucket and its faces are initialized */
- if (ps->bucketFlags[bucket_index] == PROJ_BUCKET_NULL) {
- /* No pixels initialized */
- project_bucket_init(ps, thread_index, bucket_index, &bucket_bounds);
- }
-
- if (ps->source != PROJ_SRC_VIEW) {
-
- /* Re-Projection, simple, no brushes! */
-
- for (node = ps->bucketRect[bucket_index]; node; node = node->next) {
- projPixel = (ProjPixel *)node->link;
-
- /* copy of code below */
- if (last_index != projPixel->image_index) {
- last_index = projPixel->image_index;
- last_projIma = projImages + last_index;
-
- last_projIma->touch = 1;
- is_floatbuf = last_projIma->ibuf->rect_float ? 1 : 0;
- use_color_correction = TRUE;
- }
- /* end copy */
-
- if (is_floatbuf) {
- /* re-project buffer is assumed byte - TODO, allow float */
- bicubic_interpolation_color(ps->reproject_ibuf, projPixel->newColor.ch, NULL,
- projPixel->projCoSS[0], projPixel->projCoSS[1]);
- if (projPixel->newColor.ch[3]) {
- mask = ((float)projPixel->mask) / 65535.0f;
- blend_color_mix_accum_float(projPixel->pixel.f_pt, projPixel->origColor.f,
- projPixel->newColor.ch, (mask * (projPixel->newColor.ch[3] / 255.0f)));
- }
- }
- else {
- /* re-project buffer is assumed byte - TODO, allow float */
- bicubic_interpolation_color(ps->reproject_ibuf, projPixel->newColor.ch, NULL,
- projPixel->projCoSS[0], projPixel->projCoSS[1]);
- if (projPixel->newColor.ch[3]) {
- mask = ((float)projPixel->mask) / 65535.0f;
- blend_color_mix_accum(projPixel->pixel.ch_pt, projPixel->origColor.ch,
- projPixel->newColor.ch, (int)(mask * projPixel->newColor.ch[3]));
- }
- }
- }
- }
- else {
- /* Normal brush painting */
-
- for (node = ps->bucketRect[bucket_index]; node; node = node->next) {
-
- projPixel = (ProjPixel *)node->link;
-
- dist_nosqrt = len_squared_v2v2(projPixel->projCoSS, pos);
-
- /*if (dist < radius) {*/ /* correct but uses a sqrtf */
- if (dist_nosqrt <= radius_squared) {
- float samplecos[3];
- dist = sqrtf(dist_nosqrt);
-
- falloff = BKE_brush_curve_strength_clamp(ps->brush, dist, radius);
-
- if (ps->is_texbrush) {
- MTex *mtex = &brush->mtex;
- if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
- sub_v2_v2v2(samplecos, projPixel->projCoSS, pos);
- }
- /* taking 3d copy to account for 3D mapping too. It gets concatenated during sampling */
- else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D)
- copy_v3_v3(samplecos, projPixel->worldCoSS);
- else
- copy_v3_v3(samplecos, projPixel->projCoSS);
- }
-
- if (falloff > 0.0f) {
- if (ps->is_texbrush) {
- /* note, for clone and smear, we only use the alpha, could be a special function */
- BKE_brush_sample_tex(ps->scene, brush, samplecos, rgba, thread_index, pool);
- alpha = rgba[3];
- }
- else {
- alpha = 1.0f;
- }
-
- if (!ps->do_masking) {
- /* for an aurbrush there is no real mask, so just multiply the alpha by it */
- alpha *= falloff * BKE_brush_alpha_get(ps->scene, brush);
- mask = ((float)projPixel->mask) / 65535.0f;
- }
- else {
- /* This brush dosnt accumulate so add some curve to the brushes falloff */
- falloff = 1.0f - falloff;
- falloff = 1.0f - (falloff * falloff);
-
- mask_short = (unsigned short)(projPixel->mask * (BKE_brush_alpha_get(ps->scene, brush) * falloff));
- if (mask_short > projPixel->mask_max) {
- mask = ((float)mask_short) / 65535.0f;
- projPixel->mask_max = mask_short;
- }
- else {
- /*mask = ((float)projPixel->mask_max)/65535.0f;*/
-
- /* Go onto the next pixel */
- continue;
- }
- }
-
- if (alpha > 0.0f) {
-
- /* copy of code above */
- if (last_index != projPixel->image_index) {
- last_index = projPixel->image_index;
- last_projIma = projImages + last_index;
-
- last_projIma->touch = 1;
- is_floatbuf = last_projIma->ibuf->rect_float ? 1 : 0;
- use_color_correction = TRUE;
- }
- /* end copy */
-
- last_partial_redraw_cell = last_projIma->partRedrawRect + projPixel->bb_cell_index;
- last_partial_redraw_cell->x1 = min_ii(last_partial_redraw_cell->x1, (int)projPixel->x_px);
- last_partial_redraw_cell->y1 = min_ii(last_partial_redraw_cell->y1, (int)projPixel->y_px);
-
- last_partial_redraw_cell->x2 = max_ii(last_partial_redraw_cell->x2, (int)projPixel->x_px + 1);
- last_partial_redraw_cell->y2 = max_ii(last_partial_redraw_cell->y2, (int)projPixel->y_px + 1);
-
-
- switch (tool) {
- case PAINT_TOOL_CLONE:
- if (is_floatbuf) {
- if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
- do_projectpaint_clone_f(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
- }
- }
- else {
- if (((ProjPixelClone *)projPixel)->clonepx.ch[3]) {
- do_projectpaint_clone(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
- }
- }
- break;
- case PAINT_TOOL_SMEAR:
- sub_v2_v2v2(co, projPixel->projCoSS, pos_ofs);
-
- if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, alpha, mask, smearArena, &smearPixels_f, co);
- else do_projectpaint_smear(ps, projPixel, alpha, mask, smearArena, &smearPixels, co);
- break;
- case PAINT_TOOL_SOFTEN:
- if (is_floatbuf) do_projectpaint_soften_f(ps, projPixel, alpha, mask, softenArena, &softenPixels_f);
- else do_projectpaint_soften(ps, projPixel, alpha, mask, softenArena, &softenPixels);
- break;
- default:
- if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, rgba, alpha, mask, use_color_correction);
- else do_projectpaint_draw(ps, projPixel, rgba, alpha, mask);
- break;
- }
- }
-
- if (lock_alpha) {
- if (is_floatbuf) projPixel->pixel.f_pt[3] = projPixel->origColor.f[3];
- else projPixel->pixel.ch_pt[3] = projPixel->origColor.ch[3];
- }
-
- /* done painting */
- }
- }
- }
- }
- }
-
-
- if (tool == PAINT_TOOL_SMEAR) {
-
- for (node = smearPixels; node; node = node->next) { /* this wont run for a float image */
- projPixel = node->link;
- *projPixel->pixel.uint_pt = ((ProjPixelClone *)projPixel)->clonepx.uint;
- }
-
- for (node = smearPixels_f; node; node = node->next) {
- projPixel = node->link;
- copy_v4_v4(projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f);
- }
-
- BLI_memarena_free(smearArena);
- }
- else if (tool == PAINT_TOOL_SOFTEN) {
-
- for (node = softenPixels; node; node = node->next) { /* this wont run for a float image */
- projPixel = node->link;
- *projPixel->pixel.uint_pt = projPixel->newColor.uint;
- }
-
- for (node = softenPixels_f; node; node = node->next) {
- projPixel = node->link;
- copy_v4_v4(projPixel->pixel.f_pt, projPixel->newColor.f);
- }
-
- BLI_memarena_free(softenArena);
- }
-
- return NULL;
-}
-
-static int project_paint_op(void *state, ImBuf *UNUSED(ibufb), const float lastpos[2], const float pos[2])
-{
- /* First unpack args from the struct */
- ProjPaintState *ps = (ProjPaintState *)state;
- int touch_any = 0;
-
- ProjectHandle handles[BLENDER_MAX_THREADS];
- ListBase threads;
- int a, i;
-
- struct ImagePool *pool;
-
- if (!project_bucket_iter_init(ps, pos)) {
- return 0;
- }
-
- if (ps->thread_tot > 1)
- BLI_init_threads(&threads, do_projectpaint_thread, ps->thread_tot);
-
- pool = BKE_image_pool_new();
-
- /* get the threads running */
- for (a = 0; a < ps->thread_tot; a++) {
-
- /* set defaults in handles */
- //memset(&handles[a], 0, sizeof(BakeShade));
-
- handles[a].ps = ps;
- copy_v2_v2(handles[a].mval, pos);
- copy_v2_v2(handles[a].prevmval, lastpos);
-
- /* thread specific */
- handles[a].thread_index = a;
-
- handles[a].projImages = (ProjPaintImage *)BLI_memarena_alloc(ps->arena_mt[a], ps->image_tot * sizeof(ProjPaintImage));
-
- memcpy(handles[a].projImages, ps->projImages, ps->image_tot * sizeof(ProjPaintImage));
-
- /* image bounds */
- for (i = 0; i < ps->image_tot; i++) {
- handles[a].projImages[i].partRedrawRect = (ImagePaintPartialRedraw *)BLI_memarena_alloc(ps->arena_mt[a], sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
- memcpy(handles[a].projImages[i].partRedrawRect, ps->projImages[i].partRedrawRect, sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
- }
-
- handles[a].pool = pool;
-
- if (ps->thread_tot > 1)
- BLI_insert_thread(&threads, &handles[a]);
- }
-
- if (ps->thread_tot > 1) /* wait for everything to be done */
- BLI_end_threads(&threads);
- else
- do_projectpaint_thread(&handles[0]);
-
-
- BKE_image_pool_free(pool);
-
- /* move threaded bounds back into ps->projectPartialRedraws */
- for (i = 0; i < ps->image_tot; i++) {
- int touch = 0;
- for (a = 0; a < ps->thread_tot; a++) {
- touch |= partial_redraw_array_merge(ps->projImages[i].partRedrawRect, handles[a].projImages[i].partRedrawRect, PROJ_BOUNDBOX_SQUARED);
- }
-
- if (touch) {
- ps->projImages[i].touch = 1;
- touch_any = 1;
- }
- }
-
- return touch_any;
-}
-
-
-static int project_paint_sub_stroke(ProjPaintState *ps, BrushPainter *painter, const int UNUSED(prevmval_i[2]), const int mval_i[2], double time, float pressure)
-{
-
- /* Use mouse coords as floats for projection painting */
- float pos[2];
-
- pos[0] = (float)(mval_i[0]);
- pos[1] = (float)(mval_i[1]);
-
- // we may want to use this later
