diff options
author | Joerg Mueller <nexyon@gmail.com> | 2010-08-10 13:47:57 +0400 |
---|---|---|
committer | Joerg Mueller <nexyon@gmail.com> | 2010-08-10 13:47:57 +0400 |
commit | 46cac18815cff69f4eec30ae36a485df141e4b87 (patch) | |
tree | ad4d95cb4d0aee3510314671681ded6631344c59 | |
parent | d9272cdc20e7c85a07464e91147474d06d0e6922 (diff) | |
parent | c0e39df6ac42d137fd51eeea463aace856bf97d4 (diff) |
svn merge -r 31145:31210 https://svn.blender.org/svnroot/bf-blender/trunk/blender
299 files changed, 6222 insertions, 6622 deletions
diff --git a/release/scripts/io/export_3ds.py b/release/scripts/io/export_3ds.py index 702edc6ae70..2a8b43c4e84 100644 --- a/release/scripts/io/export_3ds.py +++ b/release/scripts/io/export_3ds.py @@ -1133,8 +1133,8 @@ class Export3DS(bpy.types.Operator): wm.add_fileselect(self) return {'RUNNING_MODAL'} - @staticmethod - def poll(context): # Poll isnt working yet + @classmethod + def poll(cls, context): # Poll isnt working yet return context.active_object != None # Add to a menu diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py index 14116058f44..5c2e0cb5f95 100644 --- a/release/scripts/io/export_fbx.py +++ b/release/scripts/io/export_fbx.py @@ -3361,8 +3361,8 @@ class ExportFBX(bpy.types.Operator): BATCH_FILE_PREFIX = StringProperty(name="Prefix", description="Prefix each file with this name", maxlen=1024, default="") - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.active_object def execute(self, context): diff --git a/release/scripts/io/export_mdd.py b/release/scripts/io/export_mdd.py index 46b38c3c9e6..2d45e18ef77 100644 --- a/release/scripts/io/export_mdd.py +++ b/release/scripts/io/export_mdd.py @@ -165,8 +165,8 @@ class ExportMDD(bpy.types.Operator): frame_start = IntProperty(name="Start Frame", description="Start frame for baking", min=minframe, max=maxframe, default=1) frame_end = IntProperty(name="End Frame", description="End frame for baking", min=minframe, max=maxframe, default=250) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.active_object return (ob and ob.type == 'MESH') diff --git a/release/scripts/io/export_obj.py b/release/scripts/io/export_obj.py index fa378d26878..5603f52d1a4 100644 --- a/release/scripts/io/export_obj.py +++ b/release/scripts/io/export_obj.py @@ -44,7 +44,7 @@ import mathutils # Returns a tuple - path,extension. -# 'hello.obj' > ('hello', '.obj') +# 'hello.obj' > ('hello', '.obj') def splitExt(path): dotidx = path.rfind('.') if dotidx == -1: @@ -81,7 +81,7 @@ def write_mtl(scene, filepath, copy_images, mtl_dict): file = open(filepath, "w") # XXX -# file.write('# Blender MTL File: %s\n' % Blender.Get('filepath').split('\\')[-1].split('/')[-1]) +# file.write('# Blender MTL File: %s\n' % Blender.Get('filepath').split('\\')[-1].split('/')[-1]) file.write('# Material Count: %i\n' % len(mtl_dict)) # Write material/image combinations we have used. for key, (mtl_mat_name, mat, img) in mtl_dict.items(): @@ -93,7 +93,7 @@ def write_mtl(scene, filepath, copy_images, mtl_dict): if mat: file.write('Ns %.6f\n' % ((mat.specular_hardness-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's - file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.ambient for c in worldAmb]) ) # Ambient, uses mirror colour, + file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.ambient for c in worldAmb]) ) # Ambient, uses mirror colour, file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.diffuse_intensity for c in mat.diffuse_color]) ) # Diffuse file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.specular_intensity for c in mat.specular_color]) ) # Specular if hasattr(mat, "ior"): @@ -113,25 +113,25 @@ def write_mtl(scene, filepath, copy_images, mtl_dict): else: #write a dummy material here? file.write('Ns 0\n') - file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour, + file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour, file.write('Kd 0.8 0.8 0.8\n') file.write('Ks 0.8 0.8 0.8\n') file.write('d 1\n') # No alpha file.write('illum 2\n') # light normaly # Write images! - if img: # We have an image on the face! + if img: # We have an image on the face! # write relative image path rel = copy_image(img) file.write('map_Kd %s\n' % rel) # Diffuse mapping image -# file.write('map_Kd %s\n' % img.filepath.split('\\')[-1].split('/')[-1]) # Diffuse mapping image +# file.write('map_Kd %s\n' % img.filepath.split('\\')[-1].split('/')[-1]) # Diffuse mapping image elif mat: # No face image. if we havea material search for MTex image. for mtex in mat.texture_slots: if mtex and mtex.texture.type == 'IMAGE': try: filepath = copy_image(mtex.texture.image) -# filepath = mtex.texture.image.filepath.split('\\')[-1].split('/')[-1] +# filepath = mtex.texture.image.filepath.split('\\')[-1].split('/')[-1] file.write('map_Kd %s\n' % filepath) # Diffuse mapping image break except: @@ -157,8 +157,8 @@ def copy_file(source, dest): def copy_images(dest_dir): if dest_dir[-1] != os.sep: dest_dir += os.sep -# if dest_dir[-1] != sys.sep: -# dest_dir += sys.sep +# if dest_dir[-1] != sys.sep: +# dest_dir += sys.sep # Get unique image names uniqueImages = {} @@ -181,20 +181,20 @@ def copy_images(dest_dir): # Now copy images copyCount = 0 -# for bImage in uniqueImages.values(): -# image_path = bpy.path.abspath(bImage.filepath) -# if bpy.sys.exists(image_path): -# # Make a name for the target path. -# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1] -# if not bpy.utils.exists(dest_image_path): # Image isnt already there -# print('\tCopying "%s" > "%s"' % (image_path, dest_image_path)) -# copy_file(image_path, dest_image_path) -# copyCount+=1 +# for bImage in uniqueImages.values(): +# image_path = bpy.path.abspath(bImage.filepath) +# if bpy.sys.exists(image_path): +# # Make a name for the target path. +# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1] +# if not bpy.utils.exists(dest_image_path): # Image isnt already there +# print('\tCopying "%s" > "%s"' % (image_path, dest_image_path)) +# copy_file(image_path, dest_image_path) +# copyCount+=1 -# paths= bpy.util.copy_images(uniqueImages.values(), dest_dir) +# paths= bpy.util.copy_images(uniqueImages.values(), dest_dir) print('\tCopied %d images' % copyCount) -# print('\tCopied %d images' % copyCount) +# print('\tCopied %d images' % copyCount) # XXX not converted def test_nurbs_compat(ob): @@ -217,8 +217,8 @@ def write_nurb(file, ob, ob_mat): Vector = Blender.mathutils.Vector for nu in cu: - if nu.type==0: DEG_ORDER_U = 1 - else: DEG_ORDER_U = nu.orderU-1 # Tested to be correct + if nu.type==0: DEG_ORDER_U = 1 + else: DEG_ORDER_U = nu.orderU-1 # Tested to be correct if nu.type==1: print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported") @@ -275,7 +275,7 @@ def write_nurb(file, ob, ob_mat): return tot_verts -def write(filepath, objects, scene, +def write_file(filepath, objects, scene, EXPORT_TRI=False, EXPORT_EDGES=False, EXPORT_NORMALS=False, @@ -319,9 +319,9 @@ def write(filepath, objects, scene, """ weightDict = {} for vert_index in face.verts: -# for vert in face: +# for vert in face: vWeights = vWeightMap[vert_index] -# vWeights = vWeightMap[vert] +# vWeights = vWeightMap[vert] for vGroupName, weight in vWeights: weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight @@ -348,8 +348,8 @@ def write(filepath, objects, scene, temp_mesh_name = '~tmp-mesh' time1 = time.clock() -# time1 = sys.time() -# scn = Scene.GetCurrent() +# time1 = sys.time() +# scn = Scene.GetCurrent() file = open(filepath, "w") @@ -401,15 +401,15 @@ def write(filepath, objects, scene, for ob, ob_mat in obs: # XXX postponed -# # Nurbs curve support -# if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob): -# if EXPORT_ROTX90: -# ob_mat = ob_mat * mat_xrot90 +# # Nurbs curve support +# if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob): +# if EXPORT_ROTX90: +# ob_mat = ob_mat * mat_xrot90 -# totverts += write_nurb(file, ob, ob_mat) +# totverts += write_nurb(file, ob, ob_mat) -# continue -# end nurbs +# continue +# end nurbs if ob.type != 'MESH': continue @@ -421,10 +421,10 @@ def write(filepath, objects, scene, else: me.transform(ob_mat) -# # Will work for non meshes now! :) -# me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn) -# if not me: -# continue +# # Will work for non meshes now! :) +# me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn) +# if not me: +# continue if EXPORT_UV: faceuv = len(me.uv_textures) > 0 @@ -472,13 +472,13 @@ def write(filepath, objects, scene, # High Quality Normals if EXPORT_NORMALS and face_index_pairs: me.calc_normals() -# if EXPORT_NORMALS_HQ: -# BPyMesh.meshCalcNormals(me) -# else: -# # transforming normals is incorrect -# # when the matrix is scaled, -# # better to recalculate them -# me.calcNormals() +# if EXPORT_NORMALS_HQ: +# BPyMesh.meshCalcNormals(me) +# else: +# # transforming normals is incorrect +# # when the matrix is scaled, +# # better to recalculate them +# me.calcNormals() materials = me.materials @@ -512,18 +512,18 @@ def write(filepath, objects, scene, else: # no materials face_index_pairs.sort(key = lambda a: a[0].smooth) -# if EXPORT_KEEP_VERT_ORDER: -# pass -# elif faceuv: -# try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth)) -# except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth))) -# elif len(materials) > 1: -# try: faces.sort(key = lambda a: (a.mat, a.smooth)) -# except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth))) -# else: -# # no materials -# try: faces.sort(key = lambda a: a.smooth) -# except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth)) +# if EXPORT_KEEP_VERT_ORDER: +# pass +# elif faceuv: +# try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth)) +# except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth))) +# elif len(materials) > 1: +# try: faces.sort(key = lambda a: (a.mat, a.smooth)) +# except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth))) +# else: +# # no materials +# try: faces.sort(key = lambda a: a.smooth) +# except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth)) faces = [pair[0] for pair in face_index_pairs] @@ -565,7 +565,7 @@ def write(filepath, objects, scene, # # add another UV if it's a quad # if len(f.verts) == 4: - # uvs.append(tface.uv4) + # uvs.append(tface.uv4) for uv_index, uv in enumerate(uvs): uvkey = veckey2d(uv) @@ -575,19 +575,19 @@ def write(filepath, objects, scene, uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict) file.write('vt %.6f %.6f\n' % tuple(uv)) -# uv_dict = {} # could use a set() here -# for f_index, f in enumerate(faces): +# uv_dict = {} # could use a set() here +# for f_index, f in enumerate(faces): -# for uv_index, uv in enumerate(f.uv): -# uvkey = veckey2d(uv) -# try: -# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] -# except: -# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict) -# file.write('vt %.6f %.6f\n' % tuple(uv)) +# for uv_index, uv in enumerate(f.uv): +# uvkey = veckey2d(uv) +# try: +# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] +# except: +# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict) +# file.write('vt %.6f %.6f\n' % tuple(uv)) uv_unique_count = len(uv_dict) -# del uv, uvkey, uv_dict, f_index, uv_index +# del uv, uvkey, uv_dict, f_index, uv_index # Only need uv_unique_count and uv_face_mapping # NORMAL, Smooth/Non smoothed. @@ -615,28 +615,28 @@ def write(filepath, objects, scene, # XXX if EXPORT_POLYGROUPS: # Retrieve the list of vertex groups -# vertGroupNames = me.getVertGroupNames() +# vertGroupNames = me.getVertGroupNames() currentVGroup = '' # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to vgroupsMap = [[] for _i in range(len(me.verts))] -# vgroupsMap = [[] for _i in xrange(len(me.verts))] +# vgroupsMap = [[] for _i in xrange(len(me.verts))] for g in ob.vertex_groups: -# for vertexGroupName in vertGroupNames: +# for vertexGroupName in vertGroupNames: for vIdx, vWeight in getVertsFromGroup(me, g.index): -# for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1): +# for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1): vgroupsMap[vIdx].append((g.name, vWeight)) for f, f_index in face_index_pairs: f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts] # if f.verts[3] == 0: - # f_v.pop() + # f_v.pop() -# f_v= f.v +# f_v= f.v f_smooth= f.smooth f_mat = min(f.material_index, len(materialNames)-1) -# f_mat = min(f.mat, len(materialNames)-1) +# f_mat = min(f.mat, len(materialNames)-1) if faceuv: tface = me.active_uv_texture.data[f_index] @@ -645,32 +645,32 @@ def write(filepath, objects, scene, f_uv = tface.uv # f_uv= [tface.uv1, tface.uv2, tface.uv3] # if len(f.verts) == 4: - # f_uv.append(tface.uv4) -# f_image = f.image -# f_uv= f.uv + # f_uv.append(tface.uv4) +# f_image = f.image +# f_uv= f.uv # MAKE KEY if faceuv and f_image: # Object is always true. - key = materialNames[f_mat], f_image.name + key = materialNames[f_mat], f_image.name else: - key = materialNames[f_mat], None # No image, use None instead. + key = materialNames[f_mat], None # No image, use None instead. # Write the vertex group if EXPORT_POLYGROUPS: if len(ob.vertex_groups): # find what vertext group the face belongs to theVGroup = findVertexGroupName(f,vgroupsMap) - if theVGroup != currentVGroup: + if theVGroup != currentVGroup: currentVGroup = theVGroup file.write('g %s\n' % theVGroup) -# # Write the vertex group -# if EXPORT_POLYGROUPS: -# if vertGroupNames: -# # find what vertext group the face belongs to -# theVGroup = findVertexGroupName(f,vgroupsMap) -# if theVGroup != currentVGroup: -# currentVGroup = theVGroup -# file.write('g %s\n' % theVGroup) +# # Write the vertex group +# if EXPORT_POLYGROUPS: +# if vertGroupNames: +# # find what vertext group the face belongs to +# theVGroup = findVertexGroupName(f,vgroupsMap) +# if theVGroup != currentVGroup: +# currentVGroup = theVGroup +# file.write('g %s\n' % theVGroup) # CHECK FOR CONTEXT SWITCH if key == contextMat: @@ -776,39 +776,38 @@ def write(filepath, objects, scene, # Now we have all our materials, save them if EXPORT_MTL: write_mtl(scene, mtlfilepath, EXPORT_COPY_IMAGES, mtl_dict) -# if EXPORT_COPY_IMAGES: -# dest_dir = os.path.basename(filepath) -# # dest_dir = filepath -# # # Remove chars until we are just the path. -# # while dest_dir and dest_dir[-1] not in '\\/': -# # dest_dir = dest_dir[:-1] -# if dest_dir: -# copy_images(dest_dir, mtl_dict) -# else: -# print('\tError: "%s" could not be used as a base for an image path.' % filepath) +# if EXPORT_COPY_IMAGES: +# dest_dir = os.path.basename(filepath) +# # dest_dir = filepath +# # # Remove chars until we are just the path. +# # while dest_dir and dest_dir[-1] not in '\\/': +# # dest_dir = dest_dir[:-1] +# if dest_dir: +# copy_images(dest_dir, mtl_dict) +# else: +# print('\tError: "%s" could not be used as a base for an image path.' % filepath) print("OBJ Export time: %.2f" % (time.clock() - time1)) -# print "OBJ Export time: %.2f" % (sys.time() - time1) def write(filepath, context, - EXPORT_APPLY_MODIFIERS = True, # not used - EXPORT_ROTX90 = True, # wrong - EXPORT_TRI = False, # ok - EXPORT_EDGES = False, - EXPORT_NORMALS = False, # not yet - EXPORT_NORMALS_HQ = False, # not yet - EXPORT_UV = True, # ok - EXPORT_MTL = True, - EXPORT_SEL_ONLY = True, # ok - EXPORT_ALL_SCENES = False, # XXX not working atm - EXPORT_ANIMATION = False, - EXPORT_COPY_IMAGES = False, - EXPORT_BLEN_OBS = True, - EXPORT_GROUP_BY_OB = False, - EXPORT_GROUP_BY_MAT = False, - EXPORT_KEEP_VERT_ORDER = False, - EXPORT_POLYGROUPS = False, - EXPORT_CURVE_AS_NURBS = True): + EXPORT_TRI, # ok + EXPORT_EDGES, + EXPORT_NORMALS, # not yet + EXPORT_NORMALS_HQ, # not yet + EXPORT_UV, # ok + EXPORT_MTL, + EXPORT_COPY_IMAGES, + EXPORT_APPLY_MODIFIERS, # ok + EXPORT_ROTX90, # wrong + EXPORT_BLEN_OBS, + EXPORT_GROUP_BY_OB, + EXPORT_GROUP_BY_MAT, + EXPORT_KEEP_VERT_ORDER, + EXPORT_POLYGROUPS, + EXPORT_CURVE_AS_NURBS, + EXPORT_SEL_ONLY, # ok + EXPORT_ALL_SCENES, # XXX not working atm + EXPORT_ANIMATION): # Not used base_name, ext = splitExt(filepath) context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension @@ -819,10 +818,10 @@ def write(filepath, context, if context.object: bpy.ops.object.mode_set(mode='OBJECT') -# if EXPORT_ALL_SCENES: -# export_scenes = bpy.data.scenes -# else: -# export_scenes = [orig_scene] +# if EXPORT_ALL_SCENES: +# export_scenes = bpy.data.scenes +# else: +# export_scenes = [orig_scene] # XXX only exporting one scene atm since changing # current scene is not possible. @@ -831,17 +830,17 @@ def write(filepath, context, export_scenes = [orig_scene] # Export all scenes. - for scn in export_scenes: - # scn.makeCurrent() # If already current, this is not slow. - # context = scn.getRenderingContext() - orig_frame = scn.frame_current + for scene in export_scenes: + # scene.makeCurrent() # If already current, this is not slow. + # context = scene.getRenderingContext() + orig_frame = scene.frame_current if EXPORT_ALL_SCENES: # Add scene name into the context_name - context_name[1] = '_%s' % bpy.path.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied. + context_name[1] = '_%s' % bpy.path.clean_name(scene.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied. # Export an animation? if EXPORT_ANIMATION: - scene_frames = range(scn.frame_start, context.frame_end + 1) # Up to and including the end frame. + scene_frames = range(scene.frame_start, context.frame_end + 1) # Up to and including the end frame. else: scene_frames = [orig_frame] # Dont export an animation. @@ -850,30 +849,39 @@ def write(filepath, context, if EXPORT_ANIMATION: # Add frame to the filepath. context_name[2] = '_%.6d' % frame - scn.frame_current = frame + scene.frame_current = frame if EXPORT_SEL_ONLY: - export_objects = context.selected_objects + objects = context.selected_objects else: - export_objects = scn.objects + objects = scene.objects full_path= ''.join(context_name) # erm... bit of a problem here, this can overwrite files when exporting frames. not too bad. # EXPORT THE FILE. - write(full_path, export_objects, scn, - EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS, - EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL, - EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS, - EXPORT_ROTX90, EXPORT_BLEN_OBS, - EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER, - EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS) - - - scn.frame_current = orig_frame + write_file(full_path, objects, scene, + EXPORT_TRI, + EXPORT_EDGES, + EXPORT_NORMALS, + EXPORT_NORMALS_HQ, + EXPORT_UV, + EXPORT_MTL, + EXPORT_COPY_IMAGES, + EXPORT_APPLY_MODIFIERS, + EXPORT_ROTX90, + EXPORT_BLEN_OBS, + EXPORT_GROUP_BY_OB, + EXPORT_GROUP_BY_MAT, + EXPORT_KEEP_VERT_ORDER, + EXPORT_POLYGROUPS, + EXPORT_CURVE_AS_NURBS) + + + scene.frame_current = orig_frame # Restore old active scene. -# orig_scene.makeCurrent() -# Window.WaitCursor(0) +# orig_scene.makeCurrent() +# Window.WaitCursor(0) ''' @@ -898,12 +906,12 @@ class ExportOBJ(bpy.types.Operator): check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) # context group - use_selection = BoolProperty(name="Selection Only", description="", default= False) + use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default= False) use_all_scenes = BoolProperty(name="All Scenes", description="", default= False) - use_animation = BoolProperty(name="All Animation", description="", default= False) + use_animation = BoolProperty(name="Animation", description="", default= False) # object group - use_modifiers = BoolProperty(name="Apply Modifiers", description="", default= True) + use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default= True) use_rotate90 = BoolProperty(name="Rotate X90", description="", default= True) # extra data group @@ -947,7 +955,7 @@ class ExportOBJ(bpy.types.Operator): EXPORT_CURVE_AS_NURBS=self.properties.use_nurbs, EXPORT_SEL_ONLY=self.properties.use_selection, EXPORT_ALL_SCENES=self.properties.use_all_scenes, - ) + EXPORT_ANIMATION=self.properties.use_animation) return {'FINISHED'} @@ -978,4 +986,3 @@ def unregister(): if __name__ == "__main__": register() - diff --git a/release/scripts/io/export_ply.py b/release/scripts/io/export_ply.py index aacfa6d07b2..f4d7cae75a3 100644 --- a/release/scripts/io/export_ply.py +++ b/release/scripts/io/export_ply.py @@ -275,8 +275,8 @@ class ExportPLY(bpy.types.Operator): use_uvs = BoolProperty(name="UVs", description="Exort the active UV layer", default=True) use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.active_object != None def execute(self, context): diff --git a/release/scripts/io/import_shape_mdd.py b/release/scripts/io/import_shape_mdd.py index 3245decc806..d74726dce2e 100644 --- a/release/scripts/io/import_shape_mdd.py +++ b/release/scripts/io/import_shape_mdd.py @@ -120,8 +120,8 @@ class importMDD(bpy.types.Operator): #fps = IntProperty(name="Frames Per Second", description="Number of frames/second", min=minfps, max=maxfps, default=25) frame_start = IntProperty(name="Start Frame", description="Start frame for inserting animation", min=minframe, max=maxframe, default=0) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.active_object return (ob and ob.type == 'MESH') diff --git a/release/scripts/io/netrender/operators.py b/release/scripts/io/netrender/operators.py index 35f356e0a65..55c2d11e28e 100644 --- a/release/scripts/io/netrender/operators.py +++ b/release/scripts/io/netrender/operators.py @@ -31,8 +31,8 @@ class RENDER_OT_netslave_bake(bpy.types.Operator): bl_idname = "render.netslavebake" bl_label = "Bake all in file" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -89,8 +89,8 @@ class RENDER_OT_netclientanim(bpy.types.Operator): bl_idname = "render.netclientanim" bl_label = "Animation on network" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -116,8 +116,8 @@ class RENDER_OT_netclientrun(bpy.types.Operator): bl_idname = "render.netclientstart" bl_label = "Start Service" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -133,8 +133,8 @@ class RENDER_OT_netclientsend(bpy.types.Operator): bl_idname = "render.netclientsend" bl_label = "Send job" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -163,8 +163,8 @@ class RENDER_OT_netclientsendframe(bpy.types.Operator): bl_idname = "render.netclientsendframe" bl_label = "Send current frame job" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -193,8 +193,8 @@ class RENDER_OT_netclientstatus(bpy.types.Operator): bl_idname = "render.netclientstatus" bl_label = "Client Status" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -233,8 +233,8 @@ class RENDER_OT_netclientblacklistslave(bpy.types.Operator): bl_idname = "render.netclientblacklistslave" bl_label = "Client Blacklist Slave" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -263,8 +263,8 @@ class RENDER_OT_netclientwhitelistslave(bpy.types.Operator): bl_idname = "render.netclientwhitelistslave" bl_label = "Client Whitelist Slave" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -294,8 +294,8 @@ class RENDER_OT_netclientslaves(bpy.types.Operator): bl_idname = "render.netclientslaves" bl_label = "Client Slaves" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -339,8 +339,8 @@ class RENDER_OT_netclientcancel(bpy.types.Operator): bl_idname = "render.netclientcancel" bl_label = "Client Cancel" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): netsettings = context.scene.network_render return netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0 @@ -368,8 +368,8 @@ class RENDER_OT_netclientcancelall(bpy.types.Operator): bl_idname = "render.netclientcancelall" bl_label = "Client Cancel All" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -395,8 +395,8 @@ class netclientdownload(bpy.types.Operator): bl_idname = "render.netclientdownload" bl_label = "Client Download" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): netsettings = context.scene.network_render return netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0 @@ -440,8 +440,8 @@ class netclientscan(bpy.types.Operator): bl_idname = "render.netclientscan" bl_label = "Client Scan" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return True def execute(self, context): @@ -463,8 +463,8 @@ class netclientweb(bpy.types.Operator): bl_idname = "render.netclientweb" bl_label = "Open Master Monitor" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): netsettings = context.scene.network_render return netsettings.server_address != "[default]" diff --git a/release/scripts/io/netrender/ui.py b/release/scripts/io/netrender/ui.py index d5269803ffd..cacc35ad48d 100644 --- a/release/scripts/io/netrender/ui.py +++ b/release/scripts/io/netrender/ui.py @@ -86,16 +86,20 @@ class RenderButtonsPanel(): bl_region_type = "WINDOW" bl_context = "render" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here - + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES) # Setting panel, use in the scene for now. class RENDER_PT_network_settings(bpy.types.Panel, RenderButtonsPanel): bl_label = "Network Settings" COMPAT_ENGINES = {'NET_RENDER'} - @staticmethod - def poll(context): - return base_poll(__class__, context) + @classmethod + def poll(cls, context): + return super(RENDER_PT_network_settings, cls).poll(context) def draw(self, context): layout = self.layout @@ -131,10 +135,10 @@ class RENDER_PT_network_slave_settings(bpy.types.Panel, RenderButtonsPanel): bl_label = "Slave Settings" COMPAT_ENGINES = {'NET_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene - return base_poll(__class__, context) and scene.network_render.mode == "RENDER_SLAVE" + return super(RENDER_PT_network_slave_settings, cls).poll(context) and scene.network_render.mode == "RENDER_SLAVE" def draw(self, context): layout = self.layout @@ -156,10 +160,10 @@ class RENDER_PT_network_master_settings(bpy.types.Panel, RenderButtonsPanel): bl_label = "Master Settings" COMPAT_ENGINES = {'NET_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene - return base_poll(__class__, context) and scene.network_render.mode == "RENDER_MASTER" + return super(RENDER_PT_network_master_settings, cls).poll(context) and scene.network_render.mode == "RENDER_MASTER" def draw(self, context): layout = self.layout @@ -174,10 +178,10 @@ class RENDER_PT_network_job(bpy.types.Panel, RenderButtonsPanel): bl_label = "Job Settings" COMPAT_ENGINES = {'NET_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene - return base_poll(__class__, context) and scene.network_render.mode == "RENDER_CLIENT" + return super(RENDER_PT_network_job, cls).poll(context) and scene.network_render.mode == "RENDER_CLIENT" def draw(self, context): layout = self.layout @@ -214,14 +218,14 @@ class RENDER_PT_network_slaves(bpy.types.Panel, RenderButtonsPanel): bl_label = "Slaves Status" COMPAT_ENGINES = {'NET_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene netsettings = scene.network_render if netsettings.mode != "RENDER_CLIENT": return False verify_address(netsettings) - return base_poll(__class__, context) and netsettings.server_address != "[default]" + return super(RENDER_PT_network_slaves, cls).poll(context) and netsettings.server_address != "[default]" def draw(self, context): layout = self.layout @@ -252,14 +256,14 @@ class RENDER_PT_network_slaves_blacklist(bpy.types.Panel, RenderButtonsPanel): bl_label = "Slaves Blacklist" COMPAT_ENGINES = {'NET_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene netsettings = scene.network_render if netsettings.mode != "RENDER_CLIENT": return False verify_address(netsettings) - return base_poll(__class__, context) and netsettings.server_address != "[default]" + return super(RENDER_PT_network_slaves_blacklist, cls).poll(context) and netsettings.server_address != "[default]" def draw(self, context): layout = self.layout @@ -289,14 +293,14 @@ class RENDER_PT_network_jobs(bpy.types.Panel, RenderButtonsPanel): bl_label = "Jobs" COMPAT_ENGINES = {'NET_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene netsettings = scene.network_render if netsettings.mode != "RENDER_CLIENT": return False verify_address(netsettings) - return base_poll(__class__, context) and netsettings.server_address != "[default]" + return super(RENDER_PT_network_jobs, cls).poll(context) and netsettings.server_address != "[default]" def draw(self, context): layout = self.layout diff --git a/release/scripts/modules/bpy/path.py b/release/scripts/modules/bpy/path.py index 2974615299b..63149f2fce8 100644 --- a/release/scripts/modules/bpy/path.py +++ b/release/scripts/modules/bpy/path.py @@ -26,7 +26,7 @@ functions for dealing with paths in Blender. import bpy as _bpy import os as _os -def expand(path): +def abspath(path): """ Returns the absolute path relative to the current blend file using the "//" prefix. """ diff --git a/release/scripts/modules/bpy/utils.py b/release/scripts/modules/bpy/utils.py index 6c1c669d1f2..c7ee23264e8 100644 --- a/release/scripts/modules/bpy/utils.py +++ b/release/scripts/modules/bpy/utils.py @@ -30,6 +30,8 @@ import sys as _sys from _bpy import blend_paths from _bpy import script_paths as _bpy_script_paths +_TEST_XML = _bpy.app.debug + def _test_import(module_name, loaded_modules): import traceback import time @@ -52,6 +54,35 @@ def _test_import(module_name, loaded_modules): loaded_modules.add(mod.__name__) # should match mod.__name__ too return mod +if _TEST_XML: + # TEST CODE + def _test_import_xml(path, f, loaded_modules): + import bpy_xml_ui + import traceback + + f_full = _os.path.join(path, f) + _bpy_types._register_immediate = True + try: + classes = bpy_xml_ui.load_xml(f_full) + except: + traceback.print_exc() + classes = [] + _bpy_types._register_immediate = False + + if classes: + mod_name = f.split(".")[0] + + # fake module + mod = type(traceback)(mod_name) + mod.__file__ = f_full + for cls in classes: + setattr(mod, cls.__name__, cls) + + loaded_modules.add(mod_name) + _sys.modules[mod_name] = mod + mod.register = lambda: None # quiet errors + return mod + def modules_from_path(path, loaded_modules): """ @@ -79,6 +110,10 @@ def modules_from_path(path, loaded_modules): else: mod = None + if _TEST_XML: + if mod is None and f.endswith(".xml"): + mod = _test_import_xml(path, f, loaded_modules) + if mod: modules.append(mod) diff --git a/release/scripts/modules/bpy_xml_ui.py b/release/scripts/modules/bpy_xml_ui.py new file mode 100644 index 00000000000..18eec9c4ef4 --- /dev/null +++ b/release/scripts/modules/bpy_xml_ui.py @@ -0,0 +1,151 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +""" +This module translates XML into blender/ui function calls. +""" + +import xml.dom.minidom +import bpy as _bpy + +def parse_rna(prop, value): + if prop.type == 'FLOAT': + value = float(value) + elif prop.type == 'INT': + value = int(value) + elif prop.type == 'BOOLEAN': + if value not in ("true", "false"): + raise Exception("invalid bool value: %s", value) + value = bool(value == "true") + elif prop.type in ('STRING', 'ENUM'): + pass + elif prop.type == 'POINTER': + value = eval("_bpy." + value) + else: + raise Exception("type not supported %s.%s" % (prop.identifier, prop.type)) + return value + +def parse_args(base, xml_node): + args = {} + rna_params = base.bl_rna.functions[xml_node.tagName].parameters + for key, value in xml_node.attributes.items(): + args[key] = parse_rna(rna_params[key], value) + return args + +def ui_xml(base, xml_node): + name = xml_node.tagName + prop = base.bl_rna.properties.get(name) + if name in base.bl_rna.properties: + attr = xml_node.attributes.get("expr") + if attr: + value = attr.value + value = eval(value, {"context": _bpy.context}) + setattr(base, name, value) + else: + attr = xml_node.attributes['value'] + value = attr.value + value = parse_rna(prop, value) + setattr(base, name, value) + else: + func_new = getattr(base, name) + kw_args = parse_args(base, xml_node) + base_new = func_new(**kw_args) # call blender func + if xml_node.hasChildNodes(): + ui_xml_list(base_new, xml_node.childNodes) + +def ui_xml_list(base, xml_nodes): + import bpy + for node in xml_nodes: + if node.nodeType not in (node.TEXT_NODE, node.COMMENT_NODE): + ui_xml(base, node) + bpy.N = node + +def test(layout): + uixml = xml.dom.minidom.parseString(open("/mnt/test/blender-svn/blender/release/scripts/ui/test.xml", 'r').read()) + panel = uixml.getElementsByTagName('panel')[0] + ui_xml_list(layout, panel.childNodes) + +def load_xml(filepath): + classes = [] + fn = open(filepath, 'r') + data = fn.read() + uixml = xml.dom.minidom.parseString(data).getElementsByTagName("ui")[0] + fn.close() + + def draw_xml(self, context): + node = self._xml_node.getElementsByTagName("draw")[0] + ui_xml_list(self.layout, node.childNodes) + + def draw_header_xml(self, context): + node = self._xml_node.getElementsByTagName("draw_header")[0] + ui_xml_list(self.layout, node.childNodes) + + for node in uixml.childNodes: + if node.nodeType not in (node.TEXT_NODE, node.COMMENT_NODE): + name = node.tagName + class_name = node.attributes["identifier"].value + + if name == "panel": + class_dict = { + "bl_label": node.attributes["label"].value, + "bl_region_type": node.attributes["region_type"].value, + "bl_space_type": node.attributes["space_type"].value, + "bl_context": node.attributes["context"].value, + "bl_default_closed": ((node.attributes["default_closed"].value == "true") if "default_closed" in node.attributes else False), + + "draw": draw_xml, + "_xml_node": node + } + + if node.getElementsByTagName("draw_header"): + class_dict["draw_header"] = draw_header_xml + + # will register instantly + class_new = type(class_name, (_bpy.types.Panel,), class_dict) + + elif name == "menu": + class_dict = { + "bl_label": node.attributes["label"].value, + + "draw": draw_xml, + "_xml_node": node + } + + # will register instantly + class_new = type(class_name, (_bpy.types.Menu,), class_dict) + + elif name == "header": + class_dict = { + "bl_label": node.attributes["label"].value, + "bl_space_type": node.attributes["space_type"].value, + + "draw": draw_xml, + "_xml_node": node + } + + # will register instantly + class_new = type(class_name, (_bpy.types.Header,), class_dict) + else: + raise Exception("invalid id found '%s': expected a value in ('header', 'panel', 'menu)'" % name) + + classes.append(class_new) + + + return classes diff --git a/release/scripts/modules/rna_info.py b/release/scripts/modules/rna_info.py index 71895a25446..5d769d01641 100644 --- a/release/scripts/modules/rna_info.py +++ b/release/scripts/modules/rna_info.py @@ -625,18 +625,23 @@ def BuildRNAInfo(): if __name__ == "__main__": import rna_info struct = rna_info.BuildRNAInfo()[0] - data = "" + data = [] for struct_id, v in sorted(struct.items()): - struct_id_str = "".join(sid for sid in struct_id if struct_id) - props = [(prop.identifier, prop) for prop in v.properties] + struct_id_str = v.identifier # "".join(sid for sid in struct_id if struct_id) + + for base in v.get_bases(): + struct_id_str = base.identifier + "|" + struct_id_str + props = [(prop.identifier, prop) for prop in v.properties] for prop_id, prop in sorted(props): # if prop.type == 'boolean': # continue - data += "%s.%s -> %s: %s%s %s\n" % (struct_id_str, prop.identifier, prop.identifier, prop.type, ", (read-only)" if prop.is_readonly else "", prop.description) + data.append("%s.%s -> %s: %s%s %s" % (struct_id_str, prop.identifier, prop.identifier, prop.type, ", (read-only)" if prop.is_readonly else "", prop.description)) + data.sort() if bpy.app.background: - print(data) + import sys + sys.stderr.write("\n".join(data)) else: text = bpy.data.texts.new(name="api.py") text.from_string(data) diff --git a/release/scripts/modules/rna_prop_ui.py b/release/scripts/modules/rna_prop_ui.py index eda27240fb5..63762855737 100644 --- a/release/scripts/modules/rna_prop_ui.py +++ b/release/scripts/modules/rna_prop_ui.py @@ -132,6 +132,10 @@ class PropertyPanel(): bl_label = "Custom Properties" bl_default_closed = True + @classmethod + def poll(cls, context): + bool(eval("context.%s" % cls._context_path)) + def draw(self, context): draw(self.layout, context, self._context_path) diff --git a/release/scripts/op/fcurve_euler_filter.py b/release/scripts/op/fcurve_euler_filter.py index cc973d94e2a..c6f5ddd12e4 100644 --- a/release/scripts/op/fcurve_euler_filter.py +++ b/release/scripts/op/fcurve_euler_filter.py @@ -48,8 +48,8 @@ class DiscontFilterOp(bpy.types.Operator): bl_idname = "graph.euler_filter" bl_label = "Filter out discontinuities in the active fcurves" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.active_object != None def execute(self, context): diff --git a/release/scripts/op/mesh.py b/release/scripts/op/mesh.py index 1074ee7b482..736ec41ba14 100644 --- a/release/scripts/op/mesh.py +++ b/release/scripts/op/mesh.py @@ -28,8 +28,8 @@ class MeshSelectInteriorFaces(bpy.types.Operator): bl_label = "Select Interior Faces" bl_options = {'REGISTER', 'UNDO'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.active_object return (ob and ob.type == 'MESH') @@ -70,8 +70,8 @@ class MeshMirrorUV(bpy.types.Operator): bl_label = "Copy Mirrored UV coords" bl_options = {'REGISTER', 'UNDO'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.active_object return (ob and ob.type == 'MESH') diff --git a/release/scripts/op/object.py b/release/scripts/op/object.py index e3ee4e00062..476db76735e 100644 --- a/release/scripts/op/object.py +++ b/release/scripts/op/object.py @@ -80,8 +80,8 @@ class SelectCamera(bpy.types.Operator): bl_label = "Select Camera" bl_options = {'REGISTER', 'UNDO'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.scene.camera is not None def execute(self, context): @@ -110,8 +110,8 @@ class SelectHierarchy(bpy.types.Operator): extend = BoolProperty(name="Extend", description="Extend the existing selection", default=False) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.object def execute(self, context): @@ -169,8 +169,8 @@ class SubdivisionSet(bpy.types.Operator): relative = BoolProperty(name="Relative", description="Apply the subsurf level as an offset relative to the current level", default=False) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): obs = context.selected_editable_objects return (obs is not None) @@ -382,8 +382,8 @@ class ShapeTransfer(bpy.types.Operator): return {'FINISHED'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): obj = context.active_object return (obj and obj.mode != 'EDIT') @@ -413,8 +413,8 @@ class JoinUVs(bpy.types.Operator): bl_idname = "object.join_uvs" bl_label = "Join as UVs" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH') @@ -472,8 +472,8 @@ class MakeDupliFace(bpy.types.Operator): bl_idname = "object.make_dupli_face" bl_label = "Make DupliFace" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH') diff --git a/release/scripts/op/object_align.py b/release/scripts/op/object_align.py index d156ccf37c0..dc9b7c34523 100644 --- a/release/scripts/op/object_align.py +++ b/release/scripts/op/object_align.py @@ -263,8 +263,8 @@ class AlignObjects(bpy.types.Operator): align_z = BoolProperty(name="Align Z", description="Align in the Z axis", default=False) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.mode == 'OBJECT' def execute(self, context): diff --git a/release/scripts/op/sequencer.py b/release/scripts/op/sequencer.py index 63480cae180..cbb7d00e659 100644 --- a/release/scripts/op/sequencer.py +++ b/release/scripts/op/sequencer.py @@ -30,8 +30,8 @@ class SequencerCrossfadeSounds(bpy.types.Operator): bl_label = "Crossfade sounds" bl_options = {'REGISTER', 'UNDO'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip: return context.scene.sequence_editor.active_strip.type == 'SOUND' else: @@ -84,8 +84,8 @@ class SequencerCutMulticam(bpy.types.Operator): camera = IntProperty(name="Camera", default=1, min=1, max=32, soft_min=1, soft_max=32) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip: return context.scene.sequence_editor.active_strip.type == 'MULTICAM' else: @@ -119,8 +119,8 @@ class SequencerDeinterlaceSelectedMovies(bpy.types.Operator): bl_label = "Deinterlace Movies" bl_options = {'REGISTER', 'UNDO'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if context.scene and context.scene.sequence_editor: return True else: diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py index 0d6e1904ff2..7d677181858 100644 --- a/release/scripts/op/uv.py +++ b/release/scripts/op/uv.py @@ -39,8 +39,8 @@ class ExportUVLayout(bpy.types.Operator): description="File format to export the UV layout to", default='SVG') - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH') diff --git a/release/scripts/op/uvcalc_follow_active.py b/release/scripts/op/uvcalc_follow_active.py index 5aeae37aaf6..f02ee497999 100644 --- a/release/scripts/op/uvcalc_follow_active.py +++ b/release/scripts/op/uvcalc_follow_active.py @@ -249,8 +249,8 @@ class FollowActiveQuads(bpy.types.Operator): description="Method to space UV edge loops", default="LENGTH") - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): obj = context.active_object return (obj is not None and obj.type == 'MESH') diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py index b52a2c41c26..fbda1955013 100644 --- a/release/scripts/op/uvcalc_smart_project.py +++ b/release/scripts/op/uvcalc_smart_project.py @@ -1124,8 +1124,8 @@ class SmartProject(bpy.types.Operator): description="Margin to reduce bleed from adjacent islands.", default=0.0, min=0.0, max=1.0) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.active_object != None def execute(self, context): diff --git a/release/scripts/templates/operator.py b/release/scripts/templates/operator.py index 9a875c6899e..5a525784b51 100644 --- a/release/scripts/templates/operator.py +++ b/release/scripts/templates/operator.py @@ -23,8 +23,8 @@ class ExportSomeData(bpy.types.Operator): description="Choose between two items", default='OPT_A') - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.active_object != None def execute(self, context): diff --git a/release/scripts/templates/operator_simple.py b/release/scripts/templates/operator_simple.py index 55afe586a1e..853bfa666eb 100644 --- a/release/scripts/templates/operator_simple.py +++ b/release/scripts/templates/operator_simple.py @@ -9,8 +9,8 @@ class SimpleOperator(bpy.types.Operator): bl_idname = "object.simple_operator" bl_label = "Simple Object Operator" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.active_object != None def execute(self, context): diff --git a/release/scripts/templates/operator_uv.py b/release/scripts/templates/operator_uv.py index f27f5300857..46ce15f090d 100644 --- a/release/scripts/templates/operator_uv.py +++ b/release/scripts/templates/operator_uv.py @@ -30,8 +30,8 @@ class UvOperator(bpy.types.Operator): bl_idname = "uv.simple_operator" bl_label = "Simple UV Operator" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH') diff --git a/release/scripts/ui/properties_data_armature.py b/release/scripts/ui/properties_data_armature.py index 2f5ffd0803f..3d8f2cdc092 100644 --- a/release/scripts/ui/properties_data_armature.py +++ b/release/scripts/ui/properties_data_armature.py @@ -21,17 +21,17 @@ import bpy from rna_prop_ui import PropertyPanel -class DataButtonsPanel(): +class ArmatureButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.armature -class DATA_PT_context_arm(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel): bl_label = "" bl_show_header = False @@ -51,11 +51,12 @@ class DATA_PT_context_arm(DataButtonsPanel, bpy.types.Panel): split.separator() -class DATA_PT_custom_props_arm(DataButtonsPanel, PropertyPanel, bpy.types.Panel): +class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object.data" -class DATA_PT_skeleton(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel): bl_label = "Skeleton" def draw(self, context): @@ -85,7 +86,7 @@ class DATA_PT_skeleton(DataButtonsPanel, bpy.types.Panel): col.prop(arm, "deform_quaternion", text="Quaternion") -class DATA_PT_display(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel): bl_label = "Display" def draw(self, context): @@ -109,11 +110,11 @@ class DATA_PT_display(DataButtonsPanel, bpy.types.Panel): col.prop(arm, "delay_deform", text="Delay Refresh") -class DATA_PT_bone_groups(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel): bl_label = "Bone Groups" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object and context.object.type == 'ARMATURE' and context.object.pose) def draw(self, context): @@ -158,7 +159,7 @@ class DATA_PT_bone_groups(DataButtonsPanel, bpy.types.Panel): # TODO: this panel will soon be depreceated too -class DATA_PT_ghost(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel): bl_label = "Ghost" def draw(self, context): @@ -186,12 +187,12 @@ class DATA_PT_ghost(DataButtonsPanel, bpy.types.Panel): col.prop(arm, "ghost_only_selected", text="Selected Only") -class DATA_PT_iksolver_itasc(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel): bl_label = "iTaSC parameters" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.object return (ob and ob.pose) @@ -245,8 +246,8 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel): #bl_label = "Bones Motion Paths" bl_context = "data" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): # XXX: include posemode check? return (context.object) and (context.armature) @@ -272,8 +273,8 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # inhe #bl_label = "Bones Onion Skinning" bl_context = "data" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): # XXX: include posemode check? return (context.object) and (context.armature) diff --git a/release/scripts/ui/properties_data_armature_rigify.py b/release/scripts/ui/properties_data_armature_rigify.py index d0a6821c16b..070f1fb7678 100644 --- a/release/scripts/ui/properties_data_armature_rigify.py +++ b/release/scripts/ui/properties_data_armature_rigify.py @@ -42,8 +42,8 @@ class DATA_PT_template(bpy.types.Panel): templates = [] - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if not context.armature: return False obj = context.object @@ -261,8 +261,8 @@ class ActiveAssign(bpy.types.Operator): bl_idname = "pose.metarig_assign" bl_label = "Assign to the active posebone" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): bone = context.active_pose_bone return bool(bone and bone.id_data.mode == 'POSE') @@ -280,8 +280,8 @@ class ActiveClear(bpy.types.Operator): bl_idname = "pose.metarig_clear" bl_label = "Metarig Clear Type" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): bone = context.active_pose_bone return bool(bone and bone.id_data.mode == 'POSE') diff --git a/release/scripts/ui/properties_data_bone.py b/release/scripts/ui/properties_data_bone.py index 108845ae8fc..1296ccd7e70 100644 --- a/release/scripts/ui/properties_data_bone.py +++ b/release/scripts/ui/properties_data_bone.py @@ -26,8 +26,8 @@ class BoneButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "bone" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.bone or context.edit_bone) @@ -48,6 +48,7 @@ class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel): class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @property def _context_path(self): @@ -108,8 +109,8 @@ class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel): bl_label = "Transform Locks" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.bone def draw(self, context): @@ -184,8 +185,8 @@ class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel): class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel): bl_label = "Display" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.bone def draw(self, context): @@ -220,8 +221,8 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel): bl_label = "Inverse Kinematics" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.active_pose_bone def draw(self, context): diff --git a/release/scripts/ui/properties_data_camera.py b/release/scripts/ui/properties_data_camera.py index 75bf2eb86d2..cda2b79c909 100644 --- a/release/scripts/ui/properties_data_camera.py +++ b/release/scripts/ui/properties_data_camera.py @@ -21,22 +21,22 @@ import bpy from rna_prop_ui import PropertyPanel -class DataButtonsPanel(): +class CameraButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + return context.camera and (engine in cls.COMPAT_ENGINES) + -class DATA_PT_context_camera(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel): bl_label = "" bl_show_header = False COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.camera and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -53,25 +53,15 @@ class DATA_PT_context_camera(DataButtonsPanel, bpy.types.Panel): split.separator() -class DATA_PT_custom_props_camera(DataButtonsPanel, PropertyPanel, bpy.types.Panel): - _context_path = "object.data" +class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, bpy.types.Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.camera and (engine in __class__.COMPAT_ENGINES) + _context_path = "object.data" -class DATA_PT_camera(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel): bl_label = "Lens" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.camera and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -121,15 +111,10 @@ class DATA_PT_camera(DataButtonsPanel, bpy.types.Panel): col.prop(cam, "dof_distance", text="Distance") -class DATA_PT_camera_display(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel): bl_label = "Display" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.camera and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout diff --git a/release/scripts/ui/properties_data_curve.py b/release/scripts/ui/properties_data_curve.py index 43f2f3497bb..1262f6739b7 100644 --- a/release/scripts/ui/properties_data_curve.py +++ b/release/scripts/ui/properties_data_curve.py @@ -21,34 +21,34 @@ import bpy from rna_prop_ui import PropertyPanel -class DataButtonsPanel(): +class CurveButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object and context.object.type in ('CURVE', 'SURFACE', 'TEXT') and context.curve) -class DataButtonsPanelCurve(DataButtonsPanel): +class CurveButtonsPanelCurve(CurveButtonsPanel): '''Same as above but for curves only''' - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object and context.object.type == 'CURVE' and context.curve) -class DataButtonsPanelActive(DataButtonsPanel): +class CurveButtonsPanelActive(CurveButtonsPanel): '''Same as above but for curves only''' - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): curve = context.curve return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active) -class DATA_PT_context_curve(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel): bl_label = "" bl_show_header = False @@ -69,11 +69,12 @@ class DATA_PT_context_curve(DataButtonsPanel, bpy.types.Panel): split.separator() -class DATA_PT_custom_props_curve(DataButtonsPanel, PropertyPanel, bpy.types.Panel): +class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object.data" -class DATA_PT_shape_curve(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel): bl_label = "Shape" def draw(self, context): @@ -124,11 +125,11 @@ class DATA_PT_shape_curve(DataButtonsPanel, bpy.types.Panel): col.prop(curve, "auto_texspace") -class DATA_PT_geometry_curve(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel): bl_label = "Geometry" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): obj = context.object if obj and obj.type == 'SURFACE': return False @@ -157,7 +158,7 @@ class DATA_PT_geometry_curve(DataButtonsPanel, bpy.types.Panel): col.prop(curve, "bevel_object", text="") -class DATA_PT_pathanim(DataButtonsPanelCurve, bpy.types.Panel): +class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel): bl_label = "Path Animation" def draw_header(self, context): @@ -188,7 +189,7 @@ class DATA_PT_pathanim(DataButtonsPanelCurve, bpy.types.Panel): col.prop(curve, "use_time_offset", text="Offset Children") -class DATA_PT_active_spline(DataButtonsPanelActive, bpy.types.Panel): +class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel): bl_label = "Active Spline" def draw(self, context): @@ -259,11 +260,11 @@ class DATA_PT_active_spline(DataButtonsPanelActive, bpy.types.Panel): layout.prop(act_spline, "smooth") -class DATA_PT_font(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel): bl_label = "Font" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object and context.object.type == 'TEXT' and context.curve) def draw(self, context): @@ -315,11 +316,11 @@ class DATA_PT_font(DataButtonsPanel, bpy.types.Panel): col.prop(char, "use_small_caps") -class DATA_PT_paragraph(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel): bl_label = "Paragraph" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object and context.object.type == 'TEXT' and context.curve) def draw(self, context): @@ -344,11 +345,11 @@ class DATA_PT_paragraph(DataButtonsPanel, bpy.types.Panel): col.prop(text, "offset_y", text="Y") -class DATA_PT_textboxes(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_textboxes(CurveButtonsPanel, bpy.types.Panel): bl_label = "Text Boxes" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object and context.object.type == 'TEXT' and context.curve) def draw(self, context): diff --git a/release/scripts/ui/properties_data_empty.py b/release/scripts/ui/properties_data_empty.py index b4725647a0a..bf2f3b3d0ba 100644 --- a/release/scripts/ui/properties_data_empty.py +++ b/release/scripts/ui/properties_data_empty.py @@ -25,8 +25,8 @@ class DataButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "data" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object and context.object.type == 'EMPTY') diff --git a/release/scripts/ui/properties_data_lamp.py b/release/scripts/ui/properties_data_lamp.py index b2ab9cf9cfb..9a58622974e 100644 --- a/release/scripts/ui/properties_data_lamp.py +++ b/release/scripts/ui/properties_data_lamp.py @@ -34,16 +34,16 @@ class DataButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "data" + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + return context.lamp and (engine in cls.COMPAT_ENGINES) + class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel): bl_label = "Preview" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.lamp and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): self.layout.template_preview(context.lamp) @@ -52,11 +52,6 @@ class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel): bl_show_header = False COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.lamp and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -75,24 +70,14 @@ class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel): class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel): - _context_path = "object.data" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.lamp and (engine in __class__.COMPAT_ENGINES) + _context_path = "object.data" class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel): bl_label = "Lamp" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.lamp and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -135,11 +120,11 @@ class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel): bl_label = "Sky & Atmosphere" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): lamp = context.lamp engine = context.scene.render.engine - return (lamp and lamp.type == 'SUN') and (engine in __class__.COMPAT_ENGINES) + return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -206,11 +191,11 @@ class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel): bl_label = "Shadow" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): lamp = context.lamp engine = context.scene.render.engine - return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA')) and (engine in __class__.COMPAT_ENGINES) + return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA')) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -326,11 +311,11 @@ class DATA_PT_area(DataButtonsPanel, bpy.types.Panel): bl_label = "Area Shape" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): lamp = context.lamp engine = context.scene.render.engine - return (lamp and lamp.type == 'AREA') and (engine in __class__.COMPAT_ENGINES) + return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES) def draw(self, context): lamp = context.lamp @@ -354,11 +339,11 @@ class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel): bl_label = "Spot Shape" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): lamp = context.lamp engine = context.scene.render.engine - return (lamp and lamp.type == 'SPOT') and (engine in __class__.COMPAT_ENGINES) + return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -389,12 +374,12 @@ class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): lamp = context.lamp engine = context.scene.render.engine - return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in __class__.COMPAT_ENGINES) + return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES) def draw(self, context): lamp = context.lamp diff --git a/release/scripts/ui/properties_data_lattice.py b/release/scripts/ui/properties_data_lattice.py index a2dfeb191b8..5e313b79d85 100644 --- a/release/scripts/ui/properties_data_lattice.py +++ b/release/scripts/ui/properties_data_lattice.py @@ -26,8 +26,8 @@ class DataButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "data" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.lattice @@ -52,6 +52,7 @@ class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel): class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object.data" diff --git a/release/scripts/ui/properties_data_mesh.py b/release/scripts/ui/properties_data_mesh.py index dd75850f1d3..1be2ce824fa 100644 --- a/release/scripts/ui/properties_data_mesh.py +++ b/release/scripts/ui/properties_data_mesh.py @@ -47,22 +47,22 @@ class MESH_MT_shape_key_specials(bpy.types.Menu): layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT') -class DataButtonsPanel(): +class MeshButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + return context.mesh and (engine in cls.COMPAT_ENGINES) + -class DATA_PT_context_mesh(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel): bl_label = "" bl_show_header = False COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.mesh and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -79,25 +79,15 @@ class DATA_PT_context_mesh(DataButtonsPanel, bpy.types.Panel): split.separator() -class DATA_PT_custom_props_mesh(DataButtonsPanel, PropertyPanel, bpy.types.Panel): - _context_path = "object.data" +class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, bpy.types.Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.mesh and (engine in __class__.COMPAT_ENGINES) + _context_path = "object.data" -class DATA_PT_normals(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel): bl_label = "Normals" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.mesh and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -116,15 +106,10 @@ class DATA_PT_normals(DataButtonsPanel, bpy.types.Panel): col.prop(mesh, "double_sided") -class DATA_PT_settings(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel): bl_label = "Settings" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.mesh and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -133,15 +118,15 @@ class DATA_PT_settings(DataButtonsPanel, bpy.types.Panel): layout.prop(mesh, "texture_mesh") -class DATA_PT_vertex_groups(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel): bl_label = "Vertex Groups" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): engine = context.scene.render.engine obj = context.object - return (obj and obj.type in ('MESH', 'LATTICE') and (engine in __class__.COMPAT_ENGINES)) + return (obj and obj.type in ('MESH', 'LATTICE') and (engine in cls.COMPAT_ENGINES)) def draw(self, context): layout = self.layout @@ -182,15 +167,15 @@ class DATA_PT_vertex_groups(DataButtonsPanel, bpy.types.Panel): layout.prop(context.tool_settings, "vertex_group_weight", text="Weight") -class DATA_PT_shape_keys(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel): bl_label = "Shape Keys" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): engine = context.scene.render.engine obj = context.object - return (obj and obj.type in ('MESH', 'LATTICE', 'CURVE', 'SURFACE') and (engine in __class__.COMPAT_ENGINES)) + return (obj and obj.type in ('MESH', 'LATTICE', 'CURVE', 'SURFACE') and (engine in cls.COMPAT_ENGINES)) def draw(self, context): layout = self.layout @@ -274,15 +259,10 @@ class DATA_PT_shape_keys(DataButtonsPanel, bpy.types.Panel): row.prop(key, "slurph") -class DATA_PT_uv_texture(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel): bl_label = "UV Texture" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.mesh and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -302,12 +282,12 @@ class DATA_PT_uv_texture(DataButtonsPanel, bpy.types.Panel): layout.prop(lay, "name") -class DATA_PT_texface(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel): bl_label = "Texture Face" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.active_object rd = context.scene.render @@ -348,15 +328,10 @@ class DATA_PT_texface(DataButtonsPanel, bpy.types.Panel): col.label(text="No UV Texture") -class DATA_PT_vertex_colors(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel): bl_label = "Vertex Colors" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - engine = context.scene.render.engine - return context.mesh and (engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout diff --git a/release/scripts/ui/properties_data_metaball.py b/release/scripts/ui/properties_data_metaball.py index dbc0f642c7c..a6b1bb75cbe 100644 --- a/release/scripts/ui/properties_data_metaball.py +++ b/release/scripts/ui/properties_data_metaball.py @@ -26,8 +26,8 @@ class DataButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "data" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.meta_ball @@ -52,6 +52,7 @@ class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel): class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object.data" @@ -82,8 +83,8 @@ class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel): class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel): bl_label = "Active Element" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.meta_ball and context.meta_ball.active_element) def draw(self, context): diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py index ad16dce5030..2847810f417 100644 --- a/release/scripts/ui/properties_data_modifier.py +++ b/release/scripts/ui/properties_data_modifier.py @@ -20,13 +20,13 @@ import bpy -class DataButtonsPanel(): +class ModifierButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "modifier" -class DATA_PT_modifiers(DataButtonsPanel, bpy.types.Panel): +class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel): bl_label = "Modifiers" def draw(self, context): diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py index 6d3225553ba..608976f373c 100644 --- a/release/scripts/ui/properties_game.py +++ b/release/scripts/ui/properties_game.py @@ -30,11 +30,11 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): bl_label = "Physics" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.active_object rd = context.scene.render - return ob and ob.game and (rd.engine in __class__.COMPAT_ENGINES) + return ob and ob.game and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -157,11 +157,11 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel): bl_label = "Collision Bounds" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): game = context.object.game rd = context.scene.render - return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in __class__.COMPAT_ENGINES) + return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in cls.COMPAT_ENGINES) def draw_header(self, context): game = context.active_object.game @@ -190,16 +190,16 @@ class RenderButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "render" + @classmethod + def poll(cls, context): + rd = context.scene.render + return (rd.engine in cls.COMPAT_ENGINES) + class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel): bl_label = "Game" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): - rd = context.scene.render - return (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -212,11 +212,6 @@ class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel): bl_label = "Standalone Player" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): - rd = context.scene.render - return (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -250,11 +245,6 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel): bl_label = "Stereo" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): - rd = context.scene.render - return (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -309,11 +299,6 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel): bl_label = "Shading" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): - rd = context.scene.render - return (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -339,11 +324,6 @@ class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel): bl_label = "Performance" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): - rd = context.scene.render - return (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -369,11 +349,6 @@ class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel): bl_label = "Sound" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): - rd = context.scene.render - return (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -396,8 +371,8 @@ class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel): bl_show_header = False COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): rd = context.scene.render return (context.scene) and (rd.use_game_engine) @@ -419,10 +394,10 @@ class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel): bl_label = "World" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene - return (scene.world and scene.render.engine in __class__.COMPAT_ENGINES) + return (scene.world and scene.render.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -442,10 +417,10 @@ class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel): bl_label = "Mist" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene - return (scene.world and scene.render.engine in __class__.COMPAT_ENGINES) + return (scene.world and scene.render.engine in cls.COMPAT_ENGINES) def draw_header(self, context): world = context.world @@ -471,10 +446,10 @@ class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel): bl_label = "Physics" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.scene - return (scene.world and scene.render.engine in __class__.COMPAT_ENGINES) + return (scene.world and scene.render.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py index 6dfc3fc95a1..d14c8c05c63 100644 --- a/release/scripts/ui/properties_material.py +++ b/release/scripts/ui/properties_material.py @@ -58,6 +58,10 @@ class MaterialButtonsPanel(): bl_context = "material" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + @classmethod + def poll(cls, context): + return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES) + class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Preview" @@ -72,13 +76,13 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel): bl_show_header = False COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): # An exception, dont call the parent poll func because # this manages materials for all engine types engine = context.scene.render.engine - return (context.material or context.object) and (engine in __class__.COMPAT_ENGINES) + return (context.material or context.object) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -126,23 +130,19 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel): class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, bpy.types.Panel): - COMPAT_ENGINES = {'BLENDER_RENDER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "material" - @staticmethod - def poll(context): - return context.material and (context.scene.render.engine in __class__.COMPAT_ENGINES) - class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Shading" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -176,11 +176,11 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = context.material engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -223,9 +223,9 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Physics" COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): - return context.material and (context.scene.render.engine in __class__.COMPAT_ENGINES) + @classmethod + def poll(cls, context): + return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -249,11 +249,11 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Options" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -294,11 +294,11 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -329,11 +329,11 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Diffuse" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -396,11 +396,11 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Specular" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -462,11 +462,11 @@ class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) def draw_header(self, context): mat = active_node_mat(context.material) @@ -513,11 +513,11 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) def draw_header(self, context): raym = active_node_mat(context.material).raytrace_mirror @@ -571,11 +571,11 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES) def draw_header(self, context): mat = active_node_mat(context.material) @@ -633,11 +633,11 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = active_node_mat(context.material) engine = context.scene.render.engine - return mat and (engine in __class__.COMPAT_ENGINES) + return mat and (engine in cls.COMPAT_ENGINES) def draw_header(self, context): mat = active_node_mat(context.material) @@ -664,11 +664,11 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Halo" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = context.material engine = context.scene.render.engine - return mat and (mat.type == 'HALO') and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -713,11 +713,11 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Flare" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = context.material engine = context.scene.render.engine - return mat and (mat.type == 'HALO') and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES) def draw_header(self, context): halo = context.material.halo @@ -750,11 +750,11 @@ class VolumeButtonsPanel(): bl_context = "material" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): mat = context.material engine = context.scene.render.engine - return mat and (mat.type == 'VOLUME') and (engine in __class__.COMPAT_ENGINES) + return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES) class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel): diff --git a/release/scripts/ui/properties_object.py b/release/scripts/ui/properties_object.py index f5d61a22b8f..6923e60a3df 100644 --- a/release/scripts/ui/properties_object.py +++ b/release/scripts/ui/properties_object.py @@ -274,8 +274,8 @@ class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel): #bl_label = "Object Motion Paths" bl_context = "object" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object) def draw(self, context): @@ -300,8 +300,8 @@ class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # in #bl_label = "Object Onion Skinning" bl_context = "object" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object) def draw(self, context): @@ -311,9 +311,12 @@ class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # in self.draw_settings(context, ob.animation_visualisation) + class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object" + def register(): pass diff --git a/release/scripts/ui/properties_object_constraint.py b/release/scripts/ui/properties_object_constraint.py index 87ca702fa69..b3a96841d71 100644 --- a/release/scripts/ui/properties_object_constraint.py +++ b/release/scripts/ui/properties_object_constraint.py @@ -678,8 +678,8 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel): bl_label = "Object Constraints" bl_context = "constraint" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.object) def draw(self, context): @@ -697,8 +697,8 @@ class BONE_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel): bl_label = "Bone Constraints" bl_context = "bone_constraint" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.pose_bone) def draw(self, context): diff --git a/release/scripts/ui/properties_particle.py b/release/scripts/ui/properties_particle.py index 0d830c121ee..72e804a1cef 100644 --- a/release/scripts/ui/properties_particle.py +++ b/release/scripts/ui/properties_particle.py @@ -45,16 +45,20 @@ class ParticleButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "particle" + @classmethod + def poll(cls, context): + return particle_panel_poll(cls, context) + class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel): bl_label = "" bl_show_header = False COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): engine = context.scene.render.engine - return (context.particle_system or context.object) and (engine in __class__.COMPAT_ENGINES) + return (context.particle_system or context.object) and (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -136,17 +140,13 @@ class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Pa COMPAT_ENGINES = {'BLENDER_RENDER'} _context_path = "particle_system.settings" - @staticmethod - def poll(context): - return particle_panel_poll(__class__, context) - class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel): bl_label = "Emission" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if particle_panel_poll(PARTICLE_PT_emission, context): return not context.particle_system.point_cache.external else: @@ -204,15 +204,15 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): psys = context.particle_system engine = context.scene.render.engine if psys is None: return False if psys.settings is None: return False - return psys.settings.type == 'HAIR' and (engine in __class__.COMPAT_ENGINES) + return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES) def draw_header(self, context): #cloth = context.cloth.collision_settings @@ -262,8 +262,8 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): psys = context.particle_system engine = context.scene.render.engine if psys is None: @@ -273,7 +273,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel): phystype = psys.settings.physics_type if phystype == 'NO' or phystype == 'KEYED': return False - return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)) and engine in __class__.COMPAT_ENGINES + return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)) and engine in cls.COMPAT_ENGINES def draw(self, context): psys = context.particle_system @@ -285,8 +285,8 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel): bl_label = "Velocity" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if particle_panel_poll(PARTICLE_PT_velocity, context): psys = context.particle_system return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external @@ -333,8 +333,8 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel): bl_label = "Rotation" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if particle_panel_poll(PARTICLE_PT_rotation, context): psys = context.particle_system return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external @@ -376,8 +376,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel): bl_label = "Physics" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if particle_panel_poll(PARTICLE_PT_physics, context): return not context.particle_system.point_cache.external else: @@ -570,8 +570,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel): bl_label = "Boid Brain" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): psys = context.particle_system engine = context.scene.render.engine if psys is None: @@ -580,7 +580,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel): return False if psys.point_cache.external: return False - return psys.settings.physics_type == 'BOIDS' and engine in __class__.COMPAT_ENGINES + return psys.settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES def draw(self, context): layout = self.layout @@ -671,15 +671,15 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel): bl_label = "Render" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): psys = context.particle_system engine = context.scene.render.engine if psys is None: return False if psys.settings is None: return False - return engine in __class__.COMPAT_ENGINES + return engine in cls.COMPAT_ENGINES def draw(self, context): layout = self.layout @@ -836,15 +836,15 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): psys = context.particle_system engine = context.scene.render.engine if psys is None: return False if psys.settings is None: return False - return engine in __class__.COMPAT_ENGINES + return engine in cls.COMPAT_ENGINES def draw(self, context): layout = self.layout @@ -892,9 +892,9 @@ class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - return particle_panel_poll(__class__, context) + @classmethod + def poll(cls, context): + return particle_panel_poll(cls, context) def draw(self, context): layout = self.layout @@ -974,10 +974,6 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - return particle_panel_poll(__class__, context) - def draw(self, context): part = context.particle_system.settings effector_weights_ui(self, context, part.effector_weights) @@ -991,10 +987,6 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - return particle_panel_poll(__class__, context) - def draw(self, context): layout = self.layout @@ -1023,10 +1015,6 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - return particle_panel_poll(__class__, context) - def draw(self, context): layout = self.layout diff --git a/release/scripts/ui/properties_physics_cloth.py b/release/scripts/ui/properties_physics_cloth.py index d711dc9d9cf..0755b9be603 100644 --- a/release/scripts/ui/properties_physics_cloth.py +++ b/release/scripts/ui/properties_physics_cloth.py @@ -43,8 +43,8 @@ class PhysicButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "physics" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.object rd = context.scene.render return (ob and ob.type == 'MESH') and (not rd.use_game_engine) @@ -133,8 +133,8 @@ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Cloth Cache" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.cloth def draw(self, context): @@ -146,8 +146,8 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Cloth Collision" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.cloth def draw_header(self, context): @@ -185,8 +185,8 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Cloth Stiffness Scaling" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.cloth def draw_header(self, context): @@ -221,8 +221,8 @@ class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Cloth Field Weights" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.cloth) def draw(self, context): diff --git a/release/scripts/ui/properties_physics_field.py b/release/scripts/ui/properties_physics_field.py index bf9fb1ab996..b67232f888d 100644 --- a/release/scripts/ui/properties_physics_field.py +++ b/release/scripts/ui/properties_physics_field.py @@ -29,8 +29,8 @@ class PhysicButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "physics" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): rd = context.scene.render return (context.object) and (not rd.use_game_engine) @@ -160,8 +160,8 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Collision" #bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.object rd = context.scene.render return (ob and ob.type == 'MESH') and (not rd.use_game_engine) diff --git a/release/scripts/ui/properties_physics_fluid.py b/release/scripts/ui/properties_physics_fluid.py index 7f0352fa052..2c25270eb39 100644 --- a/release/scripts/ui/properties_physics_fluid.py +++ b/release/scripts/ui/properties_physics_fluid.py @@ -25,8 +25,8 @@ class PhysicButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "physics" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.object rd = context.scene.render return (ob and ob.type == 'MESH') and (not rd.use_game_engine) @@ -203,8 +203,8 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Domain World" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): md = context.fluid return md and md.settings and (md.settings.type == 'DOMAIN') @@ -253,8 +253,8 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Domain Boundary" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): md = context.fluid return md and md.settings and (md.settings.type == 'DOMAIN') @@ -281,8 +281,8 @@ class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Domain Particles" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): md = context.fluid return md and md.settings and (md.settings.type == 'DOMAIN') diff --git a/release/scripts/ui/properties_physics_smoke.py b/release/scripts/ui/properties_physics_smoke.py index 4831bafa490..3538b88afcf 100644 --- a/release/scripts/ui/properties_physics_smoke.py +++ b/release/scripts/ui/properties_physics_smoke.py @@ -29,8 +29,8 @@ class PhysicButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "physics" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.object rd = context.scene.render return (ob and ob.type == 'MESH') and (not rd.use_game_engine) @@ -123,8 +123,8 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke Groups" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): md = context.smoke return md and (md.smoke_type == 'DOMAIN') @@ -151,8 +151,8 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke Cache" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): md = context.smoke return md and (md.smoke_type == 'DOMAIN') @@ -172,8 +172,8 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke High Resolution" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): md = context.smoke return md and (md.smoke_type == 'DOMAIN') @@ -207,8 +207,8 @@ class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke High Resolution Cache" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): md = context.smoke return md and (md.smoke_type == 'DOMAIN') and md.domain_settings.highres @@ -228,8 +228,8 @@ class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Smoke Field Weights" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): smoke = context.smoke return (smoke and smoke.smoke_type == 'DOMAIN') diff --git a/release/scripts/ui/properties_physics_softbody.py b/release/scripts/ui/properties_physics_softbody.py index 50e0910adc9..5240e6477d8 100644 --- a/release/scripts/ui/properties_physics_softbody.py +++ b/release/scripts/ui/properties_physics_softbody.py @@ -33,8 +33,8 @@ class PhysicButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "physics" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.object rd = context.scene.render # return (ob and ob.type == 'MESH') and (not rd.use_game_engine) @@ -88,8 +88,8 @@ class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Soft Body Cache" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.soft_body def draw(self, context): @@ -101,8 +101,8 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Soft Body Goal" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.soft_body def draw_header(self, context): @@ -144,8 +144,8 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Soft Body Edges" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.soft_body def draw_header(self, context): @@ -198,8 +198,8 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Soft Body Self Collision" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.soft_body def draw_header(self, context): @@ -230,8 +230,8 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Soft Body Solver" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.soft_body def draw(self, context): @@ -266,8 +266,8 @@ class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, bpy.types.Panel): bl_label = "Soft Body Field Weights" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.soft_body) def draw(self, context): diff --git a/release/scripts/ui/properties_render.py b/release/scripts/ui/properties_render.py index 7b080445aee..cd11179dc25 100644 --- a/release/scripts/ui/properties_render.py +++ b/release/scripts/ui/properties_render.py @@ -40,16 +40,16 @@ class RenderButtonsPanel(): bl_context = "render" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + @classmethod + def poll(cls, context): + rd = context.scene.render + return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES) + class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel): bl_label = "Render" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -71,11 +71,6 @@ class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -178,11 +173,6 @@ class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel): bl_label = "Shading" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -207,11 +197,6 @@ class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -254,11 +239,6 @@ class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -297,11 +277,6 @@ class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel): bl_label = "Output" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -417,8 +392,8 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): rd = context.scene.render return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA') @@ -484,11 +459,6 @@ class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel): bl_label = "Anti-Aliasing" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw_header(self, context): rd = context.scene.render @@ -518,11 +488,6 @@ class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw_header(self, context): rd = context.scene.render @@ -542,11 +507,6 @@ class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel): bl_label = "Dimensions" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -593,11 +553,6 @@ class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw_header(self, context): rd = context.scene.render @@ -642,11 +597,6 @@ class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): - rd = context.scene.render - return (context.scene and rd.use_game_engine is False) and (rd.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout diff --git a/release/scripts/ui/properties_render_test.xml b/release/scripts/ui/properties_render_test.xml new file mode 100644 index 00000000000..f8a77e37e21 --- /dev/null +++ b/release/scripts/ui/properties_render_test.xml @@ -0,0 +1,79 @@ +<ui> + <panel identifier="RENDER_PT_stamp_test" label="Stamp (XML)" space_type="PROPERTIES" region_type="WINDOW" context="render" default_closed="true"> + <draw_header> + <prop data="context.scene.render" property="render_stamp" text=""/> + </draw_header> + + <draw> + <split> + <column> + <prop data="context.scene.render" property="stamp_time" text="Time"/> + <prop data="context.scene.render" property="stamp_date" text="Date"/> + <prop data="context.scene.render" property="stamp_render_time" text="RenderTime"/> + <prop data="context.scene.render" property="stamp_frame" text="Frame"/> + <prop data="context.scene.render" property="stamp_scene" text="Scene"/> + <prop data="context.scene.render" property="stamp_camera" text="Camera"/> + <prop data="context.scene.render" property="stamp_filename" text="Filename"/> + <prop data="context.scene.render" property="stamp_marker" text="Marker"/> + <prop data="context.scene.render" property="stamp_sequencer_strip" text="Seq. Strip"/> + </column> + <column> + <active expr="context.scene.render.render_stamp"/> + <prop data="context.scene.render" property="stamp_foreground" slider="true"/> + <prop data="context.scene.render" property="stamp_background" slider="true"/> + <separator/> + <prop data="context.scene.render" property="stamp_font_size" text="Font Size"/> + </column> + </split> + <split percentage="0.2"> + <prop data="context.scene.render" property="stamp_note" text="Note"/> + <row> + <active expr="context.scene.render.stamp_note"/> + <prop data="context.scene.render" property="stamp_note_text" text=""/> + </row> + </split> + </draw> + </panel> + + <panel identifier="RENDER_PT_dimensions_test" label="Dimensions (XML)" space_type="PROPERTIES" region_type="WINDOW" context="render"> + <draw> + <row align="true"> + <menu menu="RENDER_MT_presets"/> + <operator operator="render.preset_add" text="" icon="ZOOMIN"/> + </row> + <split> + <column> + <column align="true"> + <label text="Resolution:"/> + <prop data="context.scene.render" property="resolution_x" text="X"/> + <prop data="context.scene.render" property="resolution_y" text="Y"/> + <prop data="context.scene.render" property="resolution_percentage" text=""/> + + <label text="Aspect Ratio:"/> + <prop data="context.scene.render" property="pixel_aspect_x" text="X"/> + <prop data="context.scene.render" property="pixel_aspect_y" text="Y"/> + </column> + <row> + <prop data="context.scene.render" property="use_border" text="Border"/> + <row> + <active expr="context.scene.render.use_border"/> + <prop data="context.scene.render" property="crop_to_border" text="Crop"/> + </row> + </row> + </column> + <column> + <column align="true"> + <label text="Frame Range:"/> + <prop data="context.scene" property="frame_start" text="Start"/> + <prop data="context.scene" property="frame_end" text="End"/> + <prop data="context.scene" property="frame_step" text="Step"/> + + <label text="Frame Rate:"/> + <prop data="context.scene.render" property="fps"/> + <prop data="context.scene.render" property="fps_base" text="/"/> + </column> + </column> + </split> + </draw> + </panel> +</ui> diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py index 37af2b511b8..3ed8dfb72b8 100644 --- a/release/scripts/ui/properties_scene.py +++ b/release/scripts/ui/properties_scene.py @@ -26,8 +26,8 @@ class SceneButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "scene" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.scene @@ -44,6 +44,7 @@ class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel): class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "scene" @@ -108,8 +109,8 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel): class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel): bl_label = "Active Keying Set" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.scene.active_keying_set and context.scene.active_keying_set.absolute) def draw(self, context): diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py index 32c572d849b..b675576ec3f 100644 --- a/release/scripts/ui/properties_texture.py +++ b/release/scripts/ui/properties_texture.py @@ -68,16 +68,16 @@ class TextureButtonsPanel(): bl_region_type = 'WINDOW' bl_context = "texture" + @classmethod + def poll(cls, context): + tex = context.texture + return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES) + class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel): bl_label = "Preview" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -96,13 +96,13 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel): bl_show_header = False COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): engine = context.scene.render.engine if not hasattr(context, "texture_slot"): return False return ((context.material or context.world or context.lamp or context.brush or context.texture) - and (engine in __class__.COMPAT_ENGINES)) + and (engine in cls.COMPAT_ENGINES)) def draw(self, context): layout = self.layout @@ -156,13 +156,8 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel): class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel): - _context_path = "texture" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - - @staticmethod - def poll(context): # use alternate poll since NONE texture type is ok - engine = context.scene.render.engine - return context.texture and (engine in __class__.COMPAT_ENGINES) + _context_path = "texture" class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel): @@ -170,11 +165,6 @@ class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel): bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in __class__.COMPAT_ENGINES) - def draw(self, context): layout = self.layout @@ -205,21 +195,21 @@ class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel): class TextureSlotPanel(TextureButtonsPanel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): if not hasattr(context, "texture_slot"): return False engine = context.scene.render.engine - return TextureButtonsPanel.poll(self, context) and (engine in __class__.COMPAT_ENGINES) + return TextureButtonsPanel.poll(self, context) and (engine in cls.COMPAT_ENGINES) class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel): bl_label = "Mapping" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): idblock = context_tex_datablock(context) if type(idblock) == bpy.types.Brush and not context.sculpt_object: return False @@ -228,7 +218,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel): return False engine = context.scene.render.engine - return (engine in __class__.COMPAT_ENGINES) + return (engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -311,8 +301,8 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel): bl_label = "Influence" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): idblock = context_tex_datablock(context) if type(idblock) == bpy.types.Brush: return False @@ -321,7 +311,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel): return False engine = context.scene.render.engine - return (engine in __class__.COMPAT_ENGINES) + return (engine in cls.COMPAT_ENGINES) def draw(self, context): @@ -428,7 +418,12 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel): class TextureTypePanel(TextureButtonsPanel): - pass + + @classmethod + def poll(cls, context): + tex = context.texture + engine = context.scene.render.engine + return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES)) class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel): @@ -436,12 +431,6 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel): tex_type = 'CLOUDS' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -467,12 +456,6 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel): tex_type = 'WOOD' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -503,12 +486,6 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel): tex_type = 'MARBLE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -536,12 +513,6 @@ class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel): tex_type = 'MAGIC' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -561,12 +532,6 @@ class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel): tex_type = 'BLEND' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -585,12 +550,6 @@ class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel): tex_type = 'STUCCI' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -615,12 +574,6 @@ class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel): tex_type = 'IMAGE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -648,12 +601,6 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel): tex_type = 'IMAGE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -692,12 +639,6 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel): tex_type = 'IMAGE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -749,12 +690,6 @@ class TEXTURE_PT_plugin(TextureTypePanel, bpy.types.Panel): tex_type = 'PLUGIN' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -768,12 +703,6 @@ class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel): tex_type = 'ENVIRONMENT_MAP' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -814,12 +743,6 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel): tex_type = 'ENVIRONMENT_MAP' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -833,12 +756,6 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel): tex_type = 'MUSGRAVE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -878,12 +795,6 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel): tex_type = 'VORONOI' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -925,12 +836,6 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel): tex_type = 'DISTORTED_NOISE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): - tex = context.texture - engine = context.scene.render.engine - return tex and ((tex.type == __class__.tex_type and not tex.use_nodes) and (engine in __class__.COMPAT_ENGINES)) - def draw(self, context): layout = self.layout @@ -953,11 +858,11 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel): bl_label = "Voxel Data" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): tex = context.texture engine = context.scene.render.engine - return tex and (tex.type == 'VOXEL_DATA' and (engine in __class__.COMPAT_ENGINES)) + return tex and (tex.type == 'VOXEL_DATA' and (engine in cls.COMPAT_ENGINES)) def draw(self, context): layout = self.layout @@ -992,11 +897,11 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel): bl_label = "Point Density" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): tex = context.texture engine = context.scene.render.engine - return tex and (tex.type == 'POINT_DENSITY' and (engine in __class__.COMPAT_ENGINES)) + return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES)) def draw(self, context): layout = self.layout @@ -1048,11 +953,11 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel): bl_label = "Turbulence" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): tex = context.texture engine = context.scene.render.engine - return tex and (tex.type == 'POINT_DENSITY' and (engine in __class__.COMPAT_ENGINES)) + return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES)) def draw_header(self, context): layout = self.layout diff --git a/release/scripts/ui/properties_world.py b/release/scripts/ui/properties_world.py index 9825ba94d17..eec1caf58f7 100644 --- a/release/scripts/ui/properties_world.py +++ b/release/scripts/ui/properties_world.py @@ -27,15 +27,20 @@ class WorldButtonsPanel(): bl_context = "world" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + @classmethod + def poll(cls, context): + rd = context.scene.render + return (rd.engine in cls.COMPAT_ENGINES) + class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel): bl_label = "Preview" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): rd = context.scene.render - return (context.world) and (not rd.use_game_engine) and (rd.engine in __class__.COMPAT_ENGINES) + return (context.world) and (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): self.layout.template_preview(context.world) @@ -46,10 +51,10 @@ class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel): bl_show_header = False COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): rd = context.scene.render - return (not rd.use_game_engine) and (rd.engine in __class__.COMPAT_ENGINES) + return (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout @@ -66,7 +71,7 @@ class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel): class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel): - COMPAT_ENGINES = {'BLENDER_RENDER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "world" @@ -189,8 +194,8 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel): bl_label = "Indirect Lighting" COMPAT_ENGINES = {'BLENDER_RENDER'} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): light = context.world.lighting return light.gather_method == 'APPROXIMATE' diff --git a/release/scripts/ui/space_console.py b/release/scripts/ui/space_console.py index dbe08c16a77..feda3a54b41 100644 --- a/release/scripts/ui/space_console.py +++ b/release/scripts/ui/space_console.py @@ -138,8 +138,8 @@ class ConsoleAutocomplete(bpy.types.Operator): bl_idname = "console.autocomplete" bl_label = "Console Autocomplete" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return context.space_data.console_type != 'REPORT' def execute(self, context): diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py index 2bd394809d5..99d41244431 100644 --- a/release/scripts/ui/space_image.py +++ b/release/scripts/ui/space_image.py @@ -20,6 +20,17 @@ import bpy +class BrushButtonsPanel(): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'UI' + + @classmethod + def poll(cls, context): + sima = context.space_data + toolsettings = context.tool_settings.image_paint + return sima.show_paint and toolsettings.brush + + class IMAGE_MT_view(bpy.types.Menu): bl_label = "View" @@ -333,8 +344,8 @@ class IMAGE_PT_image_properties(bpy.types.Panel): bl_region_type = 'UI' bl_label = "Image" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): sima = context.space_data return (sima.image) @@ -353,8 +364,8 @@ class IMAGE_PT_game_properties(bpy.types.Panel): bl_region_type = 'UI' bl_label = "Game Properties" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): rd = context.scene.render sima = context.space_data return (sima and sima.image) and (rd.engine == 'BLENDER_GAME') @@ -397,8 +408,8 @@ class IMAGE_PT_view_histogram(bpy.types.Panel): bl_region_type = 'PREVIEW' bl_label = "Histogram" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): sima = context.space_data return (sima and sima.image) @@ -416,8 +427,8 @@ class IMAGE_PT_view_waveform(bpy.types.Panel): bl_region_type = 'PREVIEW' bl_label = "Waveform" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): sima = context.space_data return (sima and sima.image) @@ -436,8 +447,8 @@ class IMAGE_PT_view_vectorscope(bpy.types.Panel): bl_region_type = 'PREVIEW' bl_label = "Vectorscope" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): sima = context.space_data return (sima and sima.image) @@ -454,8 +465,8 @@ class IMAGE_PT_sample_line(bpy.types.Panel): bl_region_type = 'PREVIEW' bl_label = "Sample Line" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): sima = context.space_data return (sima and sima.image) @@ -472,8 +483,8 @@ class IMAGE_PT_scope_sample(bpy.types.Panel): bl_region_type = 'PREVIEW' bl_label = "Scope Samples" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): sima = context.space_data return sima @@ -493,8 +504,8 @@ class IMAGE_PT_view_properties(bpy.types.Panel): bl_region_type = 'UI' bl_label = "Display" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): sima = context.space_data return (sima and (sima.image or sima.show_uvedit)) @@ -551,8 +562,8 @@ class IMAGE_PT_paint(bpy.types.Panel): bl_region_type = 'UI' bl_label = "Paint" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): sima = context.space_data return sima.show_paint @@ -591,18 +602,10 @@ class IMAGE_PT_paint(bpy.types.Panel): col.prop(brush, "clone_alpha", text="Alpha") -class IMAGE_PT_tools_brush_texture(bpy.types.Panel): - bl_space_type = 'IMAGE_EDITOR' - bl_region_type = 'UI' +class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel): bl_label = "Texture" bl_default_closed = True - @staticmethod - def poll(context): - sima = context.space_data - toolsettings = context.tool_settings.image_paint - return sima.show_paint and toolsettings.brush - def draw(self, context): layout = self.layout @@ -616,18 +619,10 @@ class IMAGE_PT_tools_brush_texture(bpy.types.Panel): col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8) -class IMAGE_PT_paint_stroke(bpy.types.Panel): - bl_space_type = 'IMAGE_EDITOR' - bl_region_type = 'UI' +class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel): bl_label = "Paint Stroke" bl_default_closed = True - @staticmethod - def poll(context): - sima = context.space_data - toolsettings = context.tool_settings.image_paint - return sima.show_paint and toolsettings.brush - def draw(self, context): layout = self.layout @@ -648,18 +643,10 @@ class IMAGE_PT_paint_stroke(bpy.types.Panel): layout.prop(brush, "use_wrap") -class IMAGE_PT_paint_curve(bpy.types.Panel): - bl_space_type = 'IMAGE_EDITOR' - bl_region_type = 'UI' +class IMAGE_PT_paint_curve(BrushButtonsPanel, bpy.types.Panel): bl_label = "Paint Curve" bl_default_closed = True - @staticmethod - def poll(context): - sima = context.space_data - toolsettings = context.tool_settings.image_paint - return sima.show_paint and toolsettings.brush - def draw(self, context): layout = self.layout diff --git a/release/scripts/ui/space_logic.py b/release/scripts/ui/space_logic.py index 370e49c4475..f2d99c6e447 100644 --- a/release/scripts/ui/space_logic.py +++ b/release/scripts/ui/space_logic.py @@ -25,8 +25,8 @@ class LOGIC_PT_properties(bpy.types.Panel): bl_region_type = 'UI' bl_label = "Properties" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): ob = context.active_object return ob and ob.game diff --git a/release/scripts/ui/space_sequencer.py b/release/scripts/ui/space_sequencer.py index df373526584..3a828bfb6d0 100644 --- a/release/scripts/ui/space_sequencer.py +++ b/release/scripts/ui/space_sequencer.py @@ -320,9 +320,9 @@ class SequencerButtonsPanel(): def has_sequencer(context): return (context.space_data.view_type == 'SEQUENCER') or (context.space_data.view_type == 'SEQUENCER_PREVIEW') - @staticmethod - def poll(context): - return __class__.has_sequencer(context) and (act_strip(context) is not None) + @classmethod + def poll(cls, context): + return cls.has_sequencer(context) and (act_strip(context) is not None) class SequencerButtonsPanel_Output(): @@ -333,9 +333,9 @@ class SequencerButtonsPanel_Output(): def has_preview(context): return (context.space_data.view_type == 'PREVIEW') or (context.space_data.view_type == 'SEQUENCER_PREVIEW') - @staticmethod - def poll(context): - return __class__.has_preview(context) + @classmethod + def poll(cls, context): + return cls.has_preview(context) class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel): @@ -388,9 +388,9 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel): class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel): bl_label = "Effect Strip" - @staticmethod - def poll(context): - if not __class__.has_sequencer(context): + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): return False strip = act_strip(context) @@ -518,9 +518,9 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel): class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel): bl_label = "Strip Input" - @staticmethod - def poll(context): - if not __class__.has_sequencer(context): + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): return False strip = act_strip(context) @@ -593,9 +593,9 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel): class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel): bl_label = "Sound" - @staticmethod - def poll(context): - if not __class__.has_sequencer(context): + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): return False strip = act_strip(context) @@ -634,9 +634,9 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel): class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel): bl_label = "Scene" - @staticmethod - def poll(context): - if not __class__.has_sequencer(context): + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): return False strip = act_strip(context) @@ -659,9 +659,9 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel): class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel): bl_label = "Filter" - @staticmethod - def poll(context): - if not __class__.has_sequencer(context): + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): return False strip = act_strip(context) @@ -721,9 +721,9 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel): class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel): bl_label = "Proxy" - @staticmethod - def poll(context): - if not __class__.has_sequencer(context): + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): return False strip = act_strip(context) diff --git a/release/scripts/ui/space_text.py b/release/scripts/ui/space_text.py index cdc1dcb12c3..71ab6540132 100644 --- a/release/scripts/ui/space_text.py +++ b/release/scripts/ui/space_text.py @@ -246,8 +246,8 @@ class TEXT_MT_edit_to3d(bpy.types.Menu): class TEXT_MT_edit(bpy.types.Menu): bl_label = "Edit" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.space_data.text) def draw(self, context): diff --git a/release/scripts/ui/space_userpref.py b/release/scripts/ui/space_userpref.py index 6f521ede722..049d22a44ed 100644 --- a/release/scripts/ui/space_userpref.py +++ b/release/scripts/ui/space_userpref.py @@ -142,8 +142,8 @@ class USERPREF_PT_interface(bpy.types.Panel): bl_region_type = 'WINDOW' bl_show_header = False - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): userpref = context.user_preferences return (userpref.active_section == 'INTERFACE') @@ -237,8 +237,8 @@ class USERPREF_PT_edit(bpy.types.Panel): bl_region_type = 'WINDOW' bl_show_header = False - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): userpref = context.user_preferences return (userpref.active_section == 'EDITING') @@ -352,8 +352,8 @@ class USERPREF_PT_system(bpy.types.Panel): bl_region_type = 'WINDOW' bl_show_header = False - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): userpref = context.user_preferences return (userpref.active_section == 'SYSTEM') @@ -517,8 +517,8 @@ class USERPREF_PT_theme(bpy.types.Panel): for i, attr in enumerate(props_ls): colsub_pair[i % 2].row().prop(themedata, attr) - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): userpref = context.user_preferences return (userpref.active_section == 'THEMES') @@ -650,8 +650,8 @@ class USERPREF_PT_file(bpy.types.Panel): bl_region_type = 'WINDOW' bl_show_header = False - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): userpref = context.user_preferences return (userpref.active_section == 'FILES') @@ -722,8 +722,8 @@ class USERPREF_PT_input(InputKeyMapPanel): bl_space_type = 'USER_PREFERENCES' bl_label = "Input" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): userpref = context.user_preferences return (userpref.active_section == 'INPUT') @@ -817,8 +817,8 @@ class USERPREF_PT_addons(bpy.types.Panel): _addons_fake_modules = {} - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): userpref = context.user_preferences return (userpref.active_section == 'ADDONS') @@ -841,112 +841,85 @@ class USERPREF_PT_addons(bpy.types.Panel): if bpy.app.debug: t_main = time.time() - if 1: - # fake module importing - def fake_module(mod_name, mod_path, speedy=True): - if bpy.app.debug: - print("fake_module", mod_name, mod_path) - import ast - ModuleType = type(ast) - if speedy: - lines = [] - line_iter = iter(open(mod_path, "r")) - l = "" - while not l.startswith("bl_addon_info"): - l = line_iter.readline() - if len(l) == 0: + # fake module importing + def fake_module(mod_name, mod_path, speedy=True): + if bpy.app.debug: + print("fake_module", mod_name, mod_path) + import ast + ModuleType = type(ast) + if speedy: + lines = [] + line_iter = iter(open(mod_path, "r")) + l = "" + while not l.startswith("bl_addon_info"): + l = line_iter.readline() + if len(l) == 0: + break + while l.rstrip(): + lines.append(l) + l = line_iter.readline() + del line_iter + data = "".join(lines) + + else: + data = open(mod_path, "r").read() + + ast_data = ast.parse(data, filename=mod_path) + body_info = None + for body in ast_data.body: + if body.__class__ == ast.Assign: + if len(body.targets) == 1: + if getattr(body.targets[0], "id", "") == "bl_addon_info": + body_info = body break - while l.rstrip(): - lines.append(l) - l = line_iter.readline() - del line_iter - data = "".join(lines) + if body_info: + mod = ModuleType(mod_name) + mod.bl_addon_info = ast.literal_eval(body.value) + mod.__file__ = mod_path + mod.__time__ = os.path.getmtime(mod_path) + return mod + else: + return None + + modules_stale = set(USERPREF_PT_addons._addons_fake_modules.keys()) + + for path in paths: + for f in sorted(os.listdir(path)): + if f.endswith(".py"): + mod_name = f[0:-3] + mod_path = os.path.join(path, f) + elif ("." not in f) and (os.path.isfile(os.path.join(path, f, "__init__.py"))): + mod_name = f + mod_path = os.path.join(path, f, "__init__.py") else: - data = open(mod_path, "r").read() - - ast_data = ast.parse(data, filename=mod_path) - body_info = None - for body in ast_data.body: - if body.__class__ == ast.Assign: - if len(body.targets) == 1: - if getattr(body.targets[0], "id", "") == "bl_addon_info": - body_info = body - break - - if body_info: - mod = ModuleType(mod_name) - mod.bl_addon_info = ast.literal_eval(body.value) - mod.__file__ = mod_path - mod.__time__ = os.path.getmtime(mod_path) - return mod - else: - return None - - - modules_stale = set(USERPREF_PT_addons._addons_fake_modules.keys()) - - for path in paths: - for f in sorted(os.listdir(path)): - if f.endswith(".py"): - mod_name = f[0:-3] - mod_path = os.path.join(path, f) - elif ("." not in f) and (os.path.isfile(os.path.join(path, f, "__init__.py"))): - mod_name = f - mod_path = os.path.join(path, f, "__init__.py") - else: - mod_name = "" - mod_path = "" - - if mod_name: - if mod_name in modules_stale: - modules_stale.remove(mod_name) - mod = USERPREF_PT_addons._addons_fake_modules.get(mod_name) + mod_name = "" + mod_path = "" + + if mod_name: + if mod_name in modules_stale: + modules_stale.remove(mod_name) + mod = USERPREF_PT_addons._addons_fake_modules.get(mod_name) + if mod: + if mod.__time__ != os.path.getmtime(mod_path): + print("Reloading", mod_name) + del USERPREF_PT_addons._addons_fake_modules[mod_name] + mod = None + + if mod is None: + mod = fake_module(mod_name, mod_path) if mod: - if mod.