diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-07-07 00:26:56 +0400 |
---|---|---|
committer | Joerg Mueller <nexyon@gmail.com> | 2011-07-07 00:26:56 +0400 |
commit | 34c5784f992f64e52f5b07e0f457ec53d9709874 (patch) | |
tree | edad94020584cc192007960edf17da0957a66c51 | |
parent | 44220bba7a8f2f09264ea1e581096d65a00579e4 (diff) | |
parent | a83c3c0b1422713d8553965988c3096955eaa452 (diff) |
Merging trunk up to r38167.
26 files changed, 673 insertions, 50 deletions
diff --git a/doc/python_api/examples/bge.texture.1.py b/doc/python_api/examples/bge.texture.1.py new file mode 100644 index 00000000000..5b387c8659c --- /dev/null +++ b/doc/python_api/examples/bge.texture.1.py @@ -0,0 +1,38 @@ +""" +Texture replacement +++++++++++++++++++++++ +Example of how to replace a texture in game with an external image. +createTexture() and removeTexture() are to be called from a module Python +Controller. +""" +import bge +from bge import logic +from bge import texture + +def createTexture(cont): + """Create a new Dynamic Texture""" + object = cont.owner + + # get the reference pointer (ID) of the internal texture + ID = VT.materialID(obj, 'IMoriginal.png') + + # create a texture object + object_texture = texture.Texture(object, ID) + + # create a new source with an external image + url = logic.expandPath("//newtexture.jpg") + new_source = texture.ImageFFmpeg(url) + + # the texture has to be stored in a permanent Python object + logic.texture = object_texture + + # update/replace the texture + logic.texture.source = new_source + logic.texture.refresh(False) + +def removeTexture(cont): + """Delete the Dynamic Texture, reversing back the final to its original state.""" + try: + del logic.texture + except: + pass diff --git a/doc/python_api/examples/bge.texture.py b/doc/python_api/examples/bge.texture.py new file mode 100644 index 00000000000..b27c357b1ee --- /dev/null +++ b/doc/python_api/examples/bge.texture.py @@ -0,0 +1,32 @@ +""" +Basic Video Playback +++++++++++++++++++++++ +Example of how to replace a texture in game with a video. It needs to run everyframe +""" +import bge +from bge import texture +from bge import logic + +cont = logic.getCurrentController() +obj = cont.owner + +# the creation of the texture must be done once: save the +# texture object in an attribute of bge.logic module makes it persistent +if not hasattr(logic, 'video'): + + # identify a static texture by name + matID = texture.materialID(obj, 'IMvideo.png') + + # create a dynamic texture that will replace the static texture + logic.video = texture.Texture(obj, matID) + + # define a source of image for the texture, here a movie + movie = logic.expandPath('//trailer_400p.ogg') + logic.video.source = texture.VideoFFmpeg(movie) + logic.video.source.scale = True + + # quick off the movie, but it wont play in the background + logic.video.source.play() + +# you need to call this function every frame to ensure update of the texture. +logic.video.refresh(True)
\ No newline at end of file diff --git a/doc/python_api/examples/blf.py b/doc/python_api/examples/blf.py new file mode 100644 index 00000000000..c91b41bec36 --- /dev/null +++ b/doc/python_api/examples/blf.py @@ -0,0 +1,42 @@ +""" +Hello World Text Example +++++++++++++++++++++++++ +Blender Game Engine example of using the blf module. For this module to work we +need to use the OpenGL wrapper :class:`~bgl` as well. +""" +# import game engine modules +import bge +from bge import render +from bge import logic +# import stand alone modules +import bgl +import blf + +def init(): + """init function - runs once""" + # create a new font object, use external ttf file + font_path = logic.expandPath('//Zeyada.ttf') + # store the font indice - to use later + logic.font_id = blf.load(font_path) + + # set the font drawing routine to run every frame + scene = logic.getCurrentScene() + scene.post_draw=[write] + +def write(): + """write on screen""" + width = render.getWindowWidth() + height = render.getWindowHeight() + + # OpenGL setup + bgl.glMatrixMode(bgl.GL_PROJECTION) + bgl.glLoadIdentity() + bgl.gluOrtho2D(0, width, 0, height) + bgl.glMatrixMode(bgl.GL_MODELVIEW) + bgl.glLoadIdentity() + + # BLF drawing routine + font_id = logic.font_id + blf.position(font_id, (width*0.2), (height*0.3), 0) + blf.size(font_id, 50, 72) + blf.draw(font_id, "Hello World") diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index 0af4a1184d6..f7163ea928e 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -17,7 +17,7 @@ Module to access logic functions, imported automatically into the python control # To get the game object this controller is on: obj = cont.owner -:class:`~bge.types.KX_GameObject` and :class:`~bge.types.KX_Camera` or :class:`bge.types.