diff options
author | Ton Roosendaal <ton@blender.org> | 2003-11-27 01:14:51 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2003-11-27 01:14:51 +0300 |
commit | 32f499ea3f261fe11594ad48383a06addc094527 (patch) | |
tree | f260a1837095defe7fdd20dbe38cc77e249800e1 | |
parent | b25a9dc8a34c6fa3e0fe9b4c7640090894493cdf (diff) |
- turned the decimator (F9) button into a normal number button. the slider
was too small to display the number in it (amount of vertices). Also the
range can be too large to make the slider display useful info.
direct reason: mesh with 1 vertex made the slider draw corrupt.
-rw-r--r-- | source/blender/src/buttons_editing.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 8afef017275..882df02e787 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -421,7 +421,7 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me) uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); - uiDefButI(block, NUMSLI,B_DECIM_FACES, "Decimator: ", 175,180,230,19, &decim_faces, 4.0, tottria, 10, 10, "Defines the number of triangular faces to decimate the active Mesh object to"); + uiDefButI(block, NUM,B_DECIM_FACES, "Decimator:", 175,180,230,19, &decim_faces, 4.0, tottria, 10, 10, "Defines the number of triangular faces to decimate the active Mesh object to"); uiBlockSetCol(block, TH_AUTO); uiDefBut(block, BUT,B_DECIM_APPLY, "Apply", 175,160,110,19, 0, 0, 0, 0, 0, "Applies the decimation to the active Mesh object"); uiDefBut(block, BUT,B_DECIM_CANCEL, "Cancel", 285,160,120,19, 0, 0, 0, 0, 0, "Restores the Mesh to its original number of faces"); |