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authorJanne Karhu <jhkarh@gmail.com>2011-07-11 03:49:59 +0400
committerJanne Karhu <jhkarh@gmail.com>2011-07-11 03:49:59 +0400
commit897cbe4b42a31ad7afe6ab3e4e89ac5318eef91a (patch)
treefe8cb4e421fca68324247118d4fd494e66aaf9ad
parent2ebc5cbe75af394dc4ed1910f730bb4fb6d9f6ed (diff)
Fix for [#27398] Particle systems with animated groups render incorrectly in viewport
* Hmph.. depsgraph and group duplication == illogical.
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index c2800410657..d39be9d683c 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -599,7 +599,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if(part->ren_as == PART_DRAW_GR && part->dup_group) {
for(go=part->dup_group->gobject.first; go; go=go->next) {
node2 = dag_get_node(dag, go->ob);
- dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Group Visualisation");
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualisation");
}
}