~KX_LightObject` methods are available depending on the type of object +:class:`~bge.types.KX_GameObject` and :class:`~bge.types.KX_Camera` or :class:`~bge.types.KX_LightObject` methods are available depending on the type of object .. code-block:: python diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst new file mode 100644 index 00000000000..49016d1e03d --- /dev/null +++ b/doc/python_api/rst/bge.texture.rst @@ -0,0 +1,451 @@ + +Game Engine bge.texture Module +============================== + +.. note:: + This documentation is still very weak, and needs some help! Right now they are mostly a collection + of the docstrings found in the bge.texture source code + some random places filled with text. + +***** +Intro +***** + +The bge.texture module allows you to manipulate textures during the game. + +Several sources for texture are possible: video files, image files, video capture, memory buffer, camera render or a mix of that. + +The video and image files can be loaded from the internet using an URL instead of a file name. + +In addition, you can apply filters on the images before sending them to the GPU, allowing video effect: blue screen, color band, gray, normal map. + +bge.texture uses FFmpeg to load images and videos. All the formats and codecs that FFmpeg supports are supported by this module, including but not limited to:: + + * AVI + * Ogg + * Xvid + * Theora + * dv1394 camera + * video4linux capture card (this includes many webcams) + * videoForWindows capture card (this includes many webcams) + * JPG + +The principle is simple: first you identify a texture on an existing object using +the :materialID: function, then you create a new texture with dynamic content +and swap the two textures in the GPU. + +The GE is not aware of the substitution and continues to display the object as always, +except that you are now in control of the texture. + +When the texture object is deleted, the new texture is deleted and the old texture restored. + +.. module:: bge.texture + +.. class:: VideoFFmpeg(file [, capture=-1, rate=25.0, width=0, height=0]) + + FFmpeg video source + + .. attribute:: status + video status + + .. attribute:: range + replay range + + .. attribute:: repeat + repeat count, -1 for infinite repeat + + :type: int + + .. attribute:: framerate + frame rate + + :type: float + + .. attribute:: valid + Tells if an image is available + + :type: bool + + .. attribute:: image + image data + + .. attribute:: size + image size + + .. attribute:: scale + fast scale of image (near neighbour) + + .. attribute:: flip + flip image vertically + + .. attribute:: filter + pixel filter + + .. attribute:: preseek + number of frames of preseek + + :type: int + + .. attribute:: deinterlace + deinterlace image + + :type: bool + + .. method:: play() + Play (restart) video + + .. method:: pause() + pause video + + .. method:: stop() + stop video (play will replay it from start) + + .. method:: refresh() + Refresh video - get its status + +.. class:: ImageFFmpeg(file) + + FFmpeg image source + + .. attribute:: status + video status + + .. attribute:: valid + Tells if an image is available + + :type: bool + + .. attribute:: image + image data + + .. attribute:: size + image size + + .. attribute:: scale + fast scale of image (near neighbour) + + .. attribute:: flip + flip image vertically + + .. attribute:: filter + pixel filter + + .. method:: refresh() + Refresh image, i.e. load it + + .. method:: reload([newname]) + Reload image, i.e. reopen it + +.. class:: ImageBuff() + + Image source from image buffer + + .. attribute:: filter + pixel filter + + .. attribute:: flip + flip image vertically + + .. attribute:: image + image data + + .. method:: load(imageBuffer, width, height) + Load image from buffer + + .. method:: plot(imageBuffer, width, height, positionX, positionY) + update image buffer + + .. attribute:: scale + fast scale of image (near neighbour) + + .. attribute:: size + image size + + .. attribute:: valid + bool to tell if an image is available + +.. class:: ImageMirror(scene) + + Image source from mirror + + .. attribute:: alpha + use alpha in texture + + .. attribute:: background + background color + + .. attribute:: capsize + size of render area + + .. attribute:: clip + clipping distance + + .. attribute:: filter + pixel filter + + .. attribute:: flip + flip image vertically + + .. attribute:: image + image data + + .. method:: refresh(imageMirror) + Refresh image - invalidate its current content + + .. attribute:: scale + fast scale of image (near neighbour) + + .. attribute:: size + image size + + .. attribute:: valid + bool to tell if an image is available + + .. attribute:: whole + use whole viewport to render + +.. class:: ImageMix() + + Image mixer + + .. attribute:: filter + pixel filter + + .. attribute:: flip + flip image vertically + + .. method:: getSource(imageMix) + get image source + + .. method:: getWeight(imageMix) + get image source weight + + .. attribute:: image + image data + + .. method:: refresh(imageMix) + Refresh image - invalidate its current content + + .. attribute:: scale + fast scale of image (near neighbour) + + .. method:: setSource(imageMix) + set image source + + .. method:: setWeight(imageMix) + set image source weight + + .. attribute:: valid + bool to tell if an image is available + +.. class:: ImageRender(scene, camera) + + Image source from render + + .. attribute:: alpha + use alpha in texture + + .. attribute:: background + background color + + .. attribute:: capsize + size of render area + + .. attribute:: filter + pixel filter + + .. attribute:: flip + flip image vertically + + .. attribute:: image + image data + + .. method:: refresh(imageRender) + Refresh image - invalidate its current content + + .. attribute:: scale + fast scale of image (near neighbour) + + .. attribute:: size + image size + + .. attribute:: valid + bool to tell if an image is available + + .. attribute:: whole + use whole viewport to render + +.. class:: ImageViewport() + + Image source from viewport + + .. attribute:: alpha + use alpha in texture + + .. attribute:: capsize + size of viewport area being captured + + .. attribute:: filter + pixel filter + + .. attribute:: flip + flip image vertically + + .. attribute:: image + image data + + .. attribute:: position + upper left corner of captured area + + .. method:: refresh(imageViewport) + Refresh image - invalidate its current content + + .. attribute:: scale + fast scale of image (near neighbour) + + .. attribute:: size + image size + + .. attribute:: valid + bool to tell if an image is available + + .. attribute:: whole + use whole viewport to capture + +.. class:: Texture(gameObj) + + Texture objects + + .. attribute:: bindId + OpenGL Bind Name + + .. method:: close(texture) + Close dynamic texture and restore original + + .. attribute:: mipmap + mipmap texture + + .. method:: refresh(texture) + Refresh texture from source + + .. attribute:: source + source of texture + +.. class:: FilterBGR24() + + Source filter BGR24 objects + +.. class:: FilterBlueScreen() + + Filter for Blue Screen objects + + .. attribute:: color + blue screen color + + .. attribute:: limits + blue screen color limits + + .. attribute:: previous + previous pixel filter + +.. class:: FilterColor() + + Filter for color calculations + + .. attribute:: matrix + matrix [4][5] for color calculation + + .. attribute:: previous + previous pixel filter + +.. class:: FilterGray() + + Filter for gray scale effect + + .. attribute:: previous + previous pixel filter + +.. class:: FilterLevel() + + Filter for levels calculations + + .. attribute:: levels + levels matrix [4] (min, max) + + .. attribute:: previous + previous pixel filter + +.. class:: FilterNormal() + + Filter