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authorBrecht Van Lommel <brecht@blender.org>2020-02-27 16:56:01 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-02-27 17:02:29 +0300
commit74b0edce7476bccabc478cc2ddf6811e72187ec2 (patch)
treeebb80819deec760561e5408dcf1ebdbfe0ccb581
parent41dbb06b765acbf44a45f20fc29b232dafac20ca (diff)
Cleanup: add missing use_nodes in default materials with nodetrees
This didn't break anything, but could in the future.
-rw-r--r--source/blender/blenkernel/intern/material.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index af5e867ac38..d8d5653730b 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1608,6 +1608,7 @@ static void material_default_surface_init(Material *ma)
{
bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
ma->nodetree = ntree;
+ ma->use_nodes = true;
bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_PRINCIPLED);
bNodeSocket *base_color = nodeFindSocket(principled, SOCK_IN, "Base Color");
@@ -1633,6 +1634,7 @@ static void material_default_volume_init(Material *ma)
{
bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
ma->nodetree = ntree;
+ ma->use_nodes = true;
bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_VOLUME_PRINCIPLED);
bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL);