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authorCampbell Barton <ideasman42@gmail.com>2021-04-08 09:20:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-04-08 13:22:45 +0300
commit3249ab70ef6124e7fb910f987b0e033f42035bfa (patch)
treec2f69de0c987fd5414d2355039263011733608f8
parent4d4368389945b2b78e5d4f89b544a837bc157930 (diff)
Cleanup: spelling
-rw-r--r--intern/cycles/util/util_math.h2
-rw-r--r--source/blender/blenlib/intern/BLI_dial_2d.c2
-rw-r--r--source/blender/compositor/operations/COM_SMAAOperation.cc2
-rw-r--r--source/blender/depsgraph/intern/depsgraph.h2
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element_overrides.cc4
-rw-r--r--source/blender/makesrna/intern/rna_object_force.c4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc2
-rw-r--r--source/blender/nodes/intern/node_exec.cc2
-rw-r--r--source/blender/render/intern/render_result.c2
-rw-r--r--source/blender/render/intern/render_types.h2
11 files changed, 13 insertions, 13 deletions
diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h
index ad04340231e..c5996ebfcb6 100644
--- a/intern/cycles/util/util_math.h
+++ b/intern/cycles/util/util_math.h
@@ -788,7 +788,7 @@ ccl_device_inline float compare_floats(float a, float b, float abs_diff, int ulp
}
/* Calculate the angle between the two vectors a and b.
- * The usual approach acos(dot(a, b)) has severe precision issues for small angles,
+ * The usual approach `acos(dot(a, b))` has severe precision issues for small angles,
* which are avoided by this method.
* Based on "Mangled Angles" from https://people.eecs.berkeley.edu/~wkahan/Mindless.pdf
*/
diff --git a/source/blender/blenlib/intern/BLI_dial_2d.c b/source/blender/blenlib/intern/BLI_dial_2d.c
index 7363233d573..b5f1d7818cf 100644
--- a/source/blender/blenlib/intern/BLI_dial_2d.c
+++ b/source/blender/blenlib/intern/BLI_dial_2d.c
@@ -78,7 +78,7 @@ float BLI_dial_angle(Dial *dial, const float current_position[2])
cosval = dot_v2v2(current_direction, dial->initial_direction);
sinval = cross_v2v2(current_direction, dial->initial_direction);
- /* clamp to avoid nans in acos */
+ /* clamp to avoid nans in #acos */
angle = atan2f(sinval, cosval);
/* change of sign, we passed the 180 degree threshold. This means we need to add a turn.
diff --git a/source/blender/compositor/operations/COM_SMAAOperation.cc b/source/blender/compositor/operations/COM_SMAAOperation.cc
index 38700c76f07..74807f281d7 100644
--- a/source/blender/compositor/operations/COM_SMAAOperation.cc
+++ b/source/blender/compositor/operations/COM_SMAAOperation.cc
@@ -384,7 +384,7 @@ void SMAABlendingWeightCalculationOperation::executePixel(float output[4],
int bottom = searchYDown(x, y);
int d1 = y - top, d2 = bottom - y;
- /* Fetch the top ang bottom crossing edges: */
+ /* Fetch the top and bottom crossing edges: */
int e1 = 0, e2 = 0;
sample(m_imageReader, x - 1, top, c);
if (c[1] > 0.0) {
diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h
index d54aba8e25d..b87ce94709a 100644
--- a/source/blender/depsgraph/intern/depsgraph.h
+++ b/source/blender/depsgraph/intern/depsgraph.h
@@ -161,7 +161,7 @@ struct Depsgraph {
* does not need any bases. */
bool is_render_pipeline_depsgraph;
- /* Notify editors about changes to IDs in this depsgrpah. */
+ /* Notify editors about changes to IDs in this depsgraph. */
bool use_editors_update;
/* Cached list of colliders/effectors for collections and the scene
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index f634e6ad026..daccc6f228a 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2323,7 +2323,7 @@ static void wpaint_do_symmetrical_brush_actions(
cache->symmetry = symm;
if (me->editflag & ME_EDIT_MIRROR_VERTEX_GROUPS) {
- /* We don't do any symmetry strokes when mirroing vertex groups. */
+ /* We don't do any symmetry strokes when mirroring vertex groups. */