- // BKE_brush_painter_require_imbuf(painter, ((ibuf->rect_float) ? 1 : 0), 0, 0);
-
- if (brush_painter_2d_paint(painter, project_paint_op, pos, time, pressure, ps, 0)) {
- return 1;
- }
- else {
- return 0;
- }
-}
-
-
-static int project_paint_stroke(ProjPaintState *ps, BrushPainter *painter, const int prevmval_i[2], const int mval_i[2], double time, float pressure)
-{
- int a, redraw;
-
- for (a = 0; a < ps->image_tot; a++)
- partial_redraw_array_init(ps->projImages[a].partRedrawRect);
-
- redraw = project_paint_sub_stroke(ps, painter, prevmval_i, mval_i, time, pressure);
-
- if (project_image_refresh_tagged(ps))
- return redraw;
-
- return 0;
-}
-
/* Imagepaint Partial Redraw & Dirty Region */
void imapaint_clear_partial_redraw(void)
@@ -4445,447 +340,6 @@ void imapaint_image_update(SpaceImage *sima, Image *image, ImBuf *ibuf, short te
}
}
-/* Image Paint Operations */
-
-/* keep these functions in sync */
-static void imapaint_ibuf_rgb_get(ImBuf *ibuf, int x, int y, const short is_torus, float r_rgb[3])
-{
- if (is_torus) {
- x %= ibuf->x;
- if (x < 0) x += ibuf->x;
- y %= ibuf->y;
- if (y < 0) y += ibuf->y;
- }
-
- if (ibuf->rect_float) {
- float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
- IMAPAINT_FLOAT_RGB_COPY(r_rgb, rrgbf);
- }
- else {
- char *rrgb = (char *)ibuf->rect + (ibuf->x * y + x) * 4;
- IMAPAINT_CHAR_RGB_TO_FLOAT(r_rgb, rrgb);
- }
-}
-static void imapaint_ibuf_rgb_set(ImBuf *ibuf, int x, int y, const short is_torus, const float rgb[3])
-{
- if (is_torus) {
- x %= ibuf->x;
- if (x < 0) x += ibuf->x;
- y %= ibuf->y;
- if (y < 0) y += ibuf->y;
- }
-
- if (ibuf->rect_float) {
- float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
- IMAPAINT_FLOAT_RGB_COPY(rrgbf, rgb);
- }
- else {
- char *rrgb = (char *)ibuf->rect + (ibuf->x * y + x) * 4;
- IMAPAINT_FLOAT_RGB_TO_CHAR(rrgb, rgb);
- }
-}
-
-static int imapaint_ibuf_add_if(ImBuf *ibuf, unsigned int x, unsigned int y, float *outrgb, short torus)
-{
- float inrgb[3];
-
- // XXX: signed unsigned mismatch
- if ((x >= (unsigned int)(ibuf->x)) || (y >= (unsigned int)(ibuf->y))) {
- if (torus) imapaint_ibuf_rgb_get(ibuf, x, y, 1, inrgb);
- else return 0;
- }
- else {
- imapaint_ibuf_rgb_get(ibuf, x, y, 0, inrgb);
- }
-
- outrgb[0] += inrgb[0];
- outrgb[1] += inrgb[1];
- outrgb[2] += inrgb[2];
-
- return 1;
-}
-
-static void imapaint_lift_soften(ImBuf *ibuf, ImBuf *ibufb, int *pos, const short is_torus)
-{
- int x, y, count, xi, yi, xo, yo;
- int out_off[2], in_off[2], dim[2];
- float outrgb[3];
-
- dim[0] = ibufb->x;
- dim[1] = ibufb->y;
- in_off[0] = pos[0];
- in_off[1] = pos[1];
- out_off[0] = out_off[1] = 0;
-
- if (!is_torus) {
- IMB_rectclip(ibuf, ibufb, &in_off[0], &in_off[1], &out_off[0],
- &out_off[1], &dim[0], &dim[1]);
-
- if ((dim[0] == 0) || (dim[1] == 0))
- return;
- }
-
- for (y = 0; y < dim[1]; y++) {
- for (x = 0; x < dim[0]; x++) {
- /* get input pixel */
- xi = in_off[0] + x;
- yi = in_off[1] + y;
-
- count = 1;
- imapaint_ibuf_rgb_get(ibuf, xi, yi, is_torus, outrgb);
-
- count += imapaint_ibuf_add_if(ibuf, xi - 1, yi - 1, outrgb, is_torus);
- count += imapaint_ibuf_add_if(ibuf, xi - 1, yi, outrgb, is_torus);
- count += imapaint_ibuf_add_if(ibuf, xi - 1, yi + 1, outrgb, is_torus);
-
- count += imapaint_ibuf_add_if(ibuf, xi, yi - 1, outrgb, is_torus);
- count += imapaint_ibuf_add_if(ibuf, xi, yi + 1, outrgb, is_torus);
-
- count += imapaint_ibuf_add_if(ibuf, xi + 1, yi - 1, outrgb, is_torus);
- count += imapaint_ibuf_add_if(ibuf, xi + 1, yi, outrgb, is_torus);
- count += imapaint_ibuf_add_if(ibuf, xi + 1, yi + 1, outrgb, is_torus);
-
- mul_v3_fl(outrgb, 1.0f / (float)count);
-
- /* write into brush buffer */
- xo = out_off[0] + x;
- yo = out_off[1] + y;
- imapaint_ibuf_rgb_set(ibufb, xo, yo, 0, outrgb);
- }
- }
-}
-
-static void imapaint_set_region(ImagePaintRegion *region, int destx, int desty, int srcx, int srcy, int width, int height)
-{
- region->destx = destx;
- region->desty = desty;
- region->srcx = srcx;
- region->srcy = srcy;
- region->width = width;
- region->height = height;
-}
-
-static int imapaint_torus_split_region(ImagePaintRegion region[4], ImBuf *dbuf, ImBuf *sbuf)
-{
- int destx = region->destx;
- int desty = region->desty;
- int srcx = region->srcx;
- int srcy = region->srcy;
- int width = region->width;
- int height = region->height;
- int origw, origh, w, h, tot = 0;
-
- /* convert destination and source coordinates to be within image */
- destx = destx % dbuf->x;
- if (destx < 0) destx += dbuf->x;
- desty = desty % dbuf->y;
- if (desty < 0) desty += dbuf->y;
- srcx = srcx % sbuf->x;
- if (srcx < 0) srcx += sbuf->x;
- srcy = srcy % sbuf->y;
- if (srcy < 0) srcy += sbuf->y;
-
- /* clip width of blending area to destination imbuf, to avoid writing the
- * same pixel twice */
- origw = w = (width > dbuf->x) ? dbuf->x : width;
- origh = h = (height > dbuf->y) ? dbuf->y : height;
-
- /* clip within image */
- IMB_rectclip(dbuf, sbuf, &destx, &desty, &srcx, &srcy, &w, &h);
- imapaint_set_region(&region[tot++], destx, desty, srcx, srcy, w, h);
-
- /* do 3 other rects if needed */
- if (w < origw)
- imapaint_set_region(&region[tot++], (destx + w) % dbuf->x, desty, (srcx + w) % sbuf->x, srcy, origw - w, h);
- if (h < origh)
- imapaint_set_region(&region[tot++], destx, (desty + h) % dbuf->y, srcx, (srcy + h) % sbuf->y, w, origh - h);
- if ((w < origw) && (h < origh))
- imapaint_set_region(&region[tot++], (destx + w) % dbuf->x, (desty + h) % dbuf->y, (srcx + w) % sbuf->x, (srcy + h) % sbuf->y, origw - w, origh - h);
-
- return tot;
-}
-
-static void imapaint_lift_smear(ImBuf *ibuf, ImBuf *ibufb, int *pos)
-{
- ImagePaintRegion region[4];
- int a, tot;
-
- imapaint_set_region(region, 0, 0, pos[0], pos[1], ibufb->x, ibufb->y);
- tot = imapaint_torus_split_region(region, ibufb, ibuf);
-
- for (a = 0; a < tot; a++)
- IMB_rectblend(ibufb, ibuf, region[a].destx, region[a].desty,
- region[a].srcx, region[a].srcy,
- region[a].width, region[a].height, IMB_BLEND_COPY_RGB);
-}
-
-static ImBuf *imapaint_lift_clone(ImBuf *ibuf, ImBuf *ibufb, int *pos)
-{
- /* note: allocImbuf returns zero'd memory, so regions outside image will
- * have zero alpha, and hence not be blended onto the image */
- int w = ibufb->x, h = ibufb->y, destx = 0, desty = 0, srcx = pos[0], srcy = pos[1];
- ImBuf *clonebuf = IMB_allocImBuf(w, h, ibufb->planes, ibufb->flags);
-
- IMB_rectclip(clonebuf, ibuf, &destx, &desty, &srcx, &srcy, &w, &h);
- IMB_rectblend(clonebuf, ibuf, destx, desty, srcx, srcy, w, h,
- IMB_BLEND_COPY_RGB);
- IMB_rectblend(clonebuf, ibufb, destx, desty, destx, desty, w, h,
- IMB_BLEND_COPY_ALPHA);
-
- return clonebuf;
-}
-
-static void imapaint_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[2])
-{
- ipos[0] = (int)floorf((pos[0] - ibufb->x / 2) + 1.0f);
- ipos[1] = (int)floorf((pos[1] - ibufb->y / 2) + 1.0f);
-}
-
-/* dosnt run for projection painting
- * only the old style painting in the 3d view */
-static int imapaint_paint_op(void *state, ImBuf *ibufb, const float lastpos[2], const float pos[2])
-{
- ImagePaintState *s = ((ImagePaintState *)state);
- ImBuf *clonebuf = NULL, *frombuf;
- ImagePaintRegion region[4];
- short torus = s->brush->flag & BRUSH_TORUS;
- short blend = s->blend;
- float *offset = s->brush->clone.offset;
- float liftpos[2];
- int bpos[2], blastpos[2], bliftpos[2];
- int a, tot;
-
- imapaint_convert_brushco(ibufb, pos, bpos);
-
- /* lift from canvas */
- if (s->tool == PAINT_TOOL_SOFTEN) {
- imapaint_lift_soften(s->canvas, ibufb, bpos, torus);
- }
- else if (s->tool == PAINT_TOOL_SMEAR) {
- if (lastpos[0] == pos[0] && lastpos[1] == pos[1])
- return 0;
-
- imapaint_convert_brushco(ibufb, lastpos, blastpos);
- imapaint_lift_smear(s->canvas, ibufb, blastpos);
- }
- else if (s->tool == PAINT_TOOL_CLONE && s->clonecanvas) {
- liftpos[0] = pos[0] - offset[0] * s->canvas->x;
- liftpos[1] = pos[1] - offset[1] * s->canvas->y;
-
- imapaint_convert_brushco(ibufb, liftpos, bliftpos);
- clonebuf = imapaint_lift_clone(s->clonecanvas, ibufb, bliftpos);
- }
-
- frombuf = (clonebuf) ? clonebuf : ibufb;
-
- if (torus) {
- imapaint_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
- tot = imapaint_torus_split_region(region, s->canvas, frombuf);
- }
- else {
- imapaint_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
- tot = 1;
- }
-
- /* blend into canvas */
- for (a = 0; a < tot; a++) {
- imapaint_dirty_region(s->image, s->canvas,
- region[a].destx, region[a].desty,
- region[a].width, region[a].height);
-
- IMB_rectblend(s->canvas, frombuf,
- region[a].destx, region[a].desty,
- region[a].srcx, region[a].srcy,
- region[a].width, region[a].height, blend);
- }
-
- if (clonebuf) IMB_freeImBuf(clonebuf);
-
- return 1;
-}
-
-/* 3D TexturePaint */
-
-static int texpaint_break_stroke(float *prevuv, float *fwuv, float *bkuv, float *uv)
-{
- float d1[2], d2[2];
