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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-16 22:58:11 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-16 22:58:11 +0400
commitc24e1896bc47549c6544b2315ce03c783d05d7a8 (patch)
treeedead5be32490dccd2c5045fceb789a2d8a9bcd4
parent35e655cd5ac4c4dcaaf10af7636926770af353d6 (diff)
BGE: SetCamera actuator tool tip updated to reflect new feature: ...Leave empty to refer to self object
-rw-r--r--source/blender/src/buttons_logic.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 070cc9b4757..9899e21fe14 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1863,7 +1863,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object");
}
else if(sca->type==ACT_SCENE_SET) {