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authorHans Goudey <h.goudey@me.com>2020-12-10 18:31:42 +0300
committerHans Goudey <h.goudey@me.com>2020-12-10 18:31:42 +0300
commitabd2ee4a8d80d74d59604be7e11b507389f0778f (patch)
tree40a622548e3be78b727de7cedc2e4c0d642d3759
parent98b1e09d06440deb8c83f966e0c10b87591584b2 (diff)
Attribute Compare: Use the most complex data type instead of the leastgeometry-nodes-point-separate-node
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.cc14
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc12
3 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/nodes/geometry/node_geometry_util.cc b/source/blender/nodes/geometry/node_geometry_util.cc
index f9ded0e1995..6dccfa300d1 100644
--- a/source/blender/nodes/geometry/node_geometry_util.cc
+++ b/source/blender/nodes/geometry/node_geometry_util.cc
@@ -62,20 +62,20 @@ static int attribute_data_type_complexity(const CustomDataType data_type)
}
}
-CustomDataType attribute_domain_lowest_complexity(Span<CustomDataType> data_types)
+CustomDataType attribute_domain_highest_complexity(Span<CustomDataType> data_types)
{
- int lowest_complexity = INT_MAX;
- CustomDataType least_complex_type = CD_PROP_BOOL;
+ int highest_complexity = INT_MIN;
+ CustomDataType most_complex_type = CD_PROP_COLOR;
for (const CustomDataType data_type : data_types) {
const int complexity = attribute_data_type_complexity(data_type);
- if (complexity < lowest_complexity) {
- lowest_complexity = complexity;
- least_complex_type = data_type;
+ if (complexity > highest_complexity) {
+ highest_complexity = complexity;
+ most_complex_type = data_type;
}
}
- return least_complex_type;
+ return most_complex_type;
}
} // namespace blender::nodes
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index b8728016230..44c9406c61c 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -43,6 +43,6 @@ void update_attribute_input_socket_availabilities(bNode &node,
const StringRef name,
const GeometryNodeAttributeInputMode mode);
-CustomDataType attribute_domain_lowest_complexity(Span<CustomDataType>);
+CustomDataType attribute_domain_highest_complexity(Span<CustomDataType>);
} // namespace blender::nodes \ No newline at end of file
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc
index 7ec27bc85d6..972f536e2ee 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc
@@ -221,12 +221,12 @@ static CustomDataType get_data_type(GeometryComponent &component,
CustomDataType data_type_b = params.get_input_attribute_data_type(
"B", component, CD_PROP_FLOAT);
- /* Convert the input attributes to the same data type for the equality tests. Use the lower
- * complexity attribute type because any other information would be arbitrary anyway.*/
- return attribute_domain_lowest_complexity(Span<CustomDataType>{data_type_a, data_type_b});
+ /* Convert the input attributes to the same data type for the equality tests. Use the higher
+ * complexity attribute type, otherwise information necessary to the comparison may be lost. */
+ return attribute_domain_highest_complexity({data_type_a, data_type_b});
}
- /* Use float compare for every operation besides equality. (This might have to change). */
+ /* Use float compare for every operation besides equality. */
return CD_PROP_FLOAT;
}
@@ -265,8 +265,8 @@ static void attribute_compare_calc(GeometryComponent &component, const GeoNodeEx
BooleanWriteAttribute attribute_result_bool = std::move(attribute_result);
MutableSpan<bool> result_span = attribute_result_bool.get_span();
- /* Use specific types for correct equality operations, but for other
- * operations we can use* implicit conversions and float comparison. */
+ /* Use specific types for correct equality operations, but for other operations we use implicit
+ * conversions and float comparison. In other words, the comparison is not element-wise. */
if (operation_is_equality(*node_storage)) {
const float threshold = params.get_input<float>("Threshold");
if (operation == NODE_FLOAT_COMPARE_EQUAL) {