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author | Mike Erwin <significant.bit@gmail.com> | 2017-06-07 23:28:24 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-06-07 23:28:24 +0300 |
commit | bfa5efeebecb24d52bd63d79d6fc08518568f5e6 (patch) | |
tree | 81b80c225f7fb9e48ce9bb296c89c1b7b242510a | |
parent | 179bb97740805904d65c2bbdf84b658c5292d1f1 (diff) |
Fix MSVC compile (T51740)
Gawain doesn't include Blender's cross-platform "inline" definition. This change slipped in as part of D2697.
-rw-r--r-- | intern/gawain/src/shader_interface.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/gawain/src/shader_interface.c b/intern/gawain/src/shader_interface.c index 49fd8b4e649..24f0a9f0e54 100644 --- a/intern/gawain/src/shader_interface.c +++ b/intern/gawain/src/shader_interface.c @@ -61,7 +61,7 @@ static unsigned hash_string(const char *str) return i; } -static inline void set_input_name(ShaderInput* input, const char* name) +static void set_input_name(ShaderInput* input, const char* name) { input->name = name; input->name_hash = hash_string(name); |