for Blue Screen objects + + .. attribute:: colorIdx + index of color used to calculate normal (0 - red, 1 - green, 2 - blue) + + .. attribute:: depth + depth of relief + + .. attribute:: previous + previous pixel filter + +.. class:: FilterRGB24() + + Returns a new input filter object to be used with :class:'ImageBuff' object when the image passed + to the ImageBuff.load() function has the 3-bytes pixel format BGR. + +.. class:: FilterRGBA32() + + Source filter RGBA32 objects + +.. function:: getLastError() + Last error that occurred in a bge.texture function. + + :return: the description of the last error occurred in a bge.texture function. + :rtype: string + +.. function:: imageToArray(image,mode) + Returns a :class:`~bgl.buffer` corresponding to the current image stored in a texture source object. + + :arg image: Image source object. + :type image: object of type :class:'VideoFFmpeg', :class:'ImageFFmpeg', :class:'ImageBuff', :class:'ImageMix', :class:'ImageRender', :class:'ImageMirror' or :class:'ImageViewport' + :arg mode: optional argument representing the pixel format. +| You can use the characters R, G, B for the 3 color channels, A for the alpha channel, +| 0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel. +| Example: "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order. +| "RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255. +| The default mode is "RGBA". + + :type mode: string + :rtype: :class:`~bgl.buffer` + :return: A object representing the image as one dimensional array of bytes of size (pixel_size*width*height), + line by line starting from the bottom of the image. The pixel size and format is determined by the mode + parameter. + +.. function materialID(object,name) + Returns a numeric value that can be used in :class:'Texture' to create a dynamic texture. + + The value corresponds to an internal material number that uses the texture identified + by name. name is a string representing a texture name with IM prefix if you want to + identify the texture directly. This method works for basic tex face and for material, + provided the material has a texture channel using that particular texture in first + position of the texture stack. name can also have MA prefix if you want to identify + the texture by material. In that case the material must have a texture channel in first + position. + + If the object has no material that matches name, it generates a runtime error. Use try/except to catch the exception. + + Ex: bge.texture.materialID(obj, 'IMvideo.png') + + :arg object: the game object that uses the texture you want to make dynamic + :type object: game object + :arg name: name of the texture/material you want to make dynamic. + :type name: string + :rtype: integer + +.. function setLogFile(filename) + Sets the name of a text file in which runtime error messages will be written, in addition to the printing + of the messages on the Python console. Only the runtime errors specific to the VideoTexture module + are written in that file, ordinary runtime time errors are not written. + + :arg filename: name of error log file + :type filename: string + :rtype: integer diff --git a/intern/ghost/intern/GHOST_SystemCocoa.mm b/intern/ghost/intern/GHOST_SystemCocoa.mm index 69423f2dfbf..bb3d6e3aee3 100644 --- a/intern/ghost/intern/GHOST_SystemCocoa.mm +++ b/intern/ghost/intern/GHOST_SystemCocoa.mm @@ -1498,15 +1498,18 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr) GHOST_TInt32 x_mouse= mousePos.x; GHOST_TInt32 y_mouse= mousePos.y; GHOST_TInt32 x_accum, y_accum, x_cur, y_cur, x, y; - GHOST_Rect bounds, correctedBounds; + GHOST_Rect bounds, windowBounds, correctedBounds; /* fallback to window bounds */ if(window->getCursorGrabBounds(bounds)==GHOST_kFailure) window->getClientBounds(bounds); //Switch back to Cocoa coordinates orientation (y=0 at botton,the same as blender internal btw!), and to client coordinates - window->screenToClient(bounds.m_l, bounds.m_b, correctedBounds.m_l, correctedBounds.m_b); - window->screenToClient(bounds.m_r, bounds.m_t, correctedBounds.m_r, correctedBounds.m_t); + window->getClientBounds(windowBounds); + window->screenToClient(bounds.m_l, bounds.m_b, correctedBounds.m_l, correctedBounds.m_t); + window->screenToClient(bounds.m_r, bounds.m_t, correctedBounds.m_r, correctedBounds.m_b); + correctedBounds.m_b = (windowBounds.m_b - windowBounds.m_t) - correctedBounds.m_b; + correctedBounds.m_t = (windowBounds.m_b - windowBounds.m_t) - correctedBounds.m_t; //Update accumulation counts window->getCursorGrabAccum(x_accum, y_accum); diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp index c53bf7de36c..49c330dfd58 100644 --- a/intern/ghost/intern/GHOST_SystemX11.cpp +++ b/intern/ghost/intern/GHOST_SystemX11.cpp @@ -1175,8 +1175,10 @@ convertXKey( GXMAP(type,XF86XK_AudioPrev, GHOST_kKeyMediaFirst); GXMAP(type,XF86XK_AudioRewind, GHOST_kKeyMediaFirst); GXMAP(type,XF86XK_AudioNext, GHOST_kKeyMediaLast); +#ifdef XF86XK_AudioForward /* Debian lenny's XF86keysym.h has no XF86XK_AudioForward define */ GXMAP(type,XF86XK_AudioForward, GHOST_kKeyMediaLast); #endif +#endif /* some extra sun cruft (NICE KEYBOARD!) */ #ifdef __sun__ diff --git a/intern/smoke/intern/WAVELET_NOISE.h b/intern/smoke/intern/WAVELET_NOISE.h index edbf4254199..66dfb95d143 100644 --- a/intern/smoke/intern/WAVELET_NOISE.h +++ b/intern/smoke/intern/WAVELET_NOISE.h @@ -45,6 +45,11 @@ #include <MERSENNETWISTER.h> +#ifdef WIN32 +#include <float.h> +#define isnan _isnan +#endif + // Tile file header, update revision upon any change done to the noise generator static const char tilefile_headerstring[] = "Noise Tile File rev. "; static const char tilefile_revision[] = "001"; diff --git a/source/blender/avi/AVI_avi.h b/source/blender/avi/AVI_avi.h index 85685e2bd4c..1446971a8ac 100644 --- a/source/blender/avi/AVI_avi.h +++ b/source/blender/avi/AVI_avi.h @@ -55,11 +55,12 @@ #ifndef __AVI_H__ #define __AVI_H__ +#include "MEM_sys_types.h" #include <stdio.h> /* for FILE */ typedef struct _AviChunk { int fcc; - int size; + int64_t size; } AviChunk; typedef struct _AviList { @@ -185,16 +186,16 @@ typedef struct _AviMovie { #define AVI_MOVIE_READ 0 #define AVI_MOVIE_WRITE 1 - unsigned long size; + int64_t size; AviMainHeader *header; AviStreamRec *streams; AviIndexEntry *entries; int index_entries; - int movi_offset; - int read_offset; - long *offset_table; + int64_t movi_offset; + int64_t read_offset; + int64_t *offset_table; /* Local data goes here */ int interlace; diff --git a/source/blender/avi/CMakeLists.txt b/source/blender/avi/CMakeLists.txt index b62e0cc5afd..bae61fd678b 100644 --- a/source/blender/avi/CMakeLists.txt +++ b/source/blender/avi/CMakeLists.txt @@ -27,6 +27,7 @@ set(INC . ../../../intern/guardedalloc + ../blenlib ) set(INC_SYS diff --git a/source/blender/avi/SConscript b/source/blender/avi/SConscript index 0bf8c3c74db..4d2ce8fd845 100644 --- a/source/blender/avi/SConscript +++ b/source/blender/avi/SConscript @@ -3,7 +3,7 @@ Import ('env') sources = env.Glob('intern/*.c') -incs = '. #/intern/guardedalloc' +incs = '. #/intern/guardedalloc ../blenlib' incs += ' ' + env['BF_JPEG_INC'] env.BlenderLib ('bf_avi', sources, Split(incs), [], libtype=['core','player'], priority = [190,120] ) diff --git a/source/blender/avi/intern/avi.c b/source/blender/avi/intern/avi.c index 82bf3a3d21b..ff3aafbf065 100644 --- a/source/blender/avi/intern/avi.c +++ b/source/blender/avi/intern/avi.c @@ -42,6 +42,9 @@ #include <ctype.h> #include "MEM_guardedalloc.h" +#include "MEM_sys_types.h" + +#include "BLI_winstuff.h" #include "AVI_avi.h" #include "avi_intern.h" @@ -593,7 +596,6 @@ AviError AVI_open_movie (const char *name, AviMovie *movie) { movie->movi_offset = ftell (movie->fp); movie->read_offset = movie->movi_offset; - if (AVI_DEBUG) printf ("movi_offset is %d\n", movie->movi_offset); /* Read in the index if the file has one, otherwise create one */ if (movie->header->Flags & AVIF_HASINDEX) { @@ -707,8 +709,8 @@ AviError AVI_open_compress (char *name, AviMovie *movie, int streams, ...) { AviList list; AviChunk chunk; int i; - int header_pos1, header_pos2; - int stream_pos1, stream_pos2; + int64_t header_pos1, header_pos2; + int64_t stream_pos1, stream_pos2; movie->type = AVI_MOVIE_WRITE; movie->fp = fopen (name, "wb"); @@ -718,7 +720,7 @@ AviError