copy_v3_v3(cache->true_last_location, cache->true_location);
cache->is_last_valid = true;
return;
diff --git a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
index 3c561702a43..c5d254242c6 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
@@ -101,8 +101,8 @@ TreeElementOverridesProperty::TreeElementOverridesProperty(TreeElement &legacy_t
BLI_assert(legacy_te.store_elem->type == TSE_LIBRARY_OVERRIDE);
legacy_te.name = override_prop_.rna_path;
- /* Abusing this for now, better way to do it is also pending current refacor of the whole tree
- * code to use CPP... */
+ /* Abusing this for now, better way to do it is also pending current refactor of the whole tree
+ * code to use C++. */
legacy_te.directdata = POINTER_FROM_UINT(override_data.is_rna_path_valid);
}
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index 488f177946a..eb7da0d0ce2 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -648,8 +648,8 @@ static void rna_FieldSettings_update(Main *UNUSED(bmain), Scene *UNUSED(scene),
ob->pd->tex = NULL;
}
- /* In the case of specific forcefields that are using the EffectorData's normal, we need to
- * rebuild mesh and bhvtree for SurfaceModifier to work correctly. */
+ /* In the case of specific force-fields that are using the #EffectorData's normal, we need to
+ * rebuild mesh and BVH-tree for #SurfaceModifier to work correctly. */
if (ELEM(ob->pd->shape, PFIELD_SHAPE_SURFACE, PFIELD_SHAPE_POINTS) ||
ob->pd->forcefield == PFIELD_GUIDE) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
index 3c8d2b5e924..fd95cdc81f7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -152,7 +152,7 @@ static void calculate_sphere_faces(MutableSpan<MLoop> loops,
int loop_index = 0;
int poly_index = 0;
- /* Add the triangles conntected to the top vertex. */
+ /* Add the triangles connected to the top vertex. */
const int first_vert_ring_index_start = 1;
for (const int segment : IndexRange(segments)) {
MPoly &poly = polys[poly_index++];
diff --git a/source/blender/nodes/intern/node_exec.cc b/source/blender/nodes/intern/node_exec.cc
index a52f7a48243..18403417af3 100644
--- a/source/blender/nodes/intern/node_exec.cc
+++ b/source/blender/nodes/intern/node_exec.cc
@@ -166,7 +166,7 @@ bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context,
int index;
bNode **nodelist;
int totnodes, n;
- /* XXX texnodes have threading issues with muting, have to disable it there ... */
+ /* XXX: texture-nodes have threading issues with muting, have to disable it there. */
/* ensure all sock->link pointers and node levels are correct */
/* Using global main here is likely totally wrong, not sure what to do about that one though...
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c
index f73a200f3c6..74c96392d48 100644
--- a/source/blender/render/intern/render_result.c
+++ b/source/blender/render/intern/render_result.c
@@ -126,7 +126,7 @@ void render_result_free(RenderResult *rr)
MEM_freeN(rr);
}
-/* version that's compatible with fullsample buffers */
+/** Version that's compatible with full-sample buffers. */
void render_result_free_list(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;
diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h
index 0488bf6e87a..9f399971049 100644
--- a/source/blender/render/intern/render_types.h
+++ b/source/blender/render/intern/render_types.h
@@ -79,7 +79,7 @@ struct Render {
RenderResult *result;
/* if render with single-layer option, other rendered layers are stored here */
RenderResult *pushedresult;
- /* a list of RenderResults, for fullsample */
+ /** A list of #RenderResults, for full-samples. */
ListBase fullresult;
/* read/write mutex, all internal code that writes to re->result must use a
* write lock, all external code must use a read lock. internal code is assumed