diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-05-01 07:19:04 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-05-01 07:19:04 +0300 |
commit | b7117b5728f9d52f36ee2443ffc446c2b9ff6006 (patch) | |
tree | 757fdf4e9eb6a80a3d657441a2bf64736f16eceb | |
parent | f7d98d358290c1a8c6ddbfc8e3d9be3673779ee8 (diff) |
Cleanup: avoid returning a bit-flag as a float
Texture functions were returning a float which was cast back to an int
to use as a flag.
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 123d384bed6..12edc0a028b 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -533,7 +533,7 @@ static int stucci(Tex *tex, const float texvec[3], TexResult *texres) /* ------------------------------------------------------------------------- */ /* newnoise: musgrave terrain noise types */ -static float mg_mFractalOrfBmTex(Tex *tex, const float texvec[3], TexResult *texres) +static int mg_mFractalOrfBmTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; float (*mgravefunc)(float, float, float, float, float, float, int); @@ -588,7 +588,7 @@ static float mg_mFractalOrfBmTex(Tex *tex, const float texvec[3], TexResult *tex return rv; } -static float mg_ridgedOrHybridMFTex(Tex *tex, const float texvec[3], TexResult *texres) +static int mg_ridgedOrHybridMFTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; float (*mgravefunc)(float, float, float, float, float, float, float, float, int); @@ -651,7 +651,7 @@ static float mg_ridgedOrHybridMFTex(Tex *tex, const float texvec[3], TexResult * return rv; } -static float mg_HTerrainTex(Tex *tex, const float texvec[3], TexResult *texres) +static int mg_HTerrainTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; @@ -702,7 +702,7 @@ static float mg_HTerrainTex(Tex *tex, const float texvec[3], TexResult *texres) return rv; } -static float mg_distNoiseTex(Tex *tex, const float texvec[3], TexResult *texres) +static int mg_distNoiseTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; @@ -747,7 +747,7 @@ static float mg_distNoiseTex(Tex *tex, const float texvec[3], TexResult *texres) * probably the slowest, especially with minkovsky, bumpmapping, could be done another way. */ -static float voronoiTex(Tex *tex, const float texvec[3], TexResult *texres) +static int voronoiTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; float da[4], pa[12]; /* distance and point coordinate arrays of 4 nearest neighbors */ |