__time__ != os.path.getmtime(mod_path): - print("Reloading", mod_name) - del USERPREF_PT_addons._addons_fake_modules[mod_name] - mod = None - - if mod is None: - mod = fake_module(mod_name, mod_path) - if mod: - USERPREF_PT_addons._addons_fake_modules[mod_name] = mod - - - # just incase we get stale modules, not likely - for mod_stale in modules_stale: - del USERPREF_PT_addons._addons_fake_modules[mod_stale] - del modules_stale - - return list(USERPREF_PT_addons._addons_fake_modules.values()) - - else: - # never run this!, before it used ast - pass - ''' - # note, this still gets added to _bpy_types.TypeMap - import bpy_types as _bpy_types - _bpy_types._register_override = True - - # sys.path.insert(0, None) - for path in paths: - # sys.path[0] = path - modules.extend(bpy.utils.modules_from_path(path, loaded_modules)) - - if bpy.app.debug: - print("Addon Script Load Time %.4f" % (time.time() - t_main)) - - _bpy_types._register_override = False - - # del sys.path[0] - return modules - ''' - - - - + USERPREF_PT_addons._addons_fake_modules[mod_name] = mod + + # just incase we get stale modules, not likely + for mod_stale in modules_stale: + del USERPREF_PT_addons._addons_fake_modules[mod_stale] + del modules_stale + + mod_list = list(USERPREF_PT_addons._addons_fake_modules.values()) + mod_list.sort(key=lambda mod: (mod.bl_addon_info['category'], mod.bl_addon_info['name'])) + return mod_list def draw(self, context): layout = self.layout diff --git a/release/scripts/ui/space_userpref_keymap.py b/release/scripts/ui/space_userpref_keymap.py index 460ae88d1f7..9a482b89652 100644 --- a/release/scripts/ui/space_userpref_keymap.py +++ b/release/scripts/ui/space_userpref_keymap.py @@ -763,8 +763,8 @@ class WM_OT_keyconfig_remove(bpy.types.Operator): bl_idname = "wm.keyconfig_remove" bl_label = "Remove Key Config" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): wm = context.manager return wm.active_keyconfig.user_defined diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py index 47788a48ba4..a3e945f460a 100644 --- a/release/scripts/ui/space_view3d.py +++ b/release/scripts/ui/space_view3d.py @@ -714,8 +714,8 @@ class VIEW3D_MT_object_clear(bpy.types.Menu): class VIEW3D_MT_object_specials(bpy.types.Menu): bl_label = "Specials" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): # add more special types return context.object @@ -1940,8 +1940,8 @@ class VIEW3D_PT_view3d_properties(bpy.types.Panel): bl_region_type = 'UI' bl_label = "View" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): view = context.space_data return (view) @@ -1977,8 +1977,8 @@ class VIEW3D_PT_view3d_name(bpy.types.Panel): bl_region_type = 'UI' bl_label = "Item" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.space_data and context.active_object) def draw(self, context): @@ -2003,8 +2003,8 @@ class VIEW3D_PT_view3d_display(bpy.types.Panel): bl_label = "Display" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): view = context.space_data return (view) @@ -2071,8 +2071,8 @@ class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel): bl_region_type = 'UI' bl_label = "Mesh Display" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): # The active object check is needed because of localmode return (context.active_object and (context.mode == 'EDIT_MESH')) @@ -2108,8 +2108,8 @@ class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel): bl_region_type = 'UI' bl_label = "Curve Display" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): editmesh = context.mode == 'EDIT_CURVE' return (editmesh) @@ -2131,8 +2131,8 @@ class VIEW3D_PT_background_image(bpy.types.Panel): bl_label = "Background Images" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): view = context.space_data # bg = context.space_data.background_image return (view) @@ -2181,8 +2181,8 @@ class VIEW3D_PT_transform_orientations(bpy.types.Panel): bl_label = "Transform Orientations" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): view = context.space_data return (view) @@ -2209,8 +2209,8 @@ class VIEW3D_PT_etch_a_ton(bpy.types.Panel): bl_label = "Skeleton Sketching" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): scene = context.space_data ob = context.active_object return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT' @@ -2266,9 +2266,9 @@ class VIEW3D_PT_context_properties(bpy.types.Panel): return "" - @staticmethod - def poll(context): - member = __class__._active_context_member(context) + @classmethod + def poll(cls, context): + member = cls._active_context_member(context) if member: context_member = getattr(context, member) return context_member and context_member.keys() diff --git a/release/scripts/ui/space_view3d_toolbar.py b/release/scripts/ui/space_view3d_toolbar.py index af435f1da77..56abbb3cb14 100644 --- a/release/scripts/ui/space_view3d_toolbar.py +++ b/release/scripts/ui/space_view3d_toolbar.py @@ -493,9 +493,9 @@ class PaintPanel(): class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel): bl_label = "Brush" - @staticmethod - def poll(context): - return __class__.paint_settings(context) + @classmethod + def poll(cls, context): + return cls.paint_settings(context) def draw(self, context): layout = self.layout @@ -721,9 +721,9 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel): bl_label = "Texture" bl_default_closed = True - @staticmethod - def poll(context): - settings = __class__.paint_settings(context) + @classmethod + def poll(cls, context): + settings = cls.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.texture_paint_object)) @@ -820,9 +820,9 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel): bl_label = "Tool" bl_default_closed = True - @staticmethod - def poll(context): - settings = __class__.paint_settings(context) + @classmethod + def poll(cls, context): + settings = cls.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.texture_paint_object or context.vertex_paint_object or context.weight_paint_object)) @@ -856,9 +856,9 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel): bl_label = "Stroke" bl_default_closed = True - @staticmethod - def poll(context): - settings = __class__.paint_settings(context) + @classmethod + def poll(cls, context): + settings = cls.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.vertex_paint_object or context.weight_paint_object or @@ -954,15 +954,15 @@ class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel): bl_label = "Curve" bl_default_closed = True - @staticmethod - def poll(context): - settings = __class__.paint_settings(context) + @classmethod + def poll(cls, context): + settings = cls.paint_settings(context) return (settings and settings.brush and settings.brush.curve) def draw(self, context): layout = self.layout - settings = __class__.paint_settings(context) + settings = self.paint_settings(context) brush = settings.brush layout.template_curve_mapping(brush, "curve", brush=True) @@ -975,12 +975,13 @@ class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel): row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE' row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX' + class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel): bl_label = "Options" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): @@ -1018,8 +1019,8 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel): bl_label = "Symmetry" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): @@ -1053,8 +1054,8 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel): bl_label = "Appearance" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint) def draw(self, context): @@ -1173,8 +1174,8 @@ class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel): bl_context = "texturepaint" bl_label = "Project Paint" - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): brush = context.tool_settings.image_paint.brush return (brush and brush.imagepaint_tool != 'SMEAR') @@ -1244,8 +1245,8 @@ class VIEW3D_PT_imagepaint_options(PaintPanel): bl_label = "Options" bl_default_closed = True - @staticmethod - def poll(context): + @classmethod + def poll(cls, context): return (context.texture_paint_object and context.tool_settings.image_paint) def draw(self, context): diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index f7c5531f0ac..a932682b027 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -38,10 +38,8 @@ #include "MEM_guardedalloc.h" -#include "DNA_listBase.h" #include "DNA_vec_types.h" -#include "BKE_utildefines.h" #include "BLI_blenlib.h" #include "BLI_linklist.h" /* linknode */ diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h index d8b3fcfd0bb..034bedbb07d 100644 --- a/source/blender/blenkernel/BKE_cloth.h +++ b/source/blender/blenkernel/BKE_cloth.h @@ -33,24 +33,8 @@ #include <float.h> -#include "BLI_linklist.h" -#include "BKE_customdata.h" -#include "BKE_DerivedMesh.h" - -#include "BLI_blenlib.h" -#include "BLI_math.h" -#include "BLI_edgehash.h" - -#include "DNA_cloth_types.h" -#include "DNA_customdata_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_modifier_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" - -#include "BKE_collision.h" - struct Object; +struct ListBase; struct Scene; struct MFace; struct DerivedMesh; @@ -210,7 +194,7 @@ typedef enum //////////////////////////////////////////////// // needed for implicit.c -int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, float dt ); +int cloth_bvh_objcollision (struct Object *ob, struct ClothModifierData * clmd, float step, float dt ); //////////////////////////////////////////////// @@ -220,10 +204,10 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl //////////////////////////////////////////////// // needed for cloth.c -int implicit_init ( Object *ob, ClothModifierData *clmd ); -int implicit_free ( ClothModifierData *clmd ); -int implicit_solver ( Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors ); -void implicit_set_positions ( ClothModifierData *clmd ); +int implicit_init ( struct Object *ob, struct ClothModifierData *clmd ); +int implicit_free ( struct ClothModifierData *clmd ); +int implicit_solver ( struct Object *ob, float frame, struct ClothModifierData *clmd, struct ListBase *effectors ); +void implicit_set_positions ( struct ClothModifierData *clmd ); // globally needed void clmdSetInterruptCallBack ( int ( *f ) ( void ) ); @@ -235,23 +219,23 @@ void clmdSetInterruptCallBack ( int ( *f ) ( void ) ); //////////////////////////////////////////////// // needed for modifier.c -void cloth_free_modifier_extern ( ClothModifierData *clmd ); -void cloth_free_modifier ( Object *ob, ClothModifierData *clmd ); -void cloth_init ( ClothModifierData *clmd ); -DerivedMesh *clothModifier_do ( ClothModifierData *clmd, struct Scene *scene, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc ); +void cloth_free_modifier_extern ( struct ClothModifierData *clmd ); +void cloth_free_modifier ( struct Object *ob, struct ClothModifierData *clmd ); +void cloth_init ( struct ClothModifierData *clmd ); +struct DerivedMesh *clothModifier_do ( struct ClothModifierData *clmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, int useRenderParams, int isFinalCalc ); -void cloth_update_normals ( ClothVertex *verts, int nVerts, MFace *face, int totface ); -int cloth_uses_vgroup(ClothModifierData *clmd); +void cloth_update_normals ( ClothVertex *verts, int nVerts, struct MFace *face, int totface ); +int cloth_uses_vgroup(struct ClothModifierData *clmd); // needed for collision.c -void bvhtree_update_from_cloth ( ClothModifierData *clmd, int moving ); -void bvhselftree_update_from_cloth ( ClothModifierData *clmd, int moving ); +void bvhtree_update_from_cloth ( struct ClothModifierData *clmd, int moving ); +void bvhselftree_update_from_cloth ( struct ClothModifierData *clmd, int moving ); // needed for button_object.c -void cloth_clear_cache ( Object *ob, ClothModifierData *clmd, float framenr ); +void cloth_clear_cache ( struct Object *ob, struct ClothModifierData *clmd, float framenr ); // needed for cloth.c -int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type); +int cloth_add_spring ( struct ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type); //////////////////////////////////////////////// @@ -270,9 +254,9 @@ typedef struct { char *name; CM_SOLVER_ID id; - int ( *init ) ( Object *ob, ClothModifierData *clmd ); - int ( *solver ) ( Object *ob, float framenr, ClothModifierData *clmd, ListBase *effectors ); - int ( *free ) ( ClothModifierData *clmd ); + int ( *init ) ( struct Object *ob, struct ClothModifierData *clmd ); + int ( *solver ) ( struct Object *ob, float framenr, struct ClothModifierData *clmd, struct ListBase *effectors ); + int ( *free ) ( struct ClothModifierData *clmd ); } CM_SOLVER_DEF; diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index 91c5eb4afee..d7ae7df9342 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -37,25 +37,21 @@ #include <string.h> /* types */ -#include "BLI_linklist.h" #include "BKE_collision.h" -#include "BKE_customdata.h" -#include "BKE_DerivedMesh.h" #include "DNA_cloth_types.h" -#include "DNA_customdata_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_modifier_types.h" -#include "DNA_object_types.h" #include "BLI_kdopbvh.h" struct Cloth; struct ClothModifierData; +struct CollisionModifierData; struct DerivedMesh; struct Group; struct MFace; +struct MVert; struct Object; struct Scene; +struct LinkNode; //////////////////////////////////////// // used for collisions in collision.c @@ -122,16 +118,16 @@ FaceCollPair; // used in modifier.c from collision.c ///////////////////////////////////////////////// -BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon ); -void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving ); +BVHTree *bvhtree_build_from_mvert ( struct MFace *mfaces, unsigned int numfaces, struct MVert *x, unsigned int numverts, float epsilon ); +void bvhtree_update_from_mvert ( BVHTree * bvhtree, struct MFace *faces, int numfaces, struct MVert *x, struct MVert *xnew, int numverts, int moving ); ///////////////////////////////////////////////// -LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr ); +struct LinkNode *BLI_linklist_append_fast ( struct LinkNode **listp, void *ptr ); // move Collision modifier object inter-frame with step = [0,1] // defined in collisions.c -void collision_move_object ( CollisionModifierData *collmd, float step, float prevstep ); +void collision_move_object ( struct CollisionModifierData *collmd, float step, float prevstep ); // interface for collision functions void collisions_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 ); diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index 837fede3c8a..99f55200eac 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -31,7 +31,6 @@ #ifndef BKE_EFFECT_H #define BKE_EFFECT_H -#include "DNA_object_types.h" #include "DNA_modifier_types.h" struct Object; diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h index 7adbfd9b48d..6cafb7ef104 100644 --- a/source/blender/blenkernel/BKE_sca.h +++ b/source/blender/blenkernel/BKE_sca.h @@ -70,9 +70,9 @@ void set_sca_new_poins_ob(struct Object *ob); void set_sca_new_poins(void); void sca_remove_ob_poin(struct Object *obt, struct Object *ob); -void sca_move_sensor(struct bSensor *sens_to_move, Object *ob, int move_up); -void sca_move_controller(struct bController *cont_to_move, Object *ob, int move_up); -void sca_move_actuator(struct bActuator *act_to_move, Object *ob, int move_up); +void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_up); +void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up); +void sca_move_actuator(struct bActuator *act_to_move, struct Object *ob, int move_up); #endif diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index b9b1c16c0c4..bebfa4af88e 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -27,6 +27,14 @@ #include "MEM_guardedalloc.h" +#include "DNA_cloth_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" + +#include "BLI_math.h" +#include "BLI_edgehash.h" + #include "BKE_cdderivedmesh.h" #include "BKE_cloth.h" #include "BKE_effect.h" diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 54adc648539..3a9c15f654c 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -37,6 +37,11 @@ #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_scene_types.h" +#include "DNA_meshdata_types.h" + +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_edgehash.h" #include "BKE_DerivedMesh.h" #include "BKE_global.h" diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c index 902965bd2f6..d544174b0d4 100644 --- a/source/blender/blenkernel/intern/implicit.c +++ b/source/blender/blenkernel/intern/implicit.c @@ -29,16 +29,21 @@ #include "MEM_guardedalloc.h" -#include "BKE_cloth.h" - +#include "DNA_scene_types.h" +#include "DNA_object_types.h" #include "DNA_object_force.h" +#include "DNA_meshdata_types.h" + +#include "BLI_threads.h" +#include "BLI_math.h" +#include "BLI_linklist.h" +#include "BKE_cloth.h" +#include "BKE_collision.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_utildefines.h" -#include "BLI_threads.h" - #define CLOTH_OPENMP_LIMIT 25 #ifdef _WIN32 diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c index 1eb7b5d2021..1390f0dbd56 100644 --- a/source/blender/blenkernel/intern/lattice.c +++ b/source/blender/blenkernel/intern/lattice.c @@ -225,8 +225,12 @@ void free_lattice(Lattice *lt) if(lt->def) MEM_freeN(lt->def); if(lt->dvert) free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); if(lt->editlatt) { - if(lt->editlatt->def) MEM_freeN(lt->editlatt->def); - if(lt->editlatt->dvert) free_dverts(lt->editlatt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); + Lattice *editlt= lt->editlatt->latt; + + if(editlt->def) MEM_freeN(editlt->def); + if(editlt->dvert) free_dverts(editlt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); + + MEM_freeN(editlt); MEM_freeN(lt->editlatt); } } @@ -295,7 +299,7 @@ void init_latt_deform(Object *oblatt, Object *ob) float fu, fv, fw; int u, v, w; - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; bp = lt->def; fp= lt->latticedata= MEM_mallocN(sizeof(float)*3*lt->pntsu*lt->pntsv*lt->pntsw, "latticedata"); @@ -350,7 +354,7 @@ void calc_latt_deform(Object *ob, float *co, float weight) MDeformVert *dvert= lattice_get_deform_verts(ob); - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; if(lt->latticedata==NULL) return; if(lt->vgroup[0] && dvert) { @@ -446,7 +450,7 @@ void end_latt_deform(Object *ob) { Lattice *lt= ob->data; - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; if(lt->latticedata) MEM_freeN(lt->latticedata); @@ -1002,7 +1006,7 @@ float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3] int i, numVerts; float (*vertexCos)[3]; - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; numVerts = *numVerts_r = lt->pntsu*lt->pntsv*lt->pntsw; vertexCos = MEM_mallocN(sizeof(*vertexCos)*numVerts,"lt_vcos"); @@ -1066,7 +1070,7 @@ struct MDeformVert* lattice_get_deform_verts(struct Object *oblatt) if(oblatt->type == OB_LATTICE) { Lattice *lt = (Lattice*)oblatt->data; - if(lt->editlatt) lt= lt->editlatt; + if(lt->editlatt) lt= lt->editlatt->latt; return lt->dvert; } diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index 858e9d6c6d9..ea118e4a53c 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -41,6 +41,8 @@ #include "float.h" #include "DNA_armature_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "BKE_bmesh.h" #include "BKE_cloth.h" @@ -193,7 +195,7 @@ void modifier_copyData(ModifierData *md, ModifierData *target) mti->copyData(md, target); } -int modifier_couldBeCage(Scene *scene, ModifierData *md) +int modifier_couldBeCage(struct Scene *scene, ModifierData *md) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); @@ -233,7 +235,7 @@ void modifier_setError(ModifierData *md, char *format, ...) * also used in transform_conversion.c, to detect CrazySpace [tm] (2nd arg * then is NULL) */ -int modifiers_getCageIndex(Scene *scene, Object *ob, int *lastPossibleCageIndex_r, int virtual_) +int modifiers_getCageIndex(struct Scene *scene, Object *ob, int *lastPossibleCageIndex_r, int virtual_) { ModifierData *md = (virtual_)? modifiers_getVirtualModifierList(ob): ob->modifiers.first; int i, cageIndex = -1; @@ -283,7 +285,7 @@ int modifiers_isParticleEnabled(Object *ob) return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render)); } -int modifier_isEnabled(Scene *scene, ModifierData *md, int required_mode) +int modifier_isEnabled(struct Scene *scene, ModifierData *md, int required_mode) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); @@ -298,7 +300,7 @@ int modifier_isEnabled(Scene *scene, ModifierData *md, int required_mode) return 1; } -LinkNode *modifiers_calcDataMasks(Scene *scene, Object *ob, ModifierData *md, CustomDataMask dataMask, int required_mode) +LinkNode *modifiers_calcDataMasks(struct Scene *scene, Object *ob, ModifierData *md, CustomDataMask dataMask, int required_mode) { LinkNode *dataMasks = NULL; LinkNode *curr, *prev; @@ -487,7 +489,7 @@ int modifier_isCorrectableDeformed(ModifierData *md) return 0; } -int modifiers_isCorrectableDeformed(Scene *scene, Object *ob) +int modifiers_isCorrectableDeformed(struct Scene *scene, Object *ob) { ModifierData *md = modifiers_getVirtualModifierList(ob); diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index c08a3408505..18eedd63906 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1917,7 +1917,7 @@ static void give_parvert(Object *par, int nr, float *vec) DispList *dl = find_displist(&par->disp, DL_VERTS); float *co = dl?dl->verts:NULL; - if(latt->editlatt) latt= latt->editlatt; + if(latt->editlatt) latt= latt->editlatt->latt; a= latt->pntsu*latt->pntsv*latt->pntsw; count= 0; diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 52ee0180f43..7b3638f0e33 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -40,12 +40,16 @@ #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "DNA_particle_types.h" #include "DNA_smoke_types.h" +#include "DNA_scene_types.h" +#include "BLI_blenlib.h" #include "BLI_kdtree.h" #include "BLI_rand.h" #include "BLI_threads.h" +#include "BLI_math.h" #include "BKE_anim.h" #include "BKE_animsys.h" diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index d44221d2cd3..6cf49808ec7 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -43,6 +43,7 @@ #include "BLI_blenlib.h" #include "BLI_threads.h" +#include "BLI_math.h" #include "PIL_time.h" diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index c117f51c072..1e1ace0f758 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -2968,22 +2968,11 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force) fallback_fac = 1.0; - /* if there is no IPO, try to make retiming easy by stretching the + /* if there is no fcurve, try to make retiming easy by stretching the strip */ - // XXX old animation system - seq if (!fcu && seq->seq1->enddisp != seq->seq1->start && seq->seq1->len != 0) { fallback_fac = (float) seq->seq1->len / (float) (seq->seq1->enddisp - seq->seq1->start); - /* FIXME: this strip stretching gets screwed by stripdata - handling one layer up. - - So it currently works by enlarging, never by shrinking! - - (IPOs still work, if used correctly) - */ - if (fallback_fac > 1.0) { - fallback_fac = 1.0; - } } if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) { @@ -3006,8 +2995,8 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force) cursor += facf; - if (cursor >= v->length) { - v->frameMap[cfra] = v->length - 1; + if (cursor >= seq->seq1->len) { + v->frameMap[cfra] = seq->seq1->len - 1; } else { v->frameMap[cfra] = cursor; v->lastValidFrame = cfra; @@ -3033,8 +3022,8 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force) facf = (float) cfra * fallback_fac; } facf *= v->globalSpeed; - if (facf >= v->length) { - facf = v->length - 1; + if (facf >= seq->seq1->len) { + facf = seq->seq1->len - 1; } else { v->lastValidFrame = cfra; } diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 7f3057bba96..866f907ef9e 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -899,7 +899,6 @@ static float give_stripelem_index(Sequence *seq, float cfra) { float nr; - if(seq->startdisp >cfra || seq->enddisp <= cfra) return -1; if(seq->len == 0) return -1; if(seq->flag&SEQ_REVERSE_FRAMES) { /*reverse frame in this sequence */ @@ -1461,8 +1460,7 @@ int input_have_to_preprocess( mul = seq->mul; - if(seq->blend_mode == SEQ_BLEND_REPLACE && - !(seq->type & SEQ_EFFECT)) { + if(seq->blend_mode == SEQ_BLEND_REPLACE) { mul *= seq->blend_opacity / 100.0; } @@ -1993,7 +1991,7 @@ static ImBuf * seq_render_strip(Scene *scene, Sequence * seq, float cfra, } else if(seq->type == SEQ_IMAGE) { StripElem * s_elem = give_stripelem(seq, cfra); - if(ibuf == 0) { + if(ibuf == 0 && s_elem) { BLI_join_dirfile(name, seq->strip->dir, s_elem->name); BLI_path_abs(name, G.sce); @@ -2004,7 +2002,8 @@ static ImBuf * seq_render_strip(Scene *scene, Sequence * seq, float cfra, ibuf = copy_from_ibuf_still(seq,nr,seqrectx,seqrecty); } - if (ibuf == 0 && (ibuf=IMB_loadiffname(name, IB_rect))) { + if (ibuf == 0 && s_elem && + (ibuf = IMB_loadiffname(name, IB_rect))) { /* we don't need both (speed reasons)! */ if (ibuf->rect_float && ibuf->rect) imb_freerectImBuf(ibuf); @@ -3541,12 +3540,6 @@ static Sequence *seq_dupli(struct Scene *scene, Sequence *seq, int dupe_flag) // XXX: add F-Curve duplication stuff? - seqn->strip->tstripdata = 0; - seqn->strip->tstripdata_startstill = 0; - seqn->strip->tstripdata_endstill = 0; - seqn->strip->ibuf_startstill = 0; - seqn->strip->ibuf_endstill = 0; - if (seq->strip->crop) { seqn->strip->crop = MEM_dupallocN(seq->strip->crop); } diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 4d1994e760b..b8e824ce3d5 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -55,11 +55,12 @@ variables on the UI for now #include "MEM_guardedalloc.h" /* types */ +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_lattice_types.h" #include "DNA_curve_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" -#include "DNA_lattice_types.h" -#include "DNA_scene_types.h" #include "BLI_math.h" #include "BLI_ghash.h" diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index 9a56722b5d9..260f59aa03c 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -637,6 +637,8 @@ int BLI_path_abs(char *path, const char *basepath) if (path[0]!='\0') { if ( path[strlen(path)-1]=='/') { + /* remove the '/' so we avoid BLI_cleanup_dir adding an extra \ in WIN32 */ + path[strlen(path)-1] = '\0'; BLI_cleanup_dir(NULL, path); } else { BLI_cleanup_file(NULL, path); diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 88ddca3328c..e36b73189e6 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -47,26 +47,19 @@ #endif #include "DNA_anim_types.h" -#include "DNA_action_types.h" #include "DNA_armature_types.h" -#include "DNA_ID.h" #include "DNA_actuator_types.h" -#include "DNA_boid_types.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_cloth_types.h" -#include "DNA_color_types.h" #include "DNA_controller_types.h" #include "DNA_constraint_types.h" -#include "DNA_curve_types.h" -#include "DNA_customdata_types.h" #include "DNA_effect_types.h" #include "DNA_fileglobal_types.h" #include "DNA_genfile.h" #include "DNA_group_types.h" #include "DNA_gpencil_types.h" #include "DNA_ipo_types.h" -#include "DNA_image_types.h" #include "DNA_key_types.h" #include "DNA_lattice_types.h" #include "DNA_lamp_types.h" @@ -74,16 +67,10 @@ #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" -#include "DNA_modifier_types.h" #include "DNA_nla_types.h" #include "DNA_node_types.h" -#include "DNA_object_types.h" -#include "DNA_object_force.h" #include "DNA_object_fluidsim.h" // NT -#include "DNA_outliner_types.h" -#include "DNA_object_force.h" #include "DNA_packedFile_types.h" -#include "DNA_particle_types.h" #include "DNA_property_types.h" #include "DNA_text_types.h" #include "DNA_view3d_types.h" @@ -95,11 +82,8 @@ #include "DNA_smoke_types.h" #include "DNA_sound_types.h" #include "DNA_space_types.h" -#include "DNA_texture_types.h" -#include "DNA_userdef_types.h" #include "DNA_vfont_types.h" #include "DNA_world_types.h" -#include "DNA_windowmanager_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" @@ -138,7 +122,6 @@ #include "BKE_sequencer.h" #include "BKE_texture.h" // for open_plugin_tex #include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND -#include "BKE_ipo.h" #include "BKE_sound.h" //XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes @@ -4312,11 +4295,6 @@ static void direct_link_scene(FileData *fd, Scene *sce) seq->strip= newdataadr(fd, seq->strip); if(seq->strip && seq->strip->done==0) { seq->strip->done= 1; - seq->strip->tstripdata = 0; - seq->strip->tstripdata_startstill = 0; - seq->strip->tstripdata_endstill = 0; - seq->strip->ibuf_startstill = 0; - seq->strip->ibuf_endstill = 0; if(seq->type == SEQ_IMAGE || seq->type == SEQ_MOVIE || diff --git a/source/blender/blenloader/intern/undofile.c b/source/blender/blenloader/intern/undofile.c index 40b03a78f34..9cdf8613011 100644 --- a/source/blender/blenloader/intern/undofile.c +++ b/source/blender/blenloader/intern/undofile.c @@ -36,10 +36,7 @@ #include "MEM_guardedalloc.h" #include "DNA_listBase.h" -#include "DNA_userdef_types.h" -#include "BKE_utildefines.h" -#include "BKE_global.h" #include "BLO_undofile.h" diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index dbe869450a5..f9f66ed8504 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -88,38 +88,26 @@ Any case: direct data is ALWAYS after the lib block #include "DNA_anim_types.h" #include "DNA_armature_types.h" -#include "DNA_action_types.h" #include "DNA_actuator_types.h" -#include "DNA_boid_types.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_cloth_types.h" -#include "DNA_color_types.h" #include "DNA_constraint_types.h" #include "DNA_controller_types.h" -#include "DNA_curve_types.h" -#include "DNA_customdata_types.h" -#include "DNA_effect_types.h" #include "DNA_genfile.h" #include "DNA_group_types.h" #include "DNA_gpencil_types.h" -#include "DNA_image_types.h" -#include "DNA_ipo_types.h" // XXX depreceated - animsys #include "DNA_fileglobal_types.h" #include "DNA_key_types.h" #include "DNA_lattice_types.h" -#include "DNA_listBase.h" /* for Listbase, the type of samples, ...*/ #include "DNA_lamp_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_material_types.h" -#include "DNA_modifier_types.h" -#include "DNA_nla_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" -#include "DNA_outliner_types.h" #include "DNA_packedFile_types.h" #include "DNA_particle_types.h" #include "DNA_property_types.h" @@ -131,11 +119,9 @@ Any case: direct data is ALWAYS after the lib block #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_sound_types.h" -#include "DNA_texture_types.h" #include "DNA_text_types.h" #include "DNA_view3d_types.h" #include "DNA_vfont_types.h" -#include "DNA_userdef_types.h" #include "DNA_world_types.h" #include "DNA_windowmanager_types.h" @@ -146,23 +132,16 @@ Any case: direct data is ALWAYS after the lib block #include "BKE_action.h" #include "BKE_blender.h" -#include "BKE_cloth.h" #include "BKE_curve.h" -#include "BKE_customdata.h" #include "BKE_constraint.h" #include "BKE_global.h" // for G #include "BKE_library.h" // for set_listbasepointers #include "BKE_main.h" #include "BKE_node.h" -#include "BKE_packedFile.h" // for packAll -#include "BKE_pointcache.h" #include "BKE_report.h" -#include "BKE_screen.h" // for waitcursor #include "BKE_sequencer.h" -#include "BKE_sound.h" /* ... and for samples */ #include "BKE_utildefines.h" // for defines #include "BKE_modifier.h" -#include "BKE_idprop.h" #include "BKE_fcurve.h" #include "BLO_writefile.h" diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp index 7a994d6b418..d77cd02f9e1 100644 --- a/source/blender/collada/DocumentExporter.cpp +++ b/source/blender/collada/DocumentExporter.cpp @@ -1774,6 +1774,7 @@ public: for (int a = 0; a < MAX_MTEX; a++) { if (ma->mtex[a] && + ma->mtex[a]->tex && ma->mtex[a]->tex->type == TEX_IMAGE && ma->mtex[a]->texco == TEXCO_UV){ indices.push_back(a); diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index f631430b03e..0ff75c1cded 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -49,7 +49,6 @@ #include "DNA_anim_types.h" #include "DNA_armature_types.h" -#include "DNA_constraint_types.h" #include "DNA_camera_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" @@ -82,7 +81,6 @@ #include "BKE_material.h" #include "BKE_node.h" #include "BKE_sequencer.h" -#include "BKE_utildefines.h" #include "ED_anim_api.h" diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index 5c348f16c06..d46c18a553d 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -55,14 +55,9 @@ #include "DNA_world_types.h" #include "DNA_gpencil_types.h" -#include "BKE_action.h" -#include "BKE_depsgraph.h" -#include "BKE_fcurve.h" #include "BKE_key.h" #include "BKE_material.h" -#include "BKE_object.h" #include "BKE_global.h" // XXX remove me! -#include "BKE_context.h" #include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/animation/keyframes_edit.c b/source/blender/editors/animation/keyframes_edit.c index 3175e9e34a7..17d674784f8 100644 --- a/source/blender/editors/animation/keyframes_edit.c +++ b/source/blender/editors/animation/keyframes_edit.c @@ -48,7 +48,6 @@ #include "DNA_scene_types.h" #include "DNA_world_types.h" -#include "BKE_action.h" #include "BKE_fcurve.h" #include "BKE_key.h" #include "BKE_material.h" diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c index abced485769..5073cfe08b8 100644 --- a/source/blender/editors/animation/keyframes_general.c +++ b/source/blender/editors/animation/keyframes_general.c @@ -40,9 +40,7 @@ #include "DNA_scene_types.h" -#include "BKE_action.h" #include "BKE_fcurve.h" -#include "BKE_key.h" #include "BKE_utildefines.h" #include "ED_anim_api.h" diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index bd50b52b27d..fc5649be869 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -55,7 +55,6 @@ #include "BKE_main.h" #include "BKE_nla.h" #include "BKE_global.h" -#include "BKE_utildefines.h" #include "BKE_context.h" #include "BKE_report.h" #include "BKE_key.h" diff --git a/source/blender/editors/animation/keyingsets.c b/source/blender/editors/animation/keyingsets.c index 690e9dfa8a6..0a58ad64e2f 100644 --- a/source/blender/editors/animation/keyingsets.c +++ b/source/blender/editors/animation/keyingsets.c @@ -40,22 +40,14 @@ #include "BLI_dynstr.h" #include "DNA_anim_types.h" -#include "DNA_constraint_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "BKE_main.h" #include "BKE_animsys.h" -#include "BKE_action.h" #include "BKE_context.h" -#include "BKE_constraint.h" #include "BKE_depsgraph.h" -#include "BKE_fcurve.h" -#include "BKE_utildefines.h" -#include "BKE_context.h" #include "BKE_report.h" -#include "BKE_key.h" -#include "BKE_material.h" #include "ED_keyframing.h" #include "ED_screen.h" diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c index 63cef278104..d50b50cb107 100644 --- a/source/blender/editors/armature/armature_ops.c +++ b/source/blender/editors/armature/armature_ops.c @@ -35,9 +35,6 @@ #include "BLI_math.h" #include "BLI_blenlib.h" -#include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "RNA_access.h" diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index e8942bcd963..525ca9aae1c 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -58,7 +58,6 @@ #include "BKE_object.h" #include "BKE_report.h" #include "BKE_subsurf.h" -#include "BKE_utildefines.h" #include "BKE_modifier.h" #include "DNA_object_types.h" diff --git a/source/blender/editors/armature/editarmature_generate.c b/source/blender/editors/armature/editarmature_generate.c index c48e7686ca9..8c53a03fd2b 100644 --- a/source/blender/editors/armature/editarmature_generate.c +++ b/source/blender/editors/armature/editarmature_generate.c @@ -42,8 +42,6 @@ #include "BLI_graph.h" #include "BKE_utildefines.h" -#include "BKE_global.h" -#include "BKE_context.h" #include "ED_armature.h" #include "armature_intern.h" diff --git a/source/blender/editors/armature/editarmature_retarget.c b/source/blender/editors/armature/editarmature_retarget.c index af91823f917..637c6076314 100644 --- a/source/blender/editors/armature/editarmature_retarget.c +++ b/source/blender/editors/armature/editarmature_retarget.c @@ -48,8 +48,6 @@ //#include "BDR_editobject.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "BKE_constraint.h" #include "BKE_armature.h" #include "BKE_context.h" diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index 2c9ddf3abd8..241301b8ee1 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -38,10 +38,6 @@ #include "BLI_graph.h" #include "BLI_ghash.h" -#include "BKE_utildefines.h" -#include "BKE_global.h" -#include "BKE_DerivedMesh.h" -#include "BKE_object.h" #include "BKE_context.h" #include "BKE_sketch.h" diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index 0325232e5b9..84b02b4796a 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -36,7 +36,6 @@ #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" -#include "DNA_modifier_types.h" #include "DNA_scene_types.h" #include "BLI_math.h" diff --git a/source/blender/editors/armature/poseSlide.c b/source/blender/editors/armature/poseSlide.c index 21b99bc10c0..54777535146 100644 --- a/source/blender/editors/armature/poseSlide.c +++ b/source/blender/editors/armature/poseSlide.c @@ -44,17 +44,10 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "BKE_animsys.h" -#include "BKE_action.h" -#include "BKE_armature.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_object.h" -#include "BKE_global.h" #include "BKE_context.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" diff --git a/source/blender/editors/armature/poseUtils.c b/source/blender/editors/armature/poseUtils.c index c9a80318050..efacc6571cf 100644 --- a/source/blender/editors/armature/poseUtils.c +++ b/source/blender/editors/armature/poseUtils.c @@ -44,17 +44,11 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_depsgraph.h" -#include "BKE_fcurve.h" -#include "BKE_object.h" -#include "BKE_global.h" #include "BKE_context.h" -#include "BKE_report.h" -#include "BKE_utildefines.h" #include "RNA_access.h" diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c index 408a2e1e599..756dee2494b 100644 --- a/source/blender/editors/armature/poselib.c +++ b/source/blender/editors/armature/poselib.c @@ -48,13 +48,9 @@ #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_depsgraph.h" -#include "BKE_modifier.h" -#include "BKE_object.h" -#include "BKE_global.h" #include "BKE_context.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index 92b52d4b62a..7e17b6d0674 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -45,20 +45,13 @@ #include "BKE_anim.h" #include "BKE_idprop.h" -#include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_armature.h" -#include "BKE_blender.h" #include "BKE_context.h" #include "BKE_constraint.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" -#include "BKE_displist.h" -#include "BKE_fcurve.h" -#include "BKE_global.h" #include "BKE_modifier.h" -#include "BKE_object.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "BIF_gl.h" diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c index fd95879f3ec..9af07d36ac0 100644 --- a/source/blender/editors/armature/reeb.c +++ b/source/blender/editors/armature/reeb.c @@ -53,9 +53,6 @@ //#include "BIF_graphics.h" #include "BIF_gl.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" -#include "BKE_customdata.h" //#include "blendef.h" diff --git a/source/blender/editors/curve/curve_ops.c b/source/blender/editors/curve/curve_ops.c index 47b1fee3cf6..85c3cc91679 100644 --- a/source/blender/editors/curve/curve_ops.c +++ b/source/blender/editors/curve/curve_ops.c @@ -36,9 +36,6 @@ #include "BLI_math.h" #include "BLI_blenlib.h" -#include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "RNA_access.h" diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index f2e05da7995..b85429e36a9 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -56,9 +56,7 @@ #include "BKE_key.h" #include "BKE_library.h" #include "BKE_main.h" -#include "BKE_object.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" @@ -726,7 +724,7 @@ static void calc_shapeKeys(Object *obedit) int a, i, j; EditNurb *editnurb= cu->editnurb; KeyBlock *currkey; - KeyBlock *actkey= ob_get_keyblock(obedit); + KeyBlock *actkey= BLI_findlink(&cu->key->block, editnurb->shapenr-1); BezTriple *bezt, *oldbezt; BPoint *bp, *oldbp; Nurb *nu; @@ -740,7 +738,7 @@ static void calc_shapeKeys(Object *obedit) int act_is_basis = 0; /* find if this key is a basis for any others */ for(currkey = cu->key->block.first; currkey; currkey= currkey->next) { - if(obedit->shapenr-1 == currkey->relative) { + if(editnurb->shapenr-1 == currkey->relative) { act_is_basis = 1; break; } @@ -808,7 +806,7 @@ static void calc_shapeKeys(Object *obedit) currkey = cu->key->block.first; while(currkey) { - int apply_offset = (ofs && (currkey != actkey) && (obedit->shapenr-1 == currkey->relative)); + int apply_offset = (ofs && (currkey != actkey) && (editnurb->shapenr-1 == currkey->relative)); fp= newkey= MEM_callocN(cu->key->elemsize * totvert, "currkey->data"); ofp= oldkey = currkey->data; @@ -1037,6 +1035,7 @@ void make_editNurb(Object *obedit) } if(actkey) { + editnurb->shapenr= obedit->shapenr; init_editNurb_keyIndex(editnurb, &cu->nurb); } } diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c index 20355de0e73..146213af667 100644 --- a/source/blender/editors/curve/editfont.c +++ b/source/blender/editors/curve/editfont.c @@ -51,12 +51,9 @@ #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_font.h" -#include "BKE_global.h" #include "BKE_library.h" -#include "BKE_main.h" #include "BKE_object.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index 2b26f4a295d..5e0e09231eb 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -44,11 +44,9 @@ #include "DNA_screen_types.h" #include "DNA_space_types.h" -#include "BKE_blender.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_gpencil.h" -#include "BKE_sequencer.h" #include "BKE_utildefines.h" diff --git a/source/blender/editors/gpencil/editaction_gpencil.c b/source/blender/editors/gpencil/editaction_gpencil.c index dff0839b5bd..9073cb01d5f 100644 --- a/source/blender/editors/gpencil/editaction_gpencil.c +++ b/source/blender/editors/gpencil/editaction_gpencil.c @@ -37,11 +37,6 @@ #include "BLI_blenlib.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" -#include "BKE_blender.h" -#include "BKE_fcurve.h" -#include "BKE_gpencil.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/gpencil/gpencil_buttons.c b/source/blender/editors/gpencil/gpencil_buttons.c index c051678b86b..00a6d0fb94d 100644 --- a/source/blender/editors/gpencil/gpencil_buttons.c +++ b/source/blender/editors/gpencil/gpencil_buttons.c @@ -41,7 +41,6 @@ #include "BKE_context.h" #include "BKE_global.h" #include "BKE_gpencil.h" -#include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c index fb72ec8f3b4..d41b581e9e0 100644 --- a/source/blender/editors/gpencil/gpencil_edit.c +++ b/source/blender/editors/gpencil/gpencil_edit.c @@ -47,17 +47,12 @@ #include "DNA_view3d_types.h" #include "DNA_gpencil_types.h" -#include "BKE_armature.h" -#include "BKE_blender.h" #include "BKE_context.h" #include "BKE_curve.h" -#include "BKE_global.h" #include "BKE_gpencil.h" -#include "BKE_image.h" #include "BKE_library.h" #include "BKE_object.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index abee15990d1..cfa7af99d2a 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -40,7 +40,6 @@ #include "BKE_context.h" #include "BKE_global.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" diff --git a/source/blender/editors/include/ED_lattice.h b/source/blender/editors/include/ED_lattice.h new file mode 100644 index 00000000000..bebd6c5f3ab --- /dev/null +++ b/source/blender/editors/include/ED_lattice.h @@ -0,0 +1,33 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +struct Object; + +void free_editLatt(struct Object *ob); +void make_editLatt(struct Object *obedit); +void load_editLatt(struct Object *obedit); diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 1da51af5e28..ced2536b411 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -51,7 +51,7 @@ struct ViewContext; /* for derivedmesh drawing callbacks, for view3d_select, .... */ typedef struct ViewContext { - Scene *scene; + struct Scene *scene; struct Object *obact; struct Object *obedit; struct ARegion *ar; diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c index 38c11e507cc..5d4621b426d 100644 --- a/source/blender/editors/interface/interface.c +++ b/source/blender/editors/interface/interface.c @@ -41,11 +41,7 @@ #include "BLI_dynstr.h" #include "BKE_context.h" -#include "BKE_idprop.h" #include "BKE_library.h" -#include "BKE_screen.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" #include "BKE_unit.h" #include "BIF_gl.h" diff --git a/source/blender/editors/interface/interface_anim.c b/source/blender/editors/interface/interface_anim.c index 4108e1c8532..dd690ba75d7 100644 --- a/source/blender/editors/interface/interface_anim.c +++ b/source/blender/editors/interface/interface_anim.c @@ -12,7 +12,6 @@ #include "BLI_listbase.h" #include "BLI_string.h" -#include "BKE_animsys.h" #include "BKE_context.h" #include "BKE_fcurve.h" diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 0dd333dc387..7179ef96dc0 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -35,7 +35,6 @@ #include "BLI_math.h" #include "BKE_colortools.h" -#include "BKE_global.h" #include "BKE_texture.h" #include "BKE_utildefines.h" diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index f617cc4ae8d..e1a760628b0 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -44,7 +44,6 @@ #include "BKE_idprop.h" #include "BKE_report.h" #include "BKE_texture.h" -#include "BKE_utildefines.h" #include "ED_screen.h" #include "ED_util.h" diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 02586a86d1e..e72bbaede4d 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -47,16 +47,13 @@ #include "DNA_brush_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" -#include "DNA_userdef_types.h" #include "RNA_access.h" #include "RNA_enum_types.h" #include "BKE_context.h" #include "BKE_global.h" -#include "BKE_image.h" #include "BKE_icons.h" -#include "BKE_brush.h" #include "BKE_utildefines.h" #include "IMB_imbuf.h" diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c index 77551fbf211..35062c44cb6 100644 --- a/source/blender/editors/interface/interface_layout.c +++ b/source/blender/editors/interface/interface_layout.c @@ -38,9 +38,7 @@ #include "BKE_context.h" #include "BKE_global.h" #include "BKE_idprop.h" -#include "BKE_library.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "RNA_access.h" diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c index 20752099814..caee3c1c2fe 100644 --- a/source/blender/editors/interface/interface_ops.c +++ b/source/blender/editors/interface/interface_ops.c @@ -39,7 +39,6 @@ #include "BLI_math_color.h" #include "BKE_context.h" -#include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index 61694b859c5..9d22f3c5212 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -43,7 +43,6 @@ #include "BKE_context.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c index 2f19ab6698a..50b85360196 100644 --- a/source/blender/editors/interface/interface_regions.c +++ b/source/blender/editors/interface/interface_regions.c @@ -38,11 +38,7 @@ #include "BLI_ghash.h" #include "BKE_context.h" -#include "BKE_icons.h" -#include "BKE_report.h" #include "BKE_screen.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" diff --git a/source/blender/editors/interface/interface_style.c b/source/blender/editors/interface/interface_style.c index f12b8aeeca5..360360127a0 100644 --- a/source/blender/editors/interface/interface_style.c +++ b/source/blender/editors/interface/interface_style.c @@ -38,9 +38,7 @@ #include "BLI_rect.h" #include "BLI_string.h" -#include "BKE_context.h" #include "BKE_global.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index e2c033bd68d..eb99a45d62d 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -30,18 +30,15 @@ #include "DNA_scene_types.h" #include "DNA_userdef_types.h" -#include "DNA_windowmanager_types.h" #include "BLI_string.h" #include "BKE_colortools.h" #include "BKE_context.h" -#include "BKE_icons.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_texture.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "ED_screen.h" @@ -631,12 +628,8 @@ void uiTemplatePathBuilder(uiLayout *layout, bContext *C, PointerRNA *ptr, char #include "DNA_object_force.h" #include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" -#include "BKE_global.h" #include "BKE_modifier.h" -#include "BKE_object.h" #include "BKE_particle.h" -#include "BKE_report.h" #include "ED_util.h" @@ -1150,7 +1143,6 @@ uiLayout *uiTemplateConstraint(uiLayout *layout, PointerRNA *ptr, int compact) #include "DNA_lamp_types.h" #include "DNA_material_types.h" -#include "DNA_texture_types.h" #include "DNA_world_types.h" #define B_MATPRV 1 @@ -1250,7 +1242,6 @@ void uiTemplatePreview(uiLayout *layout, ID *id, ID *parent, MTex *slot) /********************** ColorRamp Template **************************/ -#include "BKE_texture.h" typedef struct RNAUpdateCb { PointerRNA ptr; @@ -1546,7 +1537,6 @@ void uiTemplateVectorscope(uiLayout *layout, PointerRNA *ptr, char *propname, in /********************* CurveMapping Template ************************/ -#include "BKE_colortools.h" static void curvemap_buttons_zoom_in(bContext *C, void *cumap_v, void *unused) { @@ -2107,12 +2097,6 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe /* list item behind label & other buttons */ sub= uiLayoutRow(overlap, 0); - if(itemptr->type == &RNA_ShapeKey) { - ob= (Object*)activeptr->data; - if(ob->mode == OB_MODE_EDIT && !(ob->type == OB_MESH)) - uiLayoutSetEnabled(sub, 0); - } - but= uiDefButR(block, LISTROW, 0, "", 0,0, UI_UNIT_X*10,UI_UNIT_Y, activeptr, activepropname, 0, 0, i, 0, 0, ""); uiButSetFlag(but, UI_BUT_NO_TOOLTIP); diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index 8cd42b271a9..e4bf6af1564 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -39,7 +39,6 @@ #include "BKE_context.h" #include "BKE_curve.h" -#include "BKE_global.h" #include "BKE_utildefines.h" #include "RNA_access.h" diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c index a5ed57a9ee8..8611f6dd4ea 100644 --- a/source/blender/editors/interface/view2d_ops.c +++ b/source/blender/editors/interface/view2d_ops.c @@ -34,7 +34,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c index e36035081ce..a2db1929989 100644 --- a/source/blender/editors/mesh/editface.c +++ b/source/blender/editors/mesh/editface.c @@ -44,17 +44,9 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "BKE_brush.h" -#include "BKE_customdata.h" -#include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" -#include "BKE_displist.h" #include "BKE_global.h" #include "BKE_mesh.h" -#include "BKE_object.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" -#include "BKE_customdata.h" #include "BKE_context.h" #include "BIF_gl.h" diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c index a63f4995acc..e6ba228c260 100644 --- a/source/blender/editors/mesh/editmesh.c +++ b/source/blender/editors/mesh/editmesh.c @@ -32,8 +32,11 @@ #include "MEM_guardedalloc.h" - +#include "DNA_scene_types.h" +#include "DNA_object_types.h" #include "DNA_key_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" @@ -41,24 +44,15 @@ #include "BLI_dynstr.h" #include "BLI_rand.h" -#include "BKE_cloth.h" +#include "BKE_DerivedMesh.h" #include "BKE_context.h" -#include "BKE_customdata.h" #include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" #include "BKE_global.h" #include "BKE_key.h" -#include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mesh.h" -#include "BKE_modifier.h" -#include "BKE_object.h" #include "BKE_paint.h" -#include "BKE_pointcache.h" -#include "BKE_softbody.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" #include "ED_mesh.h" #include "ED_object.h" diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c index 6cb6695cebc..8ad768f2658 100644 --- a/source/blender/editors/mesh/editmesh_add.c +++ b/source/blender/editors/mesh/editmesh_add.c @@ -47,11 +47,8 @@ #include "BKE_context.h" #include "BKE_depsgraph.h" -#include "BKE_global.h" #include "BKE_library.h" #include "BKE_mesh.h" -#include "BKE_object.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "WM_api.h" diff --git a/source/blender/editors/mesh/editmesh_loop.c b/source/blender/editors/mesh/editmesh_loop.c index 373a4e60cdb..682fbca5072 100644 --- a/source/blender/editors/mesh/editmesh_loop.c +++ b/source/blender/editors/mesh/editmesh_loop.c @@ -51,13 +51,7 @@ editmesh_loop: tools with own drawing subloops, select, knife, subdiv #include "BKE_context.h" #include "BKE_depsgraph.h" -#include "BKE_displist.h" -#include "BKE_global.h" -#include "BKE_library.h" #include "BKE_mesh.h" -#include "BKE_object.h" -#include "BKE_report.h" -#include "BKE_utildefines.h" #include "PIL_time.h" diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c index f952820c1f0..4af3aab569f 100644 --- a/source/blender/editors/mesh/editmesh_mods.c +++ b/source/blender/editors/mesh/editmesh_mods.c @@ -55,14 +55,9 @@ editmesh_mods.c, UI level access, no geometry changes #include "BKE_context.h" #include "BKE_displist.h" #include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" -#include "BKE_customdata.h" -#include "BKE_global.h" #include "BKE_mesh.h" #include "BKE_material.h" #include "BKE_paint.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "IMB_imbuf_types.h" diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index ea89877b7cd..375488f25f8 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -59,14 +59,10 @@ editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise #include "BLI_heap.h" #include "BKE_context.h" -#include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_key.h" -#include "BKE_library.h" #include "BKE_mesh.h" -#include "BKE_object.h" -#include "BKE_utildefines.h" #include "BKE_bmesh.h" #include "BKE_report.h" diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c index 703f3cd425f..876cafd4bfb 100644 --- a/source/blender/editors/mesh/loopcut.c +++ b/source/blender/editors/mesh/loopcut.c @@ -51,7 +51,6 @@ #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_scene.h" -#include "BKE_utildefines.h" #include "BKE_mesh.h" #include "BIF_gl.h" diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c index 53da24fa455..2d337558f56 100644 --- a/source/blender/editors/mesh/mesh_data.c +++ b/source/blender/editors/mesh/mesh_data.c @@ -39,10 +39,8 @@ #include "DNA_view3d_types.h" #include "BKE_context.h" -#include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_displist.h" -#include "BKE_global.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_material.h" diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index 9eac347c893..a02ed82b45a 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -39,9 +39,6 @@ #include "BLI_editVert.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_mesh.h" -#include "BKE_utildefines.h" #include "RNA_access.h" diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c index 47b7b89ff7a..f78819d1b74 100644 --- a/source/blender/editors/mesh/meshtools.c +++ b/source/blender/editors/mesh/meshtools.c @@ -44,7 +44,6 @@ #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "DNA_view3d_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" @@ -54,20 +53,14 @@ #include "BLI_threads.h" -#include "BKE_blender.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" -#include "BKE_customdata.h" -#include "BKE_global.h" -#include "BKE_image.h" #include "BKE_key.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_material.h" -#include "BKE_object.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "BLO_sys_types.h" // for intptr_t support diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c index eb344b1e5fe..b59a0d3aaaf 100644 --- a/source/blender/editors/metaball/mball_edit.c +++ b/source/blender/editors/metaball/mball_edit.c @@ -43,11 +43,8 @@ #include "RNA_define.h" #include "RNA_access.h" -#include "BKE_utildefines.h" #include "BKE_depsgraph.h" -#include "BKE_object.h" #include "BKE_context.h" -#include "BKE_library.h" #include "ED_screen.h" #include "ED_view3d.h" diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 67cae8d4155..aa3b7f9422a 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -49,12 +49,10 @@ #include "BKE_constraint.h" #include "BKE_context.h" #include "BKE_curve.h" -#include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" #include "BKE_displist.h" #include "BKE_effect.h" -#include "BKE_global.h" #include "BKE_group.h" #include "BKE_lattice.h" #include "BKE_library.h" @@ -67,9 +65,7 @@ #include "BKE_particle.h" #include "BKE_report.h" #include "BKE_sca.h" -#include "BKE_scene.h" #include "BKE_texture.h" -#include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c index 6261c33a6f7..98252723816 100644 --- a/source/blender/editors/object/object_bake.c +++ b/source/blender/editors/object/object_bake.c @@ -48,8 +48,6 @@ #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" -#include "BKE_object.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "RE_pipeline.h" diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index ee1c7df0409..de4a931e069 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -51,7 +51,6 @@ #include "BKE_main.h" #include "BKE_object.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "BIK_api.h" #ifndef DISABLE_PYTHON diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 18da264336e..36879e43fe2 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -43,6 +43,9 @@ #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_property_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "DNA_vfont_types.h" #include "BLI_blenlib.h" @@ -51,49 +54,31 @@ #include "BLI_ghash.h" #include "BLI_rand.h" -#include "BKE_action.h" #include "BKE_anim.h" -#include "BKE_armature.h" #include "BKE_constraint.h" #include "BKE_context.h" -#include "BKE_customdata.h" -#include "BKE_blender.h" -#include "BKE_cloth.h" #include "BKE_curve.h" -#include "BKE_displist.h" #include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" -#include "BKE_effect.h" #include "BKE_font.h" -#include "BKE_global.h" -#include "BKE_group.h" #include "BKE_image.h" -#include "BKE_key.h" -#include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" -#include "BKE_nla.h" #include "BKE_object.h" #include "BKE_paint.h" -#include "BKE_particle.h" #include "BKE_pointcache.h" #include "BKE_property.h" -#include "BKE_report.h" #include "BKE_sca.h" -#include "BKE_scene.h" #include "BKE_softbody.h" -#include "BKE_subsurf.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" #include "BKE_modifier.h" #include "ED_armature.h" #include "ED_curve.h" #include "ED_mesh.h" #include "ED_mball.h" +#include "ED_lattice.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_util.h" @@ -954,14 +939,15 @@ void special_editmenu(Scene *scene, View3D *v3d) static float weight= 1.0f; { // XXX // XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) { - int a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - BPoint *bp= lt->editlatt->def; + Lattice *editlt= lt->editlatt->latt; + int a= editlt->pntsu*editlt->pntsv*editlt->pntsw; + BPoint *bp= editlt->def; while(a--) { if(bp->f1 & SELECT) bp->weight= weight; bp++; - } + } } } diff --git a/source/blender/editors/object/object_group.c b/source/blender/editors/object/object_group.c index b0a6c6471a2..8a0e598af9f 100644 --- a/source/blender/editors/object/object_group.c +++ b/source/blender/editors/object/object_group.c @@ -39,11 +39,9 @@ #include "BKE_context.h" #include "BKE_depsgraph.h" -#include "BKE_global.h" #include "BKE_group.h" #include "BKE_main.h" #include "BKE_report.h" -#include "BKE_scene.h" #include "ED_screen.h" diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index fefefae586c..75e22d5356f 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -43,7 +43,6 @@ #include "BKE_action.h" #include "BKE_context.h" -#include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_main.h" #include "BKE_mesh.h" @@ -51,7 +50,6 @@ #include "BKE_object.h" #include "BKE_report.h" #include "BKE_scene.h" -#include "BKE_utildefines.h" #include "RNA_define.h" #include "RNA_access.h" @@ -193,13 +191,14 @@ static int return_editlattice_indexar(Lattice *editlatt, int *tot, int **indexar static void select_editlattice_hook(Object *obedit, HookModifierData *hmd) { - Lattice *lt= obedit->data; + Lattice *lt= obedit->data, *editlt; BPoint *bp; int index=0, nr=0, a; - + + editlt= lt->editlatt->latt; /* count */ - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - bp= lt->editlatt->def; + a= editlt->pntsu*editlt->pntsv*editlt->pntsw; + bp= editlt->def; while(a--) { if(hmd->indexar[index]==nr) { bp->f1 |= SELECT; @@ -315,7 +314,7 @@ static int object_hook_index_array(Object *obedit, int *tot, int **indexar, char case OB_LATTICE: { Lattice *lt= obedit->data; - return return_editlattice_indexar(lt->editlatt, tot, indexar, cent_r); + return return_editlattice_indexar(lt->editlatt->latt, tot, indexar, cent_r); } default: return 0; diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index bd48db2f780..ed75c4060a2 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -131,11 +131,6 @@ void OBJECT_OT_hook_reset(struct wmOperatorType *ot); void OBJECT_OT_hook_recenter(struct wmOperatorType *ot); /* object_lattice.c */ -void free_editLatt(struct Object *ob); -void make_editLatt(struct Object *obedit); -void load_editLatt(struct Object *obedit); -void remake_editLatt(struct Object *obedit); - void LATTICE_OT_select_all(struct wmOperatorType *ot); void LATTICE_OT_make_regular(struct wmOperatorType *ot); diff --git a/source/blender/editors/object/object_lattice.c b/source/blender/editors/object/object_lattice.c index 52f779748fa..9f82a1209cf 100644 --- a/source/blender/editors/object/object_lattice.c +++ b/source/blender/editors/object/object_lattice.c @@ -45,7 +45,8 @@ #include "BKE_key.h" #include "BKE_lattice.h" #include "BKE_mesh.h" -#include "BKE_utildefines.h" + +#include "BLI_listbase.h" #include "ED_screen.h" #include "ED_view3d.h" @@ -63,12 +64,16 @@ void free_editLatt(Object *ob) Lattice *lt= ob->data; if(lt->editlatt) { - if(lt->editlatt->def) - MEM_freeN(lt->editlatt->def); - if(lt->editlatt->dvert) - free_dverts(lt->editlatt->dvert, lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw); - + Lattice *editlt= lt->editlatt->latt; + + if(editlt->def) + MEM_freeN(editlt->def); + if(editlt->dvert) + free_dverts(editlt->dvert, editlt->pntsu*editlt->pntsv*editlt->pntsw); + + MEM_freeN(editlt); MEM_freeN(lt->editlatt); + lt->editlatt= NULL; } } @@ -77,47 +82,51 @@ void make_editLatt(Object *obedit) { Lattice *lt= obedit->data; KeyBlock *actkey; - + free_editLatt(obedit); - + lt= obedit->data; actkey= ob_get_keyblock(obedit); if(actkey) key_to_latt(actkey, lt); - lt->editlatt= MEM_dupallocN(lt); - lt->editlatt->def= MEM_dupallocN(lt->def); - + lt->editlatt= MEM_callocN(sizeof(EditLatt), "editlatt"); + lt->editlatt->latt= MEM_dupallocN(lt); + lt->editlatt->latt->def= MEM_dupallocN(lt->def); + if(lt->dvert) { int tot= lt->pntsu*lt->pntsv*lt->pntsw; - lt->editlatt->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert"); - copy_dverts(lt->editlatt->dvert, lt->dvert, tot); + lt->editlatt->latt->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert"); + copy_dverts(lt->editlatt->latt->dvert, lt->dvert, tot); } + + if(lt->key) lt->editlatt->shapenr= obedit->shapenr; } void load_editLatt(Object *obedit) { - Lattice *lt; + Lattice *lt, *editlt; KeyBlock *actkey; BPoint *bp; float *fp; int tot; - + lt= obedit->data; - - actkey= ob_get_keyblock(obedit); + editlt= lt->editlatt->latt; + + if(lt->editlatt->shapenr) { + actkey= BLI_findlink(<->key->block, lt->editlatt->shapenr-1); - if(actkey) { /* active key: vertices */ - tot= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + tot= editlt->pntsu*editlt->pntsv*editlt->pntsw; if(actkey->data) MEM_freeN(actkey->data); fp=actkey->data= MEM_callocN(lt->key->elemsize*tot, "actkey->data"); actkey->totelem= tot; - - bp= lt->editlatt->def; + + bp= editlt->def; while(tot--) { VECCOPY(fp, bp->vec); fp+= 3; @@ -126,30 +135,30 @@ void load_editLatt(Object *obedit) } else { MEM_freeN(lt->def); - - lt->def= MEM_dupallocN(lt->editlatt->def); - lt->flag= lt->editlatt->flag; + lt->def= MEM_dupallocN(editlt->def); - lt->pntsu= lt->editlatt->pntsu; - lt->pntsv= lt->editlatt->pntsv; - lt->pntsw= lt->editlatt->pntsw; + lt->flag= editlt->flag; + + lt->pntsu= editlt->pntsu; + lt->pntsv= editlt->pntsv; + lt->pntsw= editlt->pntsw; - lt->typeu= lt->editlatt->typeu; - lt->typev= lt->editlatt->typev; - lt->typew= lt->editlatt->typew; + lt->typeu= editlt->typeu; + lt->typev= editlt->typev; + lt->typew= editlt->typew; } - + if(lt->dvert) { free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); lt->dvert= NULL; } - - if(lt->editlatt->dvert) { + + if(editlt->dvert) { int tot= lt->pntsu*lt->pntsv*lt->pntsw; - + lt->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert"); - copy_dverts(lt->dvert, lt->editlatt->dvert, tot); + copy_dverts(lt->dvert, editlt->dvert, tot); } } @@ -161,9 +170,9 @@ void ED_setflagsLatt(Object *obedit, int flag) BPoint *bp; int a; - bp= lt->editlatt->def; + bp= lt->editlatt->latt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; while(a--) { if(bp->hide==0) { @@ -184,8 +193,8 @@ int select_all_exec(bContext *C, wmOperator *op) if (action == SEL_TOGGLE) { action = SEL_SELECT; - bp= lt->editlatt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + bp= lt->editlatt->latt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; while(a--) { if(bp->hide==0) { @@ -206,8 +215,8 @@ int select_all_exec(bContext *C, wmOperator *op) ED_setflagsLatt(obedit, 0); break; case SEL_INVERT: - bp= lt->editlatt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + bp= lt->editlatt->latt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; while(a--) { if(bp->hide==0) { @@ -257,7 +266,7 @@ int make_regular_exec(bContext *C, wmOperator *op) if(ob) { lt= ob->data; - resizelattice(lt->editlatt, lt->pntsu, lt->pntsv, lt->pntsw, NULL); + resizelattice(lt->editlatt->latt, lt->pntsu, lt->pntsv, lt->pntsw, NULL); } else { ob= CTX_data_active_object(C); @@ -355,21 +364,21 @@ typedef struct UndoLattice { static void undoLatt_to_editLatt(void *data, void *edata) { UndoLattice *ult= (UndoLattice*)data; - Lattice *editlatt= (Lattice *)edata; - int a= editlatt->pntsu*editlatt->pntsv*editlatt->pntsw; + EditLatt *editlatt= (EditLatt *)edata; + int a= editlatt->latt->pntsu*editlatt->latt->pntsv*editlatt->latt->pntsw; - memcpy(editlatt->def, ult->def, a*sizeof(BPoint)); + memcpy(editlatt->latt->def, ult->def, a*sizeof(BPoint)); } static void *editLatt_to_undoLatt(void *edata) { UndoLattice *ult= MEM_callocN(sizeof(UndoLattice), "UndoLattice"); - Lattice *editlatt= (Lattice *)edata; + EditLatt *editlatt= (EditLatt *)edata; - ult->def= MEM_dupallocN(editlatt->def); - ult->pntsu= editlatt->pntsu; - ult->pntsv= editlatt->pntsv; - ult->pntsw= editlatt->pntsw; + ult->def= MEM_dupallocN(editlatt->latt->def); + ult->pntsu= editlatt->latt->pntsu; + ult->pntsv= editlatt->latt->pntsv; + ult->pntsw= editlatt->latt->pntsw; return ult; } @@ -385,11 +394,11 @@ static void free_undoLatt(void *data) static int validate_undoLatt(void *data, void *edata) { UndoLattice *ult= (UndoLattice*)data; - Lattice *editlatt= (Lattice *)edata; + EditLatt *editlatt= (EditLatt *)edata; - return (ult->pntsu == editlatt->pntsu && - ult->pntsv == editlatt->pntsv && - ult->pntsw == editlatt->pntsw); + return (ult->pntsu == editlatt->latt->pntsu && + ult->pntsv == editlatt->latt->pntsv && + ult->pntsw == editlatt->latt->pntsw); } static void *get_editlatt(bContext *C) diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c index a54ed9bd239..286e953a69a 100644 --- a/source/blender/editors/object/object_modifier.c +++ b/source/blender/editors/object/object_modifier.c @@ -43,7 +43,6 @@ #include "BLI_string.h" #include "BLI_path_util.h" -#include "BKE_action.h" #include "BKE_curve.h" #include "BKE_context.h" #include "BKE_depsgraph.h" @@ -61,7 +60,6 @@ #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_softbody.h" -#include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c index 610a82d964c..97dc6f7486c 100644 --- a/source/blender/editors/object/object_ops.c +++ b/source/blender/editors/object/object_ops.c @@ -38,8 +38,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "RNA_access.h" #include "RNA_define.h" diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index ceba2ad3997..6e9244e39ca 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -69,7 +69,6 @@ #include "BKE_sca.h" #include "BKE_scene.h" #include "BKE_texture.h" -#include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" @@ -173,8 +172,8 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) else if(obedit->type==OB_LATTICE) { Lattice *lt= obedit->data; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - bp= lt->editlatt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; + bp= lt->editlatt->latt->def; while(a--) { if(bp->f1 & SELECT) { if(v1==0) v1= nr; diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c index 3c86c135914..accdb67fb99 100644 --- a/source/blender/editors/object/object_select.c +++ b/source/blender/editors/object/object_select.c @@ -44,7 +44,6 @@ #include "BLI_string.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" #include "BKE_group.h" #include "BKE_main.h" #include "BKE_material.h" @@ -52,7 +51,6 @@ #include "BKE_property.h" #include "BKE_report.h" #include "BKE_scene.h" -#include "BKE_utildefines.h" #include "BKE_deform.h" #include "WM_api.h" diff --git a/source/blender/editors/object/object_shapekey.c b/source/blender/editors/object/object_shapekey.c index 2a0fca19be4..7b1ab933e28 100644 --- a/source/blender/editors/object/object_shapekey.c +++ b/source/blender/editors/object/object_shapekey.c @@ -47,18 +47,12 @@ #include "DNA_scene_types.h" #include "DNA_object_types.h" -#include "BKE_action.h" #include "BKE_context.h" -#include "BKE_curve.h" #include "BKE_depsgraph.h" -#include "BKE_global.h" -#include "BKE_ipo.h" #include "BKE_key.h" #include "BKE_library.h" #include "BKE_main.h" -#include "BKE_mesh.h" #include "BKE_object.h" -#include "BKE_utildefines.h" #include "BLO_sys_types.h" // for intptr_t support diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index ba9a03194ac..bbafde60755 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -43,12 +43,10 @@ #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" -#include "BKE_global.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "RNA_define.h" #include "RNA_access.h" diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index ff48e7e349a..5cdabcab41a 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -50,13 +50,8 @@ #include "BKE_customdata.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" -#include "BKE_displist.h" #include "BKE_global.h" -#include "BKE_lattice.h" #include "BKE_mesh.h" -#include "BKE_paint.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "RNA_access.h" @@ -78,7 +73,7 @@ static Lattice *vgroup_edit_lattice(Object *ob) { if(ob->type==OB_LATTICE) { Lattice *lt= ob->data; - return (lt->editlatt)? lt->editlatt: lt; + return (lt->editlatt)? lt->editlatt->latt: lt; } return NULL; @@ -174,7 +169,7 @@ int ED_vgroup_give_parray(ID *id, MDeformVert ***dvert_arr, int *dvert_tot) int i=0; Lattice *lt= (Lattice *)id; - lt= (lt->editlatt)? lt->editlatt: lt; + lt= (lt->editlatt)? lt->editlatt->latt: lt; *dvert_tot= lt->pntsu*lt->pntsv*lt->pntsw; *dvert_arr= MEM_mallocN(sizeof(void*)*(*dvert_tot), "vgroup parray from me"); @@ -208,7 +203,7 @@ int ED_vgroup_give_array(ID *id, MDeformVert **dvert_arr, int *dvert_tot) case ID_LT: { Lattice *lt= (Lattice *)id; - lt= (lt->editlatt)? lt->editlatt: lt; + lt= (lt->editlatt)? lt->editlatt->latt: lt; *dvert_arr= lt->dvert; *dvert_tot= lt->pntsu*lt->pntsv*lt->pntsw; return TRUE; diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index b5392f6dede..b11ae8525b0 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -38,17 +38,13 @@ #include "DNA_scene_types.h" #include "BKE_blender.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_image.h" -#include "BKE_library.h" #include "BKE_main.h" #include "BKE_multires.h" #include "BKE_report.h" -#include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" +#include "BKE_sequencer.h" #include "WM_api.h" #include "WM_types.h" @@ -418,6 +414,12 @@ static int screen_render_exec(bContext *C, wmOperator *op) BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE); BKE_image_backup_render(scene, ima); + /* cleanup sequencer caches before starting user triggered render. + otherwise, invalidated cache entries can make their way into + the output rendering. We can't put that into RE_BlenderFrame, + since sequence rendering can call that recursively... (peter) */ + seq_stripelem_cache_cleanup(); + if(RNA_boolean_get(op->ptr, "animation")) RE_BlenderAnim(re, mainp, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports); else @@ -638,6 +640,12 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event) /* flush multires changes (for sculpt) */ multires_force_render_update(CTX_data_active_object(C)); + /* cleanup sequencer caches before starting user triggered render. + otherwise, invalidated cache entries can make their way into + the output rendering. We can't put that into RE_BlenderFrame, + since sequence rendering can call that recursively... (peter) */ + seq_stripelem_cache_cleanup(); + /* get editmode results */ ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */ diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 524e36b3fc9..c0e6ea66bc4 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -40,19 +40,11 @@ #include "DNA_scene_types.h" #include "DNA_object_types.h" -#include "BKE_blender.h" -#include "BKE_object.h" #include "BKE_context.h" -#include "BKE_global.h" #include "BKE_image.h" -#include "BKE_library.h" #include "BKE_main.h" -#include "BKE_mesh.h" -#include "BKE_multires.h" #include "BKE_report.h" #include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BKE_writeavi.h" #include "WM_api.h" diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 901bd8ce8fd..ae34dc967f5 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -64,13 +64,8 @@ #include "BKE_icons.h" #include "BKE_library.h" #include "BKE_main.h" -#include "BKE_texture.h" #include "BKE_material.h" #include "BKE_node.h" -#include "BKE_world.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" -#include "BKE_brush.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 9fd0074b9f1..24796441fe4 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -52,7 +52,6 @@ #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_texture.h" -#include "BKE_utildefines.h" #include "BKE_world.h" #include "IMB_imbuf.h" diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 3712ef01054..90f9d5683c2 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -40,7 +40,6 @@ #include "BKE_context.h" #include "BKE_global.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c index 1c570d98744..fbc83b1de65 100644 --- a/source/blender/editors/screen/screen_context.c +++ b/source/blender/editors/screen/screen_context.c @@ -35,7 +35,6 @@ #include "BKE_context.h" #include "BKE_utildefines.h" -#include "BKE_global.h" #include "BKE_action.h" #include "BKE_sequencer.h" diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c index 8cee4a24dcc..7f7c52a416e 100644 --- a/source/blender/editors/screen/screen_edit.c +++ b/source/blender/editors/screen/screen_edit.c @@ -42,7 +42,6 @@ #include "BKE_node.h" #include "BKE_screen.h" #include "BKE_scene.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index b085c8178b0..3daacd8f68e 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -41,20 +41,13 @@ #include "DNA_scene_types.h" #include "DNA_meta_types.h" -#include "BKE_blender.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_customdata.h" -#include "BKE_global.h" -#include "BKE_idprop.h" -#include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" -#include "BKE_multires.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BKE_sound.h" #include "WM_api.h" diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c index d5cd8285515..56efa0a5a83 100644 --- a/source/blender/editors/screen/screendump.c +++ b/source/blender/editors/screen/screendump.c @@ -44,7 +44,6 @@ #include "BKE_global.h" #include "BKE_image.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "BKE_writeavi.h" #include "BIF_gl.h" diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 250f57824b5..77b6d88fdf5 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -60,13 +60,10 @@ #include "BKE_idprop.h" #include "BKE_object.h" #include "BKE_brush.h" -#include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_mesh.h" -#include "BKE_node.h" #include "BKE_paint.h" -#include "BKE_utildefines.h" #include "BKE_DerivedMesh.h" #include "BKE_report.h" #include "BKE_depsgraph.h" diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index 06fffa3c757..6d58731d79c 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -53,7 +53,6 @@ #include "paint_intern.h" #include "sculpt_intern.h" // XXX, for expedience in getting this working, refactor later (or this just shows that this needs unification) -#include "BKE_image.h" #include <float.h> #include <math.h> diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index f69f08a16c7..0098b8ca12c 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -15,13 +15,10 @@ #include "BLI_math.h" #include "BKE_brush.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_DerivedMesh.h" -#include "BKE_global.h" #include "BKE_paint.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 9d14da973d6..198ec4fee3b 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -48,27 +48,24 @@ #include "DNA_armature_types.h" #include "DNA_mesh_types.h" #include "DNA_particle_types.h" +#include "DNA_scene_types.h" #include "DNA_brush_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "RNA_access.h" #include "RNA_define.h" -#include "BKE_armature.h" +#include "BKE_DerivedMesh.h" #include "BKE_action.h" #include "BKE_brush.h" -#include "BKE_DerivedMesh.h" -#include "BKE_cloth.h" #include "BKE_context.h" -#include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_deform.h" -#include "BKE_displist.h" -#include "BKE_global.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_paint.h" -#include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index e7ea298e58c..dabb5b84326 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -41,8 +41,6 @@ #include "BLI_editVert.h" #include "BLI_rand.h" -#include "DNA_key_types.h" -#include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" @@ -51,22 +49,14 @@ #include "BKE_brush.h" #include "BKE_cdderivedmesh.h" #include "BKE_context.h" -#include "BKE_customdata.h" -#include "BKE_DerivedMesh.h" #include "BKE_depsgraph.h" -#include "BKE_global.h" -#include "BKE_image.h" #include "BKE_key.h" #include "BKE_library.h" -#include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_paint.h" #include "BKE_report.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" -#include "BKE_colortools.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index e4121c9c76a..b6b796bce2b 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -38,7 +38,6 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_mesh_types.h" -#include "DNA_key_types.h" #include "BKE_cdderivedmesh.h" #include "BKE_context.h" @@ -46,7 +45,6 @@ #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_paint.h" -#include "BKE_mesh.h" #include "BKE_key.h" #include "WM_api.h" diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c index 1658f336130..fe1fe3266bc 100644 --- a/source/blender/editors/sound/sound_ops.c +++ b/source/blender/editors/sound/sound_ops.c @@ -41,11 +41,9 @@ #include "BKE_context.h" #include "BKE_global.h" -#include "BKE_main.h" #include "BKE_report.h" #include "BKE_packedFile.h" #include "BKE_sound.h" -#include "BKE_utildefines.h" #include "BLI_blenlib.h" diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index 7ed07372e96..0d1ab8a2c0f 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -45,12 +45,6 @@ #include "DNA_screen_types.h" #include "BKE_action.h" -#include "BKE_depsgraph.h" -#include "BKE_fcurve.h" -#include "BKE_key.h" -#include "BKE_material.h" -#include "BKE_object.h" -#include "BKE_global.h" // XXX remove me! #include "BKE_context.h" #include "BKE_utildefines.h" diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c index 0e2a7f690c5..99160cfab7b 100644 --- a/source/blender/editors/space_action/action_edit.c +++ b/source/blender/editors/space_action/action_edit.c @@ -46,15 +46,10 @@ #include "RNA_enum_types.h" #include "BKE_action.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_key.h" -#include "BKE_material.h" #include "BKE_nla.h" -#include "BKE_object.h" #include "BKE_context.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "UI_view2d.h" diff --git a/source/blender/editors/space_action/action_ops.c b/source/blender/editors/space_action/action_ops.c index 8ef37942fb3..73148f016b0 100644 --- a/source/blender/editors/space_action/action_ops.c +++ b/source/blender/editors/space_action/action_ops.c @@ -35,8 +35,6 @@ #include "BLI_blenlib.h" -#include "BKE_context.h" -#include "BKE_utildefines.h" #include "ED_transform.h" diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c index 3be9c9bf3f7..b2c47194384 100644 --- a/source/blender/editors/space_action/action_select.c +++ b/source/blender/editors/space_action/action_select.c @@ -42,15 +42,9 @@ #include "RNA_access.h" #include "RNA_define.h" -#include "BKE_action.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_key.h" -#include "BKE_material.h" #include "BKE_nla.h" -#include "BKE_object.h" #include "BKE_context.h" -#include "BKE_utildefines.h" #include "UI_view2d.h" diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c index bad35d9d3e6..7b96618d923 100644 --- a/source/blender/editors/space_action/space_action.c +++ b/source/blender/editors/space_action/space_action.c @@ -38,10 +38,8 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_api/space.c b/source/blender/editors/space_api/space.c index 66cb88ebf70..111c22c3542 100644 --- a/source/blender/editors/space_api/space.c +++ b/source/blender/editors/space_api/space.c @@ -34,8 +34,6 @@ #include "BLI_blenlib.h" #include "BLI_math.h" -#include "BKE_context.h" -#include "BKE_screen.h" /* */ diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c index 715f0a78808..343237dee5e 100644 --- a/source/blender/editors/space_buttons/buttons_context.c +++ b/source/blender/editors/space_buttons/buttons_context.c @@ -41,7 +41,6 @@ #include "BLI_listbase.h" #include "BKE_context.h" -#include "BKE_global.h" #include "BKE_action.h" #include "BKE_material.h" #include "BKE_modifier.h" @@ -50,7 +49,6 @@ #include "BKE_screen.h" #include "BKE_texture.h" #include "BKE_utildefines.h" -#include "BKE_world.h" #include "RNA_access.h" diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c index d8cbbb0cbae..c7f80f4d724 100644 --- a/source/blender/editors/space_buttons/buttons_header.c +++ b/source/blender/editors/space_buttons/buttons_header.c @@ -35,8 +35,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_screen.h" #include "ED_types.h" diff --git a/source/blender/editors/space_buttons/buttons_ops.c b/source/blender/editors/space_buttons/buttons_ops.c index ebdc0d37b43..c4357008a9c 100644 --- a/source/blender/editors/space_buttons/buttons_ops.c +++ b/source/blender/editors/space_buttons/buttons_ops.c @@ -35,7 +35,6 @@ #include "BLI_fileops.h" #include "BKE_context.h" -#include "BKE_global.h" /* G.sce only */ #include "WM_api.h" #include "WM_types.h" diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c index a775a0b6e6a..c890a3f3273 100644 --- a/source/blender/editors/space_buttons/space_buttons.c +++ b/source/blender/editors/space_buttons/space_buttons.c @@ -36,7 +36,6 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" diff --git a/source/blender/editors/space_console/console_draw.c b/source/blender/editors/space_console/console_draw.c index 2fab998b9b6..f9deac6c753 100644 --- a/source/blender/editors/space_console/console_draw.c +++ b/source/blender/editors/space_console/console_draw.c @@ -42,10 +42,7 @@ #include "DNA_space_types.h" #include "DNA_screen_types.h" -#include "BKE_global.h" -#include "BKE_main.h" // #include "BKE_suggestions.h" -#include "BKE_text.h" #include "BKE_report.h" #include "BKE_utildefines.h" diff --git a/source/blender/editors/space_console/console_ops.c b/source/blender/editors/space_console/console_ops.c index 089e769e0d9..9a53531ba73 100644 --- a/source/blender/editors/space_console/console_ops.c +++ b/source/blender/editors/space_console/console_ops.c @@ -39,13 +39,7 @@ #include "BLI_blenlib.h" #include "BLI_dynstr.h" -#include "BKE_utildefines.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" -#include "BKE_global.h" -#include "BKE_library.h" -#include "BKE_main.h" -#include "BKE_report.h" #include "BKE_text.h" /* only for character utility funcs */ #include "WM_api.h" diff --git a/source/blender/editors/space_console/console_report.c b/source/blender/editors/space_console/console_report.c index 50829e4365c..51bffa5b981 100644 --- a/source/blender/editors/space_console/console_report.c +++ b/source/blender/editors/space_console/console_report.c @@ -36,13 +36,7 @@ #include "BLI_blenlib.h" #include "BLI_dynstr.h" -#include "BKE_utildefines.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" -#include "BKE_global.h" -#include "BKE_library.h" -#include "BKE_main.h" -#include "BKE_report.h" #include "WM_api.h" #include "WM_types.h" diff --git a/source/blender/editors/space_console/space_console.c b/source/blender/editors/space_console/space_console.c index c04f8183bee..f5d913e9f32 100644 --- a/source/blender/editors/space_console/space_console.c +++ b/source/blender/editors/space_console/space_console.c @@ -40,7 +40,6 @@ #include "BLI_blenlib.h" #include "BLI_math.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index 03ab42b467d..22c5270ae6d 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -38,11 +38,8 @@ #include "BIF_gl.h" #include "BIF_glutil.h" -#include "BKE_colortools.h" #include "BKE_context.h" -#include "BKE_screen.h" #include "BKE_global.h" -#include "BKE_utildefines.h" #include "BLF_api.h" diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index 310e3d49bd9..2664082b20b 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -52,25 +52,13 @@ #endif #include "BKE_context.h" -#include "BKE_utildefines.h" #include "BKE_global.h" #include "BKE_library.h" -#include "BKE_global.h" #include "BKE_main.h" #include "BKE_report.h" #include "BLO_readfile.h" #include "DNA_space_types.h" -#include "DNA_ipo_types.h" -#include "DNA_ID.h" -#include "DNA_object_types.h" -#include "DNA_listBase.h" -#include "DNA_lamp_types.h" -#include "DNA_material_types.h" -#include "DNA_texture_types.h" -#include "DNA_world_types.h" -#include "DNA_scene_types.h" -#include "DNA_userdef_types.h" #include "ED_datafiles.h" diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c index 086d4f9cce2..8783296f5c2 100644 --- a/source/blender/editors/space_file/filesel.c +++ b/source/blender/editors/space_file/filesel.c @@ -65,7 +65,6 @@ #include "BLO_readfile.h" #include "BKE_context.h" -#include "BKE_screen.h" #include "BKE_global.h" #include "BLF_api.h" @@ -207,6 +206,13 @@ short ED_fileselect_set_params(SpaceFile *sfile) params->filter = 0; params->sort = FILE_SORT_ALPHA; } + + + /* initialize the list with previous folders */ + if (!sfile->folders_prev) + sfile->folders_prev = folderlist_new(); + folderlist_pushdir(sfile->folders_prev, sfile->params->dir); + return 1; } diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c index 6603bba5a89..8211257da02 100644 --- a/source/blender/editors/space_file/fsmenu.c +++ b/source/blender/editors/space_file/fsmenu.c @@ -55,7 +55,6 @@ #define ID ID_ #include <CoreServices/CoreServices.h> -#include "BKE_utildefines.h" #endif #ifdef __linux__ diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c index 34571278f13..2f023aeebc1 100644 --- a/source/blender/editors/space_file/space_file.c +++ b/source/blender/editors/space_file/space_file.c @@ -43,7 +43,6 @@ #include "BLI_rand.h" #include "BLI_storage_types.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" diff --git a/source/blender/editors/space_file/writeimage.c b/source/blender/editors/space_file/writeimage.c index 131e9fa0e14..39cd48b1d8a 100644 --- a/source/blender/editors/space_file/writeimage.c +++ b/source/blender/editors/space_file/writeimage.c @@ -43,7 +43,6 @@ #include "BKE_context.h" #include "BKE_global.h" #include "BKE_image.h" -#include "BKE_utildefines.h" #include "RE_pipeline.h" diff --git a/source/blender/editors/space_graph/graph_buttons.c b/source/blender/editors/space_graph/graph_buttons.c index a6c57126cfe..4e7661b12ac 100644 --- a/source/blender/editors/space_graph/graph_buttons.c +++ b/source/blender/editors/space_graph/graph_buttons.c @@ -42,19 +42,11 @@ #include "BLI_editVert.h" #include "BLI_rand.h" -#include "BKE_action.h" -#include "BKE_animsys.h" #include "BKE_context.h" -#include "BKE_curve.h" -#include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_library.h" #include "BKE_main.h" -#include "BKE_object.h" -#include "BKE_scene.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c index 543bd8b9964..b9ef1d80ec3 100644 --- a/source/blender/editors/space_graph/graph_draw.c +++ b/source/blender/editors/space_graph/graph_draw.c @@ -46,15 +46,9 @@ #include "DNA_space_types.h" #include "DNA_windowmanager_types.h" -#include "BKE_animsys.h" #include "BKE_context.h" #include "BKE_curve.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_global.h" -#include "BKE_key.h" -#include "BKE_object.h" -#include "BKE_screen.h" #include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_graph/graph_edit.c b/source/blender/editors/space_graph/graph_edit.c index 6249edc1090..01378d9ef85 100644 --- a/source/blender/editors/space_graph/graph_edit.c +++ b/source/blender/editors/space_graph/graph_edit.c @@ -47,16 +47,10 @@ #include "RNA_define.h" #include "RNA_enum_types.h" -#include "BKE_action.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_key.h" -#include "BKE_material.h" #include "BKE_nla.h" -#include "BKE_object.h" #include "BKE_context.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "UI_interface.h" #include "UI_view2d.h" diff --git a/source/blender/editors/space_graph/graph_ops.c b/source/blender/editors/space_graph/graph_ops.c index 5648eff17f0..66d07c3bd11 100644 --- a/source/blender/editors/space_graph/graph_ops.c +++ b/source/blender/editors/space_graph/graph_ops.c @@ -37,7 +37,6 @@ #include "BKE_context.h" #include "BKE_sound.h" -#include "BKE_utildefines.h" #include "UI_view2d.h" diff --git a/source/blender/editors/space_graph/graph_select.c b/source/blender/editors/space_graph/graph_select.c index 6a9d8801e28..cdc8166f2d6 100644 --- a/source/blender/editors/space_graph/graph_select.c +++ b/source/blender/editors/space_graph/graph_select.c @@ -43,15 +43,9 @@ #include "RNA_access.h" #include "RNA_define.h" -#include "BKE_action.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_key.h" -#include "BKE_material.h" #include "BKE_nla.h" -#include "BKE_object.h" #include "BKE_context.h" -#include "BKE_utildefines.h" #include "UI_view2d.h" diff --git a/source/blender/editors/space_graph/graph_utils.c b/source/blender/editors/space_graph/graph_utils.c index ad96370e4fa..7b8bf8c7973 100644 --- a/source/blender/editors/space_graph/graph_utils.c +++ b/source/blender/editors/space_graph/graph_utils.c @@ -42,18 +42,8 @@ #include "BLI_editVert.h" #include "BLI_rand.h" -#include "BKE_animsys.h" -#include "BKE_action.h" #include "BKE_context.h" -#include "BKE_curve.h" -#include "BKE_customdata.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_object.h" -#include "BKE_global.h" -#include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c index 1e006ca38ec..ca372d74da6 100644 --- a/source/blender/editors/space_graph/space_graph.c +++ b/source/blender/editors/space_graph/space_graph.c @@ -43,7 +43,6 @@ #include "BKE_main.h" #include "BKE_fcurve.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_screen.h" #include "ED_anim_api.h" diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c index 357aa9dacdf..40f048ceadb 100644 --- a/source/blender/editors/space_image/image_buttons.c +++ b/source/blender/editors/space_image/image_buttons.c @@ -45,15 +45,9 @@ #include "BKE_context.h" #include "BKE_customdata.h" #include "BKE_image.h" -#include "BKE_global.h" -#include "BKE_library.h" -#include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_node.h" -#include "BKE_packedFile.h" -#include "BKE_paint.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "RE_pipeline.h" diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index e37e8d3d2be..6a77d4da067 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -45,11 +45,9 @@ #include "IMB_imbuf_types.h" #include "BKE_context.h" -#include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_paint.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/space_image/image_header.c b/source/blender/editors/space_image/image_header.c index 25208b61c28..5ccd479da96 100644 --- a/source/blender/editors/space_image/image_header.c +++ b/source/blender/editors/space_image/image_header.c @@ -39,11 +39,6 @@ #include "BLI_editVert.h" #include "BKE_context.h" -#include "BKE_customdata.h" -#include "BKE_image.h" -#include "BKE_mesh.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_image.h" diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c index 4246516b5bc..be2782ab25c 100644 --- a/source/blender/editors/space_image/image_ops.c +++ b/source/blender/editors/space_image/image_ops.c @@ -41,7 +41,6 @@ #include "BKE_context.h" #include "BKE_image.h" #include "BKE_global.h" -#include "BKE_image.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" diff --git a/source/blender/editors/space_image/image_render.c b/source/blender/editors/space_image/image_render.c index 18e42ce8797..be9d60a5adb 100644 --- a/source/blender/editors/space_image/image_render.c +++ b/source/blender/editors/space_image/image_render.c @@ -32,9 +32,7 @@ #include "DNA_space_types.h" #include "BKE_context.h" -#include "BKE_global.h" #include "BKE_image.h" -#include "BKE_screen.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c index 9cd67793747..ca71b021630 100644 --- a/source/blender/editors/space_image/space_image.c +++ b/source/blender/editors/space_image/space_image.c @@ -45,7 +45,6 @@ #include "BKE_image.h" #include "BKE_mesh.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" diff --git a/source/blender/editors/space_info/info_ops.c b/source/blender/editors/space_info/info_ops.c index 62e82f83e58..202e79f2c2d 100644 --- a/source/blender/editors/space_info/info_ops.c +++ b/source/blender/editors/space_info/info_ops.c @@ -45,7 +45,6 @@ #include "BKE_main.h" #include "BKE_packedFile.h" #include "BKE_report.h" -#include "BKE_screen.h" #include "WM_api.h" diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c index 1b5cf133749..0789114c054 100644 --- a/source/blender/editors/space_info/info_stats.c +++ b/source/blender/editors/space_info/info_stats.c @@ -35,7 +35,6 @@ #include "DNA_scene_types.h" #include "BKE_anim.h" -#include "BKE_context.h" #include "BKE_displist.h" #include "BKE_DerivedMesh.h" #include "BKE_key.h" @@ -226,7 +225,7 @@ static void stats_object_edit(Object *obedit, SceneStats *stats) else if(obedit->type==OB_LATTICE) { /* Lattice Edit */ Lattice *lt= obedit->data; - Lattice *editlatt= lt->editlatt; + Lattice *editlatt= lt->editlatt->latt; BPoint *bp; int a; diff --git a/source/blender/editors/space_info/space_info.c b/source/blender/editors/space_info/space_info.c index 0b2d52d6e25..b47c8e8d189 100644 --- a/source/blender/editors/space_info/space_info.c +++ b/source/blender/editors/space_info/space_info.c @@ -37,10 +37,8 @@ #include "BLI_rand.h" #include "BKE_context.h" -#include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_logic/logic_buttons.c b/source/blender/editors/space_logic/logic_buttons.c index fc0955bf9d1..3787ac6213d 100644 --- a/source/blender/editors/space_logic/logic_buttons.c +++ b/source/blender/editors/space_logic/logic_buttons.c @@ -27,7 +27,6 @@ #include <string.h> #include <stdio.h> -#include "DNA_object_types.h" #include "MEM_guardedalloc.h" @@ -35,13 +34,7 @@ #include "BLI_math.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_library.h" -#include "BKE_main.h" -#include "BKE_mesh.h" -#include "BKE_node.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_logic/logic_ops.c b/source/blender/editors/space_logic/logic_ops.c index 2a179ac281c..4641fd2ce61 100644 --- a/source/blender/editors/space_logic/logic_ops.c +++ b/source/blender/editors/space_logic/logic_ops.c @@ -28,7 +28,6 @@ #include <stddef.h> #include "DNA_object_types.h" -#include "DNA_scene_types.h" #include "DNA_sensor_types.h" #include "DNA_controller_types.h" #include "DNA_actuator_types.h" diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 1387631870d..723227a36e4 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -50,10 +50,7 @@ #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" -#include "BKE_property.h" -#include "BKE_screen.h" #include "BKE_sca.h" -#include "BKE_utildefines.h" #include "ED_util.h" diff --git a/source/blender/editors/space_logic/space_logic.c b/source/blender/editors/space_logic/space_logic.c index 3f11c3e6bae..d4d07b7c14e 100644 --- a/source/blender/editors/space_logic/space_logic.c +++ b/source/blender/editors/space_logic/space_logic.c @@ -37,7 +37,6 @@ #include "BKE_context.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_nla/nla_buttons.c b/source/blender/editors/space_nla/nla_buttons.c index ef46f8a274d..e31d7635f7a 100644 --- a/source/blender/editors/space_nla/nla_buttons.c +++ b/source/blender/editors/space_nla/nla_buttons.c @@ -40,19 +40,9 @@ #include "BLI_editVert.h" #include "BLI_rand.h" -#include "BKE_animsys.h" #include "BKE_nla.h" -#include "BKE_action.h" #include "BKE_context.h" -#include "BKE_curve.h" -#include "BKE_customdata.h" -#include "BKE_depsgraph.h" -#include "BKE_fcurve.h" -#include "BKE_object.h" -#include "BKE_global.h" -#include "BKE_scene.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c index cf98decb825..3e0ec5afac2 100644 --- a/source/blender/editors/space_nla/nla_channels.c +++ b/source/blender/editors/space_nla/nla_channels.c @@ -46,7 +46,6 @@ #include "BKE_context.h" #include "BKE_global.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_anim_api.h" #include "ED_keyframes_edit.h" diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index 049337d688c..2568baf0f0a 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -44,12 +44,10 @@ #include "BLI_rand.h" #include "BLI_dlrbTree.h" -#include "BKE_animsys.h" #include "BKE_fcurve.h" #include "BKE_nla.h" #include "BKE_context.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_anim_api.h" #include "ED_keyframes_draw.h" diff --git a/source/blender/editors/space_nla/nla_edit.c b/source/blender/editors/space_nla/nla_edit.c index 38c6ecdca22..247987cda9f 100644 --- a/source/blender/editors/space_nla/nla_edit.c +++ b/source/blender/editors/space_nla/nla_edit.c @@ -39,16 +39,13 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_fcurve.h" #include "BKE_nla.h" #include "BKE_context.h" -#include "BKE_library.h" #include "BKE_main.h" #include "BKE_report.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_anim_api.h" #include "ED_keyframes_edit.h" diff --git a/source/blender/editors/space_nla/nla_ops.c b/source/blender/editors/space_nla/nla_ops.c index f1974a8ec4f..9c7eee39e29 100644 --- a/source/blender/editors/space_nla/nla_ops.c +++ b/source/blender/editors/space_nla/nla_ops.c @@ -37,10 +37,7 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_animsys.h" -#include "BKE_nla.h" #include "BKE_context.h" -#include "BKE_report.h" #include "BKE_screen.h" #include "ED_anim_api.h" diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c index 55463580115..f49897e79fe 100644 --- a/source/blender/editors/space_nla/nla_select.c +++ b/source/blender/editors/space_nla/nla_select.c @@ -38,10 +38,8 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_animsys.h" #include "BKE_nla.h" #include "BKE_context.h" -#include "BKE_report.h" #include "BKE_screen.h" #include "ED_anim_api.h" diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c index 64933e3c11a..92c5ef6c410 100644 --- a/source/blender/editors/space_nla/space_nla.c +++ b/source/blender/editors/space_nla/space_nla.c @@ -38,15 +38,10 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_animsys.h" -#include "BKE_action.h" -#include "BKE_nla.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_anim_api.h" #include "ED_markers.h" diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 171f56c63fb..a74b070e6cd 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -43,16 +43,9 @@ #include "BKE_context.h" #include "BKE_curve.h" -#include "BKE_global.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_main.h" -#include "BKE_material.h" -#include "BKE_node.h" -#include "BKE_object.h" -#include "BKE_texture.h" -#include "BKE_text.h" -#include "BKE_utildefines.h" #include "CMP_node.h" #include "SHD_node.h" diff --git a/source/blender/editors/space_node/node_buttons.c b/source/blender/editors/space_node/node_buttons.c index 41cf689407b..65925b1e9a2 100644 --- a/source/blender/editors/space_node/node_buttons.c +++ b/source/blender/editors/space_node/node_buttons.c @@ -41,14 +41,8 @@ #include "BLI_rand.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" -#include "BKE_idprop.h" -#include "BKE_object.h" #include "BKE_node.h" -#include "BKE_global.h" -#include "BKE_scene.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 5eb6d9cf94a..0e33dff82a6 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -44,16 +44,7 @@ #include "BKE_context.h" #include "BKE_depsgraph.h" -#include "BKE_global.h" -#include "BKE_image.h" -#include "BKE_library.h" #include "BKE_main.h" -#include "BKE_material.h" -#include "BKE_node.h" -#include "BKE_object.h" -#include "BKE_texture.h" -#include "BKE_text.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index f4876aba9ad..9fb4facdcc8 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -41,7 +41,6 @@ #include "DNA_scene_types.h" #include "BKE_context.h" -#include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_library.h" @@ -51,8 +50,6 @@ #include "BKE_paint.h" #include "BKE_texture.h" #include "BKE_report.h" -#include "BKE_scene.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c index 3ed719eccc0..d98bb766e3a 100644 --- a/source/blender/editors/space_node/node_header.c +++ b/source/blender/editors/space_node/node_header.c @@ -42,7 +42,6 @@ #include "BKE_screen.h" #include "BKE_node.h" #include "BKE_main.h" -#include "BKE_utildefines.h" #include "WM_api.h" diff --git a/source/blender/editors/space_node/node_ops.c b/source/blender/editors/space_node/node_ops.c index 937a524367e..46cd8515f23 100644 --- a/source/blender/editors/space_node/node_ops.c +++ b/source/blender/editors/space_node/node_ops.c @@ -30,7 +30,6 @@ #include "DNA_scene_types.h" #include "BKE_context.h" -#include "BKE_node.h" #include "ED_screen.h" #include "ED_transform.h" diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c index 2cccbf17bea..ec08cdf07ac 100644 --- a/source/blender/editors/space_node/node_select.c +++ b/source/blender/editors/space_node/node_select.c @@ -32,9 +32,6 @@ #include "DNA_scene_types.h" #include "BKE_context.h" -#include "BKE_node.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "BLI_rect.h" diff --git a/source/blender/editors/space_node/node_state.c b/source/blender/editors/space_node/node_state.c index e12730f4317..b4f09f960d6 100644 --- a/source/blender/editors/space_node/node_state.c +++ b/source/blender/editors/space_node/node_state.c @@ -33,7 +33,6 @@ #include "BKE_context.h" #include "BKE_node.h" -#include "BKE_global.h" #include "BLI_rect.h" diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c index 5b681958a3a..9f50245551e 100644 --- a/source/blender/editors/space_node/space_node.c +++ b/source/blender/editors/space_node/space_node.c @@ -40,10 +40,8 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" -#include "BKE_node.h" #include "ED_render.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c index c4a8a0309bd..fc08f3390c9 100644 --- a/source/blender/editors/space_outliner/outliner.c +++ b/source/blender/editors/space_outliner/outliner.c @@ -62,7 +62,6 @@ #include "IMB_imbuf_types.h" #include "BKE_animsys.h" -#include "BKE_constraint.h" #include "BKE_context.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" @@ -71,14 +70,10 @@ #include "BKE_group.h" #include "BKE_library.h" #include "BKE_main.h" -#include "BKE_material.h" #include "BKE_modifier.h" -#include "BKE_object.h" #include "BKE_report.h" -#include "BKE_screen.h" #include "BKE_scene.h" #include "BKE_sequencer.h" -#include "BKE_utildefines.h" #include "ED_armature.h" #include "ED_object.h" @@ -988,8 +983,6 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i else { if((seq->strip) && (seq->strip->stripdata)) te->name= seq->strip->stripdata->name; - else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf)) - te->name= seq->strip->tstripdata->ibuf->name; else te->name= "SQ None"; } diff --git a/source/blender/editors/space_outliner/space_outliner.c b/source/blender/editors/space_outliner/space_outliner.c index 1c86eb4df70..829538b9174 100644 --- a/source/blender/editors/space_outliner/space_outliner.c +++ b/source/blender/editors/space_outliner/space_outliner.c @@ -36,11 +36,8 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_script/script_edit.c b/source/blender/editors/space_script/script_edit.c index 6f41f235b7b..fe5ecd10eb1 100644 --- a/source/blender/editors/space_script/script_edit.c +++ b/source/blender/editors/space_script/script_edit.c @@ -35,10 +35,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" -#include "BKE_report.h" #include "WM_api.h" #include "WM_types.h" diff --git a/source/blender/editors/space_script/script_header.c b/source/blender/editors/space_script/script_header.c index 9c23d1b8131..4fc6aa78f66 100644 --- a/source/blender/editors/space_script/script_header.c +++ b/source/blender/editors/space_script/script_header.c @@ -35,7 +35,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_screen.h" #include "ED_screen.h" #include "ED_types.h" diff --git a/source/blender/editors/space_script/script_ops.c b/source/blender/editors/space_script/script_ops.c index 15140f080e7..e392f8d6e12 100644 --- a/source/blender/editors/space_script/script_ops.c +++ b/source/blender/editors/space_script/script_ops.c @@ -38,8 +38,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "RNA_access.h" diff --git a/source/blender/editors/space_script/space_script.c b/source/blender/editors/space_script/space_script.c index 0aba1df47e9..f93ddc6efbe 100644 --- a/source/blender/editors/space_script/space_script.c +++ b/source/blender/editors/space_script/space_script.c @@ -36,7 +36,6 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c index b00fcfcc22a..c426cd9fdc2 100644 --- a/source/blender/editors/space_sequencer/sequencer_add.c +++ b/source/blender/editors/space_sequencer/sequencer_add.c @@ -47,13 +47,8 @@ #include "BKE_context.h" #include "BKE_global.h" -#include "BKE_image.h" -#include "BKE_library.h" #include "BKE_main.h" -#include "BKE_plugin_types.h" #include "BKE_sequencer.h" -#include "BKE_scene.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_sequencer/sequencer_buttons.c b/source/blender/editors/space_sequencer/sequencer_buttons.c index a2aa7e649b9..4394e334614 100644 --- a/source/blender/editors/space_sequencer/sequencer_buttons.c +++ b/source/blender/editors/space_sequencer/sequencer_buttons.c @@ -33,10 +33,7 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_main.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 27f45628492..1abc2fc3398 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -43,9 +43,7 @@ #include "BKE_context.h" #include "BKE_global.h" -#include "BKE_plugin_types.h" #include "BKE_sequencer.h" -#include "BKE_scene.h" #include "BKE_utildefines.h" #include "BKE_sound.h" diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c index 27e9645a4d8..590856803cc 100644 --- a/source/blender/editors/space_sequencer/sequencer_edit.c +++ b/source/blender/editors/space_sequencer/sequencer_edit.c @@ -43,19 +43,12 @@ #include "BLI_storage_types.h" -#include "DNA_ipo_types.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" #include "BKE_context.h" #include "BKE_global.h" -#include "BKE_image.h" -#include "BKE_library.h" -#include "BKE_main.h" -#include "BKE_plugin_types.h" #include "BKE_sequencer.h" -#include "BKE_scene.h" -#include "BKE_utildefines.h" #include "BKE_report.h" #include "BKE_sound.h" diff --git a/source/blender/editors/space_sequencer/sequencer_ops.c b/source/blender/editors/space_sequencer/sequencer_ops.c index ea1c05148a7..6d1c6aa45a8 100644 --- a/source/blender/editors/space_sequencer/sequencer_ops.c +++ b/source/blender/editors/space_sequencer/sequencer_ops.c @@ -37,9 +37,6 @@ #include "BLI_math.h" #include "BLI_blenlib.h" -#include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "WM_api.h" diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c index 449204900e8..ecc7aa0c630 100644 --- a/source/blender/editors/space_sequencer/sequencer_select.c +++ b/source/blender/editors/space_sequencer/sequencer_select.c @@ -43,12 +43,7 @@ #include "DNA_scene_types.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_library.h" -#include "BKE_main.h" #include "BKE_sequencer.h" -#include "BKE_scene.h" -#include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" diff --git a/source/blender/editors/space_sound/sound_header.c b/source/blender/editors/space_sound/sound_header.c index acc9645af9d..fbf6d8c85c9 100644 --- a/source/blender/editors/space_sound/sound_header.c +++ b/source/blender/editors/space_sound/sound_header.c @@ -35,7 +35,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_screen.h" #include "ED_screen.h" #include "ED_types.h" diff --git a/source/blender/editors/space_sound/space_sound.c b/source/blender/editors/space_sound/space_sound.c index 174d686cf73..905e1d6cdd9 100644 --- a/source/blender/editors/space_sound/space_sound.c +++ b/source/blender/editors/space_sound/space_sound.c @@ -29,7 +29,6 @@ #include <string.h> #include <stdio.h> -#include "DNA_sound_types.h" #include "DNA_scene_types.h" #include "MEM_guardedalloc.h" @@ -38,7 +37,6 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" diff --git a/source/blender/editors/space_text/space_text.c b/source/blender/editors/space_text/space_text.c index bbea5bce226..c8c19a0bc93 100644 --- a/source/blender/editors/space_text/space_text.c +++ b/source/blender/editors/space_text/space_text.c @@ -38,7 +38,6 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c index 3c05d9c176b..926ccc1914a 100644 --- a/source/blender/editors/space_text/text_draw.c +++ b/source/blender/editors/space_text/text_draw.c @@ -44,8 +44,6 @@ #include "DNA_userdef_types.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_main.h" #include "BKE_suggestions.h" #include "BKE_text.h" #include "BKE_utildefines.h" diff --git a/source/blender/editors/space_text/text_header.c b/source/blender/editors/space_text/text_header.c index 3b1c882ff2f..4b37994c39e 100644 --- a/source/blender/editors/space_text/text_header.c +++ b/source/blender/editors/space_text/text_header.c @@ -49,12 +49,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_library.h" -#include "BKE_main.h" -#include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_text.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_text/text_ops.c b/source/blender/editors/space_text/text_ops.c index 087f83182fb..0e0a9592104 100644 --- a/source/blender/editors/space_text/text_ops.c +++ b/source/blender/editors/space_text/text_ops.c @@ -34,7 +34,6 @@ #include "MEM_guardedalloc.h" -#include "DNA_constraint_types.h" #include "DNA_text_types.h" #include "DNA_userdef_types.h" @@ -42,12 +41,10 @@ #include "PIL_time.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_report.h" -#include "BKE_suggestions.h" #include "BKE_text.h" #include "WM_api.h" diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index b73c08e6542..d65422ce327 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -31,7 +31,6 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "DNA_particle_types.h" #include "MEM_guardedalloc.h" @@ -42,7 +41,6 @@ #include "BKE_global.h" #include "BKE_screen.h" #include "BKE_pointcache.h" -#include "BKE_utildefines.h" #include "ED_anim_api.h" #include "ED_keyframes_draw.h" diff --git a/source/blender/editors/space_time/time_ops.c b/source/blender/editors/space_time/time_ops.c index 68036d0ea33..95e8a724d32 100644 --- a/source/blender/editors/space_time/time_ops.c +++ b/source/blender/editors/space_time/time_ops.c @@ -36,7 +36,6 @@ #include "BLI_blenlib.h" #include "BKE_context.h" -#include "BKE_utildefines.h" #include "ED_screen.h" diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index a0437625cb2..2de51c2dd92 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -46,17 +46,6 @@ #include "BKE_animsys.h" #include "BKE_action.h" -#include "BKE_armature.h" -#include "BKE_constraint.h" -#include "BKE_context.h" -#include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" -#include "BKE_global.h" -#include "BKE_main.h" -#include "BKE_modifier.h" -#include "BKE_nla.h" -#include "BKE_object.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index e6f4b2b9f8f..3222f2396a4 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -48,15 +48,9 @@ #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_armature.h" -#include "BKE_constraint.h" -#include "BKE_context.h" -#include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" #include "BKE_global.h" -#include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_nla.h" -#include "BKE_object.h" #include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index f0e2f33491c..372ac976342 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -42,17 +42,12 @@ #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" +#include "DNA_object_types.h" -#include "BKE_bmfont.h" -#include "BKE_displist.h" #include "BKE_DerivedMesh.h" #include "BKE_effect.h" -#include "BKE_global.h" #include "BKE_image.h" -#include "BKE_main.h" #include "BKE_material.h" -#include "BKE_mesh.h" -#include "BKE_object.h" #include "BKE_paint.h" #include "BKE_property.h" #include "BKE_utildefines.h" diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 741b7848543..e23276cecad 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -49,12 +49,10 @@ #include "BLI_rand.h" #include "BKE_anim.h" //for the where_on_path function -#include "BKE_curve.h" #include "BKE_constraint.h" // for the get_constraint_target function #include "BKE_DerivedMesh.h" #include "BKE_deform.h" #include "BKE_displist.h" -#include "BKE_effect.