Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoseph Eagar <joeedh@gmail.com>2022-11-01 22:15:48 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-11-01 22:15:48 +0300
commitadc007d4e788643f825397feec076912a3fe2180 (patch)
tree636cf1644e1f6d5754efd06a6e125c0aee946575
parentc6232390d389f831eb02c8f2277a419406361cb3 (diff)
sculpt-dev: Rename BLI_arc_spline.hh to BLI_even_spline.hhsculpt-dev
Contracting "arc length parameterized" to "arc" is ambigous (could mean a circle spline). Instead use "even", short for "evenly spaced."
-rw-r--r--source/blender/blenlib/BLI_even_spline.hh (renamed from source/blender/blenlib/BLI_arc_spline.hh)5
-rw-r--r--source/blender/blenlib/CMakeLists.txt2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.cc4
3 files changed, 3 insertions, 8 deletions
diff --git a/source/blender/blenlib/BLI_arc_spline.hh b/source/blender/blenlib/BLI_even_spline.hh
index 00cdc5be8e1..4b80df0202c 100644
--- a/source/blender/blenlib/BLI_arc_spline.hh
+++ b/source/blender/blenlib/BLI_even_spline.hh
@@ -613,11 +613,6 @@ template<typename Float, int axes = 2> class BezierSpline {
Vector dva = lastdv;
Vector a = lastp;
- // Vector dva = derivative(s);
- // Vector dvb = derivative(s + ds);
- // Vector a = evaluate(s);
- // Vector b = evaluate(s + ds);
-
Vector vec1 = a - p;
Vector vec2 = b - p;
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index 25776cd69a2..671687e756b 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -313,7 +313,7 @@ set(SRC
BLI_sort.h
BLI_sort.hh
BLI_sort_utils.h
- BLI_arc_spline.hh
+ BLI_even_spline.hh
BLI_span.hh
BLI_stack.h
BLI_stack.hh
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.cc b/source/blender/editors/sculpt_paint/paint_stroke.cc
index 388140903ce..31a8443d3dd 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.cc
+++ b/source/blender/editors/sculpt_paint/paint_stroke.cc
@@ -7,7 +7,7 @@
#include "MEM_guardedalloc.h"
-#include "BLI_arc_spline.hh"
+#include "BLI_even_spline.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rand.h"
@@ -58,7 +58,7 @@ using blender::float3;
static void paint_stroke_add_sample(
const Paint *paint, PaintStroke *stroke, float x, float y, float pressure);
-//#define DRAW_DEBUG_VIS
+#define DRAW_DEBUG_VIS
static int paint_stroke_max_points(const Paint *paint, PaintStroke *stroke)
{