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2021-03-10LineArt: use LRT_ITER_ALL_LINES_NEXT for iteration.lanpr-under-gpYimingWu
2021-03-10Merge remote-tracking branch 'origin/master' into lanpr-under-gpYimingWu
2021-03-10Fix (unreported) geometry node attribute search not working in thePhilipp Oeser
2021-03-09Fix: only follow first input of multi-input-socket when mutedJacques Lucke
2021-03-09Fix T86422: Expand crashing with EEVEE enabledPablo Dobarro
2021-03-09Graph Editor: FCurve Show Extrapolation ToggleWayde Moss
2021-03-09BLI: New 'BLI_array_iter_spiral_square'Germano Cavalcante
2021-03-09Geometry Nodes: Add Attribute interpolation for polygon domainsHans Goudey
2021-03-09Cleanup: Do not pass stack allocated string to MEM_callocNHans Goudey
2021-03-09Fix crash in boundary brush after refactorPablo Dobarro
2021-03-09Sculpt: Init Face Sets by Face Sets boundariesPablo Dobarro
2021-03-09Cleanup: Document `ensure()`-like behaviour of `KeyMaps.new()`Sybren A. Stüvel
2021-03-09Cleanup: add missing full stop to docstring of functionSybren A. Stüvel
2021-03-09macOS/Ghost: Simplify pasteboard and screen count codeCorbin Dunn
2021-03-09macOS/Ghost: Remove unnecessary nil checks.Corbin Dunn
2021-03-09macOS/Ghost: Replace NSAutoreleasePool with @autoreleasepoolCorbin Dunn
2021-03-09Fix T86432: missing check if attribute is availableJacques Lucke
2021-03-09Cleanup: use raw strings.Jeroen Bakker
2021-03-09Cleanup: use nullptr in cpp.Jeroen Bakker
2021-03-09Geometry Nodes: Expose "shade smooth" as an attributeHans Goudey
2021-03-09Cleanup: add resource manager for cryptomatte session.Jeroen Bakker
2021-03-09Compositor: Silence -Wself-assignAnkit Meel
2021-03-09Compositor: silence clang/clang-tidy override warningsAnkit Meel
2021-03-09Fix T86417: Crash deleting Shader AOV from an empty listPhilipp Oeser
2021-03-09Cleanup: Correct area writing function nameJulian Eisel
2021-03-09Sculpt: 'Unifiy' Dyntopo Detail Size operatorsPhilipp Oeser
2021-03-09Fix the session UUID being set for temporary blend file dataCampbell Barton
2021-03-09Fix: unconnected multi socket input crashesJacques Lucke
2021-03-09Cleanup: fix warningsJacques Lucke
2021-03-09UI: Clean up sub-panel for new boolean modifier optionsHans Goudey
2021-03-09Cleanup: Complete earlier geometry component refactorHans Goudey
2021-03-08"Show Texture in texture tab" button: full support for Sculpt / PaintPhilipp Oeser
2021-03-08Geometry Nodes: Rename subdivision nodesHans Goudey
2021-03-08Fix T86357: EEVEE: Shadows: Casters have exponential performance degradation ...Mark Stead
2021-03-08Geometry Nodes: Improve performance of point distribute nodeHans Goudey
2021-03-08Cleanup: Split up new files for Outliner ID tree-elementsJulian Eisel
2021-03-08Cleanup: Rename recently added Outliner files to exclude "_base" suffixJulian Eisel
2021-03-08Outliner: Port scene elements and some related types to new tree-element code...Julian Eisel
2021-03-08Python version of `make_source_archive.sh`Sybren A. Stüvel
2021-03-08Cleanup: Move geometry component implementations to separate filesHans Goudey
2021-03-08Fix T81741 EEVEE: Ambient Occlusion does not converge properlyClément Foucault
2021-03-08EEVEE: Ambient Occlusion: Add sample parameter support for the AO nodeClément Foucault
2021-03-08EEVEE: RenderPass: Improve AO pass if screen space radius is smallClément Foucault
2021-03-08EEVEE: Occlusion: Use ScreenSpaceRay for iterationClément Foucault
2021-03-08EEVEE: Sampling: Split hemisphere sampling just like GGXClément Foucault
2021-03-08EEVEE: SSRayTrace: Cleanup/RefactorClément Foucault
2021-03-08EEVEE: Use Fullscreen maxZBuffer instead of halfresClément Foucault
2021-03-08Fix ID preview not updating in Asset BrowserSybren A. Stüvel
2021-03-08Fix T86063: support 'Relative Path' setting opening (alembic) cachesPhilipp Oeser
2021-03-08Cleanup: Move LibOverride debug prints to CLOG.Bastien Montagne