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_image.h" @@ -68,9 +66,6 @@ #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_pointcache.h" -#include "BKE_property.h" -#include "BKE_softbody.h" -#include "BKE_smoke.h" #include "BKE_unit.h" #include "BKE_utildefines.h" #include "smoke_API.h" @@ -1362,10 +1357,10 @@ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPo { Object *obedit= vc->obedit; Lattice *lt= obedit->data; - BPoint *bp = lt->editlatt->def; + BPoint *bp = lt->editlatt->latt->def; DispList *dl = find_displist(&obedit->disp, DL_VERTS); float *co = dl?dl->verts:NULL; - int i, N = lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + int i, N = lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; short s[2] = {IS_CLIPPED, 0}; ED_view3d_local_clipping(vc->rv3d, obedit->obmat); /* for local clipping lookups */ @@ -1413,7 +1408,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob) dl= find_displist(&ob->disp, DL_VERTS); if(is_edit) { - lt= lt->editlatt; + lt= lt->editlatt->latt; cpack(0x004000); diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 7ff74c82876..406435bb149 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -65,7 +65,6 @@ #include "BKE_particle.h" #include "BKE_property.h" #include "BKE_smoke.h" -#include "BKE_unit.h" #include "BKE_utildefines.h" #include "smoke_API.h" diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index c04c3498cb5..ac845ec7ea3 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -38,12 +38,8 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_action.h" #include "BKE_context.h" -#include "BKE_global.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" -#include "BKE_image.h" #include "ED_screen.h" #include "ED_object.h" diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index f4ae87c5b60..e6c8ff2c268 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -47,19 +47,13 @@ #include "BLI_rand.h" #include "BKE_action.h" -#include "BKE_brush.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_customdata.h" #include "BKE_depsgraph.h" -#include "BKE_idprop.h" #include "BKE_main.h" #include "BKE_mesh.h" -#include "BKE_object.h" -#include "BKE_global.h" -#include "BKE_scene.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BKE_deform.h" #include "BIF_gl.h" @@ -261,8 +255,8 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d BPoint *bp; int a; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - bp= lt->editlatt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; + bp= lt->editlatt->latt->def; while(a--) { if(bp->f1 & SELECT) { add_v3_v3(median, bp->vec); @@ -463,8 +457,8 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d BPoint *bp; int a; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; - bp= lt->editlatt->def; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; + bp= lt->editlatt->latt->def; while(a--) { if(bp->f1 & SELECT) { add_v3_v3(bp->vec, median); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 2be746a72ab..840cedd8360 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -50,14 +50,11 @@ #include "BKE_context.h" #include "BKE_customdata.h" #include "BKE_image.h" -#include "BKE_ipo.h" #include "BKE_key.h" #include "BKE_object.h" #include "BKE_global.h" #include "BKE_paint.h" #include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BKE_unit.h" #include "RE_pipeline.h" // make_stars diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index e71899e40f7..d1c5429c1a8 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -41,16 +41,11 @@ #include "BLI_math.h" #include "BLI_rand.h" -#include "BKE_action.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" #include "BKE_object.h" -#include "BKE_global.h" #include "BKE_paint.h" #include "BKE_report.h" #include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 761ef436d48..aa7e0e51cae 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -31,28 +31,20 @@ #include <stdlib.h> #include "DNA_scene_types.h" +#include "DNA_object_types.h" #include "RNA_access.h" #include "MEM_guardedalloc.h" -#include "BKE_action.h" -#include "BKE_brush.h" #include "BKE_context.h" -#include "BKE_curve.h" #include "BKE_depsgraph.h" -#include "BKE_displist.h" #include "BKE_effect.h" -#include "BKE_global.h" -#include "BKE_image.h" -#include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_paint.h" -#include "BKE_particle.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" /* for VECCOPY */ #include "ED_mesh.h" #include "ED_util.h" diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index fd78c8298e9..173d8256269 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -102,9 +102,9 @@ void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar); /* drawobject.c */ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag); -int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt); -void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline); -void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob); +int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt); +void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline); +void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void drawaxes(float size, int flag, char drawtype); void view3d_cached_text_draw_begin(void); @@ -117,7 +117,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag); /* drawmesh.c */ -void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, struct DerivedMesh *dm, int faceselect); +void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect); /* view3d_draw.c */ void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); @@ -154,7 +154,7 @@ int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); void centerview(struct ARegion *ar, View3D *v3d); -void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens); +void smooth_view(struct bContext *C, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens); void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d); @@ -174,7 +174,7 @@ void view3d_toolshelf_register(struct ARegionType *art); void view3d_tool_props_register(struct ARegionType *art); /* view3d_snap.c */ -int minmax_verts(Object *obedit, float *min, float *max); +int minmax_verts(struct Object *obedit, float *min, float *max); void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c index 22fab5887ee..d230085716d 100644 --- a/source/blender/editors/space_view3d/view3d_ops.c +++ b/source/blender/editors/space_view3d/view3d_ops.c @@ -40,9 +40,6 @@ #include "BLI_math.h" #include "BLI_blenlib.h" -#include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "RNA_access.h" diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index fc3dea5fd22..0b1bdf00078 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -46,15 +46,8 @@ #include "BLI_rand.h" #include "BLI_linklist.h" -#include "BKE_action.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" -#include "BKE_object.h" -#include "BKE_global.h" #include "BKE_paint.h" -#include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 9beb809e0dd..a4e893a6181 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -44,20 +44,13 @@ #include "BLI_editVert.h" #include "BLI_linklist.h" -#include "BKE_action.h" #include "BKE_armature.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" -#include "BKE_displist.h" -#include "BKE_global.h" #include "BKE_lattice.h" #include "BKE_main.h" -#include "BKE_mesh.h" -#include "BKE_modifier.h" #include "BKE_object.h" -#include "BKE_utildefines.h" #include "WM_api.h" #include "WM_types.h" @@ -152,8 +145,8 @@ static void special_transvert_update(Scene *scene, Object *obedit) else if(obedit->type==OB_LATTICE) { Lattice *lt= obedit->data; - if(lt->editlatt->flag & LT_OUTSIDE) - outside_lattice(lt->editlatt); + if(lt->editlatt->latt->flag & LT_OUTSIDE) + outside_lattice(lt->editlatt->latt); } } } @@ -379,9 +372,9 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode) else if(obedit->type==OB_LATTICE) { Lattice *lt= obedit->data; - bp= lt->editlatt->def; + bp= lt->editlatt->latt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; tv=transvmain= MEM_callocN(a*sizeof(TransVert), "maketransverts curve"); diff --git a/source/blender/editors/space_view3d/view3d_toolbar.c b/source/blender/editors/space_view3d/view3d_toolbar.c index ac6d61fce18..7cb6921902c 100644 --- a/source/blender/editors/space_view3d/view3d_toolbar.c +++ b/source/blender/editors/space_view3d/view3d_toolbar.c @@ -41,19 +41,10 @@ #include "BLI_editVert.h" #include "BLI_rand.h" -#include "BKE_action.h" -#include "BKE_brush.h" #include "BKE_context.h" -#include "BKE_curve.h" -#include "BKE_customdata.h" -#include "BKE_depsgraph.h" #include "BKE_idprop.h" -#include "BKE_mesh.h" -#include "BKE_object.h" #include "BKE_global.h" -#include "BKE_scene.h" #include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BIF_gl.h" diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index b2bc071122f..aad91e74af9 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -52,8 +52,6 @@ #include "BKE_main.h" #include "BKE_report.h" #include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_utildefines.h" #include "BKE_depsgraph.h" /* for fly mode updating */ diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 2550da13ad7..a450222dd95 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -63,7 +63,6 @@ //#include "BIF_editsima.h" //#include "BIF_editparticle.h" -#include "BKE_action.h" #include "BKE_nla.h" //#include "BKE_bad_level_calls.h"/* popmenu and error */ #include "BKE_bmesh.h" @@ -72,8 +71,6 @@ #include "BKE_global.h" #include "BKE_particle.h" #include "BKE_pointcache.h" -#include "BKE_utildefines.h" -#include "BKE_context.h" #include "BKE_unit.h" //#include "BSE_view.h" diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index 0177d458868..3abd2dc25c1 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -50,7 +50,6 @@ #include "BIF_glutil.h" #include "BKE_context.h" -#include "BKE_global.h" #include "BKE_utildefines.h" #include "ED_image.h" diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index aaf69e17f38..a82037ead11 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -47,37 +47,26 @@ #include "DNA_sequence_types.h" #include "DNA_view3d_types.h" #include "DNA_constraint_types.h" +#include "DNA_scene_types.h" +#include "DNA_meshdata_types.h" #include "BKE_action.h" #include "BKE_armature.h" -#include "BKE_blender.h" -#include "BKE_cloth.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_constraint.h" #include "BKE_depsgraph.h" -#include "BKE_displist.h" -#include "BKE_DerivedMesh.h" -#include "BKE_effect.h" -#include "BKE_font.h" #include "BKE_fcurve.h" #include "BKE_global.h" -#include "BKE_lattice.h" #include "BKE_key.h" #include "BKE_main.h" -#include "BKE_mball.h" -#include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_nla.h" #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_sequencer.h" #include "BKE_pointcache.h" -#include "BKE_softbody.h" -#include "BKE_utildefines.h" #include "BKE_bmesh.h" -#include "BKE_context.h" -#include "BKE_report.h" #include "BKE_scene.h" #include "BIF_gl.h" @@ -1543,7 +1532,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t) static void createTransLatticeVerts(bContext *C, TransInfo *t) { - Lattice *latt = ((Lattice*)t->obedit->data)->editlatt; + Lattice *latt = ((Lattice*)t->obedit->data)->editlatt->latt; TransData *td = NULL; BPoint *bp; float mtx[3][3], smtx[3][3]; diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 1b87a6f4ae7..56a4eb846c0 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -38,9 +38,12 @@ #include "DNA_armature_types.h" #include "DNA_lattice_types.h" #include "DNA_screen_types.h" -#include "DNA_scene_types.h" #include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "DNA_view3d_types.h" +#include "DNA_modifier_types.h" #include "RNA_access.h" @@ -56,21 +59,13 @@ #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_armature.h" -#include "BKE_cloth.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_displist.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" -#include "BKE_global.h" -#include "BKE_group.h" #include "BKE_lattice.h" -#include "BKE_key.h" #include "BKE_mesh.h" -#include "BKE_modifier.h" #include "BKE_nla.h" -#include "BKE_object.h" -#include "BKE_utildefines.h" #include "BKE_context.h" #include "ED_anim_api.h" @@ -664,7 +659,7 @@ void recalcData(TransInfo *t) Lattice *la= t->obedit->data; DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */ - if(la->editlatt->flag & LT_OUTSIDE) outside_lattice(la->editlatt); + if(la->editlatt->latt->flag & LT_OUTSIDE) outside_lattice(la->editlatt->latt); } else if (t->obedit->type == OB_MESH) { EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh; diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 2a717f8b4d9..27c3f056b9b 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -51,15 +51,11 @@ #include "RNA_access.h" #include "BKE_action.h" -#include "BKE_armature.h" #include "BKE_context.h" #include "BKE_global.h" -#include "BKE_lattice.h" #include "BKE_mesh.h" -#include "BKE_object.h" #include "BKE_particle.h" #include "BKE_pointcache.h" -#include "BKE_utildefines.h" #include "BLI_math.h" #include "BLI_editVert.h" @@ -383,9 +379,9 @@ int calc_manipulator_stats(const bContext *C) BPoint *bp; Lattice *lt= obedit->data; - bp= lt->editlatt->def; + bp= lt->editlatt->latt->def; - a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; while(a--) { if(bp->f1 & SELECT) { calc_tw_center(scene, bp->vec); diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c index da454d1f03d..76866d9a0dc 100644 --- a/source/blender/editors/transform/transform_ops.c +++ b/source/blender/editors/transform/transform_ops.c @@ -32,7 +32,6 @@ #include "BLI_math.h" -#include "BKE_utildefines.h" #include "BKE_context.h" #include "BKE_global.h" diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 8451b0c154a..210ab0d45a8 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -34,7 +34,6 @@ #include "DNA_screen_types.h" #include "DNA_view3d_types.h" -#include "BKE_global.h" #include "BKE_utildefines.h" #include "BKE_armature.h" #include "BKE_context.h" diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 5ad7e1fa061..742001cae74 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -61,8 +61,6 @@ //#include "BIF_drawimage.h" //#include "BIF_editmesh.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "BKE_DerivedMesh.h" #include "BKE_object.h" #include "BKE_anim.h" /* for duplis */ diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index 3491c1b4df2..0d3d8a48b60 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -38,7 +38,6 @@ #include "BLI_editVert.h" #include "BKE_context.h" -#include "BKE_global.h" #include "BKE_main.h" #include "ED_armature.h" diff --git a/source/blender/editors/util/editmode_undo.c b/source/blender/editors/util/editmode_undo.c index 4b8d5c1df67..290c8a64881 100644 --- a/source/blender/editors/util/editmode_undo.c +++ b/source/blender/editors/util/editmode_undo.c @@ -40,12 +40,10 @@ #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" -#include "BKE_object.h" #include "BLI_blenlib.h" #include "BLI_dynstr.h" -#include "BKE_utildefines.h" #include "ED_mesh.h" diff --git a/source/blender/editors/util/numinput.c b/source/blender/editors/util/numinput.c index a5c0bfeb73a..868aa8ac6af 100644 --- a/source/blender/editors/util/numinput.c +++ b/source/blender/editors/util/numinput.c @@ -30,8 +30,6 @@ #include <math.h> /* fabs */ #include <stdio.h> /* for sprintf */ -#include "BKE_global.h" /* for G */ -#include "BKE_utildefines.h" /* ABS */ #include "WM_types.h" diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c index 1618ef88ba4..283e2b49f0d 100644 --- a/source/blender/editors/util/undo.c +++ b/source/blender/editors/util/undo.c @@ -38,16 +38,11 @@ #include "BKE_blender.h" #include "BKE_context.h" -#include "BKE_depsgraph.h" -#include "BKE_global.h" -#include "BKE_object.h" -#include "BKE_text.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BLI_dynstr.h" -#include "BKE_utildefines.h" #include "ED_armature.h" #include "ED_particle.h" diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 335e17b8796..f1f2dd8548a 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -35,10 +35,8 @@ #include "DNA_screen_types.h" #include "DNA_space_types.h" -#include "BKE_customdata.h" #include "BKE_DerivedMesh.h" #include "BKE_mesh.h" -#include "BKE_object.h" #include "BKE_utildefines.h" #include "BLI_math.h" diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index cbc0eb41f84..c2918f0faae 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -48,7 +48,6 @@ #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_report.h" -#include "BKE_utildefines.h" #include "ED_image.h" #include "ED_mesh.h" diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index e7c89c1fd1b..54ee7db9556 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -41,10 +41,8 @@ #include "BKE_context.h" #include "BKE_customdata.h" #include "BKE_depsgraph.h" -#include "BKE_global.h" #include "BKE_image.h" #include "BKE_mesh.h" -#include "BKE_utildefines.h" #include "BLI_math.h" #include "BLI_edgehash.h" diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index bc90ddb23b7..daef5de0ce6 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -45,7 +45,6 @@ #include "DNA_meshdata_types.h" #include "BKE_DerivedMesh.h" -#include "BKE_utildefines.h" #include "DNA_userdef_types.h" diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index a6250650787..d596f573682 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -36,7 +36,6 @@ #include "DNA_customdata_types.h" #include "DNA_image_types.h" -#include "DNA_listBase.h" #include "DNA_material_types.h" #include "BLI_dynstr.h" @@ -44,8 +43,6 @@ #include "BLI_ghash.h" #include "BLI_heap.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" #include "GPU_material.h" #include "GPU_extensions.h" diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 488eea40500..4c477db627e 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -36,7 +36,6 @@ #include "BLI_math.h" -#include "DNA_image_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_meshdata_types.h" @@ -45,7 +44,6 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_smoke_types.h" -#include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "MEM_guardedalloc.h" diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index a96920aa839..75038698643 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -32,13 +32,10 @@ #include "GL/glew.h" -#include "DNA_listBase.h" #include "DNA_image_types.h" -#include "DNA_userdef_types.h" #include "MEM_guardedalloc.h" -#include "BKE_image.h" #include "BKE_global.h" #include "BKE_utildefines.h" diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index f5898c8d0be..9dc881617b7 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -34,14 +34,10 @@ #include "MEM_guardedalloc.h" -#include "DNA_image_types.h" #include "DNA_lamp_types.h" -#include "DNA_listBase.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "DNA_texture_types.h" -#include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "BKE_anim.h" diff --git a/source/blender/imbuf/intern/thumbs.c b/source/blender/imbuf/intern/thumbs.c index dcbd6df7ced..1624e9c2b01 100644 --- a/source/blender/imbuf/intern/thumbs.c +++ b/source/blender/imbuf/intern/thumbs.c @@ -29,7 +29,6 @@ #include <stdio.h> -#include "BKE_global.h" #include "BKE_utildefines.h" #include "BLI_blenlib.h" #include "MEM_guardedalloc.h" diff --git a/source/blender/makesdna/DNA_curve_types.h b/source/blender/makesdna/DNA_curve_types.h index a013177e1b8..973ba896100 100644 --- a/source/blender/makesdna/DNA_curve_types.h +++ b/source/blender/makesdna/DNA_curve_types.h @@ -157,6 +157,11 @@ typedef struct EditNurb { /* index data for shape keys */ struct GHash *keyindex; + + /* shape key being edited */ + int shapenr; + + char pad[4]; } EditNurb; typedef struct Curve { diff --git a/source/blender/makesdna/DNA_lattice_types.h b/source/blender/makesdna/DNA_lattice_types.h index 3a0fcb3c38c..94fc9fefb66 100644 --- a/source/blender/makesdna/DNA_lattice_types.h +++ b/source/blender/makesdna/DNA_lattice_types.h @@ -36,6 +36,14 @@ struct Ipo; struct Key; struct MDeformVert; +typedef struct EditLatt { + struct Lattice *latt; + + int shapenr; + + char pad[4]; +} EditLatt; + typedef struct Lattice { ID id; @@ -58,7 +66,7 @@ typedef struct Lattice { float *latticedata; float latmat[4][4]; - struct Lattice *editlatt; + struct EditLatt *editlatt; } Lattice; /* ***************** LATTICE ********************* */ diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h index f9d482b2159..d51dec97351 100644 --- a/source/blender/makesdna/DNA_sequence_types.h +++ b/source/blender/makesdna/DNA_sequence_types.h @@ -44,15 +44,6 @@ typedef struct StripElem { char name[80]; } StripElem; -typedef struct TStripElem { - struct ImBuf *ibuf; - struct ImBuf *ibuf_comp; - struct TStripElem *se1, *se2, *se3; - short ok; - short flag; - int nr; -} TStripElem; - typedef struct StripCrop { int top; int bottom; @@ -95,11 +86,6 @@ typedef struct Strip { StripCrop *crop; StripTransform *transform; StripColorBalance *color_balance; - TStripElem *tstripdata; - TStripElem *tstripdata_startstill; - TStripElem *tstripdata_endstill; - struct ImBuf *ibuf_startstill; - struct ImBuf *ibuf_endstill; } Strip; diff --git a/source/blender/makesrna/intern/rna_lattice.c b/source/blender/makesrna/intern/rna_lattice.c index c5132844016..9f979582165 100644 --- a/source/blender/makesrna/intern/rna_lattice.c +++ b/source/blender/makesrna/intern/rna_lattice.c @@ -79,8 +79,8 @@ static void rna_Lattice_points_begin(CollectionPropertyIterator *iter, PointerRN Lattice *lt= (Lattice*)ptr->data; int tot= lt->pntsu*lt->pntsv*lt->pntsw; - if(lt->editlatt && lt->editlatt->def) - rna_iterator_array_begin(iter, (void*)lt->editlatt->def, sizeof(BPoint), tot, 0, NULL); + if(lt->editlatt && lt->editlatt->latt->def) + rna_iterator_array_begin(iter, (void*)lt->editlatt->latt->def, sizeof(BPoint), tot, 0, NULL); else if(lt->def) rna_iterator_array_begin(iter, (void*)lt->def, sizeof(BPoint), tot, 0, NULL); else @@ -111,7 +111,7 @@ static void rna_Lattice_update_size(Main *bmain, Scene *scene, PointerRNA *ptr) if(ob->data == lt) { resizelattice(lt, newu, newv, neww, ob); if(lt->editlatt) - resizelattice(lt->editlatt, newu, newv, neww, ob); + resizelattice(lt->editlatt->latt, newu, newv, neww, ob); break; } } @@ -120,7 +120,7 @@ static void rna_Lattice_update_size(Main *bmain, Scene *scene, PointerRNA *ptr) if(!ob) { resizelattice(lt, newu, newv, neww, NULL); if(lt->editlatt) - resizelattice(lt->editlatt, newu, newv, neww, NULL); + resizelattice(lt->editlatt->latt, newu, newv, neww, NULL); } rna_Lattice_update_data(bmain, scene, ptr); @@ -136,26 +136,39 @@ static void rna_Lattice_outside_set(PointerRNA *ptr, int value) outside_lattice(lt); if(lt->editlatt) { - if(value) lt->editlatt->flag |= LT_OUTSIDE; - else lt->editlatt->flag &= ~LT_OUTSIDE; + if(value) lt->editlatt->latt->flag |= LT_OUTSIDE; + else lt->editlatt->latt->flag &= ~LT_OUTSIDE; - outside_lattice(lt->editlatt); + outside_lattice(lt->editlatt->latt); } } +static int rna_Lattice_size_editable(PointerRNA *ptr) +{ + Lattice *lt= (Lattice*)ptr->data; + + return lt->key == NULL; +} + static void rna_Lattice_points_u_set(PointerRNA *ptr, int value) { - ((Lattice*)ptr->data)->opntsu= CLAMPIS(value, 1, 64); + Lattice *lt= (Lattice*)ptr->data; + + lt->opntsu= CLAMPIS(value, 1, 64); } static void rna_Lattice_points_v_set(PointerRNA *ptr, int value) { - ((Lattice*)ptr->data)->opntsv= CLAMPIS(value, 1, 64); + Lattice *lt= (Lattice*)ptr->data; + + lt->opntsv= CLAMPIS(value, 1, 64); } static void rna_Lattice_points_w_set(PointerRNA *ptr, int value) { - ((Lattice*)ptr->data)->opntsw= CLAMPIS(value, 1, 64); + Lattice *lt= (Lattice*)ptr->data; + + lt->opntsw= CLAMPIS(value, 1, 64); } static void rna_Lattice_vg_name_set(PointerRNA *ptr, const char *value) @@ -164,7 +177,7 @@ static void rna_Lattice_vg_name_set(PointerRNA *ptr, const char *value) strcpy(lt->vgroup, value); if(lt->editlatt) - strcpy(lt->editlatt->vgroup, value); + strcpy(lt->editlatt->latt->vgroup, value); } @@ -216,22 +229,25 @@ static void rna_def_lattice(BlenderRNA *brna) RNA_def_property_int_sdna(prop, NULL, "pntsu"); RNA_def_property_int_funcs(prop, NULL, "rna_Lattice_points_u_set", NULL); RNA_def_property_range(prop, 1, 64); - RNA_def_property_ui_text(prop, "U", "Points in U direction"); + RNA_def_property_ui_text(prop, "U", "Points in U direction (can't be changed when there are shape keys)"); RNA_def_property_update(prop, 0, "rna_Lattice_update_size"); + RNA_def_property_editable_func(prop, "rna_Lattice_size_editable"); prop= RNA_def_property(srna, "points_v", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "pntsv"); RNA_def_property_int_funcs(prop, NULL, "rna_Lattice_points_v_set", NULL); RNA_def_property_range(prop, 1, 64); - RNA_def_property_ui_text(prop, "V", "Points in V direction"); + RNA_def_property_ui_text(prop, "V", "Points in V direction (can't be changed when there are shape keys)"); RNA_def_property_update(prop, 0, "rna_Lattice_update_size"); + RNA_def_property_editable_func(prop, "rna_Lattice_size_editable"); prop= RNA_def_property(srna, "points_w", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "pntsw"); RNA_def_property_int_funcs(prop, NULL, "rna_Lattice_points_w_set", NULL); RNA_def_property_range(prop, 1, 64); - RNA_def_property_ui_text(prop, "W", "Points in W direction"); + RNA_def_property_ui_text(prop, "W", "Points in W direction (can't be changed when there are shape keys)"); RNA_def_property_update(prop, 0, "rna_Lattice_update_size"); + RNA_def_property_editable_func(prop, "rna_Lattice_size_editable"); prop= RNA_def_property(srna, "interpolation_type_u", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "typeu"); diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 51e2fc38014..ee38505d792 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -128,6 +128,8 @@ EnumPropertyItem object_type_curve_items[] = { #include "ED_mesh.h" #include "ED_object.h" #include "ED_particle.h" +#include "ED_curve.h" +#include "ED_lattice.h" static void rna_Object_internal_update(Main *bmain, Scene *scene, PointerRNA *ptr) { @@ -182,12 +184,24 @@ void rna_Object_internal_update_data(Main *bmain, Scene *scene, PointerRNA *ptr) void rna_Object_active_shape_update(Main *bmain, Scene *scene, PointerRNA *ptr) { Object *ob= ptr->id.data; - int editmode= (scene->obedit == ob && ob->type == OB_MESH); - if(editmode) { + if(scene->obedit == ob) { /* exit/enter editmode to get new shape */ - load_editMesh(scene, ob); - make_editMesh(scene, ob); + switch(ob->type) { + case OB_MESH: + load_editMesh(scene, ob); + make_editMesh(scene, ob); + break; + case OB_CURVE: + case OB_SURF: + load_editNurb(ob); + make_editNurb(ob); + break; + case OB_LATTICE: + load_editLatt(ob); + make_editLatt(ob); + break; + } } rna_Object_internal_update_data(bmain, scene, ptr); diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index a8ea4adb9b9..700b817f7ce 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -32,6 +32,7 @@ #include "rna_internal.h" #include "DNA_modifier_types.h" +#include "DNA_cloth_types.h" #include "DNA_particle_types.h" #include "DNA_object_force.h" #include "DNA_object_types.h" diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c index c3b60514d2a..8ec210f2046 100644 --- a/source/blender/makesrna/intern/rna_scene_api.c +++ b/source/blender/makesrna/intern/rna_scene_api.c @@ -47,9 +47,11 @@ -static void rna_Scene_set_frame(Scene *scene, int frame) +static void rna_Scene_set_frame(Scene *scene, int frame, float subframe) { scene->r.cfra= frame; + scene->r.subframe= subframe; + CLAMP(scene->r.cfra, MINAFRAME, MAXFRAME); scene_update_for_newframe(G.main, scene, (1<<20) - 1); @@ -107,6 +109,7 @@ void RNA_api_scene(StructRNA *srna) RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately."); parm= RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set.", MINAFRAME, MAXFRAME); RNA_def_property_flag(parm, PROP_REQUIRED); + parm= RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0); func= RNA_def_function(srna, "update", "rna_Scene_update_tagged"); RNA_def_function_ui_description(func, "Update data tagged to be updated from previous access to data or operators."); diff --git a/source/blender/makesrna/intern/rna_ui.c b/source/blender/makesrna/intern/rna_ui.c index 9ace62996ea..e13483bf87a 100644 --- a/source/blender/makesrna/intern/rna_ui.c +++ b/source/blender/makesrna/intern/rna_ui.c @@ -545,10 +545,11 @@ static void rna_def_ui_layout(BlenderRNA *brna) prop= RNA_def_property(srna, "operator_context", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, operator_context_items); RNA_def_property_enum_funcs(prop, "rna_UILayout_op_context_get", "rna_UILayout_op_context_set", NULL); - + prop= RNA_def_property(srna, "enabled", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_UILayout_enabled_get", "rna_UILayout_enabled_set"); - + RNA_def_property_ui_text(prop, "Enabled", "When false, this (sub)layout is greyed out."); + #if 0 prop= RNA_def_property(srna, "red_alert", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_UILayout_red_alert_get", "rna_UILayout_red_alert_set"); @@ -565,10 +566,11 @@ static void rna_def_ui_layout(BlenderRNA *brna) prop= RNA_def_property(srna, "scale_x", PROP_FLOAT, PROP_UNSIGNED); RNA_def_property_float_funcs(prop, "rna_UILayout_scale_x_get", "rna_UILayout_scale_x_set", NULL); - + RNA_def_property_ui_text(prop, "Scale X", "Scale factor along the X for items in this (sub)layout."); + prop= RNA_def_property(srna, "scale_y", PROP_FLOAT, PROP_UNSIGNED); RNA_def_property_float_funcs(prop, "rna_UILayout_scale_y_get", "rna_UILayout_scale_y_set", NULL); - + RNA_def_property_ui_text(prop, "Scale Y", "Scale factor along the Y for items in this (sub)layout."); RNA_api_ui_layout(srna); } @@ -710,7 +712,7 @@ static void rna_def_menu(BlenderRNA *brna) /* poll */ func= RNA_def_function(srna, "poll", NULL); - RNA_def_function_ui_description(func, "If this method returns a non-null output, then the menu can be drawn."); + RNA_def_function_ui_description(func, "If this method returns a non-null output, then the menu can be drawn. This is a static method, hence it is not possible to use 'self' in it."); RNA_def_function_flag(func, FUNC_NO_SELF|FUNC_REGISTER|FUNC_REGISTER_OPTIONAL); RNA_def_function_return(func, RNA_def_boolean(func, "visible", 1, "", "")); parm= RNA_def_pointer(func, "context", "Context", "", ""); diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c index 1c751433e31..032aa731e0f 100644 --- a/source/blender/makesrna/intern/rna_ui_api.c +++ b/source/blender/makesrna/intern/rna_ui_api.c @@ -127,11 +127,13 @@ void RNA_api_ui_layout(StructRNA *srna) func= RNA_def_function(srna, "row", "uiLayoutRow"); parm= RNA_def_pointer(func, "layout", "UILayout", "", "Sub-layout to put items in."); RNA_def_function_return(func, parm); + RNA_def_function_ui_description(func, "Sub-layout. Items placed in this sublayout are placed next to each other in a row."); RNA_def_boolean(func, "align", 0, "", "Align buttons to each other."); - + func= RNA_def_function(srna, "column", "uiLayoutColumn"); parm= RNA_def_pointer(func, "layout", "UILayout", "", "Sub-layout to put items in."); RNA_def_function_return(func, parm); + RNA_def_function_ui_description(func, "Sub-layout. Items placed in this sublayout are placed under each other in a column."); RNA_def_boolean(func, "align", 0, "", "Align buttons to each other."); func= RNA_def_function(srna, "column_flow", "uiLayoutColumnFlow"); @@ -144,7 +146,8 @@ void RNA_api_ui_layout(StructRNA *srna) func= RNA_def_function(srna, "box", "uiLayoutBox"); parm= RNA_def_pointer(func, "layout", "UILayout", "", "Sub-layout to put items in."); RNA_def_function_return(func, parm); - + RNA_def_function_ui_description(func, "Sublayout. Items placed in this sublayout are placed under each other in a column and are surrounded by a box."); + /* split layout */ func= RNA_def_function(srna, "split", "uiLayoutSplit"); parm= RNA_def_pointer(func, "layout", "UILayout", "", "Sub-layout to put items in."); @@ -154,6 +157,7 @@ void RNA_api_ui_layout(StructRNA *srna) /* items */ func= RNA_def_function(srna, "prop", "rna_uiItemR"); + RNA_def_function_ui_description(func, "Item. Exposes an RNA item and places it into the layout."); api_ui_item_rna_common(func); api_ui_item_common(func); RNA_def_boolean(func, "expand", 0, "", "Expand button to show more detail."); @@ -192,6 +196,7 @@ void RNA_api_ui_layout(StructRNA *srna) parm= RNA_def_pointer(func, "properties", "OperatorProperties", "", "Operator properties to fill in, return when 'properties' is set to true."); RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR); RNA_def_function_return(func, parm); + RNA_def_function_ui_description(func, "Item. Places a button into the layout to call an Operator."); /* func= RNA_def_function(srna, "operator_enum", "uiItemEnumO_string"); api_ui_item_op_common(func); @@ -241,6 +246,7 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_property_flag(parm, PROP_REQUIRED); */ func= RNA_def_function(srna, "label", "uiItemL"); + RNA_def_function_ui_description(func, "Item. Display text in the layout."); api_ui_item_common(func); func= RNA_def_function(srna, "menu", "uiItemM"); @@ -250,6 +256,7 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_property_flag(parm, PROP_REQUIRED); func= RNA_def_function(srna, "separator", "uiItemS"); + RNA_def_function_ui_description(func, "Item. Inserts empty space into the layout between items."); /* context */ func= RNA_def_function(srna, "set_context_pointer", "uiLayoutSetContextPointer"); @@ -306,6 +313,7 @@ void RNA_api_ui_layout(StructRNA *srna) func= RNA_def_function(srna, "template_modifier", "uiTemplateModifier"); RNA_def_function_flag(func, FUNC_USE_CONTEXT); + RNA_def_function_ui_description(func, "Layout . Generates the UI layout for modifiers."); parm= RNA_def_pointer(func, "data", "Modifier", "", "Modifier data."); RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR|PROP_NEVER_NULL); parm= RNA_def_pointer(func, "layout", "UILayout", "", "Sub-layout to put items in."); @@ -313,6 +321,7 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_boolean(func, "compact", 0, "", "Show a smaller version of the template, split on two lines."); func= RNA_def_function(srna, "template_constraint", "uiTemplateConstraint"); + RNA_def_function_ui_description(func, "Layout . Generates the UI layout for constraints."); parm= RNA_def_pointer(func, "data", "Constraint", "", "Constraint data."); RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR|PROP_NEVER_NULL); parm= RNA_def_pointer(func, "layout", "UILayout", "", "Sub-layout to put items in."); @@ -320,30 +329,36 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_boolean(func, "compact", 0, "", "Show a smaller version of the template, split on two lines."); func= RNA_def_function(srna, "template_preview", "uiTemplatePreview"); + RNA_def_function_ui_description(func, "Item. A preview window for materials, textures, lamps, etc."); parm= RNA_def_pointer(func, "id", "ID", "", "ID datablock."); RNA_def_property_flag(parm, PROP_REQUIRED); RNA_def_pointer(func, "parent", "ID", "", "ID datablock."); RNA_def_pointer(func, "slot", "TextureSlot", "", "Texture slot."); func= RNA_def_function(srna, "template_curve_mapping", "uiTemplateCurveMapping"); + RNA_def_function_ui_description(func, "Item. A curve mapping widget used for e.g falloff curves for lamps."); api_ui_item_rna_common(func); RNA_def_enum(func, "type", curve_type_items, 0, "Type", "Type of curves to display."); RNA_def_boolean(func, "levels", 0, "", "Show black/white levels."); RNA_def_boolean(func, "brush", 0, "", "Show brush options."); func= RNA_def_function(srna, "template_color_ramp", "uiTemplateColorRamp"); + RNA_def_function_ui_description(func, "Item. A color ramp widget."); api_ui_item_rna_common(func); RNA_def_boolean(func, "expand", 0, "", "Expand button to show more detail."); func= RNA_def_function(srna, "template_histogram", "uiTemplateHistogram"); + RNA_def_function_ui_description(func, "Item. A histogramm widget to analyze imaga data."); api_ui_item_rna_common(func); RNA_def_boolean(func, "expand", 0, "", "Expand button to show more detail."); func= RNA_def_function(srna, "template_waveform", "uiTemplateWaveform"); + RNA_def_function_ui_description(func, "Item. A waveform widget to analyze imaga data."); api_ui_item_rna_common(func); RNA_def_boolean(func, "expand", 0, "", "Expand button to show more detail."); func= RNA_def_function(srna, "template_vectorscope", "uiTemplateVectorscope"); + RNA_def_function_ui_description(func, "Item. A vectorscope widget to analyze imaga data."); api_ui_item_rna_common(func); RNA_def_boolean(func, "expand", 0, "", "Expand button to show more detail."); @@ -357,6 +372,7 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_property_flag(parm, PROP_REQUIRED); func= RNA_def_function(srna, "template_color_wheel", "uiTemplateColorWheel"); + RNA_def_function_ui_description(func, "Item. A color wheel widget to pick colors."); api_ui_item_rna_common(func); RNA_def_boolean(func, "value_slider", 0, "", "Display the value slider to the right of the color wheel"); RNA_def_boolean(func, "lock", 0, "", "Lock the color wheel display to value 1.0 regardless of actual color"); @@ -374,6 +390,7 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_property_flag(parm, PROP_REQUIRED); func= RNA_def_function(srna, "template_image", "uiTemplateImage"); + RNA_def_function_ui_description(func, "Item(s). User interface for selecting images and their source paths."); RNA_def_function_flag(func, FUNC_USE_CONTEXT); api_ui_item_rna_common(func); parm= RNA_def_pointer(func, "image_user", "ImageUser", "", ""); @@ -381,6 +398,7 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_boolean(func, "compact", 0, "", "Use more compact layout."); func= RNA_def_function(srna, "template_list", "uiTemplateList"); + RNA_def_function_ui_description(func, "Item. A list widget to display data. e.g. vertexgroups."); RNA_def_function_flag(func, FUNC_USE_CONTEXT); parm= RNA_def_pointer(func, "data", "AnyType", "", "Data from which to take property."); RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR); diff --git a/source/blender/makesrna/rna_cleanup/rna_booleans.txt b/source/blender/makesrna/rna_cleanup/rna_booleans.txt deleted file mode 100644 index 51be6427c88..00000000000 --- a/source/blender/makesrna/rna_cleanup/rna_booleans.txt +++ /dev/null @@ -1,1330 +0,0 @@ -ActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time -ActionGroup.expanded -> show_expanded: boolean Action Group is expanded - -Actuator.expanded -> show_expanded: boolean Set actuator expanded in the user interface -AnimData.nla_enabled -> use_nla: boolean NLA stack is evaluated when evaluating this block -AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean Emphasize position of keyframes on Motion Paths -AnimVizMotionPaths.search_all_action_keyframes -> show_keyframe_action_all: boolean For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower) -AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers: boolean Show frame numbers on Motion Paths -AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers: boolean Show frame numbers of Keyframes on Motion Paths -AnimVizOnionSkinning.only_selected -> show_only_selected: boolean For Pose-Mode drawing, only draw ghosts for selected bones -Area.show_menus -> show_menus: boolean Show menus in the header -AreaLamp.dither -> use_dither: boolean Use 2x2 dithering for sampling (Constant Jittered sampling) -AreaLamp.jitter -> use_jitter: boolean Use noise for sampling (Constant Jittered sampling) -AreaLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects -AreaLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows -AreaLamp.umbra -> use_umbra: boolean Emphasize parts that are fully shadowed (Constant Jittered sampling) -Armature.auto_ik -> use_auto_ik: boolean Add temporaral IK constraints while grabbing bones in Pose Mode -Armature.deform_envelope -> use_deform_envelopes: boolean Enable Bone Envelopes when defining deform -Armature.deform_quaternion -> use_deform_preserve_volume: boolean Deform rotation interpolation with quaternions -Armature.deform_vertexgroups -> use_deform_vertex_groups: boolean Enable Vertex Groups when defining deform -Armature.delay_deform -> use_deform_delay: boolean Don't deform children when manipulating bones in Pose Mode -Armature.draw_axes -> show_axes: boolean Draw bone axes -Armature.draw_custom_bone_shapes -> show_bone_custom_shapes: boolean Draw bones with their custom shapes -Armature.draw_group_colors -> show_group_colors: boolean Draw bone group colors -Armature.draw_names -> show_names: boolean Draw bone names -Armature.show_ghost_only_selected -> show_only_ghost_selected: boolean -Armature.layer -> layers: boolean Armature layer visibility -Armature.layer_protection -> layers_protected: boolean Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo -Armature.x_axis_mirror -> use_mirror_x: boolean Apply changes to matching bone on opposite side of X-Axis -ArmatureModifier.invert -> invert_vertex_group: boolean Invert vertex group influence -ArmatureModifier.multi_modifier -> use_multi_modifier: boolean Use same input as previous modifier, and mix results using overall vgroup -ArmatureModifier.quaternion -> use_deform_preserve_volume: boolean Deform rotation interpolation with quaternions -ArmatureModifier.use_deform_envelopes -> use_deform_envelopes: boolean -ArmatureModifier.use_deform_vertex_groups -> use_deform_vertex_groups: boolean -ArrayModifier.add_offset_object -> use_object_offset: boolean Add another object's transformation to the total offset -ArrayModifier.constant_offset -> use_constant_offset: boolean Add a constant offset -ArrayModifier.merge_adjacent_vertices -> use_merge_adjacent_vertices: boolean Merge vertices in adjacent duplicates -ArrayModifier.merge_end_vertices -> use_merge_end_vertices: boolean Merge vertices in first and last duplicates -ArrayModifier.relative_offset -> use_relative_offset: boolean Add an offset relative to the object's bounding box -BackgroundImage.show_expanded -> show_expanded: boolean Show the expanded in the user interface -BevelModifier.only_vertices -> use_only_vertices: boolean Bevel verts/corners, not edges - -BoidRule.in_air -> use_in_air: boolean Use rule when boid is flying -BoidRule.on_land -> use_on_land: boolean Use rule when boid is on land -BoidRuleAvoid.predict -> use_predict: boolean Predict target movement -BoidRuleAvoidCollision.boids -> use_avoid: boolean Avoid collision with other boids -BoidRuleAvoidCollision.deflectors -> use_avoid_collision: boolean Avoid collision with deflector objects -BoidRuleFollowLeader.line -> use_line: boolean Follow leader in a line -BoidRuleGoal.predict -> use_predict: boolean Predict target movement -BoidSettings.allow_climb -> use_climb: boolean Allow boids to climb goal objects -BoidSettings.allow_flight -> use_flight: boolean Allow boids to move in air -BoidSettings.allow_land -> use_land: boolean Allow boids to move on land -Bone.connected -> use_connect: boolean, (read-only) When bone has a parent, bone's head is struck to the parent's tail -Bone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects -Bone.deform -> use_deform: boolean Bone does not deform any geometry -Bone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes - -Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone -Bone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone -Bone.layer -> layers: boolean Layers bone exists in -Bone.local_location -> use_local_location: boolean Bone location is set in local space -Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence -BooleanProperty.default -> default: boolean, (read-only) Default value for this number -BooleanProperty.default_array -> default_array: boolean, (read-only) Default value for this array -Brush.use_accumulate -> use_accumulate: boolean Accumulate stroke dabs on top of each other -Brush.use_airbrush -> use_airbrush: boolean Keep applying paint effect while holding mouse (spray) -Brush.use_alpha -> use_alpha: boolean When this is disabled, lock alpha while painting -Brush.use_anchor -> use_anchor: boolean Keep the brush anchored to the initial location -Brush.use_jitter_pressure -> use_pressure_jitter: boolean Enable tablet pressure sensitivity for jitter -Brush.use_persistent -> use_persistent: boolean Sculpts on a persistent layer of the mesh -Brush.use_rake -> use_rake: boolean Rotate the brush texture to match the stroke direction -Brush.use_size_pressure -> use_pressure_size: boolean Enable tablet pressure sensitivity for size -Brush.use_smooth_stroke -> use_smooth_stroke: boolean Brush lags behind mouse and follows a smoother path -Brush.use_space -> use_space: boolean Limit brush application to the distance specified by spacing -Brush.use_spacing_pressure -> use_pressure_spacing: boolean Enable tablet pressure sensitivity for spacing -Brush.use_strength_pressure -> use_pressure_strength: boolean Enable tablet pressure sensitivity for strength -Brush.use_wrap -> use_wrap: boolean Enable torus wrapping while painting -BuildModifier.randomize -> use_random_order: boolean Randomize the faces or edges during build -Camera.panorama -> use_panorama: boolean Render the scene with a cylindrical camera for pseudo-fisheye lens effects -Camera.show_limits -> show_limits: boolean Draw the clipping range and focus point on the camera -Camera.show_mist -> show_mist: boolean Draw a line from the Camera to indicate the mist area -Camera.show_name -> show_name: boolean Show the active Camera's name in Camera view -Camera.show_passepartout -> show_passepartout: boolean Show a darkened overlay outside the image area in Camera view -Camera.show_title_safe -> show_title_safe: boolean Show indicators for the title safe zone in Camera view -CastModifier.from_radius -> use_radius_as_size: boolean Use radius as size of projection shape (0 = auto) -CastModifier.use_transform -> use_transform: boolean Use object transform to control projection shape -CastModifier.x -> use_x: boolean -CastModifier.y -> use_y: boolean -CastModifier.z -> use_z: boolean -ChildOfConstraint.use_location_x -> use_location_x: boolean Use X Location of Parent -ChildOfConstraint.use_location_y -> use_location_y: boolean Use Y Location of Parent -ChildOfConstraint.use_location_z -> use_location_z: boolean Use Z Location of Parent -ChildOfConstraint.use_rotation_x -> use_rotation_x: boolean Use X Rotation of Parent -ChildOfConstraint.use_rotation_y -> use_rotation_y: boolean Use Y Rotation of Parent -ChildOfConstraint.use_rotation_z -> use_rotation_z: boolean Use Z Rotation of Parent -ChildOfConstraint.use_scale_x -> use_scale_x: boolean Use X Scale of Parent -ChildOfConstraint.use_scale_y -> use_scale_y: boolean Use Y Scale of Parent -ChildOfConstraint.use_scale_z -> use_scale_z: boolean Use Z Scale of Parent -ClampToConstraint.cyclic -> use_cyclic: boolean Treat curve as cyclic curve (no clamping to curve bounding box -ClothCollisionSettings.enable_collision -> use_collision: boolean Enable collisions with other objects -ClothCollisionSettings.enable_self_collision -> use_self_collision: boolean Enable self collisions -ClothSettings.pin_cloth -> use_pin_cloth: boolean Enable pinning of cloth vertices to other objects/positions -ClothSettings.stiffness_scaling -> use_stiffness_scale: boolean If enabled, stiffness can be scaled along a weight painted vertex group -CollisionSensor.collision_type -> use_material: boolean Use material instead of property -CollisionSensor.pulse -> use_pulse: boolean Changes to the set of colliding objects generates pulse -CollisionSettings.enabled -> use: boolean Enable this objects as a collider for physics systems -CollisionSettings.kill_particles -> use_particle_kill: boolean Kill colliding particles -CompositorNodeAlphaOver.convert_premul -> use_premultiply: boolean -CompositorNodeBlur.bokeh -> use_bokeh: boolean -CompositorNodeBlur.gamma -> use_gamma_correction: boolean -CompositorNodeBlur.relative -> use_relative: boolean -CompositorNodeColorSpill.unspill -> use_unspill: boolean Compensate all channels (diffenrently) by hand -CompositorNodeCrop.crop_size -> use_crop_size: boolean Whether to crop the size of the input image -CompositorNodeDBlur.wrap -> use_wrap: boolean -CompositorNodeDefocus.gamma_correction -> use_gamma_correction: boolean Enable gamma correction before and after main process -CompositorNodeDefocus.preview -> use_preview: boolean Enable sampling mode, useful for preview when using low samplecounts -CompositorNodeDefocus.use_zbuffer -> use_zbuffer: boolean Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node) -CompositorNodeGlare.rotate_45 -> use_rotate_45: boolean Simple star filter: add 45 degree rotation offset -CompositorNodeImage.auto_refresh -> use_auto_refresh: boolean -CompositorNodeImage.cyclic -> use_cyclic: boolean -CompositorNodeInvert.alpha -> invert_alpha: boolean -CompositorNodeInvert.rgb -> invert_rgb: boolean -CompositorNodeLensdist.fit -> use_fit: boolean For positive distortion factor only: scale image such that black areas are not visible -CompositorNodeLensdist.jitter -> use_jitter: boolean Enable/disable jittering; faster, but also noisier -CompositorNodeLensdist.projector -> use_projector: boolean Enable/disable projector mode. Effect is applied in horizontal direction only -CompositorNodeMapValue.use_max -> use_max: boolean -CompositorNodeMapValue.use_min -> use_min: boolean -CompositorNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation -CompositorNodeOutputFile.exr_half -> use_exr_half: boolean -CompositorNodeVecBlur.curved -> use_curved: boolean Interpolate between frames in a bezier curve, rather than linearly -Constraint.active -> active: boolean Constraint is the one being edited -Constraint.disabled -> is_valid: boolean, (read-only) Constraint has invalid settings and will not be evaluated -Constraint.expanded -> show_expanded: boolean Constraint's panel is expanded in UI -Constraint.proxy_local -> is_proxy_local: boolean Constraint was added in this proxy instance (i.e. did not belong to source Armature) -ConstraintActuator.detect_material -> use_material_detect: boolean Detect material instead of property -ConstraintActuator.fh_normal -> use_fh_normal: boolean Add a horizontal spring force on slopes -ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis: boolean Keep object axis parallel to normal -ConstraintActuator.force_distance -> use_force_distance: boolean Force distance of object to point of impact of ray -ConstraintActuator.local -> use_local: boolean Set ray along object's axis or global axis -ConstraintActuator.normal -> use_normal: boolean Set object axis along (local axis) or parallel (global axis) to the normal at hit position -ConstraintActuator.persistent -> use_persistent: boolean Persistent actuator: stays active even if ray does not reach target -ControlFluidSettings.active -> use: boolean Object contributes to the fluid simulation -ControlFluidSettings.reverse_frames -> use_reverse_frames: boolean Reverse control object movement -Controller.expanded -> show_expanded: boolean Set controller expanded in the user interface -Controller.priority -> use_priority: boolean Mark controller for execution before all non-marked controllers (good for startup scripts) -Controller.state -> states: boolean, (read-only) Set Controller state index (1 to 30) -CopyLocationConstraint.invert_x -> invert_x: boolean Invert the X location -CopyLocationConstraint.invert_y -> invert_y: boolean Invert the Y location -CopyLocationConstraint.invert_z -> invert_z: boolean Invert the Z location -CopyLocationConstraint.use_offset -> use_offset: boolean Add original location into copied location -CopyLocationConstraint.use_x -> use_x: boolean Copy the target's X location -CopyLocationConstraint.use_y -> use_y: boolean Copy the target's Y location -CopyLocationConstraint.use_z -> use_z: boolean Copy the target's Z location -CopyRotationConstraint.invert_x -> invert_x: boolean Invert the X rotation -CopyRotationConstraint.invert_y -> invert_y: boolean Invert the Y rotation -CopyRotationConstraint.invert_z -> invert_z: boolean Invert the Z rotation -CopyRotationConstraint.use_offset -> use_offset: boolean Add original rotation into copied rotation -CopyRotationConstraint.use_x -> use_x: boolean Copy the target's X rotation -CopyRotationConstraint.use_y -> use_y: boolean Copy the target's Y rotation -CopyRotationConstraint.use_z -> use_z: boolean Copy the target's Z rotation -CopyScaleConstraint.use_offset -> use_offset: boolean Add original scale into copied scale -CopyScaleConstraint.use_x -> use_x: boolean Copy the target's X scale -CopyScaleConstraint.use_y -> use_y: boolean Copy the target's Y scale -CopyScaleConstraint.use_z -> use_z: boolean Copy the target's Z scale -Curve.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object -Curve.back -> use_fill_back: boolean Draw filled back for extruded/beveled curves -Curve.draw_handles -> show_handles: boolean Display bezier handles in editmode -Curve.draw_normals -> show_normals: boolean Display 3D curve normals in editmode -Curve.front -> use_fill_front: boolean Draw filled front for extruded/beveled curves -Curve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box -Curve.use_deform_fill -> use_fill_deform: boolean Fill curve after applying deformation -Curve.use_path -> use_path: boolean Enable the curve to become a translation path -Curve.use_path_follow -> use_path_follow: boolean Make curve path children to rotate along the path -Curve.use_radius -> use_radius: boolean Option for paths: apply the curve radius with path following it and deforming -Curve.use_stretch -> use_stretch: boolean Option for curve-deform: makes deformed child to stretch along entire path -Curve.use_time_offset -> use_time_offset: boolean Children will use Time Offset value as path distance offset - -CurveMapping.clip -> use_clip: boolean Force the curve view to fit a defined boundary -DelaySensor.repeat -> use_repeat: boolean Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics -DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean Generate speed vectors for vector blur -DomainFluidSettings.override_time -> use_time_override: boolean Use a custom start and end time (in seconds) instead of the scene's timeline -DomainFluidSettings.reverse_frames -> use_reverse_frames: boolean Reverse fluid frames -NEGATE * DopeSheet.collapse_summary -> show_expanded_summary: boolean Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only) -DopeSheet.display_armature -> show_armatures: boolean Include visualization of Armature related Animation data -DopeSheet.display_camera -> show_cameras: boolean Include visualization of Camera related Animation data -DopeSheet.display_curve -> show_curves: boolean Include visualization of Curve related Animation data -DopeSheet.display_lamp -> show_lamps: boolean Include visualization of Lamp related Animation data -DopeSheet.display_material -> show_materials: boolean Include visualization of Material related Animation data -DopeSheet.display_mesh -> show_meshes: boolean Include visualization of Mesh related Animation data -DopeSheet.display_metaball -> show_metaballs: boolean Include visualization of Metaball related Animation data -DopeSheet.display_node -> show_nodes: boolean Include visualization of Node related Animation data -DopeSheet.display_particle -> show_particles: boolean Include visualization of Particle related Animation data -DopeSheet.display_scene -> show_scenes: boolean Include visualization of Scene related Animation data -DopeSheet.display_shapekeys -> show_shapekeys: boolean Include visualization of ShapeKey related Animation data -DopeSheet.display_summary -> show_summary: boolean Display an additional 'summary' line. (DopeSheet Editors only) -DopeSheet.display_texture -> show_textures: boolean Include visualization of Texture related Animation data -DopeSheet.display_transforms -> show_transforms: boolean Include visualization of Object-level Animation data (mostly Transforms) -DopeSheet.display_world -> show_worlds: boolean Include visualization of World related Animation data -DopeSheet.include_missing_nla -> show_missing_nla: boolean Include Animation Data blocks with no NLA data. (NLA Editor only) -DopeSheet.only_group_objects -> show_only_group_objects: boolean Only include channels from Objects in the specified Group -DopeSheet.only_selected -> show_only_selected: boolean Only include channels relating to selected objects and data -Driver.invalid -> is_valid: boolean Driver could not be evaluated in past, so should be skipped -Driver.show_debug_info -> show_debug_info: boolean Show intermediate values for the driver calculations to allow debugging of drivers -DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean Use transforms in Local Space (as opposed to the worldspace default) -EdgeSplitModifier.use_edge_angle -> use_edge_angle: boolean Split edges with high angle between faces -EdgeSplitModifier.use_sharp -> use_edge_sharp: boolean Split edges that are marked as sharp -EditBone.connected -> use_connect: boolean When bone has a parent, bone's head is struck to the parent's tail -EditBone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects -EditBone.deform -> use_deform: boolean Bone does not deform any geometry -EditBone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes - -EditBone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone -EditBone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone -EditBone.layer -> layers: boolean Layers bone exists in -EditBone.local_location -> use_local_location: boolean Bone location is set in local space -EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence - -EditObjectActuator.enable_3d_tracking -> use_3d_tracking: boolean Enable 3D tracking -EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Apply the rotation locally -EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Apply the transformation locally -EditObjectActuator.replace_display_mesh -> use_replace_display_mesh: boolean Replace the display mesh -EditObjectActuator.replace_physics_mesh -> use_replace_physics_mesh: boolean Replace the physics mesh (triangle bounds only - compound shapes not supported) -EffectSequence.convert_float -> use_float: boolean Convert input to float data -EffectSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields -EffectSequence.flip_x -> use_flip_x: boolean Flip on the X axis -EffectSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -EffectSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha -EffectSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data -EffectSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -EffectSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order -EffectSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input -EffectSequence.use_crop -> use_crop: boolean Crop image before processing -EffectSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip -EffectSequence.use_translation -> use_translation: boolean Translate image before processing -EffectorWeights.do_growing_hair -> apply_to_hair_growing: boolean Use force fields when growing hair -EnvironmentMap.ignore_layers -> layers_ignore: boolean Hide objects on these layers when generating the Environment Map -EnvironmentMapTexture.use_filter_size_min -> use_minimum_filter_size: boolean Use Filter Size as a minimal filter value in pixels -EnvironmentMapTexture.mipmap -> use_mipmap: boolean Uses auto-generated MIP maps for the image -EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss: boolean Uses Gauss filter to sample down MIP maps -Event.alt -> is_pressed_alt: boolean, (read-only) True when the Alt/Option key is held -Event.ctrl -> is_pressed_ctrl: boolean, (read-only) True when the Ctrl key is held -Event.oskey -> is_pressed_cmd: boolean, (read-only) True when the Cmd key is held -Event.shift -> is_pressed_shift: boolean, (read-only) True when the Shift key is held -ExplodeModifier.alive -> show_alive: boolean Show mesh when particles are alive -ExplodeModifier.dead -> show_dead: boolean Show mesh when particles are dead -ExplodeModifier.size -> use_size: boolean Use particle size for the shrapnel -ExplodeModifier.split_edges -> use_edge_split: boolean Split face edges for nicer shrapnel -ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn -FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped -FModifier.active -> active: boolean F-Curve Modifier is the one being edited -NEGATE * FModifier.disabled -> use: boolean, (read-only) F-Curve Modifier has invalid settings and will not be evaluated -FModifier.expanded -> show_expanded: boolean F-Curve Modifier's panel is expanded in UI -FModifierFunctionGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them -FModifierGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them -FModifierLimits.use_maximum_x -> use_max_x: boolean Use the maximum X value -FModifierLimits.use_maximum_y -> use_max_y: boolean Use the maximum Y value -FModifierLimits.use_minimum_x -> use_min_x: boolean Use the minimum X value -FModifierLimits.use_minimum_y -> use_min_y: boolean Use the minimum Y value -FModifierStepped.use_frame_end -> use_frame_end: boolean Restrict modifier to only act before its 'end' frame -FModifierStepped.use_frame_start -> use_frame_start: boolean Restrict modifier to only act after its 'start' frame -FcurveActuator.add -> use_add: boolean F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag -FcurveActuator.child -> apply_to_children: boolean Update F-Curve on all children Objects as well -FcurveActuator.force -> use_force: boolean Apply F-Curve as a global or local force depending on the local option (dynamic objects only) -FcurveActuator.local -> use_local: boolean Let the F-Curve act in local coordinates, used in Force and Add mode -FieldSettings.do_absorption -> use_absorption: boolean Force gets absorbed by collision objects -FieldSettings.do_location -> apply_to_location: boolean Effect particles' location -FieldSettings.do_rotation -> apply_to_rotation: boolean Effect particles' dynamic rotation -FieldSettings.force_2d -> use_2d_force: boolean Apply force only in 2d -FieldSettings.global_coordinates -> use_global_coordinates: boolean Use effector/global coordinates for turbulence -FieldSettings.guide_path_add -> use_guide_path_add: boolean Based on distance/falloff it adds a portion of the entire path -FieldSettings.multiple_springs -> use_multiple_springs: boolean Every point is effected by multiple springs -FieldSettings.root_coordinates -> use_root_coordinates: boolean Texture coordinates from root particle locations -FieldSettings.use_coordinates -> use_object_coordinates: boolean Use object/global coordinates for texture -FieldSettings.use_guide_path_weight -> use_guide_path_weight: boolean Use curve weights to influence the particle influence along the curve -FieldSettings.use_max_distance -> use_max_distance: boolean Use a maximum distance for the field to work -FieldSettings.use_min_distance -> use_min_distance: boolean Use a minimum distance for the field's fall-off -FieldSettings.use_radial_max -> use_radial_max: boolean Use a maximum radial distance for the field to work -FieldSettings.use_radial_min -> use_radial_min: boolean Use a minimum radial distance for the field's fall-off -FileSelectParams.do_filter -> use_filter: boolean Enable filtering of files -FileSelectParams.filter_blender -> use_filter_blender: boolean Show .blend files -FileSelectParams.filter_folder -> use_filter_folder: boolean Show folders -FileSelectParams.filter_font -> use_filter_font: boolean Show font files -FileSelectParams.filter_image -> use_filter_image: boolean Show image files -FileSelectParams.filter_movie -> use_filter_movie: boolean Show movie files -FileSelectParams.filter_script -> use_filter_script: boolean Show script files -FileSelectParams.filter_sound -> use_filter_sound: boolean Show sound files -FileSelectParams.filter_text -> use_filter_text: boolean Show text files -NEGATE * FileSelectParams.hide_dot -> show_hidden: boolean Hide hidden dot files -Filter2DActuator.enable_motion_blur -> use_motion_blur: boolean Enable/Disable Motion Blur -FloorConstraint.sticky -> use_sticky: boolean Immobilize object while constrained -FloorConstraint.use_rotation -> use_rotation: boolean Use the target's rotation to determine floor -FluidFluidSettings.active -> use: boolean Object contributes to the fluid simulation -FluidFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it -FollowPathConstraint.use_curve_follow -> use_curve_follow: boolean Object will follow the heading and banking of the curve -FollowPathConstraint.use_curve_radius -> use_curve_radius: boolean Objects scale by the curve radius -FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean Object will stay locked to a single point somewhere along the length of the curve regardless of time -Function.registered -> is_registered: boolean, (read-only) Function is registered as callback as part of type registration -Function.registered_optional -> is_registered_optional: boolean, (read-only) Function is optionally registered as callback part of type registration -GPencilFrame.paint_lock -> is_edited: boolean Frame is being edited (painted on) -GPencilLayer.active -> active: boolean Set active layer for editing -GPencilLayer.frame_lock -> lock_frame: boolean Lock current frame displayed by layer -GPencilLayer.hide -> hide: boolean Set layer Visibility - -GPencilLayer.show_points -> show_points: boolean Draw the points which make up the strokes (for debugging purposes) -GPencilLayer.use_onion_skinning -> use_onion_skinning: boolean Ghost frames on either side of frame -GameBooleanProperty.value -> value: boolean Property value -GameObjectSettings.actor -> use_actor: boolean Object is detected by the Near and Radar sensor -GameObjectSettings.all_states -> use_all_states: boolean Set all state bits -GameObjectSettings.anisotropic_friction -> use_anisotropic_friction: boolean Enable anisotropic friction -GameObjectSettings.collision_compound -> use_collision_compound: boolean Add children to form a compound collision object -GameObjectSettings.debug_state -> show_debug_state: boolean Print state debug info in the game engine -GameObjectSettings.ghost -> use_ghost: boolean Object does not restitute collisions, like a ghost -GameObjectSettings.initial_state -> states_initial: boolean Initial state when the game starts -GameObjectSettings.lock_x_axis -> lock_location_x: boolean Disable simulation of linear motion along the X axis -GameObjectSettings.lock_x_rot_axis -> lock_rotation_x: boolean Disable simulation of angular motion along the X axis -GameObjectSettings.lock_y_axis -> lock_location_y: boolean Disable simulation of linear motion along the Y axis -GameObjectSettings.lock_y_rot_axis -> lock_rotation_y: boolean Disable simulation of angular motion along the Y axis -GameObjectSettings.lock_z_axis -> lock_location_z: boolean Disable simulation of linear motion along the Z axis -GameObjectSettings.lock_z_rot_axis -> lock_rotation_z: boolean Disable simulation of angular motion along the Z axis -GameObjectSettings.material_physics -> use_material_physics: boolean Use physics settings in materials -NEGATE * GameObjectSettings.no_sleeping -> use_sleep: boolean Disable auto (de)activation in physics simulation -GameObjectSettings.rotate_from_normal -> use_rotate_from_normal: boolean Use face normal to rotate object, so that it points away from the surface -GameObjectSettings.show_actuators -> show_actuators: boolean Shows actuators for this object in the user interface -GameObjectSettings.show_controllers -> show_controllers: boolean Shows controllers for this object in the user interface -GameObjectSettings.show_sensors -> show_sensors: boolean Shows sensors for this object in the user interface -GameObjectSettings.show_state_panel -> show_state_panel: boolean Show state panel -GameObjectSettings.use_activity_culling -> use_activity_culling: boolean Disable simulation of angular motion along the Z axis -GameObjectSettings.use_collision_bounds -> use_collision_bounds: boolean Specify a collision bounds type other than the default -GameObjectSettings.used_state -> states_used: boolean, (read-only) States which are being used by controllers -GameObjectSettings.visible_state -> states_visible: boolean State determining which controllers are displayed -GameProperty.debug -> show_debug: boolean Print debug information for this property -GameSoftBodySettings.bending_const -> use_bending_constraints: boolean Enable bending constraints -GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody: boolean Enable cluster collision between soft and rigid body -GameSoftBodySettings.cluster_soft_to_softbody -> use_cluster_soft_to_softbody: boolean Enable cluster collision between soft and soft body -GameSoftBodySettings.shape_match -> use_shape_match: boolean Enable soft body shape matching goal -GlowSequence.only_boost -> use_only_boost: boolean Show the glow buffer only -GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean Only use the first and last parts of the stroke for snapping -Group.layer -> layers: boolean Layers visible when this groups is instanced as a dupli -ID.fake_user -> use_fake_user: boolean Saves this datablock even if it has no users -ID.tag -> tag: boolean Tools can use this to tag data, (initial state is undefined) -Image.animated -> use_animation: boolean Use as animated texture in the game engine -Image.clamp_x -> use_clamp_x: boolean Disable texture repeating horizontally -Image.clamp_y -> use_clamp_y: boolean Disable texture repeating vertically -Image.dirty -> is_dirty: boolean, (read-only) Image has changed and is not saved -Image.fields -> use_fields: boolean Use fields of the image -Image.has_data -> has_data: boolean, (read-only) True if this image has data -Image.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha -Image.tiles -> use_tiles: boolean Use of tilemode for faces (default shift-LMB to pick the tile for selected faces) -ImagePaint.invert_stencil -> invert_stencil: boolean Invert the stencil layer -ImagePaint.show_brush -> show_brush: boolean Enables brush shape while not drawing -ImagePaint.show_brush_draw -> show_brush_draw: boolean Enables brush shape while drawing -ImagePaint.use_backface_cull -> use_backface_culling: boolean Ignore faces pointing away from the view (faster) -ImagePaint.use_clone_layer -> use_clone_layer: boolean Use another UV layer as clone source, otherwise use 3D the cursor as the source -ImagePaint.use_normal_falloff -> use_normal_falloff: boolean Paint most on faces pointing towards the view -ImagePaint.use_occlude -> use_occlude: boolean Only paint onto the faces directly under the brush (slower) -ImagePaint.use_projection -> use_projection: boolean Use projection painting for improved consistency in the brush strokes -ImagePaint.use_stencil_layer -> use_stencil_layer: boolean Set the mask layer from the UV layer buttons -ImageSequence.convert_float -> use_float: boolean Convert input to float data -ImageSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields -ImageSequence.flip_x -> use_flip_x: boolean Flip on the X axis -ImageSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -ImageSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha -ImageSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data -ImageSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -ImageSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order -ImageSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input -ImageSequence.use_crop -> use_crop: boolean Crop image before processing -ImageSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip -ImageSequence.use_translation -> use_translation: boolean Translate image before processing -ImageTexture.calculate_alpha -> use_calculate_alpha: boolean Calculates an alpha channel based on RGB values in the image -ImageTexture.checker_even -> use_checker_even: boolean Sets even checker tiles -ImageTexture.checker_odd -> use_checker_odd: boolean Sets odd checker tiles -ImageTexture.filter_size_minimum -> use_minimum_filter_size: boolean Use Filter Size as a minimal filter value in pixels -ImageTexture.flip_axis -> use_flip_axis: boolean Flips the texture's X and Y axis -ImageTexture.interpolation -> use_interpolation: boolean Interpolates pixels using Area filter -ImageTexture.invert_alpha -> invert_alpha: boolean Inverts all the alpha values in the image -ImageTexture.mipmap -> use_mipmap: boolean Uses auto-generated MIP maps for the image -ImageTexture.mipmap_gauss -> use_mipmap_gauss: boolean Uses Gauss filter to sample down MIP maps -ImageTexture.mirror_x -> use_mirror_x: boolean Mirrors the image repetition on the X direction -ImageTexture.mirror_y -> use_mirror_y: boolean Mirrors the image repetition on the Y direction -ImageTexture.normal_map -> use_normal_map: boolean Uses image RGB values for normal mapping -ImageTexture.use_alpha -> use_alpha: boolean Uses the alpha channel information in the image -ImageUser.auto_refresh -> use_auto_refresh: boolean Always refresh image on frame changes -ImageUser.cyclic -> use_cyclic: boolean Cycle the images in the movie -InflowFluidSettings.active -> use: boolean Object contributes to the fluid simulation -InflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it -InflowFluidSettings.local_coordinates -> use_local_coordinates: boolean Use local coordinates for inflow. (e.g. for rotating objects) -Itasc.auto_step -> use_auto_step: boolean Automatically determine the optimal number of steps for best performance/accuracy trade off -JoystickSensor.all_events -> use_all_events: boolean Triggered by all events on this joysticks current type (axis/button/hat) -Key.relative -> use_relative: boolean Makes shape keys relative -KeyConfig.user_defined -> is_user_defined: boolean, (read-only) Indicates that a keyconfig was defined by the user -KeyMap.children_expanded -> show_expanded_children: boolean Children expanded in the user interface -KeyMap.items_expanded -> show_expanded_items: boolean Expanded in the user interface -KeyMap.modal -> is_modal: boolean, (read-only) Indicates that a keymap is used for translate modal events for an operator -KeyMap.user_defined -> is_user_defined: boolean Keymap is defined by the user -KeyMapItem.active -> active: boolean Activate or deactivate item -KeyMapItem.alt -> pressed_alt: boolean Alt key pressed -KeyMapItem.any -> pressed_any: boolean Any modifier keys pressed -KeyMapItem.ctrl -> pressed_ctrl: boolean Control key pressed -KeyMapItem.expanded -> show_expanded: boolean Show key map event and property details in the user interface -KeyMapItem.oskey -> pressed_cmd: boolean Operating system key pressed -KeyMapItem.shift -> pressed_shift: boolean Shift key pressed -KeyboardSensor.all_keys -> use_all_keys: boolean Trigger this sensor on any keystroke -KeyingSet.absolute -> use_absolute: boolean Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info) -KeyingSet.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves -KeyingSet.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms' -KeyingSet.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis -KeyingSetInfo.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves -KeyingSetInfo.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms' -KeyingSetInfo.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis -KeyingSetPath.entire_array -> use_entire_array: boolean When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used -KeyingSetPath.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves -KeyingSetPath.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms' -KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis -KinematicConstraint.pos_lock_x -> lock_location_x: boolean Constraint position along X axis -KinematicConstraint.pos_lock_y -> lock_location_y: boolean Constraint position along Y axis -KinematicConstraint.pos_lock_z -> lock_location_z: boolean Constraint position along Z axis -KinematicConstraint.rot_lock_x -> lock_rotation_x: boolean Constraint rotation along X axis -KinematicConstraint.rot_lock_y -> lock_rotation_y: boolean Constraint rotation along Y axis -KinematicConstraint.rot_lock_z -> lock_rotation_z: boolean Constraint rotation along Z axis -KinematicConstraint.use_position -> use_location: boolean Chain follows position of target -KinematicConstraint.use_rotation -> use_rotation: boolean Chain follows rotation of target -KinematicConstraint.use_stretch -> use_stretch: boolean Enable IK Stretching -KinematicConstraint.use_tail -> use_tail: boolean Include bone's tail as last element in chain -KinematicConstraint.use_target -> use_target: boolean Disable for targetless IK -Lamp.diffuse -> use_diffuse: boolean Lamp does diffuse shading -Lamp.layer -> use_own_layer: boolean Illuminates objects only on the same layer the lamp is on -Lamp.negative -> use_negative: boolean Lamp casts negative light -Lamp.specular -> use_specular: boolean Lamp creates specular highlights -LampSkySettings.use_atmosphere -> use_atmosphere: boolean Apply sun effect on atmosphere -LampSkySettings.use_sky -> use_sky: boolean Apply sun effect on sky -LampTextureSlot.map_color -> use_map_color: boolean Lets the texture affect the basic color of the lamp -LampTextureSlot.map_shadow -> use_map_shadow: boolean Lets the texture affect the shadow color of the lamp -Lattice.outside -> use_outside: boolean Only draw, and take into account, the outer vertices -LimitLocationConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well -LimitLocationConstraint.use_maximum_x -> use_max_x: boolean Use the maximum X value -LimitLocationConstraint.use_maximum_y -> use_max_y: boolean Use the maximum Y value -LimitLocationConstraint.use_maximum_z -> use_max_z: boolean Use the maximum Z value -LimitLocationConstraint.use_minimum_x -> use_min_x: boolean Use the minimum X value -LimitLocationConstraint.use_minimum_y -> use_min_y: boolean Use the minimum Y value -LimitLocationConstraint.use_minimum_z -> use_min_z: boolean Use the minimum Z value -LimitRotationConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well -LimitRotationConstraint.use_limit_x -> use_limit_x: boolean Use the minimum X value -LimitRotationConstraint.use_limit_y -> use_limit_y: boolean Use the minimum Y value -LimitRotationConstraint.use_limit_z -> use_limit_z: boolean Use the minimum Z value -LimitScaleConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well -LimitScaleConstraint.use_maximum_x -> use_max_x: boolean Use the maximum X value -LimitScaleConstraint.use_maximum_y -> use_max_y: boolean Use the maximum Y value -LimitScaleConstraint.use_maximum_z -> use_max_z: boolean Use the maximum Z value -LimitScaleConstraint.use_minimum_x -> use_min_x: boolean Use the minimum X value -LimitScaleConstraint.use_minimum_y -> use_min_y: boolean Use the minimum Y value -LimitScaleConstraint.use_minimum_z -> use_min_z: boolean Use the minimum Z value -Main.debug -> show_debug: boolean Print debugging information in console -Main.file_is_saved -> is_saved: boolean, (read-only) Has the current session been saved to disk as a .blend file -MaskModifier.invert -> invert_vertex_group: boolean Use vertices that are not part of region defined -Material.cast_approximate -> use_cast_approximate: boolean Allow this material to cast shadows when using approximate ambient occlusion. -Material.cast_buffer_shadows -> use_cast_buffer_shadows: boolean Allow this material to cast shadows from shadow buffer lamps -Material.cast_shadows_only -> use_cast_shadows_only: boolean Makes objects with this material appear invisible, only casting shadows (not rendered) -Material.cubic -> use_cubic: boolean Use cubic interpolation for diffuse values, for smoother transitions -NEGATE * Material.exclude_mist -> use_mist: boolean Excludes this material from mist effects (in world settings) -Material.face_texture -> use_face_texture: boolean Replaces the object's base color with color from face assigned image textures -Material.face_texture_alpha -> use_face_texture_alpha: boolean Replaces the object's base alpha value with alpha from face assigned image textures -Material.full_oversampling -> use_full_oversampling: boolean Force this material to render full shading/textures for all anti-aliasing samples -Material.invert_z -> invert_z: boolean Renders material's faces with an inverted Z buffer (scanline only) -Material.light_group_exclusive -> use_light_group_exclusive: boolean Material uses the light group exclusively - these lamps are excluded from other scene lighting -Material.object_color -> use_object_color: boolean Modulate the result with a per-object color -Material.only_shadow -> use_only_shadow: boolean Renders shadows as the material's alpha value, making materials transparent except for shadowed areas -Material.ray_shadow_bias -> use_ray_shadow_bias: boolean Prevents raytraced shadow errors on surfaces with smooth shaded normals (terminator problem) -Material.receive_transparent_shadows -> use_transparent_shadows: boolean Allow this object to receive transparent shadows casted through other objects -Material.shadeless -> use_shadeless: boolean Makes this material insensitive to light or shadow -Material.shadows -> use_shadows: boolean Allows this material to receive shadows -Material.tangent_shading -> use_tangent_shading: boolean Use the material's tangent vector instead of the normal for shading - for anisotropic shading effects -Material.traceable -> use_traceable: boolean Include this material and geometry that uses it in ray tracing calculations -Material.transparency -> use_transparency: boolean Render material as transparent -Material.use_diffuse_ramp -> use_diffuse_ramp: boolean Toggle diffuse ramp operations -Material.use_nodes -> use_nodes: boolean Use shader nodes to render the material -Material.use_sky -> use_sky: boolean Renders this material with zero alpha, with sky background in place (scanline only) -Material.use_specular_ramp -> use_specular_ramp: boolean Toggle specular ramp operations -Material.use_textures -> use_textures: boolean Enable/Disable each texture -Material.vertex_color_light -> use_vertex_color_light: boolean Add vertex colors as additional lighting -Material.vertex_color_paint -> use_vertex_color_paint: boolean Replaces object base color with vertex colors (multiplies with 'texture face' face assigned textures) -MaterialHalo.flare_mode -> use_flare_mode: boolean Renders halo as a lensflare -MaterialHalo.lines -> use_lines: boolean Renders star shaped lines over halo -MaterialHalo.ring -> use_ring: boolean Renders rings over halo -MaterialHalo.shaded -> use_shading: boolean Lets halo receive light and shadows from external objects -MaterialHalo.soft -> use_soft: boolean Softens the edges of halos at intersections with other geometry -MaterialHalo.star -> use_star: boolean Renders halo as a star -MaterialHalo.texture -> use_texture: boolean Gives halo a texture -MaterialHalo.vertex_normal -> use_vertex_normal: boolean Uses the vertex normal to specify the dimension of the halo -MaterialHalo.xalpha -> use_extreme_alpha: boolean Uses extreme alpha -MaterialPhysics.align_to_normal -> use_align_to_normal: boolean Align dynamic game objects along the surface normal, when inside the physics distance area -MaterialRaytraceMirror.enabled -> use: boolean Enable raytraced reflections -MaterialStrand.blender_units -> use_blender_units: boolean Use Blender units for widths instead of pixels -MaterialStrand.surface_diffuse -> use_surface_diffuse: boolean Make diffuse shading more similar to shading the surface -MaterialStrand.tangent_shading -> use_tangent_shading: boolean Uses direction of strands as normal for tangent-shading -MaterialSubsurfaceScattering.enabled -> use: boolean Enable diffuse subsurface scatting effects in a material -MaterialTextureSlot.enabled -> use: boolean Enable this material texture slot -MaterialTextureSlot.from_dupli -> use_from_dupli: boolean Dupli's instanced from verts, faces or particles, inherit texture coordinate from their parent -MaterialTextureSlot.from_original -> use_from_original: boolean Dupli's derive their object coordinates from the original objects transformation -MaterialTextureSlot.map_alpha -> use_map_alpha: boolean Causes the texture to affect the alpha value -MaterialTextureSlot.map_ambient -> use_map_ambient: boolean Causes the texture to affect the value of ambient -MaterialTextureSlot.map_colordiff -> use_map_colordiff: boolean Causes the texture to affect basic color of the material -MaterialTextureSlot.map_coloremission -> use_map_coloremission: boolean Causes the texture to affect the color of emission -MaterialTextureSlot.map_colorreflection -> use_map_colorreflection: boolean Causes the texture to affect the color of scattered light -MaterialTextureSlot.map_colorspec -> use_map_colorspec: boolean Causes the texture to affect the specularity color -MaterialTextureSlot.map_colortransmission -> use_map_colortransmission: boolean Causes the texture to affect the result color after other light has been scattered/absorbed -MaterialTextureSlot.map_density -> use_map_density: boolean Causes the texture to affect the volume's density -MaterialTextureSlot.map_diffuse -> use_map_diffuse: boolean Causes the texture to affect the value of the materials diffuse reflectivity -MaterialTextureSlot.map_displacement -> use_map_displacement: boolean Let the texture displace the surface -MaterialTextureSlot.map_emission -> use_map_emission: boolean Causes the texture to affect the volume's emission -MaterialTextureSlot.map_emit -> use_map_emit: boolean Causes the texture to affect the emit value -MaterialTextureSlot.map_hardness -> use_map_hardness: boolean Causes the texture to affect the hardness value -MaterialTextureSlot.map_mirror -> use_map_mirror: boolean Causes the texture to affect the mirror color -MaterialTextureSlot.map_normal -> use_map_normal: boolean Causes the texture to affect the rendered normal -MaterialTextureSlot.map_raymir -> use_map_raymir: boolean Causes the texture to affect the ray-mirror value -MaterialTextureSlot.map_reflection -> use_map_reflect: boolean Causes the texture to affect the reflected light's brightness -MaterialTextureSlot.map_scattering -> use_map_scatter: boolean Causes the texture to affect the volume's scattering -MaterialTextureSlot.map_specular -> use_map_specular: boolean Causes the texture to affect the value of specular reflectivity -MaterialTextureSlot.map_translucency -> use_map_translucency: boolean Causes the texture to affect the translucency value -MaterialTextureSlot.map_warp -> use_map_warp: boolean Let the texture warp texture coordinates of next channels -MaterialTextureSlot.new_bump -> use_new_bump: boolean Use new, corrected bump mapping code (backwards compatibility option) -MaterialVolume.external_shadows -> use_external_shadows: boolean Receive shadows from sources outside the volume (temporary) -MaterialVolume.light_cache -> use_light_cache: boolean Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy -Mesh.all_edges -> show_all_edges: boolean Displays all edges for wireframe in all view modes in the 3D view -Mesh.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object -Mesh.autosmooth -> use_autosmooth: boolean Treats all set-smoothed faces with angles less than the specified angle as 'smooth' during render -Mesh.double_sided -> show_double_sided: boolean Render/display the mesh with double or single sided lighting -Mesh.draw_bevel_weights -> show_bevel_weights: boolean Displays weights created for the Bevel modifier -Mesh.draw_creases -> show_creases: boolean Displays creases created for subsurf weighting -Mesh.draw_edge_angle -> show_edge_angle: boolean Displays the angles in the selected edges in degrees -Mesh.draw_edge_lenght -> show_edge_lenght: boolean Displays selected edge lengths -Mesh.draw_edges -> show_edges: boolean Displays selected edges using highlights in the 3D view and UV editor -Mesh.draw_face_area -> show_face_area: boolean Displays the area of selected faces -Mesh.draw_faces -> show_faces: boolean Displays all faces as shades in the 3D view and UV editor -Mesh.draw_normals -> show_normals: boolean Displays face normals as lines -Mesh.draw_seams -> show_seams: boolean Displays UV unwrapping seams -Mesh.draw_sharp -> show_sharp: boolean Displays sharp edges, used with the EdgeSplit modifier -Mesh.draw_vertex_normals -> show_vertex_normals: boolean Displays vertex normals as lines -Mesh.use_mirror_topology -> use_mirror_topology: boolean Use topology based mirroring -Mesh.use_mirror_x -> use_mirror_x: boolean X Axis mirror editing -Mesh.use_paint_mask -> use_paint_mask: boolean Face selection masking for painting -Mesh.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render -MeshColorLayer.active -> active: boolean Sets the layer as active for display and editing -MeshColorLayer.active_render -> active_render: boolean Sets the layer as active for rendering -MeshDeformModifier.dynamic -> use_dynamic_bind: boolean Recompute binding dynamically on top of other deformers (slower and more memory consuming.) -MeshDeformModifier.invert -> invert_vertex_group: boolean Invert vertex group influence -MeshDeformModifier.is_bound -> is_bound: boolean, (read-only) Whether geometry has been bound to control cage -MeshEdge.fgon -> is_fgon: boolean, (read-only) Fgon edge -MeshEdge.loose -> is_loose: boolean, (read-only) Loose edge -MeshEdge.seam -> use_seam: boolean Seam edge for UV unwrapping -MeshEdge.sharp -> use_sharp: boolean Sharp edge for the EdgeSplit modifier - -MeshFace.smooth -> use_smooth: boolean -MeshTextureFace.alpha_sort -> use_alpha_sort: boolean Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible) -MeshTextureFace.billboard -> use_billboard: boolean Billboard with Z-axis constraint -MeshTextureFace.collision -> use_collision: boolean Use face for collision and ray-sensor detection -MeshTextureFace.halo -> use_halo: boolean Screen aligned billboard -MeshTextureFace.invisible -> hide: boolean Make face invisible -MeshTextureFace.light -> use_light: boolean Use light for face -MeshTextureFace.object_color -> use_object_color: boolean Use ObColor instead of vertex colors -MeshTextureFace.shadow -> use_shadow_face: boolean Face is used for shadow -MeshTextureFace.shared -> use_blend_shared: boolean Blend vertex colors across face when vertices are shared -MeshTextureFace.tex -> use_texture: boolean Render face with texture -MeshTextureFace.text -> use_bitmap_text: boolean Enable bitmap text on face -MeshTextureFace.twoside -> use_twoside: boolean Render face two-sided -MeshTextureFace.uv_pinned -> pin_uv: boolean -MeshTextureFace.uv_selected -> select_uv: boolean -MeshTextureFaceLayer.active -> active: boolean Sets the layer as active for display and editing -MeshTextureFaceLayer.active_clone -> active_clone: boolean Sets the layer as active for cloning -MeshTextureFaceLayer.active_render -> active_render: boolean Sets the layer as active for rendering -MetaBall.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object -MetaElement.hide -> hide: boolean Hide element -MetaElement.negative -> use_negative: boolean Set metaball as negative one -MetaSequence.convert_float -> use_float: boolean Convert input to float data -MetaSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields -MetaSequence.flip_x -> use_flip_x: boolean Flip on the X axis -MetaSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -MetaSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha -MetaSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data -MetaSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -MetaSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order -MetaSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input -MetaSequence.use_crop -> use_crop: boolean Crop image before processing -MetaSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip -MetaSequence.use_translation -> use_translation: boolean Translate image before processing -MirrorModifier.clip -> use_clip: boolean Prevents vertices from going through the mirror during transform -MirrorModifier.mirror_u -> use_mirror_u: boolean Mirror the U texture coordinate around the 0.5 point -MirrorModifier.mirror_v -> use_mirror_v: boolean Mirror the V texture coordinate around the 0.5 point -MirrorModifier.mirror_vertex_groups -> use_mirror_vertex_groups: boolean Mirror vertex groups (e.g. .R->.L) -MirrorModifier.x -> use_x: boolean Enable X axis mirror -MirrorModifier.y -> use_y: boolean Enable Y axis mirror -MirrorModifier.z -> use_z: boolean Enable Z axis mirror -Modifier.editmode -> show_in_editmode: boolean Use modifier while in the edit mode -Modifier.expanded -> show_expanded: boolean Set modifier expanded in the user interface -Modifier.on_cage -> show_on_cage: boolean Enable direct editing of modifier control cage -Modifier.realtime -> show_realtime: boolean Realtime display of a modifier -Modifier.render -> use_render: boolean Use modifier during rendering -MotionPath.editing -> is_edited: boolean Path is being edited -MotionPath.use_bone_head -> use_bone_head: boolean, (read-only) For PoseBone paths, use the bone head location when calculating this path -MovieSequence.convert_float -> use_float: boolean Convert input to float data -MovieSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields -MovieSequence.flip_x -> use_flip_x: boolean Flip on the X axis -MovieSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -MovieSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha -MovieSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data -MovieSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -MovieSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order -MovieSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input -MovieSequence.use_crop -> use_crop: boolean Crop image before processing -MovieSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip -MovieSequence.use_translation -> use_translation: boolean Translate image before processing -MulticamSequence.convert_float -> use_float: boolean Convert input to float data -MulticamSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields -MulticamSequence.flip_x -> use_flip_x: boolean Flip on the X axis -MulticamSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -MulticamSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha -MulticamSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data -MulticamSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -MulticamSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order -MulticamSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input -MulticamSequence.use_crop -> use_crop: boolean Crop image before processing -MulticamSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip -MulticamSequence.use_translation -> use_translation: boolean Translate image before processing -MultiresModifier.external -> is_external: boolean, (read-only) Store multires displacements outside the .blend file, to save memory -MultiresModifier.optimal_display -> show_only_control_edges: boolean Skip drawing/rendering of interior subdivided edges -NetRenderSettings.master_broadcast -> use_master_broadcast: boolean broadcast master server address on local network -NetRenderSettings.master_clear -> use_master_clear: boolean delete saved files on exit -NetRenderSettings.slave_clear -> use_slave_clear: boolean delete downloaded files on exit -NetRenderSettings.slave_outputlog -> use_slave_output_log: boolean Output render text log to console as well as sending it to the master -NetRenderSettings.slave_thumb -> use_slave_thumb: boolean Generate thumbnails on slaves instead of master -NlaStrip.active -> active: boolean, (read-only) NLA Strip is active -NlaStrip.animated_influence -> use_animated_influence: boolean Influence setting is controlled by an F-Curve rather than automatically determined -NlaStrip.animated_time -> use_animated_time: boolean Strip time is controlled by an F-Curve rather than automatically determined -NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean Cycle the animated time within the action start & end -NlaStrip.auto_blending -> use_auto_blend: boolean Number of frames for Blending In/Out is automatically determined from overlapping strips -NlaStrip.muted -> mute: boolean NLA Strip is not evaluated -NlaStrip.reversed -> use_reverse: boolean NLA Strip is played back in reverse order (only when timing is automatically determined) -NlaTrack.active -> active: boolean, (read-only) NLA Track is active -NlaTrack.solo -> is_solo: boolean, (read-only) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled) -Object.draw_axis -> show_axis: boolean Displays the object's origin and axis -Object.draw_bounds -> show_bounds: boolean Displays the object's bounds -Object.draw_name -> show_name: boolean Displays the object's name -Object.draw_texture_space -> show_texture_space: boolean Displays the object's texture space -Object.draw_transparent -> show_transparent: boolean Enables transparent materials for the object (Mesh only) -Object.draw_wire -> show_wire: boolean Adds the object's wireframe over solid drawing -Object.duplis_used -> is_duplicator: boolean, (read-only) -Object.layers -> layers: boolean Layers the object is on -Object.lock_location -> lock_location: boolean Lock editing of location in the interface -Object.lock_rotation -> lock_rotation: boolean Lock editing of rotation in the interface -Object.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface -Object.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers) -Object.lock_scale -> lock_scale: boolean Lock editing of scale in the interface - -Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean Apply shape keys in edit mode (for Meshes only) -Object.shape_key_lock -> show_shape_key: boolean Always show the current Shape for this Object -Object.slow_parent -> use_slow_parent: boolean Create a delay in the parent relationship -Object.time_offset_add_parent -> use_time_offset_add_parent: boolean Add the parents time offset value -Object.time_offset_edit -> use_time_offset_edit: boolean Use time offset when inserting keys and display time offset for F-Curve and action views -Object.time_offset_parent -> use_time_offset_parent: boolean Apply the time offset to this objects parent relationship -Object.time_offset_particle -> use_time_offset_particle: boolean Let the time offset work on the particle effect -Object.use_dupli_faces_scale -> use_dupli_faces_scale: boolean Scale dupli based on face size -Object.use_dupli_frames_speed -> use_dupli_frames_speed: boolean Set dupliframes to use the frame -Object.use_dupli_verts_rotation -> use_dupli_verts_rotation: boolean Rotate dupli according to vertex normal -Object.x_ray -> show_x_ray: boolean Makes the object draw in front of others -ObjectActuator.add_linear_velocity -> use_add_linear_velocity: boolean Toggles between ADD and SET linV -ObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Angular velocity is defined in local coordinates -ObjectActuator.local_force -> use_local_force: boolean Force is defined in local coordinates -ObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Velocity is defined in local coordinates -ObjectActuator.local_location -> use_local_location: boolean Location is defined in local coordinates -ObjectActuator.local_rotation -> use_local_rotation: boolean Rotation is defined in local coordinates -ObjectActuator.local_torque -> use_local_torque: boolean Torque is defined in local coordinates -ObjectActuator.servo_limit_x -> use_servo_limit_x: boolean Set limit to force along the X axis -ObjectActuator.servo_limit_y -> use_servo_limit_y: boolean Set limit to force along the Y axis -ObjectActuator.servo_limit_z -> use_servo_limit_z: boolean Set limit to force along the Z axis -ObjectBase.layers -> layers: boolean Layers the object base is on -ObstacleFluidSettings.active -> use: boolean Object contributes to the fluid simulation -ObstacleFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it -Operator.has_reports -> has_reports: boolean, (read-only) Operator has a set of reports (warnings and errors) from last execution -OperatorStrokeElement.flip -> use_flip: boolean -OutflowFluidSettings.active -> use: boolean Object contributes to the fluid simulation -OutflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it -Paint.fast_navigate -> show_low_resolution: boolean For multires, show low resolution while navigating the view -Paint.show_brush -> show_brush: boolean -Panel.bl_default_closed -> bl_use_closed: boolean -Panel.bl_show_header -> bl_show_header: boolean -ParentActuator.compound -> use_compound: boolean Add this object shape to the parent shape (only if the parent shape is already compound) -ParentActuator.ghost -> use_ghost: boolean Make this object ghost while parented (only if not compound) -ParticleBrush.use_puff_volume -> use_puff_volume: boolean Apply puff to unselected end-points, (helps maintain hair volume when puffing root) -ParticleEdit.add_interpolate -> use_add_interpolate: boolean Interpolate new particles from the existing ones -ParticleEdit.auto_velocity -> use_auto_velocity: boolean Calculate point velocities automatically -ParticleEdit.draw_particles -> show_particles: boolean Draw actual particles -ParticleEdit.editable -> is_editable: boolean, (read-only) A valid edit mode exists -ParticleEdit.emitter_deflect -> use_emitter_deflect: boolean Keep paths from intersecting the emitter -ParticleEdit.fade_time -> use_fade_time: boolean Fade paths and keys further away from current frame -ParticleEdit.hair -> is_hair: boolean, (read-only) Editing hair -ParticleEdit.keep_lengths -> use_preserve_lengths: boolean Keep path lengths constant -ParticleEdit.keep_root -> use_preserve_root: boolean Keep root keys unmodified -ParticleFluidSettings.drops -> use_drops: boolean Show drop particles -ParticleFluidSettings.floats -> use_floats: boolean Show floating foam particles -ParticleFluidSettings.tracer -> use_tracer: boolean Show tracer particles -ParticleInstanceModifier.alive -> use_alive: boolean Show instances when particles are alive -ParticleInstanceModifier.children -> use_children: boolean Create instances from child particles -ParticleInstanceModifier.dead -> use_dead: boolean Show instances when particles are dead -ParticleInstanceModifier.keep_shape -> use_preserve_shape: boolean Don't stretch the object -ParticleInstanceModifier.normal -> use_normal: boolean Create instances from normal particles -ParticleInstanceModifier.size -> use_size: boolean Use particle size to scale the instances -ParticleInstanceModifier.unborn -> use_unborn: boolean Show instances when particles are unborn -ParticleInstanceModifier.use_path -> use_path: boolean Create instances along particle paths -ParticleSettings.abs_path_time -> use_absolute_path_time: boolean Path timing is in absolute frames -ParticleSettings.animate_branching -> use_animate_branching: boolean Animate branching -ParticleSettings.billboard_lock -> lock_billboard: boolean Lock the billboards align axis -ParticleSettings.boids_2d -> lock_boids_to_surface: boolean Constrain boids to a surface -ParticleSettings.branching -> use_branching: boolean Branch child paths from each other -ParticleSettings.child_effector -> apply_effector_to_children: boolean Apply effectors to children -ParticleSettings.child_guide -> apply_guide_to_children: boolean -ParticleSettings.die_on_collision -> use_die_on_collision: boolean Particles die when they collide with a deflector object -ParticleSettings.died -> use_died: boolean Show particles after they have died -ParticleSettings.draw_health -> show_health: boolean Draw boid health -ParticleSettings.emitter -> use_render_emitter: boolean Render emitter Object also -ParticleSettings.enable_simplify -> use_simplify: boolean Remove child strands as the object becomes smaller on the screen -ParticleSettings.even_distribution -> use_even_distribution: boolean Use even distribution from faces based on face areas or edge lengths -ParticleSettings.grid_invert -> invert_grid: boolean Invert what is considered object and what is not -ParticleSettings.hair_bspline -> use_hair_bspline: boolean Interpolate hair using B-Splines -ParticleSettings.material_color -> show_material_color: boolean Draw particles using material's diffuse color -ParticleSettings.num -> show_number: boolean Show particle number -ParticleSettings.parent -> use_parents: boolean Render parent particles -ParticleSettings.rand_group -> use_group_pick_random: boolean Pick objects from group randomly -ParticleSettings.react_multiple -> use_react_multiple: boolean React multiple times -ParticleSettings.react_start_end -> use_react_start_end: boolean Give birth to unreacted particles eventually -ParticleSettings.render_adaptive -> use_render_adaptive: boolean Use adapative rendering for paths -ParticleSettings.render_strand -> use_strand_primitive: boolean Use the strand primitive for rendering -ParticleSettings.rotation_dynamic -> use_dynamic_rotation: boolean Sets rotation to dynamic/constant -ParticleSettings.self_effect -> use_self_effect: boolean Particle effectors effect themselves -ParticleSettings.show_size -> show_size: boolean Show particle size -ParticleSettings.size_deflect -> use_size_deflect: boolean Use particle's size in deflection -ParticleSettings.sizemass -> use_multiply_size_mass: boolean Multiply mass by particle size -ParticleSettings.symmetric_branching -> use_symmetric_branching: boolean Start and end points are the same -ParticleSettings.trand -> use_emit_random: boolean Emit in random order of elements -ParticleSettings.unborn -> use_unborn: boolean Show particles before they are emitted -ParticleSettings.use_global_dupli -> use_global_dupli: boolean Use object's global coordinates for duplication -ParticleSettings.use_group_count -> use_group_count: boolean Use object multiple times in the same group -ParticleSettings.velocity -> show_velocity: boolean Show particle velocity -ParticleSettings.velocity_length -> use_velocity_length: boolean Multiply line length by particle speed -ParticleSettings.viewport -> use_simplify_viewport: boolean -ParticleSettings.whole_group -> use_whole_group: boolean Use whole group at once -ParticleSystem.editable -> is_editable: boolean, (read-only) Particle system can be edited in particle mode -ParticleSystem.edited -> is_edited: boolean, (read-only) Particle system has been edited in particle mode -ParticleSystem.global_hair -> is_global_hair: boolean, (read-only) Hair keys are in global coordinate space -ParticleSystem.hair_dynamics -> use_hair_dynamics: boolean Enable hair dynamics using cloth simulation -ParticleSystem.keyed_timing -> use_keyed_timing: boolean Use key times -ParticleSystem.multiple_caches -> has_multiple_caches: boolean, (read-only) Particle system has multiple point caches -ParticleSystem.vertex_group_clump_negate -> invert_vertex_group_clump: boolean Negate the effect of the clump vertex group -ParticleSystem.vertex_group_density_negate -> invert_vertex_group_density: boolean Negate the effect of the density vertex group -ParticleSystem.vertex_group_field_negate -> invert_vertex_group_field: boolean Negate the effect of the field vertex group -ParticleSystem.vertex_group_kink_negate -> invert_vertex_group_kink: boolean Negate the effect of the kink vertex group -ParticleSystem.vertex_group_length_negate -> invert_vertex_group_length: boolean Negate the effect of the length vertex group -ParticleSystem.vertex_group_rotation_negate -> invert_vertex_group_rotation: boolean Negate the effect of the rotation vertex group -ParticleSystem.vertex_group_roughness1_negate -> invert_vertex_group_roughness1: boolean Negate the effect of the roughness 1 vertex group -ParticleSystem.vertex_group_roughness2_negate -> invert_vertex_group_roughness2: boolean Negate the effect of the roughness 2 vertex group -ParticleSystem.vertex_group_roughness_end_negate -> invert_vertex_group_roughness_end: boolean Negate the effect of the roughness end vertex group -ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size: boolean Negate the effect of the size vertex group -ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent: boolean Negate the effect of the tangent vertex group -ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity: boolean Negate the effect of the velocity vertex group -ParticleTarget.valid -> is_valid: boolean Keyed particles target is valid -PivotConstraint.use_relative_position -> use_relative_location: boolean Offset will be an absolute point in space instead of relative to the target -PointCache.baked -> is_baked: boolean, (read-only) -PointCache.baking -> is_baking: boolean, (read-only) -PointCache.disk_cache -> use_disk_cache: boolean Save cache files to disk (.blend file must be saved first) -PointCache.external -> use_external: boolean Read cache from an external location -PointCache.has_skipped_frames-> has_skipped_frames: boolean, (read-only) -PointCache.outdated -> is_outdated: boolean, (read-only) -PointCache.quick_cache -> use_quick_cache: boolean Update simulation with cache steps -PointCache.use_library_path -> use_library_path: boolean Use this files path when library linked into another file. -PointDensity.turbulence -> use_turbulence: boolean Add directed noise to the density at render-time -PointLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects -PointLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows -PointLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance -PoseBone.has_ik -> is_in_ik_chain: boolean, (read-only) Is part of an IK chain -NEGATE * PoseBone.ik_dof_x -> lock_ik_x: boolean Allow movement around the X axis -NEGATE * PoseBone.ik_dof_y -> lock_ik_y: boolean Allow movement around the Y axis -NEGATE * PoseBone.ik_dof_z -> lock_ik_z: boolean Allow movement around the Z axis -PoseBone.ik_limit_x -> lock_ik_x: boolean Limit movement around the X axis -PoseBone.ik_limit_y -> lock_ik_y: boolean Limit movement around the Y axis -PoseBone.ik_limit_z -> lock_ik_z: boolean Limit movement around the Z axis -PoseBone.ik_lin_control -> use_ik_lin_control: boolean Apply channel size as IK constraint if stretching is enabled -PoseBone.ik_rot_control -> use_ik_rot_control: boolean Apply channel rotation as IK constraint -PoseBone.lock_location -> lock_location: boolean Lock editing of location in the interface -PoseBone.lock_rotation -> lock_rotation: boolean Lock editing of rotation in the interface -PoseBone.