- float mismatch = len_v2v2(fwuv, uv);
- float len1 = len_v2v2(prevuv, fwuv);
- float len2 = len_v2v2(bkuv, uv);
-
- sub_v2_v2v2(d1, fwuv, prevuv);
- sub_v2_v2v2(d2, uv, bkuv);
-
- return ((dot_v2v2(d1, d2) < 0.0f) || (mismatch > MAX2(len1, len2) * 2));
-}
-
-/* ImagePaint Common */
-
-static int imapaint_canvas_set(ImagePaintState *s, Image *ima)
-{
- ImBuf *ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL);
-
- /* verify that we can paint and set canvas */
- if (ima == NULL) {
- return 0;
- }
- else if (ima->packedfile && ima->rr) {
- s->warnpackedfile = ima->id.name + 2;
- return 0;
- }
- else if (ibuf && ibuf->channels != 4) {
- s->warnmultifile = ima->id.name + 2;
- return 0;
- }
- else if (!ibuf || !(ibuf->rect || ibuf->rect_float))
- return 0;
-
- s->image = ima;
- s->canvas = ibuf;
-
- /* set clone canvas */
- if (s->tool == PAINT_TOOL_CLONE) {
- ima = s->brush->clone.image;
- ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL);
-
- if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float)) {
- BKE_image_release_ibuf(ima, ibuf, NULL);
- BKE_image_release_ibuf(s->image, s->canvas, NULL);
- return 0;
- }
-
- s->clonecanvas = ibuf;
-
- /* temporarily add float rect for cloning */
- if (s->canvas->rect_float && !s->clonecanvas->rect_float) {
- IMB_float_from_rect(s->clonecanvas);
- }
- else if (!s->canvas->rect_float && !s->clonecanvas->rect)
- IMB_rect_from_float(s->clonecanvas);
- }
-
- return 1;
-}
-
-static void imapaint_canvas_free(ImagePaintState *s)
-{
- BKE_image_release_ibuf(s->image, s->canvas, NULL);
- BKE_image_release_ibuf(s->brush->clone.image, s->clonecanvas, NULL);
-}
-
-static int imapaint_paint_sub_stroke(ImagePaintState *s, BrushPainter *painter, Image *image, short texpaint, float *uv, double time, int update, float pressure)
-{
- ImBuf *ibuf = BKE_image_acquire_ibuf(image, s->sima ? &s->sima->iuser : NULL, NULL);
- float pos[2];
- int is_data;
-
- if (!ibuf)
- return 0;
-
- is_data = ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA;
-
- pos[0] = uv[0] * ibuf->x;
- pos[1] = uv[1] * ibuf->y;
-
- brush_painter_2d_require_imbuf(painter, ((ibuf->rect_float) ? 1 : 0), 0, 0);
-
- /* OCIO_TODO: float buffers are now always linear, so always use color correction
- * this should probably be changed when texture painting color space is supported
- */
- if (brush_painter_2d_paint(painter, imapaint_paint_op, pos, time, pressure, s, is_data == FALSE)) {
- if (update)
- imapaint_image_update(s->sima, image, ibuf, texpaint);
- BKE_image_release_ibuf(image, ibuf, NULL);
- return 1;
- }
- else {
- BKE_image_release_ibuf(image, ibuf, NULL);
- return 0;
- }
-}
-
-static int imapaint_paint_stroke(ViewContext *vc, ImagePaintState *s, BrushPainter *painter, short texpaint, const int prevmval[2], const int mval[2], double time, float pressure)
-{
- Image *newimage = NULL;
- float fwuv[2], bkuv[2], newuv[2];
- unsigned int newfaceindex;
- int breakstroke = 0, redraw = 0;
-
- if (texpaint) {
- /* pick new face and image */
- if (imapaint_pick_face(vc, mval, &newfaceindex, s->dm_totface) &&
- ((s->do_facesel == FALSE) || (s->dm_mface[newfaceindex].flag & ME_FACE_SEL)))
- {
- ImBuf *ibuf;
-
- newimage = imapaint_face_image(s, newfaceindex);
- ibuf = BKE_image_acquire_ibuf(newimage, s->sima ? &s->sima->iuser : NULL, NULL);
-
- if (ibuf && ibuf->rect)
- imapaint_pick_uv(s->scene, s->ob, newfaceindex, mval, newuv);
- else {
- newimage = NULL;
- newuv[0] = newuv[1] = 0.0f;
- }
-
- BKE_image_release_ibuf(newimage, ibuf, NULL);
- }
- else
- newuv[0] = newuv[1] = 0.0f;
-
- /* see if stroke is broken, and if so finish painting in old position */
- if (s->image) {
- imapaint_pick_uv(s->scene, s->ob, s->faceindex, mval, fwuv);
- imapaint_pick_uv(s->scene, s->ob, newfaceindex, prevmval, bkuv);
-
- if (newimage == s->image)
- breakstroke = texpaint_break_stroke(s->uv, fwuv, bkuv, newuv);
- else
- breakstroke = 1;
- }
- else
- fwuv[0] = fwuv[1] = 0.0f;
-
- if (breakstroke) {
- imapaint_pick_uv(s->scene, s->ob, s->faceindex, mval, fwuv);
- redraw |= imapaint_paint_sub_stroke(s, painter, s->image, texpaint,
- fwuv, time, 1, pressure);
- imapaint_clear_partial_redraw();
- brush_painter_2d_break_stroke(painter);
- }
-
- /* set new canvas */
- if (newimage && (newimage != s->image))
- if (!imapaint_canvas_set(s, newimage))
- newimage = NULL;
-
- /* paint in new image */
- if (newimage) {
- if (breakstroke)
- redraw |= imapaint_paint_sub_stroke(s, painter, newimage,
- texpaint, bkuv, time, 0, pressure);
- redraw |= imapaint_paint_sub_stroke(s, painter, newimage, texpaint,
- newuv, time, 1, pressure);
- }
-
- /* update state */
- s->image = newimage;
- s->faceindex = newfaceindex;
- s->uv[0] = newuv[0];
- s->uv[1] = newuv[1];
- }
- else {
- UI_view2d_region_to_view(s->v2d, mval[0], mval[1], &newuv[0], &newuv[1]);
- redraw |= imapaint_paint_sub_stroke(s, painter, s->image, texpaint, newuv,
- time, 1, pressure);
- }
-
- if (redraw)
- imapaint_clear_partial_redraw();
-
- return redraw;
-}
-
/************************ image paint poll ************************/
static Brush *image_paint_brush(bContext *C)
@@ -4942,328 +396,172 @@ static int image_paint_2d_clone_poll(bContext *C)
}
/************************ paint operator ************************/
-
typedef enum TexPaintMode {
PAINT_MODE_2D,
- PAINT_MODE_3D,
PAINT_MODE_3D_PROJECT
} TexPaintMode;
typedef struct PaintOperation {
TexPaintMode mode;
- BrushPainter *painter;
- ImagePaintState s;
- ProjPaintState ps;
+ void *custom_paint;
- int first;
int prevmouse[2];
- int orig_brush_size;
double starttime;
ViewContext vc;
wmTimer *timer;
} PaintOperation;
-static void paint_redraw(bContext *C, ImagePaintState *s, int texpaint, int final)
+void paint_brush_init_tex(Brush *brush)
{
- if (final) {
- if (s->image && !(texpaint || (s->sima && s->sima->lock)))
- GPU_free_image(s->image);
-
- /* compositor listener deals with updating */
- WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image);
- }
- else {
- if (!s->sima || !s->sima->lock)
- ED_region_tag_redraw(CTX_wm_region(C));
- else
- WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image);
+ /* init mtex nodes */
+ if (brush) {
+ MTex *mtex = &brush->mtex;
+ if (mtex->tex && mtex->tex->nodetree)
+ ntreeTexBeginExecTree(mtex->tex->nodetree, 1); /* has internal flag to detect it only does it once */
}
}
-/* initialize project paint settings from context */
-static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps)
+void paint_brush_exit_tex(Brush *brush)
{
- Scene *scene = CTX_data_scene(C);
- ToolSettings *settings = scene->toolsettings;
-
- /* brush */
- ps->brush = paint_brush(&settings->imapaint.paint);
- if (ps->brush) {
- Brush *brush = ps->brush;
- ps->tool = brush->imagepaint_tool;
- ps->blend = brush->blend;
-
- /* disable for 3d mapping also because painting on mirrored mesh can create "stripes" */
- ps->do_masking = (brush->flag & BRUSH_AIRBRUSH || brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW ||
- brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D) ? false : true;
- ps->is_texbrush = (brush->mtex.tex) ? 1 : 0;
- }
- else {
- /* brush may be NULL*/
- ps->do_masking = false;
- ps->is_texbrush = false;
+ if (brush) {
+ MTex *mtex = &brush->mtex;
+ if (mtex->tex && mtex->tex->nodetree)
+ ntreeTexEndExecTree(mtex->tex->nodetree->execdata, 1);
}
+}
- /* sizeof(ProjPixel), since we alloc this a _lot_ */
- ps->pixel_sizeof = project_paint_pixel_sizeof(ps->tool);
- BLI_assert(ps->pixel_sizeof >= sizeof(ProjPixel));
-
- /* these can be NULL */
- ps->v3d = CTX_wm_view3d(C);
- ps->rv3d = CTX_wm_region_view3d(C);
- ps->ar = CTX_wm_region(C);
-
- ps->scene = scene;
- ps->ob = ob; /* allow override of active object */
-
- /* setup projection painting data */
- ps->do_backfacecull = (settings->imapaint.flag & IMAGEPAINT_PROJECT_BACKFACE) ? 0 : 1;
- ps->do_occlude = (settings->imapaint.flag & IMAGEPAINT_PROJECT_XRAY) ? 0 : 1;
- ps->do_mask_normal = (settings->imapaint.flag & IMAGEPAINT_PROJECT_FLAT) ? 0 : 1;
- ps->do_new_shading_nodes = BKE_scene_use_new_shading_nodes(scene); /* only cache the value */
-
- if (ps->tool == PAINT_TOOL_CLONE)
- ps->do_layer_clone = (settings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE);
-
- ps->do_layer_stencil = (settings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_STENCIL) ? 1 : 0;
- ps->do_layer_stencil_inv = (settings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_STENCIL_INV) ? 1 : 0;
-
-
-#ifndef PROJ_DEBUG_NOSEAMBLEED
- ps->seam_bleed_px = settings->imapaint.seam_bleed; /* pixel num to bleed */
-#endif
- if (ps->do_mask_normal) {
- ps->normal_angle_inner = settings->imapaint.normal_angle;
- ps->normal_angle = (ps->normal_angle_inner + 90.0f) * 0.5f;
+static void paint_redraw(const bContext *C, PaintOperation *pop, int final)
+{
+ if (pop->mode == PAINT_MODE_2D) {
+ paint_2d_redraw(C, pop->custom_paint, final);
