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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-31 20:56:40 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-31 20:56:40 +0300
commit716d8436f0649fd2a55acc0b3738f1d359c9c597 (patch)
tree8228426294a61595343cf174c73d348c73244361
parent5edb924e57348ce69de8a977258589b9a7a8de02 (diff)
Fix: Unutilized curve mapping in vector shader node
This could result in a shading errors is some cases such as undo. Follow up to rB1405787142d1f87f18631114167675ed145f6d75
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 9ca9192e821..6570ffcac83 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -49,6 +49,7 @@ static int gpu_shader_curve_vec(GPUMaterial *mat,
CurveMapping *cumap = (CurveMapping *)node->storage;
+ BKE_curvemapping_init(cumap);
BKE_curvemapping_table_RGBA(cumap, &array, &size);
GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);