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface -PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers) -PoseBone.lock_scale -> lock_scale: boolean Lock editing of scale in the interface - -PoseTemplateSettings.generate_def_rig -> use_generate_deform_rig: boolean Create a copy of the metarig, constrainted by the generated rig -Property.is_never_none -> is_never_none: boolean, (read-only) True when this value can't be set to None -Property.is_readonly -> is_readonly: boolean, (read-only) Property is editable through RNA -Property.is_required -> is_required: boolean, (read-only) False when this property is an optional argument in an RNA function -Property.registered -> is_registered: boolean, (read-only) Property is registered as part of type registration -Property.registered_optional -> is_registered_optional: boolean, (read-only) Property is optionally registered as part of type registration -Property.use_output -> is_output: boolean, (read-only) True when this property is an output value from an RNA function -PythonConstraint.script_error -> has_script_error: boolean, (read-only) The linked Python script has thrown an error -PythonConstraint.use_targets -> use_targets: boolean Use the targets indicated in the constraint panel -PythonController.debug -> use_debug: boolean Continuously reload the module from disk for editing external modules without restarting -RandomActuator.always_true -> use_always_true: boolean Always false or always true -RaySensor.x_ray_mode -> use_x_ray: boolean See through objects that don't have the property -RegionView3D.box_clip -> use_box_clip: boolean Clip objects based on what's visible in other side views -RegionView3D.box_preview -> show_synced_view: boolean Sync view position between side views -RegionView3D.lock_rotation -> lock_rotation: boolean Lock view rotation in side views -RenderEngine.bl_postprocess -> bl_use_postprocess: boolean -RenderEngine.bl_preview -> bl_use_preview: boolean -RenderLayer.all_z -> use_all_z: boolean, (read-only) Fill in Z values for solid faces in invisible layers, for masking -RenderLayer.edge -> use_edge_enhance: boolean, (read-only) Render Edge-enhance in this Layer (only works for Solid faces) -RenderLayer.enabled -> use: boolean, (read-only) Disable or enable the render layer -RenderLayer.halo -> use_halo: boolean, (read-only) Render Halos in this Layer (on top of Solid) -RenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean, (read-only) Deliver AO pass -RenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean, (read-only) Exclude AO pass from combined -RenderLayer.pass_color -> use_pass_color: boolean, (read-only) Deliver shade-less color pass -RenderLayer.pass_combined -> use_pass_combined: boolean, (read-only) Deliver full combined RGBA buffer -RenderLayer.pass_diffuse -> use_pass_diffuse: boolean, (read-only) Deliver diffuse pass -RenderLayer.pass_emit -> use_pass_emit: boolean, (read-only) Deliver emission pass -RenderLayer.pass_emit_exclude -> exclude_emit: boolean, (read-only) Exclude emission pass from combined -RenderLayer.pass_environment -> use_pass_environment: boolean, (read-only) Deliver environment lighting pass -RenderLayer.pass_environment_exclude -> exclude_environment: boolean, (read-only) Exclude environment pass from combined -RenderLayer.pass_indirect -> use_pass_indirect: boolean, (read-only) Deliver indirect lighting pass -RenderLayer.pass_indirect_exclude -> exclude_indirect: boolean, (read-only) Exclude indirect pass from combined -RenderLayer.pass_mist -> use_pass_mist: boolean, (read-only) Deliver mist factor pass (0.0-1.0) -RenderLayer.pass_normal -> use_pass_normal: boolean, (read-only) Deliver normal pass -RenderLayer.pass_object_index -> use_pass_object_index: boolean, (read-only) Deliver object index pass -RenderLayer.pass_reflection -> use_pass_reflection: boolean, (read-only) Deliver raytraced reflection pass -RenderLayer.pass_reflection_exclude -> exclude_reflection: boolean, (read-only) Exclude raytraced reflection pass from combined -RenderLayer.pass_refraction -> use_pass_refraction: boolean, (read-only) Deliver raytraced refraction pass -RenderLayer.pass_refraction_exclude -> exclude_refraction: boolean, (read-only) Exclude raytraced refraction pass from combined -RenderLayer.pass_shadow -> use_pass_shadow: boolean, (read-only) Deliver shadow pass -RenderLayer.pass_shadow_exclude -> exclude_shadow: boolean, (read-only) Exclude shadow pass from combined -RenderLayer.pass_specular -> use_pass_specular: boolean, (read-only) Deliver specular pass -RenderLayer.pass_specular_exclude -> exclude_specular: boolean, (read-only) Exclude specular pass from combined -RenderLayer.pass_uv -> use_pass_uv: boolean, (read-only) Deliver texture UV pass -RenderLayer.pass_vector -> use_pass_vector: boolean, (read-only) Deliver speed vector pass -RenderLayer.pass_z -> use_pass_z: boolean, (read-only) Deliver Z values pass -RenderLayer.sky -> use_sky: boolean, (read-only) Render Sky in this Layer -RenderLayer.solid -> use_solid: boolean, (read-only) Render Solid faces in this Layer -RenderLayer.strand -> use_strand: boolean, (read-only) Render Strands in this Layer -RenderLayer.visible_layers -> layers: boolean, (read-only) Scene layers included in this render layer -RenderLayer.zmask -> use_zmask: boolean, (read-only) Only render what's in front of the solid z values -RenderLayer.zmask_layers -> layers_zmask: boolean, (read-only) Zmask scene layers -RenderLayer.zmask_negate -> invert_zmask: boolean, (read-only) For Zmask, only render what is behind solid z values instead of in front -RenderLayer.ztransp -> use_ztransp: boolean, (read-only) Render Z-Transparent faces in this Layer (On top of Solid and Halos) -RenderSettings.backbuf -> use_backbuf: boolean Render backbuffer image -RenderSettings.bake_active -> use_bake_active_to_selected: boolean Bake shading on the surface of selected objects to the active object -RenderSettings.bake_clear -> use_bake_clear: boolean Clear Images before baking -RenderSettings.bake_enable_aa -> use_bake_antialiasing: boolean Enables Anti-aliasing -RenderSettings.bake_normalized -> use_bake_normalized: boolean With displacement normalize to the distance, with ambient occlusion normalize without using material settings -RenderSettings.cineon_log -> use_cineon_log: boolean Convert to logarithmic color space -RenderSettings.color_management -> use_color_management: boolean Use color profiles and gamma corrected imaging pipeline -RenderSettings.crop_to_border -> use_crop_to_border: boolean Crop the rendered frame to the defined border size -RenderSettings.edge -> use_edge_enhance: boolean use_Create a toon outline around the edges of geometry -RenderSettings.exr_half -> use_exr_half: boolean Use 16 bit floats instead of 32 bit floats per channel -RenderSettings.exr_preview -> use_exr_preview: boolean When rendering animations, save JPG preview images in same directory -RenderSettings.exr_zbuf -> use_exr_zbuf: boolean Save the z-depth per pixel (32 bit unsigned int zbuffer) -RenderSettings.ffmpeg_autosplit -> use_ffmpeg_autosplit: boolean Autosplit output at 2GB boundary -RenderSettings.fields -> use_fields: boolean Render image to two fields per frame, for interlaced TV output -RenderSettings.fields_still -> use_fields_still: boolean Disable the time difference between fields -RenderSettings.free_image_textures -> use_free_image_textures: boolean Free all image texture from memory after render, to save memory before compositing -RenderSettings.free_unused_nodes -> use_free_unused_nodes: boolean Free Nodes that are not used while compositing, to save memory -RenderSettings.full_sample -> use_full_sample: boolean Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing -RenderSettings.is_movie_format -> is_movie_format: boolean, (read-only) When true the format is a movie -RenderSettings.jpeg2k_ycc -> use_jpeg2k_ycc: boolean Save luminance-chrominance-chrominance channels instead of RGB colors -RenderSettings.motion_blur -> use_motion_blur: boolean Use multi-sampled 3D scene motion blur -RenderSettings.multiple_engines -> has_multiple_engines: boolean, (read-only) More than one rendering engine is available -RenderSettings.render_antialiasing -> use_antialiasing: boolean Render and combine multiple samples per pixel to prevent jagged edges -RenderSettings.render_stamp -> use_stamp: boolean Render the stamp info text in the rendered image -RenderSettings.save_buffers -> use_save_buffers: boolean Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample) -RenderSettings.simplify_triangulate -> use_simplify_triangulate: boolean Disables non-planer quads being triangulated -RenderSettings.single_layer -> use_single_layer: boolean Only render the active layer -RenderSettings.stamp_camera -> use_stamp_camera: boolean Include the name of the active camera in image metadata -RenderSettings.stamp_date -> use_stamp_date: boolean Include the current date in image metadata -RenderSettings.stamp_filename -> use_stamp_filename: boolean Include the filename of the .blend file in image metadata -RenderSettings.stamp_frame -> use_stamp_frame: boolean Include the frame number in image metadata -RenderSettings.stamp_marker -> use_stamp_marker: boolean Include the name of the last marker in image metadata -RenderSettings.stamp_note -> use_stamp_note: boolean Include a custom note in image metadata -RenderSettings.stamp_render_time -> use_stamp_render_time: boolean Include the render time in the stamp image -RenderSettings.stamp_scene -> use_stamp_scene: boolean Include the name of the active scene in image metadata -RenderSettings.stamp_sequencer_strip -> use_stamp_sequencer_strip: boolean Include the name of the foreground sequence strip in image metadata -RenderSettings.stamp_time -> use_stamp_time: boolean Include the render frame as HH:MM:SS.FF in image metadata -RenderSettings.tiff_bit -> use_tiff_16bit: boolean Save TIFF with 16 bits per channel -RenderSettings.use_border -> use_border: boolean Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample -RenderSettings.use_compositing -> use_compositing: boolean Process the render result through the compositing pipeline, if compositing nodes are enabled -RenderSettings.use_envmaps -> use_envmaps: boolean Calculate environment maps while rendering -RenderSettings.use_file_extension -> use_file_extension: boolean Add the file format extensions to the rendered file name (eg: filename + .jpg) -RenderSettings.use_game_engine -> use_game_engine: boolean, (read-only) Current rendering engine is a game engine -RenderSettings.use_instances -> use_instances: boolean Instance support leads to effective memory reduction when using duplicates -RenderSettings.use_local_coords -> use_local_coords: boolean Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed -RenderSettings.use_overwrite -> use_overwrite: boolean Overwrite existing files while rendering -RenderSettings.use_placeholder -> use_placeholder: boolean Create empty placeholder files while rendering frames (similar to Unix 'touch') -RenderSettings.use_radiosity -> use_radiosity: boolean Calculate radiosity in a pre-process before rendering -RenderSettings.use_raytracing -> use_raytrace: boolean Pre-calculate the raytrace accelerator and render raytracing effects -RenderSettings.use_sequencer -> use_sequencer: boolean Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist -RenderSettings.use_sequencer_gl_preview -> use_sequencer_gl_preview: boolean -RenderSettings.use_sequencer_gl_render -> use_sequencer_gl_render: boolean -RenderSettings.use_shadows -> use_shadows: boolean Calculate shadows while rendering -RenderSettings.use_simplify -> use_simplify: boolean Enable simplification of scene for quicker preview renders -RenderSettings.use_sss -> use_sss: boolean Calculate sub-surface scattering in materials rendering -RenderSettings.use_textures -> use_textures: boolean Use textures to affect material properties -NEGATE * RigidBodyJointConstraint.disable_linked_collision -> use_linked_collision: boolean Disable collision between linked bodies -RigidBodyJointConstraint.draw_pivot -> show_pivot: boolean Display the pivot point and rotation in 3D view -Scene.frame_drop -> use_frame_drop: boolean Play back dropping frames if frame display is too slow -Scene.layers -> layers: boolean Layers visible when rendering the scene -Scene.mute_audio -> mute_audio: boolean Play back of audio from Sequence Editor will be muted -Scene.nla_tweakmode_on -> use_nla_tweakmode: boolean, (read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only -Scene.pov_radio_always_sample -> use_pov_radio_always_sample: boolean Only use the data from the pretrace step and not gather any new samples during the final radiosity pass -Scene.pov_radio_display_advanced -> show_pov_radio_advanced: boolean Show advanced options -Scene.pov_radio_enable -> use_pov_radio: boolean Enable povrays radiosity calculation -Scene.pov_radio_media -> use_pov_radio_media: boolean Radiosity estimation can be affected by media -Scene.pov_radio_normal -> use_pov_radio_normal: boolean Radiosity estimation can be affected by normals -Scene.scrub_audio -> use_audio_scrub: boolean Play audio from Sequence Editor while scrubbing -Scene.sync_audio -> use_audio_sync: boolean Play back and sync with audio clock, dropping frames if frame display is too slow -Scene.use_gravity -> use_gravity: boolean Use global gravity for all dynamics -Scene.use_nodes -> use_nodes: boolean Enable the compositing node tree -Scene.use_preview_range -> use_preview_range: boolean Use an alternative start/end frame for UI playback, rather than the scene start/end frame -SceneGameData.activity_culling -> use_activity_culling: boolean Activity culling is enabled -SceneGameData.auto_start -> use_auto_start: boolean Automatically start game at load time -SceneGameData.fullscreen -> show_fullscreen: boolean Starts player in a new fullscreen display -SceneGameData.glsl_extra_textures -> use_glsl_extra_textures: boolean Use extra textures like normal or specular maps for GLSL rendering -SceneGameData.glsl_lights -> use_glsl_lights: boolean Use lights for GLSL rendering -SceneGameData.glsl_nodes -> use_glsl_nodes: boolean Use nodes for GLSL rendering -SceneGameData.glsl_ramps -> use_glsl_ramps: boolean Use ramps for GLSL rendering -SceneGameData.glsl_shaders -> use_glsl_shaders: boolean Use shaders for GLSL rendering -SceneGameData.glsl_shadows -> use_glsl_shadows: boolean Use shadows for GLSL rendering -SceneGameData.show_debug_properties -> show_debug_properties: boolean Show properties marked for debugging while the game runs -SceneGameData.show_framerate_profile -> show_framerate_profile: boolean Show framerate and profiling information while the game runs -SceneGameData.show_physics_visualization -> show_physics_visualization: boolean Show a visualization of physics bounds and interactions -SceneGameData.use_animation_record -> use_animation_record: boolean Record animation to fcurves -SceneGameData.use_deprecation_warnings -> use_deprecation_warnings: boolean Print warnings when using deprecated features in the python API -SceneGameData.use_display_lists -> use_display_lists: boolean Use display lists to speed up rendering by keeping geometry on the GPU -SceneGameData.use_frame_rate -> use_frame_rate: boolean Respect the frame rate rather than rendering as many frames as possible -SceneGameData.use_occlusion_culling -> use_occlusion_culling: boolean Use optimized Bullet DBVT tree for view frustum and occlusion culling -SceneRenderLayer.all_z -> use_all_z: boolean Fill in Z values for solid faces in invisible layers, for masking -SceneRenderLayer.edge -> use_edge_enhance: boolean Render Edge-enhance in this Layer (only works for Solid faces) -SceneRenderLayer.enabled -> use: boolean Disable or enable the render layer -SceneRenderLayer.halo -> use_halo: boolean Render Halos in this Layer (on top of Solid) -SceneRenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean Deliver AO pass -SceneRenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean Exclude AO pass from combined -SceneRenderLayer.pass_color -> use_pass_color: boolean Deliver shade-less color pass -SceneRenderLayer.pass_combined -> use_pass_combined: boolean Deliver full combined RGBA buffer -SceneRenderLayer.pass_diffuse -> use_pass_diffuse: boolean Deliver diffuse pass -SceneRenderLayer.pass_emit -> use_pass_emit: boolean Deliver emission pass -SceneRenderLayer.pass_emit_exclude -> exclude_emit: boolean Exclude emission pass from combined -SceneRenderLayer.pass_environment -> use_pass_environment: boolean Deliver environment lighting pass -SceneRenderLayer.pass_environment_exclude -> exclude_environment: boolean Exclude environment pass from combined -SceneRenderLayer.pass_indirect -> use_pass_indirect: boolean Deliver indirect lighting pass -SceneRenderLayer.pass_indirect_exclude -> exclude_indirect: boolean Exclude indirect pass from combined -SceneRenderLayer.pass_mist -> use_pass_mist: boolean Deliver mist factor pass (0.0-1.0) -SceneRenderLayer.pass_normal -> use_pass_normal: boolean Deliver normal pass -SceneRenderLayer.pass_object_index -> use_pass_object_index: boolean Deliver object index pass -SceneRenderLayer.pass_reflection -> use_pass_reflection: boolean Deliver raytraced reflection pass -SceneRenderLayer.pass_reflection_exclude -> exclude_reflection: boolean Exclude raytraced reflection pass from combined -SceneRenderLayer.pass_refraction -> use_pass_refraction: boolean Deliver raytraced refraction pass -SceneRenderLayer.pass_refraction_exclude -> exclude_refraction: boolean Exclude raytraced refraction pass from combined -SceneRenderLayer.pass_shadow -> use_pass_shadow: boolean Deliver shadow pass -SceneRenderLayer.pass_shadow_exclude -> exclude_shadow: boolean Exclude shadow pass from combined -SceneRenderLayer.pass_specular -> use_pass_specular: boolean Deliver specular pass -SceneRenderLayer.pass_specular_exclude -> exclude_specular: boolean Exclude specular pass from combined -SceneRenderLayer.pass_uv -> use_pass_uv: boolean Deliver texture UV pass -SceneRenderLayer.pass_vector -> use_pass_vector: boolean Deliver speed vector pass -SceneRenderLayer.pass_z -> use_pass_z: boolean Deliver Z values pass -SceneRenderLayer.sky -> use_sky: boolean Render Sky in this Layer -SceneRenderLayer.solid -> use_solid: boolean Render Solid faces in this Layer -SceneRenderLayer.strand -> use_strand: boolean Render Strands in this Layer -SceneRenderLayer.visible_layers -> layers: boolean Scene layers included in this render layer -SceneRenderLayer.zmask -> use_zmask: boolean Only render what's in front of the solid z values -SceneRenderLayer.zmask_layers -> layers_zmask: boolean Zmask scene layers -SceneRenderLayer.zmask_negate -> invert_zmask: boolean For Zmask, only render what is behind solid z values instead of in front -SceneRenderLayer.ztransp -> use_ztransp: boolean Render Z-Transparent faces in this Layer (On top of Solid and Halos) -SceneSequence.convert_float -> use_float: boolean Convert input to float data -SceneSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields -SceneSequence.flip_x -> use_flip_x: boolean Flip on the X axis -SceneSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -SceneSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha -SceneSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data -SceneSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -SceneSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order -SceneSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input -SceneSequence.use_crop -> use_crop: boolean Crop image before processing -SceneSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip -SceneSequence.use_translation -> use_translation: boolean Translate image before processing -Scopes.use_full_resolution -> use_full_resolution: boolean Sample every pixel of the image -Screen.animation_playing -> is_animation_playing: boolean, (read-only) Animation playback is active -Screen.fullscreen -> is_fullscreen: boolean, (read-only) An area is maximised, filling this screen -ScrewModifier.use_normal_calculate -> use_normal_calculate: boolean Calculate the order of edges (needed for meshes, but not curves) -ScrewModifier.use_normal_flip -> use_normal_flip: boolean Flip normals of lathed faces -ScrewModifier.use_object_screw_offset -> use_object_screw_offset: boolean Use the distance between the objects to make a screw -Sculpt.lock_x -> lock_x: boolean Disallow changes to the X axis of vertices -Sculpt.lock_y -> lock_y: boolean Disallow changes to the Y axis of vertices -Sculpt.lock_z -> lock_z: boolean Disallow changes to the Z axis of vertices -Sculpt.symmetry_x -> use_symmetry_x: boolean Mirror brush across the X axis -Sculpt.symmetry_y -> use_symmetry_y: boolean Mirror brush across the Y axis -Sculpt.symmetry_z -> use_symmetry_z: boolean Mirror brush across the Z axis -Sensor.expanded -> show_expanded: boolean Set sensor expanded in the user interface -Sensor.invert -> invert: boolean Invert the level(output) of this sensor -Sensor.level -> use_level: boolean Level detector, trigger controllers of new states (only applicable upon logic state transition) -Sensor.pulse_false_level -> use_pulse_false_level: boolean Activate FALSE level triggering (pulse mode) -Sensor.pulse_true_level -> use_pulse_true_level: boolean Activate TRUE level triggering (pulse mode) -Sensor.tap -> use_tap: boolean Trigger controllers only for an instant, even while the sensor remains true -Sequence.frame_locked -> use_frame_lock: boolean Lock the animation curve to the global frame counter -Sequence.lock -> lock: boolean Lock strip so that it can't be transformed -Sequence.mute -> mute: boolean -Sequence.use_effect_default_fade -> use_default_fade: boolean Fade effect using the built-in default (usually make transition as long as effect strip) -SequenceColorBalance.inverse_gain -> invert_gain: boolean -SequenceColorBalance.inverse_gamma -> invert_gamma: boolean -SequenceColorBalance.inverse_lift -> invert_lift: boolean -ShaderNodeExtendedMaterial.diffuse -> use_diffuse: boolean Material Node outputs Diffuse -ShaderNodeExtendedMaterial.invert_normal -> invert_normal: boolean Material Node uses inverted normal -ShaderNodeExtendedMaterial.specular -> use_specular: boolean Material Node outputs Specular -ShaderNodeMapping.clamp_maximum -> use_max: boolean Clamp the output coordinate to a maximum value -ShaderNodeMapping.clamp_minimum -> use_min: boolean Clamp the output coordinate to a minimum value -ShaderNodeMaterial.diffuse -> use_diffuse: boolean Material Node outputs Diffuse -ShaderNodeMaterial.invert_normal -> invert_normal: boolean Material Node uses inverted normal -ShaderNodeMaterial.specular -> use_specular: boolean Material Node outputs Specular -ShaderNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation -ShapeActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time -ShapeKey.mute -> mute: boolean Mute this shape key -ShrinkwrapModifier.cull_back_faces -> use_cull_back_faces: boolean Stop vertices from projecting to a back face on the target -ShrinkwrapModifier.cull_front_faces -> use_cull_front_faces: boolean Stop vertices from projecting to a front face on the target -ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface: boolean -ShrinkwrapModifier.negative -> use_negative_direction: boolean Allow vertices to move in the negative direction of axis -ShrinkwrapModifier.positive -> use_positive_direction: boolean Allow vertices to move in the positive direction of axis -ShrinkwrapModifier.x -> use_project_x: boolean -ShrinkwrapModifier.y -> use_project_y: boolean -ShrinkwrapModifier.z -> use_project_z: boolean -SimpleDeformModifier.lock_x_axis -> lock_x: boolean -SimpleDeformModifier.lock_y_axis -> lock_y: boolean -SimpleDeformModifier.relative -> use_relative: boolean Sets the origin of deform space to be relative to the object -SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke: boolean Enable smoke to disappear over time -SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log: boolean Using 1/x -SmokeDomainSettings.highres -> use_high_resolution: boolean Enable high resolution (using amplification) -SmokeDomainSettings.initial_velocity -> use_initial_velocity: boolean Smoke inherits it's velocity from the emitter particle -SmokeDomainSettings.viewhighres -> show_high_resolution: boolean Show high resolution (using amplification) -NEGATE * SmokeFlowSettings.outflow -> use_outflow: boolean Deletes smoke from simulation -SmoothModifier.x -> use_x: boolean -SmoothModifier.y -> use_y: boolean -SmoothModifier.z -> use_z: boolean -SoftBodySettings.auto_step -> use_auto_step: boolean Use velocities for automagic step sizes -SoftBodySettings.diagnose -> use_diagnose: boolean Turn on SB diagnose console prints -SoftBodySettings.edge_collision -> use_edge_collision: boolean Edges collide too -SoftBodySettings.estimate_matrix -> use_estimate_matrix: boolean estimate matrix .. split to COM , ROT ,SCALE -SoftBodySettings.face_collision -> use_face_collision: boolean Faces collide too, SLOOOOOW warning -SoftBodySettings.new_aero -> use_new_aero: boolean New aero(uses angle and length) -SoftBodySettings.self_collision -> use_self_collision: boolean Enable naive vertex ball self collision -SoftBodySettings.stiff_quads -> use_stiff_quads: boolean Adds diagonal springs on 4-gons -SoftBodySettings.use_edges -> use_edges: boolean Use Edges as springs -SoftBodySettings.use_goal -> use_goal: boolean Define forces for vertices to stick to animated position -SolidifyModifier.invert -> invert_vertex_group: boolean Invert the vertex group influence -SolidifyModifier.use_even_offset -> use_even_offset: boolean Maintain thickness by adjusting for sharp corners (slow, disable when not needed) -SolidifyModifier.use_quality_normals -> use_quality_normals: boolean Calculate normals which result in more even thickness (slow, disable when not needed) -SolidifyModifier.use_rim -> use_rim: boolean Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed) -SolidifyModifier.use_rim_material -> use_rim_material: boolean Use in the next material for rim faces -Sound.caching -> use_ram_cache: boolean The sound file is decoded and loaded into RAM -SoundActuator.enable_sound_3d -> use_3d_sound: boolean Enable/Disable 3D Sound -SpaceConsole.show_report_debug -> show_report_debug: boolean Display debug reporting info -SpaceConsole.show_report_error -> show_report_error: boolean Display error text -SpaceConsole.show_report_info -> show_report_info: boolean Display general information -SpaceConsole.show_report_operator -> show_report_operator: boolean Display the operator log -SpaceConsole.show_report_warn -> show_report_warning: boolean Display warnings -SpaceDopeSheetEditor.automerge_keyframes -> use_automerge_keyframes: boolean Automatically merge nearby keyframes -SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views -SpaceDopeSheetEditor.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line -SpaceDopeSheetEditor.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames -SpaceDopeSheetEditor.show_sliders -> show_sliders: boolean Show sliders beside F-Curve channels -SpaceDopeSheetEditor.use_marker_sync -> use_marker_sync: boolean Sync Markers with keyframe edits -SpaceGraphEditor.automerge_keyframes -> use_automerge_keyframes: boolean Automatically merge nearby keyframes -SpaceGraphEditor.has_ghost_curves -> has_ghost_curves: boolean Graph Editor instance has some ghost curves stored -SpaceGraphEditor.only_selected_curves_handles -> use_only_selected_curves_handles: boolean Only keyframes of selected F-Curves are visible and editable -SpaceGraphEditor.only_selected_keyframe_handles -> use_only_selected_keyframe_handles: boolean Only show and edit handles of selected keyframes -SpaceGraphEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views -SpaceGraphEditor.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line -SpaceGraphEditor.show_cursor -> show_cursor: boolean Show 2D cursor -SpaceGraphEditor.show_handles -> show_handles: boolean Show handles of Bezier control points -SpaceGraphEditor.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames -SpaceGraphEditor.show_sliders -> show_sliders: boolean Show sliders beside F-Curve channels -SpaceImageEditor.draw_repeated -> show_repeated: boolean Draw the image repeated outside of the main view -SpaceImageEditor.image_painting -> use_image_paint: boolean Enable image painting mode -SpaceImageEditor.image_pin -> use_image_pin: boolean Display current image regardless of object selection -SpaceImageEditor.show_paint -> show_paint: boolean, (read-only) Show paint related properties -SpaceImageEditor.show_render -> show_render: boolean, (read-only) Show render related properties -SpaceImageEditor.show_uvedit -> show_uvedit: boolean, (read-only) Show UV editing related properties -SpaceImageEditor.update_automatically -> use_realtime_updates: boolean Update other affected window spaces automatically to reflect changes during interactive operations such as transform -SpaceImageEditor.use_grease_pencil -> use_grease_pencil: boolean Display and edit the grease pencil freehand annotations overlay -SpaceLogicEditor.actuators_show_active_objects -> show_actuators_active_objects: boolean Show actuators of active object -SpaceLogicEditor.actuators_show_active_states -> show_actuators_active_states: boolean Show only actuators connected to active states -SpaceLogicEditor.actuators_show_linked_controller -> show_actuators_linked_controller: boolean Show linked objects to the actuator -SpaceLogicEditor.actuators_show_selected_objects -> show_actuators_selected_objects: boolean Show actuators of all selected objects -SpaceLogicEditor.controllers_show_active_objects -> show_controllers_active_objects: boolean Show controllers of active object -SpaceLogicEditor.controllers_show_linked_controller -> show_controllers_linked_controller: boolean Show linked objects to sensor/actuator -SpaceLogicEditor.controllers_show_selected_objects -> show_controllers_selected_objects: boolean Show controllers of all selected objects -SpaceLogicEditor.sensors_show_active_objects -> show_sensors_active_objects: boolean Show sensors of active object -SpaceLogicEditor.sensors_show_active_states -> show_sensors_active_states: boolean Show only sensors connected to active states -SpaceLogicEditor.sensors_show_linked_controller -> show_sensors_linked_controller: boolean Show linked objects to the controller -SpaceLogicEditor.sensors_show_selected_objects -> show_sensors_selected_objects: boolean Show sensors of all selected objects -SpaceNLA.realtime_updates -> use_realtime_updates: boolean When transforming strips, changes to the animation data are flushed to other views -SpaceNLA.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line -SpaceNLA.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames -SpaceNLA.show_strip_curves -> show_strip_curves: boolean Show influence curves on strips -SpaceNodeEditor.backdrop -> show_backdrop: boolean Use active Viewer Node output as backdrop for compositing nodes -SpaceOutliner.match_case_sensitive -> use_match_case_sensitive: boolean Only use case sensitive matches of search string -SpaceOutliner.match_complete -> use_match_complete: boolean Only use complete matches of search string -SpaceOutliner.show_restriction_columns -> show_restriction_columns: boolean Show column -SpaceProperties.brush_texture -> show_brush_texture: boolean Show brush textures -SpaceProperties.use_pin_id -> use_pin_id: boolean Use the pinned context -SpaceSequenceEditor.draw_frames -> show_frames: boolean Draw frames rather than seconds -SpaceSequenceEditor.draw_safe_margin -> show_safe_margin: boolean Draw title safe margins in preview -SpaceSequenceEditor.separate_color_preview -> show_separate_color: boolean Separate color channels in preview -SpaceSequenceEditor.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line -SpaceSequenceEditor.use_grease_pencil -> use_grease_pencil: boolean Display and edit the grease pencil freehand annotations overlay -SpaceSequenceEditor.use_marker_sync -> use_marker_sync: boolean Transform markers as well as strips -SpaceTextEditor.find_all -> use_find_all: boolean Search in all text datablocks, instead of only the active one -SpaceTextEditor.find_wrap -> use_find_wrap: boolean Search again from the start of the file when reaching the end -SpaceTextEditor.line_numbers -> show_line_numbers: boolean Show line numbers next to the text -SpaceTextEditor.live_edit -> use_live_edit: boolean Run python while editing -SpaceTextEditor.overwrite -> use_overwrite: boolean Overwrite characters when typing rather than inserting them -SpaceTextEditor.syntax_highlight -> show_syntax_highlight: boolean Syntax highlight for scripting -SpaceTextEditor.word_wrap -> use_word_wrap: boolean Wrap words if there is not enough horizontal space -SpaceTimeline.only_selected -> show_only_selected: boolean Show keyframes for active Object and/or its selected channels only -SpaceTimeline.play_all_3d -> use_play_3d_editors: boolean -SpaceTimeline.play_anim -> use_play_animation_editors: boolean -SpaceTimeline.play_buttons -> use_play_properties_editors: boolean -SpaceTimeline.play_image -> use_play_image_editors: boolean -SpaceTimeline.play_nodes -> use_play_node_editors: boolean -SpaceTimeline.play_sequencer -> use_play_sequence_editors: boolean -SpaceTimeline.play_top_left -> use_play_top_left_3d_editor: boolean -SpaceTimeline.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line -SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds: boolean Constraint to stay within the image bounds while editing -SpaceUVEditor.draw_modified_edges -> show_modified_edges: boolean Draw edges after modifiers are applied -SpaceUVEditor.draw_other_objects -> show_other_objects: boolean Draw other selected objects that share the same image -SpaceUVEditor.draw_smooth_edges -> show_smooth_edges: boolean Draw UV edges anti-aliased -SpaceUVEditor.draw_stretch -> show_stretch: boolean Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion) -SpaceUVEditor.live_unwrap -> use_live_unwrap: boolean Continuously unwrap the selected UV island while transforming pinned vertices -SpaceUVEditor.normalized_coordinates -> show_normalized_coordinates: boolean Display UV coordinates from 0.0 to 1.0 rather than in pixels -SpaceUVEditor.snap_to_pixels -> use_snap_to_pixels: boolean Snap UVs to pixel locations while editing -SpaceView3D.all_object_origins -> show_all_objects_origin: boolean Show the object origin center dot for all (selected and unselected) objects -SpaceView3D.display_background_images -> show_background_images: boolean Display reference images behind objects in the 3D View -SpaceView3D.display_floor -> show_floor: boolean Show the ground plane grid in perspective view -SpaceView3D.display_render_override -> show_only_render: boolean Display only objects which will be rendered -SpaceView3D.display_x_axis -> show_axis_x: boolean Show the X axis line in perspective view -SpaceView3D.display_y_axis -> show_axis_y: boolean Show the Y axis line in perspective view -SpaceView3D.display_z_axis -> show_axis_z: boolean Show the Z axis line in perspective view -SpaceView3D.layers -> layers: boolean Layers visible in this 3D View -SpaceView3D.lock_camera_and_layers -> lock_camera_and_layers: boolean Use the scene's active camera and layers in this view, rather than local layers -SpaceView3D.manipulator -> use_manipulator: boolean Use a 3D manipulator widget for controlling transforms -SpaceView3D.manipulator_rotate -> use_manipulator_rotate: boolean Use the manipulator for rotation transformations -SpaceView3D.manipulator_scale -> use_manipulator_scale: boolean Use the manipulator for scale transformations -SpaceView3D.manipulator_translate -> use_manipulator_translate: boolean Use the manipulator for movement transformations -SpaceView3D.occlude_geometry -> use_occlude_geometry: boolean Limit selection to visible (clipped with depth buffer) -SpaceView3D.outline_selected -> show_outline_selected: boolean Show an outline highlight around selected objects in non-wireframe views -SpaceView3D.pivot_point_align -> use_pivot_point_align: boolean Manipulate object centers only -SpaceView3D.relationship_lines -> show_relationship_lines: boolean Show dashed lines indicating parent or constraint relationships -SpaceView3D.textured_solid -> show_textured_solid: boolean Display face-assigned textures in solid view -SpaceView3D.used_layers -> layers_used: boolean, (read-only) Layers that contain something -SpeedControlSequence.curve_compress_y -> use_curve_compress_y: boolean Scale F-Curve value to get the target frame number, F-Curve value runs from 0.0 to 1.0 -SpeedControlSequence.curve_velocity -> use_curve_velocity: boolean Interpret the F-Curve value as a velocity instead of a frame number -SpeedControlSequence.frame_blending -> use_frame_blend: boolean Blend two frames into the target for a smoother result -Spline.bezier_u -> use_bezier_u: boolean Make this nurbs curve or surface act like a bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled) -Spline.bezier_v -> use_bezier_v: boolean Make this nurbs surface act like a bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled) -Spline.cyclic_u -> use_cyclic_u: boolean Make this curve or surface a closed loop in the U direction -Spline.cyclic_v -> use_cyclic_v: boolean Make this surface a closed loop in the V direction -Spline.endpoint_u -> use_endpoint_u: boolean Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled) -Spline.endpoint_v -> use_endpoint_v: boolean Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled) -Spline.hide -> hide: boolean Hide this curve in editmode -Spline.smooth -> use_smooth: boolean Smooth the normals of the surface or beveled curve -SplineIKConstraint.chain_offset -> use_chain_offset: boolean Offset the entire chain relative to the root joint -SplineIKConstraint.even_divisions -> use_even_divisions: boolean Ignore the relative lengths of the bones when fitting to the curve -SplineIKConstraint.use_curve_radius -> use_curve_radius: boolean Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode -SplineIKConstraint.y_stretch -> use_y_stretch: boolean Stretch the Y axis of the bones to fit the curve - -SpotLamp.auto_clip_end -> use_auto_clip_end: boolean Automatic calculation of clipping-end, based on visible vertices -SpotLamp.auto_clip_start -> use_auto_clip_start: boolean Automatic calculation of clipping-start, based on visible vertices -SpotLamp.halo -> use_halo: boolean Renders spotlight with a volumetric halo (Buffer Shadows) -SpotLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects -SpotLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows -SpotLamp.show_cone -> show_cone: boolean Draw transparent cone in 3D view to visualize which objects are contained in it -SpotLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance -SpotLamp.square -> use_square: boolean Casts a square spot light shape -StateActuator.state -> states: boolean -SubsurfModifier.optimal_display -> show_only_control_edges: boolean Skip drawing/rendering of interior subdivided edges -SubsurfModifier.subsurf_uv -> use_subsurf_uv: boolean Use subsurf to subdivide UVs -SunLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects -SunLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows -SurfaceCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box -SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render -TexMapping.has_maximum -> use_max: boolean Whether to use maximum clipping value -TexMapping.has_minimum -> use_min: boolean Whether to use minimum clipping value -Text.dirty -> is_dirty: boolean, (read-only) Text file has been edited since last save -Text.memory -> is_in_memory: boolean, (read-only) Text file is in memory, without a corresponding file on disk -Text.modified -> is_modified: boolean, (read-only) Text file on disk is different than the one in memory -Text.tabs_as_spaces -> use_tabs_as_spaces: boolean Automatically converts all new tabs into spaces -Text.use_module -> use_module: boolean Register this text as a module on loading, Text name must end with '.py' -TextCharacterFormat.bold -> use_bold: boolean -TextCharacterFormat.italic -> use_italic: boolean -TextCharacterFormat.style -> use_style: boolean -TextCharacterFormat.underline -> use_underline: boolean -TextCharacterFormat.wrap -> use_wrap: boolean -TextCurve.fast -> use_fast_editing: boolean Don't fill polygons while editing -TextCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box -TextCurve.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render -TextMarker.edit_all -> use_edit_all: boolean, (read-only) Edit all markers of the same group as one -TextMarker.temporary -> is_temporary: boolean, (read-only) Marker is temporary -Texture.use_color_ramp -> use_color_ramp: boolean Toggle color ramp operations -Texture.use_nodes -> use_nodes: boolean Make this a node-based texture -Texture.use_preview_alpha -> use_preview_alpha: boolean Show Alpha in Preview Render -TextureNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation -TextureSlot.negate -> invert: boolean Inverts the values of the texture to reverse its effect -TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean Converts texture RGB values to intensity (gray) values -TextureSlot.stencil -> use_stencil: boolean Use this texture as a blending value on the next texture -ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean Allow the use of colors indicating constraints/keyed status -ThemeWidgetColors.shaded -> show_shaded: boolean -ToolSettings.auto_normalize -> use_auto_normalize: boolean Ensure all bone-deforming vertex groups add up to 1.0 while weight painting -ToolSettings.automerge_editing -> use_automerge_editing: boolean Automatically merge vertices moved to the same location -ToolSettings.bone_sketching -> use_bone_sketching: boolean DOC BROKEN -ToolSettings.etch_autoname -> use_etch_autoname: boolean DOC BROKEN -ToolSettings.etch_overdraw -> use_etch_overdraw: boolean DOC BROKEN -ToolSettings.etch_quick -> use_etch_quick: boolean DOC BROKEN -ToolSettings.mesh_selection_mode -> mesh_selection_mode: boolean Which mesh elements selection works on -ToolSettings.record_with_nla -> use_record_with_nla: boolean Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking -ToolSettings.snap -> use_snap: boolean Snap during transform -ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean Align rotation with the snapping target -ToolSettings.snap_peel_object -> use_snap_peel_object: boolean Consider objects as whole when finding volume center -ToolSettings.snap_project -> use_snap_project: boolean Project vertices on the surface of other objects -ToolSettings.use_auto_keying -> use_keyframe_insert_auto: boolean Automatic keyframe insertion for Objects and Bones -ToolSettings.uv_local_view -> show_local_view: boolean Draw only faces with the currently displayed image assigned -ToolSettings.uv_sync_selection -> use_uv_sync_selection: boolean Keep UV and edit mode mesh selection in sync -TrackToConstraint.target_z -> use_target_z: boolean Target's Z axis, not World Z axis, will constraint the Up direction -TransformConstraint.extrapolate_motion -> use_motion_extrapolate: boolean Extrapolate ranges -TransformSequence.uniform_scale -> use_uniform_scale: boolean Scale uniformly, preserving aspect ratio -UILayout.active -> show_active: boolean -UILayout.enabled -> show_enabled: boolean -UVProjectModifier.override_image -> use_image_override: boolean Override faces' current images with the given image -UnitSettings.use_separate -> use_separate: boolean Display units in pairs -UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_available: boolean Automatic keyframe insertion in available curves -UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_keyingset: boolean Automatic keyframe insertion using active Keying Set -UserPreferencesEdit.drag_immediately -> use_drag_immediately: boolean Moving things with a mouse drag confirms when releasing the button -UserPreferencesEdit.duplicate_action -> use_duplicate_action: boolean Causes actions to be duplicated with the object -UserPreferencesEdit.duplicate_armature -> use_duplicate_armature: boolean Causes armature data to be duplicated with the object -UserPreferencesEdit.duplicate_curve -> use_duplicate_curve: boolean Causes curve data to be duplicated with the object -UserPreferencesEdit.duplicate_fcurve -> use_duplicate_fcurve: boolean Causes F-curve data to be duplicated with the object -UserPreferencesEdit.duplicate_lamp -> use_duplicate_lamp: boolean Causes lamp data to be duplicated with the object -UserPreferencesEdit.duplicate_material -> use_duplicate_material: boolean Causes material data to be duplicated with the object -UserPreferencesEdit.duplicate_mesh -> use_duplicate_mesh: boolean Causes mesh data to be duplicated with the object -UserPreferencesEdit.duplicate_metaball -> use_duplicate_metaball: boolean Causes metaball data to be duplicated with the object -UserPreferencesEdit.duplicate_particle -> use_duplicate_particle: boolean Causes particle systems to be duplicated with the object -UserPreferencesEdit.duplicate_surface -> use_duplicate_surface: boolean Causes surface data to be duplicated with the object -UserPreferencesEdit.duplicate_text -> use_duplicate_text: boolean Causes text data to be duplicated with the object -UserPreferencesEdit.duplicate_texture -> use_duplicate_texture: boolean Causes texture data to be duplicated with the object -UserPreferencesEdit.enter_edit_mode -> use_enter_edit_mode: boolean Enter Edit Mode automatically after adding a new object -UserPreferencesEdit.global_undo -> use_global_undo: boolean Global undo works by keeping a full copy of the file itself in memory, so takes extra memory -UserPreferencesEdit.grease_pencil_simplify_stroke -> use_grease_pencil_simplify_stroke: boolean Simplify the final stroke -UserPreferencesEdit.grease_pencil_smooth_stroke -> use_grease_pencil_smooth_stroke: boolean Smooth the final stroke -UserPreferencesEdit.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis -UserPreferencesEdit.keyframe_insert_needed -> use_keyframe_insert_needed: boolean Keyframe insertion only when keyframe needed -UserPreferencesEdit.use_auto_keying -> use_auto_keying: boolean Automatic keyframe insertion for Objects and Bones -UserPreferencesEdit.use_negative_frames -> use_negative_frames: boolean Current frame number can be manually set to a negative value -UserPreferencesEdit.use_visual_keying -> use_visual_keying: boolean Use Visual keying automatically for constrained objects -UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files: boolean Automatic saving of temporary files -UserPreferencesFilePaths.compress_file -> use_file_compression: boolean Enable file compression when saving .blend files -UserPreferencesFilePaths.filter_file_extensions -> use_filter_files: boolean Display only files with extensions in the image select window -UserPreferencesFilePaths.hide_dot_files_datablocks -> show_hidden_files_datablocks: boolean Hide files/datablocks that start with a dot(.*) -UserPreferencesFilePaths.load_ui -> use_load_ui: boolean Load user interface setup when loading .blend files -UserPreferencesFilePaths.save_preview_images -> use_save_preview_images: boolean Enables automatic saving of preview images in the .blend file -UserPreferencesFilePaths.use_relative_paths -> use_relative_paths: boolean Default relative path option for the file selector -UserPreferencesInput.continuous_mouse -> use_continuous_mouse: boolean Allow moving the mouse outside the view on some manipulations (transform, ui control drag) -UserPreferencesInput.emulate_3_button_mouse -> use_emulate_3_button_mouse: boolean Emulates Middle Mouse with Alt+LeftMouse (doesn't work with Left Mouse Select option) -UserPreferencesInput.emulate_numpad -> use_emulate_numpad: boolean Causes the 1 to 0 keys to act as the numpad (useful for laptops) -UserPreferencesInput.invert_zoom_direction -> invert_zoom_direction: boolean Invert the axis of mouse movement for zooming -UserPreferencesSystem.auto_execute_scripts -> use_scripts_auto_execute: boolean Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source) -UserPreferencesSystem.enable_all_codecs -> use_preview_images: boolean Enables automatic saving of preview images in the .blend file (Windows only) -UserPreferencesSystem.international_fonts -> use_international_fonts: boolean Use international fonts -UserPreferencesSystem.tabs_as_spaces -> use_tabs_as_spaces: boolean Automatically converts all new tabs into spaces for new and loaded text files -UserPreferencesSystem.translate_buttons -> use_translate_buttons: boolean Translate button labels -UserPreferencesSystem.translate_toolbox -> use_translate_toolbox: boolean Translate toolbox menu -UserPreferencesSystem.translate_tooltips -> use_translate_tooltips: boolean Translate Tooltips -UserPreferencesSystem.use_antialiasing -> use_antialiasing: boolean Use anti-aliasing for the 3D view (may impact redraw performance) -UserPreferencesSystem.use_mipmaps -> use_mipmaps: boolean Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading) -UserPreferencesSystem.use_textured_fonts -> use_textured_fonts: boolean Use textures for drawing international fonts -UserPreferencesSystem.use_vbos -> use_vertex_buffer_objects: boolean Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering -UserPreferencesSystem.use_weight_color_range -> use_weight_color_range: boolean Enable color range used for weight visualization in weight painting mode -UserPreferencesView.auto_depth -> use_mouse_auto_depth: boolean Use the depth under the mouse to improve view pan/rotate/zoom functionality -UserPreferencesView.auto_perspective -> use_auto_perspective: boolean Automatically switch between orthographic and perspective when changing from top/front/side views -UserPreferencesView.directional_menus -> use_directional_menus: boolean Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction -UserPreferencesView.display_object_info -> show_object_info: boolean Display objects name and frame number in 3D view -UserPreferencesView.global_pivot -> use_global_pivot: boolean Lock the same rotation/scaling pivot in all 3D Views -UserPreferencesView.global_scene -> use_global_scene: boolean Forces the current Scene to be displayed in all Screens -UserPreferencesView.open_mouse_over -> use_mouse_over_open: boolean Open menu buttons and pulldowns automatically when the mouse is hovering -UserPreferencesView.rotate_around_selection -> use_rotate_around_selection: boolean Use selection as the pivot point -UserPreferencesView.show_mini_axis -> show_mini_axis: boolean Show a small rotating 3D axis in the bottom left corner of the 3D View -UserPreferencesView.show_playback_fps -> show_playback_fps: boolean Show the frames per second screen refresh rate, while animation is played back -UserPreferencesView.show_splash -> show_splash: boolean Display splash screen on startup -UserPreferencesView.show_view_name -> show_view_name: boolean Show the name of the view's direction in each 3D View -UserPreferencesView.tooltips -> show_tooltips: boolean Display tooltips -UserPreferencesView.use_column_layout -> show_column_layout: boolean Use a column layout for toolbox -UserPreferencesView.use_large_cursors -> show_large_cursors: boolean Use large mouse cursors when available -UserPreferencesView.use_manipulator -> show_manipulator: boolean Use 3D transform manipulator -UserPreferencesView.use_middle_mouse_paste -> use_mouse_mmb_paste: boolean In text window, paste with middle mouse button instead of panning -UserPreferencesView.wheel_invert_zoom -> invert_mouse_wheel_zoom: boolean Swap the Mouse Wheel zoom direction -UserPreferencesView.zoom_to_mouse -> use_zoom_to_mouse: boolean Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center -UserSolidLight.enabled -> use: boolean Enable this OpenGL light in solid draw mode -VertexPaint.all_faces -> use_all_faces: boolean Paint on all faces inside brush -VertexPaint.normals -> use_normal: boolean Applies the vertex normal before painting -VertexPaint.spray -> use_spray: boolean Keep applying paint effect while holding mouse -VisibilityActuator.children -> apply_to_children: boolean Set all the children of this object to the same visibility/occlusion recursively -VisibilityActuator.occlusion -> use_occlusion: boolean Set the object to occlude objects behind it. Initialized from the object type in physics button -VisibilityActuator.visible -> use_visible: boolean Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner) -VoxelData.still -> use_still_frame: boolean Always render a still frame from the voxel data sequence -WaveModifier.cyclic -> use_cyclic: boolean Cyclic wave effect -WaveModifier.normals -> use_normal: boolean Displace along normal -WaveModifier.x -> use_x: boolean X axis motion -WaveModifier.x_normal -> use_normal_x: boolean Enable displacement along the X normal -WaveModifier.y -> use_y: boolean Y axis motion -WaveModifier.y_normal -> use_normal_y: boolean Enable displacement along the Y normal -WaveModifier.z_normal -> use_normal_z: boolean Enable displacement along the Z normal -World.blend_sky -> use_sky_blend: boolean Render background with natural progression from horizon to zenith -World.paper_sky -> use_sky_paper: boolean Flatten blend or texture coordinates -World.real_sky -> use_sky_real: boolean Render background with a real horizon, relative to the camera angle -WorldLighting.falloff -> use_falloff: boolean -WorldLighting.pixel_cache -> use_cache: boolean Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate) -WorldLighting.use_ambient_occlusion -> use_ambient_occlusian: boolean Use Ambient Occlusion to add shadowing based on distance between objects -WorldLighting.use_environment_lighting -> use_environment_lighting: boolean Add light coming from the environment -WorldLighting.use_indirect_lighting -> use_indirect_lighting: boolean Add indirect light bouncing of surrounding objects -WorldMistSettings.use_mist -> use_mist: boolean Occlude objects with the environment color as they are further away -WorldStarsSettings.use_stars -> use_stars: boolean Enable starfield generation -WorldTextureSlot.map_blend -> use_map_blend: boolean Affect the color progression of the background -WorldTextureSlot.map_horizon -> use_map_horizon: boolean Affect the color of the horizon -WorldTextureSlot.map_zenith_down -> use_map_zenith_down: boolean Affect the color of the zenith below -WorldTextureSlot.map_zenith_up -> use_map_zenith_up: boolean Affect the color of the zenith above diff --git a/source/blender/makesrna/rna_cleanup/rna_cleaner.py b/source/blender/makesrna/rna_cleanup/rna_cleaner.py index a0ce76d261d..f623b1c673d 100755 --- a/source/blender/makesrna/rna_cleanup/rna_cleaner.py +++ b/source/blender/makesrna/rna_cleanup/rna_cleaner.py @@ -6,6 +6,9 @@ This script is used to help cleaning RNA api. Typical line in the input file (elements in [] are optional). [comment *] ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean [Align rotation with the snapping target] + +Geterate output format from blender run this: + ./blender.bin --background --python ./release/scripts/modules/rna_info.py > source/blender/makesrna/rna_cleanup/out.txt """ @@ -73,18 +76,21 @@ def check_commandline(): return (inputfile, sort_priority) -def check_prefix(prop): +def check_prefix(prop, btype): # reminder: props=[comment, changed, bclass, bfrom, bto, kwcheck, btype, description] - if '_' in prop: - prefix = prop.split('_')[0] - if prefix not in kw_prefixes: - return 'BAD-PREFIX: ' + prefix + if btype == "boolean": + if '_' in prop: + prefix = prop.split('_')[0] + if prefix not in kw_prefixes: + return 'BAD-PREFIX: ' + prefix + else: + return prefix + '_' + elif prop in kw: + return 'SPECIAL-KEYWORD: ' + prop else: - return prefix + '_' - elif prop in kw: - return 'SPECIAL-KEYWORD: ' + prop + return 'BAD-KEYWORD: ' + prop else: - return 'BAD-KEYWORD: ' + prop + return "" def check_if_changed(a,b): @@ -141,7 +147,7 @@ def get_props_from_txt(input_filename): [btype, description] = [tail,'NO DESCRIPTION'] # keyword-check - kwcheck = check_prefix(bto) + kwcheck = check_prefix(bto, btype) # changed changed = check_if_changed(bfrom, bto) @@ -165,7 +171,7 @@ def get_props_from_py(input_filename): props_length_max = [0 for i in rna_api[0]] # this way if the vector will take more elements we are safe for index,props in enumerate(rna_api): comment, changed, bclass, bfrom, bto, kwcheck, btype, description = props - kwcheck = check_prefix(bto) # keyword-check + kwcheck = check_prefix(bto, btype) # keyword-check changed = check_if_changed(bfrom, bto) # changed? description = repr(description) rna_api[index] = [comment, changed, bclass, bfrom, bto, kwcheck, btype, description] @@ -189,11 +195,14 @@ def sort(props_list, sort_priority): """ # order based on the i-th element in lists - i = sort_choices.index(sort_priority) - if i == 0: - props_list = sorted(props_list, key=lambda p: p[i], reverse=True) + if sort_priority == "class.from": + props_list = sorted(props_list, key=lambda p: (p[2], p[3])) else: - props_list = sorted(props_list, key=lambda p: p[i]) + i = sort_choices.index(sort_priority) + if i == 0: + props_list = sorted(props_list, key=lambda p: p[i], reverse=True) + else: + props_list = sorted(props_list, key=lambda p: p[i]) print ('\nSorted by %s.' % font_bold(sort_priority)) return props_list @@ -266,10 +275,10 @@ def main(): global sort_choices, default_sort_choice global kw_prefixes, kw - sort_choices = ['note','changed','class','from','to','kw'] - default_sort_choice = sort_choices[0] + sort_choices = ['note','changed','class','from','to','kw', 'class.from'] + default_sort_choice = sort_choices[-1] kw_prefixes = [ 'active','apply','bl','exclude','has','invert','is','lock', \ - 'pressed','show','show_only','use','use_only','layers','states'] + 'pressed','show','show_only','use','use_only','layers','states', 'select'] kw = ['active','hide','invert','select','layers','mute','states','use','lock'] input_filename, sort_priority = check_commandline() diff --git a/source/blender/makesrna/rna_cleanup/rna_cleaner_merge.py b/source/blender/makesrna/rna_cleanup/rna_cleaner_merge.py new file mode 100755 index 00000000000..90b8f021d01 --- /dev/null +++ b/source/blender/makesrna/rna_cleanup/rna_cleaner_merge.py @@ -0,0 +1,62 @@ +#! /usr/bin/env python3.1 + +import sys + +''' +Example usage: + python3 rna_cleaner_merge.py out_work.py rna_booleans_work.py +''' +def main(): + + def work_line_id(line): + return line[2].split("|")[-1], line[3] # class/from + + + if not (sys.argv[-1].endswith(".py") and sys.argv[-2].endswith(".py")): + print("Only accepts 2 py files as arguments.") + + sys.path.insert(0, ".") + + mod_from = __import__(sys.argv[-1][:-3]) + mod_to = __import__(sys.argv[-2][:-3]) + + mod_to_dict = dict([(work_line_id(line), line) for line in mod_to.rna_api]) + mod_from_dict = dict([(work_line_id(line), line) for line in mod_from.rna_api]) + + rna_api_new = [] + + for key, val_orig in mod_to_dict.items(): + try: + val = mod_from_dict.pop(key) + except: + # print("not found", key) + val = val_orig + + # always take the class from the base + val = list(val) + val[2] = val_orig[2] + print(val_orig[2]) + val = tuple(val) + + rna_api_new.append(val) + + def write_work_file(file_path, rna_api): + rna_api = list(rna_api) + rna_api.sort(key=work_line_id) + file_out = open(file_path, "w") + file_out.write("rna_api = [\n") + for line in rna_api: + file_out.write(" %s,\n" % (repr(line))) + file_out.write("]\n") + file_out.close() + + file_path = sys.argv[-2][:-3] + "_merged.py" + write_work_file(file_path, rna_api_new) + + if mod_from_dict: + file_path = sys.argv[-2][:-3] + "_lost.py" + write_work_file(file_path, list(mod_from_dict.values())) + print("Warning '%s' contains lost %d items from module %s.py" % (file_path, len(mod_from_dict), mod_from.__name__)) + +if __name__ == "__main__": + main() diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index 0c0b7e1070b..1d68aa0b669 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -1,3190 +1,4605 @@ -Action.fcurves -> fcurves: collection, (read-only) The individual F-Curves that make up the Action -Action.groups -> groups: collection, (read-only) Convenient groupings of F-Curves -Action.pose_markers -> pose_markers: collection, (read-only) Markers specific to this Action, for labeling poses -ActionActuator.action -> action: pointer -ActionActuator.blendin -> blendin: int Number of frames of motion blending -ActionActuator.frame_end -> frame_end: int -ActionActuator.frame_property -> frame_property: string Assign the action's current frame number to this property -ActionActuator.frame_start -> frame_start: int -ActionActuator.mode -> mode: enum Action playback type -ActionActuator.priority -> priority: int Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack -ActionActuator.property -> property: string Use this property to define the Action position -ActionConstraint.action -> action: pointer -ActionConstraint.frame_end -> frame_end: int Last frame of the Action to use -ActionConstraint.frame_start -> frame_start: int First frame of the Action to use -ActionConstraint.maximum -> max: float Maximum value for target channel range -ActionConstraint.minimum -> min: float Minimum value for target channel range -ActionConstraint.subtarget -> subtarget: string -ActionConstraint.target -> target: pointer Target Object -ActionConstraint.transform_channel -> transform_channel: enum Transformation channel from the target that is used to key the Action -ActionGroup.channels -> channels: collection, (read-only) F-Curves in this group -ActionGroup.custom_color -> custom_color: int Index of custom color set -ActionGroup.name -> name: string -Actuator.name -> name: string -Actuator.type -> type: enum -ActuatorSensor.actuator -> actuator: string Actuator name, actuator active state modifications will be detected -Addon.module -> module: string Module name -AnimData.action -> action: pointer Active Action for this datablock -AnimData.action_blending -> action_blend_type: enum Method used for combining Active Action's result with result of NLA stack -AnimData.action_extrapolation -> action_extrapolation: enum Action to take for gaps past the Active Action's range (when evaluating with NLA) -AnimData.action_influence -> action_influence: float Amount the Active Action contributes to the result of the NLA stack -AnimData.drivers -> drivers: collection, (read-only) The Drivers/Expressions for this datablock -AnimData.nla_tracks -> nla_tracks: collection, (read-only) NLA Tracks (i.e. Animation Layers) -AnimViz.motion_paths -> motion_paths: pointer, (read-only) Motion Path settings for visualisation -AnimViz.onion_skinning -> onion_skin_frames: pointer, (read-only) Onion Skinning (ghosting) settings for visualisation -AnimVizMotionPaths.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method) -AnimVizMotionPaths.bake_location -> bake_location: enum When calculating Bone Paths, use Head or Tips -AnimVizMotionPaths.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method) -AnimVizMotionPaths.frame_end -> frame_end: int End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method) -AnimVizMotionPaths.frame_start -> frame_start: int Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method) -AnimVizMotionPaths.frame_step -> frame_step: int Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method) -AnimVizMotionPaths.type -> type: enum Type of range to show for Motion Paths -AnimVizOnionSkinning.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method) -AnimVizOnionSkinning.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method) -AnimVizOnionSkinning.frame_end -> frame_end: int End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) -AnimVizOnionSkinning.frame_start -> frame_start: int Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) -AnimVizOnionSkinning.frame_step -> frame_step: int Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method) -AnimVizOnionSkinning.type -> type: enum Method used for determining what ghosts get drawn -Area.active_space -> active_space: pointer, (read-only) Space currently being displayed in this area -Area.regions -> regions: collection, (read-only) Regions this area is subdivided in -Area.spaces -> spaces: collection, (read-only) Spaces contained in this area, the first space is active -Area.type -> type: enum Space type -AreaLamp.gamma -> gamma: float Light gamma correction value -AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows) -AreaLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp -AreaLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with -AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int Amount of samples taken extra (samples x samples) -AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int Amount of samples taken extra (samples x samples) -AreaLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower -AreaLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) -AreaLamp.shape -> shape: enum Shape of the area lamp -AreaLamp.size -> size: float Size of the area of the area Lamp, X direction size for Rectangle shapes -AreaLamp.size_y -> size_y: float Size of the area of the area Lamp in the Y direction for Rectangle shapes -Armature.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Armature.bones -> bones: collection, (read-only) -Armature.drawtype -> drawtype: enum -Armature.edit_bones -> edit_bones: collection, (read-only) -Armature.ghost_frame_end -> ghost_frame_end: int End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) -Armature.ghost_frame_start -> ghost_frame_start: int Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) -Armature.ghost_size -> ghost_size: int Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method) -Armature.ghost_step -> ghost_step: int Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skinning method) -Armature.ghost_type -> ghost_type: enum Method of Onion-skinning for active Action -Armature.pose_position -> pose_position: enum Show armature in binding pose or final posed state -ArmatureActuator.bone -> bone: string Bone on which the constraint is defined -ArmatureActuator.constraint -> constraint: string Name of the constraint you want to control -ArmatureActuator.mode -> mode: enum -ArmatureActuator.secondary_target -> secondary_target: pointer Set weight of this constraint -ArmatureActuator.target -> target: pointer Set this object as the target of the constraint -ArmatureActuator.weight -> weight: float Set weight of this constraint -ArmatureBones.active -> active: pointer Armatures active bone -ArmatureEditBones.active -> active: pointer Armatures active edit bone -ArmatureModifier.object -> object: pointer Armature object to deform with -ArmatureModifier.vertex_group -> vertex_group: string Vertex group name -ArmatureSensor.bone -> bone: string Identify the bone to check value from -ArmatureSensor.constraint -> constraint: string Identify the bone constraint to check value from -ArmatureSensor.test_type -> test_type: enum Type of value and test -ArmatureSensor.value -> value: float Specify value to be used in comparison -ArrayModifier.constant_offset_displacement -> constant_offset_displacement: float -ArrayModifier.count -> count: int Number of duplicates to make -ArrayModifier.curve -> curve: pointer Curve object to fit array length to -ArrayModifier.end_cap -> end_cap: pointer Mesh object to use as an end cap -ArrayModifier.fit_type -> fit_type: enum Array length calculation method -ArrayModifier.length -> length: float Length to fit array within -ArrayModifier.merge_distance -> merge_distance: float Limit below which to merge vertices -ArrayModifier.offset_object -> offset_object: pointer -ArrayModifier.relative_offset_displacement -> relative_offset_displacement: float -ArrayModifier.start_cap -> start_cap: pointer Mesh object to use as a start cap -BackgroundImage.image -> image: pointer Image displayed and edited in this space -BackgroundImage.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed -BackgroundImage.offset_x -> offset_x: float Offsets image horizontally from the world origin -BackgroundImage.offset_y -> offset_y: float Offsets image vertically from the world origin -BackgroundImage.size -> size: float Scaling factor for the background image -BackgroundImage.transparency -> transparency: float Amount to blend the image against the background color -BackgroundImage.view_axis -> view_axis: enum The axis to display the image on -BevelModifier.angle -> angle: float Angle above which to bevel edges -BevelModifier.edge_weight_method -> edge_weight_method: enum What edge weight to use for weighting a vertex -BevelModifier.limit_method -> limit_method: enum -BevelModifier.width -> width: float Bevel value/amount -BezierSplinePoint.co -> co: float Coordinates of the control point -BezierSplinePoint.handle1 -> handle_left: float Coordinates of the first handle -BezierSplinePoint.handle1_type -> handle_left_type: enum Handle types -BezierSplinePoint.handle2 -> handle_right: float Coordinates of the second handle -BezierSplinePoint.handle2_type -> handle_right_type: enum Handle types -BezierSplinePoint.radius -> radius: float, (read-only) Radius for bevelling -BezierSplinePoint.tilt -> tilt: float Tilt in 3D View -BezierSplinePoint.weight -> weight: float Softbody goal weight -BlendTexture.flip_axis -> flip_axis: enum Flips the texture's X and Y axis -BlendTexture.progression -> progression: enum Sets the style of the color blending -BlenderRNA.structs -> structs: collection, (read-only) -BoidRule.name -> name: string Boid rule name -BoidRule.type -> type: enum, (read-only) -BoidRuleAverageSpeed.level -> level: float How much velocity's z-component is kept constant -BoidRuleAverageSpeed.speed -> speed: float Percentage of maximum speed -BoidRuleAverageSpeed.wander -> wander: float How fast velocity's direction is randomized -BoidRuleAvoid.fear_factor -> fear_factor: float Avoid object if danger from it is above this threshold -BoidRuleAvoid.object -> object: pointer Object to avoid -BoidRuleAvoidCollision.look_ahead -> look_ahead: float Time to look ahead in seconds -BoidRuleFight.distance -> distance: float Attack boids at max this distance -BoidRuleFight.flee_distance -> flee_distance: float Flee to this distance -BoidRuleFollowLeader.distance -> distance: float Distance behind leader to follow -BoidRuleFollowLeader.object -> object: pointer Follow this object instead of a boid -BoidRuleFollowLeader.queue_size -> queue_size: int How many boids in a line -BoidRuleGoal.object -> object: pointer Goal object -BoidSettings.accuracy -> accuracy: float Accuracy of attack -BoidSettings.active_boid_state -> active_boid_state: pointer, (read-only) -BoidSettings.active_boid_state_index -> active_boid_state_index: int -BoidSettings.aggression -> aggression: float Boid will fight this times stronger enemy -BoidSettings.air_max_acc -> air_acc_max: float Maximum acceleration in air (relative to maximum speed) -BoidSettings.air_max_ave -> air_ave_max: float Maximum angular velocity in air (relative to 180 degrees) -BoidSettings.air_max_speed -> air_speed_max: float Maximum speed in air -BoidSettings.air_min_speed -> air_speed_min: float Minimum speed in air (relative to maximum speed) -BoidSettings.air_personal_space -> air_personal_space: float Radius of boids personal space in air (% of particle size) -BoidSettings.banking -> bank: float Amount of rotation around velocity vector on turns -BoidSettings.health -> health: float Initial boid health when born -BoidSettings.height -> height: float Boid height relative to particle size -BoidSettings.land_jump_speed -> land_jump_speed: float Maximum speed for jumping -BoidSettings.land_max_acc -> land_acc_max: float Maximum acceleration on land (relative to maximum speed) -BoidSettings.land_max_ave -> land_ave_max: float Maximum angular velocity on land (relative to 180 degrees) -BoidSettings.land_max_speed -> land_speed_max: float Maximum speed on land -BoidSettings.land_personal_space -> land_personal_space: float Radius of boids personal space on land (% of particle size) -BoidSettings.land_stick_force -> land_stick_force: float How strong a force must be to start effecting a boid on land -BoidSettings.landing_smoothness -> land_smooth: float How smoothly the boids land -BoidSettings.range -> range: float The maximum distance from which a boid can attack -BoidSettings.states -> states: collection, (read-only) -BoidSettings.strength -> strength: float Maximum caused damage on attack per second -BoidState.active_boid_rule -> active_boid_rule: pointer, (read-only) -BoidState.active_boid_rule_index -> active_boid_rule_index: int -BoidState.falloff -> falloff: float -BoidState.name -> name: string Boid state name -BoidState.rule_fuzziness -> rule_fuzzy: float -BoidState.rules -> rules: collection, (read-only) -BoidState.ruleset_type -> ruleset_type: enum How the rules in the list are evaluated -BoidState.volume -> volume: float -Bone.bbone_in -> bbone_in: float Length of first Bezier Handle (for B-Bones only) -Bone.bbone_out -> bbone_out: float Length of second Bezier Handle (for B-Bones only) -Bone.bbone_segments -> bbone_segments: int Number of subdivisions of bone (for B-Bones only) -Bone.children -> children: collection, (read-only) Bones which are children of this bone -Bone.envelope_distance -> envelope_distance: float Bone deformation distance (for Envelope deform only) -Bone.envelope_weight -> envelope_weight: float Bone deformation weight (for Envelope deform only) -Bone.head -> head: float Location of head end of the bone relative to its parent -Bone.head_local -> head_local: float Location of head end of the bone relative to armature -Bone.head_radius -> head_radius: float Radius of head of bone (for Envelope deform only) -Bone.matrix -> matrix: float 3x3 bone matrix -Bone.matrix_local -> matrix_local: float 4x4 bone matrix relative to armature -Bone.name -> name: string -Bone.parent -> parent: pointer, (read-only) Parent bone (in same Armature) -Bone.tail -> tail: float Location of tail end of the bone -Bone.tail_local -> tail_local: float Location of tail end of the bone relative to armature -Bone.tail_radius -> tail_radius: float Radius of tail of bone (for Envelope deform only) -BoneGroup.color_set -> color_set: enum Custom color set to use -BoneGroup.colors -> colors: pointer, (read-only) Copy of the colors associated with the group's color set -BoneGroup.name -> name: string -BooleanModifier.object -> object: pointer Mesh object to use for Boolean operation -BooleanModifier.operation -> operation: enum -BooleanProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited -Brush.blend -> blend: enum Brush blending mode -Brush.clone_alpha -> clone_alpha: float Opacity of clone image display -Brush.clone_image -> clone_image: pointer Image for clone tool -Brush.clone_offset -> clone_offset: float -Brush.color -> color: float -Brush.curve -> curve: pointer, (read-only) Editable falloff curve -Brush.direction -> direction: enum Mapping type to use for this image in the game engine -Brush.imagepaint_tool -> imagepaint_tool: enum -Brush.jitter -> jitter: float Jitter the position of the brush while painting -Brush.rate -> rate: float Interval between paints for Airbrush -Brush.sculpt_tool -> sculpt_tool: enum -Brush.size -> size: int Diameter of the brush -Brush.smooth_stroke_factor -> smooth_stroke_factor: float Higher values give a smoother stroke -Brush.smooth_stroke_radius -> smooth_stroke_radius: int Minimum distance from last point before stroke continues -Brush.spacing -> spacing: float Spacing between brush stamps -Brush.strength -> strength: float The amount of pressure on the brush -Brush.texture -> texture: pointer -Brush.texture_slot -> texture_slot: pointer, (read-only) -Brush.vertexpaint_tool -> vertexpaint_tool: enum -BrushTextureSlot.angle -> angle: float Defines brush texture rotation -BrushTextureSlot.map_mode -> map_mode: enum -BuildModifier.frame_start -> frame_start: float Specify the start frame of the effect -BuildModifier.length -> length: float Specify the total time the build effect requires -BuildModifier.seed -> seed: int Specify the seed for random if used -Camera.angle -> angle: float Perspective Camera lens field of view in degrees -Camera.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Camera.clip_end -> clip_end: float Camera far clipping distance -Camera.clip_start -> clip_start: float Camera near clipping distance -Camera.dof_distance -> dof_distance: float Distance to the focus point for depth of field -Camera.dof_object -> dof_object: pointer Use this object to define the depth of field focal point -Camera.draw_size -> draw_size: float Apparent size of the Camera object in the 3D View -Camera.lens -> lens: float Perspective Camera lens value in millimeters -Camera.lens_unit -> lens_unit: enum Unit to edit lens in for the user interface -Camera.ortho_scale -> ortho_scale: float Orthographic Camera scale (similar to zoom) -Camera.passepartout_alpha -> passepartout_alpha: float Opacity (alpha) of the darkened overlay in Camera view -Camera.shift_x -> shift_x: float Perspective Camera horizontal shift -Camera.shift_y -> shift_y: float Perspective Camera vertical shift -Camera.type -> type: enum Camera types -CameraActuator.axis -> axis: enum Specify the axis the Camera will try to get behind -CameraActuator.height -> height: float -CameraActuator.max -> max: float -CameraActuator.min -> min: float -CameraActuator.object -> object: pointer Look at this Object -CastModifier.cast_type -> cast_type: enum -CastModifier.factor -> factor: float -CastModifier.object -> object: pointer Control object: if available, its location determines the center of the effect -CastModifier.radius -> radius: float Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.) -CastModifier.size -> size: float Size of projection shape (leave as 0 for auto.) -CastModifier.vertex_group -> vertex_group: string Vertex group name -ChildOfConstraint.subtarget -> subtarget: string -ChildOfConstraint.target -> target: pointer Target Object -ClampToConstraint.main_axis -> main_axis: enum Main axis of movement -ClampToConstraint.target -> target: pointer Target Object -ClothCollisionSettings.collision_quality -> collision_quality: int How many collision iterations should be done. (higher is better quality but slower) -ClothCollisionSettings.friction -> friction: float Friction force if a collision happened. (higher = less movement) -ClothCollisionSettings.group -> group: pointer Limit colliders to this Group -ClothCollisionSettings.min_distance -> distance_min: float Minimum distance between collision objects before collision response takes in -ClothCollisionSettings.self_collision_quality -> self_collision_quality: int How many self collision iterations should be done. (higher is better quality but slower) -ClothCollisionSettings.self_friction -> self_friction: float Friction/damping with self contact -ClothCollisionSettings.self_min_distance -> self_distance_min: float 0.5 means no distance at all, 1.0 is maximum distance -ClothModifier.collision_settings -> collision_settings: pointer, (read-only) -ClothModifier.point_cache -> point_cache: pointer, (read-only) -ClothModifier.settings -> settings: pointer, (read-only) -ClothSettings.air_damping -> air_damping: float Air has normally some thickness which slows falling things down -ClothSettings.bending_stiffness -> bending_stiffness: float Wrinkle coefficient. (higher = less smaller but more big wrinkles) -ClothSettings.bending_stiffness_max -> bending_stiffness_max: float Maximum bending stiffness value -ClothSettings.bending_vertex_group -> bending_vertex_group: string Vertex group for fine control over bending stiffness -ClothSettings.collider_friction -> collider_friction: float -ClothSettings.effector_weights -> effector_weights: pointer, (read-only) -ClothSettings.goal_default -> goal_default: float Default Goal (vertex target position) value, when no Vertex Group used -ClothSettings.goal_friction -> goal_friction: float Goal (vertex target position) friction -ClothSettings.goal_max -> goal_max: float Goal maximum, vertex group weights are scaled to match this range -ClothSettings.goal_min -> goal_min: float Goal minimum, vertex group weights are scaled to match this range -ClothSettings.goal_spring -> goal_spring: float Goal (vertex target position) spring stiffness -ClothSettings.gravity -> gravity: float Gravity or external force vector -ClothSettings.internal_friction -> internal_friction: float -ClothSettings.mass -> mass: float Mass of cloth material -ClothSettings.mass_vertex_group -> mass_vertex_group: string Vertex Group for pinning of vertices -ClothSettings.pin_stiffness -> pin_stiffness: float Pin (vertex target position) spring stiffness -ClothSettings.pre_roll -> pre_roll: int Simulation starts on this frame -ClothSettings.quality -> quality: int Quality of the simulation in steps per frame. (higher is better quality but slower) -ClothSettings.rest_shape_key -> rest_shape_key: pointer Shape key to use the rest spring lengths from -ClothSettings.spring_damping -> spring_damping: float Damping of cloth velocity. (higher = more smooth, less jiggling) -ClothSettings.structural_stiffness -> structural_stiffness: float Overall stiffness of structure -ClothSettings.structural_stiffness_max -> structural_stiffness_max: float Maximum structural stiffness value -ClothSettings.structural_stiffness_vertex_group -> structural_stiffness_vertex_group: string Vertex group for fine control over structural stiffness -CloudsTexture.nabla -> nabla: float Size of derivative offset used for calculating normal -CloudsTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence -CloudsTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation -CloudsTexture.noise_size -> noise_size: float Sets scaling for noise input -CloudsTexture.noise_type -> noise_type: enum -CloudsTexture.stype -> stype: enum -CollectionProperty.fixed_type -> fixed_type: pointer, (read-only) Fixed pointer type, empty if variable type -CollisionModifier.settings -> settings: pointer, (read-only) -CollisionSensor.material -> material: string Only look for Objects with this material -CollisionSensor.property -> property: string Only look for Objects with this property -CollisionSettings.absorption -> absorption: float How much of effector force gets lost during collision with this object (in percent) -CollisionSettings.damping -> damping: float Amount of damping during collision -CollisionSettings.damping_factor -> damping_factor: float Amount of damping during particle collision -CollisionSettings.friction_factor -> friction_factor: float Amount of friction during particle collision -CollisionSettings.inner_thickness -> inner_thickness: float Inner face thickness -CollisionSettings.outer_thickness -> outer_thickness: float Outer face thickness -CollisionSettings.permeability -> permeability: float Chance that the particle will pass through the mesh -CollisionSettings.random_damping -> random_damping: float Random variation of damping -CollisionSettings.random_friction -> random_friction: float Random variation of friction -CollisionSettings.stickness -> stickness: float Amount of stickness to surface collision -ColorRamp.elements -> elements: collection, (read-only) -ColorRamp.interpolation -> interpolation: enum -ColorRampElement.color -> color: float -ColorRampElement.position -> position: float -ColorSequence.color -> color: float -CompositorNode.type -> type: enum, (read-only) -CompositorNodeAlphaOver.premul -> premul: float Mix Factor -CompositorNodeBilateralblur.iterations -> iterations: int -CompositorNodeBilateralblur.sigma_color -> sigma_color: float -CompositorNodeBilateralblur.sigma_space -> sigma_space: float -CompositorNodeBlur.factor -> factor: float -CompositorNodeBlur.factor_x -> factor_x: float -CompositorNodeBlur.factor_y -> factor_y: float -CompositorNodeBlur.filter_type -> filter_type: enum -CompositorNodeBlur.sizex -> size_x: int -CompositorNodeBlur.sizey -> size_y: int -CompositorNodeChannelMatte.algorithm -> algorithm: enum Algorithm to use to limit channel -CompositorNodeChannelMatte.channel -> channel: enum Channel used to determine matte -CompositorNodeChannelMatte.color_space -> color_space: enum -CompositorNodeChannelMatte.high -> high: float Values higher than this setting are 100% opaque -CompositorNodeChannelMatte.limit_channel -> limit_channel: enum Limit by this channels value -CompositorNodeChannelMatte.low -> low: float Values lower than this setting are 100% keyed -CompositorNodeChromaMatte.acceptance -> acceptance: float Tolerance for a color to be considered a keying color -CompositorNodeChromaMatte.cutoff -> cutoff: float Tolerance below which colors will be considered as exact matches -CompositorNodeChromaMatte.gain -> gain: float Alpha gain -CompositorNodeChromaMatte.lift -> lift: float Alpha lift -CompositorNodeChromaMatte.shadow_adjust -> shadow_adjust: float Adjusts the brightness of any shadows captured -CompositorNodeColorBalance.correction_formula -> correction_formula: enum -CompositorNodeColorBalance.gain -> gain: float Correction for Highlights -CompositorNodeColorBalance.gamma -> gamma: float Correction for Midtones -CompositorNodeColorBalance.lift -> lift: float Correction for Shadows -CompositorNodeColorBalance.offset -> offset: float Correction for Shadows -CompositorNodeColorBalance.power -> power: float Correction for Midtones -CompositorNodeColorBalance.slope -> slope: float Correction for Highlights -CompositorNodeColorMatte.h -> h: float Hue tolerance for colors to be considered a keying color -CompositorNodeColorMatte.s -> s: float Saturation Tolerance for the color -CompositorNodeColorMatte.v -> v: float Value Tolerance for the color -CompositorNodeColorSpill.algorithm -> algorithm: enum -CompositorNodeColorSpill.channel -> channel: enum -CompositorNodeColorSpill.limit_channel -> limit_channel: enum -CompositorNodeColorSpill.ratio -> ratio: float Scale limit by value -CompositorNodeColorSpill.unspill_blue -> unspill_blue: float Blue spillmap scale -CompositorNodeColorSpill.unspill_green -> unspill_green: float Green spillmap scale -CompositorNodeColorSpill.unspill_red -> unspill_red: float Red spillmap scale -CompositorNodeCrop.x1 -> x1: int -CompositorNodeCrop.x2 -> x2: int -CompositorNodeCrop.y1 -> y1: int -CompositorNodeCrop.y2 -> y2: int -CompositorNodeCurveRGB.mapping -> mapping: pointer, (read-only) -CompositorNodeCurveVec.mapping -> mapping: pointer, (read-only) -CompositorNodeDBlur.angle -> angle: float -CompositorNodeDBlur.center_x -> center_x: float -CompositorNodeDBlur.center_y -> center_y: float -CompositorNodeDBlur.distance -> distance: float -CompositorNodeDBlur.iterations -> iterations: int -CompositorNodeDBlur.spin -> spin: float -CompositorNodeDBlur.zoom -> zoom: float -CompositorNodeDefocus.angle -> angle: int Bokeh shape rotation offset in degrees -CompositorNodeDefocus.bokeh -> bokeh: enum -CompositorNodeDefocus.f_stop -> f_stop: float Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius -CompositorNodeDefocus.max_blur -> blur_max: float blur limit, maximum CoC radius, 0=no limit -CompositorNodeDefocus.samples -> samples: int Number of samples (16=grainy, higher=less noise) -CompositorNodeDefocus.threshold -> threshold: float CoC radius threshold, prevents background bleed on in-focus midground, 0=off -CompositorNodeDefocus.z_scale -> z_scale: float Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1 -CompositorNodeDiffMatte.falloff -> falloff: float Color distances below this additional threshold are partially keyed -CompositorNodeDiffMatte.tolerance -> tolerance: float Color distances below this threshold are keyed -CompositorNodeDilateErode.distance -> distance: int Distance to grow/shrink (number of iterations) -CompositorNodeDistanceMatte.falloff -> falloff: float Color distances below this additional threshold are partially keyed -CompositorNodeDistanceMatte.tolerance -> tolerance: float Color distances below this threshold are keyed -CompositorNodeFilter.filter_type -> filter_type: enum -CompositorNodeFlip.axis -> axis: enum -CompositorNodeGlare.angle_offset -> angle_offset: float Streak angle offset in degrees -CompositorNodeGlare.color_modulation -> color_modulation: float Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect -CompositorNodeGlare.fade -> fade: float Streak fade-out factor -CompositorNodeGlare.glare_type -> glare_type: enum -CompositorNodeGlare.iterations -> iterations: int -CompositorNodeGlare.mix -> mix: float -1 is original image only, 0 is exact 50/50 mix, 1 is processed image only -CompositorNodeGlare.quality -> quality: enum If not set to high quality, the effect will be applied to a low-res copy of the source image -CompositorNodeGlare.size -> size: int Glow/glare size (not actual size; relative to initial size of bright area of pixels) -CompositorNodeGlare.streaks -> streaks: int Total number of streaks -CompositorNodeGlare.threshold -> threshold: float The glare filter will only be applied to pixels brighter than this value -CompositorNodeHueCorrect.mapping -> mapping: pointer, (read-only) -CompositorNodeHueSat.hue -> hue: float -CompositorNodeHueSat.sat -> sat: float -CompositorNodeHueSat.val -> val: float -CompositorNodeIDMask.index -> index: int Pass index number to convert to alpha -CompositorNodeImage.frames -> frames: int Number of images used in animation -CompositorNodeImage.image -> image: pointer -CompositorNodeImage.layer -> layer: enum -CompositorNodeImage.offset -> offset: int Offsets the number of the frame to use in the animation -CompositorNodeImage.start -> start: int -CompositorNodeLevels.channel -> channel: enum -CompositorNodeLumaMatte.high -> high: float Values higher than this setting are 100% opaque -CompositorNodeLumaMatte.low -> low: float Values lower than this setting are 100% keyed -CompositorNodeMapUV.alpha -> alpha: int -CompositorNodeMapValue.max -> max: float -CompositorNodeMapValue.min -> min: float -CompositorNodeMapValue.offset -> offset: float -CompositorNodeMapValue.size -> size: float -CompositorNodeMath.operation -> operation: enum -CompositorNodeMixRGB.blend_type -> blend_type: enum -CompositorNodeOutputFile.exr_codec -> exr_codec: enum -CompositorNodeOutputFile.filepath -> filepath: string Output path for the image, same functionality as render output. -CompositorNodeOutputFile.frame_end -> frame_end: int -CompositorNodeOutputFile.frame_start -> frame_start: int -CompositorNodeOutputFile.image_type -> image_type: enum -CompositorNodeOutputFile.quality -> quality: int -CompositorNodePremulKey.mapping -> mapping: enum Conversion between premultiplied alpha and key alpha -CompositorNodeRLayers.layer -> layer: enum -CompositorNodeRLayers.scene -> scene: pointer -CompositorNodeRotate.filter -> filter: enum Method to use to filter rotation -CompositorNodeScale.space -> space: enum Coordinate space to scale relative to -CompositorNodeSplitViewer.axis -> axis: enum -CompositorNodeSplitViewer.factor -> factor: int -CompositorNodeTexture.node_output -> node_output: int For node-based textures, which output node to use -CompositorNodeTexture.texture -> texture: pointer -CompositorNodeTime.curve -> curve: pointer, (read-only) -CompositorNodeTime.end -> end: int -CompositorNodeTime.start -> start: int -CompositorNodeTonemap.adaptation -> adaptation: float If 0, global; if 1, based on pixel intensity -CompositorNodeTonemap.contrast -> contrast: float Set to 0 to use estimate from input image -CompositorNodeTonemap.correction -> correction: float If 0, same for all channels; if 1, each independent -CompositorNodeTonemap.gamma -> gamma: float If not used, set to 1 -CompositorNodeTonemap.intensity -> intensity: float If less than zero, darkens image; otherwise, makes it brighter -CompositorNodeTonemap.key -> key: float The value the average luminance is mapped to -CompositorNodeTonemap.offset -> offset: float Normally always 1, but can be used as an extra control to alter the brightness curve -CompositorNodeTonemap.tonemap_type -> tonemap_type: enum -CompositorNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only) -CompositorNodeVecBlur.factor -> factor: float Scaling factor for motion vectors; actually 'shutter speed' in frames -CompositorNodeVecBlur.max_speed -> speed_max: int Maximum speed, or zero for none -CompositorNodeVecBlur.min_speed -> speed_min: int Minimum speed for a pixel to be blurred; used to separate background from foreground -CompositorNodeVecBlur.samples -> samples: int -ConsoleLine.current_character -> current_character: int -ConsoleLine.line -> line: string Text in the line -Constraint.influence -> influence: float Amount of influence constraint will have on the final solution -Constraint.lin_error -> lin_error: float, (read-only) Amount of residual error in Blender space unit for constraints that work on position -Constraint.name -> name: string Constraint name -Constraint.owner_space -> owner_space: enum Space that owner is evaluated in -Constraint.rot_error -> rot_error: float, (read-only) Amount of residual error in radiant for constraints that work on orientation -Constraint.target_space -> target_space: enum Space that target is evaluated in -Constraint.type -> type: enum, (read-only) -ConstraintActuator.damping -> damping: int Damping factor: time constant (in frame) of low pass filter -ConstraintActuator.damping_rotation -> damping_rotation: int Use a different damping for orientation -ConstraintActuator.direction -> direction: enum Set the direction of the ray -ConstraintActuator.direction_axis -> direction_axis: enum Select the axis to be aligned along the reference direction -ConstraintActuator.distance -> distance: float Set the maximum length of ray -ConstraintActuator.fh_damping -> fh_damping: float Damping factor of the Fh spring force -ConstraintActuator.fh_height -> fh_height: float Height of the Fh area -ConstraintActuator.limit -> limit: enum -ConstraintActuator.limit_max -> limit_max: float -ConstraintActuator.limit_min -> limit_min: float -ConstraintActuator.material -> material: string Ray detects only Objects with this material -ConstraintActuator.max_angle -> angle_max: float Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max -ConstraintActuator.max_rotation -> rotation_max: float Reference Direction -ConstraintActuator.min_angle -> angle_min: float Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max -ConstraintActuator.mode -> mode: enum The type of the constraint -ConstraintActuator.property -> property: string Ray detect only Objects with this property -ConstraintActuator.range -> range: float Set the maximum length of ray -ConstraintActuator.spring -> spring: float Spring force within the Fh area -ConstraintActuator.time -> time: int Maximum activation time in frame, 0 for unlimited -ConstraintTarget.subtarget -> subtarget: string -ConstraintTarget.target -> target: pointer Target Object -Context.area -> area: pointer, (read-only) -Context.main -> main: pointer, (read-only) -Context.manager -> manager: pointer, (read-only) -Context.mode -> mode: enum, (read-only) -Context.region -> region: pointer, (read-only) -Context.scene -> scene: pointer, (read-only) -Context.screen -> screen: pointer, (read-only) -Context.space_data -> space_data: pointer, (read-only) -Context.tool_settings -> tool_settings: pointer, (read-only) -Context.user_preferences -> user_preferences: pointer, (read-only) -Context.window -> window: pointer, (read-only) -ControlFluidSettings.attraction_radius -> attraction_radius: float Specifies the force field radius around the control object -ControlFluidSettings.attraction_strength -> attraction_strength: float Force strength for directional attraction towards the control object -ControlFluidSettings.end_time -> end_time: float Specifies time when the control particles are deactivated -ControlFluidSettings.quality -> quality: float Specifies the quality which is used for object sampling. (higher = better but slower) -ControlFluidSettings.start_time -> start_time: float Specifies time when the control particles are activated -ControlFluidSettings.velocity_radius -> velocity_radius: float Specifies the force field radius around the control object -ControlFluidSettings.velocity_strength -> velocity_strength: float Force strength of how much of the control object's velocity is influencing the fluid velocity -Controller.name -> name: string -Controller.state_number -> state_number: int Set Controller state index (1 to 30) -Controller.type -> type: enum -CopyLocationConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 -CopyLocationConstraint.subtarget -> subtarget: string -CopyLocationConstraint.target -> target: pointer Target Object -CopyRotationConstraint.subtarget -> subtarget: string -CopyRotationConstraint.target -> target: pointer Target Object -CopyScaleConstraint.subtarget -> subtarget: string -CopyScaleConstraint.target -> target: pointer Target Object -CopyTransformsConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 -CopyTransformsConstraint.subtarget -> subtarget: string -CopyTransformsConstraint.target -> target: pointer Target Object -Curve.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Curve.bevel_depth -> bevel_depth: float Bevel depth when not using a bevel object -Curve.bevel_object -> bevel_object: pointer Curve object name that defines the bevel shape -Curve.bevel_resolution -> bevel_resolution: int Bevel resolution when depth is non-zero and no specific bevel object has been defined -Curve.dimensions -> dimensions: enum Select 2D or 3D curve type -Curve.eval_time -> eval_time: float Parametric position along the length of the curve that Objects 'following' it should be at. Position is evaluated by dividing by the 'Path Length' value -Curve.extrude -> extrude: float Amount of curve extrusion when not using a bevel object -Curve.materials -> materials: collection, (read-only) -Curve.path_length -> path_length: int The number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' setting -Curve.render_resolution_u -> render_resolution_u: int Surface resolution in U direction used while rendering. Zero skips this property -Curve.render_resolution_v -> render_resolution_v: int Surface resolution in V direction used while rendering. Zero skips this property -Curve.resolution_u -> resolution_u: int Surface resolution in U direction -Curve.resolution_v -> resolution_v: int Surface resolution in V direction -Curve.shape_keys -> shape_keys: pointer, (read-only) -Curve.splines -> splines: collection, (read-only) Collection of splines in this curve data object -Curve.taper_object -> taper_object: pointer Curve object name that defines the taper (width) -Curve.texspace_loc -> texspace_loc: float Texture space location -Curve.texspace_size -> texspace_size: float Texture space size -Curve.twist_mode -> twist_mode: enum The type of tilt calculation for 3D Curves -Curve.twist_smooth -> twist_smooth: float Smoothing iteration for tangents -Curve.width -> width: float Scale the original width (1.0) based on given factor -CurveMap.extend -> extend: enum, (read-only) Extrapolate the curve or extend it horizontally -CurveMap.points -> points: collection, (read-only) -CurveMapPoint.handle_type -> handle_type: enum, (read-only) Curve interpolation at this point: bezier or vector -CurveMapPoint.location -> location: float, (read-only) X/Y coordinates of the curve point -CurveMapping.black_level -> black_level: float For RGB curves, the color that black is mapped to -CurveMapping.clip_max_x -> clip_max_x: float -CurveMapping.clip_max_y -> clip_max_y: float -CurveMapping.clip_min_x -> clip_min_x: float -CurveMapping.clip_min_y -> clip_min_y: float -CurveMapping.curves -> curves: collection, (read-only) -CurveMapping.white_level -> white_level: float For RGB curves, the color that white is mapped to -CurveModifier.deform_axis -> deform_axis: enum The axis that the curve deforms along -CurveModifier.object -> object: pointer Curve object to deform with -CurveModifier.vertex_group -> vertex_group: string Vertex group name -CurveSplines.active -> active: pointer Active curve spline -DampedTrackConstraint.subtarget -> subtarget: string -DampedTrackConstraint.target -> target: pointer Target Object -DampedTrackConstraint.track -> track: enum Axis that points to the target object -DecimateModifier.face_count -> face_count: int, (read-only) The current number of faces in the decimated mesh -DecimateModifier.ratio -> ratio: float Defines the ratio of triangles to reduce to -DelaySensor.delay -> delay: int Delay in number of logic tics before the positive trigger (default 60 per second) -DelaySensor.duration -> duration: int If >0, delay in number of logic tics before the negative trigger following the positive trigger -DisplaceModifier.direction -> direction: enum -DisplaceModifier.midlevel -> midlevel: float Material value that gives no displacement -DisplaceModifier.strength -> strength: float -DisplaceModifier.texture -> texture: pointer -DisplaceModifier.texture_coordinate_object -> texture_coordinate_object: pointer -DisplaceModifier.texture_coordinates -> texture_coordinates: enum -DisplaceModifier.uv_layer -> uv_layer: string UV layer name -DisplaceModifier.vertex_group -> vertex_group: string Vertex group name -DistortedNoiseTexture.distortion -> distortion: float -DistortedNoiseTexture.nabla -> nabla: float Size of derivative offset used for calculating normal -DistortedNoiseTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence -DistortedNoiseTexture.noise_distortion -> noise_distortion: enum Sets the noise basis for the distortion -DistortedNoiseTexture.noise_size -> noise_size: float Sets scaling for noise input -DomainFluidSettings.compressibility -> compressibility: float Allowed compressibility due to gravitational force for standing fluid. (directly affects simulation step size) -DomainFluidSettings.end_time -> end_time: float Simulation time of the last blender frame -DomainFluidSettings.generate_particles -> generate_particles: float Amount of particles to generate (0=off, 1=normal, >1=more) -DomainFluidSettings.gravity -> gravity: float Gravity in X, Y and Z direction -DomainFluidSettings.grid_levels -> grid_levels: int Number of coarsened grids to use (-1 for automatic) -DomainFluidSettings.memory_estimate -> memory_estimate: string, (read-only) Estimated amount of memory needed for baking the domain -DomainFluidSettings.partial_slip_factor -> partial_slip_factor: float Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip -DomainFluidSettings.path -> path: string Directory (and/or filename prefix) to store baked fluid simulation files in -DomainFluidSettings.preview_resolution -> preview_resolution: int Preview resolution in X,Y and Z direction -DomainFluidSettings.real_world_size -> real_world_size: float Size of the simulation domain in metres -DomainFluidSettings.render_display_mode -> render_display_mode: enum How to display the mesh for rendering -DomainFluidSettings.resolution -> resolution: int Domain resolution in X,Y and Z direction -DomainFluidSettings.slip_type -> slip_type: enum -DomainFluidSettings.start_time -> start_time: float Simulation time of the first blender frame -DomainFluidSettings.surface_smoothing -> surface_smooth: float Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing -DomainFluidSettings.surface_subdivisions -> surface_subdivisions: int Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times! -DomainFluidSettings.tracer_particles -> tracer_particles: int Number of tracer particles to generate -DomainFluidSettings.viewport_display_mode -> viewport_display_mode: enum How to display the mesh in the viewport -DomainFluidSettings.viscosity_base -> viscosity_base: float Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1) -DomainFluidSettings.viscosity_exponent -> viscosity_exponent: int Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.) -DomainFluidSettings.viscosity_preset -> viscosity_preset: enum Set viscosity of the fluid to a preset value, or use manual input -DopeSheet.filtering_group -> filtering_group: pointer Group that included Object should be a member of -DopeSheet.source -> source: pointer, (read-only) ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil) -Driver.expression -> expression: string Expression to use for Scripted Expression -Driver.type -> type: enum Driver type -Driver.variables -> variables: collection, (read-only) Properties acting as inputs for this driver -DriverTarget.bone_target -> bone_target: string Name of PoseBone to use as target -DriverTarget.data_path -> data_path: string RNA Path (from ID-block) to property used -DriverTarget.id -> id: pointer ID-block that the specific property used can be found from (id_type property must be set first) -DriverTarget.id_type -> id_type: enum Type of ID-block that can be used -DriverTarget.transform_type -> transform_type: enum Driver variable type -DriverVariable.name -> name: string Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit) -DriverVariable.targets -> targets: collection, (read-only) Sources of input data for evaluating this variable -DriverVariable.type -> type: enum Driver variable type -DupliObject.matrix -> matrix: float Object duplicate transformation matrix -DupliObject.object -> object: pointer, (read-only) Object being duplicated -DupliObject.object_matrix -> object_matrix: float Duplicated object transformation matrix -EdgeSplitModifier.split_angle -> split_angle: float Angle above which to split edges -EditBone.bbone_in -> bbone_in: float Length of first Bezier Handle (for B-Bones only) -EditBone.bbone_out -> bbone_out: float Length of second Bezier Handle (for B-Bones only) -EditBone.bbone_segments -> bbone_segments: int Number of subdivisions of bone (for B-Bones only) -EditBone.envelope_distance -> envelope_distance: float Bone deformation distance (for Envelope deform only) -EditBone.envelope_weight -> envelope_weight: float Bone deformation weight (for Envelope deform only) -EditBone.head -> head: float Location of head end of the bone -EditBone.head_radius -> head_radius: float Radius of head of bone (for Envelope deform only) -EditBone.matrix -> matrix: float, (read-only) Read-only matrix calculated from the roll (armature space) -EditBone.name -> name: string -EditBone.parent -> parent: pointer Parent edit bone (in same Armature) -EditBone.roll -> roll: float Bone rotation around head-tail axis -EditBone.tail -> tail: float Location of tail end of the bone -EditBone.tail_radius -> tail_radius: float Radius of tail of bone (for Envelope deform only) -EditObjectActuator.angular_velocity -> angular_velocity: float Angular velocity upon creation -EditObjectActuator.dynamic_operation -> dynamic_operation: enum -EditObjectActuator.linear_velocity -> linear_velocity: float Velocity upon creation -EditObjectActuator.mass -> mass: float The mass of the object -EditObjectActuator.mesh -> mesh: pointer Replace the existing, when left blank 'Phys' will remake the existing physics mesh -EditObjectActuator.mode -> mode: enum The mode of the actuator -EditObjectActuator.object -> object: pointer Add this Object and all its children (cant be on an visible layer) -EditObjectActuator.time -> time: int Duration the new Object lives or the track takes -EditObjectActuator.track_object -> track_object: pointer Track to this Object -EffectSequence.color_balance -> color_balance: pointer, (read-only) -EffectSequence.crop -> crop: pointer, (read-only) -EffectSequence.multiply_colors -> color_multiply: float -EffectSequence.proxy -> proxy: pointer, (read-only) -EffectSequence.strobe -> strobe: float Only display every nth frame -EffectSequence.transform -> transform: pointer, (read-only) -EffectorWeights.all -> all: float All effector's weight -EffectorWeights.boid -> boid: float Boid effector weight -EffectorWeights.charge -> charge: float Charge effector weight -EffectorWeights.curveguide -> curveguide: float Curve guide effector weight -EffectorWeights.drag -> drag: float Drag effector weight -EffectorWeights.force -> force: float Force effector weight -EffectorWeights.gravity -> gravity: float Global gravity weight -EffectorWeights.group -> group: pointer Limit effectors to this Group -EffectorWeights.harmonic -> harmonic: float Harmonic effector weight -EffectorWeights.lennardjones -> lennardjones: float Lennard-Jones effector weight -EffectorWeights.magnetic -> magnetic: float Magnetic effector weight -EffectorWeights.texture -> texture: float Texture effector weight -EffectorWeights.turbulence -> turbulence: float Turbulence effector weight -EffectorWeights.vortex -> vortex: float Vortex effector weight -EffectorWeights.wind -> wind: float Wind effector weight -EnumProperty.default -> default: enum, (read-only) Default value for this enum -EnumProperty.items -> items: collection, (read-only) Possible values for the property -EnumPropertyItem.description -> description: string, (read-only) Description of the item's purpose -EnumPropertyItem.identifier -> identifier: string, (read-only) Unique name used in the code and scripting -EnumPropertyItem.name -> name: string, (read-only) Human readable name -EnumPropertyItem.value -> value: int, (read-only) Value of the item -EnvironmentMap.clip_end -> clip_end: float Objects further than this are not visible to map -EnvironmentMap.clip_start -> clip_start: float Objects nearer than this are not visible to map -EnvironmentMap.depth -> depth: int Number of times a map will be rendered recursively (mirror effects.) -EnvironmentMap.mapping -> mapping: enum -EnvironmentMap.resolution -> resolution: int Pixel resolution of the rendered environment map -EnvironmentMap.source -> source: enum -EnvironmentMap.viewpoint_object -> viewpoint_object: pointer Object to use as the environment map's viewpoint location -EnvironmentMap.zoom -> zoom: float -EnvironmentMapTexture.environment_map -> environment_map: pointer, (read-only) Gets the environment map associated with this texture -EnvironmentMapTexture.filter -> filter: enum Texture filter to use for sampling image -EnvironmentMapTexture.filter_eccentricity -> filter_eccentricity: int Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower -EnvironmentMapTexture.filter_probes -> filter_probes: int Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower -EnvironmentMapTexture.filter_size -> filter_size: float Multiplies the filter size used by MIP Map and Interpolation -EnvironmentMapTexture.image -> image: pointer Source image file to read the environment map from -EnvironmentMapTexture.