}
else {
- ps->normal_angle_inner = ps->normal_angle = settings->imapaint.normal_angle;
+ if (final) {
+ /* compositor listener deals with updating */
+ WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, NULL);
+ }
+ else {
+ ED_region_tag_redraw(CTX_wm_region(C));
+ }
}
-
- ps->normal_angle_inner *= (float)(M_PI_2 / 90);
- ps->normal_angle *= (float)(M_PI_2 / 90);
- ps->normal_angle_range = ps->normal_angle - ps->normal_angle_inner;
-
- if (ps->normal_angle_range <= 0.0f)
- ps->do_mask_normal = FALSE; /* no need to do blending */
}
-void paint_brush_init_tex(Brush *brush)
-{
- /* init mtex nodes */
- if (brush) {
- MTex *mtex = &brush->mtex;
- if (mtex->tex && mtex->tex->nodetree)
- ntreeTexBeginExecTree(mtex->tex->nodetree, 1); /* has internal flag to detect it only does it once */
- }
-}
-
-static int texture_paint_init(bContext *C, wmOperator *op)
+static PaintOperation * texture_paint_init(bContext *C, wmOperator *op, wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
ToolSettings *settings = scene->toolsettings;
- Brush *brush = paint_brush(&settings->imapaint.paint);
PaintOperation *pop = MEM_callocN(sizeof(PaintOperation), "PaintOperation"); /* caller frees */
- pop->first = 1;
- op->customdata = pop;
+ view3d_set_viewcontext(C, &pop->vc);
+
+ /* TODO Should avoid putting this here. Instead, last position should be requested
+ * from stroke system. */
+ pop->prevmouse[0] = event->mval[0];
+ pop->prevmouse[1] = event->mval[1];
+
/* initialize from context */
if (CTX_wm_region_view3d(C)) {
pop->mode = PAINT_MODE_3D_PROJECT;
+ pop->custom_paint = paint_proj_new_stroke(C, OBACT, pop->prevmouse);
}
else {
- pop->s.sima = CTX_wm_space_image(C);
- pop->s.v2d = &CTX_wm_region(C)->v2d;
+ pop->mode = PAINT_MODE_2D;
+ pop->custom_paint = paint_2d_new_stroke(C, op);
}
- pop->s.scene = scene;
- pop->s.screen = CTX_wm_screen(C);
-
- pop->s.brush = brush;
- pop->s.tool = brush->imagepaint_tool;
- if (pop->mode == PAINT_MODE_3D && (pop->s.tool == PAINT_TOOL_CLONE))
- pop->s.tool = PAINT_TOOL_DRAW;
- pop->s.blend = brush->blend;
- pop->orig_brush_size = BKE_brush_size_get(scene, brush);
-
- if (pop->mode != PAINT_MODE_2D) {
- Object *ob = OBACT;
- Mesh *me = BKE_mesh_from_object(ob);
-
- if (!me) {
- return 0;
- }
-
- pop->s.ob = ob;
- pop->s.do_facesel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
-
- /* for non prohect paint we need */
- /* fill in derived mesh */
- if (ob->derivedFinal && CustomData_has_layer(&ob->derivedFinal->faceData, CD_MTFACE)) {
- pop->s.dm = ob->derivedFinal;
- pop->s.dm_release = FALSE;
- }
- else {
- pop->s.dm = mesh_get_derived_final(pop->s.scene, ob, pop->s.scene->customdata_mask | CD_MASK_MTFACE);
- pop->s.dm_release = TRUE;
- }
-
- if (!CustomData_has_layer(&pop->s.dm->faceData, CD_MTFACE)) {
-
- if (pop->s.dm_release)
- pop->s.dm->release(pop->s.dm);
-
- pop->s.dm = NULL;
- return 0;
- }
-
- pop->s.dm_mface = pop->s.dm->getTessFaceArray(pop->s.dm);
- pop->s.dm_mtface = pop->s.dm->getTessFaceDataArray(pop->s.dm, CD_MTFACE);
- pop->s.dm_totface = pop->s.dm->getNumTessFaces(pop->s.dm);
+ if (!pop->custom_paint) {
+ MEM_freeN(pop);
+ return NULL;
}
- else {
- pop->s.image = pop->s.sima->image;
-
- if (!imapaint_canvas_set(&pop->s, pop->s.image)) {
- if (pop->s.warnmultifile)
- BKE_report(op->reports, RPT_WARNING, "Image requires 4 color channels to paint");
- if (pop->s.warnpackedfile)
- BKE_report(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted");
- return 0;
- }
- }
-
- /* note, if we have no UVs on the derived mesh, then we must return here */
- if (pop->mode == PAINT_MODE_3D_PROJECT) {
-
- /* initialize all data from the context */
- project_state_init(C, OBACT, &pop->ps);
-
- /* needed so multiple threads don't try to initialize the brush at once (can leak memory) */
- curvemapping_initialize(pop->ps.brush->curve);
-
- paint_brush_init_tex(pop->ps.brush);
-
- pop->ps.source = PROJ_SRC_VIEW;
-
- if (pop->ps.ob == NULL || !(pop->ps.ob->lay & pop->ps.v3d->lay))
- return 0;
-
- /* Don't allow brush size below 2 */
- if (BKE_brush_size_get(scene, brush) < 2)
- BKE_brush_size_set(scene, brush, 2);
-
- /* allocate and initialize spatial data structures */
- project_paint_begin(&pop->ps);
-
- if (pop->ps.dm == NULL)
- return 0;
- }
- else {
- paint_brush_init_tex(pop->s.brush);
- }
-
settings->imapaint.flag |= IMAGEPAINT_DRAWING;
undo_paint_push_begin(UNDO_PAINT_IMAGE, op->type->name,
image_undo_restore, image_undo_free);
- /* create painter */
- pop->painter = brush_painter_2d_new(scene, pop->s.brush);
-
{
UnifiedPaintSettings *ups = &settings->unified_paint_settings;
ups->draw_pressure = true;
}
- return 1;
+ return pop;
}
-static void paint_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
+static void paint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
- PaintOperation *pop = op->customdata;
- float time, mousef[2];
+ PaintOperation *pop = paint_stroke_mode_data(stroke);
+ Scene *scene = CTX_data_scene(C);
+ Brush *brush = paint_brush(&scene->toolsettings->imapaint.paint);
+
+ /* initial brush values. Maybe it should be considered moving these to stroke system */
+ float startsize = BKE_brush_size_get(scene, brush);
+ float startalpha = BKE_brush_alpha_get(scene, brush);
+
+ float mousef[2];
float pressure;
- int mouse[2], redraw;
+ int mouse[2], redraw, eraser;
RNA_float_get_array(itemptr, "mouse", mousef);
mouse[0] = (int)(mousef[0]);
mouse[1] = (int)(mousef[1]);
- time = RNA_float_get(itemptr, "time");
pressure = RNA_float_get(itemptr, "pressure");
+ eraser = RNA_boolean_get(itemptr, "pen_flip");
- if (pop->first)
- project_paint_begin_clone(&pop->ps, mouse);
-
- if (pop->mode == PAINT_MODE_3D)
- view3d_operator_needs_opengl(C);
+ if (BKE_brush_use_alpha_pressure(scene, brush))
+ BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * pressure));
+ if (BKE_brush_use_size_pressure(scene, brush))
+ BKE_brush_size_set(scene, brush, max_ff(1.0f, startsize * pressure));
if (pop->mode == PAINT_MODE_3D_PROJECT) {
- redraw = project_paint_stroke(&pop->ps, pop->painter, pop->prevmouse, mouse, time, pressure);
- pop->prevmouse[0] = mouse[0];
- pop->prevmouse[1] = mouse[1];
-
+ redraw = paint_proj_stroke(pop->custom_paint, pop->prevmouse, mouse);
}
else {
- redraw = imapaint_paint_stroke(&pop->vc, &pop->s, pop->painter, pop->mode == PAINT_MODE_3D, pop->prevmouse, mouse, time, pressure);
- pop->prevmouse[0] = mouse[0];
- pop->prevmouse[1] = mouse[1];
+ redraw = paint_2d_stroke(pop->custom_paint, pop->prevmouse, mouse, eraser);
}
- if (redraw)
- paint_redraw(C, &pop->s, pop->mode == PAINT_MODE_3D, 0);
+ pop->prevmouse[0] = mouse[0];
+ pop->prevmouse[1] = mouse[1];
- pop->first = 0;
-}
+ /* restore brush values */
+ BKE_brush_alpha_set(scene, brush, startalpha);
+ BKE_brush_size_set(scene, brush, startsize);
+
+
+ if (redraw)
+ paint_redraw(C, pop, 0);
-void paint_brush_exit_tex(Brush *brush)
-{
- if (brush) {
- MTex *mtex = &brush->mtex;
- if (mtex->tex && mtex->tex->nodetree)
- ntreeTexEndExecTree(mtex->tex->nodetree->execdata, 1);
- }
}
-static void paint_exit(bContext *C, wmOperator *op)
+static void paint_stroke_done(const bContext *C, struct PaintStroke *stroke)
{
Scene *scene = CTX_data_scene(C);
ToolSettings *settings = scene->toolsettings;
- PaintOperation *pop = op->customdata;
+ PaintOperation *pop = paint_stroke_mode_data(stroke);
if (pop->timer)
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), pop->timer);
settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
- imapaint_canvas_free(&pop->s);
- brush_painter_2d_free(pop->painter);
if (pop->mode == PAINT_MODE_3D_PROJECT) {
- BKE_brush_size_set(scene, pop->ps.brush, pop->orig_brush_size);
- paint_brush_exit_tex(pop->ps.brush);
-
- project_paint_end(&pop->ps);
+ paint_proj_stroke_done(pop->custom_paint);
}
else {
- paint_brush_exit_tex(pop->s.brush);
-
- /* non projection 3d paint, could move into own function of more needs adding */
- if (pop->s.dm_release)
- pop->s.dm->release(pop->s.dm);
+ paint_2d_stroke_done(pop->custom_paint);
}
- paint_redraw(C, &pop->s, pop->mode == PAINT_MODE_3D, 1);
+ paint_redraw(C, pop, 1);
undo_paint_push_end(UNDO_PAINT_IMAGE);
+ /* duplicate warning, see texpaint_init
if (pop->s.warnmultifile)
BKE_reportf(op->reports, RPT_WARNING, "Image requires 4 color channels to paint: %s", pop->s.warnmultifile);
if (pop->s.warnpackedfile)
BKE_reportf(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted: %s", pop->s.warnpackedfile);
-
+ */
MEM_freeN(pop);
{
@@ -5272,158 +570,59 @@ static void paint_exit(bContext *C, wmOperator *op)
}
}
-static int paint_exec(bContext *C, wmOperator *op)
+static int paint_stroke_test_start(bContext *UNUSED(C), wmOperator *UNUSED(op), const float UNUSED(mouse[2]))
{
- if (!texture_paint_init(C, op)) {
- MEM_freeN(op->customdata);
- return OPERATOR_CANCELLED;
- }