AVI_open_compress (char *name, AviMovie *movie, int streams, ...) { if (movie->fp == NULL) return AVI_ERROR_OPEN; - movie->offset_table = (long *) MEM_mallocN ((1+streams*2) * sizeof (long),"offsettable"); + movie->offset_table = (int64_t *) MEM_mallocN ((1+streams*2) * sizeof (int64_t),"offsettable"); for (i=0; i < 1 + streams*2; i++) movie->offset_table[i] = -1L; @@ -897,7 +899,7 @@ AviError AVI_write_frame (AviMovie *movie, int frame_num, ...) { AviIndexEntry *temp; va_list ap; int stream; - long rec_off; + int64_t rec_off; AviFormat format; void *buffer; int size; diff --git a/source/blender/avi/intern/options.c b/source/blender/avi/intern/options.c index edb708d8a69..96c62843436 100644 --- a/source/blender/avi/intern/options.c +++ b/source/blender/avi/intern/options.c @@ -40,6 +40,8 @@ #include "avi_intern.h" #include "endian.h" +#include "BLI_winstuff.h" + /* avi_set_compress_options gets its own file... now don't WE feel important? */ AviError AVI_set_compress_option (AviMovie *movie, int option_type, int stream, AviOption option, void *opt_data) { diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 0747d87a0ab..8aa816f9cb5 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -719,12 +719,13 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int level, i /* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */ if(go->ob!=ob) { - /* Group Dupli Offset, should apply after everything else */ - if (group->dupli_ofs[0] || group->dupli_ofs[1] || group->dupli_ofs[2]) { + /* group dupli offset, should apply after everything else */ + if(!is_zero_v3(group->dupli_ofs)) { copy_m4_m4(tmat, go->ob->obmat); sub_v3_v3v3(tmat[3], tmat[3], group->dupli_ofs); mul_m4_m4m4(mat, tmat, ob->obmat); - } else { + } + else { mul_m4_m4m4(mat, go->ob->obmat, ob->obmat); } @@ -1395,7 +1396,17 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p if(part->ren_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) { for(go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) { - mul_m4_m4m4(tmat, oblist[b]->obmat, pamat); + + /* group dupli offset, should apply after everything else */ + if(!is_zero_v3(part->dup_group->dupli_ofs)) { + copy_m4_m4(tmat, oblist[b]->obmat); + sub_v3_v3v3(tmat[3], tmat[3], part->dup_group->dupli_ofs); + mul_m4_m4m4(tmat, tmat, pamat); + } + else { + mul_m4_m4m4(tmat, oblist[b]->obmat, pamat); + } + mul_mat3_m4_fl(tmat, size*scale); if(par_space_mat) mul_m4_m4m4(mat, tmat, par_space_mat); diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 334f018efc9..2f29074834b 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -867,6 +867,10 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb) if(ma->strand_surfnor > 0.0f) ma->mode_l |= MA_STR_SURFDIFF; + + /* parses the geom+tex nodes */ + if(ma->nodetree && ma->use_nodes) + ntreeShaderGetTexcoMode(ma->nodetree, r_mode, &ma->texco, &ma->mode_l); } static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode, float *amb) @@ -887,8 +891,6 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb); } } - /* parses the geom+tex nodes */ - ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, &basemat->mode_l); } void init_render_material(Material *mat, int r_mode, float *amb) diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h index 6ff57b08724..b5bab6f15be 100644 --- a/source/blender/blenlib/BLI_math_base.h +++ b/source/blender/blenlib/BLI_math_base.h @@ -39,6 +39,10 @@ #include <math.h> #include "BLI_math_inline.h" +#ifdef __sun__ +#include <ieeefp.h> /* for finite() */ +#endif + #ifndef M_PI #define M_PI 3.14159265358979323846 #endif diff --git a/source/blender/blenlib/BLI_winstuff.h b/source/blender/blenlib/BLI_winstuff.h index d0eb3c7d67d..e0c819c2dba 100644 --- a/source/blender/blenlib/BLI_winstuff.h +++ b/source/blender/blenlib/BLI_winstuff.h @@ -98,6 +98,15 @@ extern "C" { typedef unsigned int mode_t; #endif +/* use functions that take a 64 bit offset for files larger than 4GB */ +#ifndef FREE_WINDOWS +#include <stdio.h> +#define fseek(stream, offset, origin) _fseeki64(stream, offset, origin) +#define ftell(stream) _ftelli64(stream) +#define lseek(fd, offset, origin) _lseeki64(fd, offset, origin) +#define