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed -Event.ascii -> ascii: string, (read-only) Single ASCII character for this event -Event.mouse_prev_x -> mouse_prev_x: int, (read-only) The window relative vertical location of the mouse -Event.mouse_prev_y -> mouse_prev_y: int, (read-only) The window relative horizontal location of the mouse -Event.mouse_region_x -> mouse_region_x: int, (read-only) The region relative vertical location of the mouse -Event.mouse_region_y -> mouse_region_y: int, (read-only) The region relative horizontal location of the mouse -Event.mouse_x -> mouse_x: int, (read-only) The window relative vertical location of the mouse -Event.mouse_y -> mouse_y: int, (read-only) The window relative horizontal location of the mouse -Event.type -> type: enum, (read-only) -Event.value -> value: enum, (read-only) The type of event, only applies to some -ExplodeModifier.protect -> protect: float Clean vertex group edges -ExplodeModifier.vertex_group -> vertex_group: string -ExpressionController.expression -> expression: string -FCurve.array_index -> array_index: int Index to the specific property affected by F-Curve if applicable -FCurve.color -> color: float Color of the F-Curve in the Graph Editor -FCurve.color_mode -> color_mode: enum Method used to determine color of F-Curve in Graph Editor -FCurve.data_path -> data_path: string RNA Path to property affected by F-Curve -FCurve.driver -> driver: pointer, (read-only) Channel Driver (only set for Driver F-Curves) -FCurve.extrapolation -> extrapolation: enum -FCurve.group -> group: pointer Action Group that this F-Curve belongs to -FCurve.keyframe_points -> keyframe_points: collection, (read-only) User-editable keyframes -FCurve.modifiers -> modifiers: collection, (read-only) Modifiers affecting the shape of the F-Curve -FCurve.sampled_points -> sampled_points: collection, (read-only) Sampled animation data -FCurveModifiers.active -> active: pointer Active F-Curve Modifier -FCurveSample.co -> co: float Point coordinates -FModifier.type -> type: enum, (read-only) F-Curve Modifier Type -FModifierCycles.after_cycles -> after_cycles: float Maximum number of cycles to allow after last keyframe. (0 = infinite) -FModifierCycles.after_mode -> after_mode: enum Cycling mode to use after last keyframe -FModifierCycles.before_cycles -> before_cycles: float Maximum number of cycles to allow before first keyframe. (0 = infinite) -FModifierCycles.before_mode -> before_mode: enum Cycling mode to use before first keyframe -FModifierEnvelope.control_points -> control_points: collection, (read-only) Control points defining the shape of the envelope -FModifierEnvelope.default_maximum -> default_max: float Upper distance from Reference Value for 1:1 default influence -FModifierEnvelope.default_minimum -> default_min: float Lower distance from Reference Value for 1:1 default influence -FModifierEnvelope.reference_value -> reference_value: float Value that envelope's influence is centered around / based on -FModifierEnvelopeControlPoint.frame -> frame: float Frame this control-point occurs on -FModifierEnvelopeControlPoint.maximum -> max: float Upper bound of envelope at this control-point -FModifierEnvelopeControlPoint.minimum -> min: float Lower bound of envelope at this control-point -FModifierFunctionGenerator.amplitude -> amplitude: float Scale factor determining the maximum/minimum values -FModifierFunctionGenerator.function_type -> function_type: enum Type of built-in function to use -FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float Scale factor determining the 'speed' of the function -FModifierFunctionGenerator.phase_offset -> phase_offset: float Constant factor to offset time by for function -FModifierFunctionGenerator.value_offset -> value_offset: float Constant factor to offset values by -FModifierGenerator.coefficients -> coefficients: float Coefficients for 'x' (starting from lowest power of x^0) -FModifierGenerator.mode -> mode: enum Type of generator to use -FModifierGenerator.poly_order -> poly_order: int The highest power of 'x' for this polynomial. (number of coefficients - 1) -FModifierLimits.maximum_x -> max_x: float Highest X value to allow -FModifierLimits.maximum_y -> max_y: float Highest Y value to allow -FModifierLimits.minimum_x -> min_x: float Lowest X value to allow -FModifierLimits.minimum_y -> min_y: float Lowest Y value to allow -FModifierNoise.depth -> depth: int Amount of fine level detail present in the noise -FModifierNoise.modification -> modification: enum Method of modifying the existing F-Curve -FModifierNoise.phase -> phase: float A random seed for the noise effect -FModifierNoise.size -> size: float Scaling (in time) of the noise -FModifierNoise.strength -> strength: float Amplitude of the noise - the amount that it modifies the underlying curve -FModifierStepped.frame_end -> frame_end: float Frame that modifier's influence ends (if applicable) -FModifierStepped.frame_start -> frame_start: float Frame that modifier's influence starts (if applicable) -FModifierStepped.offset -> offset: float Reference number of frames before frames get held. Use to get hold for '1-3' vs '5-7' holding patterns -FModifierStepped.step_size -> step_size: float Number of frames to hold each value -FcurveActuator.frame_end -> frame_end: int -FcurveActuator.frame_property -> frame_property: string Assign the action's current frame number to this property -FcurveActuator.frame_start -> frame_start: int -FcurveActuator.play_type -> play_type: enum Specify the way you want to play the animation -FcurveActuator.property -> property: string Use this property to define the F-Curve position -FieldSettings.falloff_power -> falloff_power: float Falloff power (real gravitational falloff = 2) -FieldSettings.falloff_type -> falloff_type: enum Fall-off shape -FieldSettings.flow -> flow: float Convert effector force into air flow velocity -FieldSettings.guide_clump_amount -> guide_clump_amount: float Amount of clumping -FieldSettings.guide_clump_shape -> guide_clump_shape: float Shape of clumping -FieldSettings.guide_free -> guide_free: float Guide-free time from particle life's end -FieldSettings.guide_kink_amplitude -> guide_kink_amplitude: float The amplitude of the offset -FieldSettings.guide_kink_axis -> guide_kink_axis: enum Which axis to use for offset -FieldSettings.guide_kink_frequency -> guide_kink_frequency: float The frequency of the offset (1/total length) -FieldSettings.guide_kink_shape -> guide_kink_shape: float Adjust the offset to the beginning/end -FieldSettings.guide_kink_type -> guide_kink_type: enum Type of periodic offset on the curve -FieldSettings.guide_minimum -> guide_minimum: float The distance from which particles are affected fully -FieldSettings.harmonic_damping -> harmonic_damping: float Damping of the harmonic force -FieldSettings.inflow -> inflow: float Inwards component of the vortex force -FieldSettings.linear_drag -> linear_drag: float Drag component proportional to velocity -FieldSettings.maximum_distance -> distance_max: float Maximum distance for the field to work -FieldSettings.minimum_distance -> distance_min: float Minimum distance for the field's fall-off -FieldSettings.noise -> noise: float Noise of the force -FieldSettings.quadratic_drag -> quadratic_drag: float Drag component proportional to the square of velocity -FieldSettings.radial_falloff -> radial_falloff: float Radial falloff power (real gravitational falloff = 2) -FieldSettings.radial_maximum -> radial_max: float Maximum radial distance for the field to work -FieldSettings.radial_minimum -> radial_min: float Minimum radial distance for the field's fall-off -FieldSettings.rest_length -> rest_length: float Rest length of the harmonic force -FieldSettings.seed -> seed: int Seed of the noise -FieldSettings.shape -> shape: enum Which direction is used to calculate the effector force -FieldSettings.size -> size: float Size of the noise -FieldSettings.strength -> strength: float Strength of force field -FieldSettings.texture -> texture: pointer Texture to use as force -FieldSettings.texture_mode -> texture_mode: enum How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead) -FieldSettings.texture_nabla -> texture_nabla: float Defines size of derivative offset used for calculating gradient and curl -FieldSettings.type -> type: enum Type of field -FieldSettings.z_direction -> z_direction: enum Effect in full or only positive/negative Z direction -FileSelectParams.directory -> directory: string Directory displayed in the file browser -FileSelectParams.display -> display: enum Display mode for the file list -FileSelectParams.file -> file: string Active file in the file browser -FileSelectParams.sort -> sort: enum -FileSelectParams.title -> title: string, (read-only) Title for the file browser -Filter2DActuator.filter_pass -> filter_pass: int Set filter order -Filter2DActuator.glsl_shader -> glsl_shader: pointer -Filter2DActuator.mode -> mode: enum -Filter2DActuator.motion_blur_value -> motion_blur_value: float Set motion blur value -FloatProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited -FloatProperty.default -> default: float, (read-only) Default value for this number -FloatProperty.default_array -> default_array: float, (read-only) Default value for this array -FloatProperty.hard_max -> hard_max: float, (read-only) Maximum value used by buttons -FloatProperty.hard_min -> hard_min: float, (read-only) Minimum value used by buttons -FloatProperty.precision -> precision: int, (read-only) Number of digits after the dot used by buttons -FloatProperty.soft_max -> soft_max: float, (read-only) Maximum value used by buttons -FloatProperty.soft_min -> soft_min: float, (read-only) Minimum value used by buttons -FloatProperty.step -> step: float, (read-only) Step size used by number buttons, for floats 1/100th of the step size -FloorConstraint.floor_location -> floor_location: enum Location of target that object will not pass through -FloorConstraint.offset -> offset: float Offset of floor from object origin -FloorConstraint.subtarget -> subtarget: string -FloorConstraint.target -> target: pointer Target Object -FluidFluidSettings.initial_velocity -> initial_velocity: float Initial velocity of fluid -FluidFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type -FluidSettings.type -> type: enum Type of participation in the fluid simulation -FluidSimulationModifier.settings -> settings: pointer, (read-only) Settings for how this object is used in the fluid simulation -FollowPathConstraint.forward -> forward: enum Axis that points forward along the path -FollowPathConstraint.offset -> offset: int Offset from the position corresponding to the time frame -FollowPathConstraint.offset_factor -> offset_factor: float Percentage value defining target position along length of bone -FollowPathConstraint.target -> target: pointer Target Object -FollowPathConstraint.up -> up: enum Axis that points upward -Function.description -> description: string, (read-only) Description of the Function's purpose -Function.identifier -> identifier: string, (read-only) Unique name used in the code and scripting -Function.parameters -> parameters: collection, (read-only) Parameters for the function -GPencilFrame.frame_number -> frame_number: int The frame on which this sketch appears -GPencilFrame.strokes -> strokes: collection, (read-only) Freehand curves defining the sketch on this frame -GPencilLayer.active_frame -> active_frame: pointer, (read-only) Frame currently being displayed for this layer -GPencilLayer.color -> color: float Color for all strokes in this layer -GPencilLayer.frames -> frames: collection, (read-only) Sketches for this layer on different frames -GPencilLayer.info -> info: string Layer name -GPencilLayer.line_thickness -> line_width: int Thickness of strokes (in pixels) -GPencilLayer.max_ghost_range -> ghost_range_max: int Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) -GPencilLayer.opacity -> opacity: float Layer Opacity -GPencilStroke.points -> points: collection, (read-only) Stroke data points -GPencilStrokePoint.co -> co: float -GPencilStrokePoint.pressure -> pressure: float Pressure of tablet at point when drawing it -GameActuator.filename -> filename: string Load this blend file, use the "//" prefix for a path relative to the current blend file -GameActuator.mode -> mode: enum -GameFloatProperty.value -> value: float Property value -GameIntProperty.value -> value: int Property value -GameObjectSettings.actuators -> actuators: collection, (read-only) Game engine actuators to act on events -GameObjectSettings.collision_bounds -> collision_bounds: enum Selects the collision type -GameObjectSettings.collision_margin -> collision_margin: float Extra margin around object for collision detection, small amount required for stability -GameObjectSettings.controllers -> controllers: collection, (read-only) Game engine controllers to process events, connecting sensor to actuators -GameObjectSettings.damping -> damping: float General movement damping -GameObjectSettings.form_factor -> form_factor: float Form factor scales the inertia tensor -GameObjectSettings.friction_coefficients -> friction_coefficients: float Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled -GameObjectSettings.mass -> mass: float Mass of the object -GameObjectSettings.maximum_velocity -> velocity_max: float Clamp velocity to this maximum speed -GameObjectSettings.minimum_velocity -> velocity_min: float Clamp velocity to this minimum speed (except when totally still) -GameObjectSettings.physics_type -> physics_type: enum Selects the type of physical representation -GameObjectSettings.properties -> properties: collection, (read-only) Game engine properties -GameObjectSettings.radius -> radius: float Radius of bounding sphere and material physics -GameObjectSettings.rotation_damping -> rotation_damping: float General rotation damping -GameObjectSettings.sensors -> sensors: collection, (read-only) Game engine sensor to detect events -GameObjectSettings.soft_body -> soft_body: pointer, (read-only) Settings for Bullet soft body simulation -GameProperty.name -> name: string Available as GameObject attributes in the game engine's python API -GameProperty.type -> type: enum -GameSoftBodySettings.cluster_iterations -> cluster_iterations: int Specify the number of cluster iterations -GameSoftBodySettings.dynamic_friction -> dynamic_friction: float Dynamic Friction -GameSoftBodySettings.linstiff -> linear_stiffness: float Linear stiffness of the soft body links -GameSoftBodySettings.margin -> margin: float Collision margin for soft body. Small value makes the algorithm unstable -GameSoftBodySettings.position_iterations -> position_iterations: int Position solver iterations -GameSoftBodySettings.threshold -> threshold: float Shape matching threshold -GameSoftBodySettings.welding -> weld_threshold: float Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates) -GameStringProperty.value -> value: string Property value -GameTimerProperty.value -> value: float Property value -GlowSequence.blur_distance -> blur_distance: float Radius of glow effect -GlowSequence.boost_factor -> boost_factor: float Brightness multiplier -GlowSequence.clamp -> clamp: float rightness limit of intensity -GlowSequence.quality -> quality: int Accuracy of the blur effect -GlowSequence.threshold -> threshold: float Minimum intensity to trigger a glow -GreasePencil.draw_mode -> draw_mode: enum -GreasePencil.layers -> layers: collection, (read-only) -Group.dupli_offset -> dupli_offset: float Offset from the origin to use when instancing as DupliGroup -Group.objects -> objects: collection, (read-only) A collection of this groups objects -Header.bl_idname -> bl_idname: string -Header.bl_space_type -> bl_space_type: enum -Header.layout -> layout: pointer, (read-only) -Histogram.mode -> mode: enum Channels to display when drawing the histogram -HookModifier.falloff -> falloff: float If not zero, the distance from the hook where influence ends -HookModifier.force -> force: float Relative force of the hook -HookModifier.object -> object: pointer Parent Object for hook, also recalculates and clears offset -HookModifier.subtarget -> subtarget: string Name of Parent Bone for hook (if applicable), also recalculates and clears offset -HookModifier.vertex_group -> vertex_group: string Vertex group name -ID.library -> library: pointer, (read-only) Library file the datablock is linked from -ID.name -> name: string Unique datablock ID name -ID.users -> users: int, (read-only) Number of times this datablock is referenced -IDProperty.collection -> collection: collection, (read-only) -IDProperty.double -> double: float -IDProperty.double_array -> double_array: float -IDProperty.float -> float: float -IDProperty.float_array -> float_array: float -IDProperty.group -> group: pointer, (read-only) -IDProperty.int -> int: int -IDProperty.int_array -> int_array: int -IDProperty.string -> string: string -IDPropertyGroup.name -> name: string Unique name used in the code and scripting -IKParam.ik_solver -> ik_solver: enum, (read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC -Image.animation_end -> animation_end: int End frame of an animated texture -Image.animation_speed -> animation_speed: int Speed of the animation in frames per second -Image.animation_start -> animation_start: int Start frame of an animated texture -Image.bindcode -> bindcode: int, (read-only) OpenGL bindcode -Image.depth -> depth: int, (read-only) Image bit depth -Image.display_aspect -> display_aspect: float Display Aspect for this image, does not affect rendering -Image.field_order -> field_order: enum Order of video fields. Select which lines are displayed first -Image.file_format -> file_format: enum Format used for re-saving this file -Image.filepath -> filepath: string Image/Movie file name -Image.filepath_raw -> filepath_raw: string Image/Movie file name (without data refreshing) -Image.generated_height -> generated_height: int Generated image height -Image.generated_type -> generated_type: enum Generated image type -Image.generated_width -> generated_width: int Generated image width -Image.mapping -> mapping: enum Mapping type to use for this image in the game engine -Image.packed_file -> packed_file: pointer, (read-only) -Image.size -> size: int, (read-only) Width and height in pixels, zero when image data cant be loaded -Image.source -> source: enum Where the image comes from -Image.tiles_x -> tiles_x: int Degree of repetition in the X direction -Image.tiles_y -> tiles_y: int Degree of repetition in the Y direction -Image.type -> type: enum, (read-only) How to generate the image -ImagePaint.normal_angle -> normal_angle: int Paint most on faces pointing towards the view according to this angle -ImagePaint.screen_grab_size -> screen_grab_size: int Size to capture the image for re-projecting -ImagePaint.seam_bleed -> seam_bleed: int Extend paint beyond the faces UVs to reduce seams (in pixels, slower) -ImageSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) -ImageSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) -ImageSequence.color_balance -> color_balance: pointer, (read-only) -ImageSequence.crop -> crop: pointer, (read-only) -ImageSequence.directory -> directory: string -ImageSequence.elements -> elements: collection, (read-only) -ImageSequence.multiply_colors -> multiply_colors: float -ImageSequence.proxy -> proxy: pointer, (read-only) -ImageSequence.strobe -> strobe: float Only display every nth frame -ImageSequence.transform -> transform: pointer, (read-only) -ImageTexture.checker_distance -> checker_distance: float Sets distance between checker tiles -ImageTexture.crop_max_x -> crop_max_x: float Sets maximum X value to crop the image -ImageTexture.crop_max_y -> crop_max_y: float Sets maximum Y value to crop the image -ImageTexture.crop_min_x -> crop_min_x: float Sets minimum X value to crop the image -ImageTexture.crop_min_y -> crop_min_y: float Sets minimum Y value to crop the image -ImageTexture.extension -> extension: enum Sets how the image is extrapolated past its original bounds -ImageTexture.filter -> filter: enum Texture filter to use for sampling image -ImageTexture.filter_eccentricity -> filter_eccentricity: int Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower -ImageTexture.filter_probes -> filter_probes: int Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower -ImageTexture.filter_size -> filter_size: float Multiplies the filter size used by MIP Map and Interpolation -ImageTexture.image -> image: pointer -ImageTexture.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed -ImageTexture.normal_space -> normal_space: enum Sets space of normal map image -ImageTexture.repeat_x -> repeat_x: int Sets a repetition multiplier in the X direction -ImageTexture.repeat_y -> repeat_y: int Sets a repetition multiplier in the Y direction -ImageUser.fields_per_frame -> fields_per_frame: int The number of fields per rendered frame (2 fields is 1 image) -ImageUser.frame_start -> frame_start: int Sets the global starting frame of the movie -ImageUser.frames -> frames: int Sets the number of images of a movie to use -ImageUser.multilayer_layer -> multilayer_layer: int, (read-only) Layer in multilayer image -ImageUser.multilayer_pass -> multilayer_pass: int, (read-only) Pass in multilayer image -ImageUser.offset -> offset: int Offsets the number of the frame to use in the animation -InflowFluidSettings.inflow_velocity -> inflow_velocity: float Initial velocity of fluid -InflowFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type -IntProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited -IntProperty.default -> default: int, (read-only) Default value for this number -IntProperty.default_array -> default_array: int, (read-only) Default value for this array -IntProperty.hard_max -> hard_max: int, (read-only) Maximum value used by buttons -IntProperty.hard_min -> hard_min: int, (read-only) Minimum value used by buttons -IntProperty.soft_max -> soft_max: int, (read-only) Maximum value used by buttons -IntProperty.soft_min -> soft_min: int, (read-only) Minimum value used by buttons -IntProperty.step -> step: int, (read-only) Step size used by number buttons, for floats 1/100th of the step size -Itasc.dampeps -> dampeps: float Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1 -Itasc.dampmax -> dampmax: float Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5 -Itasc.feedback -> feedback: float Feedback coefficient for error correction. Average response time=1/feedback. Default=20 -Itasc.max_step -> step_max: float Higher bound for timestep in second in case of automatic substeps -Itasc.max_velocity -> velocity_max: float Maximum joint velocity in rad/s. Default=50 -Itasc.min_step -> step_min: float Lower bound for timestep in second in case of automatic substeps -Itasc.mode -> mode: enum -Itasc.num_iter -> num_iter: int Maximum number of iterations for convergence in case of reiteration -Itasc.num_step -> num_step: int Divides the frame interval into this many steps -Itasc.precision -> precision: float Precision of convergence in case of reiteration -Itasc.reiteration -> reiteration: enum Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames -Itasc.solver -> solver: enum Solving method selection: Automatic damping or manual damping -JoystickSensor.axis_direction -> axis_direction: enum The direction of the axis -JoystickSensor.axis_number -> axis_number: int Specify which axis pair to use, 1 is usually the main direction input -JoystickSensor.axis_threshold -> axis_threshold: int Specify the precision of the axis -JoystickSensor.button_number -> button_number: int Specify which button to use -JoystickSensor.event_type -> event_type: enum The type of event this joystick sensor is triggered on -JoystickSensor.hat_direction -> hat_direction: enum Specify hat direction -JoystickSensor.hat_number -> hat_number: int Specify which hat to use -JoystickSensor.joystick_index -> joystick_index: int Specify which joystick to use -JoystickSensor.single_axis_number -> single_axis_number: int Specify a single axis (verticle/horizontal/other) to detect -Key.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Key.keys -> keys: collection, (read-only) Shape keys -Key.reference_key -> reference_key: pointer, (read-only) -Key.slurph -> slurph: int Creates a delay in amount of frames in applying keypositions, first vertex goes first -Key.user -> user: pointer, (read-only) Datablock using these shape keys -KeyConfig.keymaps -> keymaps: collection, (read-only) Key maps configured as part of this configuration -KeyConfig.name -> name: string Name of the key configuration -KeyMap.items -> items: collection, (read-only) Items in the keymap, linking an operator to an input event -KeyMap.name -> name: string, (read-only) Name of the key map -KeyMap.region_type -> region_type: enum, (read-only) Optional region type keymap is associated with -KeyMap.space_type -> space_type: enum, (read-only) Optional space type keymap is associated with -KeyMapItem.id -> id: int, (read-only) ID of the item -KeyMapItem.idname -> idname: string Identifier of operator to call on input event -KeyMapItem.key_modifier -> key_modifier: enum Regular key pressed as a modifier -KeyMapItem.map_type -> map_type: enum Type of event mapping -KeyMapItem.name -> name: string, (read-only) Name of operator to call on input event -KeyMapItem.properties -> properties: pointer, (read-only) Properties to set when the operator is called -KeyMapItem.propvalue -> propvalue: enum The value this event translates to in a modal keymap -KeyMapItem.type -> type: enum Type of event -KeyMapItem.value -> value: enum -KeyboardSensor.key -> key: enum -KeyboardSensor.log -> log: string Property that receive the keystrokes in case a string is logged -KeyboardSensor.modifier_key -> modifier_key: enum Modifier key code -KeyboardSensor.second_modifier_key -> second_modifier_key: enum Modifier key code -KeyboardSensor.target -> target: string Property that indicates whether to log keystrokes as a string -Keyframe.co -> co: float Coordinates of the control point -Keyframe.handle1 -> handle_left: float Coordinates of the first handle -Keyframe.handle1_type -> handle_left_type: enum Handle types -Keyframe.handle2 -> handle_right: float Coordinates of the second handle -Keyframe.handle2_type -> handle_right_type: enum Handle types -Keyframe.interpolation -> interpolation: enum Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe -Keyframe.type -> type: enum The type of keyframe -KeyingSet.active_path -> active_path: pointer Active Keying Set used to insert/delete keyframes -KeyingSet.active_path_index -> active_path_index: int Current Keying Set index -KeyingSet.name -> name: string -KeyingSet.paths -> paths: collection, (read-only) Keying Set Paths to define settings that get keyframed together -KeyingSet.type_info -> type_info: pointer, (read-only) Callback function defines for built-in Keying Sets -KeyingSetInfo.bl_idname -> bl_idname: string -KeyingSetInfo.bl_label -> bl_label: string -KeyingSetPath.array_index -> array_index: int Index to the specific setting if applicable -KeyingSetPath.data_path -> data_path: string Path to property setting -KeyingSetPath.group -> group: string Name of Action Group to assign setting(s) for this path to -KeyingSetPath.grouping -> group_method: enum Method used to define which Group-name to use -KeyingSetPath.id -> id: pointer ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only) -KeyingSetPath.id_type -> id_type: enum Type of ID-block that can be used -KinematicConstraint.axis_reference -> axis_reference: enum Constraint axis Lock options relative to Bone or Target reference -KinematicConstraint.chain_length -> chain_length: int How many bones are included in the IK effect - 0 uses all bones -KinematicConstraint.distance -> distance: float Radius of limiting sphere -KinematicConstraint.ik_type -> ik_type: enum -KinematicConstraint.iterations -> iterations: int Maximum number of solving iterations -KinematicConstraint.limit_mode -> limit_mode: enum Distances in relation to sphere of influence to allow -KinematicConstraint.orient_weight -> orient_weight: float For Tree-IK: Weight of orientation control for this target -KinematicConstraint.pole_angle -> pole_angle: float Pole rotation offset -KinematicConstraint.pole_subtarget -> pole_subtarget: string -KinematicConstraint.pole_target -> pole_target: pointer Object for pole rotation -KinematicConstraint.subtarget -> subtarget: string -KinematicConstraint.target -> target: pointer Target Object -KinematicConstraint.weight -> weight: float For Tree-IK: Weight of position control for this target -Lamp.active_texture -> active_texture: pointer Active texture slot being displayed -Lamp.active_texture_index -> active_texture_index: int Index of active texture slot -Lamp.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Lamp.color -> color: float Light color -Lamp.distance -> distance: float Falloff distance - the light is at half the original intensity at this point -Lamp.energy -> energy: float Amount of light that the lamp emits -Lamp.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures -Lamp.type -> type: enum Type of Lamp -LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float Multiplier to convert blender units to physical distance -LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float Extinction scattering contribution factor -LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float Scatter contribution factor -LampSkySettings.atmosphere_turbidity -> atmosphere_turbidity: float Sky turbidity -LampSkySettings.backscattered_light -> backscattered_light: float Backscattered light -LampSkySettings.horizon_brightness -> horizon_intensity: float Horizon brightness -LampSkySettings.sky_blend -> sky_blend: float Blend factor with sky -LampSkySettings.sky_blend_type -> sky_blend_type: enum Blend mode for combining sun sky with world sky -LampSkySettings.sky_color_space -> sky_color_space: enum Color space to use for internal XYZ->RGB color conversion -LampSkySettings.sky_exposure -> sky_exposure: float Strength of sky shading exponential exposure correction -LampSkySettings.spread -> spread: float Horizon Spread -LampSkySettings.sun_brightness -> sun_intensity: float Sun brightness -LampSkySettings.sun_intensity -> sun_intensity: float Sun intensity -LampSkySettings.sun_size -> sun_size: float Sun size -LampTextureSlot.color_factor -> color_factor: float Amount texture affects color values -LampTextureSlot.object -> object: pointer Object to use for mapping with Object texture coordinates -LampTextureSlot.shadow_factor -> shadow_factor: float Amount texture affects shadow -LampTextureSlot.texture_coordinates -> texture_coordinates: enum -Lattice.interpolation_type_u -> interpolation_type_u: enum -Lattice.interpolation_type_v -> interpolation_type_v: enum -Lattice.interpolation_type_w -> interpolation_type_w: enum -Lattice.points -> points: collection, (read-only) Points of the lattice -Lattice.points_u -> points_u: int Points in U direction -Lattice.points_v -> points_v: int Points in V direction -Lattice.points_w -> points_w: int Points in W direction -Lattice.shape_keys -> shape_keys: pointer, (read-only) -Lattice.vertex_group -> vertex_group: string Vertex group to apply the influence of the lattice -LatticeModifier.object -> object: pointer Lattice object to deform with -LatticeModifier.vertex_group -> vertex_group: string Vertex group name -LatticePoint.co -> co: float, (read-only) -LatticePoint.deformed_co -> deformed_co: float -LatticePoint.groups -> groups: collection, (read-only) Weights for the vertex groups this point is member of -Library.filepath -> filepath: string Path to the library .blend file -Library.parent -> parent: pointer, (read-only) -LimitDistanceConstraint.distance -> distance: float Radius of limiting sphere -LimitDistanceConstraint.limit_mode -> limit_mode: enum Distances in relation to sphere of influence to allow -LimitDistanceConstraint.subtarget -> subtarget: string -LimitDistanceConstraint.target -> target: pointer Target Object -LimitLocationConstraint.maximum_x -> max_x: float Highest X value to allow -LimitLocationConstraint.maximum_y -> max_y: float Highest Y value to allow -LimitLocationConstraint.maximum_z -> max_z: float Highest Z value to allow -LimitLocationConstraint.minimum_x -> min_x: float Lowest X value to allow -LimitLocationConstraint.minimum_y -> min_y: float Lowest Y value to allow -LimitLocationConstraint.minimum_z -> min_z: float Lowest Z value to allow -LimitRotationConstraint.maximum_x -> max_x: float Highest X value to allow -LimitRotationConstraint.maximum_y -> max_y: float Highest Y value to allow -LimitRotationConstraint.maximum_z -> max_z: float Highest Z value to allow -LimitRotationConstraint.minimum_x -> min_x: float Lowest X value to allow -LimitRotationConstraint.minimum_y -> min_y: float Lowest Y value to allow -LimitRotationConstraint.minimum_z -> min_z: float Lowest Z value to allow -LimitScaleConstraint.maximum_x -> max_x: float Highest X value to allow -LimitScaleConstraint.maximum_y -> max_y: float Highest Y value to allow -LimitScaleConstraint.maximum_z -> max_z: float Highest Z value to allow -LimitScaleConstraint.minimum_x -> min_x: float Lowest X value to allow -LimitScaleConstraint.minimum_y -> min_y: float Lowest Y value to allow -LimitScaleConstraint.minimum_z -> min_z: float Lowest Z value to allow -LockedTrackConstraint.locked -> locked: enum Axis that points upward -LockedTrackConstraint.subtarget -> subtarget: string -LockedTrackConstraint.target -> target: pointer Target Object -LockedTrackConstraint.track -> track: enum Axis that points to the target object -Macro.bl_description -> bl_description: string -Macro.bl_idname -> bl_idname: string -Macro.bl_label -> bl_label: string -Macro.bl_options -> bl_options: enum Options for this operator type -Macro.name -> name: string, (read-only) -Macro.properties -> properties: pointer, (read-only) -MagicTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation -MagicTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types -Main.actions -> actions: collection, (read-only) Action datablocks. -Main.armatures -> armatures: collection, (read-only) Armature datablocks. -Main.brushes -> brushes: collection, (read-only) Brush datablocks. -Main.cameras -> cameras: collection, (read-only) Camera datablocks. -Main.curves -> curves: collection, (read-only) Curve datablocks. -Main.filepath -> filepath: string, (read-only) Path to the .blend file -Main.fonts -> fonts: collection, (read-only) Vector font datablocks. -Main.gpencil -> gpencil: collection, (read-only) Grease Pencil datablocks. -Main.groups -> groups: collection, (read-only) Group datablocks. -Main.images -> images: collection, (read-only) Image datablocks. -Main.lamps -> lamps: collection, (read-only) Lamp datablocks. -Main.lattices -> lattices: collection, (read-only) Lattice datablocks. -Main.libraries -> libraries: collection, (read-only) Library datablocks. -Main.materials -> materials: collection, (read-only) Material datablocks. -Main.meshes -> meshes: collection, (read-only) Mesh datablocks. -Main.metaballs -> metaballs: collection, (read-only) Metaball datablocks. -Main.node_groups -> node_groups: collection, (read-only) Node group datablocks. -Main.objects -> objects: collection, (read-only) Object datablocks. -Main.particles -> particles: collection, (read-only) Particle datablocks. -Main.scenes -> scenes: collection, (read-only) Scene datablocks. -Main.screens -> screens: collection, (read-only) Screen datablocks. -Main.scripts -> scripts: collection, (read-only) Script datablocks (DEPRECATED). -Main.sounds -> sounds: collection, (read-only) Sound datablocks. -Main.texts -> texts: collection, (read-only) Text datablocks. -Main.textures -> textures: collection, (read-only) Texture datablocks. -Main.window_managers -> window_managers: collection, (read-only) Window manager datablocks. -Main.worlds -> worlds: collection, (read-only) World datablocks. -MaintainVolumeConstraint.axis -> axis: enum The free scaling axis of the object -MaintainVolumeConstraint.volume -> volume: float Volume of the bone at rest -MarbleTexture.nabla -> nabla: float Size of derivative offset used for calculating normal -MarbleTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence -MarbleTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation -MarbleTexture.noise_size -> noise_size: float Sets scaling for noise input -MarbleTexture.noise_type -> noise_type: enum -MarbleTexture.noisebasis2 -> noisebasis2: enum -MarbleTexture.stype -> stype: enum -MarbleTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types -MaskModifier.armature -> armature: pointer Armature to use as source of bones to mask -MaskModifier.mode -> mode: enum -MaskModifier.vertex_group -> vertex_group: string Vertex group name -Material.active_node_material -> active_node_material: pointer Active node material -Material.active_texture -> active_texture: pointer Active texture slot being displayed -Material.active_texture_index -> active_texture_index: int Index of active texture slot -Material.alpha -> alpha: float Alpha transparency of the material -Material.ambient -> ambient: float Amount of global ambient color the material receives -Material.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Material.darkness -> darkness: float Minnaert darkness -Material.diffuse_color -> diffuse_color: float -Material.diffuse_fresnel -> diffuse_fresnel: float Power of Fresnel -Material.diffuse_fresnel_factor -> diffuse_fresnel_factor: float Blending factor of Fresnel -Material.diffuse_intensity -> diffuse_intensity: float Amount of diffuse reflection -Material.diffuse_ramp -> diffuse_ramp: pointer, (read-only) Color ramp used to affect diffuse shading -Material.diffuse_ramp_blend -> diffuse_ramp_blend: enum -Material.diffuse_ramp_factor -> diffuse_ramp_factor: float Blending factor (also uses alpha in Colorband) -Material.diffuse_ramp_input -> diffuse_ramp_input: enum -Material.diffuse_shader -> diffuse_shader: enum -Material.diffuse_toon_size -> diffuse_toon_size: float Size of diffuse toon area -Material.diffuse_toon_smooth -> diffuse_toon_smooth: float Smoothness of diffuse toon area -Material.emit -> emit: float Amount of light to emit -Material.halo -> halo: pointer, (read-only) Halo settings for the material -Material.light_group -> light_group: pointer Limit lighting to lamps in this Group -Material.mirror_color -> mirror_color: float Mirror color of the material -Material.node_tree -> node_tree: pointer, (read-only) Node tree for node based materials -Material.physics -> physics: pointer, (read-only) Game physics settings -Material.preview_render_type -> preview_render_type: enum Type of preview render -Material.raytrace_mirror -> raytrace_mirror: pointer, (read-only) Raytraced reflection settings for the material -Material.raytrace_transparency -> raytrace_transparency: pointer, (read-only) Raytraced transparency settings for the material -Material.roughness -> rough: float Oren-Nayar Roughness -Material.shadow_buffer_bias -> shadow_buffer_bias: float Factor to multiply shadow buffer bias with (0 is ignore.) -Material.shadow_casting_alpha -> shadow_cast_alpha: float Shadow casting alpha, in use for Irregular and Deep shadow buffer -Material.shadow_ray_bias -> shadow_ray_bias: float Shadow raytracing bias to prevent terminator problems on shadow boundary -Material.specular_alpha -> specular_alpha: float Alpha transparency for specular areas -Material.specular_color -> specular_color: float Specular color of the material -Material.specular_hardness -> specular_hard: int -Material.specular_intensity -> specular_intensity: float -Material.specular_ior -> specular_ior: float -Material.specular_ramp -> specular_ramp: pointer, (read-only) Color ramp used to affect specular shading -Material.specular_ramp_blend -> specular_ramp_blend: enum -Material.specular_ramp_factor -> specular_ramp_factor: float Blending factor (also uses alpha in Colorband) -Material.specular_ramp_input -> specular_ramp_input: enum -Material.specular_shader -> specular_shader: enum -Material.specular_slope -> specular_slope: float The standard deviation of surface slope -Material.specular_toon_size -> specular_toon_size: float Size of specular toon area -Material.specular_toon_smooth -> specular_toon_smooth: float Smoothness of specular toon area -Material.strand -> strand: pointer, (read-only) Strand settings for the material -Material.subsurface_scattering -> subsurface_scattering: pointer, (read-only) Subsurface scattering settings for the material -Material.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures -Material.translucency -> translucency: float Amount of diffuse shading on the back side -Material.transparency_method -> transparency_method: enum Method to use for rendering transparency -Material.type -> type: enum Material type defining how the object is rendered -Material.volume -> volume: pointer, (read-only) Volume settings for the material -Material.z_offset -> z_offset: float Gives faces an artificial offset in the Z buffer for Z transparency -MaterialHalo.add -> add: float Sets the strength of the add effect -MaterialHalo.flare_boost -> flare_boost: float Gives the flare extra strength -MaterialHalo.flare_seed -> flare_seed: int Specifies an offset in the flare seed table -MaterialHalo.flare_size -> flare_size: float Sets the factor by which the flare is larger than the halo -MaterialHalo.flare_subsize -> flare_subsize: float Sets the dimension of the subflares, dots and circles -MaterialHalo.flares_sub -> flares_sub: int Sets the number of subflares -MaterialHalo.hardness -> hard: int Sets the hardness of the halo -MaterialHalo.line_number -> line_number: int Sets the number of star shaped lines rendered over the halo -MaterialHalo.rings -> rings: int Sets the number of rings rendered over the halo -MaterialHalo.seed -> seed: int Randomizes ring dimension and line location -MaterialHalo.size -> size: float Sets the dimension of the halo -MaterialHalo.star_tips -> star_tips: int Sets the number of points on the star shaped halo -MaterialPhysics.damp -> damp: float Damping of the spring force, when inside the physics distance area -MaterialPhysics.distance -> distance: float Distance of the physics area -MaterialPhysics.elasticity -> elasticity: float Elasticity of collisions -MaterialPhysics.force -> force: float Upward spring force, when inside the physics distance area -MaterialPhysics.friction -> friction: float Coulomb friction coefficient, when inside the physics distance area -MaterialRaytraceMirror.depth -> depth: int Maximum allowed number of light inter-reflections -MaterialRaytraceMirror.distance -> distance: float Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color -MaterialRaytraceMirror.fade_to -> fade_to: enum The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor -MaterialRaytraceMirror.fresnel -> fresnel: float Power of Fresnel for mirror reflection -MaterialRaytraceMirror.fresnel_factor -> fresnel_factor: float Blending factor for Fresnel -MaterialRaytraceMirror.gloss_anisotropic -> gloss_anisotropic: float The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent -MaterialRaytraceMirror.gloss_factor -> gloss_factor: float The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections -MaterialRaytraceMirror.gloss_samples -> gloss_samples: int Number of cone samples averaged for blurry reflections -MaterialRaytraceMirror.gloss_threshold -> gloss_threshold: float Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped -MaterialRaytraceMirror.reflect_factor -> reflect_factor: float Sets the amount mirror reflection for raytrace -MaterialRaytraceTransparency.depth -> depth: int Maximum allowed number of light inter-refractions -MaterialRaytraceTransparency.falloff -> falloff: float Falloff power for transmissivity filter effect (1.0 is linear) -MaterialRaytraceTransparency.filter -> filter: float Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption) -MaterialRaytraceTransparency.fresnel -> fresnel: float Power of Fresnel for transparency (Ray or ZTransp) -MaterialRaytraceTransparency.fresnel_factor -> fresnel_factor: float Blending factor for Fresnel -MaterialRaytraceTransparency.gloss_factor -> gloss_factor: float The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions -MaterialRaytraceTransparency.gloss_samples -> gloss_samples: int Number of cone samples averaged for blurry refractions -MaterialRaytraceTransparency.gloss_threshold -> gloss_threshold: float Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped -MaterialRaytraceTransparency.ior -> ior: float Sets angular index of refraction for raytraced refraction -MaterialRaytraceTransparency.limit -> limit: float Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled) -MaterialSlot.link -> link: enum Link material to object or the object's data -MaterialSlot.material -> material: pointer Material datablock used by this material slot -MaterialSlot.name -> name: string, (read-only) Material slot name -MaterialStrand.blend_distance -> blend_distance: float Worldspace distance over which to blend in the surface normal -MaterialStrand.min_size -> size_min: float Minimum size of strands in pixels -MaterialStrand.root_size -> root_size: float Start size of strands in pixels or Blender units -MaterialStrand.shape -> shape: float Positive values make strands rounder, negative makes strands spiky -MaterialStrand.tip_size -> tip_size: float End size of strands in pixels or Blender units -MaterialStrand.uv_layer -> uv_layer: string Name of UV layer to override -MaterialStrand.width_fade -> width_fade: float Transparency along the width of the strand -MaterialSubsurfaceScattering.back -> back: float Back scattering weight -MaterialSubsurfaceScattering.color -> color: float Scattering color -MaterialSubsurfaceScattering.color_factor -> color_factor: float Blend factor for SSS colors -MaterialSubsurfaceScattering.error_tolerance -> error_tolerance: float Error tolerance (low values are slower and higher quality) -MaterialSubsurfaceScattering.front -> front: float Front scattering weight -MaterialSubsurfaceScattering.ior -> ior: float Index of refraction (higher values are denser) -MaterialSubsurfaceScattering.radius -> radius: float Mean red/green/blue scattering path length -MaterialSubsurfaceScattering.scale -> scale: float Object scale factor -MaterialSubsurfaceScattering.texture_factor -> texture_factor: float Texture scatting blend factor -MaterialTextureSlot.alpha_factor -> alpha_factor: float Amount texture affects alpha -MaterialTextureSlot.ambient_factor -> ambient_factor: float Amount texture affects ambient -MaterialTextureSlot.colordiff_factor -> colordiff_factor: float Amount texture affects diffuse color -MaterialTextureSlot.coloremission_factor -> coloremission_factor: float Amount texture affects emission color -MaterialTextureSlot.colorreflection_factor -> colorreflection_factor: float Amount texture affects color of out-scattered light -MaterialTextureSlot.colorspec_factor -> colorspec_factor: float Amount texture affects specular color -MaterialTextureSlot.colortransmission_factor -> colortransmission_factor: float Amount texture affects result color after light has been scattered/absorbed -MaterialTextureSlot.density_factor -> density_factor: float Amount texture affects density -MaterialTextureSlot.diffuse_factor -> diffuse_factor: float Amount texture affects diffuse reflectivity -MaterialTextureSlot.displacement_factor -> displacement_factor: float Amount texture displaces the surface -MaterialTextureSlot.emission_factor -> emission_factor: float Amount texture affects emission -MaterialTextureSlot.emit_factor -> emit_factor: float Amount texture affects emission -MaterialTextureSlot.hardness_factor -> hard_factor: float Amount texture affects hardness -MaterialTextureSlot.mapping -> mapping: enum -MaterialTextureSlot.mirror_factor -> mirror_factor: float Amount texture affects mirror color -MaterialTextureSlot.normal_factor -> normal_factor: float Amount texture affects normal values -MaterialTextureSlot.normal_map_space -> normal_map_space: enum -MaterialTextureSlot.object -> object: pointer Object to use for mapping with Object texture coordinates -MaterialTextureSlot.raymir_factor -> raymir_factor: float Amount texture affects ray mirror -MaterialTextureSlot.reflection_factor -> reflection_factor: float Amount texture affects brightness of out-scattered light -MaterialTextureSlot.scattering_factor -> scattering_factor: float Amount texture affects scattering -MaterialTextureSlot.specular_factor -> specular_factor: float Amount texture affects specular reflectivity -MaterialTextureSlot.texture_coordinates -> texture_coordinates: enum -MaterialTextureSlot.translucency_factor -> translucency_factor: float Amount texture affects translucency -MaterialTextureSlot.uv_layer -> uv_layer: string UV layer to use for mapping with UV texture coordinates -MaterialTextureSlot.warp_factor -> warp_factor: float Amount texture affects texture coordinates of next channels -MaterialTextureSlot.x_mapping -> x_mapping: enum -MaterialTextureSlot.y_mapping -> y_mapping: enum -MaterialTextureSlot.z_mapping -> z_mapping: enum -MaterialVolume.asymmetry -> asymmetry: float Back scattering (-1.0) to Forward scattering (1.0) and the range in between -MaterialVolume.cache_resolution -> cache_resolution: int Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory -MaterialVolume.density -> density: float The base density of the volume -MaterialVolume.density_scale -> density_scale: float Multiplier for the material's density -MaterialVolume.depth_cutoff -> depth_cutoff: float Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy -MaterialVolume.emission -> emission: float Amount of light that gets emitted by the volume -MaterialVolume.emission_color -> emission_color: float -MaterialVolume.lighting_mode -> light_mode: enum Method of shading, attenuating, and scattering light through the volume -MaterialVolume.ms_diffusion -> ms_diffusion: float Diffusion factor, the strength of the blurring effect -MaterialVolume.ms_intensity -> ms_intensity: float Multiplier for multiple scattered light energy -MaterialVolume.ms_spread -> ms_spread: float Proportional distance over which the light is diffused -MaterialVolume.reflection -> reflection: float Multiplier to make out-scattered light brighter or darker (non-physically correct) -MaterialVolume.reflection_color -> reflection_color: float Colour of light scattered out of the volume (does not affect transmission) -MaterialVolume.scattering -> scattering: float Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate -MaterialVolume.step_calculation -> step_calculation: enum Method of calculating the steps through the volume -MaterialVolume.step_size -> step_size: float Distance between subsequent volume depth samples -MaterialVolume.transmission_color -> transmission_color: float Result color of the volume, after other light has been scattered/absorbed -Menu.bl_idname -> bl_idname: string -Menu.bl_label -> bl_label: string -Menu.layout -> layout: pointer, (read-only) -Mesh.active_uv_texture -> active_uv_texture: pointer Active UV texture -Mesh.active_uv_texture_index -> active_uv_texture_index: int Active UV texture index -Mesh.active_vertex_color -> active_vertex_color: pointer Active vertex color layer -Mesh.active_vertex_color_index -> active_vertex_color_index: int Active vertex color index -Mesh.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Mesh.autosmooth_angle -> autosmooth_angle: int Defines maximum angle between face normals that 'Auto Smooth' will operate on -Mesh.edges -> edges: collection, (read-only) Edges of the mesh -Mesh.faces -> faces: collection, (read-only) Faces of the mesh -Mesh.float_layers -> float_layers: collection, (read-only) -Mesh.int_layers -> int_layers: collection, (read-only) -Mesh.materials -> materials: collection, (read-only) -Mesh.shape_keys -> shape_keys: pointer, (read-only) -Mesh.sticky -> sticky: collection, (read-only) Sticky texture coordinates -Mesh.string_layers -> string_layers: collection, (read-only) -Mesh.texco_mesh -> texco_mesh: pointer Derive texture coordinates from another mesh -Mesh.texspace_loc -> texspace_loc: float Texture space location -Mesh.texspace_size -> texspace_size: float Texture space size -Mesh.texture_mesh -> texture_mesh: pointer Use another mesh for texture indices (vertex indices must be aligned) -Mesh.total_edge_sel -> total_edge_sel: int, (read-only) Selected edge count in editmode -Mesh.total_face_sel -> total_face_sel: int, (read-only) Selected face count in editmode -Mesh.total_vert_sel -> total_vert_sel: int, (read-only) Selected vertex count in editmode -Mesh.uv_texture_clone -> uv_texture_clone: pointer UV texture to be used as cloning source -Mesh.uv_texture_clone_index -> uv_texture_clone_index: int Clone UV texture index -Mesh.uv_texture_stencil -> uv_texture_stencil: pointer UV texture to mask the painted area -Mesh.uv_texture_stencil_index -> uv_texture_stencil_index: int Mask UV texture index -Mesh.uv_textures -> uv_textures: collection, (read-only) -Mesh.vertex_colors -> vertex_colors: collection, (read-only) -Mesh.verts -> verts: collection, (read-only) Vertices of the mesh -MeshColor.color1 -> color1: float -MeshColor.color2 -> color2: float -MeshColor.color3 -> color3: float -MeshColor.color4 -> color4: float -MeshColorLayer.data -> data: collection, (read-only) -MeshColorLayer.name -> name: string -MeshDeformModifier.object -> object: pointer Mesh object to deform with -MeshDeformModifier.precision -> precision: int The grid size for binding -MeshDeformModifier.vertex_group -> vertex_group: string Vertex group name -MeshEdge.bevel_weight -> bevel_weight: float Weight used by the Bevel modifier -MeshEdge.crease -> crease: float Weight used by the Subsurf modifier for creasing -MeshEdge.index -> index: int, (read-only) Index number of the vertex -MeshEdge.verts -> verts: int Vertex indices -MeshFace.area -> area: float, (read-only) read only area of the face -MeshFace.index -> index: int, (read-only) Index number of the vertex -MeshFace.material_index -> material_index: int -MeshFace.normal -> normal: float, (read-only) local space unit length normal vector for this face -MeshFace.verts -> verts: int Vertex indices -MeshFace.verts_raw -> verts_raw: int Fixed size vertex indices array -MeshFaces.active -> active: int The active face for this mesh -MeshFaces.active_tface -> active_tface: pointer, (read-only) Active Texture Face -MeshFloatProperty.value -> value: float -MeshFloatPropertyLayer.data -> data: collection, (read-only) -MeshFloatPropertyLayer.name -> name: string -MeshIntProperty.value -> value: int -MeshIntPropertyLayer.data -> data: collection, (read-only) -MeshIntPropertyLayer.name -> name: string -MeshSticky.co -> co: float Sticky texture coordinate location -MeshStringProperty.value -> value: string -MeshStringPropertyLayer.data -> data: collection, (read-only) -MeshStringPropertyLayer.name -> name: string -MeshTextureFace.image -> image: pointer -MeshTextureFace.transp -> transp: enum Transparency blending mode -MeshTextureFace.uv -> uv: float -MeshTextureFace.uv1 -> uv1: float -MeshTextureFace.uv2 -> uv2: float -MeshTextureFace.uv3 -> uv3: float -MeshTextureFace.uv4 -> uv4: float -MeshTextureFace.uv_raw -> uv_raw: float Fixed size UV coordinates array -MeshTextureFaceLayer.data -> data: collection, (read-only) -MeshTextureFaceLayer.name -> name: string -MeshVertex.bevel_weight -> bevel_weight: float Weight used by the Bevel modifier 'Only Vertices' option -MeshVertex.co -> co: float -MeshVertex.groups -> groups: collection, (read-only) Weights for the vertex groups this vertex is member of -MeshVertex.index -> index: int, (read-only) Index number of the vertex -MeshVertex.normal -> normal: float Vertex Normal -MessageActuator.body_message -> body_message: string Optional message body Text -MessageActuator.body_property -> body_property: string The message body will be set by the Property Value -MessageActuator.body_type -> body_type: enum Toggle message type: either Text or a PropertyName -MessageActuator.subject -> subject: string Optional message subject. This is what can be filtered on -MessageActuator.to_property -> to_property: string Optional send message to objects with this name only, or empty to broadcast -MessageSensor.subject -> subject: string Optional subject filter: only accept messages with this subject, or empty for all -MetaBall.active_element -> active_element: pointer, (read-only) Last selected element -MetaBall.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -MetaBall.elements -> elements: collection, (read-only) Meta elements -MetaBall.flag -> flag: enum Metaball edit update behavior -MetaBall.materials -> materials: collection, (read-only) -MetaBall.render_size -> render_size: float Polygonization resolution in rendering -MetaBall.texspace_loc -> texspace_loc: float Texture space location -MetaBall.texspace_size -> texspace_size: float Texture space size -MetaBall.threshold -> threshold: float Influence of meta elements -MetaBall.wire_size -> wire_size: float Polygonization resolution in the 3D viewport -MetaElement.location -> location: float -MetaElement.radius -> radius: float -MetaElement.rotation -> rotation: float -MetaElement.size_x -> size_x: float Size of element, use of components depends on element type -MetaElement.size_y -> size_y: float Size of element, use of components depends on element type -MetaElement.size_z -> size_z: float Size of element, use of components depends on element type -MetaElement.stiffness -> stiffness: float Stiffness defines how much of the element to fill -MetaElement.type -> type: enum Metaball types -MetaSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) -MetaSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) -MetaSequence.color_balance -> color_balance: pointer, (read-only) -MetaSequence.crop -> crop: pointer, (read-only) -MetaSequence.multiply_colors -> multiply_colors: float -MetaSequence.proxy -> proxy: pointer, (read-only) -MetaSequence.sequences -> sequences: collection, (read-only) -MetaSequence.strobe -> strobe: float Only display every nth frame -MetaSequence.transform -> transform: pointer, (read-only) -MirrorModifier.merge_limit -> merge_limit: float Distance from axis within which mirrored vertices are merged -MirrorModifier.mirror_object -> mirror_object: pointer Object to use as mirror -Modifier.name -> name: string Modifier name -Modifier.type -> type: enum, (read-only) -MotionPath.frame_end -> frame_end: int, (read-only) End frame of the stored range -MotionPath.frame_start -> frame_start: int, (read-only) Starting frame of the stored range -MotionPath.length -> length: int, (read-only) Number of frames cached -MotionPath.points -> points: collection, (read-only) Cached positions per frame -MotionPathVert.co -> co: float -MouseSensor.mouse_event -> mouse_event: enum Specify the type of event this mouse sensor should trigger on -MovieSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) -MovieSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) -MovieSequence.color_balance -> color_balance: pointer, (read-only) -MovieSequence.crop -> crop: pointer, (read-only) -MovieSequence.filepath -> filepath: string -MovieSequence.mpeg_preseek -> mpeg_preseek: int For MPEG movies, preseek this many frames -MovieSequence.multiply_colors -> multiply_colors: float -MovieSequence.proxy -> proxy: pointer, (read-only) -MovieSequence.strobe -> strobe: float Only display every nth frame -MovieSequence.transform -> transform: pointer, (read-only) -MulticamSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) -MulticamSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) -MulticamSequence.color_balance -> color_balance: pointer, (read-only) -MulticamSequence.crop -> crop: pointer, (read-only) -MulticamSequence.multicam_source -> multicam_source: int -MulticamSequence.multiply_colors -> multiply_colors: float -MulticamSequence.proxy -> proxy: pointer, (read-only) -MulticamSequence.strobe -> strobe: float Only display every nth frame -MulticamSequence.transform -> transform: pointer, (read-only) -MultiresModifier.filepath -> filepath: string Path to external displacements file -MultiresModifier.levels -> levels: int Number of subdivisions to use in the viewport -MultiresModifier.render_levels -> render_levels: int -MultiresModifier.sculpt_levels -> sculpt_levels: int Number of subdivisions to use in sculpt mode -MultiresModifier.subdivision_type -> subdivision_type: enum Selects type of subdivision algorithm -MultiresModifier.total_levels -> total_levels: int, (read-only) Number of subdivisions for which displacements are stored -MusgraveTexture.gain -> gain: float The gain multiplier -MusgraveTexture.highest_dimension -> highest_dimension: float Highest fractal dimension -MusgraveTexture.lacunarity -> lacunarity: float Gap between successive frequencies -MusgraveTexture.musgrave_type -> musgrave_type: enum -MusgraveTexture.nabla -> nabla: float Size of derivative offset used for calculating normal -MusgraveTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence -MusgraveTexture.noise_intensity -> noise_intensity: float -MusgraveTexture.noise_size -> noise_size: float Sets scaling for noise input -MusgraveTexture.octaves -> octaves: float Number of frequencies used -MusgraveTexture.offset -> offset: float The fractal offset -NearSensor.distance -> distance: float Trigger distance -NearSensor.property -> property: string Only look for objects with this property -NearSensor.reset_distance -> reset_distance: float -NetRenderJob.name -> name: string -NetRenderSettings.active_blacklisted_slave_index -> active_blacklisted_slave_index: int -NetRenderSettings.active_job_index -> active_job_index: int -NetRenderSettings.active_slave_index -> active_slave_index: int -NetRenderSettings.chunks -> chunks: int Number of frame to dispatch to each slave in one chunk -NetRenderSettings.job_category -> job_category: string Category of the job -NetRenderSettings.job_id -> job_id: string id of the last sent render job -NetRenderSettings.job_name -> job_name: string Name of the job -NetRenderSettings.jobs -> jobs: collection, (read-only) -NetRenderSettings.mode -> mode: enum Mode of operation of this instance -NetRenderSettings.path -> path: string Path for temporary files -NetRenderSettings.priority -> priority: int Priority of the job -NetRenderSettings.server_address -> server_address: string IP or name of the master render server -NetRenderSettings.server_port -> server_port: int port of the master render server -NetRenderSettings.slaves -> slaves: collection, (read-only) -NetRenderSettings.slaves_blacklist -> slaves_blacklist: collection, (read-only) -NetRenderSlave.name -> name: string -NlaStrip.action -> action: pointer Action referenced by this strip -NlaStrip.action_frame_end -> action_frame_end: float -NlaStrip.action_frame_start -> action_frame_start: float -NlaStrip.blend_in -> blend_in: float Number of frames at start of strip to fade in influence -NlaStrip.blend_out -> blend_out: float -NlaStrip.blending -> blend_type: enum Method used for combining strip's result with accumulated result -NlaStrip.extrapolation -> extrapolation: enum Action to take for gaps past the strip extents -NlaStrip.fcurves -> fcurves: collection, (read-only) F-Curves for controlling the strip's influence and timing -NlaStrip.frame_end -> frame_end: float -NlaStrip.frame_start -> frame_start: float -NlaStrip.influence -> influence: float Amount the strip contributes to the current result -NlaStrip.modifiers -> modifiers: collection, (read-only) Modifiers affecting all the F-Curves in the referenced Action -NlaStrip.name -> name: string -NlaStrip.repeat -> repeat: float Number of times to repeat the action range -NlaStrip.scale -> scale: float Scaling factor for action -NlaStrip.strip_time -> strip_time: float Frame of referenced Action to evaluate -NlaStrip.strips -> strips: collection, (read-only) NLA Strips that this strip acts as a container for (if it is of type Meta) -NlaStrip.type -> type: enum, (read-only) Type of NLA Strip -NlaTrack.name -> name: string -NlaTrack.strips -> strips: collection, (read-only) NLA Strips on this NLA-track -Node.inputs -> inputs: collection, (read-only) -Node.location -> location: float -Node.name -> name: string Node name -Node.outputs -> outputs: collection, (read-only) -NodeGroup.nodetree -> nodetree: pointer -NodeTree.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -NodeTree.grease_pencil -> grease_pencil: pointer Grease Pencil datablock -NodeTree.nodes -> nodes: collection, (read-only) -Object.active_material -> active_material: pointer Active material being displayed -Object.active_material_index -> active_material_index: int Index of active material slot -Object.active_particle_system -> active_particle_system: pointer, (read-only) Active particle system being displayed -Object.active_particle_system_index -> active_particle_system_index: int Index of active particle system slot -Object.active_shape_key -> active_shape_key: pointer, (read-only) Current shape key -Object.active_shape_key_index -> active_shape_key_index: int Current shape key index -Object.active_vertex_group -> active_vertex_group: pointer, (read-only) Vertex groups of the object -Object.active_vertex_group_index -> active_vertex_group_index: int Active index in vertex group array -Object.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Object.animation_visualisation -> animation_visualisation: pointer, (read-only) Animation data for this datablock -Object.bound_box -> bound_box: float, (read-only) Objects bound box in object-space coordinates -Object.collision -> collision: pointer, (read-only) Settings for using the objects as a collider in physics simulation -Object.color -> color: float Object color and alpha, used when faces have the ObColor mode enabled -Object.constraints -> constraints: collection, (read-only) Constraints affecting the transformation of the object -Object.data -> data: pointer Object data -Object.delta_location -> delta_location: float Extra translation added to the location of the object -Object.delta_rotation_euler -> delta_rotation_euler: float Extra rotation added to the rotation of the object (when using Euler rotations) -Object.delta_rotation_quaternion -> delta_rotation_quaternion: float Extra rotation added to the rotation of the object (when using Quaternion rotations) -Object.delta_scale -> delta_scale: float Extra scaling added to the scale of the object -Object.dimensions -> dimensions: float Absolute bounding box dimensions of the object -Object.draw_bounds_type -> draw_bounds_type: enum Object boundary display type -Object.dupli_faces_scale -> dupli_faces_scale: float Scale the DupliFace objects -Object.dupli_frames_end -> dupli_frames_end: int End frame for DupliFrames -Object.dupli_frames_off -> dupli_frames_off: int Recurring frames to exclude from the Dupliframes -Object.dupli_frames_on -> dupli_frames_on: int Number of frames to use between DupOff frames -Object.dupli_frames_start -> dupli_frames_start: int Start frame for DupliFrames -Object.dupli_group -> dupli_group: pointer Instance an existing group -Object.dupli_list -> dupli_list: collection, (read-only) Object duplis -Object.dupli_type -> dupli_type: enum If not None, object duplication method to use -Object.empty_draw_size -> empty_draw_size: float Size of display for empties in the viewport -Object.empty_draw_type -> empty_draw_type: enum Viewport display style for empties -Object.field -> field: pointer, (read-only) Settings for using the objects as a field in physics simulation -Object.game -> game: pointer, (read-only) Game engine related settings for the object -Object.grease_pencil -> grease_pencil: pointer Grease Pencil datablock -Object.location -> location: float Location of the object -Object.material_slots -> material_slots: collection, (read-only) Material slots in the object -Object.matrix_local -> matrix_local: float Parent relative transformation matrix -Object.matrix_world -> matrix_world: float Worldspace transformation matrix -Object.max_draw_type -> draw_type: enum Maximum draw type to display object with in viewport -Object.mode -> mode: enum, (read-only) Object interaction mode -Object.modifiers -> modifiers: collection, (read-only) Modifiers affecting the geometric data of the object -Object.motion_path -> motion_path: pointer, (read-only) Motion Path for this element -Object.parent -> parent: pointer Parent Object -Object.parent_bone -> parent_bone: string Name of parent bone in case of a bone parenting relation -Object.parent_type -> parent_type: enum Type of parent relation -Object.parent_vertices -> parent_vertices: int, (read-only) Indices of vertices in cases of a vertex parenting relation -Object.particle_systems -> particle_systems: collection, (read-only) Particle systems emitted from the object -Object.pass_index -> pass_index: int Index # for the IndexOB render pass -Object.pose -> pose: pointer, (read-only) Current pose for armatures -Object.pose_library -> pose_library: pointer, (read-only) Action used as a pose library for armatures -Object.proxy -> proxy: pointer, (read-only) Library object this proxy object controls -Object.proxy_group -> proxy_group: pointer, (read-only) Library group duplicator object this proxy object controls -Object.rotation_axis_angle -> rotation_axis_angle: float Angle of Rotation for Axis-Angle rotation representation -Object.rotation_euler -> rotation_euler: float Rotation in Eulers -Object.rotation_mode -> rotation_mode: enum -Object.rotation_quaternion -> rotation_quaternion: float Rotation in Quaternions -Object.scale -> scale: float Scaling of the object -Object.soft_body -> soft_body: pointer, (read-only) Settings for soft body simulation -Object.time_offset -> time_offset: float Animation offset in frames for F-Curve and dupligroup instances -Object.track_axis -> track_axis: enum Axis that points in 'forward' direction -Object.type -> type: enum, (read-only) Type of Object -Object.up_axis -> up_axis: enum Axis that points in the upward direction -Object.vertex_groups -> vertex_groups: collection, (read-only) Vertex groups of the object -ObjectActuator.angular_velocity -> angular_velocity: float Sets the angular velocity -ObjectActuator.damping -> damping: int Number of frames to reach the target velocity -ObjectActuator.derivate_coefficient -> derivate_coefficient: float Not required, high values can cause instability -ObjectActuator.force -> force: float Sets the force -ObjectActuator.force_max_x -> force_max_x: float Set the upper limit for force -ObjectActuator.force_max_y -> force_max_y: float Set the upper limit for force -ObjectActuator.force_max_z -> force_max_z: float Set the upper limit for force -ObjectActuator.force_min_x -> force_min_x: float Set the lower limit for force -ObjectActuator.force_min_y -> force_min_y: float Set the lower limit for force -ObjectActuator.force_min_z -> force_min_z: float Set the lower limit for force -ObjectActuator.integral_coefficient -> integral_coefficient: float Low value (0.01) for slow response, high value (0.5) for fast response -ObjectActuator.linear_velocity -> linear_velocity: float Sets the linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force. Null velocity is a valid target) -ObjectActuator.loc -> loc: float Sets the location -ObjectActuator.mode -> mode: enum Specify the motion system -ObjectActuator.proportional_coefficient -> proportional_coefficient: float Typical value is 60x integral coefficient -ObjectActuator.reference_object -> reference_object: pointer Reference object for velocity calculation, leave empty for world reference -ObjectActuator.rot -> rot: float Sets the rotation -ObjectActuator.torque -> torque: float Sets the torque -ObjectBase.object -> object: pointer, (read-only) Object this base links to -ObjectConstraints.active -> active: pointer Active Object constraint -ObstacleFluidSettings.impact_factor -> impact_factor: float This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass -ObstacleFluidSettings.partial_slip_factor -> partial_slip_factor: float Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip -ObstacleFluidSettings.slip_type -> slip_type: enum -ObstacleFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type -Operator.bl_description -> bl_description: string -Operator.bl_idname -> bl_idname: string -Operator.bl_label -> bl_label: string -Operator.bl_options -> bl_options: enum Options for this operator type -Operator.layout -> layout: pointer, (read-only) -Operator.name -> name: string, (read-only) -Operator.properties -> properties: pointer, (read-only) -OperatorFileListElement.name -> name: string the name of a file or directory within a file list -OperatorMousePath.loc -> loc: float Mouse location -OperatorMousePath.time -> time: float Time of mouse location -OperatorStrokeElement.location -> location: float -OperatorStrokeElement.mouse -> mouse: float -OperatorStrokeElement.pressure -> pressure: float Tablet pressure -OperatorStrokeElement.time -> time: float -OperatorTypeMacro.properties -> properties: pointer, (read-only) -OutflowFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type -PackedFile.size -> size: int, (read-only) Size of packed file in bytes -Paint.active_brush_index -> active_brush_index: int -Paint.active_brush_name -> active_brush_name: string -Paint.brush -> brush: pointer Active paint brush -Paint.brushes -> brushes: collection, (read-only) Brushes selected for this paint mode -Panel.bl_context -> bl_context: string -Panel.bl_idname -> bl_idname: string -Panel.bl_label -> bl_label: string -Panel.bl_region_type -> bl_region_type: enum -Panel.bl_space_type -> bl_space_type: enum -Panel.layout -> layout: pointer, (read-only) -Panel.text -> text: string -ParentActuator.mode -> mode: enum -ParentActuator.object -> object: pointer Set this object as parent -Particle.alive_state -> alive_state: enum -Particle.angular_velocity -> angular_velocity: float -Particle.birthtime -> birthtime: float -Particle.die_time -> die_time: float -Particle.hair -> hair: collection, (read-only) -Particle.keys -> keys: collection, (read-only) -Particle.lifetime -> lifetime: float -Particle.location -> location: float -Particle.prev_angular_velocity -> prev_angular_velocity: float -Particle.prev_location -> prev_location: float -Particle.prev_rotation -> prev_rotation: float -Particle.prev_velocity -> prev_velocity: float -Particle.rotation -> rotation: float -Particle.size -> size: float -Particle.velocity -> velocity: float -ParticleBrush.count -> count: int Particle count -ParticleBrush.curve -> curve: pointer, (read-only) -ParticleBrush.length_mode -> length_mode: enum -ParticleBrush.puff_mode -> puff_mode: enum -ParticleBrush.size -> size: int Brush size -ParticleBrush.steps -> steps: int Brush steps -ParticleBrush.strength -> strength: float Brush strength -ParticleDupliWeight.count -> count: int The number of times this object is repeated with respect to other objects -ParticleDupliWeight.name -> name: string, (read-only) Particle dupliobject name -ParticleEdit.add_keys -> add_keys: int How many keys to make new particles with -ParticleEdit.brush -> brush: pointer, (read-only) -ParticleEdit.draw_step -> draw_step: int How many steps to draw the path with -ParticleEdit.emitter_distance -> emitter_distance: float Distance to keep particles away from the emitter -ParticleEdit.fade_frames -> fade_frames: int How many frames to fade -ParticleEdit.object -> object: pointer, (read-only) The edited object -ParticleEdit.selection_mode -> selection_mode: enum Particle select and display mode -ParticleEdit.tool -> tool: enum -ParticleEdit.type -> type: enum -ParticleFluidSettings.alpha_influence -> alpha_influence: float Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full. (large particles get lower alphas, smaller ones higher values) -ParticleFluidSettings.particle_influence -> particle_influence: float Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger -ParticleFluidSettings.path -> path: string Directory (and/or filename prefix) to store and load particles from -ParticleHairKey.location -> location: float Location of the hair key in object space -ParticleHairKey.location_hairspace -> location_hairspace: float Location of the hair key in its internal coordinate system, relative to the emitting face -ParticleHairKey.time -> time: float Relative time of key over hair length -ParticleHairKey.weight -> weight: float Weight for cloth simulation -ParticleInstanceModifier.axis -> axis: enum Pole axis for rotation -ParticleInstanceModifier.object -> object: pointer Object that has the particle system -ParticleInstanceModifier.particle_system_number -> particle_system_number: int -ParticleInstanceModifier.position -> position: float Position along path -ParticleInstanceModifier.random_position -> random_position: float Randomize position along path -ParticleKey.angular_velocity -> angular_velocity: float Key angular velocity -ParticleKey.location -> location: float Key location -ParticleKey.rotation -> rotation: float Key rotation quaterion -ParticleKey.time -> time: float Time of key over the simulation -ParticleKey.velocity -> velocity: float Key velocity -ParticleSettings.active_dupliweight -> active_dupliweight: pointer, (read-only) -ParticleSettings.active_dupliweight_index -> active_dupliweight_index: int -ParticleSettings.adaptive_angle -> adaptive_angle: int How many degrees path has to curve to make another render segment -ParticleSettings.adaptive_pix -> adaptive_pix: int How many pixels path has to cover to make another render segment -ParticleSettings.amount -> amount: int Total number of particles -ParticleSettings.angular_velocity_factor -> angular_velocity_factor: float Angular velocity amount -ParticleSettings.angular_velocity_mode -> angular_velocity_mode: enum Particle angular velocity mode -ParticleSettings.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -ParticleSettings.billboard_align -> billboard_align: enum In respect to what the billboards are aligned -ParticleSettings.billboard_animation -> billboard_animation: enum How to animate billboard textures -ParticleSettings.billboard_object -> billboard_object: pointer Billboards face this object (default is active camera) -ParticleSettings.billboard_offset -> billboard_offset: float -ParticleSettings.billboard_random_tilt -> billboard_random_tilt: float Random tilt of the billboards -ParticleSettings.billboard_split_offset -> billboard_split_offset: enum How to offset billboard textures -ParticleSettings.billboard_tilt -> billboard_tilt: float Tilt of the billboards -ParticleSettings.billboard_uv_split -> billboard_uv_split: int Amount of rows/columns to split UV coordinates for billboards -ParticleSettings.boids -> boids: pointer, (read-only) -ParticleSettings.branch_threshold -> branch_threshold: float Threshold of branching -ParticleSettings.brownian_factor -> brownian_factor: float Specify the amount of Brownian motion -ParticleSettings.child_length -> child_length: float Length of child paths -ParticleSettings.child_length_thres -> child_length_thres: float Amount of particles left untouched by child path length -ParticleSettings.child_nbr -> child_nbr: int Amount of children/parent -ParticleSettings.child_radius -> child_radius: float Radius of children around parent -ParticleSettings.child_random_size -> child_random_size: float Random variation to the size of the child particles -ParticleSettings.child_roundness -> child_roundness: float Roundness of children around parent -ParticleSettings.child_size -> child_size: float A multiplier for the child particle size -ParticleSettings.child_type -> child_type: enum Create child particles -ParticleSettings.clump_factor -> clump_factor: float Amount of clumping -ParticleSettings.clumppow -> clumppow: float Shape of clumping -ParticleSettings.damp_factor -> damp_factor: float Specify the amount of damping -ParticleSettings.display -> display: int Percentage of particles to display in 3D view -ParticleSettings.distribution -> distribution: enum How to distribute particles on selected element -ParticleSettings.drag_factor -> drag_factor: float Specify the amount of air-drag -ParticleSettings.draw_as -> draw_as: enum How particles are drawn in viewport -ParticleSettings.draw_size -> draw_size: int Size of particles on viewport in pixels (0=default) -ParticleSettings.draw_step -> draw_step: int How many steps paths are drawn with (power of 2) -ParticleSettings.dupli_group -> dupli_group: pointer Show Objects in this Group in place of particles -ParticleSettings.dupli_object -> dupli_object: pointer Show this Object in place of particles -ParticleSettings.dupliweights -> dupliweights: collection, (read-only) Weights for all of the objects in the dupli group -ParticleSettings.effect_hair -> effect_hair: float Hair stiffness for effectors -ParticleSettings.effector_weights -> effector_weights: pointer, (read-only) -ParticleSettings.emit_from -> emit_from: enum Where to emit particles from -ParticleSettings.fluid -> fluid: pointer, (read-only) -ParticleSettings.force_field_1 -> force_field_1: pointer, (read-only) -ParticleSettings.force_field_2 -> force_field_2: pointer, (read-only) -ParticleSettings.frame_end -> frame_end: float Frame # to stop emitting particles -ParticleSettings.frame_start -> frame_start: float Frame # to start emitting particles -ParticleSettings.grid_resolution -> grid_resolution: int The resolution of the particle grid -ParticleSettings.hair_step -> hair_step: int Number of hair segments -ParticleSettings.integrator -> integrator: enum Select physics integrator type -ParticleSettings.jitter_factor -> jitter_factor: float Amount of jitter applied to the sampling -ParticleSettings.keyed_loops -> keyed_loops: int Number of times the keys are looped -ParticleSettings.keys_step -> keys_step: int -ParticleSettings.kink -> kink: enum Type of periodic offset on the path -ParticleSettings.kink_amplitude -> kink_amplitude: float The amplitude of the offset -ParticleSettings.kink_axis -> kink_axis: enum Which axis to use for offset -ParticleSettings.kink_frequency -> kink_frequency: float The frequency of the offset (1/total length) -ParticleSettings.kink_shape -> kink_shape: float Adjust the offset to the beginning/end -ParticleSettings.lifetime -> lifetime: float Specify the life span of the particles -ParticleSettings.line_length_head -> line_length_head: float Length of the line's head -ParticleSettings.line_length_tail -> line_length_tail: float Length of the line's tail -ParticleSettings.mass -> mass: float Specify the mass of the particles -ParticleSettings.material -> material: int Specify material used for the particles -ParticleSettings.normal_factor -> normal_factor: float Let the surface normal give the particle a starting speed -ParticleSettings.object_aligned_factor -> object_aligned_factor: float Let the emitter object orientation give the particle a starting speed -ParticleSettings.object_factor -> object_factor: float Let the object give the particle a starting speed -ParticleSettings.particle_factor -> particle_factor: float Let the target particle give the particle a starting speed -ParticleSettings.particle_size -> particle_size: float The size of the particles -ParticleSettings.path_end -> path_end: float End time of drawn path -ParticleSettings.path_start -> path_start: float Starting time of drawn path -ParticleSettings.phase_factor -> phase_factor: float Initial rotation phase -ParticleSettings.physics_type -> physics_type: enum Particle physics type -ParticleSettings.random_factor -> random_factor: float Give the starting speed a random variation -ParticleSettings.random_length -> random_length: float Give path length a random variation -ParticleSettings.random_lifetime -> random_lifetime: float Give the particle life a random variation -ParticleSettings.random_phase_factor -> random_phase_factor: float Randomize rotation phase -ParticleSettings.random_rotation_factor -> random_rotation_factor: float Randomize rotation -ParticleSettings.random_size -> random_size: float Give the particle size a random variation -ParticleSettings.react_event -> react_event: enum The event of target particles to react on -ParticleSettings.reaction_shape -> reaction_shape: float Power of reaction strength dependence on distance to target -ParticleSettings.reactor_factor -> reactor_factor: float Let the vector away from the target particles location give the particle a starting speed -ParticleSettings.ren_as -> ren_as: enum How particles are rendered -ParticleSettings.render_step -> render_step: int How many steps paths are rendered with (power of 2) -ParticleSettings.rendered_child_nbr -> rendered_child_nbr: int Amount of children/parent for rendering -ParticleSettings.rotate_from -> rotate_from: enum -ParticleSettings.rotation_mode -> rotation_mode: enum Particles initial rotation -ParticleSettings.rough1 -> rough1: float Amount of location dependent rough -ParticleSettings.rough1_size -> rough1_size: float Size of location dependent rough -ParticleSettings.rough2 -> rough2: float Amount of random rough -ParticleSettings.rough2_size -> rough2_size: float Size of random rough -ParticleSettings.rough2_thres -> rough2_thres: float Amount of particles left untouched by random rough -ParticleSettings.rough_end_shape -> rough_end_shape: float Shape of end point rough -ParticleSettings.rough_endpoint -> rough_endpoint: float Amount of end point rough -ParticleSettings.simplify_rate -> simplify_rate: float Speed of simplification -ParticleSettings.simplify_refsize -> simplify_refsize: int Reference size in pixels, after which simplification begins -ParticleSettings.simplify_transition -> simplify_transition: float Transition period for fading out strands -ParticleSettings.simplify_viewport -> simplify_viewport: float Speed of Simplification -ParticleSettings.subframes -> subframes: int Subframes to simulate for improved stability and finer granularity simulations -ParticleSettings.tangent_factor -> tangent_factor: float Let the surface tangent give the particle a starting speed -ParticleSettings.tangent_phase -> tangent_phase: float Rotate the surface tangent -ParticleSettings.time_tweak -> time_tweak: float A multiplier for physics timestep (1.0 means one frame = 1/25 seconds) -ParticleSettings.trail_count -> trail_count: int Number of trail particles -ParticleSettings.type -> type: enum -ParticleSettings.userjit -> userjit: int Emission locations / face (0 = automatic) -ParticleSettings.virtual_parents -> virtual_parents: float Relative amount of virtual parents -ParticleSystem.active_particle_target -> active_particle_target: pointer, (read-only) -ParticleSystem.active_particle_target_index -> active_particle_target_index: int -ParticleSystem.billboard_normal_uv -> billboard_normal_uv: string UV Layer to control billboard normals -ParticleSystem.billboard_split_uv -> billboard_split_uv: string UV Layer to control billboard splitting -ParticleSystem.billboard_time_index_uv -> billboard_time_index_uv: string UV Layer to control billboard time index (X-Y) -ParticleSystem.child_particles -> child_particles: collection, (read-only) Child particles generated by the particle system -ParticleSystem.cloth -> cloth: pointer, (read-only) Cloth dynamics for hair -ParticleSystem.name -> name: string Particle system name -ParticleSystem.parent -> parent: pointer Use this object's coordinate system instead of global coordinate system -ParticleSystem.particles -> particles: collection, (read-only) Particles generated by the particle system -ParticleSystem.point_cache -> point_cache: pointer, (read-only) -ParticleSystem.reactor_target_object -> reactor_target_object: pointer For reactor systems, the object that has the target particle system (empty if same object) -ParticleSystem.reactor_target_particle_system -> reactor_target_particle_system: int For reactor systems, index of particle system on the target object -ParticleSystem.seed -> seed: int Offset in the random number table, to get a different randomized result -ParticleSystem.settings -> settings: pointer Particle system settings -ParticleSystem.targets -> targets: collection, (read-only) Target particle systems -ParticleSystem.vertex_group_clump -> vertex_group_clump: string Vertex group to control clump -ParticleSystem.vertex_group_density -> vertex_group_density: string Vertex group to control density -ParticleSystem.vertex_group_field -> vertex_group_field: string Vertex group to control field -ParticleSystem.vertex_group_kink -> vertex_group_kink: string Vertex group to control kink -ParticleSystem.vertex_group_length -> vertex_group_length: string Vertex group to control length -ParticleSystem.vertex_group_rotation -> vertex_group_rotation: string Vertex group to control rotation -ParticleSystem.vertex_group_roughness1 -> vertex_group_rough1: string Vertex group to control roughness 1 -ParticleSystem.vertex_group_roughness2 -> vertex_group_rough2: string Vertex group to control roughness 2 -ParticleSystem.vertex_group_roughness_end -> vertex_group_rough_end: string Vertex group to control roughness end -ParticleSystem.vertex_group_size -> vertex_group_size: string Vertex group to control size -ParticleSystem.vertex_group_tangent -> vertex_group_tangent: string Vertex group to control tangent -ParticleSystem.vertex_group_velocity -> vertex_group_velocity: string Vertex group to control velocity -ParticleSystemModifier.particle_system -> particle_system: pointer, (read-only) Particle System that this modifier controls -ParticleTarget.duration -> duration: float -ParticleTarget.mode -> mode: enum -ParticleTarget.name -> name: string, (read-only) Particle target name -ParticleTarget.object -> object: pointer The object that has the target particle system (empty if same object) -ParticleTarget.system -> system: int The index of particle system on the target object -ParticleTarget.time -> time: float -PivotConstraint.enabled_rotation_range -> enabled_rotation_range: enum Rotation range on which pivoting should occur -PivotConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 -PivotConstraint.offset -> offset: float Offset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot point -PivotConstraint.subtarget -> subtarget: string -PivotConstraint.target -> target: pointer Target Object, defining the position of the pivot when defined -PluginSequence.filename -> filename: string, (read-only) -PointCache.active_point_cache_index -> active_point_cache_index: int -PointCache.filepath -> filepath: string Cache file path -PointCache.frame_end -> frame_end: int Frame on which the simulation stops -PointCache.frame_start -> frame_start: int Frame on which the simulation starts -PointCache.index -> index: int Index number of cache files -PointCache.info -> info: string, (read-only) Info on current cache status -PointCache.name -> name: string Cache name -PointCache.point_cache_list -> point_cache_list: collection, (read-only) Point cache list -PointCache.step -> step: int Number of frames between cached frames -PointDensity.color_ramp -> color_ramp: pointer, (read-only) -PointDensity.color_source -> color_source: enum Data to derive color results from -PointDensity.falloff -> falloff: enum Method of attenuating density by distance from the point -PointDensity.falloff_softness -> falloff_soft: float Softness of the 'soft' falloff option -PointDensity.noise_basis -> noise_basis: enum Noise formula used for turbulence -PointDensity.object -> object: pointer Object to take point data from -PointDensity.particle_cache -> particle_cache: enum Co-ordinate system to cache particles in -PointDensity.particle_system -> particle_system: pointer Particle System to render as points -PointDensity.point_source -> point_source: enum Point data to use as renderable point density -PointDensity.radius -> radius: float Radius from the shaded sample to look for points within -PointDensity.speed_scale -> speed_scale: float Multiplier to bring particle speed within an acceptable range -PointDensity.turbulence_depth -> turbulence_depth: int Level of detail in the added turbulent noise -PointDensity.turbulence_influence -> turbulence_influence: enum Method for driving added turbulent noise -PointDensity.turbulence_size -> turbulence_size: float Scale of the added turbulent noise -PointDensity.turbulence_strength -> turbulence_strength: float -PointDensity.vertices_cache -> vertices_cache: enum Co-ordinate system to cache vertices in -PointDensityTexture.pointdensity -> pointdensity: pointer, (read-only) The point density settings associated with this texture -PointLamp.falloff_curve -> falloff_curve: pointer, (read-only) Custom Lamp Falloff Curve -PointLamp.falloff_type -> falloff_type: enum Intensity Decay with distance -PointLamp.linear_attenuation -> linear_attenuation: float Linear distance attenuation -PointLamp.quadratic_attenuation -> quadratic_attenuation: float Quadratic distance attenuation -PointLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows) -PointLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp -PointLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with -PointLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples) -PointLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower -PointLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) -PointerProperty.fixed_type -> fixed_type: pointer, (read-only) Fixed pointer type, empty if variable type -Pose.active_bone_group -> active_bone_group: pointer Active bone group for this pose -Pose.active_bone_group_index -> active_bone_group_index: int Active index in bone groups array -Pose.animation_visualisation -> animation_visualisation: pointer, (read-only) Animation data for this datablock -Pose.bone_groups -> bone_groups: collection, (read-only) Groups of the bones -Pose.bones -> bones: collection, (read-only) Individual pose bones for the armature -Pose.ik_param -> ik_param: pointer, (read-only) Parameters for IK solver -Pose.ik_solver -> ik_solver: enum Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC -PoseBone.bone -> bone: pointer, (read-only) Bone associated with this PoseBone -PoseBone.bone_group -> bone_group: pointer Bone Group this pose channel belongs to -PoseBone.bone_group_index -> bone_group_index: int Bone Group this pose channel belongs to (0=no group) -PoseBone.child -> child: pointer, (read-only) Child of this pose bone -PoseBone.constraints -> constraints: collection, (read-only) Constraints that act on this PoseChannel -PoseBone.custom_shape -> custom_shape: pointer Object that defines custom draw type for this bone -PoseBone.custom_shape_transform -> custom_shape_transform: pointer Bone that defines the display transform of this custom shape -PoseBone.head -> head: float, (read-only) Location of head of the channel's bone -PoseBone.ik_lin_weight -> ik_lin_weight: float Weight of scale constraint for IK -PoseBone.ik_max_x -> ik_max_x: float Maximum angles for IK Limit -PoseBone.ik_max_y -> ik_max_y: float Maximum angles for IK Limit -PoseBone.ik_max_z -> ik_max_z: float Maximum angles for IK Limit -PoseBone.ik_min_x -> ik_min_x: float Minimum angles for IK Limit -PoseBone.ik_min_y -> ik_min_y: float Minimum angles for IK Limit -PoseBone.ik_min_z -> ik_min_z: float Minimum angles for IK Limit -PoseBone.ik_rot_weight -> ik_rot_weight: float Weight of rotation constraint for IK -PoseBone.ik_stiffness_x -> ik_stiffness_x: float IK stiffness around the X axis -PoseBone.ik_stiffness_y -> ik_stiffness_y: float IK stiffness around the Y axis -PoseBone.ik_stiffness_z -> ik_stiffness_z: float IK stiffness around the Z axis -PoseBone.ik_stretch -> ik_stretch: float Allow scaling of the bone for IK -PoseBone.location -> location: float -PoseBone.matrix -> matrix: float, (read-only) Final 4x4 matrix for this channel -PoseBone.matrix_channel -> matrix_channel: float, (read-only) 4x4 matrix, before constraints -PoseBone.matrix_local -> matrix_local: float Matrix representing the parent relative location, scale and rotation. Provides an alternative access to these properties. -PoseBone.motion_path -> motion_path: pointer, (read-only) Motion Path for this element -PoseBone.name -> name: string -PoseBone.parent -> parent: pointer, (read-only) Parent of this pose bone -PoseBone.rotation_axis_angle -> rotation_axis_angle: float Angle of Rotation for Axis-Angle rotation representation -PoseBone.rotation_euler -> rotation_euler: float Rotation in Eulers -PoseBone.rotation_mode -> rotation_mode: enum -PoseBone.rotation_quaternion -> rotation_quaternion: float Rotation in Quaternions -PoseBone.scale -> scale: float -PoseBone.tail -> tail: float, (read-only) Location of tail of the channel's bone -PoseBoneConstraints.active -> active: pointer Active PoseChannel constraint -PoseTemplate.name -> name: string -PoseTemplateSettings.active_template_index -> active_template_index: int -PoseTemplateSettings.templates -> templates: collection, (read-only) -Property.description -> description: string, (read-only) Description of the property for tooltips -Property.identifier -> identifier: string, (read-only) Unique name used in the code and scripting -Property.name -> name: string, (read-only) Human readable name -Property.srna -> srna: pointer, (read-only) Struct definition used for properties assigned to this item -Property.subtype -> subtype: enum, (read-only) Semantic interpretation of the property -Property.type -> type: enum, (read-only) Data type of the property -Property.unit -> unit: enum, (read-only) Type of units for this property -PropertyActuator.mode -> mode: enum -PropertyActuator.object -> object: pointer Copy from this Object -PropertyActuator.object_property -> object_property: string Copy this property -PropertyActuator.property -> property: string The name of the property -PropertyActuator.value -> value: string The value to use, use "" around strings -PropertySensor.evaluation_type -> evaluation_type: enum Type of property evaluation -PropertySensor.max_value -> value_max: string Specify maximum value in Interval type -PropertySensor.min_value -> value_min: string Specify minimum value in Interval type -PropertySensor.property -> property: string -PropertySensor.value -> value: string Check for this value in types in Equal or Not Equal types -PythonConstraint.number_of_targets -> number_of_targets: int Usually only 1-3 are needed -PythonConstraint.targets -> targets: collection, (read-only) Target Objects -PythonConstraint.text -> text: pointer The text object that contains the Python script -PythonController.mode -> mode: enum Python script type (textblock or module - faster) -PythonController.module -> module: string Module name and function to run e.g. "someModule.main". Internal texts and external python files can be used -PythonController.text -> text: pointer Text datablock with the python script -RGBANodeSocket.default_value -> default_value: float Default value of the socket when no link is attached -RGBANodeSocket.name -> name: string, (read-only) Socket name -RadarSensor.angle -> angle: float Opening angle of the radar cone -RadarSensor.axis -> axis: enum Specify along which axis the radar cone is cast -RadarSensor.distance -> distance: float Depth of the radar cone -RadarSensor.property -> property: string Only look for Objects with this property -RandomActuator.chance -> chance: float Pick a number between 0 and 1. Success if you stay below this value -RandomActuator.distribution -> distribution: enum Choose the type of distribution -RandomActuator.float_max -> float_max: float Choose a number from a range. Upper boundary of the range -RandomActuator.float_mean -> float_mean: float A normal distribution. Mean of the distribution -RandomActuator.float_min -> float_min: float Choose a number from a range. Lower boundary of the range -RandomActuator.float_value -> float_value: float Always return this number -RandomActuator.half_life_time -> half_life_time: float Negative exponential dropoff -RandomActuator.int_max -> int_max: int Choose a number from a range. Upper boundary of the range -RandomActuator.int_mean -> int_mean: float Expected mean value of the distribution -RandomActuator.int_min -> int_min: int Choose a number from a range. Lower boundary of the range -RandomActuator.int_value -> int_value: int Always return this number -RandomActuator.property -> property: string Assign the random value to this property -RandomActuator.seed -> seed: int Initial seed of the random generator. Use Python for more freedom (choose 0 for not random) -RandomActuator.standard_derivation -> standard_derivation: float A normal distribution. Standard deviation of the distribution -RandomSensor.seed -> seed: int Initial seed of the generator. (Choose 0 for not random) -RaySensor.axis -> axis: enum Specify along which axis the ray is cast -RaySensor.material -> material: string Only look for Objects with this material -RaySensor.property -> property: string Only look for Objects with this property -RaySensor.range -> range: float Sense objects no farther than this distance -RaySensor.ray_type -> ray_type: enum Toggle collision on material or property -Region.height -> height: int, (read-only) Region height -Region.id -> id: int, (read-only) Unique ID for this region -Region.type -> type: enum, (read-only) Type of this region -Region.width -> width: int, (read-only) Region width -RegionView3D.perspective_matrix -> perspective_matrix: float, (read-only) Current perspective matrix of the 3D region -RegionView3D.view_distance -> view_distance: float Distance to the view location -RegionView3D.view_location -> view_location: float View pivot location -RegionView3D.view_matrix -> view_matrix: float, (read-only) Current view matrix of the 3D region -RegionView3D.view_perspective -> view_perspective: enum View Perspective -RegionView3D.view_rotation -> view_rotation: float Rotation in quaternions (keep normalized) -RenderEngine.bl_idname -> bl_idname: string -RenderEngine.bl_label -> bl_label: string -RenderLayer.light_override -> light_override: pointer, (read-only) Group to override all other lights in this render layer -RenderLayer.material_override -> material_override: pointer, (read-only) Material to override all other materials in this render layer -RenderLayer.name -> name: string, (read-only) Render layer name -RenderLayer.passes -> passes: collection, (read-only) -RenderLayer.rect -> rect: float -RenderPass.channel_id -> channel_id: string, (read-only) -RenderPass.channels -> channels: int, (read-only) -RenderPass.name -> name: string, (read-only) -RenderPass.rect -> rect: float -RenderPass.type -> type: enum, (read-only) -RenderResult.layers -> layers: collection, (read-only) -RenderResult.resolution_x -> resolution_x: int, (read-only) -RenderResult.resolution_y -> resolution_y: int, (read-only) -RenderSettings.active_layer_index -> active_layer_index: int Active index in render layer array -RenderSettings.alpha_mode -> alpha_mode: enum Representation of alpha information in the RGBA pixels -RenderSettings.antialiasing_samples -> antialiasing_samples: enum Amount of anti-aliasing samples per pixel -RenderSettings.bake_aa_mode -> bake_aa_mode: enum -RenderSettings.bake_bias -> bake_bias: float Bias towards faces further away from the object (in blender units) -RenderSettings.bake_distance -> bake_distance: float Maximum distance from active object to other object (in blender units -RenderSettings.bake_margin -> bake_margin: int Amount of pixels to extend the baked result with, as post process filter -RenderSettings.bake_normal_space -> bake_normal_space: enum Choose normal space for baking -RenderSettings.bake_quad_split -> bake_quad_split: enum Choose the method used to split a quad into 2 triangles for baking -RenderSettings.bake_type -> bake_type: enum Choose shading information to bake into the image -RenderSettings.border_max_x -> border_max_x: float Sets maximum X value for the render border -RenderSettings.border_max_y -> border_max_y: float Sets maximum Y value for the render border -RenderSettings.border_min_x -> border_min_x: float Sets minimum X value to for the render border -RenderSettings.border_min_y -> border_min_y: float Sets minimum Y value for the render border -RenderSettings.cineon_black -> cineon_black: int Log conversion reference blackpoint -RenderSettings.cineon_gamma -> cineon_gamma: float Log conversion gamma -RenderSettings.cineon_white -> cineon_white: int Log conversion reference whitepoint -RenderSettings.color_mode -> color_mode: enum Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels -RenderSettings.display_mode -> display_mode: enum Select where rendered images will be displayed -RenderSettings.dither_intensity -> dither_intensity: float Amount of dithering noise added to the rendered image to break up banding -RenderSettings.edge_color -> edge_color: float -RenderSettings.edge_threshold -> edge_threshold: int Threshold for drawing outlines on geometry edges -RenderSettings.engine -> engine: enum Engine to use for rendering -RenderSettings.field_order -> field_order: enum Order of video fields. Select which lines get rendered first, to create smooth motion for TV output -RenderSettings.file_extension -> file_extension: string, (read-only) The file extension used for saving renders -RenderSettings.file_format -> file_format: enum File format to save the rendered images as -RenderSettings.file_quality -> file_quality: int Quality of JPEG images, AVI Jpeg and SGI movies -RenderSettings.filter_size -> filter_size: float Pixel width over which the reconstruction filter combines samples -RenderSettings.fps -> fps: int Framerate, expressed in frames per second -RenderSettings.fps_base -> fps_base: float Framerate base -RenderSettings.layers -> layers: collection, (read-only) -RenderSettings.motion_blur_samples -> motion_blur_samples: int Number of scene samples to take with motion blur -RenderSettings.motion_blur_shutter -> motion_blur_shutter: float Time taken in frames between shutter open and close -RenderSettings.octree_resolution -> octree_resolution: enum Resolution of raytrace accelerator. Use higher resolutions for larger scenes -RenderSettings.output_path -> output_path: string Directory/name to save animations, # characters defines the position and length of frame numbers -RenderSettings.parts_x -> parts_x: int Number of horizontal tiles to use while rendering -RenderSettings.parts_y -> parts_y: int Number of vertical tiles to use while rendering -RenderSettings.pixel_aspect_x -> pixel_aspect_x: float Horizontal aspect ratio - for anamorphic or non-square pixel output -RenderSettings.pixel_aspect_y -> pixel_aspect_y: float Vertical aspect ratio - for anamorphic or non-square pixel output -RenderSettings.pixel_filter -> pixel_filter: enum Reconstruction filter used for combining anti-aliasing samples -RenderSettings.raytrace_structure -> raytrace_structure: enum Type of raytrace accelerator structure -RenderSettings.resolution_percentage -> resolution_percentage: int Percentage scale for render resolution -RenderSettings.resolution_x -> resolution_x: int Number of horizontal pixels in the rendered image -RenderSettings.resolution_y -> resolution_y: int Number of vertical pixels in the rendered image -RenderSettings.sequencer_gl_preview -> sequencer_gl_preview: enum Method to draw in the sequencer view -RenderSettings.sequencer_gl_render -> sequencer_gl_render: enum Method to draw in the sequencer view -RenderSettings.simplify_ao_sss -> simplify_ao_sss: float Global approximate AA and SSS quality factor -RenderSettings.simplify_child_particles -> simplify_child_particles: float Global child particles percentage -RenderSettings.simplify_shadow_samples -> simplify_shadow_samples: int Global maximum shadow samples -RenderSettings.simplify_subdivision -> simplify_subdivision: int Global maximum subdivision level -RenderSettings.stamp_background -> stamp_background: float Color to use behind stamp text -RenderSettings.stamp_font_size -> stamp_font_size: int Size of the font used when rendering stamp text -RenderSettings.stamp_foreground -> stamp_foreground: float Color to use for stamp text -RenderSettings.stamp_note_text -> stamp_note_text: string Custom text to appear in the stamp note -RenderSettings.threads -> threads: int Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems) -RenderSettings.threads_mode -> threads_mode: enum Determine the amount of render threads used -RigidBodyJointConstraint.axis_x -> axis_x: float Rotate pivot on X axis in degrees -RigidBodyJointConstraint.axis_y -> axis_y: float Rotate pivot on Y axis in degrees -RigidBodyJointConstraint.axis_z -> axis_z: float Rotate pivot on Z axis in degrees -RigidBodyJointConstraint.child -> child: pointer Child object -RigidBodyJointConstraint.pivot_type -> pivot_type: enum -RigidBodyJointConstraint.pivot_x -> pivot_x: float Offset pivot on X -RigidBodyJointConstraint.pivot_y -> pivot_y: float Offset pivot on Y -RigidBodyJointConstraint.pivot_z -> pivot_z: float Offset pivot on Z -RigidBodyJointConstraint.target -> target: pointer Target Object -SPHFluidSettings.buoyancy -> buoyancy: float -SPHFluidSettings.fluid_radius -> fluid_radius: float Fluid interaction Radius -SPHFluidSettings.rest_density -> rest_density: float Density -SPHFluidSettings.rest_length -> rest_length: float The Spring Rest Length (factor of interaction radius) -SPHFluidSettings.spring_k -> spring_k: float Spring force constant -SPHFluidSettings.stiffness_k -> stiffness_k: float Constant K - Stiffness -SPHFluidSettings.stiffness_knear -> stiffness_knear: float Repulsion factor: stiffness_knear -SPHFluidSettings.viscosity_beta -> viscosity_beta: float Square viscosity factor -SPHFluidSettings.viscosity_omega -> viscosity_omega: float Linear viscosity -Scene.active_keying_set -> active_keying_set: pointer Active Keying Set used to insert/delete keyframes -Scene.active_keying_set_index -> active_keying_set_index: int Current Keying Set index (negative for 'builtin' and positive for 'absolute') -Scene.all_keying_sets -> all_keying_sets: collection, (read-only) All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene) -Scene.