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AgeCommit message (Expand)Author
2021-06-19Fix T83930 and Fix T84659: Walk navigation tablet bugs.fix-tablet-walkNicholas Rishel
2021-06-19Windows high frequency Wintab input.Nicholas Rishel
2021-06-16Fix T88342: 'To Sphere' and 'Push/Pull' not working in Pose modeGermano Cavalcante
2021-06-16Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3dBrecht Van Lommel
2021-06-16Edge-scrolling for node editorLukas Tönne
2021-06-16LineArt: Cached calculation for modifiers in the same stack.YimingWu
2021-06-16BLI: add C++ wrapper for task isolationJacques Lucke
2021-06-16BLI: add threading namespaceJacques Lucke
2021-06-16ShaderFX operators: Tweak a bit poll functions, forbid in liboverride cases.Bastien Montagne
2021-06-16ShaderFX/LibOverride: Add `BKE_shaderfx_is_nonlocal_in_liboverride` util.Bastien Montagne
2021-06-16Tweaks to Constraints operators poll functions.Bastien Montagne
2021-06-16Fix: Image node alpha socket converted to operations twiceManuel Castilla
2021-06-16Compositor: Full frame Value nodeManuel Castilla
2021-06-16Compositor: Full frame RGB nodeManuel Castilla
2021-06-16Geometry Nodes: fix z-up spline normal calculationJacques Lucke
2021-06-16Alembic procedural: support reading per-vertex UV setsKévin Dietrich
2021-06-16Cleanup: minor simplification to status allocationCampbell Barton
2021-06-16Fix pose-mode statistics with multi-object editingCampbell Barton
2021-06-16Cleanup: sculpt mode checks when calculating statsCampbell Barton
2021-06-16Alembic: support reading per-vertex UV setsKévin Dietrich
2021-06-16Cleanup: reduce warnings when compiling release builds.Jeroen Bakker
2021-06-16Geometry Nodes: Separate Components NodeJohnny Matthews
2021-06-16Screen: simplify internal logic for new full-screen areasCampbell Barton
2021-06-16Cleanup: unused warningCampbell Barton
2021-06-16Cleanup: Fix inconsistent parameter name warningHans Goudey
2021-06-16UI - LOCAL View3D overlay statsHarley Acheson
2021-06-16Fix T88263: Incorrect image offset from old fileRichard Antalik
2021-06-16VSE: Improve animation evaluation performanceRichard Antalik
2021-06-16Geometry Nodes: Allow int attribute input fields with single valueHans Goudey
2021-06-16Cleanup: Expose function publicly, renameHans Goudey
2021-06-16Splines: Add resize method to CurveEvalHans Goudey
2021-06-15DRW: sanitize 'DRW_mesh_batch_cache_dirty_tag'Germano Cavalcante
2021-06-15Cleanup: Add files for version independent versioning helpersJulian Eisel
2021-06-15UI: Support right aligned non-shortcut hints in widgetsJulian Eisel
2021-06-15BLI: use explicit task isolation, no longer part of parallel operationsBrecht Van Lommel
2021-06-15Draw Cache: avoid recalculating 'poly_normals'Germano Cavalcante
2021-06-15Cleanup: use back-slash for doxygen commentsCampbell Barton
2021-06-15CMake: disable TBB when not foundCampbell Barton
2021-06-15DrawManager: Cache material offsets.Jeroen Bakker
2021-06-15Fix warning treated as an errorGermano Cavalcante
2021-06-15Cleanup: Added hierarchy in MeshBufferExtractionCache.Jeroen Bakker
2021-06-15Cleanup: Split mesh_render_data_loose_geom into multiple functions.Jeroen Bakker
2021-06-15Fix: wrong size checkJacques Lucke
2021-06-15Fix: Sequencer backdrop not updated during playback.Jeroen Bakker
2021-06-15BMesh: assert that face normals have been updated for tessellationCampbell Barton
2021-06-15Cleanup: remove return value from face normal calculationCampbell Barton
2021-06-15Fix missing normal update in edit-mesh blend-from shape operatorCampbell Barton
2021-06-15BMesh: use faster normal update method for edit-mesh coordinatesCampbell Barton
2021-06-15Fix outdated face tessellation use when editing edit-mesh coodinatesCampbell Barton
2021-06-15Screen: clear runtime structures on file-read & data-copyCampbell Barton