Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2022-05-01 11:07:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-01 11:09:23 +0300
commit171851a6c87469f27d7f4766fbb62c54c5d05e7d (patch)
tree596e01683853daf4bed0967771a274f2a1d894a3
parent5ff931149b3967005054dbda2a81bf7f593ff03b (diff)
Material: Hide material output socket Thickness as it is not used for now
This is a EEVEE-Next feature that is not yet implemented. Ideally the socket should only be displayed when EEVEE is in the selected target engine.
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.cc b/source/blender/nodes/shader/nodes/node_shader_output_material.cc
index 54475d547da..133457c167f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.cc
@@ -12,7 +12,7 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Shader>(N_("Surface"));
b.add_input<decl::Shader>(N_("Volume"));
b.add_input<decl::Vector>(N_("Displacement")).hide_value();
- b.add_input<decl::Float>(N_("Thickness")).hide_value();
+ b.add_input<decl::Float>(N_("Thickness")).hide_value().unavailable(); /* Not used for now. */
}
static int node_shader_gpu_output_material(GPUMaterial *mat,