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Scene.bases -> bases: collection, (read-only) -Scene.camera -> camera: pointer Active camera used for rendering the scene -Scene.cursor_location -> cursor_location: float 3D cursor location -Scene.distance_model -> distance_model: enum Distance model for distance attenuation calculation -Scene.doppler_factor -> doppler_factor: float Pitch factor for Doppler effect calculation -Scene.frame_current -> frame_current: int -Scene.frame_end -> frame_end: int Final frame of the playback/rendering range -Scene.frame_start -> frame_start: int First frame of the playback/rendering range -Scene.frame_step -> frame_step: int Number of frames to skip forward while rendering/playing back each frame -Scene.game_data -> game_data: pointer, (read-only) -Scene.gravity -> gravity: float Constant acceleration in a given direction -Scene.grease_pencil -> grease_pencil: pointer Grease Pencil datablock -Scene.keying_sets -> keying_sets: collection, (read-only) Absolute Keying Sets for this Scene -Scene.network_render -> network_render: pointer, (read-only) Network Render Settings -Scene.nodetree -> nodetree: pointer, (read-only) Compositing node tree -Scene.objects -> objects: collection, (read-only) -Scene.orientations -> orientations: collection, (read-only) -Scene.pose_templates -> pose_templates: pointer, (read-only) Pose Template Settings -Scene.pov_radio_adc_bailout -> pov_radio_adc_bailout: float The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results -Scene.pov_radio_brightness -> pov_radio_intensity: float Amount objects are brightened before being returned upwards to the rest of the system -Scene.pov_radio_count -> pov_radio_count: int Number of rays that are sent out whenever a new radiosity value has to be calculated -Scene.pov_radio_error_bound -> pov_radio_error_bound: float One of the two main speed/quality tuning values, lower values are more accurate -Scene.pov_radio_gray_threshold -> pov_radio_gray_threshold: float One of the two main speed/quality tuning values, lower values are more accurate -Scene.pov_radio_low_error_factor -> pov_radio_low_error_factor: float If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting -Scene.pov_radio_minimum_reuse -> pov_radio_minimum_reuse: float Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors) -Scene.pov_radio_nearest_count -> pov_radio_nearest_count: int Number of old ambient values blended together to create a new interpolated value -Scene.pov_radio_recursion_limit -> pov_radio_recursion_limit: int how many recursion levels are used to calculate the diffuse inter-reflection -Scene.preview_range_frame_end -> preview_range_frame_end: int Alternative end frame for UI playback -Scene.preview_range_frame_start -> preview_range_frame_start: int Alternative start frame for UI playback -Scene.render -> render: pointer, (read-only) -Scene.sequence_editor -> sequence_editor: pointer, (read-only) -Scene.set -> set: pointer Background set scene -Scene.speed_of_sound -> speed_of_sound: float Speed of sound for Doppler effect calculation -Scene.stamp_note -> stamp_note: string User define note for the render stamping -Scene.sync_mode -> sync_mode: enum How to sync playback -Scene.timeline_markers -> timeline_markers: collection, (read-only) Markers used in all timelines for the current scene -Scene.tool_settings -> tool_settings: pointer, (read-only) -Scene.unit_settings -> unit_settings: pointer, (read-only) Unit editing settings -Scene.world -> world: pointer World used for rendering the scene -SceneActuator.camera -> camera: pointer Set this Camera. Leave empty to refer to self object -SceneActuator.mode -> mode: enum -SceneActuator.scene -> scene: pointer Set the Scene to be added/removed/paused/resumed -SceneBases.active -> active: pointer Active object base in the scene -SceneGameData.activity_culling_box_radius -> activity_culling_box_radius: float Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled -SceneGameData.depth -> depth: int Displays bit depth of full screen display -SceneGameData.dome_angle -> dome_angle: int Field of View of the Dome - it only works in mode Fisheye and Truncated -SceneGameData.dome_buffer_resolution -> dome_buffer_resolution: float Buffer Resolution - decrease it to increase speed -SceneGameData.dome_mode -> dome_mode: enum Dome physical configurations -SceneGameData.dome_tesselation -> dome_tesselation: int Tessellation level - check the generated mesh in wireframe mode -SceneGameData.dome_text -> dome_text: pointer Custom Warp Mesh data file -SceneGameData.dome_tilt -> dome_tilt: int Camera rotation in horizontal axis -SceneGameData.eye_separation -> eye_separation: float Set the distance between the eyes - the camera focal length/30 should be fine -SceneGameData.fps -> fps: int The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate -SceneGameData.framing_color -> frame_color: float Set colour of the bars -SceneGameData.framing_type -> frame_type: enum Select the type of Framing you want -SceneGameData.frequency -> frequency: int Displays clock frequency of fullscreen display -SceneGameData.logic_step_max -> logic_step_max: int Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics -SceneGameData.material_mode -> material_mode: enum Material mode to use for rendering -SceneGameData.occlusion_culling_resolution -> occlusion_culling_resolution: float The size of the occlusion buffer in pixel, use higher value for better precision (slower) -SceneGameData.physics_engine -> physics_engine: enum Physics engine used for physics simulation in the game engine -SceneGameData.physics_gravity -> physics_gravity: float Gravitational constant used for physics simulation in the game engine -SceneGameData.physics_step_max -> physics_step_max: int Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime -SceneGameData.physics_step_sub -> physics_step_sub: int Sets the number of simulation substep per physic timestep, higher value give better physics precision -SceneGameData.resolution_x -> resolution_x: int Number of horizontal pixels in the screen -SceneGameData.resolution_y -> resolution_y: int Number of vertical pixels in the screen -SceneGameData.stereo -> stereo: enum -SceneGameData.stereo_mode -> stereo_mode: enum Stereographic techniques -SceneObjects.active -> active: pointer Active object for this scene -SceneRenderLayer.light_override -> light_override: pointer Group to override all other lights in this render layer -SceneRenderLayer.material_override -> material_override: pointer Material to override all other materials in this render layer -SceneRenderLayer.name -> name: string Render layer name -SceneSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) -SceneSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) -SceneSequence.color_balance -> color_balance: pointer, (read-only) -SceneSequence.crop -> crop: pointer, (read-only) -SceneSequence.multiply_colors -> multiply_colors: float -SceneSequence.proxy -> proxy: pointer, (read-only) -SceneSequence.scene -> scene: pointer Scene that this sequence uses -SceneSequence.scene_camera -> scene_camera: pointer Override the scenes active camera -SceneSequence.strobe -> strobe: float Only display every nth frame -SceneSequence.transform -> transform: pointer, (read-only) -Scopes.accuracy -> accuracy: float Proportion of original image source pixel lines to sample -Scopes.histogram -> histogram: pointer, (read-only) Histogram for viewing image statistics -Scopes.vectorscope_alpha -> vectorscope_alpha: float Opacity of the points -Scopes.waveform_alpha -> waveform_alpha: float Opacity of the points -Scopes.waveform_mode -> waveform_mode: enum -Screen.areas -> areas: collection, (read-only) Areas the screen is subdivided into -Screen.scene -> scene: pointer Active scene to be edited in the screen -ScrewModifier.angle -> angle: float Angle of revolution -ScrewModifier.axis -> axis: enum Screw axis -ScrewModifier.iterations -> iterations: int Number of times to apply the screw operation -ScrewModifier.object -> object: pointer Object to define the screw axis -ScrewModifier.render_steps -> render_steps: int Number of steps in the revolution -ScrewModifier.screw_offset -> screw_offset: float Offset the revolution along its axis -ScrewModifier.steps -> steps: int Number of steps in the revolution -Sensor.frequency -> frequency: int Delay between repeated pulses(in logic tics, 0=no delay) -Sensor.name -> name: string Sensor name -Sensor.type -> type: enum -Sequence.blend_mode -> blend_type: enum -Sequence.blend_opacity -> blend_opacity: float -Sequence.channel -> channel: int Y position of the sequence strip -Sequence.effect_fader -> effect_fader: float -Sequence.frame_final_end -> frame_final_end: int End frame displayed in the sequence editor after offsets are applied -Sequence.frame_final_length -> frame_final_length: int The length of the contents of this strip before the handles are applied -Sequence.frame_final_start -> frame_final_start: int Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame -Sequence.frame_length -> frame_length: int, (read-only) The length of the contents of this strip before the handles are applied -Sequence.frame_offset_end -> frame_offset_end: int, (read-only) -Sequence.frame_offset_start -> frame_offset_start: int, (read-only) -Sequence.frame_start -> frame_start: int -Sequence.frame_still_end -> frame_still_end: int, (read-only) -Sequence.frame_still_start -> frame_still_start: int, (read-only) -Sequence.name -> name: string -Sequence.speed_fader -> speed_fader: float -Sequence.type -> type: enum, (read-only) -SequenceColorBalance.gain -> gain: float Color balance gain (highlights) -SequenceColorBalance.gamma -> gamma: float Color balance gamma (midtones) -SequenceColorBalance.lift -> lift: float Color balance lift (shadows) -SequenceCrop.bottom -> bottom: int -SequenceCrop.left -> left: int -SequenceCrop.right -> right: int -SequenceCrop.top -> top: int -SequenceEditor.active_strip -> active_strip: pointer -SequenceEditor.meta_stack -> meta_stack: collection, (read-only) Meta strip stack, last is currently edited meta strip -SequenceEditor.overlay_frame -> overlay_frame: int Sequencers active strip -SequenceEditor.sequences -> sequences: collection, (read-only) -SequenceEditor.sequences_all -> sequences_all: collection, (read-only) -SequenceElement.filename -> filename: string -SequenceProxy.directory -> directory: string Location to store the proxy files -SequenceProxy.filepath -> filepath: string Location of custom proxy file -SequenceTransform.offset_x -> offset_x: int -SequenceTransform.offset_y -> offset_y: int -ShaderNode.type -> type: enum, (read-only) -ShaderNodeExtendedMaterial.material -> material: pointer -ShaderNodeGeometry.color_layer -> color_layer: string -ShaderNodeGeometry.uv_layer -> uv_layer: string -ShaderNodeMapping.location -> location: float Location offset for the input coordinate -ShaderNodeMapping.maximum -> max: float Maximum value to clamp coordinate to -ShaderNodeMapping.minimum -> min: float Minimum value to clamp coordinate to -ShaderNodeMapping.rotation -> rotation: float Rotation offset for the input coordinate -ShaderNodeMapping.scale -> scale: float Scale adjustment for the input coordinate -ShaderNodeMaterial.material -> material: pointer -ShaderNodeMath.operation -> operation: enum -ShaderNodeMixRGB.blend_type -> blend_type: enum -ShaderNodeRGBCurve.mapping -> mapping: pointer, (read-only) -ShaderNodeTexture.node_output -> node_output: int For node-based textures, which output node to use -ShaderNodeTexture.texture -> texture: pointer -ShaderNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only) -ShaderNodeVectorCurve.mapping -> mapping: pointer, (read-only) -ShaderNodeVectorMath.operation -> operation: enum -ShapeActionActuator.action -> action: pointer -ShapeActionActuator.blendin -> blendin: int Number of frames of motion blending -ShapeActionActuator.frame_end -> frame_end: int -ShapeActionActuator.frame_property -> frame_property: string Assign the action's current frame number to this property -ShapeActionActuator.frame_start -> frame_start: int -ShapeActionActuator.mode -> mode: enum Action playback type -ShapeActionActuator.priority -> priority: int Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack -ShapeActionActuator.property -> property: string Use this property to define the Action position -ShapeKey.data -> data: collection, (read-only) -ShapeKey.frame -> frame: float, (read-only) Frame for absolute keys -ShapeKey.interpolation -> interpolation: enum Interpolation type -ShapeKey.name -> name: string -ShapeKey.relative_key -> relative_key: pointer Shape used as a relative key -ShapeKey.slider_max -> slider_max: float Maximum for slider -ShapeKey.slider_min -> slider_min: float Minimum for slider -ShapeKey.value -> value: float Value of shape key at the current frame -ShapeKey.vertex_group -> vertex_group: string Vertex weight group, to blend with basis shape -ShapeKeyBezierPoint.co -> co: float -ShapeKeyBezierPoint.handle_1_co -> handle_1_co: float -ShapeKeyBezierPoint.handle_2_co -> handle_2_co: float -ShapeKeyCurvePoint.co -> co: float -ShapeKeyCurvePoint.tilt -> tilt: float -ShapeKeyPoint.co -> co: float -ShrinkwrapConstraint.distance -> distance: float Distance to Target -ShrinkwrapConstraint.shrinkwrap_type -> shrinkwrap_type: enum Selects type of shrinkwrap algorithm for target position -ShrinkwrapConstraint.target -> target: pointer Target Object -ShrinkwrapModifier.auxiliary_target -> auxiliary_target: pointer Additional mesh target to shrink to -ShrinkwrapModifier.mode -> mode: enum -ShrinkwrapModifier.offset -> offset: float Distance to keep from the target -ShrinkwrapModifier.subsurf_levels -> subsurf_levels: int Number of subdivisions that must be performed before extracting vertices' positions and normals -ShrinkwrapModifier.target -> target: pointer Mesh target to shrink to -ShrinkwrapModifier.vertex_group -> vertex_group: string Vertex group name -SimpleDeformModifier.factor -> factor: float -SimpleDeformModifier.limits -> limits: float Lower/Upper limits for deform -SimpleDeformModifier.mode -> mode: enum -SimpleDeformModifier.origin -> origin: pointer Origin of modifier space coordinates -SimpleDeformModifier.vertex_group -> vertex_group: string Vertex group name -SmokeDomainSettings.alpha -> alpha: float Higher value results in sinking smoke -SmokeDomainSettings.amplify -> amplify: int Enhance the resolution of smoke by this factor using noise -SmokeDomainSettings.beta -> beta: float Higher value results in faster rising smoke -SmokeDomainSettings.coll_group -> coll_group: pointer Limit collisions to this group -SmokeDomainSettings.dissolve_speed -> dissolve_speed: int Dissolve Speed -SmokeDomainSettings.eff_group -> eff_group: pointer Limit effectors to this group -SmokeDomainSettings.effector_weights -> effector_weights: pointer, (read-only) -SmokeDomainSettings.fluid_group -> fluid_group: pointer Limit fluid objects to this group -SmokeDomainSettings.maxres -> maxres: int Maximal resolution used in the fluid domain -SmokeDomainSettings.noise_type -> noise_type: enum Noise method which is used for creating the high resolution -SmokeDomainSettings.point_cache_high -> point_cache_high: pointer, (read-only) -SmokeDomainSettings.point_cache_low -> point_cache_low: pointer, (read-only) -SmokeDomainSettings.smoke_cache_comp -> smoke_cache_comp: enum Compression method to be used -SmokeDomainSettings.smoke_cache_high_comp -> smoke_cache_high_comp: enum Compression method to be used -SmokeDomainSettings.strength -> strength: float Strength of wavelet noise -SmokeFlowSettings.density -> density: float -SmokeFlowSettings.psys -> psys: pointer Particle systems emitted from the object -SmokeFlowSettings.temperature -> temperature: float Temperature difference to ambient temperature -SmokeModifier.coll_settings -> coll_settings: pointer, (read-only) -SmokeModifier.domain_settings -> domain_settings: pointer, (read-only) -SmokeModifier.flow_settings -> flow_settings: pointer, (read-only) -SmokeModifier.smoke_type -> smoke_type: enum -SmoothModifier.factor -> factor: float -SmoothModifier.repeat -> repeat: int -SmoothModifier.vertex_group -> vertex_group: string Vertex group name -SoftBodyModifier.point_cache -> point_cache: pointer, (read-only) -SoftBodyModifier.settings -> settings: pointer, (read-only) -SoftBodySettings.aero -> aero: float Make edges 'sail' -SoftBodySettings.aerodynamics_type -> aerodynamics_type: enum Method of calculating aerodynamic interaction -SoftBodySettings.ball_damp -> ball_damp: float Blending to inelastic collision -SoftBodySettings.ball_size -> ball_size: float Absolute ball size or factor if not manual adjusted -SoftBodySettings.ball_stiff -> ball_stiff: float Ball inflating pressure -SoftBodySettings.bending -> bend: float Bending Stiffness -SoftBodySettings.choke -> choke: int 'Viscosity' inside collision target -SoftBodySettings.collision_type -> collision_type: enum Choose Collision Type -SoftBodySettings.damp -> damp: float Edge spring friction -SoftBodySettings.effector_weights -> effector_weights: pointer, (read-only) -SoftBodySettings.error_limit -> error_limit: float The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed -SoftBodySettings.friction -> friction: float General media friction for point movements -SoftBodySettings.fuzzy -> fuzzy: int Fuzziness while on collision, high values make collsion handling faster but less stable -SoftBodySettings.goal_default -> goal_default: float Default Goal (vertex target position) value, when no Vertex Group used -SoftBodySettings.goal_friction -> goal_friction: float Goal (vertex target position) friction -SoftBodySettings.goal_max -> goal_max: float Goal maximum, vertex weights are scaled to match this range -SoftBodySettings.goal_min -> goal_min: float Goal minimum, vertex weights are scaled to match this range -SoftBodySettings.goal_spring -> goal_spring: float Goal (vertex target position) spring stiffness -SoftBodySettings.goal_vertex_group -> goal_vertex_group: string Control point weight values -SoftBodySettings.gravity -> gravity: float Apply gravitation to point movement -SoftBodySettings.lcom -> lcom: float Location of Center of mass -SoftBodySettings.lrot -> lrot: float Estimated rotation matrix -SoftBodySettings.lscale -> lscale: float Estimated scale matrix -SoftBodySettings.mass -> mass: float General Mass value -SoftBodySettings.mass_vertex_group -> mass_vertex_group: string Control point mass values -SoftBodySettings.maxstep -> step_max: int Maximal # solver steps/frame -SoftBodySettings.minstep -> step_min: int Minimal # solver steps/frame -SoftBodySettings.plastic -> plastic: float Permanent deform -SoftBodySettings.pull -> pull: float Edge spring stiffness when longer than rest length -SoftBodySettings.push -> push: float Edge spring stiffness when shorter than rest length -SoftBodySettings.shear -> shear: float Shear Stiffness -SoftBodySettings.speed -> speed: float Tweak timing for physics to control frequency and speed -SoftBodySettings.spring_length -> spring_length: float Alter spring length to shrink/blow up (unit %) 0 to disable -SoftBodySettings.spring_vertex_group -> spring_vertex_group: string Control point spring strength values -SolidifyModifier.edge_crease_inner -> edge_crease_inner: float Assign a crease to inner edges -SolidifyModifier.edge_crease_outer -> edge_crease_outer: float Assign a crease to outer edges -SolidifyModifier.edge_crease_rim -> edge_crease_rim: float Assign a crease to the edges making up the rim -SolidifyModifier.offset -> offset: float -SolidifyModifier.thickness -> thickness: float Thickness of the shell -SolidifyModifier.vertex_group -> vertex_group: string Vertex group name -Sound.filepath -> filepath: string Sound sample file used by this Sound datablock -Sound.packed_file -> packed_file: pointer, (read-only) -SoundActuator.cone_inner_angle_3d -> cone_inner_angle_3d: float The angle of the inner cone -SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float The angle of the outer cone -SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone -SoundActuator.max_distance_3d -> distance_3d_max: float The maximum distance at which you can hear the sound -SoundActuator.maximum_gain_3d -> gain_3d_max: float The maximum gain of the sound, no matter how near it is -SoundActuator.minimum_gain_3d -> gain_3d_min: float The minimum gain of the sound, no matter how far it is away -SoundActuator.mode -> mode: enum -SoundActuator.pitch -> pitch: float Sets the pitch of the sound -SoundActuator.reference_distance_3d -> reference_distance_3d: float The distance where the sound has a gain of 1.0 -SoundActuator.rolloff_factor_3d -> rolloff_factor_3d: float The influence factor on volume depending on distance -SoundActuator.sound -> sound: pointer -SoundActuator.volume -> volume: float Sets the initial volume of the sound -SoundSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) -SoundSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) -SoundSequence.attenuation -> attenuation: float Attenuation in dezibel -SoundSequence.filepath -> filepath: string -SoundSequence.sound -> sound: pointer, (read-only) Sound datablock used by this sequence -SoundSequence.volume -> volume: float Playback volume of the sound -Space.type -> type: enum, (read-only) Space data type -SpaceConsole.console_type -> console_type: enum Console type -SpaceConsole.font_size -> font_size: int Font size to use for displaying the text -SpaceConsole.history -> history: collection, (read-only) Command history -SpaceConsole.language -> language: string Command line prompt language -SpaceConsole.prompt -> prompt: string Command line prompt -SpaceConsole.scrollback -> scrollback: collection, (read-only) Command output -SpaceConsole.selection_end -> selection_end: int -SpaceConsole.selection_start -> selection_start: int -SpaceDopeSheetEditor.action -> action: pointer Action displayed and edited in this space -SpaceDopeSheetEditor.autosnap -> autosnap: enum Automatic time snapping settings for transformations -SpaceDopeSheetEditor.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data -SpaceDopeSheetEditor.mode -> mode: enum Editing context being displayed -SpaceFileBrowser.params -> params: pointer, (read-only) Parameters and Settings for the Filebrowser -SpaceGraphEditor.autosnap -> autosnap: enum Automatic time snapping settings for transformations -SpaceGraphEditor.cursor_value -> cursor_value: float Graph Editor 2D-Value cursor - Y-Value component -SpaceGraphEditor.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data -SpaceGraphEditor.mode -> mode: enum Editing context being displayed -SpaceGraphEditor.pivot_point -> pivot_point: enum Pivot center for rotation/scaling -SpaceImageEditor.curves -> curves: pointer, (read-only) Color curve mapping to use for displaying the image -SpaceImageEditor.draw_channels -> draw_channels: enum Channels of the image to draw -SpaceImageEditor.grease_pencil -> grease_pencil: pointer Grease pencil data for this space -SpaceImageEditor.image -> image: pointer Image displayed and edited in this space -SpaceImageEditor.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed -SpaceImageEditor.sample_histogram -> sample_histogram: pointer, (read-only) Sampled colors along line -SpaceImageEditor.scopes -> scopes: pointer, (read-only) Scopes to visualize image statistics. -SpaceImageEditor.uv_editor -> uv_editor: pointer, (read-only) UV editor settings -SpaceNLA.autosnap -> autosnap: enum Automatic time snapping settings for transformations -SpaceNLA.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data -SpaceNodeEditor.id -> id: pointer, (read-only) Datablock whose nodes are being edited -SpaceNodeEditor.id_from -> id_from: pointer, (read-only) Datablock from which the edited datablock is linked -SpaceNodeEditor.nodetree -> nodetree: pointer, (read-only) Node tree being displayed and edited -SpaceNodeEditor.texture_type -> texture_type: enum Type of data to take texture from -SpaceNodeEditor.tree_type -> tree_type: enum Node tree type to display and edit -SpaceOutliner.display_filter -> display_filter: string Live search filtering string -SpaceOutliner.display_mode -> display_mode: enum Type of information to display -SpaceProperties.align -> align: enum Arrangement of the panels -SpaceProperties.context -> context: enum Type of active data to display and edit -SpaceProperties.pin_id -> pin_id: pointer -SpaceSequenceEditor.display_channel -> display_channel: int The channel number shown in the image preview. 0 is the result of all strips combined -SpaceSequenceEditor.display_mode -> display_mode: enum The view mode to use for displaying sequencer output -SpaceSequenceEditor.draw_overexposed -> draw_overexposed: int Show overexposed areas with zebra stripes -SpaceSequenceEditor.grease_pencil -> grease_pencil: pointer, (read-only) Grease pencil data for this space -SpaceSequenceEditor.offset_x -> offset_x: float Offsets image horizontally from the view center -SpaceSequenceEditor.offset_y -> offset_y: float Offsets image horizontally from the view center -SpaceSequenceEditor.proxy_render_size -> proxy_render_size: enum Draw preview using full resolution or different proxy resolutions -SpaceSequenceEditor.view_type -> view_type: enum The type of the Sequencer view (sequencer, preview or both) -SpaceSequenceEditor.zoom -> zoom: float Display zoom level -SpaceTextEditor.find_text -> find_text: string Text to search for with the find tool -SpaceTextEditor.font_size -> font_size: int Font size to use for displaying the text -SpaceTextEditor.replace_text -> replace_text: string Text to replace selected text with using the replace tool -SpaceTextEditor.tab_width -> tab_width: int Number of spaces to display tabs with -SpaceTextEditor.text -> text: pointer Text displayed and edited in this space -SpaceUVEditor.cursor_location -> cursor_location: float 2D cursor location for this view -SpaceUVEditor.draw_stretch_type -> draw_stretch_type: enum Type of stretch to draw -SpaceUVEditor.edge_draw_type -> edge_draw_type: enum Draw type for drawing UV edges -SpaceUVEditor.pivot -> pivot: enum Rotation/Scaling Pivot -SpaceUVEditor.sticky_selection_mode -> sticky_selection_mode: enum Automatically select also UVs sharing the same vertex as the ones being selected -SpaceUserPreferences.filter -> filter: string Search term for filtering in the UI -SpaceView3D.background_images -> background_images: collection, (read-only) List of background images -SpaceView3D.camera -> camera: pointer Active camera used in this view (when unlocked from the scene's active camera) -SpaceView3D.clip_end -> clip_end: float 3D View far clipping distance -SpaceView3D.clip_start -> clip_start: float 3D View near clipping distance -SpaceView3D.current_orientation -> current_orientation: pointer, (read-only) Current Transformation orientation -SpaceView3D.cursor_location -> cursor_location: float 3D cursor location for this view (dependent on local view setting) -SpaceView3D.grid_lines -> grid_lines: int The number of grid lines to display in perspective view -SpaceView3D.grid_spacing -> grid_spacing: float The distance between 3D View grid lines -SpaceView3D.grid_subdivisions -> grid_subdivisions: int The number of subdivisions between grid lines -SpaceView3D.lens -> lens: float Lens angle (mm) in perspective view -SpaceView3D.local_view -> local_view: pointer, (read-only) Display an isolated sub-set of objects, apart from the scene visibility -SpaceView3D.lock_bone -> lock_bone: string 3D View center is locked to this bone's position -SpaceView3D.lock_object -> lock_object: pointer 3D View center is locked to this object's position -SpaceView3D.pivot_point -> pivot_point: enum Pivot center for rotation/scaling -SpaceView3D.region_3d -> region_3d: pointer, (read-only) 3D region in this space, in case of quad view the camera region -SpaceView3D.region_quadview -> region_quadview: pointer, (read-only) 3D region that defines the quad view settings -SpaceView3D.transform_orientation -> transform_orientation: enum Transformation orientation -SpaceView3D.viewport_shading -> viewport_shade: enum Method to display/shade objects in the 3D View -SpeedControlSequence.global_speed -> global_speed: float -Spline.bezier_points -> bezier_points: collection, (read-only) Collection of points for bezier curves only -Spline.character_index -> character_index: int, (read-only) Location of this character in the text data (only for text curves) -Spline.material_index -> material_index: int -Spline.order_u -> order_u: int Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area -Spline.order_v -> order_v: int Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area -Spline.point_count_u -> point_count_u: int, (read-only) Total number points for the curve or surface in the U direction -Spline.point_count_v -> point_count_v: int, (read-only) Total number points for the surface on the V direction -Spline.points -> points: collection, (read-only) Collection of points that make up this poly or nurbs spline -Spline.radius_interpolation -> radius_interpolation: enum The type of radius interpolation for Bezier curves -Spline.resolution_u -> resolution_u: int Curve or Surface subdivisions per segment -Spline.resolution_v -> resolution_v: int Surface subdivisions per segment -Spline.tilt_interpolation -> tilt_interpolation: enum The type of tilt interpolation for 3D, Bezier curves -Spline.type -> type: enum The interpolation type for this curve element -SplineIKConstraint.chain_length -> chain_length: int How many bones are included in the chain -SplineIKConstraint.joint_bindings -> joint_bindings: float (EXPERIENCED USERS ONLY) The relative positions of the joints along the chain as percentages -SplineIKConstraint.target -> target: pointer Curve that controls this relationship -SplineIKConstraint.xz_scaling_mode -> xz_scale_mode: enum Method used for determining the scaling of the X and Z axes of the bones -SplinePoint.co -> co: float Point coordinates -SplinePoint.radius -> radius: float, (read-only) Radius for bevelling -SplinePoint.tilt -> tilt: float Tilt in 3D View -SplinePoint.weight -> weight: float Nurbs weight -SplinePoint.weight_softbody -> weight_softbody: float Softbody goal weight -SpotLamp.compression_threshold -> compression_threshold: float Deep shadow map compression threshold -SpotLamp.falloff_curve -> falloff_curve: pointer, (read-only) Custom Lamp Falloff Curve -SpotLamp.falloff_type -> falloff_type: enum Intensity Decay with distance -SpotLamp.halo_intensity -> halo_intensity: float Brightness of the spotlight's halo cone (Buffer Shadows) -SpotLamp.halo_step -> halo_step: int Volumetric halo sampling frequency -SpotLamp.linear_attenuation -> linear_attenuation: float Linear distance attenuation -SpotLamp.quadratic_attenuation -> quadratic_attenuation: float Quadratic distance attenuation -SpotLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows) -SpotLamp.shadow_buffer_bias -> shadow_buffer_bias: float Shadow buffer sampling bias -SpotLamp.shadow_buffer_clip_end -> shadow_buffer_clip_end: float Shadow map clip end beyond which objects will not generate shadows -SpotLamp.shadow_buffer_clip_start -> shadow_buffer_clip_start: float Shadow map clip start: objects closer will not generate shadows -SpotLamp.shadow_buffer_samples -> shadow_buffer_samples: int Number of shadow buffer samples -SpotLamp.shadow_buffer_size -> shadow_buffer_size: int Resolution of the shadow buffer, higher values give crisper shadows but use more memory -SpotLamp.shadow_buffer_soft -> shadow_buffer_soft: float Size of shadow buffer sampling area -SpotLamp.shadow_buffer_type -> shadow_buffer_type: enum Type of shadow buffer -SpotLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp -SpotLamp.shadow_filter_type -> shadow_filter_type: enum Type of shadow filter (Buffer Shadows) -SpotLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with -SpotLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples) -SpotLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower -SpotLamp.shadow_sample_buffers -> shadow_sample_buffers: enum Number of shadow buffers to render for better AA, this increases memory usage -SpotLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) -SpotLamp.spot_blend -> spot_blend: float The softness of the spotlight edge -SpotLamp.spot_size -> spot_size: float Angle of the spotlight beam in degrees -StateActuator.operation -> operation: enum Select the bit operation on object state mask -StretchToConstraint.bulge -> bulge: float Factor between volume variation and stretching -StretchToConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 -StretchToConstraint.keep_axis -> keep_axis: enum Axis to maintain during stretch -StretchToConstraint.original_length -> original_length: float Length at rest position -StretchToConstraint.subtarget -> subtarget: string -StretchToConstraint.target -> target: pointer Target Object -StretchToConstraint.volume -> volume: enum Maintain the object's volume as it stretches -StringProperty.default -> default: string, (read-only) string default value -StringProperty.max_length -> length_max: int, (read-only) Maximum length of the string, 0 means unlimited -Struct.base -> base: pointer, (read-only) Struct definition this is derived from -Struct.description -> description: string, (read-only) Description of the Struct's purpose -Struct.functions -> functions: collection, (read-only) -Struct.identifier -> identifier: string, (read-only) Unique name used in the code and scripting -Struct.name -> name: string, (read-only) Human readable name -Struct.name_property -> name_property: pointer, (read-only) Property that gives the name of the struct -Struct.nested -> nested: pointer, (read-only) Struct in which this struct is always nested, and to which it logically belongs -Struct.properties -> properties: collection, (read-only) Properties in the struct -StucciTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence -StucciTexture.noise_size -> noise_size: float Sets scaling for noise input -StucciTexture.noise_type -> noise_type: enum -StucciTexture.stype -> stype: enum -StucciTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types -SubsurfModifier.levels -> levels: int Number of subdivisions to perform -SubsurfModifier.render_levels -> render_levels: int Number of subdivisions to perform when rendering -SubsurfModifier.subdivision_type -> subdivision_type: enum Selects type of subdivision algorithm -SunLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows) -SunLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp -SunLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with -SunLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples) -SunLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower -SunLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) -SunLamp.sky -> sky: pointer, (read-only) Sky related settings for sun lamps -TexMapping.location -> location: float -TexMapping.maximum -> max: float Maximum value for clipping -TexMapping.minimum -> min: float Minimum value for clipping -TexMapping.rotation -> rotation: float -TexMapping.scale -> scale: float -Text.current_character -> current_character: int, (read-only) Index of current character in current line, and also start index of character in selection if one exists -Text.current_line -> current_line: pointer, (read-only) Current line, and start line of selection if one exists -Text.filepath -> filepath: string Filename of the text file -Text.lines -> lines: collection, (read-only) Lines of text -Text.markers -> markers: collection, (read-only) Text markers highlighting part of the text -Text.selection_end_character -> selection_end_character: int, (read-only) Index of character after end of selection in the selection end line -Text.selection_end_line -> selection_end_line: pointer, (read-only) End line of selection -TextBox.height -> height: float -TextBox.width -> width: float -TextBox.x -> x: float -TextBox.y -> y: float -TextCurve.active_textbox -> active_textbox: int -TextCurve.body -> body: string contents of this text object -TextCurve.edit_format -> edit_format: pointer, (read-only) Editing settings character formatting -TextCurve.family -> family: string Use Blender Objects as font characters. Give font objects a common name followed by the character it represents, eg. familya, familyb etc, and turn on Verts Duplication -TextCurve.font -> font: pointer -TextCurve.line_dist -> line_distance: float -TextCurve.offset_x -> offset_x: float Horizontal offset from the object origin -TextCurve.offset_y -> offset_y: float Vertical offset from the object origin -TextCurve.shear -> shear: float Italic angle of the characters -TextCurve.spacemode -> spacemode: enum Text align from the object center -TextCurve.spacing -> spacing: float -TextCurve.text_on_curve -> text_on_curve: pointer Curve deforming text object -TextCurve.text_size -> text_size: float -TextCurve.textboxes -> textboxes: collection, (read-only) -TextCurve.ul_height -> ul_height: float -TextCurve.ul_position -> ul_position: float Vertical position of underline -TextCurve.word_spacing -> word_spacing: float -TextLine.line -> line: string Text in the line -TextMarker.color -> color: float Color to display the marker with -TextMarker.end -> end: int, (read-only) Start position of the marker in the line -TextMarker.group -> group: int, (read-only) -TextMarker.line -> line: int, (read-only) Line in which the marker is located -TextMarker.start -> start: int, (read-only) Start position of the marker in the line -Texture.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Texture.brightness -> intensity: float -Texture.color_ramp -> color_ramp: pointer, (read-only) -Texture.contrast -> contrast: float -Texture.factor_blue -> factor_blue: float -Texture.factor_green -> factor_green: float -Texture.factor_red -> factor_red: float -Texture.node_tree -> node_tree: pointer, (read-only) Node tree for node-based textures -Texture.saturation -> saturation: float -Texture.type -> type: enum -TextureNode.type -> type: enum, (read-only) -TextureNodeBricks.offset -> offset: float -TextureNodeBricks.offset_frequency -> offset_frequency: int Offset every N rows -TextureNodeBricks.squash -> squash: float -TextureNodeBricks.squash_frequency -> squash_frequency: int Squash every N rows -TextureNodeCurveRGB.mapping -> mapping: pointer, (read-only) -TextureNodeCurveTime.curve -> curve: pointer, (read-only) -TextureNodeCurveTime.end -> end: int -TextureNodeCurveTime.start -> start: int -TextureNodeImage.image -> image: pointer -TextureNodeMath.operation -> operation: enum -TextureNodeMixRGB.blend_type -> blend_type: enum -TextureNodeOutput.output_name -> output_name: string -TextureNodeTexture.node_output -> node_output: int For node-based textures, which output node to use -TextureNodeTexture.texture -> texture: pointer -TextureNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only) -TextureSlot.blend_type -> blend_type: enum -TextureSlot.color -> color: float The default color for textures that don't return RGB -TextureSlot.default_value -> default_value: float Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard -TextureSlot.name -> name: string, (read-only) Texture slot name -TextureSlot.offset -> offset: float Fine tunes texture mapping X, Y and Z locations -TextureSlot.output_node -> output_node: enum Which output node to use, for node-based textures -TextureSlot.size -> size: float Sets scaling for the texture's X, Y and Z sizes -TextureSlot.texture -> texture: pointer Texture datablock used by this texture slot -Theme.bone_color_sets -> bone_color_sets: collection, (read-only) -Theme.console -> console: pointer, (read-only) -Theme.dopesheet_editor -> dopesheet_editor: pointer, (read-only) -Theme.file_browser -> file_browser: pointer, (read-only) -Theme.graph_editor -> graph_editor: pointer, (read-only) -Theme.image_editor -> image_editor: pointer, (read-only) -Theme.info -> info: pointer, (read-only) -Theme.logic_editor -> logic_editor: pointer, (read-only) -Theme.name -> name: string Name of the theme -Theme.nla_editor -> nla_editor: pointer, (read-only) -Theme.node_editor -> node_editor: pointer, (read-only) -Theme.outliner -> outliner: pointer, (read-only) -Theme.properties -> properties: pointer, (read-only) -Theme.sequence_editor -> sequence_editor: pointer, (read-only) -Theme.text_editor -> text_editor: pointer, (read-only) -Theme.theme_area -> theme_area: enum -Theme.timeline -> timeline: pointer, (read-only) -Theme.user_interface -> user_interface: pointer, (read-only) -Theme.user_preferences -> user_preferences: pointer, (read-only) -Theme.view_3d -> view_3d: pointer, (read-only) -ThemeAudioWindow.back -> back: float -ThemeAudioWindow.button -> button: float -ThemeAudioWindow.button_text -> button_text: float -ThemeAudioWindow.button_text_hi -> button_text_hi: float -ThemeAudioWindow.button_title -> button_title: float -ThemeAudioWindow.frame_current -> frame_current: float -ThemeAudioWindow.grid -> grid: float -ThemeAudioWindow.header -> header: float -ThemeAudioWindow.header_text -> header_text: float -ThemeAudioWindow.header_text_hi -> header_text_hi: float -ThemeAudioWindow.text -> text: float -ThemeAudioWindow.text_hi -> text_hi: float -ThemeAudioWindow.title -> title: float -ThemeAudioWindow.window_sliders -> window_sliders: float -ThemeBoneColorSet.active -> active: float Color used for active bones -ThemeBoneColorSet.normal -> normal: float Color used for the surface of bones -ThemeBoneColorSet.selected -> select: float Color used for selected bones -ThemeConsole.back -> back: float -ThemeConsole.button -> button: float -ThemeConsole.button_text -> button_text: float -ThemeConsole.button_text_hi -> button_text_hi: float -ThemeConsole.button_title -> button_title: float -ThemeConsole.cursor -> cursor: float -ThemeConsole.header -> header: float -ThemeConsole.header_text -> header_text: float -ThemeConsole.header_text_hi -> header_text_hi: float -ThemeConsole.line_error -> line_error: float -ThemeConsole.line_info -> line_info: float -ThemeConsole.line_input -> line_input: float -ThemeConsole.line_output -> line_output: float -ThemeConsole.text -> text: float -ThemeConsole.text_hi -> text_hi: float -ThemeConsole.title -> title: float -ThemeDopeSheet.active_channels_group -> active_channels_group: float -ThemeDopeSheet.back -> back: float -ThemeDopeSheet.button -> button: float -ThemeDopeSheet.button_text -> button_text: float -ThemeDopeSheet.button_text_hi -> button_text_hi: float -ThemeDopeSheet.button_title -> button_title: float -ThemeDopeSheet.channel_group -> channel_group: float -ThemeDopeSheet.channels -> channels: float -ThemeDopeSheet.channels_selected -> channels_selected: float -ThemeDopeSheet.dopesheet_channel -> dopesheet_channel: float -ThemeDopeSheet.dopesheet_subchannel -> dopesheet_subchannel: float -ThemeDopeSheet.frame_current -> frame_current: float -ThemeDopeSheet.grid -> grid: float -ThemeDopeSheet.header -> header: float -ThemeDopeSheet.header_text -> header_text: float -ThemeDopeSheet.header_text_hi -> header_text_hi: float -ThemeDopeSheet.list -> list: float -ThemeDopeSheet.list_text -> list_text: float -ThemeDopeSheet.list_text_hi -> list_text_hi: float -ThemeDopeSheet.list_title -> list_title: float -ThemeDopeSheet.long_key -> long_key: float -ThemeDopeSheet.long_key_selected -> long_key_selected: float -ThemeDopeSheet.text -> text: float -ThemeDopeSheet.text_hi -> text_hi: float -ThemeDopeSheet.title -> title: float -ThemeDopeSheet.value_sliders -> value_sliders: float -ThemeDopeSheet.view_sliders -> view_sliders: float -ThemeFileBrowser.active_file -> active_file: float -ThemeFileBrowser.active_file_text -> active_file_text: float -ThemeFileBrowser.back -> back: float -ThemeFileBrowser.button -> button: float -ThemeFileBrowser.button_text -> button_text: float -ThemeFileBrowser.button_text_hi -> button_text_hi: float -ThemeFileBrowser.button_title -> button_title: float -ThemeFileBrowser.header -> header: float -ThemeFileBrowser.header_text -> header_text: float -ThemeFileBrowser.header_text_hi -> header_text_hi: float -ThemeFileBrowser.list -> list: float -ThemeFileBrowser.list_text -> list_text: float -ThemeFileBrowser.list_text_hi -> list_text_hi: float -ThemeFileBrowser.list_title -> list_title: float -ThemeFileBrowser.scroll_handle -> scroll_handle: float -ThemeFileBrowser.scrollbar -> scrollbar: float -ThemeFileBrowser.selected_file -> selected_file: float -ThemeFileBrowser.text -> text: float -ThemeFileBrowser.text_hi -> text_hi: float -ThemeFileBrowser.tiles -> tiles: float -ThemeFileBrowser.title -> title: float -ThemeFontStyle.font_kerning_style -> font_kerning_style: enum Which style to use for font kerning -ThemeFontStyle.points -> points: int -ThemeFontStyle.shadow -> shadow: int Shadow size in pixels (0, 3 and 5 supported) -ThemeFontStyle.shadowalpha -> shadowalpha: float -ThemeFontStyle.shadowcolor -> shadowcolor: float Shadow color in grey value -ThemeFontStyle.shadx -> shadow_offset_x: int Shadow offset in pixels -ThemeFontStyle.shady -> shadow_offset_y: int Shadow offset in pixels -ThemeGraphEditor.active_channels_group -> active_channels_group: float -ThemeGraphEditor.back -> back: float -ThemeGraphEditor.button -> button: float -ThemeGraphEditor.button_text -> button_text: float -ThemeGraphEditor.button_text_hi -> button_text_hi: float -ThemeGraphEditor.button_title -> button_title: float -ThemeGraphEditor.channel_group -> channel_group: float -ThemeGraphEditor.channels_region -> channels_region: float -ThemeGraphEditor.dopesheet_channel -> dopesheet_channel: float -ThemeGraphEditor.dopesheet_subchannel -> dopesheet_subchannel: float -ThemeGraphEditor.frame_current -> frame_current: float -ThemeGraphEditor.grid -> grid: float -ThemeGraphEditor.handle_align -> handle_align: float -ThemeGraphEditor.handle_auto -> handle_auto: float -ThemeGraphEditor.handle_free -> handle_free: float -ThemeGraphEditor.handle_sel_align -> handle_sel_align: float -ThemeGraphEditor.handle_sel_auto -> handle_sel_auto: float -ThemeGraphEditor.handle_sel_free -> handle_sel_free: float -ThemeGraphEditor.handle_sel_vect -> handle_sel_vect: float -ThemeGraphEditor.handle_vect -> handle_vect: float -ThemeGraphEditor.handle_vertex -> handle_vertex: float -ThemeGraphEditor.handle_vertex_select -> handle_vertex_select: float -ThemeGraphEditor.handle_vertex_size -> handle_vertex_size: int -ThemeGraphEditor.header -> header: float -ThemeGraphEditor.header_text -> header_text: float -ThemeGraphEditor.header_text_hi -> header_text_hi: float -ThemeGraphEditor.lastsel_point -> lastsel_point: float -ThemeGraphEditor.list -> list: float -ThemeGraphEditor.list_text -> list_text: float -ThemeGraphEditor.list_text_hi -> list_text_hi: float -ThemeGraphEditor.list_title -> list_title: float -ThemeGraphEditor.panel -> panel: float -ThemeGraphEditor.text -> text: float -ThemeGraphEditor.text_hi -> text_hi: float -ThemeGraphEditor.title -> title: float -ThemeGraphEditor.vertex -> vertex: float -ThemeGraphEditor.vertex_select -> vertex_select: float -ThemeGraphEditor.vertex_size -> vertex_size: int -ThemeGraphEditor.window_sliders -> window_sliders: float -ThemeImageEditor.back -> back: float -ThemeImageEditor.button -> button: float -ThemeImageEditor.button_text -> button_text: float -ThemeImageEditor.button_text_hi -> button_text_hi: float -ThemeImageEditor.button_title -> button_title: float -ThemeImageEditor.editmesh_active -> editmesh_active: float -ThemeImageEditor.face -> face: float -ThemeImageEditor.face_dot -> face_dot: float -ThemeImageEditor.face_select -> face_select: float -ThemeImageEditor.facedot_size -> facedot_size: int -ThemeImageEditor.header -> header: float -ThemeImageEditor.header_text -> header_text: float -ThemeImageEditor.header_text_hi -> header_text_hi: float -ThemeImageEditor.scope_back -> scope_back: float -ThemeImageEditor.text -> text: float -ThemeImageEditor.text_hi -> text_hi: float -ThemeImageEditor.title -> title: float -ThemeImageEditor.vertex -> vertex: float -ThemeImageEditor.vertex_select -> vertex_select: float -ThemeImageEditor.vertex_size -> vertex_size: int -ThemeInfo.back -> back: float -ThemeInfo.button -> button: float -ThemeInfo.button_text -> button_text: float -ThemeInfo.button_text_hi -> button_text_hi: float -ThemeInfo.button_title -> button_title: float -ThemeInfo.header -> header: float -ThemeInfo.header_text -> header_text: float -ThemeInfo.header_text_hi -> header_text_hi: float -ThemeInfo.text -> text: float -ThemeInfo.text_hi -> text_hi: float -ThemeInfo.title -> title: float -ThemeLogicEditor.back -> back: float -ThemeLogicEditor.button -> button: float -ThemeLogicEditor.button_text -> button_text: float -ThemeLogicEditor.button_text_hi -> button_text_hi: float -ThemeLogicEditor.button_title -> button_title: float -ThemeLogicEditor.header -> header: float -ThemeLogicEditor.header_text -> header_text: float -ThemeLogicEditor.header_text_hi -> header_text_hi: float -ThemeLogicEditor.panel -> panel: float -ThemeLogicEditor.text -> text: float -ThemeLogicEditor.text_hi -> text_hi: float -ThemeLogicEditor.title -> title: float -ThemeNLAEditor.back -> back: float -ThemeNLAEditor.bars -> bars: float -ThemeNLAEditor.bars_selected -> bars_selected: float -ThemeNLAEditor.button -> button: float -ThemeNLAEditor.button_text -> button_text: float -ThemeNLAEditor.button_text_hi -> button_text_hi: float -ThemeNLAEditor.button_title -> button_title: float -ThemeNLAEditor.frame_current -> frame_current: float -ThemeNLAEditor.grid -> grid: float -ThemeNLAEditor.header -> header: float -ThemeNLAEditor.header_text -> header_text: float -ThemeNLAEditor.header_text_hi -> header_text_hi: float -ThemeNLAEditor.list -> list: float -ThemeNLAEditor.list_text -> list_text: float -ThemeNLAEditor.list_text_hi -> list_text_hi: float -ThemeNLAEditor.list_title -> list_title: float -ThemeNLAEditor.strips -> strips: float -ThemeNLAEditor.strips_selected -> strips_selected: float -ThemeNLAEditor.text -> text: float -ThemeNLAEditor.text_hi -> text_hi: float -ThemeNLAEditor.title -> title: float -ThemeNLAEditor.view_sliders -> view_sliders: float -ThemeNodeEditor.back -> back: float -ThemeNodeEditor.button -> button: float -ThemeNodeEditor.button_text -> button_text: float -ThemeNodeEditor.button_text_hi -> button_text_hi: float -ThemeNodeEditor.button_title -> button_title: float -ThemeNodeEditor.converter_node -> converter_node: float -ThemeNodeEditor.group_node -> group_node: float -ThemeNodeEditor.header -> header: float -ThemeNodeEditor.header_text -> header_text: float -ThemeNodeEditor.header_text_hi -> header_text_hi: float -ThemeNodeEditor.in_out_node -> in_out_node: float -ThemeNodeEditor.list -> list: float -ThemeNodeEditor.list_text -> list_text: float -ThemeNodeEditor.list_text_hi -> list_text_hi: float -ThemeNodeEditor.list_title -> list_title: float -ThemeNodeEditor.node_backdrop -> node_backdrop: float -ThemeNodeEditor.operator_node -> operator_node: float -ThemeNodeEditor.selected_text -> selected_text: float -ThemeNodeEditor.text -> text: float -ThemeNodeEditor.text_hi -> text_hi: float -ThemeNodeEditor.title -> title: float -ThemeNodeEditor.wire_select -> wire_select: float -ThemeNodeEditor.wires -> wires: float -ThemeOutliner.back -> back: float -ThemeOutliner.button -> button: float -ThemeOutliner.button_text -> button_text: float -ThemeOutliner.button_text_hi -> button_text_hi: float -ThemeOutliner.button_title -> button_title: float -ThemeOutliner.header -> header: float -ThemeOutliner.header_text -> header_text: float -ThemeOutliner.header_text_hi -> header_text_hi: float -ThemeOutliner.text -> text: float -ThemeOutliner.text_hi -> text_hi: float -ThemeOutliner.title -> title: float -ThemeProperties.back -> back: float -ThemeProperties.button -> button: float -ThemeProperties.button_text -> button_text: float -ThemeProperties.button_text_hi -> button_text_hi: float -ThemeProperties.button_title -> button_title: float -ThemeProperties.header -> header: float -ThemeProperties.header_text -> header_text: float -ThemeProperties.header_text_hi -> header_text_hi: float -ThemeProperties.panel -> panel: float -ThemeProperties.text -> text: float -ThemeProperties.text_hi -> text_hi: float -ThemeProperties.title -> title: float -ThemeSequenceEditor.audio_strip -> audio_strip: float -ThemeSequenceEditor.back -> back: float -ThemeSequenceEditor.button -> button: float -ThemeSequenceEditor.button_text -> button_text: float -ThemeSequenceEditor.button_text_hi -> button_text_hi: float -ThemeSequenceEditor.button_title -> button_title: float -ThemeSequenceEditor.draw_action -> draw_action: float -ThemeSequenceEditor.effect_strip -> effect_strip: float -ThemeSequenceEditor.frame_current -> frame_current: float -ThemeSequenceEditor.grid -> grid: float -ThemeSequenceEditor.header -> header: float -ThemeSequenceEditor.header_text -> header_text: float -ThemeSequenceEditor.header_text_hi -> header_text_hi: float -ThemeSequenceEditor.image_strip -> image_strip: float -ThemeSequenceEditor.keyframe -> keyframe: float -ThemeSequenceEditor.meta_strip -> meta_strip: float -ThemeSequenceEditor.movie_strip -> movie_strip: float -ThemeSequenceEditor.plugin_strip -> plugin_strip: float -ThemeSequenceEditor.scene_strip -> scene_strip: float -ThemeSequenceEditor.text -> text: float -ThemeSequenceEditor.text_hi -> text_hi: float -ThemeSequenceEditor.title -> title: float -ThemeSequenceEditor.transition_strip -> transition_strip: float -ThemeSequenceEditor.window_sliders -> window_sliders: float -ThemeStyle.grouplabel -> grouplabel: pointer, (read-only) -ThemeStyle.paneltitle -> paneltitle: pointer, (read-only) -ThemeStyle.panelzoom -> panelzoom: float Default zoom level for panel areas -ThemeStyle.widget -> widget: pointer, (read-only) -ThemeStyle.widgetlabel -> widgetlabel: pointer, (read-only) -ThemeTextEditor.back -> back: float -ThemeTextEditor.button -> button: float -ThemeTextEditor.button_text -> button_text: float -ThemeTextEditor.button_text_hi -> button_text_hi: float -ThemeTextEditor.button_title -> button_title: float -ThemeTextEditor.cursor -> cursor: float -ThemeTextEditor.header -> header: float -ThemeTextEditor.header_text -> header_text: float -ThemeTextEditor.header_text_hi -> header_text_hi: float -ThemeTextEditor.line_numbers_background -> line_numbers_background: float -ThemeTextEditor.scroll_bar -> scroll_bar: float -ThemeTextEditor.selected_text -> selected_text: float -ThemeTextEditor.syntax_builtin -> syntax_builtin: float -ThemeTextEditor.syntax_comment -> syntax_comment: float -ThemeTextEditor.syntax_numbers -> syntax_numbers: float -ThemeTextEditor.syntax_special -> syntax_special: float -ThemeTextEditor.syntax_string -> syntax_string: float -ThemeTextEditor.text -> text: float -ThemeTextEditor.text_hi -> text_hi: float -ThemeTextEditor.title -> title: float -ThemeTimeline.back -> back: float -ThemeTimeline.button -> button: float -ThemeTimeline.button_text -> button_text: float -ThemeTimeline.button_text_hi -> button_text_hi: float -ThemeTimeline.button_title -> button_title: float -ThemeTimeline.frame_current -> frame_current: float -ThemeTimeline.grid -> grid: float -ThemeTimeline.header -> header: float -ThemeTimeline.header_text -> header_text: float -ThemeTimeline.header_text_hi -> header_text_hi: float -ThemeTimeline.text -> text: float -ThemeTimeline.text_hi -> text_hi: float -ThemeTimeline.title -> title: float -ThemeUserInterface.icon_file -> icon_file: string -ThemeUserInterface.wcol_box -> wcol_box: pointer, (read-only) -ThemeUserInterface.wcol_list_item -> wcol_list_item: pointer, (read-only) -ThemeUserInterface.wcol_menu -> wcol_menu: pointer, (read-only) -ThemeUserInterface.wcol_menu_back -> wcol_menu_back: pointer, (read-only) -ThemeUserInterface.wcol_menu_item -> wcol_menu_item: pointer, (read-only) -ThemeUserInterface.wcol_num -> wcol_num: pointer, (read-only) -ThemeUserInterface.wcol_numslider -> wcol_numslider: pointer, (read-only) -ThemeUserInterface.wcol_option -> wcol_option: pointer, (read-only) -ThemeUserInterface.wcol_progress -> wcol_progress: pointer, (read-only) -ThemeUserInterface.wcol_pulldown -> wcol_pulldown: pointer, (read-only) -ThemeUserInterface.wcol_radio -> wcol_radio: pointer, (read-only) -ThemeUserInterface.wcol_regular -> wcol_regular: pointer, (read-only) -ThemeUserInterface.wcol_scroll -> wcol_scroll: pointer, (read-only) -ThemeUserInterface.wcol_state -> wcol_state: pointer, (read-only) -ThemeUserInterface.wcol_text -> wcol_text: pointer, (read-only) -ThemeUserInterface.wcol_toggle -> wcol_toggle: pointer, (read-only) -ThemeUserInterface.wcol_tool -> wcol_tool: pointer, (read-only) -ThemeUserPreferences.back -> back: float -ThemeUserPreferences.button -> button: float -ThemeUserPreferences.button_text -> button_text: float -ThemeUserPreferences.button_text_hi -> button_text_hi: float -ThemeUserPreferences.button_title -> button_title: float -ThemeUserPreferences.header -> header: float -ThemeUserPreferences.header_text -> header_text: float -ThemeUserPreferences.header_text_hi -> header_text_hi: float -ThemeUserPreferences.text -> text: float -ThemeUserPreferences.text_hi -> text_hi: float -ThemeUserPreferences.title -> title: float -ThemeView3D.act_spline -> act_spline: float -ThemeView3D.back -> back: float -ThemeView3D.bone_pose -> bone_pose: float -ThemeView3D.bone_solid -> bone_solid: float -ThemeView3D.button -> button: float -ThemeView3D.button_text -> button_text: float -ThemeView3D.button_text_hi -> button_text_hi: float -ThemeView3D.button_title -> button_title: float -ThemeView3D.edge_crease -> edge_crease: float -ThemeView3D.edge_facesel -> edge_facesel: float -ThemeView3D.edge_seam -> edge_seam: float -ThemeView3D.edge_select -> edge_select: float -ThemeView3D.edge_sharp -> edge_sharp: float -ThemeView3D.editmesh_active -> editmesh_active: float -ThemeView3D.face -> face: float -ThemeView3D.face_dot -> face_dot: float -ThemeView3D.face_select -> face_select: float -ThemeView3D.facedot_size -> facedot_size: int -ThemeView3D.frame_current -> frame_current: float -ThemeView3D.grid -> grid: float -ThemeView3D.handle_align -> handle_align: float -ThemeView3D.handle_auto -> handle_auto: float -ThemeView3D.handle_free -> handle_free: float -ThemeView3D.handle_sel_align -> handle_sel_align: float -ThemeView3D.handle_sel_auto -> handle_sel_auto: float -ThemeView3D.handle_sel_free -> handle_sel_free: float -ThemeView3D.handle_sel_vect -> handle_sel_vect: float -ThemeView3D.handle_vect -> handle_vect: float -ThemeView3D.header -> header: float -ThemeView3D.header_text -> header_text: float -ThemeView3D.header_text_hi -> header_text_hi: float -ThemeView3D.lamp -> lamp: float -ThemeView3D.lastsel_point -> lastsel_point: float -ThemeView3D.normal -> normal: float -ThemeView3D.nurb_sel_uline -> nurb_sel_uline: float -ThemeView3D.nurb_sel_vline -> nurb_sel_vline: float -ThemeView3D.nurb_uline -> nurb_uline: float -ThemeView3D.nurb_vline -> nurb_vline: float -ThemeView3D.object_active -> object_active: float -ThemeView3D.object_grouped -> object_grouped: float -ThemeView3D.object_grouped_active -> object_grouped_active: float -ThemeView3D.object_selected -> object_selected: float -ThemeView3D.panel -> panel: float -ThemeView3D.text -> text: float -ThemeView3D.text_hi -> text_hi: float -ThemeView3D.title -> title: float -ThemeView3D.transform -> transform: float -ThemeView3D.vertex -> vertex: float -ThemeView3D.vertex_normal -> vertex_normal: float -ThemeView3D.vertex_select -> vertex_select: float -ThemeView3D.vertex_size -> vertex_size: int -ThemeView3D.wire -> wire: float -ThemeWidgetColors.inner -> inner: float -ThemeWidgetColors.inner_sel -> inner_sel: float -ThemeWidgetColors.item -> item: float -ThemeWidgetColors.outline -> outline: float -ThemeWidgetColors.shadedown -> shadedown: int -ThemeWidgetColors.shadetop -> shadetop: int -ThemeWidgetColors.text -> text: float -ThemeWidgetColors.text_sel -> text_sel: float -ThemeWidgetStateColors.blend -> blend: float -ThemeWidgetStateColors.inner_anim -> inner_anim: float -ThemeWidgetStateColors.inner_anim_sel -> inner_anim_sel: float -ThemeWidgetStateColors.inner_driven -> inner_driven: float -ThemeWidgetStateColors.inner_driven_sel -> inner_driven_sel: float -ThemeWidgetStateColors.inner_key -> inner_key: float -ThemeWidgetStateColors.inner_key_sel -> inner_key_sel: float -TimelineMarker.camera -> camera: pointer Camera this timeline sets to active -TimelineMarker.frame -> frame: int The frame on which the timeline marker appears -TimelineMarker.name -> name: string -ToolSettings.autokey_mode -> autokey_mode: enum Mode of automatic keyframe insertion for Objects and Bones -ToolSettings.edge_path_mode -> edge_path_mode: enum The edge flag to tag when selecting the shortest path -ToolSettings.etch_adaptive_limit -> etch_adaptive_limit: float Number of bones in the subdivided stroke -ToolSettings.etch_convert_mode -> etch_convert_mode: enum Method used to convert stroke to bones -ToolSettings.etch_length_limit -> etch_length_limit: float Number of bones in the subdivided stroke -ToolSettings.etch_number -> etch_number: string DOC BROKEN -ToolSettings.etch_roll_mode -> etch_roll_mode: enum Method used to adjust the roll of bones when retargeting -ToolSettings.etch_side -> etch_side: string DOC BROKEN -ToolSettings.etch_subdivision_number -> etch_subdivision_number: int Number of bones in the subdivided stroke -ToolSettings.etch_template -> etch_template: pointer Template armature that will be retargeted to the stroke -ToolSettings.image_paint -> image_paint: pointer, (read-only) -ToolSettings.normal_size -> normal_size: float Display size for normals in the 3D view -ToolSettings.particle_edit -> particle_edit: pointer, (read-only) -ToolSettings.proportional_editing -> proportional_edit: enum Proportional editing mode -ToolSettings.proportional_editing_falloff -> proportional_edit_falloff: enum Falloff type for proportional editing mode -ToolSettings.sculpt -> sculpt: pointer, (read-only) -ToolSettings.snap_element -> snap_element: enum Type of element to snap to -ToolSettings.snap_target -> snap_target: enum Which part to snap onto the target -ToolSettings.uv_selection_mode -> uv_selection_mode: enum UV selection and display mode -ToolSettings.vertex_group_weight -> vertex_group_weight: float Weight to assign in vertex groups -ToolSettings.vertex_paint -> vertex_paint: pointer, (read-only) -ToolSettings.weight_paint -> weight_paint: pointer, (read-only) -TouchSensor.material -> material: pointer Only look for objects with this material -TrackToConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 -TrackToConstraint.subtarget -> subtarget: string -TrackToConstraint.target -> target: pointer Target Object -TrackToConstraint.track -> track: enum Axis that points to the target object -TrackToConstraint.up -> up: enum Axis that points upward -TransformConstraint.from_max_x -> from_max_x: float Top range of X axis source motion -TransformConstraint.from_max_y -> from_max_y: float Top range of Y axis source motion -TransformConstraint.from_max_z -> from_max_z: float Top range of Z axis source motion -TransformConstraint.from_min_x -> from_min_x: float Bottom range of X axis source motion -TransformConstraint.from_min_y -> from_min_y: float Bottom range of Y axis source motion -TransformConstraint.from_min_z -> from_min_z: float Bottom range of Z axis source motion -TransformConstraint.map_from -> map_from: enum The transformation type to use from the target -TransformConstraint.map_to -> map_to: enum The transformation type to affect of the constrained object -TransformConstraint.map_to_x_from -> map_to_x_from: enum The source axis constrained object's X axis uses -TransformConstraint.map_to_y_from -> map_to_y_from: enum The source axis constrained object's Y axis uses -TransformConstraint.map_to_z_from -> map_to_z_from: enum The source axis constrained object's Z axis uses -TransformConstraint.subtarget -> subtarget: string -TransformConstraint.target -> target: pointer Target Object -TransformConstraint.to_max_x -> to_max_x: float Top range of X axis destination motion -TransformConstraint.to_max_y -> to_max_y: float Top range of Y axis destination motion -TransformConstraint.to_max_z -> to_max_z: float Top range of Z axis destination motion -TransformConstraint.to_min_x -> to_min_x: float Bottom range of X axis destination motion -TransformConstraint.to_min_y -> to_min_y: float Bottom range of Y axis destination motion -TransformConstraint.to_min_z -> to_min_z: float Bottom range of Z axis destination motion -TransformOrientation.matrix -> matrix: float -TransformOrientation.name -> name: string -TransformSequence.interpolation -> interpolation: enum -TransformSequence.rotation_start -> rotation_start: float -TransformSequence.scale_start_x -> scale_start_x: float -TransformSequence.scale_start_y -> scale_start_y: float -TransformSequence.translate_start_x -> translate_start_x: float -TransformSequence.translate_start_y -> translate_start_y: float -TransformSequence.translation_unit -> translation_unit: enum -UILayout.alignment -> alignment: enum -UILayout.operator_context -> operator_context: enum -UILayout.scale_x -> scale_x: float -UILayout.scale_y -> scale_y: float -UVProjectModifier.aspect_x -> aspect_x: float -UVProjectModifier.aspect_y -> aspect_y: float -UVProjectModifier.image -> image: pointer -UVProjectModifier.num_projectors -> num_projectors: int Number of projectors to use -UVProjectModifier.projectors -> projectors: collection, (read-only) -UVProjectModifier.scale_x -> scale_x: float -UVProjectModifier.scale_y -> scale_y: float -UVProjectModifier.uv_layer -> uv_layer: string UV layer name -UVProjector.object -> object: pointer Object to use as projector transform -UnitSettings.rotation_units -> rotation_units: enum Unit to use for displaying/editing rotation values -UnitSettings.scale_length -> scale_length: float Scale to use when converting between blender units and dimensions -UnitSettings.system -> system: enum The unit system to use for button display -UserPreferences.active_section -> active_section: enum Active section of the user preferences shown in the user interface -UserPreferences.addons -> addons: collection, (read-only) -UserPreferences.edit -> edit: pointer, (read-only) Settings for interacting with Blender data -UserPreferences.filepaths -> filepaths: pointer, (read-only) Default paths for external files -UserPreferences.inputs -> inputs: pointer, (read-only) Settings for input devices -UserPreferences.system -> system: pointer, (read-only) Graphics driver and operating system settings -UserPreferences.themes -> themes: collection, (read-only) -UserPreferences.uistyles -> uistyles: collection, (read-only) -UserPreferences.view -> view: pointer, (read-only) Preferences related to viewing data -UserPreferencesEdit.auto_keying_mode -> auto_keying_mode: enum Mode of automatic keyframe insertion for Objects and Bones -UserPreferencesEdit.grease_pencil_eraser_radius -> grease_pencil_eraser_radius: int Radius of eraser 'brush' -UserPreferencesEdit.grease_pencil_euclidean_distance -> grease_pencil_euclidean_distance: int Distance moved by mouse when drawing stroke (in pixels) to include -UserPreferencesEdit.grease_pencil_manhattan_distance -> grease_pencil_manhattan_distance: int Pixels moved by mouse per axis when drawing stroke -UserPreferencesEdit.keyframe_new_handle_type -> keyframe_new_handle_type: enum -UserPreferencesEdit.keyframe_new_interpolation_type -> keyframe_new_interpolation_type: enum -UserPreferencesEdit.material_link -> material_link: enum Toggle whether the material is linked to object data or the object block -UserPreferencesEdit.object_align -> object_align: enum When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates -UserPreferencesEdit.undo_memory_limit -> undo_memory_limit: int Maximum memory usage in megabytes (0 means unlimited) -UserPreferencesEdit.undo_steps -> undo_steps: int Number of undo steps available (smaller values conserve memory) -UserPreferencesFilePaths.animation_player -> animation_player: string Path to a custom animation/frame sequence player -UserPreferencesFilePaths.animation_player_preset -> animation_player_preset: enum Preset configs for external animation players -UserPreferencesFilePaths.auto_save_time -> auto_save_time: int The time (in minutes) to wait between automatic temporary saves -UserPreferencesFilePaths.fonts_directory -> fonts_directory: string The default directory to search for loading fonts -UserPreferencesFilePaths.image_editor -> image_editor: string Path to an image editor -UserPreferencesFilePaths.python_scripts_directory -> python_scripts_directory: string The default directory to search for Python scripts (resets python module search path: sys.path) -UserPreferencesFilePaths.recent_files -> recent_files: int Maximum number of recently opened files to remember -UserPreferencesFilePaths.render_output_directory -> render_output_directory: string The default directory for rendering output -UserPreferencesFilePaths.save_version -> save_version: int The number of old versions to maintain in the current directory, when manually saving -UserPreferencesFilePaths.sequence_plugin_directory -> sequence_plugin_directory: string The default directory to search for sequence plugins -UserPreferencesFilePaths.sounds_directory -> sounds_directory: string The default directory to search for sounds -UserPreferencesFilePaths.temporary_directory -> temporary_directory: string The directory for storing temporary save files -UserPreferencesFilePaths.texture_plugin_directory -> texture_plugin_directory: string The default directory to search for texture plugins -UserPreferencesFilePaths.textures_directory -> textures_directory: string The default directory to search for textures -UserPreferencesInput.double_click_time -> double_click_time: int The time (in ms) for a double click -UserPreferencesInput.edited_keymaps -> edited_keymaps: collection, (read-only) -UserPreferencesInput.ndof_pan_speed -> ndof_pan_speed: int The overall panning speed of an NDOF device, as percent of standard -UserPreferencesInput.ndof_rotate_speed -> ndof_rotate_speed: int The overall rotation speed of an NDOF device, as percent of standard -UserPreferencesInput.select_mouse -> select_mouse: enum The mouse button used for selection -UserPreferencesInput.view_rotation -> view_rotation: enum Rotation style in the viewport -UserPreferencesInput.zoom_axis -> zoom_axis: enum Axis of mouse movement to zoom in or out on -UserPreferencesInput.zoom_style -> zoom_style: enum Which style to use for viewport scaling -UserPreferencesSystem.audio_channels -> audio_channels: enum Sets the audio channel count -UserPreferencesSystem.audio_device -> audio_device: enum Sets the audio output device -UserPreferencesSystem.audio_mixing_buffer -> audio_mixing_buffer: enum Sets the number of samples used by the audio mixing buffer -UserPreferencesSystem.audio_sample_format -> audio_sample_format: enum Sets the audio sample format -UserPreferencesSystem.audio_sample_rate -> audio_sample_rate: enum Sets the audio sample rate -UserPreferencesSystem.clip_alpha -> clip_alpha: float Clip alpha below this threshold in the 3D textured view -UserPreferencesSystem.color_picker_type -> color_picker_type: enum Different styles of displaying the color picker widget -UserPreferencesSystem.dpi -> dpi: int Font size and resolution for display -UserPreferencesSystem.frame_server_port -> frame_server_port: int Frameserver Port for Frameserver Rendering -UserPreferencesSystem.gl_texture_limit -> gl_texture_limit: enum Limit the texture size to save graphics memory -UserPreferencesSystem.language -> language: enum Language use for translation -UserPreferencesSystem.memory_cache_limit -> memory_cache_limit: int Memory cache limit in sequencer (megabytes) -UserPreferencesSystem.prefetch_frames -> prefetch_frames: int Number of frames to render ahead during playback -UserPreferencesSystem.screencast_fps -> screencast_fps: int Frame rate for the screencast to be played back -UserPreferencesSystem.screencast_wait_time -> screencast_wait_time: int Time in milliseconds between each frame recorded for screencast -UserPreferencesSystem.scrollback -> scrollback: int Maximum number of lines to store for the console buffer -UserPreferencesSystem.solid_lights -> solid_lights: collection, (read-only) Lights user to display objects in solid draw mode -UserPreferencesSystem.texture_collection_rate -> texture_collection_rate: int Number of seconds between each run of the GL texture garbage collector -UserPreferencesSystem.texture_time_out -> texture_time_out: int Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.) -UserPreferencesSystem.weight_color_range -> weight_color_range: pointer, (read-only) Color range used for weight visualization in weight painting mode -UserPreferencesSystem.window_draw_method -> window_draw_method: enum Drawing method used by the window manager -UserPreferencesView.manipulator_handle_size -> manipulator_handle_size: int Size of widget handles as percentage of widget radius -UserPreferencesView.manipulator_hotspot -> manipulator_hotspot: int Hotspot in pixels for clicking widget handles -UserPreferencesView.manipulator_size -> manipulator_size: int Diameter of widget, in 10 pixel units -UserPreferencesView.mini_axis_brightness -> mini_axis_brightness: int The brightness of the icon -UserPreferencesView.mini_axis_size -> mini_axis_size: int The axis icon's size -UserPreferencesView.object_origin_size -> object_origin_size: int Diameter in Pixels for Object/Lamp origin display -UserPreferencesView.open_left_mouse_delay -> open_left_mouse_delay: int Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox -UserPreferencesView.open_right_mouse_delay -> open_right_mouse_delay: int Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox -UserPreferencesView.open_sublevel_delay -> open_sublevel_delay: int Time delay in 1/10 seconds before automatically opening sub level menus -UserPreferencesView.open_toplevel_delay -> open_toplevel_delay: int Time delay in 1/10 seconds before automatically opening top level menus -UserPreferencesView.properties_width_check -> properties_width_check: int Dual Column layout will change to single column layout when the width of the area gets below this value (needs restart to take effect) -UserPreferencesView.rotation_angle -> rotation_angle: int The rotation step for numerical pad keys (2 4 6 8) -UserPreferencesView.smooth_view -> smooth_view: int The time to animate the view in milliseconds, zero to disable -UserPreferencesView.timecode_style -> timecode_style: enum Format of Time Codes displayed when not displaying timing in terms of frames -UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_spacing_min: int Minimum number of pixels between each gridline in 2D Viewports -UserPreferencesView.wheel_scroll_lines -> wheel_scroll_lines: int The number of lines scrolled at a time with the mouse wheel -UserSolidLight.diffuse_color -> diffuse_color: float The diffuse color of the OpenGL light -UserSolidLight.direction -> direction: float The direction that the OpenGL light is shining -UserSolidLight.specular_color -> specular_color: float The color of the lights specular highlight -ValueNodeSocket.default_value -> default_value: float Default value of the socket when no link is attached -ValueNodeSocket.name -> name: string, (read-only) Socket name -VectorFont.filepath -> filepath: string, (read-only) -VectorFont.packed_file -> packed_file: pointer, (read-only) -VectorNodeSocket.default_value -> default_value: float Default value of the socket when no link is attached -VectorNodeSocket.name -> name: string, (read-only) Socket name -VertexGroup.index -> index: int, (read-only) Index number of the vertex group -VertexGroup.name -> name: string Vertex group name -VertexGroupElement.group -> group: int, (read-only) -VertexGroupElement.weight -> weight: float Vertex Weight -VoronoiTexture.coloring -> color_mode: enum -VoronoiTexture.distance_metric -> distance_metric: enum -VoronoiTexture.minkovsky_exponent -> minkovsky_exponent: float Minkovsky exponent -VoronoiTexture.nabla -> nabla: float Size of derivative offset used for calculating normal -VoronoiTexture.noise_intensity -> noise_intensity: float -VoronoiTexture.noise_size -> noise_size: float Sets scaling for noise input -VoronoiTexture.weight_1 -> weight_1: float Voronoi feature weight 1 -VoronoiTexture.weight_2 -> weight_2: float Voronoi feature weight 2 -VoronoiTexture.weight_3 -> weight_3: float Voronoi feature weight 3 -VoronoiTexture.weight_4 -> weight_4: float Voronoi feature weight 4 -VoxelData.domain_object -> domain_object: pointer Object used as the smoke simulation domain -VoxelData.extension -> extension: enum Sets how the texture is extrapolated past its original bounds -VoxelData.file_format -> file_format: enum Format of the source data set to render -VoxelData.intensity -> intensity: float Multiplier for intensity values -VoxelData.interpolation -> interpolation: enum Method to interpolate/smooth values between voxel cells -VoxelData.resolution -> resolution: int Resolution of the voxel grid -VoxelData.smoke_data_type -> smoke_data_type: enum Simulation value to be used as a texture -VoxelData.source_path -> source_path: string The external source data file to use -VoxelData.still_frame_number -> still_frame_number: int The frame number to always use -VoxelDataTexture.image -> image: pointer -VoxelDataTexture.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed -VoxelDataTexture.voxeldata -> voxeldata: pointer, (read-only) The voxel data associated with this texture -WaveModifier.damping_time -> damping_time: float -WaveModifier.falloff_radius -> falloff_radius: float -WaveModifier.height -> height: float -WaveModifier.lifetime -> lifetime: float -WaveModifier.narrowness -> narrowness: float -WaveModifier.speed -> speed: float -WaveModifier.start_position_object -> start_position_object: pointer -WaveModifier.start_position_x -> start_position_x: float -WaveModifier.start_position_y -> start_position_y: float -WaveModifier.texture -> texture: pointer Texture for modulating the wave -WaveModifier.texture_coordinates -> texture_coordinates: enum Texture coordinates used for modulating input -WaveModifier.texture_coordinates_object -> texture_coordinates_object: pointer -WaveModifier.time_offset -> time_offset: float Either the starting frame (for positive speed) or ending frame (for negative speed.) -WaveModifier.uv_layer -> uv_layer: string UV layer name -WaveModifier.vertex_group -> vertex_group: string Vertex group name for modulating the wave -WaveModifier.width -> width: float -Window.screen -> screen: pointer Active screen showing in the window -WindowManager.active_keyconfig -> active_keyconfig: pointer -WindowManager.default_keyconfig -> default_keyconfig: pointer, (read-only) -WindowManager.keyconfigs -> keyconfigs: collection, (read-only) Registered key configurations -WindowManager.operators -> operators: collection, (read-only) Operator registry -WindowManager.windows -> windows: collection, (read-only) Open windows -WipeSequence.angle -> angle: float Edge angle -WipeSequence.blur_width -> blur_width: float Width of the blur edge, in percentage relative to the image size -WipeSequence.direction -> direction: enum Wipe direction -WipeSequence.transition_type -> transition_type: enum -WoodTexture.nabla -> nabla: float Size of derivative offset used for calculating normal -WoodTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence -WoodTexture.noise_size -> noise_size: float Sets scaling for noise input -WoodTexture.noise_type -> noise_type: enum -WoodTexture.noisebasis2 -> noisebasis2: enum -WoodTexture.stype -> stype: enum -WoodTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types -World.active_texture -> active_texture: pointer Active texture slot being displayed -World.active_texture_index -> active_texture_index: int Index of active texture slot -World.ambient_color -> ambient_color: float -World.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -World.exposure -> exposure: float Amount of exponential color correction for light -World.horizon_color -> horizon_color: float Color at the horizon -World.lighting -> lighting: pointer, (read-only) World lighting settings -World.mist -> mist: pointer, (read-only) World mist settings -World.range -> range: float The color range that will be mapped to 0-1 -World.stars -> stars: pointer, (read-only) World stars settings -World.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures -World.zenith_color -> zenith_color: float Color at the zenith -WorldLighting.adapt_to_speed -> adapt_to_speed: float Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC) -WorldLighting.ao_blend_mode -> ao_blend_type: enum Defines how AO mixes with material shading -WorldLighting.ao_factor -> ao_factor: float Factor for ambient occlusion blending -WorldLighting.bias -> bias: float Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered) -WorldLighting.correction -> correction: float Ad-hoc correction for over-occlusion due to the approximation (for Approximate) -WorldLighting.distance -> distance: float Length of rays, defines how far away other faces give occlusion effect -WorldLighting.environment_color -> environment_color: enum Defines where the color of the environment light comes from -WorldLighting.environment_energy -> environment_energy: float Defines the strength of environment light -WorldLighting.error_tolerance -> error_tolerance: float Low values are slower and higher quality (for Approximate) -WorldLighting.falloff_strength -> falloff_strength: float Distance attenuation factor, the higher, the 'shorter' the shadows -WorldLighting.gather_method -> gather_method: enum -WorldLighting.indirect_bounces -> indirect_bounces: int Number of indirect diffuse light bounces to use for approximate ambient occlusion -WorldLighting.indirect_factor -> indirect_factor: float Factor for how much surrounding objects contribute to light -WorldLighting.passes -> passes: int Number of preprocessing passes to reduce overocclusion (for approximate ambient occlusion) -WorldLighting.sample_method -> sample_method: enum Method for generating shadow samples (for Raytrace) -WorldLighting.samples -> samples: int Amount of ray samples. Higher values give smoother results and longer rendering times -WorldLighting.threshold -> threshold: float Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC) -WorldMistSettings.depth -> depth: float The distance over which the mist effect fades in -WorldMistSettings.falloff -> falloff: enum Type of transition used to fade mist -WorldMistSettings.height -> height: float Control how much mist density decreases with height -WorldMistSettings.intensity -> intensity: float Intensity of the mist effect -WorldMistSettings.start -> start: float Starting distance of the mist, measured from the camera -WorldStarsSettings.average_separation -> average_separation: float Average distance between any two stars -WorldStarsSettings.color_randomization -> color_randomization: float Randomize star colors -WorldStarsSettings.min_distance -> distance_min: float Minimum distance to the camera for stars -WorldStarsSettings.size -> size: float Average screen dimension of stars -WorldTextureSlot.blend_factor -> blend_factor: float Amount texture affects color progression of the background -WorldTextureSlot.horizon_factor -> horizon_factor: float Amount texture affects color of the horizon -WorldTextureSlot.object -> object: pointer Object to use for mapping with Object texture coordinates -WorldTextureSlot.texture_coordinates -> texture_coordinates: enum Texture coordinates used to map the texture onto the background -WorldTextureSlot.zenith_down_factor -> zenith_down_factor: float Amount texture affects color of the zenith below -WorldTextureSlot.zenith_up_factor -> zenith_up_factor: float Amount texture affects color of the zenith above +NOTE * CLASS.FROM -> TO: TYPE DESCRIPTION ++ * ActionGroup.channels -> channels: collection, "'(read-only) F-Curves in this group'" ++ * ActionGroup.custom_color -> custom_color: int "'Index of custom color set'" ++ * ActionGroup.expanded -> show_expanded: boolean "'Action Group is expanded'" ++ * ActionGroup.lock -> lock: boolean "'Action Group is locked'" ++ * ActionGroup.name -> name: string "'NO DESCRIPTION'" ++ * ActionGroup.select -> select: boolean "'Action Group is selected'" ++ * Actuator.expanded -> show_expanded: boolean "'Set actuator expanded in the user interface'" ++ * Actuator.name -> name: string "'NO DESCRIPTION'" ++ * Actuator.pinned -> pinned: boolean "'Display when not linked to a visible states controller'" ++ * Actuator.type -> type: enum "'NO DESCRIPTION'" ++ * Actuator|ActionActuator.action -> action: pointer "'NO DESCRIPTION'" ++ * Actuator|ActionActuator.blendin -> frame_blend_in: int "'Number of frames of motion blending'" ++ * Actuator|ActionActuator.continue_last_frame -> use_continue_last_frame: boolean "'Restore last frame when switching on/off, otherwise play from the start each time'" ++ * Actuator|ActionActuator.frame_end -> frame_end: int "'NO DESCRIPTION'" ++ * Actuator|ActionActuator.frame_property -> frame_property: string '"Assign the action\'s current frame number to this property"' ++ * Actuator|ActionActuator.frame_start -> frame_start: int "'NO DESCRIPTION'" ++ * Actuator|ActionActuator.mode -> play_mode: enum "'Action playback type'" ++ * Actuator|ActionActuator.priority -> priority: int "'Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack'" ++ * Actuator|ActionActuator.property -> property: string "'Use this property to define the Action position'" ++ * Actuator|ArmatureActuator.bone -> bone: string "'Bone on which the constraint is defined'" ++ * Actuator|ArmatureActuator.constraint -> constraint: string "'Name of the constraint you want to control'" ++ * Actuator|ArmatureActuator.mode -> mode: enum "'NO DESCRIPTION'" ++ * Actuator|ArmatureActuator.secondary_target -> secondary_target: pointer "'Set weight of this constraint'" ++ * Actuator|ArmatureActuator.target -> target: pointer "'Set this object as the target of the constraint'" ++ * Actuator|ArmatureActuator.weight -> weight: float "'Set weight of this constraint'" ++ * Actuator|CameraActuator.axis -> axis: enum "'Specify the axis the Camera will try to get behind'" ++ * Actuator|CameraActuator.height -> height: float "'NO DESCRIPTION'" ++ * Actuator|CameraActuator.max -> max: float "'NO DESCRIPTION'" ++ * Actuator|CameraActuator.min -> min: float "'NO DESCRIPTION'" ++ * Actuator|CameraActuator.object -> object: pointer "'Look at this Object'" +Actuator|ConstraintActuator.damping -> damping: int "'Damping factor: time constant (in frame) of low pass filter'" +Actuator|ConstraintActuator.damping_rotation -> damping_rotation: int "'Use a different damping for orientation'" +Actuator|ConstraintActuator.detect_material -> use_material_detect: boolean "'Detect material instead of property'" +Actuator|ConstraintActuator.direction -> direction: enum "'Set the direction of the ray'" +Actuator|ConstraintActuator.direction_axis -> direction_axis: enum "'Select the axis to be aligned along the reference direction'" +Actuator|ConstraintActuator.distance -> distance: float "'Set the maximum length of ray'" +Actuator|ConstraintActuator.fh_damping -> fh_damping: float "'Damping factor of the Fh spring force'" +Actuator|ConstraintActuator.fh_height -> fh_height: float "'Height of the Fh area'" +Actuator|ConstraintActuator.fh_normal -> use_fh_normal: boolean "'Add a horizontal spring force on slopes'" +Actuator|ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis: boolean "'Keep object axis parallel to normal'" +Actuator|ConstraintActuator.force_distance -> use_force_distance: boolean "'Force distance of object to point of impact of ray'" +Actuator|ConstraintActuator.limit -> limit: enum "'NO DESCRIPTION'" +Actuator|ConstraintActuator.limit_max -> limit_max: float "'NO DESCRIPTION'" +Actuator|ConstraintActuator.limit_min -> limit_min: float "'NO DESCRIPTION'" +Actuator|ConstraintActuator.local -> use_local: boolean '"Set ray along object\'s axis or global axis"' +Actuator|ConstraintActuator.material -> material: string "'Ray detects only Objects with this material'" +Actuator|ConstraintActuator.max_angle -> angle_max: float "'Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max'" +Actuator|ConstraintActuator.max_rotation -> rotation_max: float "'Reference Direction'" +Actuator|ConstraintActuator.min_angle -> angle_min: float "'Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max'" +Actuator|ConstraintActuator.mode -> mode: enum "'The type of the constraint'" +Actuator|ConstraintActuator.normal -> use_normal: boolean "'Set object axis along (local axis) or parallel (global axis) to the normal at hit position'" +Actuator|ConstraintActuator.persistent -> use_persistent: boolean "'Persistent actuator: stays active even if ray does not reach target'" +Actuator|ConstraintActuator.property -> property: string "'Ray detect only Objects with this property'" +Actuator|ConstraintActuator.range -> range: float "'Set the maximum length of ray'" +Actuator|ConstraintActuator.spring -> spring: float "'Spring force within the Fh area'" +Actuator|ConstraintActuator.time -> time: int "'Maximum activation time in frame, 0 for unlimited'" +Actuator|EditObjectActuator.angular_velocity -> angular_velocity: float "'Angular velocity upon creation'" +Actuator|EditObjectActuator.dynamic_operation -> dynamic_operation: enum "'NO DESCRIPTION'" +Actuator|EditObjectActuator.enable_3d_tracking -> use_3d_tracking: boolean "'Enable 3D tracking'" +Actuator|EditObjectActuator.linear_velocity -> linear_velocity: float "'Velocity upon creation'" +Actuator|EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean "'Apply the rotation locally'" +Actuator|EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean "'Apply the transformation locally'" +Actuator|EditObjectActuator.mass -> mass: float "'The mass of the object'" +Actuator|EditObjectActuator.mesh -> mesh: pointer '"Replace the existing, when left blank \'Phys\' will remake the existing physics mesh"' +Actuator|EditObjectActuator.mode -> mode: enum "'The mode of the actuator'" +Actuator|EditObjectActuator.object -> object: pointer "'Add this Object and all its children (cant be on an visible layer)'" +Actuator|EditObjectActuator.replace_display_mesh -> use_replace_display_mesh: boolean "'Replace the display mesh'" +Actuator|EditObjectActuator.replace_physics_mesh -> use_replace_physics_mesh: boolean "'Replace the physics mesh (triangle bounds only - compound shapes not supported)'" +Actuator|EditObjectActuator.time -> time: int "'Duration the new Object lives or the track takes'" +Actuator|EditObjectActuator.track_object -> track_object: pointer "'Track to this Object'" +Actuator|FcurveActuator.add -> use_add: boolean "'F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag'" +Actuator|FcurveActuator.child -> apply_to_children: boolean "'Update F-Curve on all children Objects as well'" +Actuator|FcurveActuator.force -> use_force: boolean "'Apply F-Curve as a global or local force depending on the local option (dynamic objects only)'" +Actuator|FcurveActuator.frame_end -> frame_end: int "'NO DESCRIPTION'" +Actuator|FcurveActuator.frame_property -> frame_property: string '"Assign the action\'s current frame number to this property"' +Actuator|FcurveActuator.frame_start -> frame_start: int "'NO DESCRIPTION'" +Actuator|FcurveActuator.local -> use_local: boolean "'Let the F-Curve act in local coordinates, used in Force and Add mode'" +Actuator|FcurveActuator.play_type -> play_type: enum "'Specify the way you want to play the animation'" +Actuator|FcurveActuator.property -> property: string "'Use this property to define the F-Curve position'" +Actuator|Filter2DActuator.enable_motion_blur -> use_motion_blur: boolean "'Enable/Disable Motion Blur'" +Actuator|Filter2DActuator.filter_pass -> filter_pass: int "'Set filter order'" +Actuator|Filter2DActuator.glsl_shader -> glsl_shader: pointer "'NO DESCRIPTION'" +Actuator|Filter2DActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|Filter2DActuator.motion_blur_factor -> motion_blur_factor: float "'Set motion blur factor'" +Actuator|GameActuator.filename -> filename: string 'Load this blend file, use the "//" prefix for a path relative to the current blend file' +Actuator|GameActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|MessageActuator.body_message -> body_message: string "'Optional message body Text'" +Actuator|MessageActuator.body_property -> body_property: string "'The message body will be set by the Property Value'" +Actuator|MessageActuator.body_type -> body_type: enum "'Toggle message type: either Text or a PropertyName'" +Actuator|MessageActuator.subject -> subject: string "'Optional message subject. This is what can be filtered on'" +Actuator|MessageActuator.to_property -> to_property: string "'Optional send message to objects with this name only, or empty to broadcast'" +Actuator|ObjectActuator.add_linear_velocity -> use_add_linear_velocity: boolean "'Toggles between ADD and SET linV'" +Actuator|ObjectActuator.angular_velocity -> angular_velocity: float "'Sets the angular velocity'" +Actuator|ObjectActuator.damping -> damping: int "'Number of frames to reach the target velocity'" +Actuator|ObjectActuator.derivate_coefficient -> derivate_coefficient: float "'Not required, high values can cause instability'" +Actuator|ObjectActuator.force -> force: float "'Sets the force'" +Actuator|ObjectActuator.force_max_x -> force_max_x: float "'Set the upper limit for force'" +Actuator|ObjectActuator.force_max_y -> force_max_y: float "'Set the upper limit for force'" +Actuator|ObjectActuator.force_max_z -> force_max_z: float "'Set the upper limit for force'" +Actuator|ObjectActuator.force_min_x -> force_min_x: float "'Set the lower limit for force'" +Actuator|ObjectActuator.force_min_y -> force_min_y: float "'Set the lower limit for force'" +Actuator|ObjectActuator.force_min_z -> force_min_z: float "'Set the lower limit for force'" +Actuator|ObjectActuator.integral_coefficient -> integral_coefficient: float "'Low value (0.01) for slow response, high value (0.5) for fast response'" +Actuator|ObjectActuator.linear_velocity -> linear_velocity: float "'Sets the linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force. Null velocity is a valid target)'" +Actuator|ObjectActuator.loc -> loc: float "'Sets the location'" +Actuator|ObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean "'Angular velocity is defined in local coordinates'" +Actuator|ObjectActuator.local_force -> use_local_force: boolean "'Force is defined in local coordinates'" +Actuator|ObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean "'Velocity is defined in local coordinates'" +Actuator|ObjectActuator.local_location -> use_local_location: boolean "'Location is defined in local coordinates'" +Actuator|ObjectActuator.local_rotation -> use_local_rotation: boolean "'Rotation is defined in local coordinates'" +Actuator|ObjectActuator.local_torque -> use_local_torque: boolean "'Torque is defined in local coordinates'" +Actuator|ObjectActuator.mode -> mode: enum "'Specify the motion system'" +Actuator|ObjectActuator.proportional_coefficient -> proportional_coefficient: float "'Typical value is 60x integral coefficient'" +Actuator|ObjectActuator.reference_object -> reference_object: pointer "'Reference object for velocity calculation, leave empty for world reference'" +Actuator|ObjectActuator.rot -> rot: float "'Sets the rotation'" +Actuator|ObjectActuator.servo_limit_x -> use_servo_limit_x: boolean "'Set limit to force along the X axis'" +Actuator|ObjectActuator.servo_limit_y -> use_servo_limit_y: boolean "'Set limit to force along the Y axis'" +Actuator|ObjectActuator.servo_limit_z -> use_servo_limit_z: boolean "'Set limit to force along the Z axis'" +Actuator|ObjectActuator.torque -> torque: float "'Sets the torque'" +Actuator|ParentActuator.compound -> use_compound: boolean "'Add this object shape to the parent shape (only if the parent shape is already compound)'" +Actuator|ParentActuator.ghost -> use_ghost: boolean "'Make this object ghost while parented (only if not compound)'" +Actuator|ParentActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|ParentActuator.object -> object: pointer "'Set this object as parent'" +Actuator|PropertyActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|PropertyActuator.object -> object: pointer "'Copy from this Object'" +Actuator|PropertyActuator.object_property -> object_property: string "'Copy this property'" +Actuator|PropertyActuator.property -> property: string "'The name of the property'" +Actuator|PropertyActuator.value -> value: string 'The value to use, use "" around strings' +Actuator|RandomActuator.always_true -> use_always_true: boolean "'Always false or always true'" +Actuator|RandomActuator.chance -> chance: float "'Pick a number between 0 and 1. Success if you stay below this value'" +Actuator|RandomActuator.distribution -> distribution: enum "'Choose the type of distribution'" +Actuator|RandomActuator.float_max -> float_max: float "'Choose a number from a range. Upper boundary of the range'" +Actuator|RandomActuator.float_mean -> float_mean: float "'A normal distribution. Mean of the distribution'" +Actuator|RandomActuator.float_min -> float_min: float "'Choose a number from a range. Lower boundary of the range'" +Actuator|RandomActuator.float_value -> float_value: float "'Always return this number'" +Actuator|RandomActuator.half_life_time -> half_life_time: float "'Negative exponential dropoff'" +Actuator|RandomActuator.int_max -> int_max: int "'Choose a number from a range. Upper boundary of the range'" +Actuator|RandomActuator.int_mean -> int_mean: float "'Expected mean value of the distribution'" +Actuator|RandomActuator.int_min -> int_min: int "'Choose a number from a range. Lower boundary of the range'" +Actuator|RandomActuator.int_value -> int_value: int "'Always return this number'" +Actuator|RandomActuator.property -> property: string "'Assign the random value to this property'" +Actuator|RandomActuator.seed -> seed: int "'Initial seed of the random generator. Use Python for more freedom (choose 0 for not random)'" +Actuator|RandomActuator.standard_derivation -> standard_derivation: float "'A normal distribution. Standard deviation of the distribution'" +Actuator|SceneActuator.camera -> camera: pointer "'Set this Camera. Leave empty to refer to self object'" +Actuator|SceneActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|SceneActuator.scene -> scene: pointer "'Set the Scene to be added/removed/paused/resumed'" +Actuator|ShapeActionActuator.action -> action: pointer "'NO DESCRIPTION'" +Actuator|ShapeActionActuator.blendin -> blendin: int "'Number of frames of motion blending'" +Actuator|ShapeActionActuator.continue_last_frame -> use_continue_last_frame: boolean "'Restore last frame when switching on/off, otherwise play from the start each time'" +Actuator|ShapeActionActuator.frame_end -> frame_end: int "'NO DESCRIPTION'" +Actuator|ShapeActionActuator.frame_property -> frame_property: string '"Assign the action\'s current frame number to this property"' +Actuator|ShapeActionActuator.frame_start -> frame_start: int "'NO DESCRIPTION'" +Actuator|ShapeActionActuator.mode -> mode: enum "'Action playback type'" +Actuator|ShapeActionActuator.priority -> priority: int "'Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack'" +Actuator|ShapeActionActuator.property -> property: string "'Use this property to define the Action position'" +Actuator|SoundActuator.cone_inner_angle_3d -> cone_inner_angle_3d: float "'The angle of the inner cone'" +Actuator|SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float "'The angle of the outer cone'" +Actuator|SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float "'The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone'" +Actuator|SoundActuator.enable_sound_3d -> use_3d_sound: boolean "'Enable/Disable 3D Sound'" +Actuator|SoundActuator.max_distance_3d -> distance_3d_max: float "'The maximum distance at which you can hear the sound'" +Actuator|SoundActuator.maximum_gain_3d -> gain_3d_max: float "'The maximum gain of the sound, no matter how near it is'" +Actuator|SoundActuator.minimum_gain_3d -> gain_3d_min: float "'The minimum gain of the sound, no matter how far it is away'" +Actuator|SoundActuator.mode -> mode: enum "'NO DESCRIPTION'" +Actuator|SoundActuator.pitch -> pitch: float "'Sets the pitch of the sound'" +Actuator|SoundActuator.reference_distance_3d -> reference_distance_3d: float "'The distance where the sound has a gain of 1.0'" +Actuator|SoundActuator.rolloff_factor_3d -> rolloff_factor_3d: float "'The influence factor on volume depending on distance'" +Actuator|SoundActuator.sound -> sound: pointer "'NO DESCRIPTION'" +Actuator|SoundActuator.volume -> volume: float "'Sets the initial volume of the sound'" +Actuator|StateActuator.operation -> operation: enum "'Select the bit operation on object state mask'" +Actuator|StateActuator.state -> states: boolean "'NO DESCRIPTION'" +Actuator|VisibilityActuator.children -> apply_to_children: boolean "'Set all the children of this object to the same visibility/occlusion recursively'" +Actuator|VisibilityActuator.occlusion -> use_occlusion: boolean "'Set the object to occlude objects behind it. Initialized from the object type in physics button'" +Actuator|VisibilityActuator.visible -> use_visible: boolean "'Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner)'" ++ * Addon.module -> module: string "'Module name'" ++ * AnimData.action -> action: pointer "'Active Action for this datablock'" ++ * AnimData.action_blending -> action_blend_type: enum '"Method used for combining Active Action\'s result with result of NLA stack"' ++ * AnimData.action_extrapolation -> action_extrapolation: enum '"Action to take for gaps past the Active Action\'s range (when evaluating with NLA)"' ++ * AnimData.action_influence -> action_influence: float "'Amount the Active Action contributes to the result of the NLA stack'" ++ * AnimData.drivers -> drivers: collection, "'(read-only) The Drivers/Expressions for this datablock'" ++ * AnimData.nla_enabled -> use_nla: boolean "'NLA stack is evaluated when evaluating this block'" ++ * AnimData.nla_tracks -> nla_tracks: collection, "'(read-only) NLA Tracks (i.e. Animation Layers)'" ++ * AnimViz.motion_paths -> motion_path: pointer, "'(read-only) Motion Path settings for visualisation'" ++ * AnimViz.onion_skinning -> onion_skin_frames: pointer, "'(read-only) Onion Skinning (ghosting) settings for visualisation'" ++ * AnimVizMotionPaths.after_current -> frame_after: int '"Number of frames to show after the current frame (only for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizMotionPaths.bake_location -> bake_location: enum "'When calculating Bone Paths, use Head or Tips'" ++ * AnimVizMotionPaths.before_current -> frame_before: int '"Number of frames to show before the current frame (only for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizMotionPaths.frame_end -> frame_end: int '"End frame of range of paths to display/calculate (not for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizMotionPaths.frame_start -> frame_start: int '"Starting frame of range of paths to display/calculate (not for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizMotionPaths.frame_step -> frame_step: int '"Number of frames between paths shown (not for \'On Keyframes\' Onion-skinning method)"' ++ * AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean "'Emphasize position of keyframes on Motion Paths'" ++ * AnimVizMotionPaths.search_all_action_keyframes -> show_keyframe_action_all: boolean "'For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)'" ++ * AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers: boolean "'Show frame numbers on Motion Paths'" ++ * AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers: boolean "'Show frame numbers of Keyframes on Motion Paths'" ++ * AnimVizMotionPaths.type -> type: enum "'Type of range to show for Motion Paths'" ++ * AnimVizOnionSkinning.after_current -> frame_after: int '"Number of frames to show after the current frame (only for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.before_current -> frame_before: int '"Number of frames to show before the current frame (only for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.frame_end -> frame_end: int '"End frame of range of Ghosts to display (not for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.frame_start -> frame_start: int '"Starting frame of range of Ghosts to display (not for \'Around Current Frame\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.frame_step -> frame_step: int '"Number of frames between ghosts shown (not for \'On Keyframes\' Onion-skinning method)"' ++ * AnimVizOnionSkinning.only_selected -> show_only_selected: boolean "'For Pose-Mode drawing, only draw ghosts for selected bones'" ++ * AnimVizOnionSkinning.type -> type: enum "'Method used for determining what ghosts get drawn'" +MAKE PROPERTY OF A COLLECTION * Area.active_space -> active_space: pointer, '(read-only) Space currently being displayed in this area' ++ * Area.regions -> regions: collection, "'(read-only) Regions this area is subdivided in'" ++ * Area.show_menus -> show_menus: boolean "'Show menus in the header'" ++ * Area.spaces -> spaces: collection, "'(read-only) Spaces contained in this area, the first space is active'" ++ * Area.type -> type: enum "'Space type'" ++ * ArmatureBones.active -> active: pointer "'Armatures active bone'" ++ * ArmatureEditBones.active -> active: pointer "'Armatures active edit bone'" ++ * BackgroundImage.image -> image: pointer "'Image displayed and edited in this space'" ++ * BackgroundImage.