-
- RNA_BEGIN (op->ptr, itemptr, "stroke")
- {
- paint_apply(C, op, &itemptr);
- }
- RNA_END;
-
- paint_exit(C, op);
-
- return OPERATOR_FINISHED;
+ return true;
}
-static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event)
-{
- const Scene *scene = CTX_data_scene(C);
- PaintOperation *pop = op->customdata;
- PointerRNA itemptr;
- float pressure, mousef[2];
- double time;
- int tablet;
-
- time = PIL_check_seconds_timer();
-
- tablet = 0;
- pop->s.blend = pop->s.brush->blend;
-
- if (event->tablet_data) {
- wmTabletData *wmtab = event->tablet_data;
-
- tablet = (wmtab->Active != EVT_TABLET_NONE);
- pressure = wmtab->Pressure;
- if (wmtab->Active == EVT_TABLET_ERASER)
- pop->s.blend = IMB_BLEND_ERASE_ALPHA;
- }
- else {
- BLI_assert(fabsf(WM_cursor_pressure(CTX_wm_window(C))) == 1.0f);
- pressure = 1.0f;
- }
-
- if (pop->first) {
- pop->prevmouse[0] = event->mval[0];
- pop->prevmouse[1] = event->mval[1];
- pop->starttime = time;
-
- /* special exception here for too high pressure values on first touch in
- * windows for some tablets, then we just skip first touch .. */
- if (tablet && (pressure >= 0.99f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
- return;
-
- /* This can be removed once fixed properly in
- * BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user)
- * at zero pressure we should do nothing 1/2^12 is 0.0002 which is the sensitivity of the most sensitive pen tablet available */
- if (tablet && (pressure < 0.0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
- return;
-
- }
-
- /* fill in stroke */
- RNA_collection_add(op->ptr, "stroke", &itemptr);
-
- mousef[0] = (float)(event->mval[0]);
- mousef[1] = (float)(event->mval[1]);
- RNA_float_set_array(&itemptr, "mouse", mousef);
- RNA_float_set(&itemptr, "time", (float)(time - pop->starttime));
- RNA_float_set(&itemptr, "pressure", pressure);
-
- /* apply */
- paint_apply(C, op, &itemptr);
-
- {
- UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
- ups->pressure_value = pressure;
- }
-}
static int paint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
PaintOperation *pop;
+ struct PaintStroke *stroke;
+ int retval;
- if (!texture_paint_init(C, op)) {
- MEM_freeN(op->customdata);
+ if (!(pop = texture_paint_init(C, op, event))) {
return OPERATOR_CANCELLED;
}
- paint_apply_event(C, op, event);
-
- pop = op->customdata;
+ stroke = op->customdata = paint_stroke_new(C, NULL, paint_stroke_test_start,
+ paint_stroke_update_step,
+ paint_stroke_done, event->type);
+ paint_stroke_set_mode_data(stroke, pop);
+ /* add modal handler */
WM_event_add_modal_handler(C, op);
- if (pop->s.brush->flag & BRUSH_AIRBRUSH)
- pop->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
+ retval = op->type->modal(C, op, event);
+ OPERATOR_RETVAL_CHECK(retval);
+ BLI_assert(retval == OPERATOR_RUNNING_MODAL);
return OPERATOR_RUNNING_MODAL;
}
-static int paint_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- PaintOperation *pop = op->customdata;
-
- switch (event->type) {
- case LEFTMOUSE:
- case MIDDLEMOUSE:
- case RIGHTMOUSE: // XXX hardcoded
- paint_exit(C, op);
- return OPERATOR_FINISHED;
- case MOUSEMOVE:
- case INBETWEEN_MOUSEMOVE:
- paint_apply_event(C, op, event);
- break;
- case TIMER:
- if (event->customdata == pop->timer)
- paint_apply_event(C, op, event);
- break;
- }
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static int paint_cancel(bContext *C, wmOperator *op)
-{
- paint_exit(C, op);
-
- return OPERATOR_CANCELLED;
-}
void PAINT_OT_image_paint(wmOperatorType *ot)
{
+
/* identifiers */
ot->name = "Image Paint";
ot->idname = "PAINT_OT_image_paint";
ot->description = "Paint a stroke into the image";
-
+
/* api callbacks */
- ot->exec = paint_exec;
ot->invoke = paint_invoke;
- ot->modal = paint_modal;
- ot->cancel = paint_cancel;
+ ot->modal = paint_stroke_modal;
+ /* ot->exec = paint_exec; <-- needs stroke property */
ot->poll = image_paint_poll;
+ ot->cancel = paint_stroke_cancel;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
- /* properties */
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
+
static int get_imapaint_zoom(bContext *C, float *zoomx, float *zoomy)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -5893,201 +1092,4 @@ int mask_paint_poll(bContext *C)
{
return paint_facesel_test(CTX_data_active_object(C)) || paint_vertsel_test(CTX_data_active_object(C));
}
-/* use project paint to re-apply an image */
-static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
-{
- Image *image = BLI_findlink(&CTX_data_main(C)->image, RNA_enum_get(op->ptr, "image"));
- Scene *scene = CTX_data_scene(C);
- ProjPaintState ps = {NULL};
- int orig_brush_size;
- IDProperty *idgroup;
- IDProperty *view_data = NULL;
-
- project_state_init(C, OBACT, &ps);
-
- if (ps.ob == NULL || ps.ob->type != OB_MESH) {
- BKE_report(op->reports, RPT_ERROR, "No active mesh object");
- return OPERATOR_CANCELLED;
- }
-
- if (image == NULL) {
- BKE_report(op->reports, RPT_ERROR, "Image could not be found");
- return OPERATOR_CANCELLED;
- }
-
- ps.reproject_image = image;
- ps.reproject_ibuf = BKE_image_acquire_ibuf(image, NULL, NULL);
-
- if (ps.reproject_ibuf == NULL || ps.reproject_ibuf->rect == NULL) {
- BKE_report(op->reports, RPT_ERROR, "Image data could not be found");
- return OPERATOR_CANCELLED;
- }
-
- idgroup = IDP_GetProperties(&image->id, 0);
-
- if (idgroup) {
- view_data = IDP_GetPropertyTypeFromGroup(idgroup, PROJ_VIEW_DATA_ID, IDP_ARRAY);
-
- /* type check to make sure its ok */
- if (view_data->len != PROJ_VIEW_DATA_SIZE || view_data->subtype != IDP_FLOAT) {
- BKE_report(op->reports, RPT_ERROR, "Image project data invalid");
- return OPERATOR_CANCELLED;
- }
- }
-
- if (view_data) {
- /* image has stored view projection info */
- ps.source = PROJ_SRC_IMAGE_VIEW;
- }
- else {
- ps.source = PROJ_SRC_IMAGE_CAM;
-
- if (scene->camera == NULL) {
- BKE_report(op->reports, RPT_ERROR, "No active camera set");
- return OPERATOR_CANCELLED;
- }
- }
-
- /* override */
- ps.is_texbrush = 0;
- ps.do_masking = false;
- orig_brush_size = BKE_brush_size_get(scene, ps.brush);
- BKE_brush_size_set(scene, ps.brush, 32); /* cover the whole image */
-
- ps.tool = PAINT_TOOL_DRAW; /* so pixels are initialized with minimal info */
-
- scene->toolsettings->imapaint.flag |= IMAGEPAINT_DRAWING;
-
- undo_paint_push_begin(UNDO_PAINT_IMAGE, op->type->name,
- image_undo_restore, image_undo_free);
-
- /* allocate and initialize spatial data structures */
- project_paint_begin(&ps);
-
- if (ps.dm == NULL) {
- BKE_brush_size_set(scene, ps.brush, orig_brush_size);
- return OPERATOR_CANCELLED;
- }
- else {
- float pos[2] = {0.0, 0.0};
- float lastpos[2] = {0.0, 0.0};
- int a;
-
- for (a = 0; a < ps.image_tot; a++)
- partial_redraw_array_init(ps.projImages[a].partRedrawRect);
-
- project_paint_op(&ps, NULL, lastpos, pos);
-
- project_image_refresh_tagged(&ps);
-
- for (a = 0; a < ps.image_tot; a++) {
- GPU_free_image(ps.projImages[a].ima);
- WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ps.projImages[a].ima);
- }
- }
-
- project_paint_end(&ps);
-
- scene->toolsettings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
- BKE_brush_size_set(scene, ps.brush, orig_brush_size);
-
- return OPERATOR_FINISHED;
-}
-
-void PAINT_OT_project_image(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "Project Image";
- ot->idname = "PAINT_OT_project_image";
- ot->description = "Project an edited render from the active camera back onto the object";
-
- /* api callbacks */
- ot->invoke = WM_enum_search_invoke;
- ot->exec = texture_paint_camera_project_exec;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- prop = RNA_def_enum(ot->srna, "image", DummyRNA_NULL_items, 0, "Image", "");
- RNA_def_enum_funcs(prop, RNA_image_itemf);
- ot->prop = prop;
-}
-
-static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
-{
- Image *image;
- ImBuf *ibuf;
- char filename[FILE_MAX];
-
- Scene *scene = CTX_data_scene(C);
- ToolSettings *settings = scene->toolsettings;
- int w = settings->imapaint.screen_grab_size[0];
- int h = settings->imapaint.screen_grab_size[1];
- int maxsize;
- char err_out[256] = "unknown";
-
- RNA_string_get(op->ptr, "filepath", filename);
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize);
-
- if (w > maxsize) w = maxsize;
- if (h > maxsize) h = maxsize;
- ibuf = ED_view3d_draw_offscreen_imbuf(CTX_data_scene(C), CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, FALSE, R_ALPHAPREMUL, err_out);
- if (!ibuf) {
- /* Mostly happens when OpenGL offscreen buffer was failed to create, */
- /* but could be other reasons. Should be handled in the future. nazgul */
- BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer: %s", err_out);
- return OPERATOR_CANCELLED;
- }
-
- image = BKE_image_add_from_imbuf(ibuf);
-
- if (image) {
- /* now for the trickyness. store the view projection here!
