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author | Fabian Schempp <fabianschempp@googlemail.com> | 2021-04-26 01:55:55 +0300 |
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committer | Fabian Schempp <fabianschempp@googlemail.com> | 2021-04-26 01:55:55 +0300 |
commit | db3b6100404219e2a02e8163e511e604ee137828 (patch) | |
tree | 16facceef7cb6a61362f217c12682c9d910df049 | |
parent | f1cf706758e333040d4d2d5dd368b4db511a25b5 (diff) |
Fix T87170 Multi-Input socket activation zone error with lots of inputs
Calculation of bounding rect for multi-input socket was wrong.
Reviewer: Hans Goudey (HooglyBoogly)
Differential Revision: https://developer.blender.org/D11077
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 7282ed4b667..d4780534a83 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -1136,8 +1136,8 @@ static bool cursor_isect_multi_input_socket(const float cursor[2], const bNodeSo * But keep it smaller because for multi-input socket you * sometimes want to drag the link to the other side, if you may * accidentally pick the wrong link otherwise. */ - .ymin = socket->locy - node_socket_height * 0.5 - NODE_SOCKSIZE, - .ymax = socket->locy + node_socket_height * 0.5 + NODE_SOCKSIZE, + .ymin = socket->locy - node_socket_height, + .ymax = socket->locy + node_socket_height, }; if (BLI_rctf_isect_pt(&multi_socket_rect, cursor[0], cursor[1])) { return true; |