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" ++ * BackgroundImage.offset_x -> offset_x: float "'Offsets image horizontally from the world origin'" ++ * BackgroundImage.offset_y -> offset_y: float "'Offsets image vertically from the world origin'" ++ * BackgroundImage.show_expanded -> show_expanded: boolean "'Show the expanded in the user interface'" ++ * BackgroundImage.size -> size: float "'Scaling factor for the background image'" ++ * BackgroundImage.transparency -> transparency: float "'Amount to blend the image against the background color'" ++ * BackgroundImage.view_axis -> view_axis: enum "'The axis to display the image on'" ++ * BezierSplinePoint.co -> co: float "'Coordinates of the control point'" ++ * BezierSplinePoint.handle1 -> handle_left: float "'Coordinates of the first handle'" ++ * BezierSplinePoint.handle1_type -> handle_left_type: enum "'Handle types'" ++ * BezierSplinePoint.handle2 -> handle_right: float "'Coordinates of the second handle'" ++ * BezierSplinePoint.handle2_type -> handle_right_type: enum "'Handle types'" ++ * BezierSplinePoint.hide -> hide: boolean "'Visibility status'" ++ * BezierSplinePoint.radius -> radius: float, "'(read-only) Radius for bevelling'" ++ * BezierSplinePoint.select_control_point -> select_control_point: boolean "'Control point selection status'" ++ * BezierSplinePoint.select_left_handle -> select_left_handle: boolean "'Handle 1 selection status'" ++ * BezierSplinePoint.select_right_handle -> select_right_handle: boolean "'Handle 2 selection status'" ++ * BezierSplinePoint.tilt -> tilt: float "'Tilt in 3D View'" ++ * BezierSplinePoint.weight -> weight: float "'Softbody goal weight'" ++ * BlenderRNA.structs -> structs: collection, "'(read-only)'" ++ * BoidRule.in_air -> use_in_air: boolean "'Use rule when boid is flying'" ++ * BoidRule.name -> name: string "'Boid rule name'" ++ * BoidRule.on_land -> use_on_land: boolean "'Use rule when boid is on land'" ++ * BoidRule.type -> type: enum, "'(read-only)'" ++ * BoidRule|BoidRuleAverageSpeed.level -> level: float '"How much velocity\'s z-component is kept constant"' ++ * BoidRule|BoidRuleAverageSpeed.speed -> speed: float "'Percentage of maximum speed'" ++ * BoidRule|BoidRuleAverageSpeed.wander -> wander: float '"How fast velocity\'s direction is randomized"' ++ * BoidRule|BoidRuleAvoid.fear_factor -> fear_factor: float "'Avoid object if danger from it is above this threshold'" ++ * BoidRule|BoidRuleAvoid.object -> object: pointer "'Object to avoid'" ++ * BoidRule|BoidRuleAvoid.predict -> use_predict: boolean "'Predict target movement'" ++ * BoidRule|BoidRuleAvoidCollision.boids -> use_avoid: boolean "'Avoid collision with other boids'" ++ * BoidRule|BoidRuleAvoidCollision.deflectors -> use_avoid_collision: boolean "'Avoid collision with deflector objects'" ++ * BoidRule|BoidRuleAvoidCollision.look_ahead -> look_ahead: float "'Time to look ahead in seconds'" ++ * BoidRule|BoidRuleFight.distance -> distance: float "'Attack boids at max this distance'" ++ * BoidRule|BoidRuleFight.flee_distance -> flee_distance: float "'Flee to this distance'" ++ * BoidRule|BoidRuleFollowLeader.distance -> distance: float "'Distance behind leader to follow'" ++ * BoidRule|BoidRuleFollowLeader.line -> use_line: boolean "'Follow leader in a line'" ++ * BoidRule|BoidRuleFollowLeader.object -> object: pointer "'Follow this object instead of a boid'" ++ * BoidRule|BoidRuleFollowLeader.queue_size -> queue_count: int "'How many boids in a line'" ++ * BoidRule|BoidRuleGoal.object -> object: pointer "'Goal object'" ++ * BoidRule|BoidRuleGoal.predict -> use_predict: boolean "'Predict target movement'" ++ * BoidSettings.accuracy -> accuracy: float "'Accuracy of attack'" ++ * BoidSettings.active_boid_state -> active_boid_state: pointer, "'(read-only)'" ++ * BoidSettings.active_boid_state_index -> active_boid_state_index: int "'NO DESCRIPTION'" ++ * BoidSettings.aggression -> aggression: float "'Boid will fight this times stronger enemy'" ++ * BoidSettings.air_max_acc -> air_acc_max: float "'Maximum acceleration in air (relative to maximum speed)'" ++ * BoidSettings.air_max_ave -> air_ave_max: float "'Maximum angular velocity in air (relative to 180 degrees)'" ++ * BoidSettings.air_max_speed -> air_speed_max: float "'Maximum speed in air'" ++ * BoidSettings.air_min_speed -> air_speed_min: float "'Minimum speed in air (relative to maximum speed)'" ++ * BoidSettings.air_personal_space -> air_personal_space: float "'Radius of boids personal space in air (% of particle size)'" ++ * BoidSettings.allow_climb -> use_climb: boolean "'Allow boids to climb goal objects'" ++ * BoidSettings.allow_flight -> use_flight: boolean "'Allow boids to move in air'" ++ * BoidSettings.allow_land -> use_land: boolean "'Allow boids to move on land'" ++ * BoidSettings.banking -> bank: float "'Amount of rotation around velocity vector on turns'" ++ * BoidSettings.health -> health: float "'Initial boid health when born'" ++ * BoidSettings.height -> height: float "'Boid height relative to particle size'" ++ * BoidSettings.land_jump_speed -> land_jump_speed: float "'Maximum speed for jumping'" ++ * BoidSettings.land_max_acc -> land_acc_max: float "'Maximum acceleration on land (relative to maximum speed)'" ++ * BoidSettings.land_max_ave -> land_ave_max: float "'Maximum angular velocity on land (relative to 180 degrees)'" ++ * BoidSettings.land_max_speed -> land_speed_max: float "'Maximum speed on land'" ++ * BoidSettings.land_personal_space -> land_personal_space: float "'Radius of boids personal space on land (% of particle size)'" ++ * BoidSettings.land_stick_force -> land_stick_force: float "'How strong a force must be to start effecting a boid on land'" ++ * BoidSettings.landing_smoothness -> land_smooth: float "'How smoothly the boids land'" ++ * BoidSettings.range -> range: float "'The maximum distance from which a boid can attack'" ++ * BoidSettings.states -> states: collection, "'(read-only)'" ++ * BoidSettings.strength -> strength: float "'Maximum caused damage on attack per second'" ++ * BoidState.active_boid_rule -> active_boid_rule: pointer, "'(read-only)'" ++ * BoidState.active_boid_rule_index -> active_boid_rule_index: int "'NO DESCRIPTION'" ++ * BoidState.falloff -> falloff: float "'NO DESCRIPTION'" ++ * BoidState.name -> name: string "'Boid state name'" ++ * BoidState.rule_fuzziness -> rule_fuzzy: float "'NO DESCRIPTION'" ++ * BoidState.rules -> rules: collection, "'(read-only)'" ++ * BoidState.ruleset_type -> ruleset_type: enum "'How the rules in the list are evaluated'" ++ * BoidState.volume -> volume: float "'NO DESCRIPTION'" ++ * Bone.bbone_in -> bbone_in: float "'Length of first Bezier Handle (for B-Bones only)'" ++ * Bone.bbone_out -> bbone_out: float "'Length of second Bezier Handle (for B-Bones only)'" ++ * Bone.bbone_segments -> bbone_segments: int "'Number of subdivisions of bone (for B-Bones only)'" ++ * Bone.children -> children: collection, "'(read-only) Bones which are children of this bone'" ++ * Bone.connected -> use_connect: boolean, '"(read-only) When bone has a parent, bone\'s head is struck to the parent\'s tail"' ++ * Bone.cyclic_offset -> use_cyclic_offset: boolean '"When bone doesn\'t have a parent, it receives cyclic offset effects"' ++ * Bone.deform -> use_deform: boolean "'Bone does not deform any geometry'" ++ * Bone.draw_wire -> show_wire: boolean "'Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes'" ++ * Bone.envelope_distance -> envelope_distance: float "'Bone deformation distance (for Envelope deform only)'" ++ * Bone.envelope_weight -> envelope_weight: float "'Bone deformation weight (for Envelope deform only)'" ++ * Bone.head -> head: float "'Location of head end of the bone relative to its parent'" ++ * Bone.head_local -> head_local: float "'Location of head end of the bone relative to armature'" ++ * Bone.head_radius -> head_radius: float "'Radius of head of bone (for Envelope deform only)'" ++ * Bone.hide -> hide: boolean "'Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)'" ++ * Bone.hide_select -> hide_select: boolean "'Bone is able to be selected'" ++ * Bone.hinge -> use_hinge: boolean "'Bone inherits rotation or scale from parent bone'" ++ * Bone.inherit_scale -> use_inherit_scale: boolean "'Bone inherits scaling from parent bone'" ++ * Bone.layer -> layers: boolean "'Layers bone exists in'" ++ * Bone.local_location -> use_local_location: boolean "'Bone location is set in local space'" ++ * Bone.matrix -> matrix: float "'3x3 bone matrix'" ++ * Bone.matrix_local -> matrix_local: float "'4x4 bone matrix relative to armature'" ++ * Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean "'When deforming bone, multiply effects of Vertex Group weights with Envelope influence'" ++ * Bone.name -> name: string "'NO DESCRIPTION'" ++ * Bone.parent -> parent: pointer, "'(read-only) Parent bone (in same Armature)'" ++ * Bone.select -> select: boolean "'NO DESCRIPTION'" ++ * Bone.tail -> tail: float "'Location of tail end of the bone'" ++ * Bone.tail_local -> tail_local: float "'Location of tail end of the bone relative to armature'" ++ * Bone.tail_radius -> tail_radius: float "'Radius of tail of bone (for Envelope deform only)'" ++ * BoneGroup.color_set -> color_set: enum "'Custom color set to use'" ++ * BoneGroup.colors -> colors: pointer, '"(read-only) Copy of the colors associated with the group\'s color set"' ++ * BoneGroup.name -> name: string "'NO DESCRIPTION'" ++ * ClothCollisionSettings.collision_quality -> collision_quality: int "'How many collision iterations should be done. (higher is better quality but slower)'" ++ * ClothCollisionSettings.enable_collision -> use_collision: boolean "'Enable collisions with other objects'" ++ * ClothCollisionSettings.enable_self_collision -> use_self_collision: boolean "'Enable self collisions'" ++ * ClothCollisionSettings.friction -> friction: float "'Friction force if a collision happened. (higher = less movement)'" ++ * ClothCollisionSettings.group -> group: pointer "'Limit colliders to this Group'" ++ * ClothCollisionSettings.min_distance -> distance_min: float "'Minimum distance between collision objects before collision response takes in'" ++ * ClothCollisionSettings.self_collision_quality -> self_collision_quality: int "'How many self collision iterations should be done. (higher is better quality but slower)'" ++ * ClothCollisionSettings.self_friction -> self_friction: float "'Friction/damping with self contact'" ++ * ClothCollisionSettings.self_min_distance -> self_distance_min: float "'0.5 means no distance at all, 1.0 is maximum distance'" ++ * ClothSettings.air_damping -> air_damping: float "'Air has normally some thickness which slows falling things down'" ++ * ClothSettings.bending_stiffness -> bending_stiffness: float "'Wrinkle coefficient. (higher = less smaller but more big wrinkles)'" ++ * ClothSettings.bending_stiffness_max -> bending_stiffness_max: float "'Maximum bending stiffness value'" ++ * ClothSettings.bending_vertex_group -> bending_vertex_group: string "'Vertex group for fine control over bending stiffness'" ++ * ClothSettings.collider_friction -> collider_friction: float "'NO DESCRIPTION'" ++ * ClothSettings.effector_weights -> effector_weights: pointer, "'(read-only)'" ++ * ClothSettings.goal_default -> goal_default: float "'Default Goal (vertex target position) value, when no Vertex Group used'" ++ * ClothSettings.goal_friction -> goal_friction: float "'Goal (vertex target position) friction'" ++ * ClothSettings.goal_max -> goal_max: float "'Goal maximum, vertex group weights are scaled to match this range'" ++ * ClothSettings.goal_min -> goal_min: float "'Goal minimum, vertex group weights are scaled to match this range'" ++ * ClothSettings.goal_spring -> goal_spring: float "'Goal (vertex target position) spring stiffness'" ++ * ClothSettings.gravity -> gravity: float "'Gravity or external force vector'" ++ * ClothSettings.internal_friction -> internal_friction: float "'NO DESCRIPTION'" ++ * ClothSettings.mass -> mass: float "'Mass of cloth material'" ++ * ClothSettings.mass_vertex_group -> mass_vertex_group: string "'Vertex Group for pinning of vertices'" ++ * ClothSettings.pin_cloth -> use_pin_cloth: boolean "'Enable pinning of cloth vertices to other objects/positions'" ++ * ClothSettings.pin_stiffness -> pin_stiffness: float "'Pin (vertex target position) spring stiffness'" ++ * ClothSettings.pre_roll -> pre_roll: int "'Simulation starts on this frame'" ++ * ClothSettings.quality -> quality: int "'Quality of the simulation in steps per frame. (higher is better quality but slower)'" ++ * ClothSettings.rest_shape_key -> rest_shape_key: pointer "'Shape key to use the rest spring lengths from'" ++ * ClothSettings.spring_damping -> spring_damping: float "'Damping of cloth velocity. (higher = more smooth, less jiggling)'" ++ * ClothSettings.stiffness_scaling -> use_stiffness_scale: boolean "'If enabled, stiffness can be scaled along a weight painted vertex group'" ++ * ClothSettings.structural_stiffness -> structural_stiffness: float "'Overall stiffness of structure'" ++ * ClothSettings.structural_stiffness_max -> structural_stiffness_max: float "'Maximum structural stiffness value'" ++ * ClothSettings.structural_stiffness_vertex_group -> structural_stiffness_vertex_group: string "'Vertex group for fine control over structural stiffness'" ++ * CollisionSettings.absorption -> absorption: float "'How much of effector force gets lost during collision with this object (in percent)'" ++ * CollisionSettings.damping -> damping: float "'Amount of damping during collision'" ++ * CollisionSettings.damping_factor -> damping_factor: float "'Amount of damping during particle collision'" ++ * CollisionSettings.enabled -> use: boolean "'Enable this objects as a collider for physics systems'" ++ * CollisionSettings.friction_factor -> friction_factor: float "'Amount of friction during particle collision'" ++ * CollisionSettings.inner_thickness -> thickness_inner: float "'Inner face thickness'" ++ * CollisionSettings.kill_particles -> use_particle_kill: boolean "'Kill colliding particles'" ++ * CollisionSettings.outer_thickness -> thickness_outer: float "'Outer face thickness'" ++ * CollisionSettings.permeability -> permeability: float "'Chance that the particle will pass through the mesh'" ++ * CollisionSettings.random_damping -> random_damping: float "'Random variation of damping'" ++ * CollisionSettings.random_friction -> random_friction: float "'Random variation of friction'" ++ * CollisionSettings.stickness -> stickness: float "'Amount of stickness to surface collision'" ++ * ColorRamp.elements -> elements: collection, "'(read-only)'" ++ * ColorRamp.interpolation -> interpolation: enum "'NO DESCRIPTION'" ++ * ColorRamp.total -> count: int, "'(read-only) Total number of elements'" ++ * ColorRampElement.color -> color: float "'NO DESCRIPTION'" ++ * ColorRampElement.position -> position: float "'NO DESCRIPTION'" +ConsoleLine.current_character -> current_character: int "'NO DESCRIPTION'" +ConsoleLine.line -> line: string "'Text in the line'" +Constraint.active -> active: boolean "'Constraint is the one being edited'" +Constraint.disabled -> is_valid: boolean, "'(read-only) Constraint has invalid settings and will not be evaluated'" +Constraint.enabled -> enabled: boolean "'Enable/Disable Constraint'" +Constraint.expanded -> show_expanded: boolean '"Constraint\'s panel is expanded in UI"' +Constraint.influence -> influence: float "'Amount of influence constraint will have on the final solution'" +Constraint.lin_error -> lin_error: float, "'(read-only) Amount of residual error in Blender space unit for constraints that work on position'" +Constraint.name -> name: string "'Constraint name'" +Constraint.owner_space -> owner_space: enum "'Space that owner is evaluated in'" +Constraint.proxy_local -> is_proxy_local: boolean "'Constraint was added in this proxy instance (i.e. did not belong to source Armature)'" +Constraint.rot_error -> rot_error: float, "'(read-only) Amount of residual error in radiant for constraints that work on orientation'" +Constraint.target_space -> target_space: enum "'Space that target is evaluated in'" +Constraint.type -> type: enum, "'(read-only)'" +ConstraintTarget.subtarget -> subtarget: string "'NO DESCRIPTION'" +ConstraintTarget.target -> target: pointer "'Target Object'" ++ * Constraint|ActionConstraint.action -> action: pointer "'NO DESCRIPTION'" ++ * Constraint|ActionConstraint.frame_end -> frame_end: int "'Last frame of the Action to use'" ++ * Constraint|ActionConstraint.frame_start -> frame_start: int "'First frame of the Action to use'" ++ * Constraint|ActionConstraint.maximum -> max: float "'Maximum value for target channel range'" ++ * Constraint|ActionConstraint.minimum -> min: float "'Minimum value for target channel range'" ++ * Constraint|ActionConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" ++ * Constraint|ActionConstraint.target -> target: pointer "'Target Object'" ++ * Constraint|ActionConstraint.transform_channel -> transform_channel: enum "'Transformation channel from the target that is used to key the Action'" ++ * Constraint|ChildOfConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" ++ * Constraint|ChildOfConstraint.target -> target: pointer "'Target Object'" ++ * Constraint|ChildOfConstraint.use_location_x -> use_location_x: boolean "'Use X Location of Parent'" ++ * Constraint|ChildOfConstraint.use_location_y -> use_location_y: boolean "'Use Y Location of Parent'" ++ * Constraint|ChildOfConstraint.use_location_z -> use_location_z: boolean "'Use Z Location of Parent'" ++ * Constraint|ChildOfConstraint.use_rotation_x -> use_rotation_x: boolean "'Use X Rotation of Parent'" ++ * Constraint|ChildOfConstraint.use_rotation_y -> use_rotation_y: boolean "'Use Y Rotation of Parent'" ++ * Constraint|ChildOfConstraint.use_rotation_z -> use_rotation_z: boolean "'Use Z Rotation of Parent'" ++ * Constraint|ChildOfConstraint.use_scale_x -> use_scale_x: boolean "'Use X Scale of Parent'" ++ * Constraint|ChildOfConstraint.use_scale_y -> use_scale_y: boolean "'Use Y Scale of Parent'" ++ * Constraint|ChildOfConstraint.use_scale_z -> use_scale_z: boolean "'Use Z Scale of Parent'" ++ * Constraint|ClampToConstraint.cyclic -> use_cyclic: boolean "'Treat curve as cyclic curve (no clamping to curve bounding box'" ++ * Constraint|ClampToConstraint.main_axis -> main_axis: enum "'Main axis of movement'" ++ * Constraint|ClampToConstraint.target -> target: pointer "'Target Object'" +Constraint|CopyLocationConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|CopyLocationConstraint.invert_x -> invert_x: boolean "'Invert the X location'" +Constraint|CopyLocationConstraint.invert_y -> invert_y: boolean "'Invert the Y location'" +Constraint|CopyLocationConstraint.invert_z -> invert_z: boolean "'Invert the Z location'" +Constraint|CopyLocationConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|CopyLocationConstraint.target -> target: pointer "'Target Object'" +Constraint|CopyLocationConstraint.use_offset -> use_offset: boolean "'Add original location into copied location'" +Constraint|CopyLocationConstraint.use_x -> use_x: boolean '"Copy the target\'s X location"' +Constraint|CopyLocationConstraint.use_y -> use_y: boolean '"Copy the target\'s Y location"' +Constraint|CopyLocationConstraint.use_z -> use_z: boolean '"Copy the target\'s Z location"' +Constraint|CopyRotationConstraint.invert_x -> invert_x: boolean "'Invert the X rotation'" +Constraint|CopyRotationConstraint.invert_y -> invert_y: boolean "'Invert the Y rotation'" +Constraint|CopyRotationConstraint.invert_z -> invert_z: boolean "'Invert the Z rotation'" +Constraint|CopyRotationConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|CopyRotationConstraint.target -> target: pointer "'Target Object'" +Constraint|CopyRotationConstraint.use_offset -> use_offset: boolean "'Add original rotation into copied rotation'" +Constraint|CopyRotationConstraint.use_x -> use_x: boolean '"Copy the target\'s X rotation"' +Constraint|CopyRotationConstraint.use_y -> use_y: boolean '"Copy the target\'s Y rotation"' +Constraint|CopyRotationConstraint.use_z -> use_z: boolean '"Copy the target\'s Z rotation"' +Constraint|CopyScaleConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|CopyScaleConstraint.target -> target: pointer "'Target Object'" +Constraint|CopyScaleConstraint.use_offset -> use_offset: boolean "'Add original scale into copied scale'" +Constraint|CopyScaleConstraint.use_x -> use_x: boolean '"Copy the target\'s X scale"' +Constraint|CopyScaleConstraint.use_y -> use_y: boolean '"Copy the target\'s Y scale"' +Constraint|CopyScaleConstraint.use_z -> use_z: boolean '"Copy the target\'s Z scale"' +Constraint|CopyTransformsConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|CopyTransformsConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|CopyTransformsConstraint.target -> target: pointer "'Target Object'" +Constraint|DampedTrackConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|DampedTrackConstraint.target -> target: pointer "'Target Object'" +Constraint|DampedTrackConstraint.track -> track: enum "'Axis that points to the target object'" +Constraint|FloorConstraint.floor_location -> floor_location: enum "'Location of target that object will not pass through'" +Constraint|FloorConstraint.offset -> offset: float "'Offset of floor from object origin'" +Constraint|FloorConstraint.sticky -> use_sticky: boolean "'Immobilize object while constrained'" +Constraint|FloorConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|FloorConstraint.target -> target: pointer "'Target Object'" +Constraint|FloorConstraint.use_rotation -> use_rotation: boolean '"Use the target\'s rotation to determine floor"' +Constraint|FollowPathConstraint.forward -> forward: enum "'Axis that points forward along the path'" +Constraint|FollowPathConstraint.offset -> offset: int "'Offset from the position corresponding to the time frame'" +Constraint|FollowPathConstraint.offset_factor -> offset_factor: float "'Percentage value defining target position along length of bone'" +Constraint|FollowPathConstraint.target -> target: pointer "'Target Object'" +Constraint|FollowPathConstraint.up -> up: enum "'Axis that points upward'" +Constraint|FollowPathConstraint.use_curve_follow -> use_curve_follow: boolean "'Object will follow the heading and banking of the curve'" +Constraint|FollowPathConstraint.use_curve_radius -> use_curve_radius: boolean "'Objects scale by the curve radius'" +Constraint|FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean "'Object will stay locked to a single point somewhere along the length of the curve regardless of time'" +Constraint|KinematicConstraint.axis_reference -> axis_reference: enum "'Constraint axis Lock options relative to Bone or Target reference'" +Constraint|KinematicConstraint.chain_length -> chain_length: int "'How many bones are included in the IK effect - 0 uses all bones'" +Constraint|KinematicConstraint.distance -> distance: float "'Radius of limiting sphere'" +Constraint|KinematicConstraint.ik_type -> ik_type: enum "'NO DESCRIPTION'" +Constraint|KinematicConstraint.iterations -> iterations: int "'Maximum number of solving iterations'" +Constraint|KinematicConstraint.limit_mode -> limit_mode: enum "'Distances in relation to sphere of influence to allow'" +Constraint|KinematicConstraint.orient_weight -> orient_weight: float "'For Tree-IK: Weight of orientation control for this target'" +Constraint|KinematicConstraint.pole_angle -> pole_angle: float "'Pole rotation offset'" +Constraint|KinematicConstraint.pole_subtarget -> pole_subtarget: string "'NO DESCRIPTION'" +Constraint|KinematicConstraint.pole_target -> pole_target: pointer "'Object for pole rotation'" +Constraint|KinematicConstraint.pos_lock_x -> lock_location_x: boolean "'Constraint position along X axis'" +Constraint|KinematicConstraint.pos_lock_y -> lock_location_y: boolean "'Constraint position along Y axis'" +Constraint|KinematicConstraint.pos_lock_z -> lock_location_z: boolean "'Constraint position along Z axis'" +Constraint|KinematicConstraint.rot_lock_x -> lock_rotation_x: boolean "'Constraint rotation along X axis'" +Constraint|KinematicConstraint.rot_lock_y -> lock_rotation_y: boolean "'Constraint rotation along Y axis'" +Constraint|KinematicConstraint.rot_lock_z -> lock_rotation_z: boolean "'Constraint rotation along Z axis'" +Constraint|KinematicConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|KinematicConstraint.target -> target: pointer "'Target Object'" +Constraint|KinematicConstraint.use_position -> use_location: boolean "'Chain follows position of target'" +Constraint|KinematicConstraint.use_rotation -> use_rotation: boolean "'Chain follows rotation of target'" +Constraint|KinematicConstraint.use_stretch -> use_stretch: boolean "'Enable IK Stretching'" +Constraint|KinematicConstraint.use_tail -> use_tail: boolean '"Include bone\'s tail as last element in chain"' +Constraint|KinematicConstraint.use_target -> use_target: boolean "'Disable for targetless IK'" +Constraint|KinematicConstraint.weight -> weight: float "'For Tree-IK: Weight of position control for this target'" +Constraint|LimitDistanceConstraint.distance -> distance: float "'Radius of limiting sphere'" +Constraint|LimitDistanceConstraint.limit_mode -> limit_mode: enum "'Distances in relation to sphere of influence to allow'" +Constraint|LimitDistanceConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|LimitDistanceConstraint.target -> target: pointer "'Target Object'" +Constraint|LimitLocationConstraint.limit_transform -> limit_transform: boolean "'Transforms are affected by this constraint as well'" +Constraint|LimitLocationConstraint.maximum_x -> max_x: float "'Highest X value to allow'" +Constraint|LimitLocationConstraint.maximum_y -> max_y: float "'Highest Y value to allow'" +Constraint|LimitLocationConstraint.maximum_z -> max_z: float "'Highest Z value to allow'" +Constraint|LimitLocationConstraint.minimum_x -> min_x: float "'Lowest X value to allow'" +Constraint|LimitLocationConstraint.minimum_y -> min_y: float "'Lowest Y value to allow'" +Constraint|LimitLocationConstraint.minimum_z -> min_z: float "'Lowest Z value to allow'" +Constraint|LimitLocationConstraint.use_maximum_x -> use_max_x: boolean "'Use the maximum X value'" +Constraint|LimitLocationConstraint.use_maximum_y -> use_max_y: boolean "'Use the maximum Y value'" +Constraint|LimitLocationConstraint.use_maximum_z -> use_max_z: boolean "'Use the maximum Z value'" +Constraint|LimitLocationConstraint.use_minimum_x -> use_min_x: boolean "'Use the minimum X value'" +Constraint|LimitLocationConstraint.use_minimum_y -> use_min_y: boolean "'Use the minimum Y value'" +Constraint|LimitLocationConstraint.use_minimum_z -> use_min_z: boolean "'Use the minimum Z value'" +Constraint|LimitRotationConstraint.limit_transform -> limit_transform: boolean "'Transforms are affected by this constraint as well'" +Constraint|LimitRotationConstraint.maximum_x -> max_x: float "'Highest X value to allow'" +Constraint|LimitRotationConstraint.maximum_y -> max_y: float "'Highest Y value to allow'" +Constraint|LimitRotationConstraint.maximum_z -> max_z: float "'Highest Z value to allow'" +Constraint|LimitRotationConstraint.minimum_x -> min_x: float "'Lowest X value to allow'" +Constraint|LimitRotationConstraint.minimum_y -> min_y: float "'Lowest Y value to allow'" +Constraint|LimitRotationConstraint.minimum_z -> min_z: float "'Lowest Z value to allow'" +Constraint|LimitRotationConstraint.use_limit_x -> use_limit_x: boolean "'Use the minimum X value'" +Constraint|LimitRotationConstraint.use_limit_y -> use_limit_y: boolean "'Use the minimum Y value'" +Constraint|LimitRotationConstraint.use_limit_z -> use_limit_z: boolean "'Use the minimum Z value'" +Constraint|LimitScaleConstraint.limit_transform -> limit_transform: boolean "'Transforms are affected by this constraint as well'" +Constraint|LimitScaleConstraint.maximum_x -> max_x: float "'Highest X value to allow'" +Constraint|LimitScaleConstraint.maximum_y -> max_y: float "'Highest Y value to allow'" +Constraint|LimitScaleConstraint.maximum_z -> max_z: float "'Highest Z value to allow'" +Constraint|LimitScaleConstraint.minimum_x -> min_x: float "'Lowest X value to allow'" +Constraint|LimitScaleConstraint.minimum_y -> min_y: float "'Lowest Y value to allow'" +Constraint|LimitScaleConstraint.minimum_z -> min_z: float "'Lowest Z value to allow'" +Constraint|LimitScaleConstraint.use_maximum_x -> use_max_x: boolean "'Use the maximum X value'" +Constraint|LimitScaleConstraint.use_maximum_y -> use_max_y: boolean "'Use the maximum Y value'" +Constraint|LimitScaleConstraint.use_maximum_z -> use_max_z: boolean "'Use the maximum Z value'" +Constraint|LimitScaleConstraint.use_minimum_x -> use_min_x: boolean "'Use the minimum X value'" +Constraint|LimitScaleConstraint.use_minimum_y -> use_min_y: boolean "'Use the minimum Y value'" +Constraint|LimitScaleConstraint.use_minimum_z -> use_min_z: boolean "'Use the minimum Z value'" +Constraint|LockedTrackConstraint.lock -> lock: enum "'Axis that points upward'" +Constraint|LockedTrackConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|LockedTrackConstraint.target -> target: pointer "'Target Object'" +Constraint|LockedTrackConstraint.track -> track: enum "'Axis that points to the target object'" +Constraint|MaintainVolumeConstraint.axis -> axis: enum "'The free scaling axis of the object'" +Constraint|MaintainVolumeConstraint.volume -> volume: float "'Volume of the bone at rest'" +Constraint|PivotConstraint.enabled_rotation_range -> enabled_rotation_range: enum "'Rotation range on which pivoting should occur'" +Constraint|PivotConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|PivotConstraint.offset -> offset: float '"Offset of pivot from target (when set), or from owner\'s location (when Fixed Position is off), or the absolute pivot point"' +Constraint|PivotConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|PivotConstraint.target -> target: pointer "'Target Object, defining the position of the pivot when defined'" +Constraint|PivotConstraint.use_relative_position -> use_relative_location: boolean "'Offset will be an absolute point in space instead of relative to the target'" +Constraint|PythonConstraint.number_of_targets -> number_of_targets: int "'Usually only 1-3 are needed'" +Constraint|PythonConstraint.script_error -> has_script_error: boolean, "'(read-only) The linked Python script has thrown an error'" +Constraint|PythonConstraint.targets -> targets: collection, "'(read-only) Target Objects'" +Constraint|PythonConstraint.text -> text: pointer "'The text object that contains the Python script'" +Constraint|PythonConstraint.use_targets -> use_targets: boolean "'Use the targets indicated in the constraint panel'" +Constraint|RigidBodyJointConstraint.axis_x -> axis_x: float "'Rotate pivot on X axis in degrees'" +Constraint|RigidBodyJointConstraint.axis_y -> axis_y: float "'Rotate pivot on Y axis in degrees'" +Constraint|RigidBodyJointConstraint.axis_z -> axis_z: float "'Rotate pivot on Z axis in degrees'" +Constraint|RigidBodyJointConstraint.child -> child: pointer "'Child object'" +NEGATE * Constraint|RigidBodyJointConstraint.disable_linked_collision -> use_linked_collision: boolean "'Disable collision between linked bodies'" +Constraint|RigidBodyJointConstraint.draw_pivot -> show_pivot: boolean "'Display the pivot point and rotation in 3D view'" +Constraint|RigidBodyJointConstraint.pivot_type -> pivot_type: enum "'NO DESCRIPTION'" +Constraint|RigidBodyJointConstraint.pivot_x -> pivot_x: float "'Offset pivot on X'" +Constraint|RigidBodyJointConstraint.pivot_y -> pivot_y: float "'Offset pivot on Y'" +Constraint|RigidBodyJointConstraint.pivot_z -> pivot_z: float "'Offset pivot on Z'" +Constraint|RigidBodyJointConstraint.target -> target: pointer "'Target Object'" +Constraint|ShrinkwrapConstraint.distance -> distance: float "'Distance to Target'" +Constraint|ShrinkwrapConstraint.shrinkwrap_type -> shrinkwrap_type: enum "'Selects type of shrinkwrap algorithm for target position'" +Constraint|ShrinkwrapConstraint.target -> target: pointer "'Target Object'" +Constraint|ShrinkwrapConstraint.use_x -> use_x: boolean "'Projection over X Axis'" +Constraint|ShrinkwrapConstraint.use_y -> use_y: boolean "'Projection over Y Axis'" +Constraint|ShrinkwrapConstraint.use_z -> use_z: boolean "'Projection over Z Axis'" +Constraint|SplineIKConstraint.chain_length -> chain_length: int "'How many bones are included in the chain'" +Constraint|SplineIKConstraint.chain_offset -> use_chain_offset: boolean "'Offset the entire chain relative to the root joint'" +Constraint|SplineIKConstraint.even_divisions -> use_even_divisions: boolean "'Ignore the relative lengths of the bones when fitting to the curve'" +Constraint|SplineIKConstraint.joint_bindings -> joint_bindings: float "'(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain as percentages'" +Constraint|SplineIKConstraint.target -> target: pointer "'Curve that controls this relationship'" +Constraint|SplineIKConstraint.use_curve_radius -> use_curve_radius: boolean "'Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode'" +Constraint|SplineIKConstraint.xz_scaling_mode -> xz_scale_mode: enum "'Method used for determining the scaling of the X and Z axes of the bones'" +Constraint|SplineIKConstraint.y_stretch -> use_y_stretch: boolean "'Stretch the Y axis of the bones to fit the curve'" +Constraint|StretchToConstraint.bulge -> bulge: float "'Factor between volume variation and stretching'" +Constraint|StretchToConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|StretchToConstraint.keep_axis -> keep_axis: enum "'Axis to maintain during stretch'" +Constraint|StretchToConstraint.original_length -> original_length: float "'Length at rest position'" +Constraint|StretchToConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|StretchToConstraint.target -> target: pointer "'Target Object'" +Constraint|StretchToConstraint.volume -> volume: enum '"Maintain the object\'s volume as it stretches"' +Constraint|TrackToConstraint.head_tail -> head_tail: float "'Target along length of bone: Head=0, Tail=1'" +Constraint|TrackToConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|TrackToConstraint.target -> target: pointer "'Target Object'" +Constraint|TrackToConstraint.target_z -> use_target_z: boolean '"Target\'s Z axis, not World Z axis, will constraint the Up direction"' +Constraint|TrackToConstraint.track -> track: enum "'Axis that points to the target object'" +Constraint|TrackToConstraint.up -> up: enum "'Axis that points upward'" +Constraint|TransformConstraint.extrapolate_motion -> use_motion_extrapolate: boolean "'Extrapolate ranges'" +Constraint|TransformConstraint.from_max_x -> from_max_x: float "'Top range of X axis source motion'" +Constraint|TransformConstraint.from_max_y -> from_max_y: float "'Top range of Y axis source motion'" +Constraint|TransformConstraint.from_max_z -> from_max_z: float "'Top range of Z axis source motion'" +Constraint|TransformConstraint.from_min_x -> from_min_x: float "'Bottom range of X axis source motion'" +Constraint|TransformConstraint.from_min_y -> from_min_y: float "'Bottom range of Y axis source motion'" +Constraint|TransformConstraint.from_min_z -> from_min_z: float "'Bottom range of Z axis source motion'" +Constraint|TransformConstraint.map_from -> map_from: enum "'The transformation type to use from the target'" +Constraint|TransformConstraint.map_to -> map_to: enum "'The transformation type to affect of the constrained object'" +Constraint|TransformConstraint.map_to_x_from -> map_to_x_from: enum '"The source axis constrained object\'s X axis uses"' +Constraint|TransformConstraint.map_to_y_from -> map_to_y_from: enum '"The source axis constrained object\'s Y axis uses"' +Constraint|TransformConstraint.map_to_z_from -> map_to_z_from: enum '"The source axis constrained object\'s Z axis uses"' +Constraint|TransformConstraint.subtarget -> subtarget: string "'NO DESCRIPTION'" +Constraint|TransformConstraint.target -> target: pointer "'Target Object'" +Constraint|TransformConstraint.to_max_x -> to_max_x: float "'Top range of X axis destination motion'" +Constraint|TransformConstraint.to_max_y -> to_max_y: float "'Top range of Y axis destination motion'" +Constraint|TransformConstraint.to_max_z -> to_max_z: float "'Top range of Z axis destination motion'" +Constraint|TransformConstraint.to_min_x -> to_min_x: float "'Bottom range of X axis destination motion'" +Constraint|TransformConstraint.to_min_y -> to_min_y: float "'Bottom range of Y axis destination motion'" +Constraint|TransformConstraint.to_min_z -> to_min_z: float "'Bottom range of Z axis destination motion'" +Context.area -> area: pointer, "'(read-only)'" +Context.main -> main: pointer, "'(read-only)'" +Context.manager -> manager: pointer, "'(read-only)'" +Context.mode -> mode: enum, "'(read-only)'" +Context.region -> region: pointer, "'(read-only)'" +Context.region_data -> region_data: pointer, "'(read-only)'" +Context.scene -> scene: pointer, "'(read-only)'" +Context.screen -> screen: pointer, "'(read-only)'" +Context.space_data -> space_data: pointer, "'(read-only)'" +Context.tool_settings -> tool_settings: pointer, "'(read-only)'" +Context.user_preferences -> user_preferences: pointer, "'(read-only)'" +Context.window -> window: pointer, "'(read-only)'" +Controller.expanded -> show_expanded: boolean "'Set controller expanded in the user interface'" +Controller.name -> name: string "'NO DESCRIPTION'" +Controller.priority -> use_priority: boolean "'Mark controller for execution before all non-marked controllers (good for startup scripts)'" +Controller.state -> states: boolean, "'(read-only) Set Controller state index (1 to 30)'" +Controller.type -> type: enum "'NO DESCRIPTION'" +Controller|ExpressionController.expression -> expression: string "'NO DESCRIPTION'" +Controller|PythonController.debug -> use_debug: boolean "'Continuously reload the module from disk for editing external modules without restarting'" +Controller|PythonController.mode -> mode: enum "'Python script type (textblock or module - faster)'" +Controller|PythonController.module -> module: string 'Module name and function to run e.g. "someModule.main". Internal texts and external python files can be used' +Controller|PythonController.text -> text: pointer "'Text datablock with the python script'" +CurveMap.extend -> extend: enum, "'(read-only) Extrapolate the curve or extend it horizontally'" +CurveMap.points -> points: collection, "'(read-only)'" +CurveMapPoint.handle_type -> handle_type: enum, "'(read-only) Curve interpolation at this point: bezier or vector'" +CurveMapPoint.location -> location: float, "'(read-only) X/Y coordinates of the curve point'" +CurveMapPoint.select -> select: boolean "'Selection state of the curve point'" +CurveMapping.black_level -> black_level: float "'For RGB curves, the color that black is mapped to'" +CurveMapping.clip -> use_clip: boolean "'Force the curve view to fit a defined boundary'" +CurveMapping.clip_max_x -> clip_max_x: float "'NO DESCRIPTION'" +CurveMapping.clip_max_y -> clip_max_y: float "'NO DESCRIPTION'" +CurveMapping.clip_min_x -> clip_min_x: float "'NO DESCRIPTION'" +CurveMapping.clip_min_y -> clip_min_y: float "'NO DESCRIPTION'" +CurveMapping.curves -> curves: collection, "'(read-only)'" +CurveMapping.white_level -> white_level: float "'For RGB curves, the color that white is mapped to'" +CurveSplines.active -> active: pointer "'Active curve spline'" +NEGATE * DopeSheet.collapse_summary -> show_expanded_summary: boolean "'Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only)'" +DopeSheet.display_armature -> show_armatures: boolean "'Include visualization of Armature related Animation data'" +DopeSheet.display_camera -> show_cameras: boolean "'Include visualization of Camera related Animation data'" +DopeSheet.display_curve -> show_curves: boolean "'Include visualization of Curve related Animation data'" +DopeSheet.display_hidden -> display_hidden: boolean '"Include channels from objects/bone that aren\'t visible"' +DopeSheet.display_lamp -> show_lamps: boolean "'Include visualization of Lamp related Animation data'" +DopeSheet.display_material -> show_materials: boolean "'Include visualization of Material related Animation data'" +DopeSheet.display_mesh -> show_meshes: boolean "'Include visualization of Mesh related Animation data'" +DopeSheet.display_metaball -> show_metaballs: boolean "'Include visualization of Metaball related Animation data'" +DopeSheet.display_node -> show_nodes: boolean "'Include visualization of Node related Animation data'" +DopeSheet.display_particle -> show_particles: boolean "'Include visualization of Particle related Animation data'" +DopeSheet.display_scene -> show_scenes: boolean "'Include visualization of Scene related Animation data'" +DopeSheet.display_shapekeys -> show_shapekeys: boolean "'Include visualization of ShapeKey related Animation data'" +DopeSheet.display_summary -> show_summary: boolean '"Display an additional \'summary\' line. (DopeSheet Editors only)"' +DopeSheet.display_texture -> show_textures: boolean "'Include visualization of Texture related Animation data'" +DopeSheet.display_transforms -> show_transforms: boolean "'Include visualization of Object-level Animation data (mostly Transforms)'" +DopeSheet.display_world -> show_worlds: boolean "'Include visualization of World related Animation data'" +DopeSheet.filtering_group -> filtering_group: pointer "'Group that included Object should be a member of'" +DopeSheet.include_missing_nla -> show_missing_nla: boolean "'Include Animation Data blocks with no NLA data. (NLA Editor only)'" +DopeSheet.only_group_objects -> show_only_group_objects: boolean "'Only include channels from Objects in the specified Group'" +DopeSheet.only_selected -> show_only_selected: boolean "'Only include channels relating to selected objects and data'" +DopeSheet.source -> source: pointer, "'(read-only) ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil)'" +Driver.expression -> expression: string "'Expression to use for Scripted Expression'" +Driver.invalid -> is_valid: boolean "'Driver could not be evaluated in past, so should be skipped'" +Driver.show_debug_info -> show_debug_info: boolean "'Show intermediate values for the driver calculations to allow debugging of drivers'" +Driver.type -> type: enum "'Driver type'" +Driver.variables -> variables: collection, "'(read-only) Properties acting as inputs for this driver'" +DriverTarget.bone_target -> bone_target: string "'Name of PoseBone to use as target'" +DriverTarget.data_path -> data_path: string "'RNA Path (from ID-block) to property used'" +DriverTarget.id -> id: pointer "'ID-block that the specific property used can be found from (id_type property must be set first)'" +DriverTarget.id_type -> id_type: enum "'Type of ID-block that can be used'" +DriverTarget.transform_type -> transform_type: enum "'Driver variable type'" +DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean "'Use transforms in Local Space (as opposed to the worldspace default)'" +DriverVariable.name -> name: string "'Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit)'" +DriverVariable.targets -> targets: collection, "'(read-only) Sources of input data for evaluating this variable'" +DriverVariable.type -> type: enum "'Driver variable type'" +DupliObject.matrix -> matrix: float "'Object duplicate transformation matrix'" +DupliObject.object -> object: pointer, "'(read-only) Object being duplicated'" +DupliObject.object_matrix -> object_matrix: float "'Duplicated object transformation matrix'" +EditBone.bbone_in -> bbone_in: float "'Length of first Bezier Handle (for B-Bones only)'" +EditBone.bbone_out -> bbone_out: float "'Length of second Bezier Handle (for B-Bones only)'" +EditBone.bbone_segments -> bbone_segments: int "'Number of subdivisions of bone (for B-Bones only)'" +EditBone.connected -> use_connect: boolean '"When bone has a parent, bone\'s head is struck to the parent\'s tail"' +EditBone.cyclic_offset -> use_cyclic_offset: boolean '"When bone doesn\'t have a parent, it receives cyclic offset effects"' +EditBone.deform -> use_deform: boolean "'Bone does not deform any geometry'" +EditBone.draw_wire -> show_wire: boolean "'Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes'" +EditBone.envelope_distance -> envelope_distance: float "'Bone deformation distance (for Envelope deform only)'" +EditBone.envelope_weight -> envelope_weight: float "'Bone deformation weight (for Envelope deform only)'" +EditBone.head -> head: float "'Location of head end of the bone'" +EditBone.head_radius -> head_radius: float "'Radius of head of bone (for Envelope deform only)'" +EditBone.hide -> hide: boolean "'Bone is not visible when in Edit Mode'" +EditBone.hide_select -> hide_select: boolean "'Bone is able to be selected'" +EditBone.hinge -> use_hinge: boolean "'Bone inherits rotation or scale from parent bone'" +EditBone.inherit_scale -> use_inherit_scale: boolean "'Bone inherits scaling from parent bone'" +EditBone.layer -> layers: boolean "'Layers bone exists in'" +EditBone.local_location -> use_local_location: boolean "'Bone location is set in local space'" +EditBone.lock -> lock: boolean "'Bone is not able to be transformed when in Edit Mode'" +EditBone.matrix -> matrix: float, "'(read-only) Read-only matrix calculated from the roll (armature space)'" +EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean "'When deforming bone, multiply effects of Vertex Group weights with Envelope influence'" +EditBone.name -> name: string "'NO DESCRIPTION'" +EditBone.parent -> parent: pointer "'Parent edit bone (in same Armature)'" +EditBone.roll -> roll: float "'Bone rotation around head-tail axis'" +EditBone.select -> select: boolean "'NO DESCRIPTION'" +EditBone.select_head -> select_head: boolean "'NO DESCRIPTION'" +EditBone.select_tail -> select_tail: boolean "'NO DESCRIPTION'" +EditBone.tail -> tail: float "'Location of tail end of the bone'" +EditBone.tail_radius -> tail_radius: float "'Radius of tail of bone (for Envelope deform only)'" +EffectorWeights.all -> all: float '"All effector\'s weight"' +EffectorWeights.boid -> boid: float "'Boid effector weight'" +EffectorWeights.charge -> charge: float "'Charge effector weight'" +EffectorWeights.curveguide -> curveguide: float "'Curve guide effector weight'" +EffectorWeights.do_growing_hair -> apply_to_hair_growing: boolean "'Use force fields when growing hair'" +EffectorWeights.drag -> drag: float "'Drag effector weight'" +EffectorWeights.force -> force: float "'Force effector weight'" +EffectorWeights.gravity -> gravity: float "'Global gravity weight'" +EffectorWeights.group -> group: pointer "'Limit effectors to this Group'" +EffectorWeights.harmonic -> harmonic: float "'Harmonic effector weight'" +EffectorWeights.lennardjones -> lennardjones: float "'Lennard-Jones effector weight'" +EffectorWeights.magnetic -> magnetic: float "'Magnetic effector weight'" +EffectorWeights.texture -> texture: float "'Texture effector weight'" +EffectorWeights.turbulence -> turbulence: float "'Turbulence effector weight'" +EffectorWeights.vortex -> vortex: float "'Vortex effector weight'" +EffectorWeights.wind -> wind: float "'Wind effector weight'" +EnumPropertyItem.description -> description: string, '"(read-only) Description of the item\'s purpose"' +EnumPropertyItem.identifier -> identifier: string, "'(read-only) Unique name used in the code and scripting'" +EnumPropertyItem.name -> name: string, "'(read-only) Human readable name'" +EnumPropertyItem.value -> value: int, "'(read-only) Value of the item'" +EnvironmentMap.clip_end -> clip_end: float "'Objects further than this are not visible to map'" +EnvironmentMap.clip_start -> clip_start: float "'Objects nearer than this are not visible to map'" +EnvironmentMap.depth -> depth: int "'Number of times a map will be rendered recursively (mirror effects.)'" +EnvironmentMap.ignore_layers -> layers_ignore: boolean "'Hide objects on these layers when generating the Environment Map'" +EnvironmentMap.mapping -> mapping: enum "'NO DESCRIPTION'" +EnvironmentMap.resolution -> resolution: int "'Pixel resolution of the rendered environment map'" +EnvironmentMap.source -> source: enum "'NO DESCRIPTION'" +EnvironmentMap.viewpoint_object -> viewpoint_object: pointer '"Object to use as the environment map\'s viewpoint location"' +EnvironmentMap.zoom -> zoom: float "'NO DESCRIPTION'" +Event.alt -> is_pressed_alt: boolean, "'(read-only) True when the Alt/Option key is held'" +Event.ascii -> ascii: string, "'(read-only) Single ASCII character for this event'" +Event.ctrl -> is_pressed_ctrl: boolean, "'(read-only) True when the Ctrl key is held'" +Event.mouse_prev_x -> mouse_prev_x: int, "'(read-only) The window relative vertical location of the mouse'" +Event.mouse_prev_y -> mouse_prev_y: int, "'(read-only) The window relative horizontal location of the mouse'" +Event.mouse_region_x -> mouse_region_x: int, "'(read-only) The region relative vertical location of the mouse'" +Event.mouse_region_y -> mouse_region_y: int, "'(read-only) The region relative horizontal location of the mouse'" +Event.mouse_x -> mouse_x: int, "'(read-only) The window relative vertical location of the mouse'" +Event.mouse_y -> mouse_y: int, "'(read-only) The window relative horizontal location of the mouse'" +Event.oskey -> is_pressed_cmd: boolean, "'(read-only) True when the Cmd key is held'" +Event.shift -> is_pressed_shift: boolean, "'(read-only) True when the Shift key is held'" +Event.type -> type: enum, "'(read-only)'" +Event.value -> value: enum, "'(read-only) The type of event, only applies to some'" +FCurve.array_index -> array_index: int "'Index to the specific property affected by F-Curve if applicable'" +FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean "'All auto-handles for F-Curve are clamped'" +FCurve.color -> color: float "'Color of the F-Curve in the Graph Editor'" +FCurve.color_mode -> color_mode: enum "'Method used to determine color of F-Curve in Graph Editor'" +FCurve.data_path -> data_path: string "'RNA Path to property affected by F-Curve'" +FCurve.driver -> driver: pointer, "'(read-only) Channel Driver (only set for Driver F-Curves)'" +FCurve.enabled -> enabled: boolean "'False when F-Curve could not be evaluated in past, so should be skipped when evaluating'" +FCurve.extrapolation -> extrapolation: enum "'NO DESCRIPTION'" +FCurve.group -> group: pointer "'Action Group that this F-Curve belongs to'" +FCurve.hide -> hide: boolean "'F-Curve and its keyframes are hidden in the Graph Editor graphs'" +FCurve.keyframe_points -> keyframe_points: collection, "'(read-only) User-editable keyframes'" +FCurve.lock -> lock: boolean '"F-Curve\'s settings cannot be edited"' +FCurve.modifiers -> modifiers: collection, "'(read-only) Modifiers affecting the shape of the F-Curve'" +FCurve.mute -> mute: boolean "'F-Curve is not evaluated'" +FCurve.sampled_points -> sampled_points: collection, "'(read-only) Sampled animation data'" +FCurve.select -> select: boolean "'F-Curve is selected for editing'" +FCurveModifiers.active -> active: pointer "'Active F-Curve Modifier'" +FCurveSample.co -> co: float "'Point coordinates'" +FCurveSample.select -> select: boolean "'Selection status'" +FModifier.active -> active: boolean "'F-Curve Modifier is the one being edited'" +NEGATE * FModifier.disabled -> use: boolean, "'(read-only) F-Curve Modifier has invalid settings and will not be evaluated'" +FModifier.expanded -> show_expanded: boolean '"F-Curve Modifier\'s panel is expanded in UI"' +FModifier.mute -> mute: boolean "'F-Curve Modifier will not be evaluated'" +FModifier.type -> type: enum, "'(read-only) F-Curve Modifier Type'" +FModifierEnvelopeControlPoint.frame -> frame: float "'Frame this control-point occurs on'" +FModifierEnvelopeControlPoint.maximum -> max: float "'Upper bound of envelope at this control-point'" +FModifierEnvelopeControlPoint.minimum -> min: float "'Lower bound of envelope at this control-point'" +FModifier|FModifierCycles.after_cycles -> after_cycles: float "'Maximum number of cycles to allow after last keyframe. (0 = infinite)'" +FModifier|FModifierCycles.after_mode -> after_mode: enum "'Cycling mode to use after last keyframe'" +FModifier|FModifierCycles.before_cycles -> before_cycles: float "'Maximum number of cycles to allow before first keyframe. (0 = infinite)'" +FModifier|FModifierCycles.before_mode -> before_mode: enum "'Cycling mode to use before first keyframe'" +FModifier|FModifierEnvelope.control_points -> control_points: collection, "'(read-only) Control points defining the shape of the envelope'" +FModifier|FModifierEnvelope.default_maximum -> default_max: float "'Upper distance from Reference Value for 1:1 default influence'" +FModifier|FModifierEnvelope.default_minimum -> default_min: float "'Lower distance from Reference Value for 1:1 default influence'" +FModifier|FModifierEnvelope.reference_value -> reference_value: float '"Value that envelope\'s influence is centered around / based on"' +FModifier|FModifierFunctionGenerator.additive -> use_additive: boolean "'Values generated by this modifier are applied on top of the existing values instead of overwriting them'" +FModifier|FModifierFunctionGenerator.amplitude -> amplitude: float "'Scale factor determining the maximum/minimum values'" +FModifier|FModifierFunctionGenerator.function_type -> function_type: enum "'Type of built-in function to use'" +FModifier|FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float '"Scale factor determining the \'speed\' of the function"' +FModifier|FModifierFunctionGenerator.phase_offset -> phase_offset: float "'Constant factor to offset time by for function'" +FModifier|FModifierFunctionGenerator.value_offset -> value_offset: float "'Constant factor to offset values by'" +FModifier|FModifierGenerator.additive -> use_additive: boolean "'Values generated by this modifier are applied on top of the existing values instead of overwriting them'" +FModifier|FModifierGenerator.coefficients -> coefficients: float '"Coefficients for \'x\' (starting from lowest power of x^0)"' +FModifier|FModifierGenerator.mode -> mode: enum "'Type of generator to use'" +FModifier|FModifierGenerator.poly_order -> poly_order: int '"The highest power of \'x\' for this polynomial. (number of coefficients - 1)"' +FModifier|FModifierLimits.maximum_x -> max_x: float "'Highest X value to allow'" +FModifier|FModifierLimits.maximum_y -> max_y: float "'Highest Y value to allow'" +FModifier|FModifierLimits.minimum_x -> min_x: float "'Lowest X value to allow'" +FModifier|FModifierLimits.minimum_y -> min_y: float "'Lowest Y value to allow'" +FModifier|FModifierLimits.use_maximum_x -> use_max_x: boolean "'Use the maximum X value'" +FModifier|FModifierLimits.use_maximum_y -> use_max_y: boolean "'Use the maximum Y value'" +FModifier|FModifierLimits.use_minimum_x -> use_min_x: boolean "'Use the minimum X value'" +FModifier|FModifierLimits.use_minimum_y -> use_min_y: boolean "'Use the minimum Y value'" +FModifier|FModifierNoise.depth -> depth: int "'Amount of fine level detail present in the noise'" +FModifier|FModifierNoise.modification -> modification: enum "'Method of modifying the existing F-Curve'" +FModifier|FModifierNoise.phase -> phase: float "'A random seed for the noise effect'" +FModifier|FModifierNoise.size -> size: float "'Scaling (in time) of the noise'" +FModifier|FModifierNoise.strength -> strength: float "'Amplitude of the noise - the amount that it modifies the underlying curve'" +FModifier|FModifierStepped.frame_end -> frame_end: float '"Frame that modifier\'s influence ends (if applicable)"' +FModifier|FModifierStepped.frame_start -> frame_start: float '"Frame that modifier\'s influence starts (if applicable)"' +FModifier|FModifierStepped.offset -> offset: float '"Reference number of frames before frames get held. Use to get hold for \'1-3\' vs \'5-7\' holding patterns"' +FModifier|FModifierStepped.step_size -> step_size: float "'Number of frames to hold each value'" +FModifier|FModifierStepped.use_frame_end -> use_frame_end: boolean '"Restrict modifier to only act before its \'end\' frame"' +FModifier|FModifierStepped.use_frame_start -> use_frame_start: boolean '"Restrict modifier to only act after its \'start\' frame"' +FieldSettings.do_absorption -> use_absorption: boolean "'Force gets absorbed by collision objects'" +FieldSettings.do_location -> apply_to_location: boolean '"Effect particles\' location"' +FieldSettings.do_rotation -> apply_to_rotation: boolean '"Effect particles\' dynamic rotation"' +FieldSettings.falloff_power -> falloff_power: float "'Falloff power (real gravitational falloff = 2)'" +FieldSettings.falloff_type -> falloff_type: enum "'Fall-off shape'" +FieldSettings.flow -> flow: float "'Convert effector force into air flow velocity'" +FieldSettings.force_2d -> use_2d_force: boolean "'Apply force only in 2d'" +FieldSettings.global_coordinates -> use_global_coordinates: boolean "'Use effector/global coordinates for turbulence'" +FieldSettings.guide_clump_amount -> guide_clump_amount: float "'Amount of clumping'" +FieldSettings.guide_clump_shape -> guide_clump_shape: float "'Shape of clumping'" +FieldSettings.guide_free -> guide_free: float '"Guide-free time from particle life\'s end"' +FieldSettings.guide_kink_amplitude -> guide_kink_amplitude: float "'The amplitude of the offset'" +FieldSettings.guide_kink_axis -> guide_kink_axis: enum "'Which axis to use for offset'" +FieldSettings.guide_kink_frequency -> guide_kink_frequency: float "'The frequency of the offset (1/total length)'" +FieldSettings.guide_kink_shape -> guide_kink_shape: float "'Adjust the offset to the beginning/end'" +FieldSettings.guide_kink_type -> guide_kink_type: enum "'Type of periodic offset on the curve'" +FieldSettings.guide_minimum -> guide_minimum: float "'The distance from which particles are affected fully'" +FieldSettings.guide_path_add -> use_guide_path_add: boolean "'Based on distance/falloff it adds a portion of the entire path'" +FieldSettings.harmonic_damping -> harmonic_damping: float "'Damping of the harmonic force'" +FieldSettings.inflow -> inflow: float "'Inwards component of the vortex force'" +FieldSettings.linear_drag -> linear_drag: float "'Drag component proportional to velocity'" +FieldSettings.maximum_distance -> distance_max: float "'Maximum distance for the field to work'" +FieldSettings.minimum_distance -> distance_min: float '"Minimum distance for the field\'s fall-off"' +FieldSettings.multiple_springs -> use_multiple_springs: boolean "'Every point is effected by multiple springs'" +FieldSettings.noise -> noise: float "'Noise of the force'" +FieldSettings.quadratic_drag -> quadratic_drag: float "'Drag component proportional to the square of velocity'" +FieldSettings.radial_falloff -> radial_falloff: float "'Radial falloff power (real gravitational falloff = 2)'" +FieldSettings.radial_maximum -> radial_max: float "'Maximum radial distance for the field to work'" +FieldSettings.radial_minimum -> radial_min: float '"Minimum radial distance for the field\'s fall-off"' +FieldSettings.rest_length -> rest_length: float "'Rest length of the harmonic force'" +FieldSettings.root_coordinates -> use_root_coordinates: boolean "'Texture coordinates from root particle locations'" +FieldSettings.seed -> seed: int "'Seed of the noise'" +FieldSettings.shape -> shape: enum "'Which direction is used to calculate the effector force'" +FieldSettings.size -> size: float "'Size of the noise'" +FieldSettings.strength -> strength: float "'Strength of force field'" +FieldSettings.texture -> texture: pointer "'Texture to use as force'" +FieldSettings.texture_mode -> texture_mode: enum "'How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)'" +FieldSettings.texture_nabla -> texture_nabla: float "'Defines size of derivative offset used for calculating gradient and curl'" +FieldSettings.type -> type: enum "'Type of field'" +FieldSettings.use_coordinates -> use_object_coordinates: boolean "'Use object/global coordinates for texture'" +FieldSettings.use_guide_path_weight -> use_guide_path_weight: boolean "'Use curve weights to influence the particle influence along the curve'" +FieldSettings.use_max_distance -> use_max_distance: boolean "'Use a maximum distance for the field to work'" +FieldSettings.use_min_distance -> use_min_distance: boolean '"Use a minimum distance for the field\'s fall-off"' +FieldSettings.use_radial_max -> use_radial_max: boolean "'Use a maximum radial distance for the field to work'" +FieldSettings.use_radial_min -> use_radial_min: boolean '"Use a minimum radial distance for the field\'s fall-off"' +FieldSettings.z_direction -> z_direction: enum "'Effect in full or only positive/negative Z direction'" +FileSelectParams.directory -> directory: string "'Directory displayed in the file browser'" +FileSelectParams.display -> display: enum "'Display mode for the file list'" +FileSelectParams.do_filter -> use_filter: boolean "'Enable filtering of files'" +FileSelectParams.file -> file: string "'Active file in the file browser'" +FileSelectParams.filter_blender -> use_filter_blender: boolean "'Show .blend files'" +FileSelectParams.filter_folder -> use_filter_folder: boolean "'Show folders'" +FileSelectParams.filter_font -> use_filter_font: boolean "'Show font files'" +FileSelectParams.filter_image -> use_filter_image: boolean "'Show image files'" +FileSelectParams.filter_movie -> use_filter_movie: boolean "'Show movie files'" +FileSelectParams.filter_script -> use_filter_script: boolean "'Show script files'" +FileSelectParams.filter_sound -> use_filter_sound: boolean "'Show sound files'" +FileSelectParams.filter_text -> use_filter_text: boolean "'Show text files'" +NEGATE * FileSelectParams.hide_dot -> show_hidden: boolean "'Hide hidden dot files'" +FileSelectParams.sort -> sort: enum "'NO DESCRIPTION'" +FileSelectParams.title -> title: string, "'(read-only) Title for the file browser'" +FluidSettings.type -> type: enum "'Type of participation in the fluid simulation'" +FluidSettings|ControlFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|ControlFluidSettings.attraction_radius -> attraction_radius: float "'Specifies the force field radius around the control object'" +FluidSettings|ControlFluidSettings.attraction_strength -> attraction_strength: float "'Force strength for directional attraction towards the control object'" +FluidSettings|ControlFluidSettings.end_time -> end_time: float "'Specifies time when the control particles are deactivated'" +FluidSettings|ControlFluidSettings.quality -> quality: float "'Specifies the quality which is used for object sampling. (higher = better but slower)'" +FluidSettings|ControlFluidSettings.reverse_frames -> use_reverse_frames: boolean "'Reverse control object movement'" +FluidSettings|ControlFluidSettings.start_time -> start_time: float "'Specifies time when the control particles are activated'" +FluidSettings|ControlFluidSettings.velocity_radius -> velocity_radius: float "'Specifies the force field radius around the control object'" +FluidSettings|ControlFluidSettings.velocity_strength -> velocity_strength: float '"Force strength of how much of the control object\'s velocity is influencing the fluid velocity"' +FluidSettings|DomainFluidSettings.compressibility -> compressibility: float "'Allowed compressibility due to gravitational force for standing fluid. (directly affects simulation step size)'" +FluidSettings|DomainFluidSettings.end_time -> end_time: float "'Simulation time of the last blender frame'" +FluidSettings|DomainFluidSettings.generate_particles -> generate_particles: float "'Amount of particles to generate (0=off, 1=normal, >1=more)'" +FluidSettings|DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean "'Generate speed vectors for vector blur'" +FluidSettings|DomainFluidSettings.gravity -> gravity: float "'Gravity in X, Y and Z direction'" +FluidSettings|DomainFluidSettings.grid_levels -> grid_levels: int "'Number of coarsened grids to use (-1 for automatic)'" +FluidSettings|DomainFluidSettings.memory_estimate -> memory_estimate: string, "'(read-only) Estimated amount of memory needed for baking the domain'" +FluidSettings|DomainFluidSettings.override_time -> use_time_override: boolean '"Use a custom start and end time (in seconds) instead of the scene\'s timeline"' +FluidSettings|DomainFluidSettings.partial_slip_factor -> partial_slip_factor: float "'Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip'" +FluidSettings|DomainFluidSettings.path -> path: string "'Directory (and/or filename prefix) to store baked fluid simulation files in'" +FluidSettings|DomainFluidSettings.preview_resolution -> preview_resolution: int "'Preview resolution in X,Y and Z direction'" +FluidSettings|DomainFluidSettings.real_world_size -> real_world_size: float "'Size of the simulation domain in metres'" +FluidSettings|DomainFluidSettings.render_display_mode -> render_display_mode: enum "'How to display the mesh for rendering'" +FluidSettings|DomainFluidSettings.resolution -> resolution: int "'Domain resolution in X,Y and Z direction'" +FluidSettings|DomainFluidSettings.reverse_frames -> use_reverse_frames: boolean "'Reverse fluid frames'" +FluidSettings|DomainFluidSettings.slip_type -> slip_type: enum "'NO DESCRIPTION'" +FluidSettings|DomainFluidSettings.start_time -> start_time: float "'Simulation time of the first blender frame'" +FluidSettings|DomainFluidSettings.surface_smoothing -> surface_smooth: float "'Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing'" +FluidSettings|DomainFluidSettings.surface_subdivisions -> surface_subdivisions: int "'Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times!'" +FluidSettings|DomainFluidSettings.tracer_particles -> tracer_particles: int "'Number of tracer particles to generate'" +FluidSettings|DomainFluidSettings.viewport_display_mode -> viewport_display_mode: enum "'How to display the mesh in the viewport'" +FluidSettings|DomainFluidSettings.viscosity_base -> viscosity_base: float "'Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)'" +FluidSettings|DomainFluidSettings.viscosity_exponent -> viscosity_exponent: int "'Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.)'" +FluidSettings|DomainFluidSettings.viscosity_preset -> viscosity_preset: enum "'Set viscosity of the fluid to a preset value, or use manual input'" +FluidSettings|FluidFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|FluidFluidSettings.export_animated_mesh -> use_animated_mesh: boolean "'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it'" +FluidSettings|FluidFluidSettings.initial_velocity -> initial_velocity: float "'Initial velocity of fluid'" +FluidSettings|FluidFluidSettings.volume_initialization -> volume_initialization: enum "'Volume initialization type'" +FluidSettings|InflowFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|InflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean "'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it'" +FluidSettings|InflowFluidSettings.inflow_velocity -> inflow_velocity: float "'Initial velocity of fluid'" +FluidSettings|InflowFluidSettings.local_coordinates -> use_local_coordinates: boolean "'Use local coordinates for inflow. (e.g. for rotating objects)'" +FluidSettings|InflowFluidSettings.volume_initialization -> volume_initialization: enum "'Volume initialization type'" +FluidSettings|ObstacleFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|ObstacleFluidSettings.export_animated_mesh -> use_animated_mesh: boolean "'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it'" +FluidSettings|ObstacleFluidSettings.impact_factor -> impact_factor: float "'This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass'" +FluidSettings|ObstacleFluidSettings.partial_slip_factor -> partial_slip_factor: float "'Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip'" +FluidSettings|ObstacleFluidSettings.slip_type -> slip_type: enum "'NO DESCRIPTION'" +FluidSettings|ObstacleFluidSettings.volume_initialization -> volume_initialization: enum "'Volume initialization type'" +FluidSettings|OutflowFluidSettings.active -> use: boolean "'Object contributes to the fluid simulation'" +FluidSettings|OutflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean "'Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it'" +FluidSettings|OutflowFluidSettings.volume_initialization -> volume_initialization: enum "'Volume initialization type'" +FluidSettings|ParticleFluidSettings.alpha_influence -> alpha_influence: float "'Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full. (large particles get lower alphas, smaller ones higher values)'" +FluidSettings|ParticleFluidSettings.drops -> use_drops: boolean "'Show drop particles'" +FluidSettings|ParticleFluidSettings.floats -> use_floats: boolean "'Show floating foam particles'" +FluidSettings|ParticleFluidSettings.particle_influence -> particle_influence: float "'Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger'" +FluidSettings|ParticleFluidSettings.path -> path: string "'Directory (and/or filename prefix) to store and load particles from'" +FluidSettings|ParticleFluidSettings.tracer -> use_tracer: boolean "'Show tracer particles'" +Function.description -> description: string, '"(read-only) Description of the Function\'s purpose"' +Function.identifier -> identifier: string, "'(read-only) Unique name used in the code and scripting'" +Function.parameters -> parameters: collection, "'(read-only) Parameters for the function'" +Function.registered -> is_registered: boolean, "'(read-only) Function is registered as callback as part of type registration'" +Function.registered_optional -> is_registered_optional: boolean, "'(read-only) Function is optionally registered as callback part of type registration'" +GPencilFrame.frame_number -> frame_number: int "'The frame on which this sketch appears'" +GPencilFrame.paint_lock -> is_edited: boolean "'Frame is being edited (painted on)'" +GPencilFrame.select -> select: boolean "'Frame is selected for editing in the DopeSheet'" +GPencilFrame.strokes -> strokes: collection, "'(read-only) Freehand curves defining the sketch on this frame'" +GPencilLayer.active -> active: boolean "'Set active layer for editing'" +GPencilLayer.active_frame -> active_frame: pointer, "'(read-only) Frame currently being displayed for this layer'" +GPencilLayer.color -> color: float "'Color for all strokes in this layer'" +GPencilLayer.frame_lock -> lock_frame: boolean "'Lock current frame displayed by layer'" +GPencilLayer.frames -> frames: collection, "'(read-only) Sketches for this layer on different frames'" +GPencilLayer.hide -> hide: boolean "'Set layer Visibility'" +GPencilLayer.info -> info: string "'Layer name'" +GPencilLayer.line_thickness -> line_width: int "'Thickness of strokes (in pixels)'" +GPencilLayer.lock -> lock: boolean "'Protect layer from further editing and/or frame changes'" +GPencilLayer.max_ghost_range -> ghost_range_max: int '"Maximum number of frames on either side of the active frame to show (0 = show the \'first\' available sketch on either side)"' +GPencilLayer.opacity -> opacity: float "'Layer Opacity'" +GPencilLayer.select -> select: boolean "'Layer is selected for editing in the DopeSheet'" +GPencilLayer.show_points -> show_points: boolean "'Draw the points which make up the strokes (for debugging purposes)'" +GPencilLayer.use_onion_skinning -> use_onion_skinning: boolean "'Ghost frames on either side of frame'" +GPencilStroke.points -> points: collection, "'(read-only) Stroke data points'" +GPencilStrokePoint.co -> co: float "'NO DESCRIPTION'" +GPencilStrokePoint.pressure -> pressure: float "'Pressure of tablet at point when drawing it'" +GameObjectSettings.actor -> use_actor: boolean "'Object is detected by the Near and Radar sensor'" +GameObjectSettings.actuators -> actuators: collection, "'(read-only) Game engine actuators to act on events'" +GameObjectSettings.all_states -> use_all_states: boolean "'Set all state bits'" +GameObjectSettings.anisotropic_friction -> use_anisotropic_friction: boolean "'Enable anisotropic friction'" +GameObjectSettings.collision_bounds -> collision_bounds: enum "'Selects the collision type'" +GameObjectSettings.collision_compound -> use_collision_compound: boolean "'Add children to form a compound collision object'" +GameObjectSettings.collision_margin -> collision_margin: float "'Extra margin around object for collision detection, small amount required for stability'" +GameObjectSettings.controllers -> controllers: collection, "'(read-only) Game engine controllers to process events, connecting sensor to actuators'" +GameObjectSettings.damping -> damping: float "'General movement damping'" +GameObjectSettings.debug_state -> show_debug_state: boolean "'Print state debug info in the game engine'" +GameObjectSettings.form_factor -> form_factor: float "'Form factor scales the inertia tensor'" +GameObjectSettings.friction_coefficients -> friction_coefficients: float "'Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled'" +GameObjectSettings.ghost -> use_ghost: boolean "'Object does not restitute collisions, like a ghost'" +GameObjectSettings.initial_state -> states_initial: boolean "'Initial state when the game starts'" +GameObjectSettings.lock_x_axis -> lock_location_x: boolean "'Disable simulation of linear motion along the X axis'" +GameObjectSettings.lock_x_rot_axis -> lock_rotation_x: boolean "'Disable simulation of angular motion along the X axis'" +GameObjectSettings.lock_y_axis -> lock_location_y: boolean "'Disable simulation of linear motion along the Y axis'" +GameObjectSettings.lock_y_rot_axis -> lock_rotation_y: boolean "'Disable simulation of angular motion along the Y axis'" +GameObjectSettings.lock_z_axis -> lock_location_z: boolean "'Disable simulation of linear motion along the Z axis'" +GameObjectSettings.lock_z_rot_axis -> lock_rotation_z: boolean "'Disable simulation of angular motion along the Z axis'" +GameObjectSettings.mass -> mass: float "'Mass of the object'" +GameObjectSettings.material_physics -> use_material_physics: boolean "'Use physics settings in materials'" +GameObjectSettings.maximum_velocity -> velocity_max: float "'Clamp velocity to this maximum speed'" +GameObjectSettings.minimum_velocity -> velocity_min: float "'Clamp velocity to this minimum speed (except when totally still)'" +NEGATE * GameObjectSettings.no_sleeping -> use_sleep: boolean "'Disable auto (de)activation in physics simulation'" +GameObjectSettings.physics_type -> physics_type: enum "'Selects the type of physical representation'" +GameObjectSettings.properties -> properties: collection, "'(read-only) Game engine properties'" +GameObjectSettings.radius -> radius: float "'Radius of bounding sphere and material physics'" +GameObjectSettings.rotate_from_normal -> use_rotate_from_normal: boolean "'Use face normal to rotate object, so that it points away from the surface'" +GameObjectSettings.rotation_damping -> rotation_damping: float "'General rotation damping'" +GameObjectSettings.sensors -> sensors: collection, "'(read-only) Game engine sensor to detect events'" +GameObjectSettings.show_actuators -> show_actuators: boolean "'Shows actuators for this object in the user interface'" +GameObjectSettings.show_controllers -> show_controllers: boolean "'Shows controllers for this object in the user interface'" +GameObjectSettings.show_sensors -> show_sensors: boolean "'Shows sensors for this object in the user interface'" +GameObjectSettings.show_state_panel -> show_state_panel: boolean "'Show state panel'" +GameObjectSettings.soft_body -> soft_body: pointer, "'(read-only) Settings for Bullet soft body simulation'" +GameObjectSettings.use_activity_culling -> use_activity_culling: boolean "'Disable simulation of angular motion along the Z axis'" +GameObjectSettings.use_collision_bounds -> use_collision_bounds: boolean "'Specify a collision bounds type other than the default'" +GameObjectSettings.used_state -> states_used: boolean, "'(read-only) States which are being used by controllers'" +GameObjectSettings.visible_state -> states_visible: boolean "'State determining which controllers are displayed'" +GameProperty.debug -> show_debug: boolean "'Print debug information for this property'" +GameProperty.name -> name: string '"Available as GameObject attributes in the game engine\'s python API"' +GameProperty.type -> type: enum "'NO DESCRIPTION'" +GameProperty|GameBooleanProperty.value -> value: boolean "'Property value'" +GameProperty|GameFloatProperty.value -> value: float "'Property value'" +GameProperty|GameIntProperty.value -> value: int "'Property value'" +GameProperty|GameStringProperty.value -> value: string "'Property value'" +GameProperty|GameTimerProperty.value -> value: float "'Property value'" +GameSoftBodySettings.bending_const -> use_bending_constraints: boolean "'Enable bending constraints'" +GameSoftBodySettings.cluster_iterations -> cluster_iterations: int "'Specify the number of cluster iterations'" +GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody: boolean "'Enable cluster collision between soft and rigid body'" +GameSoftBodySettings.cluster_soft_to_softbody -> use_cluster_soft_to_softbody: boolean "'Enable cluster collision between soft and soft body'" +GameSoftBodySettings.dynamic_friction -> dynamic_friction: float "'Dynamic Friction'" +GameSoftBodySettings.linstiff -> linear_stiffness: float "'Linear stiffness of the soft body links'" +GameSoftBodySettings.margin -> margin: float "'Collision margin for soft body. Small value makes the algorithm unstable'" +GameSoftBodySettings.position_iterations -> position_iterations: int "'Position solver iterations'" +GameSoftBodySettings.shape_match -> use_shape_match: boolean "'Enable soft body shape matching goal'" +GameSoftBodySettings.threshold -> threshold: float "'Shape matching threshold'" +GameSoftBodySettings.welding -> weld_threshold: float "'Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)'" +Header.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Header.bl_space_type -> bl_space_type: enum "'NO DESCRIPTION'" +Header.layout -> layout: pointer, "'(read-only)'" +Histogram.mode -> mode: enum "'Channels to display when drawing the histogram'" +ID.fake_user -> use_fake_user: boolean "'Saves this datablock even if it has no users'" +ID.library -> library: pointer, "'(read-only) Library file the datablock is linked from'" +ID.name -> name: string "'Unique datablock ID name'" +ID.tag -> tag: boolean "'Tools can use this to tag data, (initial state is undefined)'" +ID.users -> users: int, "'(read-only) Number of times this datablock is referenced'" +IDProperty.collection -> collection: collection, "'(read-only)'" +IDProperty.double -> double: float "'NO DESCRIPTION'" +IDProperty.double_array -> double_array: float "'NO DESCRIPTION'" +IDProperty.float -> float: float "'NO DESCRIPTION'" +IDProperty.float_array -> float_array: float "'NO DESCRIPTION'" +IDProperty.group -> group: pointer, "'(read-only)'" +IDProperty.int -> int: int "'NO DESCRIPTION'" +IDProperty.int_array -> int_array: int "'NO DESCRIPTION'" +IDProperty.string -> string: string "'NO DESCRIPTION'" +IDPropertyGroup.name -> name: string "'Unique name used in the code and scripting'" +IDPropertyGroup|NetRenderJob.name -> name: string "'NO DESCRIPTION'" +IDPropertyGroup|NetRenderSettings.active_blacklisted_slave_index -> active_blacklisted_slave_index: int "'NO DESCRIPTION'" +IDPropertyGroup|NetRenderSettings.active_job_index -> active_job_index: int "'NO DESCRIPTION'" +IDPropertyGroup|NetRenderSettings.active_slave_index -> active_slave_index: int "'NO DESCRIPTION'" +IDPropertyGroup|NetRenderSettings.chunks -> chunks: int "'Number of frame to dispatch to each slave in one chunk'" +IDPropertyGroup|NetRenderSettings.job_category -> job_category: string "'Category of the job'" +IDPropertyGroup|NetRenderSettings.job_id -> job_id: string "'id of the last sent render job'" +IDPropertyGroup|NetRenderSettings.job_name -> job_name: string "'Name of the job'" +IDPropertyGroup|NetRenderSettings.jobs -> jobs: collection, "'(read-only)'" +IDPropertyGroup|NetRenderSettings.master_broadcast -> use_master_broadcast: boolean "'broadcast master server address on local network'" +IDPropertyGroup|NetRenderSettings.master_clear -> use_master_clear: boolean "'delete saved files on exit'" +IDPropertyGroup|NetRenderSettings.mode -> mode: enum "'Mode of operation of this instance'" +IDPropertyGroup|NetRenderSettings.path -> path: string "'Path for temporary files'" +IDPropertyGroup|NetRenderSettings.priority -> priority: int "'Priority of the job'" +IDPropertyGroup|NetRenderSettings.server_address -> server_address: string "'IP or name of the master render server'" +IDPropertyGroup|NetRenderSettings.server_port -> server_port: int "'port of the master render server'" +IDPropertyGroup|NetRenderSettings.slave_clear -> use_slave_clear: boolean "'delete downloaded files on exit'" +IDPropertyGroup|NetRenderSettings.slave_outputlog -> use_slave_output_log: boolean "'Output render text log to console as well as sending it to the master'" +IDPropertyGroup|NetRenderSettings.slave_thumb -> use_slave_thumb: boolean "'Generate thumbnails on slaves instead of master'" +IDPropertyGroup|NetRenderSettings.slaves -> slaves: collection, "'(read-only)'" +IDPropertyGroup|NetRenderSettings.slaves_blacklist -> slaves_blacklist: collection, "'(read-only)'" +IDPropertyGroup|NetRenderSlave.name -> name: string "'NO DESCRIPTION'" +IDPropertyGroup|OperatorFileListElement.name -> name: string "'the name of a file or directory within a file list'" +IDPropertyGroup|OperatorMousePath.loc -> loc: float "'Mouse location'" +IDPropertyGroup|OperatorMousePath.time -> time: float "'Time of mouse location'" +IDPropertyGroup|OperatorStrokeElement.location -> location: float "'NO DESCRIPTION'" +IDPropertyGroup|OperatorStrokeElement.mouse -> mouse: float "'NO DESCRIPTION'" +IDPropertyGroup|OperatorStrokeElement.pen_flip -> pen_flip: boolean "'NO DESCRIPTION'" +IDPropertyGroup|OperatorStrokeElement.pressure -> pressure: float "'Tablet pressure'" +IDPropertyGroup|OperatorStrokeElement.time -> time: float "'NO DESCRIPTION'" +IDPropertyGroup|PoseTemplate.name -> name: string "'NO DESCRIPTION'" +IDPropertyGroup|PoseTemplateSettings.active_template_index -> active_template_index: int "'NO DESCRIPTION'" +IDPropertyGroup|PoseTemplateSettings.generate_def_rig -> use_generate_deform_rig: boolean "'Create a copy of the metarig, constrainted by the generated rig'" +IDPropertyGroup|PoseTemplateSettings.templates -> templates: collection, "'(read-only)'" ++ * ID|Action.fcurves -> fcurves: collection, "'(read-only) The individual F-Curves that make up the Action'" ++ * ID|Action.groups -> groups: collection, "'(read-only) Convenient groupings of F-Curves'" ++ * ID|Action.pose_markers -> pose_markers: collection, "'(read-only) Markers specific to this Action, for labeling poses'" ++ * ID|Armature.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" ++ * ID|Armature.auto_ik -> use_auto_ik: boolean "'Add temporaral IK constraints while grabbing bones in Pose Mode'" ++ * ID|Armature.bones -> bones: collection, "'(read-only)'" ++ * ID|Armature.deform_envelope -> use_deform_envelopes: boolean "'Enable Bone Envelopes when defining deform'" ++ * ID|Armature.deform_quaternion -> use_deform_preserve_volume: boolean "'Deform rotation interpolation with quaternions'" ++ * ID|Armature.deform_vertexgroups -> use_deform_vertex_groups: boolean "'Enable Vertex Groups when defining deform'" ++ * ID|Armature.delay_deform -> use_deform_delay: boolean '"Don\'t deform children when manipulating bones in Pose Mode"' ++ * ID|Armature.draw_axes -> show_axes: boolean "'Draw bone axes'" ++ * ID|Armature.draw_custom_bone_shapes -> show_bone_custom_shapes: boolean "'Draw bones with their custom shapes'" ++ * ID|Armature.draw_group_colors -> show_group_colors: boolean "'Draw bone group colors'" ++ * ID|Armature.draw_names -> show_names: boolean "'Draw bone names'" ++ * ID|Armature.drawtype -> draw_type: enum "'NO DESCRIPTION'" ++ * ID|Armature.edit_bones -> edit_bones: collection, "'(read-only)'" ++ * ID|Armature.ghost_frame_end -> ghost_frame_end: int '"End frame of range of Ghosts to display (not for \'Around Current Frame\' Onion-skinning method)"' ++ * ID|Armature.ghost_frame_start -> ghost_frame_start: int '"Starting frame of range of Ghosts to display (not for \'Around Current Frame\' Onion-skinning method)"' ++ * ID|Armature.ghost_only_selected -> show_only_ghost_selected: boolean "'NO DESCRIPTION'" ++ * ID|Armature.ghost_size -> ghost_size: int '"Frame step for Ghosts (not for \'On Keyframes\' Onion-skinning method)"' ++ * ID|Armature.ghost_step -> ghost_step: int '"Number of frame steps on either side of current frame to show as ghosts (only for \'Around Current Frame\' Onion-skinning method)"' ++ * ID|Armature.ghost_type -> ghost_type: enum "'Method of Onion-skinning for active Action'" ++ * ID|Armature.layer -> layers: boolean "'Armature layer visibility'" ++ * ID|Armature.layer_protection -> layers_protected: boolean "'Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo'" ++ * ID|Armature.pose_position -> pose_position: enum "'Show armature in binding pose or final posed state'" ++ * ID|Armature.x_axis_mirror -> use_mirror_x: boolean "'Apply changes to matching bone on opposite side of X-Axis'" ++ * ID|Brush.add_col -> cursor_color_add: float "'Color of cursor when adding'" ++ * ID|Brush.autosmooth_factor -> autosmooth_factor: float "'Amount of smoothing to automatically apply to each stroke'" ++ * ID|Brush.blend -> blend: enum "'Brush blending mode'" ++ * ID|Brush.clone_alpha -> clone_alpha: float "'Opacity of clone image display'" ++ * ID|Brush.clone_image -> clone_image: pointer "'Image for clone tool'" ++ * ID|Brush.clone_offset -> clone_offset: float "'NO DESCRIPTION'" ++ * ID|Brush.color -> color: float "'NO DESCRIPTION'" ++ * ID|Brush.crease_pinch_factor -> crease_pinch_factor: float "'How much the crease brush pinches'" ++ * ID|Brush.curve -> curve: pointer, "'(read-only) Editable falloff curve'" ++ * ID|Brush.direction -> direction: enum "'Mapping type to use for this image in the game engine'" ++ * ID|Brush.edge_to_edge -> use_edge_to_edge: boolean "'Drag anchor brush from edge-to-edge'" ++ * ID|Brush.icon_filepath -> icon_filepath: string "'File path to brush icon'" ++ * ID|Brush.imagepaint_tool -> imagepaint_tool: enum "'NO DESCRIPTION'" ++ * ID|Brush.jitter -> jitter: float "'Jitter the position of the brush while painting'" ++ * ID|Brush.normal_weight -> normal_weight: float "'How much grab will pull vertexes out of surface during a grab'" ++ * ID|Brush.plane_offset -> plane_offset: float "'Adjusts plane on which the brush acts towards or away from the object surface'" ++ * ID|Brush.plane_trim -> plane_trim: float "'If a vertex is further from offset plane than this then it is not affected'" ++ * ID|Brush.rate -> rate: float "'Interval between paints for Airbrush'" ++ * ID|Brush.restore_mesh -> use_restore_mesh: boolean "'Allows a single dot to be carefully positioned'" ++ * ID|Brush.sculpt_plane -> sculpt_plane: enum "'NO DESCRIPTION'" ++ * ID|Brush.sculpt_tool -> sculpt_tool: enum "'NO DESCRIPTION'" ++ * ID|Brush.size -> size: int "'Diameter of the brush'" ++ * ID|Brush.smooth_stroke_factor -> smooth_stroke_factor: float "'Higher values give a smoother stroke'" ++ * ID|Brush.smooth_stroke_radius -> smooth_stroke_radius: int "'Minimum distance from last point before stroke continues'" ++ * ID|Brush.spacing -> spacing: float "'Spacing between brush stamps'" ++ * ID|Brush.strength -> strength: float "'The amount of pressure on the brush'" ++ * ID|Brush.stroke_method -> stroke_method: enum "'NO DESCRIPTION'" ++ * ID|Brush.sub_col -> cursor_color_subtract: float "'Color of cursor when subtracting'" ++ * ID|Brush.texture -> texture: pointer "'NO DESCRIPTION'" ++ * ID|Brush.texture_angle_source -> texture_angle_source: enum "'NO DESCRIPTION'" +ODD NAME CHANGE IT? * ID|Brush.texture_angle_source_no_random -> texture_angle_source_no_random: enum 'NO DESCRIPTION' ++ * ID|Brush.texture_overlay_alpha -> texture_overlay_alpha: int "'NO DESCRIPTION'" ++ * ID|Brush.texture_sample_bias -> texture_sample_bias: float "'Value added to texture samples'" ++ * ID|Brush.texture_slot -> texture_slot: pointer, "'(read-only)'" ++ * ID|Brush.unprojected_radius -> unprojected_radius: float "'Radius of brush in Blender units'" ++ * ID|Brush.use_accumulate -> use_accumulate: boolean "'Accumulate stroke dabs on top of each other'" ++ * ID|Brush.use_adaptive_space -> use_adaptive_space: boolean "'Space daubs according to surface orientation instead of screen space'" ++ * ID|Brush.use_airbrush -> use_airbrush: boolean "'Keep applying paint effect while holding mouse (spray)'" ++ * ID|Brush.use_alpha -> use_alpha: boolean "'When this is disabled, lock alpha while painting'" ++ * ID|Brush.use_anchor -> use_anchor: boolean "'Keep the brush anchored to the initial location'" ++ * ID|Brush.use_custom_icon -> use_custom_icon: boolean "'Set the brush icon from an image file'" ++ * ID|Brush.use_frontface -> use_frontface: boolean "'Brush only affects vertexes that face the viewer'" ++ * ID|Brush.use_inverse_smooth_pressure -> use_inverse_smooth_pressure: boolean "'Lighter pressure causes more smoothing to be applied'" ++ * ID|Brush.use_jitter_pressure -> use_pressure_jitter: boolean "'Enable tablet pressure sensitivity for jitter'" ++ * ID|Brush.use_locked_size -> use_locked_size: boolean "'When locked brush stays same size relative to object; when unlocked brush size is given in pixels'" ++ * ID|Brush.use_offset_pressure -> use_offset_pressure: boolean "'Enable tablet pressure sensitivity for offset'" ++ * ID|Brush.use_original_normal -> use_original_normal: boolean "'When locked keep using normal of surface where stroke was initiated'" ++ * ID|Brush.use_paint_sculpt -> use_paint_sculpt: boolean "'Use this brush in sculpt mode'" ++ * ID|Brush.use_paint_texture -> use_paint_texture: boolean "'Use this brush in texture paint mode'" ++ * ID|Brush.use_paint_vertex -> use_paint_vertex: boolean "'Use this brush in vertex paint mode'" ++ * ID|Brush.use_paint_weight -> use_paint_weight: boolean "'Use this brush in weight paint mode'" ++ * ID|Brush.use_persistent -> use_persistent: boolean "'Sculpts on a persistent layer of the mesh'" ++ * ID|Brush.use_plane_trim -> use_plane_trim: boolean "'Enable Plane Trim'" ++ * ID|Brush.use_rake -> use_rake: boolean "'Rotate the brush texture to match the stroke direction'" ++ * ID|Brush.use_random_rotation -> use_random_rotation: boolean "'Rotate the brush texture at random'" ++ * ID|Brush.use_size_pressure -> use_pressure_size: boolean "'Enable tablet pressure sensitivity for size'" ++ * ID|Brush.use_smooth_stroke -> use_smooth_stroke: boolean "'Brush lags behind mouse and follows a smoother path'" ++ * ID|Brush.use_space -> use_space: boolean "'Limit brush application to the distance specified by spacing'" ++ * ID|Brush.use_space_atten -> use_space_atten: boolean "'Automatically adjusts strength to give consistent results for different spacings'" ++ * ID|Brush.use_spacing_pressure -> use_pressure_spacing: boolean "'Enable tablet pressure sensitivity for spacing'" ++ * ID|Brush.use_strength_pressure -> use_pressure_strength: boolean "'Enable tablet pressure sensitivity for strength'" ++ * ID|Brush.use_texture_overlay -> use_texture_overlay: boolean "'Show texture in viewport'" ++ * ID|Brush.use_wrap -> use_wrap: boolean "'Enable torus wrapping while painting'" ++ * ID|Brush.vertexpaint_tool -> vertexpaint_tool: enum "'NO DESCRIPTION'" ++ * ID|Camera.angle -> angle: float "'Perspective Camera lens field of view in degrees'" ++ * ID|Camera.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" ++ * ID|Camera.clip_end -> clip_end: float "'Camera far clipping distance'" ++ * ID|Camera.clip_start -> clip_start: float "'Camera near clipping distance'" ++ * ID|Camera.dof_distance -> dof_distance: float "'Distance to the focus point for depth of field'" ++ * ID|Camera.dof_object -> dof_object: pointer "'Use this object to define the depth of field focal point'" ++ * ID|Camera.draw_size -> draw_size: float "'Apparent size of the Camera object in the 3D View'" ++ * ID|Camera.lens -> lens: float "'Perspective Camera lens value in millimeters'" ++ * ID|Camera.lens_unit -> lens_unit: enum "'Unit to edit lens in for the user interface'" ++ * ID|Camera.ortho_scale -> ortho_scale: float "'Orthographic Camera scale (similar to zoom)'" ++ * ID|Camera.panorama -> use_panorama: boolean "'Render the scene with a cylindrical camera for pseudo-fisheye lens effects'" ++ * ID|Camera.passepartout_alpha -> passepartout_alpha: float "'Opacity (alpha) of the darkened overlay in Camera view'" ++ * ID|Camera.shift_x -> shift_x: float "'Perspective Camera horizontal shift'" ++ * ID|Camera.shift_y -> shift_y: float "'Perspective Camera vertical shift'" ++ * ID|Camera.show_limits -> show_limits: boolean "'Draw the clipping range and focus point on the camera'" ++ * ID|Camera.show_mist -> show_mist: boolean "'Draw a line from the Camera to indicate the mist area'" ++ * ID|Camera.show_name -> show_name: boolean '"Show the active Camera\'s name in Camera view"' ++ * ID|Camera.show_passepartout -> show_passepartout: boolean "'Show a darkened overlay outside the image area in Camera view'" ++ * ID|Camera.show_title_safe -> show_title_safe: boolean "'Show indicators for the title safe zone in Camera view'" ++ * ID|Camera.type -> type: enum "'Camera types'" +ID|Curve.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Curve.auto_texspace -> use_auto_texspace: boolean '"Adjusts active object\'s texture space automatically when transforming object"' +ID|Curve.back -> use_fill_back: boolean "'Draw filled back for extruded/beveled curves'" +ID|Curve.bevel_depth -> bevel_depth: float "'Bevel depth when not using a bevel object'" +ID|Curve.bevel_object -> bevel_object: pointer "'Curve object name that defines the bevel shape'" +ID|Curve.bevel_resolution -> bevel_resolution: int "'Bevel resolution when depth is non-zero and no specific bevel object has been defined'" +ID|Curve.dimensions -> dimensions: enum "'Select 2D or 3D curve type'" +ID|Curve.draw_handles -> show_handles: boolean "'Display bezier handles in editmode'" +ID|Curve.draw_normals -> show_normals: boolean "'Display 3D curve normals in editmode'" +ID|Curve.eval_time -> eval_time: float '"Parametric position along the length of the curve that Objects \'following\' it should be at. Position is evaluated by dividing by the \'Path Length\' value"' +ID|Curve.extrude -> extrude: float "'Amount of curve extrusion when not using a bevel object'" +ID|Curve.front -> use_fill_front: boolean "'Draw filled front for extruded/beveled curves'" +ID|Curve.map_along_length -> use_map_along_length: boolean "'Generate texture mapping coordinates following the curve direction, rather than the local bounding box'" +ID|Curve.materials -> materials: collection, "'(read-only)'" +ID|Curve.path_length -> path_length: int '"The number of frames that are needed to traverse the path, defining the maximum value for the \'Evaluation Time\' setting"' +ID|Curve.render_resolution_u -> render_resolution_u: int "'Surface resolution in U direction used while rendering. Zero skips this property'" +ID|Curve.render_resolution_v -> render_resolution_v: int "'Surface resolution in V direction used while rendering. Zero skips this property'" +ID|Curve.resolution_u -> resolution_u: int "'Surface resolution in U direction'" +ID|Curve.resolution_v -> resolution_v: int "'Surface resolution in V direction'" +ID|Curve.shape_keys -> shape_keys: pointer, "'(read-only)'" +ID|Curve.splines -> splines: collection, "'(read-only) Collection of splines in this curve data object'" +ID|Curve.taper_object -> taper_object: pointer "'Curve object name that defines the taper (width)'" +ID|Curve.texspace_loc -> texspace_loc: float "'Texture space location'" +ID|Curve.texspace_size -> texspace_size: float "'Texture space size'" +ID|Curve.twist_mode -> twist_mode: enum "'The type of tilt calculation for 3D Curves'" +ID|Curve.twist_smooth -> twist_smooth: float "'Smoothing iteration for tangents'" +ID|Curve.use_deform_bounds -> use_deform_bounds: boolean "'Use the mesh bounds to clamp the deformation'" +ID|Curve.use_deform_fill -> use_fill_deform: boolean "'Fill curve after applying deformation'" +ID|Curve.use_path -> use_path: boolean "'Enable the curve to become a translation path'" +ID|Curve.use_path_follow -> use_path_follow: boolean "'Make curve path children to rotate along the path'" +ID|Curve.use_radius -> use_radius: boolean "'Option for paths: apply the curve radius with path following it and deforming'" +ID|Curve.use_stretch -> use_stretch: boolean "'Option for curve-deform: makes deformed child to stretch along entire path'" +ID|Curve.use_time_offset -> use_time_offset: boolean "'Children will use Time Offset value as path distance offset'" +ID|Curve.width -> width: float "'Scale the original width (1.0) based on given factor'" +ID|Curve|SurfaceCurve.map_along_length -> use_map_along_length: boolean "'Generate texture mapping coordinates following the curve direction, rather than the local bounding box'" +ID|Curve|TextCurve.active_textbox -> active_textbox: int "'NO DESCRIPTION'" +ID|Curve|TextCurve.body -> body: string "'contents of this text object'" +ID|Curve|TextCurve.body_format -> body_format: collection, "'(read-only) Stores the style of each character'" +ID|Curve|TextCurve.edit_format -> edit_format: pointer, "'(read-only) Editing settings character formatting'" +ID|Curve|TextCurve.family -> family: string "'Use Blender Objects as font characters. Give font objects a common name followed by the character it represents, eg. familya, familyb etc, and turn on Verts Duplication'" +ID|Curve|TextCurve.fast -> use_fast_editing: boolean '"Don\'t fill polygons while editing"' +ID|Curve|TextCurve.font -> font: pointer "'NO DESCRIPTION'" +ID|Curve|TextCurve.line_dist -> line_distance: float "'NO DESCRIPTION'" +ID|Curve|TextCurve.map_along_length -> use_map_along_length: boolean "'Generate texture mapping coordinates following the curve direction, rather than the local bounding box'" +ID|Curve|TextCurve.offset_x -> offset_x: float "'Horizontal offset from the object origin'" +ID|Curve|TextCurve.offset_y -> offset_y: float "'Vertical offset from the object origin'" +ID|Curve|TextCurve.shear -> shear: float "'Italic angle of the characters'" +ID|Curve|TextCurve.small_caps_scale -> small_caps_scale: float "'Scale of small capitals'" +ID|Curve|TextCurve.spacemode -> spacemode: enum "'Text align from the object center'" +ID|Curve|TextCurve.spacing -> spacing: float "'NO DESCRIPTION'" +ID|Curve|TextCurve.text_on_curve -> text_on_curve: pointer "'Curve deforming text object'" +ID|Curve|TextCurve.text_size -> text_size: float "'NO DESCRIPTION'" +ID|Curve|TextCurve.textboxes -> textboxes: collection, "'(read-only)'" +ID|Curve|TextCurve.ul_height -> ul_height: float "'NO DESCRIPTION'" +ID|Curve|TextCurve.ul_position -> ul_position: float "'Vertical position of underline'" +ID|Curve|TextCurve.word_spacing -> word_spacing: float "'NO DESCRIPTION'" +ID|GreasePencil.draw_mode -> draw_mode: enum "'NO DESCRIPTION'" +ID|GreasePencil.layers -> layers: collection, "'(read-only)'" +ID|GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean "'Only use the first and last parts of the stroke for snapping'" +ID|Group.dupli_offset -> dupli_offset: float "'Offset from the origin to use when instancing as DupliGroup'" +ID|Group.layer -> layers: boolean "'Layers visible when this groups is instanced as a dupli'" +ID|Group.objects -> objects: collection, "'(read-only) A collection of this groups objects'" +ID|Image.animated -> use_animation: boolean "'Use as animated texture in the game engine'" +ID|Image.animation_end -> animation_end: int "'End frame of an animated texture'" +ID|Image.animation_speed -> animation_speed: int "'Speed of the animation in frames per second'" +ID|Image.animation_start -> animation_start: int "'Start frame of an animated texture'" +ID|Image.bindcode -> bindcode: int, "'(read-only) OpenGL bindcode'" +ID|Image.clamp_x -> use_clamp_x: boolean "'Disable texture repeating horizontally'" +ID|Image.clamp_y -> use_clamp_y: boolean "'Disable texture repeating vertically'" +ID|Image.depth -> depth: int, "'(read-only) Image bit depth'" +ID|Image.dirty -> is_dirty: boolean, "'(read-only) Image has changed and is not saved'" +ID|Image.display_aspect -> display_aspect: float "'Display Aspect for this image, does not affect rendering'" +ID|Image.field_order -> field_order: enum "'Order of video fields. Select which lines are displayed first'" +ID|Image.fields -> use_fields: boolean "'Use fields of the image'" +ID|Image.file_format -> file_format: enum "'Format used for re-saving this file'" +ID|Image.filepath -> filepath: string "'Image/Movie file name'" +ID|Image.filepath_raw -> filepath_raw: string "'Image/Movie file name (without data refreshing)'" +ID|Image.generated_height -> generated_height: int "'Generated image height'" +ID|Image.generated_type -> generated_type: enum "'Generated image type'" +ID|Image.generated_width -> generated_width: int "'Generated image width'" +ID|Image.has_data -> has_data: boolean, "'(read-only) True if this image has data'" +ID|Image.mapping -> mapping: enum "'Mapping type to use for this image in the game engine'" +ID|Image.packed_file -> packed_file: pointer, "'(read-only)'" +ID|Image.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +ID|Image.size -> size: int, "'(read-only) Width and height in pixels, zero when image data cant be loaded'" +ID|Image.source -> source: enum "'Where the image comes from'" +ID|Image.tiles -> use_tiles: boolean "'Use of tilemode for faces (default shift-LMB to pick the tile for selected faces)'" +ID|Image.tiles_x -> tiles_x: int "'Degree of repetition in the X direction'" +ID|Image.tiles_y -> tiles_y: int "'Degree of repetition in the Y direction'" +ID|Image.type -> type: enum, "'(read-only) How to generate the image'" +ID|Key.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Key.keys -> keys: collection, "'(read-only) Shape keys'" +ID|Key.reference_key -> reference_key: pointer, "'(read-only)'" +ID|Key.relative -> use_relative: boolean "'Makes shape keys relative'" +ID|Key.slurph -> slurph: int "'Creates a delay in amount of frames in applying keypositions, first vertex goes first'" +ID|Key.user -> user: pointer, "'(read-only) Datablock using these shape keys'" +ID|Lamp.active_texture -> active_texture: pointer "'Active texture slot being displayed'" +ID|Lamp.active_texture_index -> active_texture_index: int "'Index of active texture slot'" +ID|Lamp.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Lamp.color -> color: float "'Light color'" +ID|Lamp.diffuse -> use_diffuse: boolean "'Lamp does diffuse shading'" +ID|Lamp.distance -> distance: float "'Falloff distance - the light is at half the original intensity at this point'" +ID|Lamp.energy -> energy: float "'Amount of light that the lamp emits'" +ID|Lamp.layer -> use_own_layer: boolean "'Illuminates objects only on the same layer the lamp is on'" +ID|Lamp.negative -> use_negative: boolean "'Lamp casts negative light'" +ID|Lamp.specular -> use_specular: boolean "'Lamp creates specular highlights'" +ID|Lamp.texture_slots -> texture_slots: collection, "'(read-only) Texture slots defining the mapping and influence of textures'" +ID|Lamp.type -> type: enum "'Type of Lamp'" ++ * ID|Lamp|AreaLamp.dither -> use_dither: boolean "'Use 2x2 dithering for sampling (Constant Jittered sampling)'" ++ * ID|Lamp|AreaLamp.gamma -> gamma: float "'Light gamma correction value'" ++ * ID|Lamp|AreaLamp.jitter -> use_jitter: boolean "'Use noise for sampling (Constant Jittered sampling)'" ++ * ID|Lamp|AreaLamp.only_shadow -> use_only_shadow: boolean "'Causes light to cast shadows only without illuminating objects'" ++ * ID|Lamp|AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float "'Threshold for Adaptive Sampling (Raytraced shadows)'" ++ * ID|Lamp|AreaLamp.shadow_color -> shadow_color: float "'Color of shadows cast by the lamp'" ++ * ID|Lamp|AreaLamp.shadow_layer -> use_shadow_layer: boolean "'Causes only objects on the same layer to cast shadows'" ++ * ID|Lamp|AreaLamp.shadow_method -> shadow_method: enum "'Method to compute lamp shadow with'" ++ * ID|Lamp|AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int "'Amount of samples taken extra (samples x samples)'" ++ * ID|Lamp|AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int "'Amount of samples taken extra (samples x samples)'" ++ * ID|Lamp|AreaLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum "'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'" ++ * ID|Lamp|AreaLamp.shadow_soft_size -> shadow_soft_size: float "'Light size for ray shadow sampling (Raytraced shadows)'" ++ * ID|Lamp|AreaLamp.shape -> shape: enum "'Shape of the area lamp'" ++ * ID|Lamp|AreaLamp.size -> size: float "'Size of the area of the area Lamp, X direction size for Rectangle shapes'" ++ * ID|Lamp|AreaLamp.size_y -> size_y: float "'Size of the area of the area Lamp in the Y direction for Rectangle shapes'" ++ * ID|Lamp|AreaLamp.umbra -> use_umbra: boolean "'Emphasize parts that are fully shadowed (Constant Jittered sampling)'" +ID|Lamp|PointLamp.falloff_curve -> falloff_curve: pointer, "'(read-only) Custom Lamp Falloff Curve'" +ID|Lamp|PointLamp.falloff_type -> falloff_type: enum "'Intensity Decay with distance'" +ID|Lamp|PointLamp.linear_attenuation -> linear_attenuation: float "'Linear distance attenuation'" +ID|Lamp|PointLamp.only_shadow -> use_only_shadow: boolean "'Causes light to cast shadows only without illuminating objects'" +ID|Lamp|PointLamp.quadratic_attenuation -> quadratic_attenuation: float "'Quadratic distance attenuation'" +ID|Lamp|PointLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float "'Threshold for Adaptive Sampling (Raytraced shadows)'" +ID|Lamp|PointLamp.shadow_color -> shadow_color: float "'Color of shadows cast by the lamp'" +ID|Lamp|PointLamp.shadow_layer -> use_shadow_layer: boolean "'Causes only objects on the same layer to cast shadows'" +ID|Lamp|PointLamp.shadow_method -> shadow_method: enum "'Method to compute lamp shadow with'" +ID|Lamp|PointLamp.shadow_ray_samples -> shadow_ray_samples: int "'Amount of samples taken extra (samples x samples)'" +ID|Lamp|PointLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum "'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'" +ID|Lamp|PointLamp.shadow_soft_size -> shadow_soft_size: float "'Light size for ray shadow sampling (Raytraced shadows)'" +ID|Lamp|PointLamp.sphere -> use_sphere: boolean "'Sets light intensity to zero beyond lamp distance'" +ID|Lamp|SpotLamp.auto_clip_end -> use_auto_clip_end: boolean "'Automatic calculation of clipping-end, based on visible vertices'" +ID|Lamp|SpotLamp.auto_clip_start -> use_auto_clip_start: boolean "'Automatic calculation of clipping-start, based on visible vertices'" +ID|Lamp|SpotLamp.compression_threshold -> compression_threshold: float "'Deep shadow map compression threshold'" +ID|Lamp|SpotLamp.falloff_curve -> falloff_curve: pointer, "'(read-only) Custom Lamp Falloff Curve'" +ID|Lamp|SpotLamp.falloff_type -> falloff_type: enum "'Intensity Decay with distance'" +ID|Lamp|SpotLamp.halo -> use_halo: boolean "'Renders spotlight with a volumetric halo (Buffer Shadows)'" +ID|Lamp|SpotLamp.halo_intensity -> halo_intensity: float '"Brightness of the spotlight\'s halo cone (Buffer Shadows)"' +ID|Lamp|SpotLamp.halo_step -> halo_step: int "'Volumetric halo sampling frequency'" +ID|Lamp|SpotLamp.linear_attenuation -> linear_attenuation: float "'Linear distance attenuation'" +ID|Lamp|SpotLamp.only_shadow -> use_only_shadow: boolean "'Causes light to cast shadows only without illuminating objects'" +ID|Lamp|SpotLamp.quadratic_attenuation -> quadratic_attenuation: float "'Quadratic distance attenuation'" +ID|Lamp|SpotLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float "'Threshold for Adaptive Sampling (Raytraced shadows)'" +ID|Lamp|SpotLamp.shadow_buffer_bias -> shadow_buffer_bias: float "'Shadow buffer sampling bias'" +ID|Lamp|SpotLamp.shadow_buffer_clip_end -> shadow_buffer_clip_end: float "'Shadow map clip end beyond which objects will not generate shadows'" +ID|Lamp|SpotLamp.shadow_buffer_clip_start -> shadow_buffer_clip_start: float "'Shadow map clip start: objects closer will not generate shadows'" +ID|Lamp|SpotLamp.shadow_buffer_samples -> shadow_buffer_samples: int "'Number of shadow buffer samples'" +ID|Lamp|SpotLamp.shadow_buffer_size -> shadow_buffer_size: int "'Resolution of the shadow buffer, higher values give crisper shadows but use more memory'" +ID|Lamp|SpotLamp.shadow_buffer_soft -> shadow_buffer_soft: float "'Size of shadow buffer sampling area'" +ID|Lamp|SpotLamp.shadow_buffer_type -> shadow_buffer_type: enum "'Type of shadow buffer'" +ID|Lamp|SpotLamp.shadow_color -> shadow_color: float "'Color of shadows cast by the lamp'" +ID|Lamp|SpotLamp.shadow_filter_type -> shadow_filter_type: enum "'Type of shadow filter (Buffer Shadows)'" +ID|Lamp|SpotLamp.shadow_layer -> use_shadow_layer: boolean "'Causes only objects on the same layer to cast shadows'" +ID|Lamp|SpotLamp.shadow_method -> shadow_method: enum "'Method to compute lamp shadow with'" +ID|Lamp|SpotLamp.shadow_ray_samples -> shadow_ray_samples: int "'Amount of samples taken extra (samples x samples)'" +ID|Lamp|SpotLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum "'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'" +ID|Lamp|SpotLamp.shadow_sample_buffers -> shadow_sample_buffers: enum "'Number of shadow buffers to render for better AA, this increases memory usage'" +ID|Lamp|SpotLamp.shadow_soft_size -> shadow_soft_size: float "'Light size for ray shadow sampling (Raytraced shadows)'" +ID|Lamp|SpotLamp.show_cone -> show_cone: boolean "'Draw transparent cone in 3D view to visualize which objects are contained in it'" +ID|Lamp|SpotLamp.sphere -> use_sphere: boolean "'Sets light intensity to zero beyond lamp distance'" +ID|Lamp|SpotLamp.spot_blend -> spot_blend: float "'The softness of the spotlight edge'" +ID|Lamp|SpotLamp.spot_size -> spot_size: float "'Angle of the spotlight beam in degrees'" +ID|Lamp|SpotLamp.square -> use_square: boolean "'Casts a square spot light shape'" +ID|Lamp|SunLamp.only_shadow -> use_only_shadow: boolean "'Causes light to cast shadows only without illuminating objects'" +ID|Lamp|SunLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float "'Threshold for Adaptive Sampling (Raytraced shadows)'" +ID|Lamp|SunLamp.shadow_color -> shadow_color: float "'Color of shadows cast by the lamp'" +ID|Lamp|SunLamp.shadow_layer -> use_shadow_layer: boolean "'Causes only objects on the same layer to cast shadows'" +ID|Lamp|SunLamp.shadow_method -> shadow_method: enum "'Method to compute lamp shadow with'" +ID|Lamp|SunLamp.shadow_ray_samples -> shadow_ray_samples: int "'Amount of samples taken extra (samples x samples)'" +ID|Lamp|SunLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum "'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'" +ID|Lamp|SunLamp.shadow_soft_size -> shadow_soft_size: float "'Light size for ray shadow sampling (Raytraced shadows)'" +ID|Lamp|SunLamp.sky -> sky: pointer, "'(read-only) Sky related settings for sun lamps'" +ID|Lattice.interpolation_type_u -> interpolation_type_u: enum "'NO DESCRIPTION'" +ID|Lattice.interpolation_type_v -> interpolation_type_v: enum "'NO DESCRIPTION'" +ID|Lattice.interpolation_type_w -> interpolation_type_w: enum "'NO DESCRIPTION'" +ID|Lattice.outside -> use_outside: boolean "'Only draw, and take into account, the outer vertices'" +ID|Lattice.points -> points: collection, "'(read-only) Points of the lattice'" +ID|Lattice.points_u -> points_u: int "'Points in U direction'" +ID|Lattice.points_v -> points_v: int "'Points in V direction'" +ID|Lattice.points_w -> points_w: int "'Points in W direction'" +ID|Lattice.shape_keys -> shape_keys: pointer, "'(read-only)'" +ID|Lattice.vertex_group -> vertex_group: string "'Vertex group to apply the influence of the lattice'" +ID|Library.filepath -> filepath: string "'Path to the library .blend file'" +ID|Library.parent -> parent: pointer, "'(read-only)'" +ID|Material.active_node_material -> active_node_material: pointer "'Active node material'" +ID|Material.active_texture -> active_texture: pointer "'Active texture slot being displayed'" +ID|Material.active_texture_index -> active_texture_index: int "'Index of active texture slot'" +ID|Material.alpha -> alpha: float "'Alpha transparency of the material'" +ID|Material.ambient -> ambient: float "'Amount of global ambient color the material receives'" +ID|Material.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Material.cast_approximate -> use_cast_approximate: boolean "'Allow this material to cast shadows when using approximate ambient occlusion.'" +ID|Material.cast_buffer_shadows -> use_cast_buffer_shadows: boolean "'Allow this material to cast shadows from shadow buffer lamps'" +ID|Material.cast_shadows_only -> use_cast_shadows_only: boolean "'Makes objects with this material appear invisible, only casting shadows (not rendered)'" +ID|Material.cubic -> use_cubic: boolean "'Use cubic interpolation for diffuse values, for smoother transitions'" +ID|Material.darkness -> darkness: float "'Minnaert darkness'" +ID|Material.diffuse_color -> diffuse_color: float "'NO DESCRIPTION'" +ID|Material.diffuse_fresnel -> diffuse_fresnel: float "'Power of Fresnel'" +ID|Material.diffuse_fresnel_factor -> diffuse_fresnel_factor: float "'Blending factor of Fresnel'" +ID|Material.diffuse_intensity -> diffuse_intensity: float "'Amount of diffuse reflection'" +ID|Material.diffuse_ramp -> diffuse_ramp: pointer, "'(read-only) Color ramp used to affect diffuse shading'" +ID|Material.diffuse_ramp_blend -> diffuse_ramp_blend: enum "'NO DESCRIPTION'" +ID|Material.diffuse_ramp_factor -> diffuse_ramp_factor: float "'Blending factor (also uses alpha in Colorband)'" +ID|Material.diffuse_ramp_input -> diffuse_ramp_input: enum "'NO DESCRIPTION'" +ID|Material.diffuse_shader -> diffuse_shader: enum "'NO DESCRIPTION'" +ID|Material.diffuse_toon_size -> diffuse_toon_size: float "'Size of diffuse toon area'" +ID|Material.diffuse_toon_smooth -> diffuse_toon_smooth: float "'Smoothness of diffuse toon area'" +ID|Material.emit -> emit: float "'Amount of light to emit'" +NEGATE * ID|Material.exclude_mist -> use_mist: boolean "'Excludes this material from mist effects (in world settings)'" +ID|Material.face_texture -> use_face_texture: boolean '"Replaces the object\'s base color with color from face assigned image textures"' +ID|Material.face_texture_alpha -> use_face_texture_alpha: boolean '"Replaces the object\'s base alpha value with alpha from face assigned image textures"' +ID|Material.full_oversampling -> use_full_oversampling: boolean "'Force this material to render full shading/textures for all anti-aliasing samples'" +ID|Material.halo -> halo: pointer, "'(read-only) Halo settings for the material'" +ID|Material.invert_z -> invert_z: boolean '"Renders material\'s faces with an inverted Z buffer (scanline only)"' +ID|Material.light_group -> light_group: pointer "'Limit lighting to lamps in this Group'" +ID|Material.light_group_exclusive -> use_light_group_exclusive: boolean "'Material uses the light group exclusively - these lamps are excluded from other scene lighting'" +ID|Material.mirror_color -> mirror_color: float "'Mirror color of the material'" +ID|Material.node_tree -> node_tree: pointer, "'(read-only) Node tree for node based materials'" +ID|Material.object_color -> use_object_color: boolean "'Modulate the result with a per-object color'" +ID|Material.only_shadow -> use_only_shadow: boolean '"Renders shadows as the material\'s alpha value, making materials transparent except for shadowed areas"' +ID|Material.physics -> physics: pointer, "'(read-only) Game physics settings'" +ID|Material.preview_render_type -> preview_render_type: enum "'Type of preview render'" +ID|Material.ray_shadow_bias -> use_ray_shadow_bias: boolean "'Prevents raytraced shadow errors on surfaces with smooth shaded normals (terminator problem)'" +ID|Material.raytrace_mirror -> raytrace_mirror: pointer, "'(read-only) Raytraced reflection settings for the material'" +ID|Material.raytrace_transparency -> raytrace_transparency: pointer, "'(read-only) Raytraced transparency settings for the material'" +ID|Material.receive_transparent_shadows -> use_transparent_shadows: boolean "'Allow this object to receive transparent shadows casted through other objects'" +ID|Material.roughness -> rough: float "'Oren-Nayar Roughness'" +ID|Material.shadeless -> use_shadeless: boolean "'Makes this material insensitive to light or shadow'" +ID|Material.shadow_buffer_bias -> shadow_buffer_bias: float "'Factor to multiply shadow buffer bias with (0 is ignore.)'" +ID|Material.shadow_casting_alpha -> shadow_cast_alpha: float "'Shadow casting alpha, in use for Irregular and Deep shadow buffer'" +ID|Material.shadow_ray_bias -> shadow_ray_bias: float "'Shadow raytracing bias to prevent terminator problems on shadow boundary'" +ID|Material.shadows -> use_shadows: boolean "'Allows this material to receive shadows'" +ID|Material.specular_alpha -> specular_alpha: float "'Alpha transparency for specular areas'" +ID|Material.specular_color -> specular_color: float "'Specular color of the material'" +ID|Material.specular_hardness -> specular_hard: int "'NO DESCRIPTION'" +ID|Material.specular_intensity -> specular_intensity: float "'NO DESCRIPTION'" +ID|Material.specular_ior -> specular_ior: float "'NO DESCRIPTION'" +ID|Material.specular_ramp -> specular_ramp: pointer, "'(read-only) Color ramp used to affect specular shading'" +ID|Material.specular_ramp_blend -> specular_ramp_blend: enum "'NO DESCRIPTION'" +ID|Material.specular_ramp_factor -> specular_ramp_factor: float "'Blending factor (also uses alpha in Colorband)'" +ID|Material.specular_ramp_input -> specular_ramp_input: enum "'NO DESCRIPTION'" +ID|Material.specular_shader -> specular_shader: enum "'NO DESCRIPTION'" +ID|Material.specular_slope -> specular_slope: float "'The standard deviation of surface slope'" +ID|Material.specular_toon_size -> specular_toon_size: float "'Size of specular toon area'" +ID|Material.specular_toon_smooth -> specular_toon_smooth: float "'Smoothness of specular toon area'" +ID|Material.strand -> strand: pointer, "'(read-only) Strand settings for the material'" +ID|Material.subsurface_scattering -> subsurface_scattering: pointer, "'(read-only) Subsurface scattering settings for the material'" +ID|Material.tangent_shading -> use_tangent_shading: boolean '"Use the material\'s tangent vector instead of the normal for shading - for anisotropic shading effects"' +ID|Material.texture_slots -> texture_slots: collection, "'(read-only) Texture slots defining the mapping and influence of textures'" +ID|Material.traceable -> use_traceable: boolean "'Include this material and geometry that uses it in ray tracing calculations'" +ID|Material.translucency -> translucency: float "'Amount of diffuse shading on the back side'" +ID|Material.transparency -> use_transparency: boolean "'Render material as transparent'" +ID|Material.transparency_method -> transparency_method: enum "'Method to use for rendering transparency'" +ID|Material.type -> type: enum "'Material type defining how the object is rendered'" +ID|Material.use_diffuse_ramp -> use_diffuse_ramp: boolean "'Toggle diffuse ramp operations'" +ID|Material.use_nodes -> use_nodes: boolean "'Use shader nodes to render the material'" +ID|Material.use_sky -> use_sky: boolean "'Renders this material with zero alpha, with sky background in place (scanline only)'" +ID|Material.use_specular_ramp -> use_specular_ramp: boolean "'Toggle specular ramp operations'" +ID|Material.use_textures -> use_textures: boolean "'Enable/Disable each texture'" +ID|Material.vertex_color_light -> use_vertex_color_light: boolean "'Add vertex colors as additional lighting'" +ID|Material.vertex_color_paint -> use_vertex_color_paint: boolean '"Replaces object base color with vertex colors (multiplies with \'texture face\' face assigned textures)"' +ID|Material.volume -> volume: pointer, "'(read-only) Volume settings for the material'" +ID|Material.z_offset -> z_offset: float "'Gives faces an artificial offset in the Z buffer for Z transparency'" +ID|Mesh.active_uv_texture -> active_uv_texture: pointer "'Active UV texture'" +ID|Mesh.active_uv_texture_index -> active_uv_texture_index: int "'Active UV texture index'" +ID|Mesh.active_vertex_color -> active_vertex_color: pointer "'Active vertex color layer'" +ID|Mesh.active_vertex_color_index -> active_vertex_color_index: int "'Active vertex color index'" +ID|Mesh.all_edges -> show_all_edges: boolean "'Displays all edges for wireframe in all view modes in the 3D view'" +ID|Mesh.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Mesh.auto_texspace -> use_auto_texspace: boolean '"Adjusts active object\'s texture space automatically when transforming object"' +ID|Mesh.autosmooth -> use_autosmooth: boolean '"Treats all set-smoothed faces with angles less than the specified angle as \'smooth\' during render"' +ID|Mesh.autosmooth_angle -> autosmooth_angle: int '"Defines maximum angle between face normals that \'Auto Smooth\' will operate on"' +ID|Mesh.double_sided -> show_double_sided: boolean "'Render/display the mesh with double or single sided lighting'" +ID|Mesh.draw_bevel_weights -> show_bevel_weights: boolean "'Displays weights created for the Bevel modifier'" +ID|Mesh.draw_creases -> show_creases: boolean "'Displays creases created for subsurf weighting'" +ID|Mesh.draw_edge_angle -> show_edge_angle: boolean "'Displays the angles in the selected edges in degrees'" +ID|Mesh.draw_edge_length -> show_edge_length: boolean "'Displays selected edge lengths, Using global values when set in the transform panel'" +ID|Mesh.draw_edges -> show_edges: boolean "'Displays selected edges using highlights in the 3D view and UV editor'" +ID|Mesh.draw_face_area -> show_face_area: boolean "'Displays the area of selected faces'" +ID|Mesh.draw_faces -> show_faces: boolean "'Displays all faces as shades in the 3D view and UV editor'" +ID|Mesh.draw_normals -> show_normals: boolean "'Displays face normals as lines'" +ID|Mesh.draw_seams -> show_seams: boolean "'Displays UV unwrapping seams'" +ID|Mesh.draw_sharp -> show_sharp: boolean "'Displays sharp edges, used with the EdgeSplit modifier'" +ID|Mesh.draw_vertex_normals -> show_vertex_normals: boolean "'Displays vertex normals as lines'" +ID|Mesh.edges -> edges: collection, "'(read-only) Edges of the mesh'" +ID|Mesh.faces -> faces: collection, "'(read-only) Faces of the mesh'" +ID|Mesh.float_layers -> float_layers: collection, "'(read-only)'" +ID|Mesh.int_layers -> int_layers: collection, "'(read-only)'" +ID|Mesh.materials -> materials: collection, "'(read-only)'" +ID|Mesh.shape_keys -> shape_keys: pointer, "'(read-only)'" +ID|Mesh.sticky -> sticky: collection, "'(read-only) Sticky texture coordinates'" +ID|Mesh.string_layers -> string_layers: collection, "'(read-only)'" +ID|Mesh.texco_mesh -> texco_mesh: pointer "'Derive texture coordinates from another mesh'" +ID|Mesh.texspace_loc -> texspace_loc: float "'Texture space location'" +ID|Mesh.texspace_size -> texspace_size: float "'Texture space size'" +ID|Mesh.texture_mesh -> texture_mesh: pointer "'Use another mesh for texture indices (vertex indices must be aligned)'" +ID|Mesh.total_edge_sel -> total_edge_sel: int, "'(read-only) Selected edge count in editmode'" +ID|Mesh.total_face_sel -> total_face_sel: int, "'(read-only) Selected face count in editmode'" +ID|Mesh.total_vert_sel -> total_vert_sel: int, "'(read-only) Selected vertex count in editmode'" +ID|Mesh.use_mirror_topology -> use_mirror_topology: boolean "'Use topology based mirroring'" +ID|Mesh.use_mirror_x -> use_mirror_x: boolean "'X Axis mirror editing'" +ID|Mesh.use_paint_mask -> use_paint_mask: boolean "'Face selection masking for painting'" +ID|Mesh.uv_texture_clone -> uv_texture_clone: pointer "'UV texture to be used as cloning source'" +ID|Mesh.uv_texture_clone_index -> uv_texture_clone_index: int "'Clone UV texture index'" +ID|Mesh.uv_texture_stencil -> uv_texture_stencil: pointer "'UV texture to mask the painted area'" +ID|Mesh.uv_texture_stencil_index -> uv_texture_stencil_index: int "'Mask UV texture index'" +ID|Mesh.uv_textures -> uv_textures: collection, "'(read-only)'" +ID|Mesh.vertex_colors -> vertex_colors: collection, "'(read-only)'" +ID|Mesh.verts -> verts: collection, "'(read-only) Vertices of the mesh'" +ID|MetaBall.active_element -> active_element: pointer, "'(read-only) Last selected element'" +ID|MetaBall.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|MetaBall.auto_texspace -> use_auto_texspace: boolean '"Adjusts active object\'s texture space automatically when transforming object"' +ID|MetaBall.elements -> elements: collection, "'(read-only) Meta elements'" +ID|MetaBall.flag -> flag: enum "'Metaball edit update behavior'" +ID|MetaBall.materials -> materials: collection, "'(read-only)'" +ID|MetaBall.render_size -> render_size: float "'Polygonization resolution in rendering'" +ID|MetaBall.texspace_loc -> texspace_loc: float "'Texture space location'" +ID|MetaBall.texspace_size -> texspace_size: float "'Texture space size'" +ID|MetaBall.threshold -> threshold: float "'Influence of meta elements'" +ID|MetaBall.wire_size -> wire_size: float "'Polygonization resolution in the 3D viewport'" +ID|NodeTree.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|NodeTree.grease_pencil -> grease_pencil: pointer "'Grease Pencil datablock'" +ID|NodeTree.nodes -> nodes: collection, "'(read-only)'" +ID|Object.active_material -> active_material: pointer "'Active material being displayed'" +ID|Object.active_material_index -> active_material_index: int "'Index of active material slot'" +ID|Object.active_particle_system -> active_particle_system: pointer, "'(read-only) Active particle system being displayed'" +ID|Object.active_particle_system_index -> active_particle_system_index: int "'Index of active particle system slot'" +ID|Object.active_shape_key -> active_shape_key: pointer, "'(read-only) Current shape key'" +ID|Object.active_shape_key_index -> active_shape_key_index: int "'Current shape key index'" +ID|Object.active_vertex_group -> active_vertex_group: pointer, "'(read-only) Vertex groups of the object'" +ID|Object.active_vertex_group_index -> active_vertex_group_index: int "'Active index in vertex group array'" +ID|Object.