- * re-projection will reuse this */
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
-
- IDPropertyTemplate val;
- IDProperty *idgroup = IDP_GetProperties(&image->id, 1);
- IDProperty *view_data;
- int orth;
- float *array;
-
- val.array.len = PROJ_VIEW_DATA_SIZE;
- val.array.type = IDP_FLOAT;
- view_data = IDP_New(IDP_ARRAY, &val, PROJ_VIEW_DATA_ID);
-
- array = (float *)IDP_Array(view_data);
- memcpy(array, rv3d->winmat, sizeof(rv3d->winmat)); array += sizeof(rv3d->winmat) / sizeof(float);
- memcpy(array, rv3d->viewmat, sizeof(rv3d->viewmat)); array += sizeof(rv3d->viewmat) / sizeof(float);
- orth = project_paint_view_clip(v3d, rv3d, &array[0], &array[1]);
- array[2] = orth ? 1.0f : 0.0f; /* using float for a bool is dodgy but since its an extra member in the array... easier then adding a single bool prop */
-
- IDP_AddToGroup(idgroup, view_data);
-
- rename_id(&image->id, "image_view");
- }
-
- return OPERATOR_FINISHED;
-}
-
-void PAINT_OT_image_from_view(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Image from View";
- ot->idname = "PAINT_OT_image_from_view";
- ot->description = "Make an image from the current 3D view for re-projection";
-
- /* api callbacks */
- ot->exec = texture_paint_image_from_view_exec;
- ot->poll = ED_operator_region_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER;
-
- RNA_def_string_file_name(ot->srna, "filepath", "", FILE_MAX, "File Path", "Name of the file");
-}
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 1f80ec55091..11ef3866dda 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -206,6 +206,7 @@ typedef struct ProjPaintState {
Brush *brush;
short tool, blend;
+ int orig_brush_size;
Object *ob;
/* end similarities with ImagePaintState */
@@ -340,117 +341,6 @@ static const float proj_pixel_soften_v2[PROJ_PIXEL_SOFTEN_TOT][2] = {
/* Finish projection painting structs */
-typedef struct UndoImageTile {
- struct UndoImageTile *next, *prev;
-
- char idname[MAX_ID_NAME]; /* name instead of pointer*/
- char ibufname[IB_FILENAME_SIZE];
-
- union {
- float *fp;
- unsigned int *uint;
- void *pt;
- } rect;
- int x, y;
-
- short source, use_float;
- char gen_type;
-} UndoImageTile;
-
-/* UNDO */
-
-static void undo_copy_tile(UndoImageTile *tile, ImBuf *tmpibuf, ImBuf *ibuf, int restore)
-{
- /* copy or swap contents of tile->rect and region in ibuf->rect */
- IMB_rectcpy(tmpibuf, ibuf, 0, 0, tile->x * IMAPAINT_TILE_SIZE,
- tile->y * IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE);
-
- if (ibuf->rect_float) {
- SWAP(float *, tmpibuf->rect_float, tile->rect.fp);
- }
- else {
- SWAP(unsigned int *, tmpibuf->rect, tile->rect.uint);
- }
-
- if (restore)
- IMB_rectcpy(ibuf, tmpibuf, tile->x * IMAPAINT_TILE_SIZE,
- tile->y * IMAPAINT_TILE_SIZE, 0, 0, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE);
-}
-
-static void image_undo_restore(bContext *C, ListBase *lb)
-{
- Main *bmain = CTX_data_main(C);
- Image *ima = NULL;
- ImBuf *ibuf, *tmpibuf;
- UndoImageTile *tile;
-
- tmpibuf = IMB_allocImBuf(IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, 32,
- IB_rectfloat | IB_rect);
-
- for (tile = lb->first; tile; tile = tile->next) {
- short use_float;
-
- /* find image based on name, pointer becomes invalid with global undo */
- if (ima && strcmp(tile->idname, ima->id.name) == 0) {
- /* ima is valid */
- }
- else {
- ima = BLI_findstring(&bmain->image, tile->idname, offsetof(ID, name));
- }
-
- ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
-
- if (ima && ibuf && strcmp(tile->ibufname, ibuf->name) != 0) {
- /* current ImBuf filename was changed, probably current frame
- * was changed when paiting on image sequence, rather than storing
- * full image user (which isn't so obvious, btw) try to find ImBuf with
- * matched file name in list of already loaded images */
-
- BKE_image_release_ibuf(ima, ibuf, NULL);
-
- ibuf = BLI_findstring(&ima->ibufs, tile->ibufname, offsetof(ImBuf, name));
- }
-
- if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float)) {
- BKE_image_release_ibuf(ima, ibuf, NULL);
- continue;
- }
-
- if (ima->gen_type != tile->gen_type || ima->source != tile->source) {
- BKE_image_release_ibuf(ima, ibuf, NULL);
- continue;
- }
-
- use_float = ibuf->rect_float ? 1 : 0;
-
- if (use_float != tile->use_float) {
- BKE_image_release_ibuf(ima, ibuf, NULL);
- continue;
- }
-
- undo_copy_tile(tile, tmpibuf, ibuf, 1);
-
- GPU_free_image(ima); /* force OpenGL reload */
- if (ibuf->rect_float)
- ibuf->userflags |= IB_RECT_INVALID; /* force recreate of char rect */
- if (ibuf->mipmap[0])
- ibuf->userflags |= IB_MIPMAP_INVALID; /* force mipmap recreatiom */
- ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
-
- BKE_image_release_ibuf(ima, ibuf, NULL);
- }
-
- IMB_freeImBuf(tmpibuf);
-}
-
-static void image_undo_free(ListBase *lb)
-{
- UndoImageTile *tile;
-
- for (tile = lb->first; tile; tile = tile->next)
- MEM_freeN(tile->rect.pt);
-}
-
static Image *project_paint_face_image(const ProjPaintState *ps, MTFace *dm_mtface, int face_index)
{
Image *ima;
@@ -3341,7 +3231,7 @@ static void project_paint_begin(ProjPaintState *ps)
BLI_linklist_free(image_LinkList, NULL);
}
-static void project_paint_begin_clone(ProjPaintState *ps, int mouse[2])
+static void paint_proj_begin_clone(ProjPaintState *ps, int mouse[2])
{
/* setup clone offset */
if (ps->tool == PAINT_TOOL_CLONE) {
@@ -4224,8 +4114,9 @@ static int project_paint_op(void *state, const float lastpos[2], const float pos
}
-static int project_paint_stroke(ProjPaintState *ps, const int prevmval_i[2], const int mval_i[2])
+int paint_proj_stroke(void *pps, const int prevmval_i[2], const int mval_i[2])
{
+ ProjPaintState *ps = pps;
int a, redraw;
float pos[2], prev_pos[2];
@@ -4246,81 +4137,6 @@ static int project_paint_stroke(ProjPaintState *ps, const int prevmval_i[2], con
return 0;
}
-/* Imagepaint Partial Redraw & Dirty Region */
-
-
-/************************ image paint poll ************************/
-
-static Brush *image_paint_brush(bContext *C)
-{
- Scene *scene = CTX_data_scene(C);
- ToolSettings *settings = scene->toolsettings;
-
- return paint_brush(&settings->imapaint.paint);
-}
-
-static int image_paint_poll(bContext *C)
-{
- Object *obact = CTX_data_active_object(C);
-
- if (!image_paint_brush(C))
- return 0;
-
- if ((obact && obact->mode & OB_MODE_TEXTURE_PAINT) && CTX_wm_region_view3d(C)) {
- return 1;
- }
- else {
- SpaceImage *sima = CTX_wm_space_image(C);
-
- if (sima) {
- ARegion *ar = CTX_wm_region(C);
-
- if ((sima->mode == SI_MODE_PAINT) && ar->regiontype == RGN_TYPE_WINDOW) {
- return 1;
- }
- }
- }
-
- return 0;
-}
-
-/************************ paint operator ************************/
-
-typedef enum TexPaintMode {
- PAINT_MODE_2D,
- PAINT_MODE_3D_PROJECT
-} TexPaintMode;
-
-typedef struct PaintOperation {
- TexPaintMode mode;
-
- void *custom_paint;
- ProjPaintState ps;
-
- int first;
- int prevmouse[2];
- int orig_brush_size;
- double starttime;
-
- ViewContext vc;
- wmTimer *timer;
-} PaintOperation;
-
-static void paint_redraw(const bContext *C, PaintOperation *pop, int final)
-{
- if (pop->mode == PAINT_MODE_2D) {
- paint_2d_redraw(C, pop->custom_paint, final);
- }
- else {
- if (final) {
- /* compositor listener deals with updating */
- WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, NULL);
- }
- else {
- ED_region_tag_redraw(CTX_wm_region(C));
- }
- }
-}
/* initialize project paint settings from context */
static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps)
@@ -4389,215 +4205,249 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps)
if (ps->normal_angle_range <= 0.0f)
ps->do_mask_normal = FALSE; /* no need to do blending */
+
+ return;
}
-static PaintOperation * texture_paint_init(bContext *C, wmOperator *op)
-{
- Scene *scene = CTX_data_scene(C);
- ToolSettings *settings = scene->toolsettings;
- Brush *brush = paint_brush(&settings->imapaint.paint);
- PaintOperation *pop = MEM_callocN(sizeof(PaintOperation), "PaintOperation"); /* caller frees */
+void *paint_proj_new_stroke(bContext *C, Object *ob, int mouse[2]) {
+ ProjPaintState *ps = MEM_callocN(sizeof(ProjPaintState), "ProjectionPaintState");
+ project_state_init(C, ob, ps);
- pop->first = 1;
+ /* needed so multiple threads don't try to initialize the brush at once (can leak memory) */
+ curvemapping_initialize(ps->brush->curve);
- view3d_set_viewcontext(C, &pop->vc);
+ paint_brush_init_tex(ps->brush);
- /* initialize from context */
- if (CTX_wm_region_view3d(C)) {
- pop->mode = PAINT_MODE_3D_PROJECT;
- }
- else {
- pop->mode = PAINT_MODE_2D;
- pop->custom_paint = paint_2d_new_stroke(C, op);
- if (!pop->custom_paint) {
- MEM_freeN(pop);
- return NULL;
- }
+ ps->source = PROJ_SRC_VIEW;
+