tell(fd) _telli64(fd) +#endif + /* mingw using _SSIZE_T_ to declare ssize_t type */ #ifndef _SSIZE_T_ #define _SSIZE_T_ diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c index e9db148e992..41eedef8835 100644 --- a/source/blender/blenlib/intern/storage.c +++ b/source/blender/blenlib/intern/storage.c @@ -478,7 +478,7 @@ LinkNode *BLI_read_file_as_lines(const char *name) FILE *fp= fopen(name, "r"); LinkNode *lines= NULL; char *buf; - int size; + int64_t size; if (!fp) return NULL; diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index f3b67867d7f..285b08c521b 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -1660,6 +1660,7 @@ void ED_object_single_users(Main *bmain, Scene *scene, int full) if(full) { single_obdata_users(bmain, scene, 0); + single_object_action_users(scene, 0); single_mat_users_expand(bmain); single_tex_users_expand(bmain); } diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index e1efd5b4622..1ed262c3e23 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -644,10 +644,12 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline if (G.moving && (seq->flag & SELECT)) { if(seq->flag & SEQ_OVERLAP) { col[0]= 255; col[1]= col[2]= 40; - } else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 120); + } + else + UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 120+outline_tint); } - - UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, outline_tint); + else + UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, outline_tint); glColor3ubv((GLubyte *)col); @@ -970,7 +972,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar) /* loop through strips, checking for those that are visible */ for (seq= ed->seqbasep->first; seq; seq= seq->next) { /* boundbox and selection tests for NOT drawing the strip... */ - if ((seq->flag & SELECT) == sel) continue; + if ((seq->flag & SELECT) != sel) continue; else if (seq == last_seq) continue; else if (MIN2(seq->startdisp, seq->start) > v2d->cur.xmax) continue; else if (MAX2(seq->enddisp, seq->start+seq->len) < v2d->cur.xmin) continue; diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c index 46638007fb1..4252d051154 100644 --- a/source/blender/editors/space_sequencer/sequencer_edit.c +++ b/source/blender/editors/space_sequencer/sequencer_edit.c @@ -125,6 +125,7 @@ typedef struct TransSeq { int startstill, endstill; int startdisp, enddisp; int startofs, endofs; + int anim_startofs, anim_endofs; /* int final_left, final_right; */ /* UNUSED */ int len; } TransSeq; @@ -732,8 +733,10 @@ static Sequence *cut_seq_hard(Scene *scene, Sequence * seq, int cutframe) ts.endstill= seq->endstill; ts.startdisp= seq->startdisp; ts.enddisp= seq->enddisp; - ts.startofs= seq->anim_startofs; - ts.endofs= seq->anim_endofs; + ts.startofs= seq->startofs; + ts.endofs= seq->endofs; + ts.anim_startofs= seq->anim_startofs; + ts.anim_endofs= seq->anim_endofs; ts.len= seq->len; /* First Strip! */ @@ -783,7 +786,7 @@ static Sequence *cut_seq_hard(Scene *scene, Sequence * seq, int cutframe) if ((seqn->startstill) && (cutframe == seqn->start + 1)) { seqn->start = ts.start; seqn->startstill= ts.start- cutframe; - seqn->anim_endofs = ts.endofs; + seqn->anim_endofs = ts.anim_endofs; seqn->endstill = ts.endstill; } @@ -792,8 +795,9 @@ static Sequence *cut_seq_hard(Scene *scene, Sequence * seq, int cutframe) seqn->start = cutframe; seqn->startstill = 0; seqn->startofs = 0; + seqn->endofs = ts.endofs; seqn->anim_startofs += cutframe - ts.start; - seqn->anim_endofs = ts.endofs; + seqn->anim_endofs = ts.anim_endofs; seqn->endstill = ts.endstill; } @@ -828,6 +832,8 @@ static Sequence *cut_seq_soft(Scene *scene, Sequence * seq, int cutframe) ts.enddisp= seq->enddisp; ts.startofs= seq->startofs; ts.endofs= seq->endofs; + ts.anim_startofs= seq->anim_startofs; + ts.anim_endofs= seq->anim_endofs; ts.len= seq->len; /* First Strip! */ @@ -1781,19 +1787,21 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op) /* new seq */ se = give_stripelem(seq, cfra); - seq_new= alloc_sequence(ed->seqbasep, start_ofs, seq->machine); + seq_new= seq_dupli_recursive(scene, scene, seq, SEQ_DUPE_UNIQUE_NAME); + BLI_addtail(&ed->seqbase, seq_new); + + seq_new->start= start_ofs; seq_new->type= SEQ_IMAGE; seq_new->len = 1; seq_new->endstill = step-1; /* new strip */ - seq_new->strip= strip_new= MEM_callocN(sizeof(Strip)*1, "strip"); + strip_new= seq_new->strip; strip_new->len= 1; strip_new->us= 1; - strncpy(strip_new->dir, seq->strip->dir, FILE_MAXDIR-1); /* new stripdata */ - strip_new->stripdata= se_new= MEM_callocN(sizeof(StripElem)*1, "stripelem"); + se_new= strip_new->stripdata; BLI_strncpy(se_new->name, se->name, sizeof(se_new->name)); calc_sequence(scene, seq_new); @@ -1805,8 +1813,6 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op) } /* XXX, COPY FCURVES */ - strncpy(seq_new->name+2, seq->name+2, sizeof(seq->name)-2); - seqbase_unique_name_recursive(&scene->ed->seqbase, seq_new); cfra++; start_ofs += step; diff --git a/source/blender/imbuf/intern/util.c b/source/blender/imbuf/intern/util.c index fe85f63e109..6db8dcc06cf 100644 --- a/source/blender/imbuf/intern/util.c +++ b/source/blender/imbuf/intern/util.c @@ -113,6 +113,7 @@ const char *imb_ext_movie[] = { ".m4v", ".m2v", ".m2t", + ".m2ts", ".mts", ".mv", ".avs", diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c b/source/blender/nodes/intern/TEX_nodes/TEX_texture.c index d4d77b5fd5a..c58595866af 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c +++ b/source/blender/nodes/intern/TEX_nodes/TEX_texture.c @@ -49,18 +49,18 @@ static bNodeSocketType outputs[]= { static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { + Tex *nodetex = (Tex *)node->id; static float red[] = {1,0,0,1}; static float white[] = {1,1,1,1}; - float *co = p->co; - - Tex *nodetex = (Tex *)node->id; + float co[3], dxt[3], dyt[3]; + + copy_v3_v3(co, p->co); + copy_v3_v3(dxt, p->dxt); + copy_v3_v3(dyt, p->dyt); if(node->custom2 || node->need_exec==0) { /* this node refers to its own texture tree! */ - QUATCOPY( - out, - (fabs(co[0] - co[1]) < .01) ? white : red - ); + QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red ); } else if(nodetex) { TexResult texres; @@ -70,9 +70,9 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor tex_input_rgba(col1, in[0], p, thread); tex_input_rgba(col2, in[1], p, thread); - + texres.nor = nor; - textype = multitex_nodes(nodetex, co, p->dxt, p->dyt, p->osatex, + textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, &texres, thread, 0, p->shi, p->mtex); if(textype & TEX_RGB) { diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 2fa6bed5aae..3aca334cffe 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -627,6 +627,12 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult *fp= (float)shi->obr->ob->index; } break; + case SCE_PASS_INDEXMA: + if(shi->vlr) { + fp= rpass->rect + offset; + *fp= (float)shi->mat->index; + } + break; case SCE_PASS_MIST: fp= rpass->rect + offset; *fp= shr->mist; diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index a1b79346824..eab66aaf2ec 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -771,7 +771,8 @@ void shade_input_set_uv(ShadeInput *shi) t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2]; t10= v3[axis1]-v2[axis1]; t11= v3[axis2]-v2[axis2]; - detsh= 1.0f/(t00*t11-t10*t01); + detsh= (t00*t11-t10*t01); + detsh= (detsh != 0.0f)? 1.0f/detsh: 0.0f; t00*= detsh; t01*=detsh; t10*=detsh; t11*=detsh; @@ -1272,8 +1273,9 @@ void shade_input_set_shade_texco(ShadeInput *shi) s11= ho3[1]/ho3[3] - ho2[1]/ho2[3]; detsh= s00*s11-s10*s01; - s00/= detsh; s01/=detsh; - s10/=detsh; s11/=detsh; + detsh= (detsh != 0.0f)? 1.0f/detsh: 0.0f; + s00*= detsh; s01*=detsh; + s10*=detsh; s11*=detsh; /* recalc u and v again */ hox= x/Zmulx -1.0f; diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index c8a6ae5a6d0..a927de60cd8 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -327,7 +327,7 @@ static PyObject* gPyLoadGlobalDict(PyObject*) { char marshal_path[512]; char *marshal_buffer = NULL; - unsigned int marshal_length; + size_t marshal_length; FILE *fp = NULL; int result; @@ -338,7 +338,7 @@ static PyObject* gPyLoadGlobalDict(PyObject*) if (fp) { // obtain file size: fseek (fp, 0, SEEK_END); - marshal_length = ftell(fp); + marshal_length = (size_t)ftell(fp); rewind(fp); marshal_buffer = (char*)malloc (sizeof(char)*marshal_length); |