+ if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
+ MEM_freeN(ps);
+ return NULL;
}
- pop->orig_brush_size = BKE_brush_size_get(scene, brush);
+ ps->orig_brush_size = BKE_brush_size_get(ps->scene, ps->brush);
- /* note, if we have no UVs on the derived mesh, then we must return here */
- if (pop->mode == PAINT_MODE_3D_PROJECT) {
+ /* Don't allow brush size below 2 */
+ if (BKE_brush_size_get(ps->scene, ps->brush) < 2)
+ BKE_brush_size_set(ps->scene, ps->brush, 2);
- /* initialize all data from the context */
- project_state_init(C, OBACT, &pop->ps);
+ /* allocate and initialize spatial data structures */
+ project_paint_begin(ps);
- /* needed so multiple threads don't try to initialize the brush at once (can leak memory) */
- curvemapping_initialize(pop->ps.brush->curve);
+ if (ps->dm == NULL) {
+ MEM_freeN(ps);
+ return NULL;
+ }
- paint_brush_init_tex(pop->ps.brush);
+ paint_proj_begin_clone(ps, mouse);
- pop->ps.source = PROJ_SRC_VIEW;
+ return ps;
+}
- if (pop->ps.ob == NULL || !(pop->ps.ob->lay & pop->ps.v3d->lay)) {
- MEM_freeN(pop);
- return NULL;
- }
+void paint_proj_stroke_done(void *pps)
+{
+ ProjPaintState *ps = pps;
+ BKE_brush_size_set(ps->scene, ps->brush, ps->orig_brush_size);
+ paint_brush_exit_tex(ps->brush);
- /* Don't allow brush size below 2 */
- if (BKE_brush_size_get(scene, brush) < 2)
- BKE_brush_size_set(scene, brush, 2);
+ project_paint_end(ps);
+ MEM_freeN(ps);
+}
+/* use project paint to re-apply an image */
+static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
+{
+ Image *image = BLI_findlink(&CTX_data_main(C)->image, RNA_enum_get(op->ptr, "image"));
+ Scene *scene = CTX_data_scene(C);
+ ProjPaintState ps = {NULL};
+ int orig_brush_size;
+ IDProperty *idgroup;
+ IDProperty *view_data = NULL;
- /* allocate and initialize spatial data structures */
- project_paint_begin(&pop->ps);
+ project_state_init(C, OBACT, &ps);
- if (pop->ps.dm == NULL) {
- MEM_freeN(pop);
- return NULL;
- }
+ if (ps.ob == NULL || ps.ob->type != OB_MESH) {
+ BKE_report(op->reports, RPT_ERROR, "No active mesh object");
+ return OPERATOR_CANCELLED;
}
- settings->imapaint.flag |= IMAGEPAINT_DRAWING;
- undo_paint_push_begin(UNDO_PAINT_IMAGE, op->type->name,
- image_undo_restore, image_undo_free);
+ if (image == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "Image could not be found");
+ return OPERATOR_CANCELLED;
+ }
- {
- UnifiedPaintSettings *ups = &settings->unified_paint_settings;
- ups->draw_pressure = true;
+ ps.reproject_image = image;
+ ps.reproject_ibuf = BKE_image_acquire_ibuf(image, NULL, NULL);
+
+ if (ps.reproject_ibuf == NULL || ps.reproject_ibuf->rect == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "Image data could not be found");
+ return OPERATOR_CANCELLED;
}
- return pop;
-}
+ idgroup = IDP_GetProperties(&image->id, 0);
-static void paint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
-{
- PaintOperation *pop = paint_stroke_mode_data(stroke);
- Scene *scene = CTX_data_scene(C);
- Brush *brush = paint_brush(&scene->toolsettings->imapaint.paint);
+ if (idgroup) {
+ view_data = IDP_GetPropertyTypeFromGroup(idgroup, PROJ_VIEW_DATA_ID, IDP_ARRAY);
+
+ /* type check to make sure its ok */
+ if (view_data->len != PROJ_VIEW_DATA_SIZE || view_data->subtype != IDP_FLOAT) {
+ BKE_report(op->reports, RPT_ERROR, "Image project data invalid");
+ return OPERATOR_CANCELLED;
+ }
+ }
- /* initial brush values. Maybe it should be considered moving these to stroke system */
- float startsize = BKE_brush_size_get(scene, brush);
- float startalpha = BKE_brush_alpha_get(scene, brush);
+ if (view_data) {
+ /* image has stored view projection info */
+ ps.source = PROJ_SRC_IMAGE_VIEW;
+ }
+ else {
+ ps.source = PROJ_SRC_IMAGE_CAM;
+
+ if (scene->camera == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "No active camera set");
+ return OPERATOR_CANCELLED;
+ }
+ }
- float mousef[2];
- float pressure;
- int mouse[2], redraw, eraser;
+ /* override */
+ ps.is_texbrush = 0;
+ ps.do_masking = false;
+ orig_brush_size = BKE_brush_size_get(scene, ps.brush);
+ BKE_brush_size_set(scene, ps.brush, 32); /* cover the whole image */
- RNA_float_get_array(itemptr, "mouse", mousef);
- mouse[0] = (int)(mousef[0]);
- mouse[1] = (int)(mousef[1]);
- pressure = RNA_float_get(itemptr, "pressure");
- eraser = RNA_boolean_get(itemptr, "pen_flip");
+ ps.tool = PAINT_TOOL_DRAW; /* so pixels are initialized with minimal info */
- if (BKE_brush_use_alpha_pressure(scene, brush))
- BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * pressure));
- if (BKE_brush_use_size_pressure(scene, brush))
- BKE_brush_size_set(scene, brush, max_ff(1.0f, startsize * pressure));
+ scene->toolsettings->imapaint.flag |= IMAGEPAINT_DRAWING;
- if (pop->mode == PAINT_MODE_3D_PROJECT) {
- if (pop->first)
- project_paint_begin_clone(&pop->ps, mouse);
+ undo_paint_push_begin(UNDO_PAINT_IMAGE, op->type->name,
+ image_undo_restore, image_undo_free);
- redraw = project_paint_stroke(&pop->ps, pop->prevmouse, mouse);
- pop->prevmouse[0] = mouse[0];
- pop->prevmouse[1] = mouse[1];
+ /* allocate and initialize spatial data structures */
+ project_paint_begin(&ps);
+ if (ps.dm == NULL) {
+ BKE_brush_size_set(scene, ps.brush, orig_brush_size);
+ return OPERATOR_CANCELLED;
}
else {
- redraw = paint_2d_stroke(pop->custom_paint, pop->prevmouse, mouse, eraser);
- pop->prevmouse[0] = mouse[0];
- pop->prevmouse[1] = mouse[1];
+ float pos[2] = {0.0, 0.0};
+ float lastpos[2] = {0.0, 0.0};
+ int a;
+
+ for (a = 0; a < ps.image_tot; a++)
+ partial_redraw_array_init(ps.projImages[a].partRedrawRect);
+
+ project_paint_op(&ps, lastpos, pos);
+
+ project_image_refresh_tagged(&ps);
+
+ for (a = 0; a < ps.image_tot; a++) {
+ GPU_free_image(ps.projImages[a].ima);
+ WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ps.projImages[a].ima);
+ }
}
- /* restore brush values */
- BKE_brush_alpha_set(scene, brush, startalpha);
- BKE_brush_size_set(scene, brush, startsize);
+ project_paint_end(&ps);
+
+ scene->toolsettings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
+ BKE_brush_size_set(scene, ps.brush, orig_brush_size);
+
+ return OPERATOR_FINISHED;
+}
+void PAINT_OT_project_image(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
- if (redraw)
- paint_redraw(C, pop, 0);
+ /* identifiers */
+ ot->name = "Project Image";
+ ot->idname = "PAINT_OT_project_image";
+ ot->description = "Project an edited render from the active camera back onto the object";
+
+ /* api callbacks */
+ ot->invoke = WM_enum_search_invoke;
+ ot->exec = texture_paint_camera_project_exec;
- pop->first = 0;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ prop = RNA_def_enum(ot->srna, "image", DummyRNA_NULL_items, 0, "Image", "");
+ RNA_def_enum_funcs(prop, RNA_image_itemf);
+ ot->prop = prop;
}
-static void paint_stroke_done(const bContext *C, struct PaintStroke *stroke)
+static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
{
+ Image *image;
+ ImBuf *ibuf;
+ char filename[FILE_MAX];
+
Scene *scene = CTX_data_scene(C);
ToolSettings *settings = scene->toolsettings;
- PaintOperation *pop = paint_stroke_mode_data(stroke);
+ int w = settings->imapaint.screen_grab_size[0];
+ int h = settings->imapaint.screen_grab_size[1];
+ int maxsize;
+ char err_out[256] = "unknown";
- if (pop->timer)
- WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), pop->timer);
+ RNA_string_get(op->ptr, "filepath", filename);
- settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize);
- if (pop->mode == PAINT_MODE_3D_PROJECT) {
- BKE_brush_size_set(scene, pop->ps.brush, pop->orig_brush_size);
- paint_brush_exit_tex(pop->ps.brush);
+ if (w > maxsize) w = maxsize;
+ if (h > maxsize) h = maxsize;
- project_paint_end(&pop->ps);
- }
- else {
- paint_2d_stroke_done(pop->custom_paint);
+ ibuf = ED_view3d_draw_offscreen_imbuf(CTX_data_scene(C), CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, FALSE, R_ALPHAPREMUL, err_out);
+ if (!ibuf) {
+ /* Mostly happens when OpenGL offscreen buffer was failed to create, */
+ /* but could be other reasons. Should be handled in the future. nazgul */
+ BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer: %s", err_out);
+ return OPERATOR_CANCELLED;
}
- paint_redraw(C, pop, 1);
- undo_paint_push_end(UNDO_PAINT_IMAGE);
+ image = BKE_image_add_from_imbuf(ibuf);
- /* duplicate warning, see texpaint_init
- if (pop->s.warnmultifile)
- BKE_reportf(op->reports, RPT_WARNING, "Image requires 4 color channels to paint: %s", pop->s.warnmultifile);
- if (pop->s.warnpackedfile)
- BKE_reportf(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted: %s", pop->s.warnpackedfile);
- */
- MEM_freeN(pop);
+ if (image) {
+ /* now for the trickyness. store the view projection here!
+ * re-projection will reuse this */
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
- {
- UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
- ups->draw_pressure = false;
- }
-}
+ IDPropertyTemplate val;
+ IDProperty *idgroup = IDP_GetProperties(&image->id, 1);
+ IDProperty *view_data;
+ int orth;
+ float *array;
-static int paint_stroke_test_start(bContext *UNUSED(C), wmOperator *UNUSED(op), const float UNUSED(mouse[2]))
-{
- return true;
-}
+ val.array.len = PROJ_VIEW_DATA_SIZE;
+ val.array.type = IDP_FLOAT;
+ view_data = IDP_New(IDP_ARRAY, &val, PROJ_VIEW_DATA_ID);
+ array = (float *)IDP_Array(view_data);
+ memcpy(array, rv3d->winmat, sizeof(rv3d->winmat)); array += sizeof(rv3d->winmat) / sizeof(float);
+ memcpy(array, rv3d->viewmat, sizeof(rv3d->viewmat)); array += sizeof(rv3d->viewmat) / sizeof(float);
+ orth = project_paint_view_clip(v3d, rv3d, &array[0], &array[1]);
+ array[2] = orth ? 1.0f : 0.0f; /* using float for a bool is dodgy but since its an extra member in the array... easier then adding a single bool prop */
-static int paint_invoke_proj(bContext *C, wmOperator *op, wmEvent *event)
-{
- PaintOperation *pop;
- struct PaintStroke *stroke;
- int retval;
+ IDP_AddToGroup(idgroup, view_data);
- if (!(pop = texture_paint_init(C, op))) {
- return OPERATOR_CANCELLED;
+ rename_id(&image->id, "image_view");
}
- stroke = op->customdata = paint_stroke_new(C, NULL, paint_stroke_test_start,
- paint_stroke_update_step,
- paint_stroke_done, event->type);
- paint_stroke_set_mode_data(stroke, pop);
- /* add modal handler */
- WM_event_add_modal_handler(C, op);
-
- retval = op->type->modal(C, op, event);
- OPERATOR_RETVAL_CHECK(retval);
- BLI_assert(retval == OPERATOR_RUNNING_MODAL);
-
- return OPERATOR_RUNNING_MODAL;
+ return OPERATOR_FINISHED;
}
-
-void PAINT_OT_image_paint_proj(wmOperatorType *ot)
+void PAINT_OT_image_from_view(wmOperatorType *ot)
{
-
/* identifiers */
- ot->name = "Image Paint";
- ot->idname = "PAINT_OT_image_paint_proj";
- ot->description = "Paint a stroke into the image";
+ ot->name = "Image from View";
+ ot->idname = "PAINT_OT_image_from_view";
+ ot->description = "Make an image from the current 3D view for re-projection";
/* api callbacks */
- ot->invoke = paint_invoke_proj;
- ot->modal = paint_stroke_modal;
- /* ot->exec = paint_exec; <-- needs stroke property */
- ot->poll = image_paint_poll;
- ot->cancel = paint_stroke_cancel;
+ ot->exec = texture_paint_image_from_view_exec;
+ ot->poll = ED_operator_region_view3d_active;
/* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_REGISTER;
- RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
+ RNA_def_string_file_name(ot->srna, "filepath", "", FILE_MAX, "File Path", "Name of the file");
}
-
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index cb3fda55a26..b0478bccd8c 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -119,6 +119,8 @@ typedef struct ImagePaintPartialRedraw {
int image_texture_paint_poll(struct bContext *C);
void *image_undo_push_tile(struct Image *ima, struct ImBuf *ibuf, struct ImBuf **tmpibuf, int x_tile, int y_tile);
+void image_undo_restore(struct bContext *C, struct ListBase *lb);
+void image_undo_free(struct ListBase *lb);
void imapaint_image_update(struct SpaceImage *sima, struct Image *image, struct ImBuf *ibuf, short texpaint);
struct ImagePaintPartialRedraw *get_imapaintpartial(void);
void set_imapaintpartial(struct ImagePaintPartialRedraw * ippr);
@@ -128,6 +130,9 @@ void *paint_2d_new_stroke(struct bContext *, struct wmOperator *);
void paint_2d_redraw(const bContext *C, void *ps, int final);
void paint_2d_stroke_done(void *ps);
int paint_2d_stroke(void *ps, const int prev_mval[2], const int mval[2], int eraser);
+void *paint_proj_new_stroke(struct bContext *C, struct Object *ob, int mouse[2]);
+int paint_proj_stroke(void *ps, const int prevmval_i[2], const int mval_i[2]);
+void paint_proj_stroke_done(void *ps);
void paint_brush_init_tex(struct Brush *brush);
void paint_brush_exit_tex(struct Brush *brush);
@@ -140,7 +145,7 @@ void PAINT_OT_project_image(struct wmOperatorType *ot);
void PAINT_OT_image_from_view(struct wmOperatorType *ot);
/* new texture painting */
-void PAINT_OT_image_paint_proj(struct wmOperatorType *ot);
+void PAINT_OT_image_paint(struct wmOperatorType *ot);
/* uv sculpting */
int uv_sculpt_poll(struct bContext *C);
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index e2bcde2f651..f43e8f8ff48 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -465,7 +465,6 @@ void ED_operatortypes_paint(void)
/* image */
WM_operatortype_append(PAINT_OT_texture_paint_toggle);
WM_operatortype_append(PAINT_OT_image_paint);
- WM_operatortype_append(PAINT_OT_image_paint_proj);
WM_operatortype_append(PAINT_OT_sample_color);
WM_operatortype_append(PAINT_OT_grab_clone);
WM_operatortype_append(PAINT_OT_clone_cursor_set);
@@ -534,7 +533,7 @@ static void ed_keymap_paint_brush_size(wmKeyMap *keymap, const char *UNUSED(path
typedef enum {
RC_COLOR = 1,
RC_ROTATION = 2,
- RC_ZOOM = 4,
+ RC_ZOOM = 4
} RCFlags;
static void set_brush_rc_path(PointerRNA *ptr, const char *brush_path,
@@ -760,8 +759,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
keymap = WM_keymap_find(keyconf, "Image Paint", 0, 0);
keymap->poll = image_texture_paint_poll;
-// WM_keymap_add_item(keymap, "PAINT_OT_image_paint", LEFTMOUSE, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "PAINT_OT_image_paint_proj", LEFTMOUSE, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "PAINT_OT_image_paint", LEFTMOUSE, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "PAINT_OT_grab_clone", RIGHTMOUSE, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "PAINT_OT_sample_color", RIGHTMOUSE, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "PAINT_OT_clone_cursor_set", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 14c1976b45c..4ef52f0c9e5 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -153,6 +153,22 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
/* see if tablet affects event */
pressure = event_tablet_data(event, &pen_flip);
+/* the following code is adapted from texture paint. It may not be needed but leaving here
+ * just in case for reference (code in texpaint removed as part of refactoring).
+ * It's strange that only texpaint had these guards. */
+#if 0
+ /* special exception here for too high pressure values on first touch in
+ * windows for some tablets, then we just skip first touch .. */
+ if (tablet && (pressure >= 0.99f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
+ return;
+
+ /* This can be removed once fixed properly in
+ * BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user)
+ * at zero pressure we should do nothing 1/2^12 is 0.0002 which is the sensitivity of the most sensitive pen tablet available */
+ if (tablet && (pressure < 0.0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
+ return;
+#endif
+
/* TODO: as sculpt and other paint modes are unified, this
* separation will go away */
if (paint_supports_jitter(mode)) {