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Object.animation_visualisation -> animation_visualisation: pointer, "'(read-only) Animation data for this datablock'" +ID|Object.bound_box -> bound_box: float, "'(read-only) Objects bound box in object-space coordinates'" +ID|Object.collision -> collision: pointer, "'(read-only) Settings for using the objects as a collider in physics simulation'" +ID|Object.color -> color: float "'Object color and alpha, used when faces have the ObColor mode enabled'" +ID|Object.constraints -> constraints: collection, "'(read-only) Constraints affecting the transformation of the object'" +ID|Object.data -> data: pointer "'Object data'" +ID|Object.delta_location -> delta_location: float "'Extra translation added to the location of the object'" +ID|Object.delta_rotation_euler -> delta_rotation_euler: float "'Extra rotation added to the rotation of the object (when using Euler rotations)'" +ID|Object.delta_rotation_quaternion -> delta_rotation_quaternion: float "'Extra rotation added to the rotation of the object (when using Quaternion rotations)'" +ID|Object.delta_scale -> delta_scale: float "'Extra scaling added to the scale of the object'" +ID|Object.dimensions -> dimensions: float "'Absolute bounding box dimensions of the object'" +ID|Object.draw_axis -> show_axis: boolean '"Displays the object\'s origin and axis"' +ID|Object.draw_bounds -> show_bounds: boolean '"Displays the object\'s bounds"' +ID|Object.draw_bounds_type -> draw_bounds_type: enum "'Object boundary display type'" +ID|Object.draw_name -> show_name: boolean '"Displays the object\'s name"' +ID|Object.draw_texture_space -> show_texture_space: boolean '"Displays the object\'s texture space"' +ID|Object.draw_transparent -> show_transparent: boolean "'Enables transparent materials for the object (Mesh only)'" +ID|Object.draw_wire -> show_wire: boolean '"Adds the object\'s wireframe over solid drawing"' +ID|Object.dupli_faces_scale -> dupli_faces_scale: float "'Scale the DupliFace objects'" +ID|Object.dupli_frames_end -> dupli_frames_end: int "'End frame for DupliFrames'" +ID|Object.dupli_frames_off -> dupli_frames_off: int "'Recurring frames to exclude from the Dupliframes'" +ID|Object.dupli_frames_on -> dupli_frames_on: int "'Number of frames to use between DupOff frames'" +ID|Object.dupli_frames_start -> dupli_frames_start: int "'Start frame for DupliFrames'" +ID|Object.dupli_group -> dupli_group: pointer "'Instance an existing group'" +ID|Object.dupli_list -> dupli_list: collection, "'(read-only) Object duplis'" +ID|Object.dupli_type -> dupli_type: enum "'If not None, object duplication method to use'" +ID|Object.duplis_used -> is_duplicator: boolean, "'(read-only)'" +ID|Object.empty_draw_size -> empty_draw_size: float "'Size of display for empties in the viewport'" +ID|Object.empty_draw_type -> empty_draw_type: enum "'Viewport display style for empties'" +ID|Object.field -> field: pointer, "'(read-only) Settings for using the objects as a field in physics simulation'" +ID|Object.game -> game: pointer, "'(read-only) Game engine related settings for the object'" +ID|Object.grease_pencil -> grease_pencil: pointer "'Grease Pencil datablock'" +ID|Object.hide -> hide: boolean "'Restrict visibility in the viewport'" +ID|Object.hide_render -> hide_render: boolean "'Restrict renderability'" +ID|Object.hide_select -> hide_select: boolean "'Restrict selection in the viewport'" +ID|Object.layers -> layers: boolean "'Layers the object is on'" +ID|Object.location -> location: float "'Location of the object'" +ID|Object.lock_location -> lock_location: boolean "'Lock editing of location in the interface'" +ID|Object.lock_rotation -> lock_rotation: boolean "'Lock editing of rotation in the interface'" +ID|Object.lock_rotation_w -> lock_rotation_w: boolean '"Lock editing of \'angle\' component of four-component rotations in the interface"' +ID|Object.lock_rotations_4d -> lock_rotations_4d: boolean "'Lock editing of four component rotations by components (instead of as Eulers)'" +ID|Object.lock_scale -> lock_scale: boolean "'Lock editing of scale in the interface'" +ID|Object.material_slots -> material_slots: collection, "'(read-only) Material slots in the object'" +ID|Object.matrix_local -> matrix_local: float "'Parent relative transformation matrix'" +ID|Object.matrix_world -> matrix_world: float "'Worldspace transformation matrix'" +ID|Object.max_draw_type -> draw_type: enum "'Maximum draw type to display object with in viewport'" +ID|Object.mode -> mode: enum, "'(read-only) Object interaction mode'" +ID|Object.modifiers -> modifiers: collection, "'(read-only) Modifiers affecting the geometric data of the object'" +ID|Object.motion_path -> motion_path: pointer, "'(read-only) Motion Path for this element'" +ID|Object.parent -> parent: pointer "'Parent Object'" +ID|Object.parent_bone -> parent_bone: string "'Name of parent bone in case of a bone parenting relation'" +ID|Object.parent_type -> parent_type: enum "'Type of parent relation'" +ID|Object.parent_vertices -> parent_vertices: int, "'(read-only) Indices of vertices in cases of a vertex parenting relation'" +ID|Object.particle_systems -> particle_systems: collection, "'(read-only) Particle systems emitted from the object'" +ID|Object.pass_index -> pass_index: int "'Index # for the IndexOB render pass'" +ID|Object.pose -> pose: pointer, "'(read-only) Current pose for armatures'" +ID|Object.pose_library -> pose_library: pointer, "'(read-only) Action used as a pose library for armatures'" +ID|Object.proxy -> proxy: pointer, "'(read-only) Library object this proxy object controls'" +ID|Object.proxy_group -> proxy_group: pointer, "'(read-only) Library group duplicator object this proxy object controls'" +ID|Object.rotation_axis_angle -> rotation_axis_angle: float "'Angle of Rotation for Axis-Angle rotation representation'" +ID|Object.rotation_euler -> rotation_euler: float "'Rotation in Eulers'" +ID|Object.rotation_mode -> rotation_mode: enum "'NO DESCRIPTION'" +ID|Object.rotation_quaternion -> rotation_quaternion: float "'Rotation in Quaternions'" +ID|Object.scale -> scale: float "'Scaling of the object'" +ID|Object.select -> select: boolean "'Object selection state'" +ID|Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean "'Apply shape keys in edit mode (for Meshes only)'" +ID|Object.shape_key_lock -> show_shape_key: boolean "'Always show the current Shape for this Object'" +ID|Object.slow_parent -> use_slow_parent: boolean "'Create a delay in the parent relationship'" +ID|Object.soft_body -> soft_body: pointer, "'(read-only) Settings for soft body simulation'" +ID|Object.time_offset -> time_offset: float "'Animation offset in frames for F-Curve and dupligroup instances'" +ID|Object.time_offset_add_parent -> use_time_offset_add_parent: boolean "'Add the parents time offset value'" +ID|Object.time_offset_edit -> use_time_offset_edit: boolean "'Use time offset when inserting keys and display time offset for F-Curve and action views'" +ID|Object.time_offset_parent -> use_time_offset_parent: boolean "'Apply the time offset to this objects parent relationship'" +ID|Object.time_offset_particle -> use_time_offset_particle: boolean "'Let the time offset work on the particle effect'" +ID|Object.track_axis -> track_axis: enum '"Axis that points in \'forward\' direction"' +ID|Object.type -> type: enum, "'(read-only) Type of Object'" +ID|Object.up_axis -> up_axis: enum "'Axis that points in the upward direction'" +ID|Object.use_dupli_faces_scale -> use_dupli_faces_scale: boolean "'Scale dupli based on face size'" +ID|Object.use_dupli_frames_speed -> use_dupli_frames_speed: boolean "'Set dupliframes to use the frame'" +ID|Object.use_dupli_verts_rotation -> use_dupli_verts_rotation: boolean "'Rotate dupli according to vertex normal'" +ID|Object.vertex_groups -> vertex_groups: collection, "'(read-only) Vertex groups of the object'" +ID|Object.x_ray -> show_x_ray: boolean "'Makes the object draw in front of others'" +ID|ParticleSettings.abs_path_time -> use_absolute_path_time: boolean "'Path timing is in absolute frames'" +ID|ParticleSettings.active_dupliweight -> active_dupliweight: pointer, "'(read-only)'" +ID|ParticleSettings.active_dupliweight_index -> active_dupliweight_index: int "'NO DESCRIPTION'" +ID|ParticleSettings.adaptive_angle -> adaptive_angle: int "'How many degrees path has to curve to make another render segment'" +ID|ParticleSettings.adaptive_pix -> adaptive_pix: int "'How many pixels path has to cover to make another render segment'" +ID|ParticleSettings.amount -> amount: int "'Total number of particles'" +ID|ParticleSettings.angular_velocity_factor -> angular_velocity_factor: float "'Angular velocity amount'" +ID|ParticleSettings.angular_velocity_mode -> angular_velocity_mode: enum "'Particle angular velocity mode'" +ID|ParticleSettings.animate_branching -> use_animate_branching: boolean "'Animate branching'" +ID|ParticleSettings.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|ParticleSettings.billboard_align -> billboard_align: enum "'In respect to what the billboards are aligned'" +ID|ParticleSettings.billboard_animation -> billboard_animation: enum "'How to animate billboard textures'" +ID|ParticleSettings.billboard_lock -> lock_billboard: boolean "'Lock the billboards align axis'" +ID|ParticleSettings.billboard_object -> billboard_object: pointer "'Billboards face this object (default is active camera)'" +ID|ParticleSettings.billboard_offset -> billboard_offset: float "'NO DESCRIPTION'" +ID|ParticleSettings.billboard_random_tilt -> billboard_random_tilt: float "'Random tilt of the billboards'" +ID|ParticleSettings.billboard_split_offset -> billboard_split_offset: enum "'How to offset billboard textures'" +ID|ParticleSettings.billboard_tilt -> billboard_tilt: float "'Tilt of the billboards'" +ID|ParticleSettings.billboard_uv_split -> billboard_uv_split: int "'Amount of rows/columns to split UV coordinates for billboards'" +ID|ParticleSettings.boids -> boids: pointer, "'(read-only)'" +ID|ParticleSettings.boids_2d -> lock_boids_to_surface: boolean "'Constrain boids to a surface'" +ID|ParticleSettings.branch_threshold -> branch_threshold: float "'Threshold of branching'" +ID|ParticleSettings.branching -> use_branching: boolean "'Branch child paths from each other'" +ID|ParticleSettings.brownian_factor -> brownian_factor: float "'Specify the amount of Brownian motion'" +ID|ParticleSettings.child_effector -> apply_effector_to_children: boolean "'Apply effectors to children'" +ID|ParticleSettings.child_guide -> apply_guide_to_children: boolean "'NO DESCRIPTION'" +ID|ParticleSettings.child_length -> child_length: float "'Length of child paths'" +ID|ParticleSettings.child_length_thres -> child_length_thres: float "'Amount of particles left untouched by child path length'" +ID|ParticleSettings.child_nbr -> child_nbr: int "'Amount of children/parent'" +ID|ParticleSettings.child_radius -> child_radius: float "'Radius of children around parent'" +ID|ParticleSettings.child_random_size -> child_random_size: float "'Random variation to the size of the child particles'" +ID|ParticleSettings.child_roundness -> child_roundness: float "'Roundness of children around parent'" +ID|ParticleSettings.child_size -> child_size: float "'A multiplier for the child particle size'" +ID|ParticleSettings.child_type -> child_type: enum "'Create child particles'" +ID|ParticleSettings.clump_factor -> clump_factor: float "'Amount of clumping'" +ID|ParticleSettings.clumppow -> clumppow: float "'Shape of clumping'" +ID|ParticleSettings.damp_factor -> damp_factor: float "'Specify the amount of damping'" +ID|ParticleSettings.die_on_collision -> use_die_on_collision: boolean "'Particles die when they collide with a deflector object'" +ID|ParticleSettings.died -> use_died: boolean "'Show particles after they have died'" +ID|ParticleSettings.display -> display: int "'Percentage of particles to display in 3D view'" +ID|ParticleSettings.distribution -> distribution: enum "'How to distribute particles on selected element'" +ID|ParticleSettings.drag_factor -> drag_factor: float "'Specify the amount of air-drag'" +ID|ParticleSettings.draw_as -> draw_as: enum "'How particles are drawn in viewport'" +ID|ParticleSettings.draw_health -> show_health: boolean "'Draw boid health'" +ID|ParticleSettings.draw_size -> draw_size: int "'Size of particles on viewport in pixels (0=default)'" +ID|ParticleSettings.draw_step -> draw_step: int "'How many steps paths are drawn with (power of 2)'" +ID|ParticleSettings.dupli_group -> dupli_group: pointer "'Show Objects in this Group in place of particles'" +ID|ParticleSettings.dupli_object -> dupli_object: pointer "'Show this Object in place of particles'" +ID|ParticleSettings.dupliweights -> dupliweights: collection, "'(read-only) Weights for all of the objects in the dupli group'" +ID|ParticleSettings.effect_hair -> effect_hair: float "'Hair stiffness for effectors'" +ID|ParticleSettings.effector_weights -> effector_weights: pointer, "'(read-only)'" +ID|ParticleSettings.emit_from -> emit_from: enum "'Where to emit particles from'" +ID|ParticleSettings.emitter -> use_render_emitter: boolean "'Render emitter Object also'" +ID|ParticleSettings.enable_simplify -> use_simplify: boolean "'Remove child strands as the object becomes smaller on the screen'" +ID|ParticleSettings.even_distribution -> use_even_distribution: boolean "'Use even distribution from faces based on face areas or edge lengths'" +ID|ParticleSettings.fluid -> fluid: pointer, "'(read-only)'" +ID|ParticleSettings.force_field_1 -> force_field_1: pointer, "'(read-only)'" +ID|ParticleSettings.force_field_2 -> force_field_2: pointer, "'(read-only)'" +ID|ParticleSettings.frame_end -> frame_end: float "'Frame # to stop emitting particles'" +ID|ParticleSettings.frame_start -> frame_start: float "'Frame # to start emitting particles'" +ID|ParticleSettings.grid_invert -> invert_grid: boolean "'Invert what is considered object and what is not'" +ID|ParticleSettings.grid_resolution -> grid_resolution: int "'The resolution of the particle grid'" +ID|ParticleSettings.hair_bspline -> use_hair_bspline: boolean "'Interpolate hair using B-Splines'" +ID|ParticleSettings.hair_step -> hair_step: int "'Number of hair segments'" +ID|ParticleSettings.integrator -> integrator: enum "'Select physics integrator type'" +ID|ParticleSettings.jitter_factor -> jitter_factor: float "'Amount of jitter applied to the sampling'" +ID|ParticleSettings.keyed_loops -> keyed_loops: int "'Number of times the keys are looped'" +ID|ParticleSettings.keys_step -> keys_step: int "'NO DESCRIPTION'" +ID|ParticleSettings.kink -> kink: enum "'Type of periodic offset on the path'" +ID|ParticleSettings.kink_amplitude -> kink_amplitude: float "'The amplitude of the offset'" +ID|ParticleSettings.kink_axis -> kink_axis: enum "'Which axis to use for offset'" +ID|ParticleSettings.kink_frequency -> kink_frequency: float "'The frequency of the offset (1/total length)'" +ID|ParticleSettings.kink_shape -> kink_shape: float "'Adjust the offset to the beginning/end'" +ID|ParticleSettings.lifetime -> lifetime: float "'Specify the life span of the particles'" +ID|ParticleSettings.line_length_head -> line_length_head: float '"Length of the line\'s head"' +ID|ParticleSettings.line_length_tail -> line_length_tail: float '"Length of the line\'s tail"' +ID|ParticleSettings.mass -> mass: float "'Specify the mass of the particles'" +ID|ParticleSettings.material -> material: int "'Specify material used for the particles'" +ID|ParticleSettings.material_color -> show_material_color: boolean '"Draw particles using material\'s diffuse color"' +ID|ParticleSettings.normal_factor -> normal_factor: float "'Let the surface normal give the particle a starting speed'" +ID|ParticleSettings.num -> show_number: boolean "'Show particle number'" +ID|ParticleSettings.object_aligned_factor -> object_aligned_factor: float "'Let the emitter object orientation give the particle a starting speed'" +ID|ParticleSettings.object_factor -> object_factor: float "'Let the object give the particle a starting speed'" +ID|ParticleSettings.parent -> use_parents: boolean "'Render parent particles'" +ID|ParticleSettings.particle_factor -> particle_factor: float "'Let the target particle give the particle a starting speed'" +ID|ParticleSettings.particle_size -> particle_size: float "'The size of the particles'" +ID|ParticleSettings.path_end -> path_end: float "'End time of drawn path'" +ID|ParticleSettings.path_start -> path_start: float "'Starting time of drawn path'" +ID|ParticleSettings.phase_factor -> phase_factor: float "'Initial rotation phase'" +ID|ParticleSettings.physics_type -> physics_type: enum "'Particle physics type'" +ID|ParticleSettings.rand_group -> use_group_pick_random: boolean "'Pick objects from group randomly'" +ID|ParticleSettings.random_factor -> random_factor: float "'Give the starting speed a random variation'" +ID|ParticleSettings.random_length -> random_length: float "'Give path length a random variation'" +ID|ParticleSettings.random_lifetime -> random_lifetime: float "'Give the particle life a random variation'" +ID|ParticleSettings.random_phase_factor -> random_phase_factor: float "'Randomize rotation phase'" +ID|ParticleSettings.random_rotation_factor -> random_rotation_factor: float "'Randomize rotation'" +ID|ParticleSettings.random_size -> random_size: float "'Give the particle size a random variation'" +ID|ParticleSettings.react_event -> react_event: enum "'The event of target particles to react on'" +ID|ParticleSettings.react_multiple -> use_react_multiple: boolean "'React multiple times'" +ID|ParticleSettings.react_start_end -> use_react_start_end: boolean "'Give birth to unreacted particles eventually'" +ID|ParticleSettings.reaction_shape -> reaction_shape: float "'Power of reaction strength dependence on distance to target'" +ID|ParticleSettings.reactor_factor -> reactor_factor: float "'Let the vector away from the target particles location give the particle a starting speed'" +ID|ParticleSettings.ren_as -> ren_as: enum "'How particles are rendered'" +ID|ParticleSettings.render_adaptive -> use_render_adaptive: boolean "'Use adapative rendering for paths'" +ID|ParticleSettings.render_step -> render_step: int "'How many steps paths are rendered with (power of 2)'" +ID|ParticleSettings.render_strand -> use_strand_primitive: boolean "'Use the strand primitive for rendering'" +ID|ParticleSettings.rendered_child_nbr -> rendered_child_nbr: int "'Amount of children/parent for rendering'" +ID|ParticleSettings.rotate_from -> rotate_from: enum "'NO DESCRIPTION'" +ID|ParticleSettings.rotation_dynamic -> use_dynamic_rotation: boolean "'Sets rotation to dynamic/constant'" +ID|ParticleSettings.rotation_mode -> rotation_mode: enum "'Particles initial rotation'" +ID|ParticleSettings.rough1 -> rough1: float "'Amount of location dependent rough'" +ID|ParticleSettings.rough1_size -> rough1_size: float "'Size of location dependent rough'" +ID|ParticleSettings.rough2 -> rough2: float "'Amount of random rough'" +ID|ParticleSettings.rough2_size -> rough2_size: float "'Size of random rough'" +ID|ParticleSettings.rough2_thres -> rough2_thres: float "'Amount of particles left untouched by random rough'" +ID|ParticleSettings.rough_end_shape -> rough_end_shape: float "'Shape of end point rough'" +ID|ParticleSettings.rough_endpoint -> rough_endpoint: float "'Amount of end point rough'" +ID|ParticleSettings.self_effect -> use_self_effect: boolean "'Particle effectors effect themselves'" +ID|ParticleSettings.show_size -> show_size: boolean "'Show particle size'" +ID|ParticleSettings.simplify_rate -> simplify_rate: float "'Speed of simplification'" +ID|ParticleSettings.simplify_refsize -> simplify_refsize: int "'Reference size in pixels, after which simplification begins'" +ID|ParticleSettings.simplify_transition -> simplify_transition: float "'Transition period for fading out strands'" +ID|ParticleSettings.simplify_viewport -> simplify_viewport: float "'Speed of Simplification'" +ID|ParticleSettings.size_deflect -> use_size_deflect: boolean '"Use particle\'s size in deflection"' +ID|ParticleSettings.sizemass -> use_multiply_size_mass: boolean "'Multiply mass by particle size'" +ID|ParticleSettings.subframes -> subframes: int "'Subframes to simulate for improved stability and finer granularity simulations'" +ID|ParticleSettings.symmetric_branching -> use_symmetric_branching: boolean "'Start and end points are the same'" +ID|ParticleSettings.tangent_factor -> tangent_factor: float "'Let the surface tangent give the particle a starting speed'" +ID|ParticleSettings.tangent_phase -> tangent_phase: float "'Rotate the surface tangent'" +ID|ParticleSettings.time_tweak -> time_tweak: float "'A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)'" +ID|ParticleSettings.trail_count -> trail_count: int "'Number of trail particles'" +ID|ParticleSettings.trand -> use_emit_random: boolean "'Emit in random order of elements'" +ID|ParticleSettings.type -> type: enum "'NO DESCRIPTION'" +ID|ParticleSettings.unborn -> use_unborn: boolean "'Show particles before they are emitted'" +ID|ParticleSettings.use_global_dupli -> use_global_dupli: boolean '"Use object\'s global coordinates for duplication"' +ID|ParticleSettings.use_group_count -> use_group_count: boolean "'Use object multiple times in the same group'" +ID|ParticleSettings.userjit -> userjit: int "'Emission locations / face (0 = automatic)'" +ID|ParticleSettings.velocity -> show_velocity: boolean "'Show particle velocity'" +ID|ParticleSettings.velocity_length -> use_velocity_length: boolean "'Multiply line length by particle speed'" +ID|ParticleSettings.viewport -> use_simplify_viewport: boolean "'NO DESCRIPTION'" +ID|ParticleSettings.virtual_parents -> virtual_parents: float "'Relative amount of virtual parents'" +ID|ParticleSettings.whole_group -> use_whole_group: boolean "'Use whole group at once'" +ID|Scene.active_keying_set -> active_keying_set: pointer "'Active Keying Set used to insert/delete keyframes'" +ID|Scene.active_keying_set_index -> active_keying_set_index: int '"Current Keying Set index (negative for \'builtin\' and positive for \'absolute\')"' +ID|Scene.all_keying_sets -> all_keying_sets: collection, "'(read-only) All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene)'" +ID|Scene.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Scene.bases -> bases: collection, "'(read-only)'" +ID|Scene.camera -> camera: pointer "'Active camera used for rendering the scene'" +ID|Scene.cursor_location -> cursor_location: float "'3D cursor location'" +ID|Scene.distance_model -> distance_model: enum "'Distance model for distance attenuation calculation'" +ID|Scene.doppler_factor -> doppler_factor: float "'Pitch factor for Doppler effect calculation'" +ID|Scene.frame_current -> frame_current: int "'NO DESCRIPTION'" +ID|Scene.frame_drop -> use_frame_drop: boolean "'Play back dropping frames if frame display is too slow'" +ID|Scene.frame_end -> frame_end: int "'Final frame of the playback/rendering range'" +ID|Scene.frame_start -> frame_start: int "'First frame of the playback/rendering range'" +ID|Scene.frame_step -> frame_step: int "'Number of frames to skip forward while rendering/playing back each frame'" +ID|Scene.game_data -> game_data: pointer, "'(read-only)'" +ID|Scene.gravity -> gravity: float "'Constant acceleration in a given direction'" +ID|Scene.grease_pencil -> grease_pencil: pointer "'Grease Pencil datablock'" +ID|Scene.keying_sets -> keying_sets: collection, "'(read-only) Absolute Keying Sets for this Scene'" +ID|Scene.layers -> layers: boolean "'Layers visible when rendering the scene'" +ID|Scene.mute_audio -> mute_audio: boolean "'Play back of audio from Sequence Editor will be muted'" +ID|Scene.network_render -> network_render: pointer, "'(read-only) Network Render Settings'" +ID|Scene.nla_tweakmode_on -> use_nla_tweakmode: boolean, "'(read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only'" +ID|Scene.nodetree -> nodetree: pointer, "'(read-only) Compositing node tree'" +ID|Scene.objects -> objects: collection, "'(read-only)'" +ID|Scene.orientations -> orientations: collection, "'(read-only)'" +ID|Scene.pose_templates -> pose_templates: pointer, "'(read-only) Pose Template Settings'" +ID|Scene.preview_range_frame_end -> preview_range_frame_end: int "'Alternative end frame for UI playback'" +ID|Scene.preview_range_frame_start -> preview_range_frame_start: int "'Alternative start frame for UI playback'" +ID|Scene.render -> render: pointer, "'(read-only)'" +ID|Scene.scrub_audio -> use_audio_scrub: boolean "'Play audio from Sequence Editor while scrubbing'" +ID|Scene.sequence_editor -> sequence_editor: pointer, "'(read-only)'" +ID|Scene.set -> set: pointer "'Background set scene'" +ID|Scene.speed_of_sound -> speed_of_sound: float "'Speed of sound for Doppler effect calculation'" +ID|Scene.stamp_note -> stamp_note: string "'User define note for the render stamping'" +ID|Scene.sync_audio -> use_audio_sync: boolean "'Play back and sync with audio clock, dropping frames if frame display is too slow'" +ID|Scene.sync_mode -> sync_mode: enum "'How to sync playback'" +ID|Scene.timeline_markers -> timeline_markers: collection, "'(read-only) Markers used in all timelines for the current scene'" +ID|Scene.tool_settings -> tool_settings: pointer, "'(read-only)'" +ID|Scene.unit_settings -> unit_settings: pointer, "'(read-only) Unit editing settings'" +ID|Scene.use_gravity -> use_gravity: boolean "'Use global gravity for all dynamics'" +ID|Scene.use_nodes -> use_nodes: boolean "'Enable the compositing node tree'" +ID|Scene.use_preview_range -> use_preview_range: boolean "'Use an alternative start/end frame for UI playback, rather than the scene start/end frame'" +ID|Scene.world -> world: pointer "'World used for rendering the scene'" +ID|Screen.animation_playing -> is_animation_playing: boolean, "'(read-only) Animation playback is active'" +ID|Screen.areas -> areas: collection, "'(read-only) Areas the screen is subdivided into'" +ID|Screen.fullscreen -> is_fullscreen: boolean, "'(read-only) An area is maximised, filling this screen'" +ID|Screen.scene -> scene: pointer "'Active scene to be edited in the screen'" +ID|Sound.caching -> use_ram_cache: boolean "'The sound file is decoded and loaded into RAM'" +ID|Sound.filepath -> filepath: string "'Sound sample file used by this Sound datablock'" +ID|Sound.packed_file -> packed_file: pointer, "'(read-only)'" +ID|Text.current_character -> current_character: int, "'(read-only) Index of current character in current line, and also start index of character in selection if one exists'" +ID|Text.current_line -> current_line: pointer, "'(read-only) Current line, and start line of selection if one exists'" +ID|Text.dirty -> is_dirty: boolean, "'(read-only) Text file has been edited since last save'" +ID|Text.filepath -> filepath: string "'Filename of the text file'" +ID|Text.lines -> lines: collection, "'(read-only) Lines of text'" +ID|Text.markers -> markers: collection, "'(read-only) Text markers highlighting part of the text'" +ID|Text.memory -> is_in_memory: boolean, "'(read-only) Text file is in memory, without a corresponding file on disk'" +ID|Text.modified -> is_modified: boolean, "'(read-only) Text file on disk is different than the one in memory'" +ID|Text.selection_end_character -> selection_end_character: int, "'(read-only) Index of character after end of selection in the selection end line'" +ID|Text.selection_end_line -> selection_end_line: pointer, "'(read-only) End line of selection'" +ID|Text.tabs_as_spaces -> use_tabs_as_spaces: boolean "'Automatically converts all new tabs into spaces'" +ID|Text.use_module -> use_module: boolean '"Register this text as a module on loading, Text name must end with \'.py\'"' +ID|Texture.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|Texture.brightness -> intensity: float "'NO DESCRIPTION'" +ID|Texture.color_ramp -> color_ramp: pointer, "'(read-only)'" +ID|Texture.contrast -> contrast: float "'NO DESCRIPTION'" +ID|Texture.factor_blue -> factor_blue: float "'NO DESCRIPTION'" +ID|Texture.factor_green -> factor_green: float "'NO DESCRIPTION'" +ID|Texture.factor_red -> factor_red: float "'NO DESCRIPTION'" +ID|Texture.node_tree -> node_tree: pointer, "'(read-only) Node tree for node-based textures'" +ID|Texture.saturation -> saturation: float "'NO DESCRIPTION'" +ID|Texture.type -> type: enum "'NO DESCRIPTION'" +ID|Texture.use_color_ramp -> use_color_ramp: boolean "'Toggle color ramp operations'" +ID|Texture.use_nodes -> use_nodes: boolean "'Make this a node-based texture'" +ID|Texture.use_preview_alpha -> use_preview_alpha: boolean "'Show Alpha in Preview Render'" ++ * ID|Texture|BlendTexture.flip_axis -> flip_axis: enum '"Flips the texture\'s X and Y axis"' ++ * ID|Texture|BlendTexture.progression -> progression: enum "'Sets the style of the color blending'" ++ * ID|Texture|CloudsTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" ++ * ID|Texture|CloudsTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" ++ * ID|Texture|CloudsTexture.noise_depth -> noise_depth: int "'Sets the depth of the cloud calculation'" ++ * ID|Texture|CloudsTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" ++ * ID|Texture|CloudsTexture.noise_type -> noise_type: enum "'NO DESCRIPTION'" +ID|Texture|CloudsTexture.stype -> stype: enum 'NO DESCRIPTION' +ID|Texture|DistortedNoiseTexture.distortion -> distortion: float "'NO DESCRIPTION'" +ID|Texture|DistortedNoiseTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|DistortedNoiseTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|DistortedNoiseTexture.noise_distortion -> noise_distortion: enum "'Sets the noise basis for the distortion'" +ID|Texture|DistortedNoiseTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|EnvironmentMapTexture.environment_map -> environment_map: pointer, "'(read-only) Gets the environment map associated with this texture'" +ID|Texture|EnvironmentMapTexture.filter -> filter: enum "'Texture filter to use for sampling image'" +ID|Texture|EnvironmentMapTexture.filter_eccentricity -> filter_eccentricity: int "'Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower'" +ID|Texture|EnvironmentMapTexture.filter_probes -> filter_probes: int "'Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower'" +ID|Texture|EnvironmentMapTexture.filter_size -> filter_size: float "'Multiplies the filter size used by MIP Map and Interpolation'" +ID|Texture|EnvironmentMapTexture.filter_size_minimum -> use_filter_size_min: boolean "'Use Filter Size as a minimal filter value in pixels'" +ID|Texture|EnvironmentMapTexture.image -> image: pointer "'Source image file to read the environment map from'" +ID|Texture|EnvironmentMapTexture.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" +ID|Texture|EnvironmentMapTexture.mipmap -> use_mipmap: boolean "'Uses auto-generated MIP maps for the image'" +ID|Texture|EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss: boolean "'Uses Gauss filter to sample down MIP maps'" +ID|Texture|ImageTexture.calculate_alpha -> use_calculate_alpha: boolean "'Calculates an alpha channel based on RGB values in the image'" +ID|Texture|ImageTexture.checker_distance -> checker_distance: float "'Sets distance between checker tiles'" +ID|Texture|ImageTexture.checker_even -> use_checker_even: boolean "'Sets even checker tiles'" +ID|Texture|ImageTexture.checker_odd -> use_checker_odd: boolean "'Sets odd checker tiles'" +ID|Texture|ImageTexture.crop_max_x -> crop_max_x: float "'Sets maximum X value to crop the image'" +ID|Texture|ImageTexture.crop_max_y -> crop_max_y: float "'Sets maximum Y value to crop the image'" +ID|Texture|ImageTexture.crop_min_x -> crop_min_x: float "'Sets minimum X value to crop the image'" +ID|Texture|ImageTexture.crop_min_y -> crop_min_y: float "'Sets minimum Y value to crop the image'" +ID|Texture|ImageTexture.extension -> extension: enum "'Sets how the image is extrapolated past its original bounds'" +ID|Texture|ImageTexture.filter -> filter: enum "'Texture filter to use for sampling image'" +ID|Texture|ImageTexture.filter_eccentricity -> filter_eccentricity: int "'Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower'" +ID|Texture|ImageTexture.filter_probes -> filter_probes: int "'Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower'" +ID|Texture|ImageTexture.filter_size -> filter_size: float "'Multiplies the filter size used by MIP Map and Interpolation'" +ID|Texture|ImageTexture.filter_size_minimum -> use_minimum_filter_size: boolean "'Use Filter Size as a minimal filter value in pixels'" +ID|Texture|ImageTexture.flip_axis -> use_flip_axis: boolean '"Flips the texture\'s X and Y axis"' +ID|Texture|ImageTexture.image -> image: pointer "'NO DESCRIPTION'" +ID|Texture|ImageTexture.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" +ID|Texture|ImageTexture.interpolation -> use_interpolation: boolean "'Interpolates pixels using Area filter'" +ID|Texture|ImageTexture.invert_alpha -> invert_alpha: boolean "'Inverts all the alpha values in the image'" +ID|Texture|ImageTexture.mipmap -> use_mipmap: boolean "'Uses auto-generated MIP maps for the image'" +ID|Texture|ImageTexture.mipmap_gauss -> use_mipmap_gauss: boolean "'Uses Gauss filter to sample down MIP maps'" +ID|Texture|ImageTexture.mirror_x -> use_mirror_x: boolean "'Mirrors the image repetition on the X direction'" +ID|Texture|ImageTexture.mirror_y -> use_mirror_y: boolean "'Mirrors the image repetition on the Y direction'" +ID|Texture|ImageTexture.normal_map -> use_normal_map: boolean "'Uses image RGB values for normal mapping'" +ID|Texture|ImageTexture.normal_space -> normal_space: enum "'Sets space of normal map image'" +ID|Texture|ImageTexture.repeat_x -> repeat_x: int "'Sets a repetition multiplier in the X direction'" +ID|Texture|ImageTexture.repeat_y -> repeat_y: int "'Sets a repetition multiplier in the Y direction'" +ID|Texture|ImageTexture.use_alpha -> use_alpha: boolean "'Uses the alpha channel information in the image'" +ID|Texture|MagicTexture.noise_depth -> noise_depth: int "'Sets the depth of the cloud calculation'" +ID|Texture|MagicTexture.turbulence -> turbulence: float "'Sets the turbulence of the bandnoise and ringnoise types'" +ID|Texture|MarbleTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|MarbleTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|MarbleTexture.noise_depth -> noise_depth: int "'Sets the depth of the cloud calculation'" +ID|Texture|MarbleTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|MarbleTexture.noise_type -> noise_type: enum "'NO DESCRIPTION'" +ID|Texture|MarbleTexture.noisebasis2 -> noisebasis2: enum "'NO DESCRIPTION'" +ID|Texture|MarbleTexture.stype -> stype: enum "'NO DESCRIPTION'" +ID|Texture|MarbleTexture.turbulence -> turbulence: float "'Sets the turbulence of the bandnoise and ringnoise types'" +ID|Texture|MusgraveTexture.gain -> gain: float "'The gain multiplier'" +ID|Texture|MusgraveTexture.highest_dimension -> highest_dimension: float "'Highest fractal dimension'" +ID|Texture|MusgraveTexture.lacunarity -> lacunarity: float "'Gap between successive frequencies'" +ID|Texture|MusgraveTexture.musgrave_type -> musgrave_type: enum "'NO DESCRIPTION'" +ID|Texture|MusgraveTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|MusgraveTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|MusgraveTexture.noise_intensity -> noise_intensity: float "'NO DESCRIPTION'" +ID|Texture|MusgraveTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|MusgraveTexture.octaves -> octaves: float "'Number of frequencies used'" +ID|Texture|MusgraveTexture.offset -> offset: float "'The fractal offset'" +ID|Texture|PointDensityTexture.pointdensity -> pointdensity: pointer, "'(read-only) The point density settings associated with this texture'" +ID|Texture|StucciTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|StucciTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|StucciTexture.noise_type -> noise_type: enum "'NO DESCRIPTION'" +ID|Texture|StucciTexture.stype -> stype: enum "'NO DESCRIPTION'" +ID|Texture|StucciTexture.turbulence -> turbulence: float "'Sets the turbulence of the bandnoise and ringnoise types'" +ID|Texture|VoronoiTexture.coloring -> color_mode: enum "'NO DESCRIPTION'" +ID|Texture|VoronoiTexture.distance_metric -> distance_metric: enum "'NO DESCRIPTION'" +ID|Texture|VoronoiTexture.minkovsky_exponent -> minkovsky_exponent: float "'Minkovsky exponent'" +ID|Texture|VoronoiTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|VoronoiTexture.noise_intensity -> noise_intensity: float "'NO DESCRIPTION'" +ID|Texture|VoronoiTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|VoronoiTexture.weight_1 -> weight_1: float "'Voronoi feature weight 1'" +ID|Texture|VoronoiTexture.weight_2 -> weight_2: float "'Voronoi feature weight 2'" +ID|Texture|VoronoiTexture.weight_3 -> weight_3: float "'Voronoi feature weight 3'" +ID|Texture|VoronoiTexture.weight_4 -> weight_4: float "'Voronoi feature weight 4'" +ID|Texture|VoxelDataTexture.image -> image: pointer "'NO DESCRIPTION'" +ID|Texture|VoxelDataTexture.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" +ID|Texture|VoxelDataTexture.voxeldata -> voxeldata: pointer, "'(read-only) The voxel data associated with this texture'" +ID|Texture|WoodTexture.nabla -> nabla: float "'Size of derivative offset used for calculating normal'" +ID|Texture|WoodTexture.noise_basis -> noise_basis: enum "'Sets the noise basis used for turbulence'" +ID|Texture|WoodTexture.noise_size -> noise_size: float "'Sets scaling for noise input'" +ID|Texture|WoodTexture.noise_type -> noise_type: enum "'NO DESCRIPTION'" +ID|Texture|WoodTexture.noisebasis2 -> noisebasis2: enum "'NO DESCRIPTION'" +ID|Texture|WoodTexture.stype -> stype: enum "'NO DESCRIPTION'" +ID|Texture|WoodTexture.turbulence -> turbulence: float "'Sets the turbulence of the bandnoise and ringnoise types'" +ID|VectorFont.filepath -> filepath: string, "'(read-only)'" +ID|VectorFont.packed_file -> packed_file: pointer, "'(read-only)'" +ID|WindowManager.active_keyconfig -> active_keyconfig: pointer "'NO DESCRIPTION'" +ID|WindowManager.default_keyconfig -> default_keyconfig: pointer, "'(read-only)'" +ID|WindowManager.keyconfigs -> keyconfigs: collection, "'(read-only) Registered key configurations'" +ID|WindowManager.operators -> operators: collection, "'(read-only) Operator registry'" +ID|WindowManager.windows -> windows: collection, "'(read-only) Open windows'" +ID|World.active_texture -> active_texture: pointer "'Active texture slot being displayed'" +ID|World.active_texture_index -> active_texture_index: int "'Index of active texture slot'" +ID|World.ambient_color -> ambient_color: float "'NO DESCRIPTION'" +ID|World.animation_data -> animation_data: pointer, "'(read-only) Animation data for this datablock'" +ID|World.blend_sky -> use_sky_blend: boolean "'Render background with natural progression from horizon to zenith'" +ID|World.exposure -> exposure: float "'Amount of exponential color correction for light'" +ID|World.horizon_color -> horizon_color: float "'Color at the horizon'" +ID|World.lighting -> lighting: pointer, "'(read-only) World lighting settings'" +ID|World.mist -> mist: pointer, "'(read-only) World mist settings'" +ID|World.paper_sky -> use_sky_paper: boolean "'Flatten blend or texture coordinates'" +ID|World.range -> range: float "'The color range that will be mapped to 0-1'" +ID|World.real_sky -> use_sky_real: boolean "'Render background with a real horizon, relative to the camera angle'" +ID|World.stars -> stars: pointer, "'(read-only) World stars settings'" +ID|World.texture_slots -> texture_slots: collection, "'(read-only) Texture slots defining the mapping and influence of textures'" +ID|World.zenith_color -> zenith_color: float "'Color at the zenith'" +IKParam.ik_solver -> ik_solver: enum, "'(read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC'" +IKParam|Itasc.auto_step -> use_auto_step: boolean "'Automatically determine the optimal number of steps for best performance/accuracy trade off'" +IKParam|Itasc.dampeps -> dampeps: float "'Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1'" +IKParam|Itasc.dampmax -> dampmax: float "'Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5'" +IKParam|Itasc.feedback -> feedback: float "'Feedback coefficient for error correction. Average response time=1/feedback. Default=20'" +IKParam|Itasc.max_step -> step_max: float "'Higher bound for timestep in second in case of automatic substeps'" +IKParam|Itasc.max_velocity -> velocity_max: float "'Maximum joint velocity in rad/s. Default=50'" +IKParam|Itasc.min_step -> step_min: float "'Lower bound for timestep in second in case of automatic substeps'" +IKParam|Itasc.mode -> mode: enum "'NO DESCRIPTION'" +IKParam|Itasc.num_iter -> num_iter: int "'Maximum number of iterations for convergence in case of reiteration'" +IKParam|Itasc.num_step -> num_step: int "'Divides the frame interval into this many steps'" +IKParam|Itasc.precision -> precision: float "'Precision of convergence in case of reiteration'" +IKParam|Itasc.reiteration -> reiteration: enum "'Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames'" +IKParam|Itasc.solver -> solver: enum "'Solving method selection: Automatic damping or manual damping'" +ImageUser.auto_refresh -> use_auto_refresh: boolean "'Always refresh image on frame changes'" +ImageUser.cyclic -> use_cyclic: boolean "'Cycle the images in the movie'" +ImageUser.fields_per_frame -> fields_per_frame: int "'The number of fields per rendered frame (2 fields is 1 image)'" +ImageUser.frame_start -> frame_start: int "'Sets the global starting frame of the movie'" +ImageUser.frames -> frames: int "'Sets the number of images of a movie to use'" +ImageUser.multilayer_layer -> multilayer_layer: int, "'(read-only) Layer in multilayer image'" +ImageUser.multilayer_pass -> multilayer_pass: int, "'(read-only) Pass in multilayer image'" +ImageUser.offset -> offset: int "'Offsets the number of the frame to use in the animation'" +KeyConfig.keymaps -> keymaps: collection, "'(read-only) Key maps configured as part of this configuration'" +KeyConfig.name -> name: string "'Name of the key configuration'" +KeyConfig.user_defined -> is_user_defined: boolean, "'(read-only) Indicates that a keyconfig was defined by the user'" +KeyMap.children_expanded -> show_expanded_children: boolean "'Children expanded in the user interface'" +KeyMap.items -> items: collection, "'(read-only) Items in the keymap, linking an operator to an input event'" +KeyMap.items_expanded -> show_expanded_items: boolean "'Expanded in the user interface'" +KeyMap.modal -> is_modal: boolean, "'(read-only) Indicates that a keymap is used for translate modal events for an operator'" +KeyMap.name -> name: string, "'(read-only) Name of the key map'" +KeyMap.region_type -> region_type: enum, "'(read-only) Optional region type keymap is associated with'" +KeyMap.space_type -> space_type: enum, "'(read-only) Optional space type keymap is associated with'" +KeyMap.user_defined -> is_user_defined: boolean "'Keymap is defined by the user'" +KeyMapItem.active -> active: boolean "'Activate or deactivate item'" +KeyMapItem.alt -> pressed_alt: boolean "'Alt key pressed'" +KeyMapItem.any -> pressed_any: boolean "'Any modifier keys pressed'" +KeyMapItem.ctrl -> pressed_ctrl: boolean "'Control key pressed'" +KeyMapItem.expanded -> show_expanded: boolean "'Show key map event and property details in the user interface'" +KeyMapItem.id -> id: int, "'(read-only) ID of the item'" +KeyMapItem.idname -> idname: string "'Identifier of operator to call on input event'" +KeyMapItem.key_modifier -> key_modifier: enum "'Regular key pressed as a modifier'" +KeyMapItem.map_type -> map_type: enum "'Type of event mapping'" +KeyMapItem.name -> name: string, "'(read-only) Name of operator to call on input event'" +KeyMapItem.oskey -> pressed_cmd: boolean "'Operating system key pressed'" +KeyMapItem.properties -> properties: pointer, "'(read-only) Properties to set when the operator is called'" +KeyMapItem.propvalue -> propvalue: enum "'The value this event translates to in a modal keymap'" +KeyMapItem.shift -> pressed_shift: boolean "'Shift key pressed'" +KeyMapItem.type -> type: enum "'Type of event'" +KeyMapItem.value -> value: enum "'NO DESCRIPTION'" +Keyframe.co -> co: float "'Coordinates of the control point'" +Keyframe.handle1 -> handle_left: float "'Coordinates of the first handle'" +Keyframe.handle1_type -> handle_left_type: enum "'Handle types'" +Keyframe.handle2 -> handle_right: float "'Coordinates of the second handle'" +Keyframe.handle2_type -> handle_right_type: enum "'Handle types'" +Keyframe.interpolation -> interpolation: enum "'Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe'" +Keyframe.select_control_point -> select_control_point: boolean "'Control point selection status'" +Keyframe.select_left_handle -> select_left_handle: boolean "'Handle 1 selection status'" +Keyframe.select_right_handle -> select_right_handle: boolean "'Handle 2 selection status'" +Keyframe.type -> type: enum "'The type of keyframe'" +KeyingSet.absolute -> use_absolute: boolean "'Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)'" +KeyingSet.active_path -> active_path: pointer "'Active Keying Set used to insert/delete keyframes'" +KeyingSet.active_path_index -> active_path_index: int "'Current Keying Set index'" +KeyingSet.insertkey_needed -> use_insertkey_needed: boolean '"Only insert keyframes where they\'re needed in the relevant F-Curves"' +KeyingSet.insertkey_visual -> use_insertkey_visual: boolean '"Insert keyframes based on \'visual transforms\'"' +KeyingSet.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis'" +KeyingSet.name -> name: string "'NO DESCRIPTION'" +KeyingSet.paths -> paths: collection, "'(read-only) Keying Set Paths to define settings that get keyframed together'" +KeyingSet.type_info -> type_info: pointer, "'(read-only) Callback function defines for built-in Keying Sets'" +KeyingSetInfo.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +KeyingSetInfo.bl_label -> bl_label: string "'NO DESCRIPTION'" +KeyingSetInfo.insertkey_needed -> use_insertkey_needed: boolean '"Only insert keyframes where they\'re needed in the relevant F-Curves"' +KeyingSetInfo.insertkey_visual -> use_insertkey_visual: boolean '"Insert keyframes based on \'visual transforms\'"' +KeyingSetInfo.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis'" +KeyingSetPath.array_index -> array_index: int "'Index to the specific setting if applicable'" +KeyingSetPath.data_path -> data_path: string "'Path to property setting'" +KeyingSetPath.entire_array -> use_entire_array: boolean '"When an \'array/vector\' type is chosen (Location, Rotation, Color, etc.), entire array is to be used"' +KeyingSetPath.group -> group: string "'Name of Action Group to assign setting(s) for this path to'" +KeyingSetPath.grouping -> group_method: enum "'Method used to define which Group-name to use'" +KeyingSetPath.id -> id: pointer "'ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)'" +KeyingSetPath.id_type -> id_type: enum "'Type of ID-block that can be used'" +KeyingSetPath.insertkey_needed -> use_insertkey_needed: boolean '"Only insert keyframes where they\'re needed in the relevant F-Curves"' +KeyingSetPath.insertkey_visual -> use_insertkey_visual: boolean '"Insert keyframes based on \'visual transforms\'"' +KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis'" +LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float "'Multiplier to convert blender units to physical distance'" +LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float "'Extinction scattering contribution factor'" +LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float "'Scatter contribution factor'" +LampSkySettings.atmosphere_turbidity -> atmosphere_turbidity: float "'Sky turbidity'" +LampSkySettings.backscattered_light -> backscattered_light: float "'Backscattered light'" +LampSkySettings.horizon_brightness -> horizon_intensity: float "'Horizon brightness'" +LampSkySettings.sky_blend -> sky_blend: float "'Blend factor with sky'" +LampSkySettings.sky_blend_type -> sky_blend_type: enum "'Blend mode for combining sun sky with world sky'" +LampSkySettings.sky_color_space -> sky_color_space: enum "'Color space to use for internal XYZ->RGB color conversion'" +LampSkySettings.sky_exposure -> sky_exposure: float "'Strength of sky shading exponential exposure correction'" +LampSkySettings.spread -> spread: float "'Horizon Spread'" +LampSkySettings.sun_brightness -> sun_intensity: float "'Sun brightness'" +LampSkySettings.sun_intensity -> sun_intensity: float "'Sun intensity'" +LampSkySettings.sun_size -> sun_size: float "'Sun size'" +LampSkySettings.use_atmosphere -> use_atmosphere: boolean "'Apply sun effect on atmosphere'" +LampSkySettings.use_sky -> use_sky: boolean "'Apply sun effect on sky'" +LatticePoint.co -> co: float, "'(read-only)'" +LatticePoint.deformed_co -> deformed_co: float "'NO DESCRIPTION'" +LatticePoint.groups -> groups: collection, "'(read-only) Weights for the vertex groups this point is member of'" +Macro.bl_description -> bl_description: string "'NO DESCRIPTION'" +Macro.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Macro.bl_label -> bl_label: string "'NO DESCRIPTION'" +Macro.bl_options -> bl_options: enum "'Options for this operator type'" +Macro.name -> name: string, "'(read-only)'" +Macro.properties -> properties: pointer, "'(read-only)'" +Main.actions -> actions: collection, "'(read-only) Action datablocks.'" +Main.armatures -> armatures: collection, "'(read-only) Armature datablocks.'" +Main.brushes -> brushes: collection, "'(read-only) Brush datablocks.'" +Main.cameras -> cameras: collection, "'(read-only) Camera datablocks.'" +Main.curves -> curves: collection, "'(read-only) Curve datablocks.'" +Main.debug -> show_debug: boolean "'Print debugging information in console'" +Main.file_is_saved -> is_saved: boolean, "'(read-only) Has the current session been saved to disk as a .blend file'" +Main.filepath -> filepath: string, "'(read-only) Path to the .blend file'" +Main.fonts -> fonts: collection, "'(read-only) Vector font datablocks.'" +Main.gpencil -> gpencil: collection, "'(read-only) Grease Pencil datablocks.'" +Main.groups -> groups: collection, "'(read-only) Group datablocks.'" +Main.images -> images: collection, "'(read-only) Image datablocks.'" +Main.lamps -> lamps: collection, "'(read-only) Lamp datablocks.'" +Main.lattices -> lattices: collection, "'(read-only) Lattice datablocks.'" +Main.libraries -> libraries: collection, "'(read-only) Library datablocks.'" +Main.materials -> materials: collection, "'(read-only) Material datablocks.'" +Main.meshes -> meshes: collection, "'(read-only) Mesh datablocks.'" +Main.metaballs -> metaballs: collection, "'(read-only) Metaball datablocks.'" +Main.node_groups -> node_groups: collection, "'(read-only) Node group datablocks.'" +Main.objects -> objects: collection, "'(read-only) Object datablocks.'" +Main.particles -> particles: collection, "'(read-only) Particle datablocks.'" +Main.scenes -> scenes: collection, "'(read-only) Scene datablocks.'" +Main.screens -> screens: collection, "'(read-only) Screen datablocks.'" +Main.scripts -> scripts: collection, "'(read-only) Script datablocks (DEPRECATED).'" +Main.sounds -> sounds: collection, "'(read-only) Sound datablocks.'" +Main.texts -> texts: collection, "'(read-only) Text datablocks.'" +Main.textures -> textures: collection, "'(read-only) Texture datablocks.'" +Main.window_managers -> window_managers: collection, "'(read-only) Window manager datablocks.'" +Main.worlds -> worlds: collection, "'(read-only) World datablocks.'" +MaterialHalo.add -> add: float "'Sets the strength of the add effect'" +MaterialHalo.flare_boost -> flare_boost: float "'Gives the flare extra strength'" +MaterialHalo.flare_mode -> use_flare_mode: boolean "'Renders halo as a lensflare'" +MaterialHalo.flare_seed -> flare_seed: int "'Specifies an offset in the flare seed table'" +MaterialHalo.flare_size -> flare_size: float "'Sets the factor by which the flare is larger than the halo'" +MaterialHalo.flare_subsize -> flare_subsize: float "'Sets the dimension of the subflares, dots and circles'" +MaterialHalo.flares_sub -> flares_sub: int "'Sets the number of subflares'" +MaterialHalo.hardness -> hard: int "'Sets the hardness of the halo'" +MaterialHalo.line_number -> line_number: int "'Sets the number of star shaped lines rendered over the halo'" +MaterialHalo.lines -> use_lines: boolean "'Renders star shaped lines over halo'" +MaterialHalo.ring -> use_ring: boolean "'Renders rings over halo'" +MaterialHalo.rings -> rings: int "'Sets the number of rings rendered over the halo'" +MaterialHalo.seed -> seed: int "'Randomizes ring dimension and line location'" +MaterialHalo.shaded -> use_shading: boolean "'Lets halo receive light and shadows from external objects'" +MaterialHalo.size -> size: float "'Sets the dimension of the halo'" +MaterialHalo.soft -> use_soft: boolean "'Softens the edges of halos at intersections with other geometry'" +MaterialHalo.star -> use_star: boolean "'Renders halo as a star'" +MaterialHalo.star_tips -> star_tips: int "'Sets the number of points on the star shaped halo'" +MaterialHalo.texture -> use_texture: boolean "'Gives halo a texture'" +MaterialHalo.vertex_normal -> use_vertex_normal: boolean "'Uses the vertex normal to specify the dimension of the halo'" +MaterialHalo.xalpha -> use_extreme_alpha: boolean "'Uses extreme alpha'" +MaterialPhysics.align_to_normal -> use_align_to_normal: boolean "'Align dynamic game objects along the surface normal, when inside the physics distance area'" +MaterialPhysics.damp -> damp: float "'Damping of the spring force, when inside the physics distance area'" +MaterialPhysics.distance -> distance: float "'Distance of the physics area'" +MaterialPhysics.elasticity -> elasticity: float "'Elasticity of collisions'" +MaterialPhysics.force -> force: float "'Upward spring force, when inside the physics distance area'" +MaterialPhysics.friction -> friction: float "'Coulomb friction coefficient, when inside the physics distance area'" +MaterialRaytraceMirror.depth -> depth: int "'Maximum allowed number of light inter-reflections'" +MaterialRaytraceMirror.distance -> distance: float "'Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color'" +MaterialRaytraceMirror.enabled -> use: boolean "'Enable raytraced reflections'" +MaterialRaytraceMirror.fade_to -> fade_to: enum "'The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor'" +MaterialRaytraceMirror.fresnel -> fresnel: float "'Power of Fresnel for mirror reflection'" +MaterialRaytraceMirror.fresnel_factor -> fresnel_factor: float "'Blending factor for Fresnel'" +MaterialRaytraceMirror.gloss_anisotropic -> gloss_anisotropic: float "'The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent'" +MaterialRaytraceMirror.gloss_factor -> gloss_factor: float "'The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections'" +MaterialRaytraceMirror.gloss_samples -> gloss_samples: int "'Number of cone samples averaged for blurry reflections'" +MaterialRaytraceMirror.gloss_threshold -> gloss_threshold: float "'Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped'" +MaterialRaytraceMirror.reflect_factor -> reflect_factor: float "'Sets the amount mirror reflection for raytrace'" +MaterialRaytraceTransparency.depth -> depth: int "'Maximum allowed number of light inter-refractions'" +MaterialRaytraceTransparency.falloff -> falloff: float "'Falloff power for transmissivity filter effect (1.0 is linear)'" +MaterialRaytraceTransparency.filter -> filter: float '"Amount to blend in the material\'s diffuse color in raytraced transparency (simulating absorption)"' +MaterialRaytraceTransparency.fresnel -> fresnel: float "'Power of Fresnel for transparency (Ray or ZTransp)'" +MaterialRaytraceTransparency.fresnel_factor -> fresnel_factor: float "'Blending factor for Fresnel'" +MaterialRaytraceTransparency.gloss_factor -> gloss_factor: float "'The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions'" +MaterialRaytraceTransparency.gloss_samples -> gloss_samples: int "'Number of cone samples averaged for blurry refractions'" +MaterialRaytraceTransparency.gloss_threshold -> gloss_threshold: float "'Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped'" +MaterialRaytraceTransparency.ior -> ior: float "'Sets angular index of refraction for raytraced refraction'" +MaterialRaytraceTransparency.limit -> limit: float "'Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)'" +MaterialSlot.link -> link: enum '"Link material to object or the object\'s data"' +MaterialSlot.material -> material: pointer "'Material datablock used by this material slot'" +MaterialSlot.name -> name: string, "'(read-only) Material slot name'" +MaterialStrand.blend_distance -> blend_distance: float "'Worldspace distance over which to blend in the surface normal'" +MaterialStrand.blender_units -> use_blender_units: boolean "'Use Blender units for widths instead of pixels'" +MaterialStrand.min_size -> size_min: float "'Minimum size of strands in pixels'" +MaterialStrand.root_size -> root_size: float "'Start size of strands in pixels or Blender units'" +MaterialStrand.shape -> shape: float "'Positive values make strands rounder, negative makes strands spiky'" +MaterialStrand.surface_diffuse -> use_surface_diffuse: boolean "'Make diffuse shading more similar to shading the surface'" +MaterialStrand.tangent_shading -> use_tangent_shading: boolean "'Uses direction of strands as normal for tangent-shading'" +MaterialStrand.tip_size -> tip_size: float "'End size of strands in pixels or Blender units'" +MaterialStrand.uv_layer -> uv_layer: string "'Name of UV layer to override'" +MaterialStrand.width_fade -> width_fade: float "'Transparency along the width of the strand'" +MaterialSubsurfaceScattering.back -> back: float "'Back scattering weight'" +MaterialSubsurfaceScattering.color -> color: float "'Scattering color'" +MaterialSubsurfaceScattering.color_factor -> color_factor: float "'Blend factor for SSS colors'" +MaterialSubsurfaceScattering.enabled -> use: boolean "'Enable diffuse subsurface scatting effects in a material'" +MaterialSubsurfaceScattering.error_tolerance -> error_tolerance: float "'Error tolerance (low values are slower and higher quality)'" +MaterialSubsurfaceScattering.front -> front: float "'Front scattering weight'" +MaterialSubsurfaceScattering.ior -> ior: float "'Index of refraction (higher values are denser)'" +MaterialSubsurfaceScattering.radius -> radius: float "'Mean red/green/blue scattering path length'" +MaterialSubsurfaceScattering.scale -> scale: float "'Object scale factor'" +MaterialSubsurfaceScattering.texture_factor -> texture_factor: float "'Texture scatting blend factor'" +MaterialVolume.asymmetry -> asymmetry: float "'Back scattering (-1.0) to Forward scattering (1.0) and the range in between'" +MaterialVolume.cache_resolution -> cache_resolution: int "'Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory'" +MaterialVolume.density -> density: float "'The base density of the volume'" +MaterialVolume.density_scale -> density_scale: float '"Multiplier for the material\'s density"' +MaterialVolume.depth_cutoff -> depth_cutoff: float "'Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy'" +MaterialVolume.emission -> emission: float "'Amount of light that gets emitted by the volume'" +MaterialVolume.emission_color -> emission_color: float "'NO DESCRIPTION'" +MaterialVolume.external_shadows -> use_external_shadows: boolean "'Receive shadows from sources outside the volume (temporary)'" +MaterialVolume.light_cache -> use_light_cache: boolean "'Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy'" +MaterialVolume.lighting_mode -> light_mode: enum "'Method of shading, attenuating, and scattering light through the volume'" +MaterialVolume.ms_diffusion -> ms_diffusion: float "'Diffusion factor, the strength of the blurring effect'" +MaterialVolume.ms_intensity -> ms_intensity: float "'Multiplier for multiple scattered light energy'" +MaterialVolume.ms_spread -> ms_spread: float "'Proportional distance over which the light is diffused'" +MaterialVolume.reflection -> reflection: float "'Multiplier to make out-scattered light brighter or darker (non-physically correct)'" +MaterialVolume.reflection_color -> reflection_color: float "'Colour of light scattered out of the volume (does not affect transmission)'" +MaterialVolume.scattering -> scattering: float "'Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate'" +MaterialVolume.step_calculation -> step_calculation: enum "'Method of calculating the steps through the volume'" +MaterialVolume.step_size -> step_size: float "'Distance between subsequent volume depth samples'" +MaterialVolume.transmission_color -> transmission_color: float "'Result color of the volume, after other light has been scattered/absorbed'" +Menu.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Menu.bl_label -> bl_label: string "'NO DESCRIPTION'" +Menu.layout -> layout: pointer, "'(read-only)'" +MeshColor.color1 -> color1: float "'NO DESCRIPTION'" +MeshColor.color2 -> color2: float "'NO DESCRIPTION'" +MeshColor.color3 -> color3: float "'NO DESCRIPTION'" +MeshColor.color4 -> color4: float "'NO DESCRIPTION'" +MeshColorLayer.active -> active: boolean "'Sets the layer as active for display and editing'" +MeshColorLayer.active_render -> active_render: boolean "'Sets the layer as active for rendering'" +MeshColorLayer.data -> data: collection, "'(read-only)'" +MeshColorLayer.name -> name: string "'NO DESCRIPTION'" +MeshEdge.bevel_weight -> bevel_weight: float "'Weight used by the Bevel modifier'" +MeshEdge.crease -> crease: float "'Weight used by the Subsurf modifier for creasing'" +MeshEdge.fgon -> is_fgon: boolean, "'(read-only) Fgon edge'" +MeshEdge.hide -> hide: boolean "'NO DESCRIPTION'" +MeshEdge.index -> index: int, "'(read-only) Index number of the vertex'" +MeshEdge.loose -> is_loose: boolean, "'(read-only) Loose edge'" +MeshEdge.seam -> use_seam: boolean "'Seam edge for UV unwrapping'" +MeshEdge.select -> select: boolean "'NO DESCRIPTION'" +MeshEdge.sharp -> use_sharp: boolean "'Sharp edge for the EdgeSplit modifier'" +MeshEdge.verts -> verts: int "'Vertex indices'" +MeshFace.area -> area: float, "'(read-only) read only area of the face'" +MeshFace.hide -> hide: boolean "'NO DESCRIPTION'" +MeshFace.index -> index: int, "'(read-only) Index number of the vertex'" +MeshFace.material_index -> material_index: int "'NO DESCRIPTION'" +MeshFace.normal -> normal: float, "'(read-only) local space unit length normal vector for this face'" +MeshFace.select -> select: boolean "'NO DESCRIPTION'" +MeshFace.smooth -> use_smooth: boolean "'NO DESCRIPTION'" +MeshFace.verts -> verts: int "'Vertex indices'" +MeshFace.verts_raw -> verts_raw: int "'Fixed size vertex indices array'" +MeshFaces.active -> active: int "'The active face for this mesh'" +MeshFaces.active_tface -> active_tface: pointer, "'(read-only) Active Texture Face'" +MeshFloatProperty.value -> value: float "'NO DESCRIPTION'" +MeshFloatPropertyLayer.data -> data: collection, "'(read-only)'" +MeshFloatPropertyLayer.name -> name: string "'NO DESCRIPTION'" +MeshIntProperty.value -> value: int "'NO DESCRIPTION'" +MeshIntPropertyLayer.data -> data: collection, "'(read-only)'" +MeshIntPropertyLayer.name -> name: string "'NO DESCRIPTION'" +MeshSticky.co -> co: float "'Sticky texture coordinate location'" +MeshStringProperty.value -> value: string "'NO DESCRIPTION'" +MeshStringPropertyLayer.data -> data: collection, "'(read-only)'" +MeshStringPropertyLayer.name -> name: string "'NO DESCRIPTION'" +MeshTextureFace.alpha_sort -> use_alpha_sort: boolean "'Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)'" +MeshTextureFace.billboard -> use_billboard: boolean "'Billboard with Z-axis constraint'" +MeshTextureFace.collision -> use_collision: boolean "'Use face for collision and ray-sensor detection'" +MeshTextureFace.halo -> use_halo: boolean "'Screen aligned billboard'" +MeshTextureFace.image -> image: pointer "'NO DESCRIPTION'" +MeshTextureFace.invisible -> hide: boolean "'Make face invisible'" +MeshTextureFace.light -> use_light: boolean "'Use light for face'" +MeshTextureFace.object_color -> use_object_color: boolean "'Use ObColor instead of vertex colors'" +MeshTextureFace.select_uv -> select_uv: boolean "'NO DESCRIPTION'" +MeshTextureFace.shadow -> use_shadow_face: boolean "'Face is used for shadow'" +MeshTextureFace.shared -> use_blend_shared: boolean "'Blend vertex colors across face when vertices are shared'" +MeshTextureFace.tex -> use_texture: boolean "'Render face with texture'" +MeshTextureFace.text -> use_bitmap_text: boolean "'Enable bitmap text on face'" +MeshTextureFace.transp -> transp: enum "'Transparency blending mode'" +MeshTextureFace.twoside -> use_twoside: boolean "'Render face two-sided'" +MeshTextureFace.uv -> uv: float "'NO DESCRIPTION'" +MeshTextureFace.uv1 -> uv1: float "'NO DESCRIPTION'" +MeshTextureFace.uv2 -> uv2: float "'NO DESCRIPTION'" +MeshTextureFace.uv3 -> uv3: float "'NO DESCRIPTION'" +MeshTextureFace.uv4 -> uv4: float "'NO DESCRIPTION'" +MeshTextureFace.uv_pinned -> pin_uv: boolean "'NO DESCRIPTION'" +MeshTextureFace.uv_raw -> uv_raw: float "'Fixed size UV coordinates array'" +MeshTextureFaceLayer.active -> active: boolean "'Sets the layer as active for display and editing'" +MeshTextureFaceLayer.active_clone -> active_clone: boolean "'Sets the layer as active for cloning'" +MeshTextureFaceLayer.active_render -> active_render: boolean "'Sets the layer as active for rendering'" +MeshTextureFaceLayer.data -> data: collection, "'(read-only)'" +MeshTextureFaceLayer.name -> name: string "'NO DESCRIPTION'" +MeshVertex.bevel_weight -> bevel_weight: float '"Weight used by the Bevel modifier \'Only Vertices\' option"' +MeshVertex.co -> co: float "'NO DESCRIPTION'" +MeshVertex.groups -> groups: collection, "'(read-only) Weights for the vertex groups this vertex is member of'" +MeshVertex.hide -> hide: boolean "'NO DESCRIPTION'" +MeshVertex.index -> index: int, "'(read-only) Index number of the vertex'" +MeshVertex.normal -> normal: float "'Vertex Normal'" +MeshVertex.select -> select: boolean "'NO DESCRIPTION'" +MetaElement.hide -> hide: boolean "'Hide element'" +MetaElement.location -> location: float "'NO DESCRIPTION'" +MetaElement.negative -> use_negative: boolean "'Set metaball as negative one'" +MetaElement.radius -> radius: float "'NO DESCRIPTION'" +MetaElement.rotation -> rotation: float "'NO DESCRIPTION'" +MetaElement.size_x -> size_x: float "'Size of element, use of components depends on element type'" +MetaElement.size_y -> size_y: float "'Size of element, use of components depends on element type'" +MetaElement.size_z -> size_z: float "'Size of element, use of components depends on element type'" +MetaElement.stiffness -> stiffness: float "'Stiffness defines how much of the element to fill'" +MetaElement.type -> type: enum "'Metaball types'" +Modifier.editmode -> show_in_editmode: boolean "'Use modifier while in the edit mode'" +Modifier.expanded -> show_expanded: boolean "'Set modifier expanded in the user interface'" +Modifier.name -> name: string "'Modifier name'" +Modifier.on_cage -> show_on_cage: boolean "'Enable direct editing of modifier control cage'" +Modifier.realtime -> show_realtime: boolean "'Realtime display of a modifier'" +Modifier.render -> use_render: boolean "'Use modifier during rendering'" +Modifier.type -> type: enum, "'(read-only)'" ++ * Modifier|ArmatureModifier.invert -> invert_vertex_group: boolean "'Invert vertex group influence'" ++ * Modifier|ArmatureModifier.multi_modifier -> use_multi_modifier: boolean "'Use same input as previous modifier, and mix results using overall vgroup'" ++ * Modifier|ArmatureModifier.object -> object: pointer "'Armature object to deform with'" ++ * Modifier|ArmatureModifier.quaternion -> use_deform_preserve_volume: boolean "'Deform rotation interpolation with quaternions'" ++ * Modifier|ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean "'NO DESCRIPTION'" ++ * Modifier|ArmatureModifier.use_vertex_groups -> use_vertex_groups: boolean "'NO DESCRIPTION'" ++ * Modifier|ArmatureModifier.vertex_group -> vertex_group: string "'Vertex group name'" ++ * Modifier|ArrayModifier.add_offset_object -> use_object_offset: boolean '"Add another object\'s transformation to the total offset"' ++ * Modifier|ArrayModifier.constant_offset -> use_constant_offset: boolean "'Add a constant offset'" ++ * Modifier|ArrayModifier.constant_offset_displacement -> constant_offset_displace: float "'NO DESCRIPTION'" +CHECK WITH SIMILAR * Modifier|ArrayModifier.count -> count: int 'Number of duplicates to make' ++ * Modifier|ArrayModifier.curve -> curve: pointer "'Curve object to fit array length to'" ++ * Modifier|ArrayModifier.end_cap -> end_cap: pointer "'Mesh object to use as an end cap'" ++ * Modifier|ArrayModifier.fit_type -> fit_type: enum "'Array length calculation method'" ++ * Modifier|ArrayModifier.length -> fit_length: float "'Length to fit array within'" ++ * Modifier|ArrayModifier.merge_adjacent_vertices -> use_merge_vertices: boolean "'Merge vertices in adjacent duplicates'" ++ * Modifier|ArrayModifier.merge_distance -> merge_threshold: float "'Limit below which to merge vertices'" ++ * Modifier|ArrayModifier.merge_end_vertices -> use_merge_vertices_cap: boolean "'Merge vertices in first and last duplicates'" ++ * Modifier|ArrayModifier.offset_object -> offset_object: pointer "'NO DESCRIPTION'" ++ * Modifier|ArrayModifier.relative_offset -> use_relative_offset: boolean '"Add an offset relative to the object\'s bounding box"' ++ * Modifier|ArrayModifier.relative_offset_displacement -> relative_offset_displace: float "'NO DESCRIPTION'" ++ * Modifier|ArrayModifier.start_cap -> start_cap: pointer "'Mesh object to use as a start cap'" ++ * Modifier|BevelModifier.angle -> angle_limit: float "'Angle above which to bevel edges'" ++ * Modifier|BevelModifier.edge_weight_method -> edge_weight_method: enum "'What edge weight to use for weighting a vertex'" ++ * Modifier|BevelModifier.limit_method -> limit_method: enum "'NO DESCRIPTION'" ++ * Modifier|BevelModifier.only_vertices -> use_only_vertices: boolean "'Bevel verts/corners, not edges'" ++ * Modifier|BevelModifier.width -> width: float "'Bevel value/amount'" ++ * Modifier|BooleanModifier.object -> object: pointer "'Mesh object to use for Boolean operation'" ++ * Modifier|BooleanModifier.operation -> operation: enum "'NO DESCRIPTION'" ++ * Modifier|BuildModifier.frame_start -> frame_start: float "'Specify the start frame of the effect'" ++ * Modifier|BuildModifier.length -> frame_length: float "'Specify the total time the build effect requires'" ++ * Modifier|BuildModifier.randomize -> use_random_order: boolean "'Randomize the faces or edges during build'" ++ * Modifier|BuildModifier.seed -> seed: int "'Specify the seed for random if used'" ++ * Modifier|CastModifier.cast_type -> cast_type: enum "'NO DESCRIPTION'" ++ * Modifier|CastModifier.factor -> factor: float "'NO DESCRIPTION'" ++ * Modifier|CastModifier.from_radius -> use_radius_as_size: boolean "'Use radius as size of projection shape (0 = auto)'" ++ * Modifier|CastModifier.object -> object: pointer "'Control object: if available, its location determines the center of the effect'" ++ * Modifier|CastModifier.radius -> radius: float "'Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.)'" ++ * Modifier|CastModifier.size -> size: float "'Size of projection shape (leave as 0 for auto.)'" ++ * Modifier|CastModifier.use_transform -> use_transform: boolean "'Use object transform to control projection shape'" ++ * Modifier|CastModifier.vertex_group -> vertex_group: string "'Vertex group name'" ++ * Modifier|CastModifier.x -> use_x: boolean "'NO DESCRIPTION'" ++ * Modifier|CastModifier.y -> use_y: boolean "'NO DESCRIPTION'" ++ * Modifier|CastModifier.z -> use_z: boolean "'NO DESCRIPTION'" ++ * Modifier|ClothModifier.collision_settings -> collision_settings: pointer, "'(read-only)'" ++ * Modifier|ClothModifier.point_cache -> point_cache: pointer, "'(read-only)'" ++ * Modifier|ClothModifier.settings -> settings: pointer, "'(read-only)'" ++ * Modifier|CollisionModifier.settings -> settings: pointer, "'(read-only)'" +Modifier|CurveModifier.deform_axis -> deform_axis: enum "'The axis that the curve deforms along'" +Modifier|CurveModifier.object -> object: pointer "'Curve object to deform with'" +Modifier|CurveModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|DecimateModifier.face_count -> face_count: int, "'(read-only) The current number of faces in the decimated mesh'" +Modifier|DecimateModifier.ratio -> ratio: float "'Defines the ratio of triangles to reduce to'" +Modifier|DisplaceModifier.direction -> direction: enum "'NO DESCRIPTION'" +Modifier|DisplaceModifier.midlevel -> midlevel: float "'Material value that gives no displacement'" +Modifier|DisplaceModifier.strength -> strength: float "'NO DESCRIPTION'" +Modifier|DisplaceModifier.texture -> texture: pointer "'NO DESCRIPTION'" +Modifier|DisplaceModifier.texture_coordinate_object -> texture_coordinate_object: pointer "'NO DESCRIPTION'" +Modifier|DisplaceModifier.texture_coordinates -> texture_coordinates: enum "'NO DESCRIPTION'" +Modifier|DisplaceModifier.uv_layer -> uv_layer: string "'UV layer name'" +Modifier|DisplaceModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|EdgeSplitModifier.split_angle -> split_angle: float "'Angle above which to split edges'" +Modifier|EdgeSplitModifier.use_edge_angle -> use_edge_angle: boolean "'Split edges with high angle between faces'" +Modifier|EdgeSplitModifier.use_sharp -> use_edge_sharp: boolean "'Split edges that are marked as sharp'" +Modifier|ExplodeModifier.alive -> show_alive: boolean "'Show mesh when particles are alive'" +Modifier|ExplodeModifier.dead -> show_dead: boolean "'Show mesh when particles are dead'" +Modifier|ExplodeModifier.protect -> protect: float "'Clean vertex group edges'" +Modifier|ExplodeModifier.size -> use_size: boolean "'Use particle size for the shrapnel'" +Modifier|ExplodeModifier.split_edges -> use_edge_split: boolean "'Split face edges for nicer shrapnel'" +Modifier|ExplodeModifier.unborn -> show_unborn: boolean "'Show mesh when particles are unborn'" +Modifier|ExplodeModifier.vertex_group -> vertex_group: string "'NO DESCRIPTION'" +Modifier|FluidSimulationModifier.settings -> settings: pointer, "'(read-only) Settings for how this object is used in the fluid simulation'" +Modifier|HookModifier.falloff -> falloff: float "'If not zero, the distance from the hook where influence ends'" +Modifier|HookModifier.force -> force: float "'Relative force of the hook'" +Modifier|HookModifier.object -> object: pointer "'Parent Object for hook, also recalculates and clears offset'" +Modifier|HookModifier.subtarget -> subtarget: string "'Name of Parent Bone for hook (if applicable), also recalculates and clears offset'" +Modifier|HookModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|LatticeModifier.object -> object: pointer "'Lattice object to deform with'" +Modifier|LatticeModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|MaskModifier.armature -> armature: pointer "'Armature to use as source of bones to mask'" +Modifier|MaskModifier.invert -> invert_vertex_group: boolean "'Use vertices that are not part of region defined'" +Modifier|MaskModifier.mode -> mode: enum "'NO DESCRIPTION'" +Modifier|MaskModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|MeshDeformModifier.dynamic -> use_dynamic_bind: boolean "'Recompute binding dynamically on top of other deformers (slower and more memory consuming.)'" +Modifier|MeshDeformModifier.invert -> invert_vertex_group: boolean "'Invert vertex group influence'" +Modifier|MeshDeformModifier.is_bound -> is_bound: boolean, "'(read-only) Whether geometry has been bound to control cage'" +Modifier|MeshDeformModifier.object -> object: pointer "'Mesh object to deform with'" +Modifier|MeshDeformModifier.precision -> precision: int "'The grid size for binding'" +Modifier|MeshDeformModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|MirrorModifier.clip -> use_clip: boolean "'Prevents vertices from going through the mirror during transform'" +Modifier|MirrorModifier.merge_limit -> merge_limit: float "'Distance from axis within which mirrored vertices are merged'" +Modifier|MirrorModifier.mirror_object -> mirror_object: pointer "'Object to use as mirror'" +Modifier|MirrorModifier.mirror_u -> use_mirror_u: boolean "'Mirror the U texture coordinate around the 0.5 point'" +Modifier|MirrorModifier.mirror_v -> use_mirror_v: boolean "'Mirror the V texture coordinate around the 0.5 point'" +Modifier|MirrorModifier.mirror_vertex_groups -> use_mirror_vertex_groups: boolean "'Mirror vertex groups (e.g. .R->.L)'" +Modifier|MirrorModifier.x -> use_x: boolean "'Enable X axis mirror'" +Modifier|MirrorModifier.y -> use_y: boolean "'Enable Y axis mirror'" +Modifier|MirrorModifier.z -> use_z: boolean "'Enable Z axis mirror'" +Modifier|MultiresModifier.external -> is_external: boolean, "'(read-only) Store multires displacements outside the .blend file, to save memory'" +Modifier|MultiresModifier.filepath -> filepath: string "'Path to external displacements file'" +Modifier|MultiresModifier.levels -> levels: int "'Number of subdivisions to use in the viewport'" +Modifier|MultiresModifier.optimal_display -> show_only_control_edges: boolean "'Skip drawing/rendering of interior subdivided edges'" +Modifier|MultiresModifier.render_levels -> render_levels: int "'NO DESCRIPTION'" +Modifier|MultiresModifier.sculpt_levels -> sculpt_levels: int "'Number of subdivisions to use in sculpt mode'" +Modifier|MultiresModifier.subdivision_type -> subdivision_type: enum "'Selects type of subdivision algorithm'" +Modifier|MultiresModifier.total_levels -> total_levels: int, "'(read-only) Number of subdivisions for which displacements are stored'" +Modifier|ParticleInstanceModifier.alive -> use_alive: boolean "'Show instances when particles are alive'" +Modifier|ParticleInstanceModifier.axis -> axis: enum "'Pole axis for rotation'" +Modifier|ParticleInstanceModifier.children -> use_children: boolean "'Create instances from child particles'" +Modifier|ParticleInstanceModifier.dead -> use_dead: boolean "'Show instances when particles are dead'" +Modifier|ParticleInstanceModifier.keep_shape -> use_preserve_shape: boolean '"Don\'t stretch the object"' +Modifier|ParticleInstanceModifier.normal -> use_normal: boolean "'Create instances from normal particles'" +Modifier|ParticleInstanceModifier.object -> object: pointer "'Object that has the particle system'" +Modifier|ParticleInstanceModifier.particle_system_number -> particle_system_number: int "'NO DESCRIPTION'" +Modifier|ParticleInstanceModifier.position -> position: float "'Position along path'" +Modifier|ParticleInstanceModifier.random_position -> random_position: float "'Randomize position along path'" +Modifier|ParticleInstanceModifier.size -> use_size: boolean "'Use particle size to scale the instances'" +Modifier|ParticleInstanceModifier.unborn -> use_unborn: boolean "'Show instances when particles are unborn'" +Modifier|ParticleInstanceModifier.use_path -> use_path: boolean "'Create instances along particle paths'" +Modifier|ParticleSystemModifier.particle_system -> particle_system: pointer, "'(read-only) Particle System that this modifier controls'" +Modifier|ScrewModifier.angle -> angle: float "'Angle of revolution'" +Modifier|ScrewModifier.axis -> axis: enum "'Screw axis'" +Modifier|ScrewModifier.iterations -> iterations: int "'Number of times to apply the screw operation'" +Modifier|ScrewModifier.object -> object: pointer "'Object to define the screw axis'" +Modifier|ScrewModifier.render_steps -> render_steps: int "'Number of steps in the revolution'" +Modifier|ScrewModifier.screw_offset -> screw_offset: float "'Offset the revolution along its axis'" +Modifier|ScrewModifier.steps -> steps: int "'Number of steps in the revolution'" +Modifier|ScrewModifier.use_normal_calculate -> use_normal_calculate: boolean "'Calculate the order of edges (needed for meshes, but not curves)'" +Modifier|ScrewModifier.use_normal_flip -> use_normal_flip: boolean "'Flip normals of lathed faces'" +Modifier|ScrewModifier.use_object_screw_offset -> use_object_screw_offset: boolean "'Use the distance between the objects to make a screw'" +Modifier|ShrinkwrapModifier.auxiliary_target -> auxiliary_target: pointer "'Additional mesh target to shrink to'" +Modifier|ShrinkwrapModifier.cull_back_faces -> use_cull_back_faces: boolean "'Stop vertices from projecting to a back face on the target'" +Modifier|ShrinkwrapModifier.cull_front_faces -> use_cull_front_faces: boolean "'Stop vertices from projecting to a front face on the target'" +Modifier|ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface: boolean "'NO DESCRIPTION'" +Modifier|ShrinkwrapModifier.mode -> mode: enum "'NO DESCRIPTION'" +Modifier|ShrinkwrapModifier.negative -> use_negative_direction: boolean "'Allow vertices to move in the negative direction of axis'" +Modifier|ShrinkwrapModifier.offset -> offset: float "'Distance to keep from the target'" +Modifier|ShrinkwrapModifier.positive -> use_positive_direction: boolean "'Allow vertices to move in the positive direction of axis'" +Modifier|ShrinkwrapModifier.subsurf_levels -> subsurf_levels: int '"Number of subdivisions that must be performed before extracting vertices\' positions and normals"' +Modifier|ShrinkwrapModifier.target -> target: pointer "'Mesh target to shrink to'" +Modifier|ShrinkwrapModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|ShrinkwrapModifier.x -> use_project_x: boolean "'NO DESCRIPTION'" +Modifier|ShrinkwrapModifier.y -> use_project_y: boolean "'NO DESCRIPTION'" +Modifier|ShrinkwrapModifier.z -> use_project_z: boolean "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.factor -> factor: float "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.limits -> limits: float "'Lower/Upper limits for deform'" +Modifier|SimpleDeformModifier.lock_x_axis -> lock_x: boolean "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.lock_y_axis -> lock_y: boolean "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.mode -> mode: enum "'NO DESCRIPTION'" +Modifier|SimpleDeformModifier.origin -> origin: pointer "'Origin of modifier space coordinates'" +Modifier|SimpleDeformModifier.relative -> use_relative: boolean "'Sets the origin of deform space to be relative to the object'" +Modifier|SimpleDeformModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|SmokeModifier.coll_settings -> coll_settings: pointer, "'(read-only)'" +Modifier|SmokeModifier.domain_settings -> domain_settings: pointer, "'(read-only)'" +Modifier|SmokeModifier.flow_settings -> flow_settings: pointer, "'(read-only)'" +Modifier|SmokeModifier.smoke_type -> smoke_type: enum "'NO DESCRIPTION'" +Modifier|SmoothModifier.factor -> factor: float "'NO DESCRIPTION'" +Modifier|SmoothModifier.repeat -> repeat: int "'NO DESCRIPTION'" +Modifier|SmoothModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|SmoothModifier.x -> use_x: boolean "'NO DESCRIPTION'" +Modifier|SmoothModifier.y -> use_y: boolean "'NO DESCRIPTION'" +Modifier|SmoothModifier.z -> use_z: boolean "'NO DESCRIPTION'" +Modifier|SoftBodyModifier.point_cache -> point_cache: pointer, "'(read-only)'" +Modifier|SoftBodyModifier.settings -> settings: pointer, "'(read-only)'" +Modifier|SolidifyModifier.edge_crease_inner -> edge_crease_inner: float "'Assign a crease to inner edges'" +Modifier|SolidifyModifier.edge_crease_outer -> edge_crease_outer: float "'Assign a crease to outer edges'" +Modifier|SolidifyModifier.edge_crease_rim -> edge_crease_rim: float "'Assign a crease to the edges making up the rim'" +Modifier|SolidifyModifier.invert -> invert_vertex_group: boolean "'Invert the vertex group influence'" +Modifier|SolidifyModifier.offset -> offset: float "'NO DESCRIPTION'" +Modifier|SolidifyModifier.thickness -> thickness: float "'Thickness of the shell'" +Modifier|SolidifyModifier.use_even_offset -> use_even_offset: boolean "'Maintain thickness by adjusting for sharp corners (slow, disable when not needed)'" +Modifier|SolidifyModifier.use_quality_normals -> use_quality_normals: boolean "'Calculate normals which result in more even thickness (slow, disable when not needed)'" +Modifier|SolidifyModifier.use_rim -> use_rim: boolean "'Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)'" +Modifier|SolidifyModifier.use_rim_material -> use_rim_material: boolean "'Use in the next material for rim faces'" +Modifier|SolidifyModifier.vertex_group -> vertex_group: string "'Vertex group name'" +Modifier|SubsurfModifier.levels -> levels: int "'Number of subdivisions to perform'" +Modifier|SubsurfModifier.optimal_display -> show_only_control_edges: boolean "'Skip drawing/rendering of interior subdivided edges'" +Modifier|SubsurfModifier.render_levels -> render_levels: int "'Number of subdivisions to perform when rendering'" +Modifier|SubsurfModifier.subdivision_type -> subdivision_type: enum "'Selects type of subdivision algorithm'" +Modifier|SubsurfModifier.subsurf_uv -> use_subsurf_uv: boolean "'Use subsurf to subdivide UVs'" +Modifier|UVProjectModifier.aspect_x -> aspect_x: float "'NO DESCRIPTION'" +Modifier|UVProjectModifier.aspect_y -> aspect_y: float "'NO DESCRIPTION'" +Modifier|UVProjectModifier.image -> image: pointer "'NO DESCRIPTION'" +Modifier|UVProjectModifier.num_projectors -> num_projectors: int "'Number of projectors to use'" +Modifier|UVProjectModifier.override_image -> use_image_override: boolean '"Override faces\' current images with the given image"' +Modifier|UVProjectModifier.projectors -> projectors: collection, "'(read-only)'" +Modifier|UVProjectModifier.scale_x -> scale_x: float "'NO DESCRIPTION'" +Modifier|UVProjectModifier.scale_y -> scale_y: float "'NO DESCRIPTION'" +Modifier|UVProjectModifier.uv_layer -> uv_layer: string "'UV layer name'" +Modifier|WaveModifier.cyclic -> use_cyclic: boolean "'Cyclic wave effect'" +Modifier|WaveModifier.damping_time -> damping_time: float "'NO DESCRIPTION'" +Modifier|WaveModifier.falloff_radius -> falloff_radius: float "'NO DESCRIPTION'" +Modifier|WaveModifier.height -> height: float "'NO DESCRIPTION'" +Modifier|WaveModifier.lifetime -> lifetime: float "'NO DESCRIPTION'" +Modifier|WaveModifier.narrowness -> narrowness: float "'NO DESCRIPTION'" +Modifier|WaveModifier.normals -> use_normal: boolean "'Displace along normal'" +Modifier|WaveModifier.speed -> speed: float "'NO DESCRIPTION'" +Modifier|WaveModifier.start_position_object -> start_position_object: pointer "'NO DESCRIPTION'" +Modifier|WaveModifier.start_position_x -> start_position_x: float "'NO DESCRIPTION'" +Modifier|WaveModifier.start_position_y -> start_position_y: float "'NO DESCRIPTION'" +Modifier|WaveModifier.texture -> texture: pointer "'Texture for modulating the wave'" +Modifier|WaveModifier.texture_coordinates -> texture_coordinates: enum "'Texture coordinates used for modulating input'" +Modifier|WaveModifier.texture_coordinates_object -> texture_coordinates_object: pointer "'NO DESCRIPTION'" +Modifier|WaveModifier.time_offset -> time_offset: float "'Either the starting frame (for positive speed) or ending frame (for negative speed.)'" +Modifier|WaveModifier.uv_layer -> uv_layer: string "'UV layer name'" +Modifier|WaveModifier.vertex_group -> vertex_group: string "'Vertex group name for modulating the wave'" +Modifier|WaveModifier.width -> width: float "'NO DESCRIPTION'" +Modifier|WaveModifier.x -> use_x: boolean "'X axis motion'" +Modifier|WaveModifier.x_normal -> use_normal_x: boolean "'Enable displacement along the X normal'" +Modifier|WaveModifier.y -> use_y: boolean "'Y axis motion'" +Modifier|WaveModifier.y_normal -> use_normal_y: boolean "'Enable displacement along the Y normal'" +Modifier|WaveModifier.z_normal -> use_normal_z: boolean "'Enable displacement along the Z normal'" +MotionPath.editing -> is_edited: boolean "'Path is being edited'" +MotionPath.frame_end -> frame_end: int, "'(read-only) End frame of the stored range'" +MotionPath.frame_start -> frame_start: int, "'(read-only) Starting frame of the stored range'" +MotionPath.length -> length: int, "'(read-only) Number of frames cached'" +MotionPath.points -> points: collection, "'(read-only) Cached positions per frame'" +MotionPath.use_bone_head -> use_bone_head: boolean, "'(read-only) For PoseBone paths, use the bone head location when calculating this path'" +MotionPathVert.co -> co: float "'NO DESCRIPTION'" +MotionPathVert.select -> select: boolean "'Path point is selected for editing'" +NlaStrip.action -> action: pointer "'Action referenced by this strip'" +NlaStrip.action_frame_end -> action_frame_end: float "'NO DESCRIPTION'" +NlaStrip.action_frame_start -> action_frame_start: float "'NO DESCRIPTION'" +NlaStrip.active -> active: boolean, "'(read-only) NLA Strip is active'" +NlaStrip.animated_influence -> use_animated_influence: boolean "'Influence setting is controlled by an F-Curve rather than automatically determined'" +NlaStrip.animated_time -> use_animated_time: boolean "'Strip time is controlled by an F-Curve rather than automatically determined'" +NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean "'Cycle the animated time within the action start & end'" +NlaStrip.auto_blending -> use_auto_blend: boolean "'Number of frames for Blending In/Out is automatically determined from overlapping strips'" +NlaStrip.blend_in -> blend_in: float "'Number of frames at start of strip to fade in influence'" +NlaStrip.blend_out -> blend_out: float "'NO DESCRIPTION'" +NlaStrip.blending -> blend_type: enum '"Method used for combining strip\'s result with accumulated result"' +NlaStrip.extrapolation -> extrapolation: enum "'Action to take for gaps past the strip extents'" +NlaStrip.fcurves -> fcurves: collection, '"(read-only) F-Curves for controlling the strip\'s influence and timing"' +NlaStrip.frame_end -> frame_end: float "'NO DESCRIPTION'" +NlaStrip.frame_start -> frame_start: float "'NO DESCRIPTION'" +NlaStrip.influence -> influence: float "'Amount the strip contributes to the current result'" +NlaStrip.modifiers -> modifiers: collection, "'(read-only) Modifiers affecting all the F-Curves in the referenced Action'" +NlaStrip.mute -> mute: boolean "'NLA Strip is not evaluated'" +NlaStrip.name -> name: string "'NO DESCRIPTION'" +NlaStrip.repeat -> repeat: float "'Number of times to repeat the action range'" +NlaStrip.reversed -> use_reverse: boolean "'NLA Strip is played back in reverse order (only when timing is automatically determined)'" +NlaStrip.scale -> scale: float "'Scaling factor for action'" +NlaStrip.select -> select: boolean "'NLA Strip is selected'" +NlaStrip.strip_time -> strip_time: float "'Frame of referenced Action to evaluate'" +NlaStrip.strips -> strips: collection, "'(read-only) NLA Strips that this strip acts as a container for (if it is of type Meta)'" +NlaStrip.type -> type: enum, "'(read-only) Type of NLA Strip'" +NlaTrack.active -> active: boolean, "'(read-only) NLA Track is active'" +NlaTrack.lock -> lock: boolean "'NLA Track is locked'" +NlaTrack.mute -> mute: boolean "'NLA Track is not evaluated'" +NlaTrack.name -> name: string "'NO DESCRIPTION'" +NlaTrack.select -> select: boolean "'NLA Track is selected'" +NlaTrack.solo -> is_solo: boolean, "'(read-only) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)'" +NlaTrack.strips -> strips: collection, "'(read-only) NLA Strips on this NLA-track'" +Node.inputs -> inputs: collection, "'(read-only)'" +Node.location -> location: float "'NO DESCRIPTION'" +Node.name -> name: string "'Node name'" +Node.outputs -> outputs: collection, "'(read-only)'" ++ * Node|CompositorNode.type -> type: enum, "'(read-only)'" ++ * Node|CompositorNode|CompositorNodeAlphaOver.convert_premul -> use_premultiply: boolean "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeAlphaOver.premul -> premul: float "'Mix Factor'" ++ * Node|CompositorNode|CompositorNodeBilateralblur.iterations -> iterations: int "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBilateralblur.sigma_color -> sigma_color: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBilateralblur.sigma_space -> sigma_space: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.bokeh -> use_bokeh: boolean "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.factor -> factor: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.factor_x -> factor_x: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.factor_y -> factor_y: float "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.filter_type -> filter_type: enum "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.gamma -> use_gamma_correction: boolean "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.relative -> use_relative: boolean "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.sizex -> size_x: int "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeBlur.sizey -> size_y: int "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.algorithm -> limit_method: enum "'Algorithm to use to limit channel'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.channel -> matte_channel: enum "'Channel used to determine matte'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.color_space -> color_space: enum "'NO DESCRIPTION'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.high -> limit_max: float "'Values higher than this setting are 100% opaque'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.limit_channel -> limit_channel: enum "'Limit by this channels value'" ++ * Node|CompositorNode|CompositorNodeChannelMatte.low -> limit_min: float "'Values lower than this setting are 100% keyed'" +TODO * Node|CompositorNode|CompositorNodeChromaMatte.acceptance -> acceptance: float 'Tolerance for a color to be considered a keying color' +TODO * Node|CompositorNode|CompositorNodeChromaMatte.cutoff -> cutoff: float 'Tolerance below which colors will be considered as exact matches' +Node|CompositorNode|CompositorNodeChromaMatte.gain -> gain: float "'Alpha gain'" +Node|CompositorNode|CompositorNodeChromaMatte.lift -> lift: float "'Alpha lift'" +Node|CompositorNode|CompositorNodeChromaMatte.shadow_adjust -> shadow_adjust: float "'Adjusts the brightness of any shadows captured'" +Node|CompositorNode|CompositorNodeColorBalance.correction_formula -> correction_formula: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeColorBalance.gain -> gain: float "'Correction for Highlights'" +Node|CompositorNode|CompositorNodeColorBalance.gamma -> gamma: float "'Correction for Midtones'" +Node|CompositorNode|CompositorNodeColorBalance.lift -> lift: float "'Correction for Shadows'" +Node|CompositorNode|CompositorNodeColorBalance.offset -> offset: float "'Correction for Shadows'" +Node|CompositorNode|CompositorNodeColorBalance.power -> power: float "'Correction for Midtones'" +Node|CompositorNode|CompositorNodeColorBalance.slope -> slope: float "'Correction for Highlights'" +Node|CompositorNode|CompositorNodeColorMatte.h -> h: float "'Hue tolerance for colors to be considered a keying color'" +Node|CompositorNode|CompositorNodeColorMatte.s -> s: float "'Saturation Tolerance for the color'" +Node|CompositorNode|CompositorNodeColorMatte.v -> v: float "'Value Tolerance for the color'" +Node|CompositorNode|CompositorNodeColorSpill.algorithm -> algorithm: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeColorSpill.channel -> channel: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeColorSpill.limit_channel -> limit_channel: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeColorSpill.ratio -> ratio: float "'Scale limit by value'" +Node|CompositorNode|CompositorNodeColorSpill.unspill -> use_unspill: boolean "'Compensate all channels (diffenrently) by hand'" +Node|CompositorNode|CompositorNodeColorSpill.unspill_blue -> unspill_blue: float "'Blue spillmap scale'" +Node|CompositorNode|CompositorNodeColorSpill.unspill_green -> unspill_green: float "'Green spillmap scale'" +Node|CompositorNode|CompositorNodeColorSpill.unspill_red -> unspill_red: float "'Red spillmap scale'" +Node|CompositorNode|CompositorNodeCrop.crop_size -> use_crop_size: boolean "'Whether to crop the size of the input image'" +Node|CompositorNode|CompositorNodeCrop.x1 -> x1: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeCrop.x2 -> x2: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeCrop.y1 -> y1: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeCrop.y2 -> y2: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeCurveRGB.mapping -> mapping: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeCurveVec.mapping -> mapping: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeDBlur.angle -> angle: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.center_x -> center_x: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.center_y -> center_y: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.distance -> distance: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.iterations -> iterations: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.spin -> spin: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.wrap -> use_wrap: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDBlur.zoom -> zoom: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDefocus.angle -> angle: int "'Bokeh shape rotation offset in degrees'" +Node|CompositorNode|CompositorNodeDefocus.bokeh -> bokeh: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeDefocus.f_stop -> f_stop: float "'Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius'" +Node|CompositorNode|CompositorNodeDefocus.gamma_correction -> use_gamma_correction: boolean "'Enable gamma correction before and after main process'" +Node|CompositorNode|CompositorNodeDefocus.max_blur -> blur_max: float "'blur limit, maximum CoC radius, 0=no limit'" +Node|CompositorNode|CompositorNodeDefocus.preview -> use_preview: boolean "'Enable sampling mode, useful for preview when using low samplecounts'" +Node|CompositorNode|CompositorNodeDefocus.samples -> samples: int "'Number of samples (16=grainy, higher=less noise)'" +Node|CompositorNode|CompositorNodeDefocus.threshold -> threshold: float "'CoC radius threshold, prevents background bleed on in-focus midground, 0=off'" +Node|CompositorNode|CompositorNodeDefocus.use_zbuffer -> use_zbuffer: boolean "'Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)'" +Node|CompositorNode|CompositorNodeDefocus.z_scale -> z_scale: float "'Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1'" +Node|CompositorNode|CompositorNodeDiffMatte.falloff -> falloff: float "'Color distances below this additional threshold are partially keyed'" +Node|CompositorNode|CompositorNodeDiffMatte.tolerance -> tolerance: float "'Color distances below this threshold are keyed'" +Node|CompositorNode|CompositorNodeDilateErode.distance -> distance: int "'Distance to grow/shrink (number of iterations)'" +Node|CompositorNode|CompositorNodeDistanceMatte.falloff -> falloff: float "'Color distances below this additional threshold are partially keyed'" +Node|CompositorNode|CompositorNodeDistanceMatte.tolerance -> tolerance: float "'Color distances below this threshold are keyed'" +Node|CompositorNode|CompositorNodeFilter.filter_type -> filter_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeFlip.axis -> axis: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeGlare.angle_offset -> angle_offset: float "'Streak angle offset in degrees'" +Node|CompositorNode|CompositorNodeGlare.color_modulation -> color_modulation: float "'Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect'" +Node|CompositorNode|CompositorNodeGlare.fade -> fade: float "'Streak fade-out factor'" +Node|CompositorNode|CompositorNodeGlare.glare_type -> glare_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeGlare.iterations -> iterations: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeGlare.mix -> mix: float "'-1 is original image only, 0 is exact 50/50 mix, 1 is processed image only'" +Node|CompositorNode|CompositorNodeGlare.quality -> quality: enum "'If not set to high quality, the effect will be applied to a low-res copy of the source image'" +Node|CompositorNode|CompositorNodeGlare.rotate_45 -> use_rotate_45: boolean "'Simple star filter: add 45 degree rotation offset'" +Node|CompositorNode|CompositorNodeGlare.size -> size: int "'Glow/glare size (not actual size; relative to initial size of bright area of pixels)'" +Node|CompositorNode|CompositorNodeGlare.streaks -> streaks: int "'Total number of streaks'" +Node|CompositorNode|CompositorNodeGlare.threshold -> threshold: float "'The glare filter will only be applied to pixels brighter than this value'" +Node|CompositorNode|CompositorNodeHueCorrect.mapping -> mapping: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeHueSat.hue -> hue: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeHueSat.sat -> sat: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeHueSat.val -> val: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeIDMask.index -> index: int "'Pass index number to convert to alpha'" +Node|CompositorNode|CompositorNodeImage.auto_refresh -> use_auto_refresh: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeImage.cyclic -> use_cyclic: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeImage.frames -> frames: int "'Number of images used in animation'" +Node|CompositorNode|CompositorNodeImage.image -> image: pointer "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeImage.layer -> layer: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeImage.offset -> offset: int "'Offsets the number of the frame to use in the animation'" +Node|CompositorNode|CompositorNodeImage.start -> start: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeInvert.alpha -> invert_alpha: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeInvert.rgb -> invert_rgb: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeLensdist.fit -> use_fit: boolean "'For positive distortion factor only: scale image such that black areas are not visible'" +Node|CompositorNode|CompositorNodeLensdist.jitter -> use_jitter: boolean "'Enable/disable jittering; faster, but also noisier'" +Node|CompositorNode|CompositorNodeLensdist.projector -> use_projector: boolean "'Enable/disable projector mode. Effect is applied in horizontal direction only'" +Node|CompositorNode|CompositorNodeLevels.channel -> channel: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeLumaMatte.high -> high: float "'Values higher than this setting are 100% opaque'" +Node|CompositorNode|CompositorNodeLumaMatte.low -> low: float "'Values lower than this setting are 100% keyed'" +Node|CompositorNode|CompositorNodeMapUV.alpha -> alpha: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.max -> max: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.min -> min: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.offset -> offset: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.size -> size: float "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.use_max -> use_max: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMapValue.use_min -> use_min: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMath.operation -> operation: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeMixRGB.alpha -> use_alpha: boolean "'Include alpha of second input in this operation'" +Node|CompositorNode|CompositorNodeMixRGB.blend_type -> blend_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.exr_codec -> exr_codec: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.exr_half -> use_exr_half: boolean "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.filepath -> filepath: string "'Output path for the image, same functionality as render output.'" +Node|CompositorNode|CompositorNodeOutputFile.frame_end -> frame_end: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.frame_start -> frame_start: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.image_type -> image_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeOutputFile.quality -> quality: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodePremulKey.mapping -> mapping: enum "'Conversion between premultiplied alpha and key alpha'" +Node|CompositorNode|CompositorNodeRLayers.layer -> layer: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeRLayers.scene -> scene: pointer "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeRotate.filter -> filter: enum "'Method to use to filter rotation'" +Node|CompositorNode|CompositorNodeScale.space -> space: enum "'Coordinate space to scale relative to'" +Node|CompositorNode|CompositorNodeSplitViewer.axis -> axis: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeSplitViewer.factor -> factor: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeTexture.node_output -> node_output: int "'For node-based textures, which output node to use'" +Node|CompositorNode|CompositorNodeTexture.texture -> texture: pointer "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeTime.curve -> curve: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeTime.end -> end: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeTime.start -> start: int "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeTonemap.adaptation -> adaptation: float "'If 0, global; if 1, based on pixel intensity'" +Node|CompositorNode|CompositorNodeTonemap.contrast -> contrast: float "'Set to 0 to use estimate from input image'" +Node|CompositorNode|CompositorNodeTonemap.correction -> correction: float "'If 0, same for all channels; if 1, each independent'" +Node|CompositorNode|CompositorNodeTonemap.gamma -> gamma: float "'If not used, set to 1'" +Node|CompositorNode|CompositorNodeTonemap.intensity -> intensity: float "'If less than zero, darkens image; otherwise, makes it brighter'" +Node|CompositorNode|CompositorNodeTonemap.key -> key: float "'The value the average luminance is mapped to'" +Node|CompositorNode|CompositorNodeTonemap.offset -> offset: float "'Normally always 1, but can be used as an extra control to alter the brightness curve'" +Node|CompositorNode|CompositorNodeTonemap.tonemap_type -> tonemap_type: enum "'NO DESCRIPTION'" +Node|CompositorNode|CompositorNodeValToRGB.color_ramp -> color_ramp: pointer, "'(read-only)'" +Node|CompositorNode|CompositorNodeVecBlur.curved -> use_curved: boolean "'Interpolate between frames in a bezier curve, rather than linearly'" +Node|CompositorNode|CompositorNodeVecBlur.factor -> factor: float '"Scaling factor for motion vectors; actually \'shutter speed\' in frames"' +Node|CompositorNode|CompositorNodeVecBlur.max_speed -> speed_max: int "'Maximum speed, or zero for none'" +Node|CompositorNode|CompositorNodeVecBlur.min_speed -> speed_min: int "'Minimum speed for a pixel to be blurred; used to separate background from foreground'" +Node|CompositorNode|CompositorNodeVecBlur.samples -> samples: int "'NO DESCRIPTION'" +Node|NodeGroup.nodetree -> nodetree: pointer "'NO DESCRIPTION'" +Node|ShaderNode.type -> type: enum, "'(read-only)'" +Node|ShaderNode|ShaderNodeExtendedMaterial.diffuse -> use_diffuse: boolean "'Material Node outputs Diffuse'" +Node|ShaderNode|ShaderNodeExtendedMaterial.invert_normal -> invert_normal: boolean "'Material Node uses inverted normal'" +Node|ShaderNode|ShaderNodeExtendedMaterial.material -> material: pointer "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeExtendedMaterial.specular -> use_specular: boolean "'Material Node outputs Specular'" +Node|ShaderNode|ShaderNodeGeometry.color_layer -> color_layer: string "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeGeometry.uv_layer -> uv_layer: string "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeMapping.clamp_maximum -> use_max: boolean "'Clamp the output coordinate to a maximum value'" +Node|ShaderNode|ShaderNodeMapping.clamp_minimum -> use_min: boolean "'Clamp the output coordinate to a minimum value'" +Node|ShaderNode|ShaderNodeMapping.location -> location: float "'Location offset for the input coordinate'" +Node|ShaderNode|ShaderNodeMapping.maximum -> max: float "'Maximum value to clamp coordinate to'" +Node|ShaderNode|ShaderNodeMapping.minimum -> min: float "'Minimum value to clamp coordinate to'" +Node|ShaderNode|ShaderNodeMapping.rotation -> rotation: float "'Rotation offset for the input coordinate'" +Node|ShaderNode|ShaderNodeMapping.scale -> scale: float "'Scale adjustment for the input coordinate'" +Node|ShaderNode|ShaderNodeMaterial.diffuse -> use_diffuse: boolean "'Material Node outputs Diffuse'" +Node|ShaderNode|ShaderNodeMaterial.invert_normal -> invert_normal: boolean "'Material Node uses inverted normal'" +Node|ShaderNode|ShaderNodeMaterial.material -> material: pointer "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeMaterial.specular -> use_specular: boolean "'Material Node outputs Specular'" +Node|ShaderNode|ShaderNodeMath.operation -> operation: enum "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeMixRGB.alpha -> use_alpha: boolean "'Include alpha of second input in this operation'" +Node|ShaderNode|ShaderNodeMixRGB.blend_type -> blend_type: enum "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeRGBCurve.mapping -> mapping: pointer, "'(read-only)'" +Node|ShaderNode|ShaderNodeTexture.node_output -> node_output: int "'For node-based textures, which output node to use'" +Node|ShaderNode|ShaderNodeTexture.texture -> texture: pointer "'NO DESCRIPTION'" +Node|ShaderNode|ShaderNodeValToRGB.color_ramp -> color_ramp: pointer, "'(read-only)'" +Node|ShaderNode|ShaderNodeVectorCurve.mapping -> mapping: pointer, "'(read-only)'" +Node|ShaderNode|ShaderNodeVectorMath.operation -> operation: enum "'NO DESCRIPTION'" +Node|TextureNode.type -> type: enum, "'(read-only)'" +Node|TextureNode|TextureNodeBricks.offset -> offset: float "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeBricks.offset_frequency -> offset_frequency: int "'Offset every N rows'" +Node|TextureNode|TextureNodeBricks.squash -> squash: float "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeBricks.squash_frequency -> squash_frequency: int "'Squash every N rows'" +Node|TextureNode|TextureNodeCurveRGB.mapping -> mapping: pointer, "'(read-only)'" +Node|TextureNode|TextureNodeCurveTime.curve -> curve: pointer, "'(read-only)'" +Node|TextureNode|TextureNodeCurveTime.end -> end: int "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeCurveTime.start -> start: int "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeImage.image -> image: pointer "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeMath.operation -> operation: enum "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeMixRGB.alpha -> use_alpha: boolean "'Include alpha of second input in this operation'" +Node|TextureNode|TextureNodeMixRGB.blend_type -> blend_type: enum "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeOutput.output_name -> output_name: string "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeTexture.node_output -> node_output: int "'For node-based textures, which output node to use'" +Node|TextureNode|TextureNodeTexture.texture -> texture: pointer "'NO DESCRIPTION'" +Node|TextureNode|TextureNodeValToRGB.color_ramp -> color_ramp: pointer, "'(read-only)'" +ObjectBase.layers -> layers: boolean "'Layers the object base is on'" +ObjectBase.object -> object: pointer, "'(read-only) Object this base links to'" +ObjectBase.select -> select: boolean "'Object base selection state'" +ObjectConstraints.active -> active: pointer "'Active Object constraint'" +Operator.bl_description -> bl_description: string "'NO DESCRIPTION'" +Operator.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Operator.bl_label -> bl_label: string "'NO DESCRIPTION'" +Operator.bl_options -> bl_options: enum "'Options for this operator type'" +Operator.has_reports -> has_reports: boolean, "'(read-only) Operator has a set of reports (warnings and errors) from last execution'" +Operator.layout -> layout: pointer, "'(read-only)'" +Operator.name -> name: string, "'(read-only)'" +Operator.properties -> properties: pointer, "'(read-only)'" +OperatorTypeMacro.properties -> properties: pointer, "'(read-only)'" +PackedFile.size -> size: int, "'(read-only) Size of packed file in bytes'" +Paint.brush -> brush: pointer "'Active paint brush'" +Paint.fast_navigate -> show_low_resolution: boolean "'For multires, show low resolution while navigating the view'" +Paint.show_brush -> show_brush: boolean "'NO DESCRIPTION'" +Paint.show_brush_on_surface -> show_brush_on_surface: boolean "'NO DESCRIPTION'" +Paint|ImagePaint.invert_stencil -> invert_stencil: boolean "'Invert the stencil layer'" +Paint|ImagePaint.normal_angle -> normal_angle: int "'Paint most on faces pointing towards the view according to this angle'" +Paint|ImagePaint.screen_grab_size -> screen_grab_size: int "'Size to capture the image for re-projecting'" +Paint|ImagePaint.seam_bleed -> seam_bleed: int "'Extend paint beyond the faces UVs to reduce seams (in pixels, slower)'" +Paint|ImagePaint.show_brush -> show_brush: boolean "'Enables brush shape while not drawing'" +Paint|ImagePaint.show_brush_draw -> show_brush_draw: boolean "'Enables brush shape while drawing'" +Paint|ImagePaint.use_backface_cull -> use_backface_culling: boolean "'Ignore faces pointing away from the view (faster)'" +Paint|ImagePaint.use_clone_layer -> use_clone_layer: boolean "'Use another UV layer as clone source, otherwise use 3D the cursor as the source'" +Paint|ImagePaint.use_normal_falloff -> use_normal_falloff: boolean "'Paint most on faces pointing towards the view'" +Paint|ImagePaint.use_occlude -> use_occlude: boolean "'Only paint onto the faces directly under the brush (slower)'" +Paint|ImagePaint.use_projection -> use_projection: boolean "'Use projection painting for improved consistency in the brush strokes'" +Paint|ImagePaint.use_stencil_layer -> use_stencil_layer: boolean "'Set the mask layer from the UV layer buttons'" +Paint|Sculpt.lock_x -> lock_x: boolean "'Disallow changes to the X axis of vertices'" +Paint|Sculpt.lock_y -> lock_y: boolean "'Disallow changes to the Y axis of vertices'" +Paint|Sculpt.lock_z -> lock_z: boolean "'Disallow changes to the Z axis of vertices'" +Paint|Sculpt.radial_symm -> radial_symm: int "'Number of times to copy strokes across the surface'" +Paint|Sculpt.symmetry_x -> use_symmetry_x: boolean "'Mirror brush across the X axis'" +Paint|Sculpt.symmetry_y -> use_symmetry_y: boolean "'Mirror brush across the Y axis'" +Paint|Sculpt.symmetry_z -> use_symmetry_z: boolean "'Mirror brush across the Z axis'" +Paint|Sculpt.use_openmp -> use_openmp: boolean "'Take advantage of multiple CPU cores to improve sculpting performance'" +Paint|Sculpt.use_symmetry_feather -> use_symmetry_feather: boolean "'Reduce the strength of the brush where it overlaps symmetrical daubs'" +Paint|VertexPaint.all_faces -> use_all_faces: boolean "'Paint on all faces inside brush'" +Paint|VertexPaint.normals -> use_normal: boolean "'Applies the vertex normal before painting'" +Paint|VertexPaint.spray -> use_spray: boolean "'Keep applying paint effect while holding mouse'" +Panel.bl_context -> bl_context: string "'NO DESCRIPTION'" +Panel.bl_default_closed -> bl_use_closed: boolean "'NO DESCRIPTION'" +Panel.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +Panel.bl_label -> bl_label: string "'NO DESCRIPTION'" +Panel.bl_region_type -> bl_region_type: enum "'NO DESCRIPTION'" +Panel.bl_show_header -> bl_show_header: boolean "'NO DESCRIPTION'" +Panel.bl_space_type -> bl_space_type: enum "'NO DESCRIPTION'" +Panel.layout -> layout: pointer, "'(read-only)'" +Panel.text -> text: string "'NO DESCRIPTION'" +Particle.alive_state -> alive_state: enum "'NO DESCRIPTION'" +Particle.angular_velocity -> angular_velocity: float "'NO DESCRIPTION'" +Particle.birthtime -> birthtime: float "'NO DESCRIPTION'" +Particle.die_time -> die_time: float "'NO DESCRIPTION'" +Particle.hair -> hair: collection, "'(read-only)'" +Particle.is_existing -> is_existing: boolean, "'(read-only)'" +Particle.is_visible -> is_visible: boolean, "'(read-only)'" +Particle.keys -> keys: collection, "'(read-only)'" +Particle.lifetime -> lifetime: float "'NO DESCRIPTION'" +Particle.location -> location: float "'NO DESCRIPTION'" +Particle.prev_angular_velocity -> prev_angular_velocity: float "'NO DESCRIPTION'" +Particle.prev_location -> prev_location: float "'NO DESCRIPTION'" +Particle.prev_rotation -> prev_rotation: float "'NO DESCRIPTION'" +Particle.prev_velocity -> prev_velocity: float "'NO DESCRIPTION'" +Particle.rotation -> rotation: float "'NO DESCRIPTION'" +Particle.size -> size: float "'NO DESCRIPTION'" +Particle.velocity -> velocity: float "'NO DESCRIPTION'" +ParticleBrush.count -> count: int "'Particle count'" +ParticleBrush.curve -> curve: pointer, "'(read-only)'" +ParticleBrush.length_mode -> length_mode: enum "'NO DESCRIPTION'" +ParticleBrush.puff_mode -> puff_mode: enum "'NO DESCRIPTION'" +ParticleBrush.size -> size: int "'Brush size'" +ParticleBrush.steps -> steps: int "'Brush steps'" +ParticleBrush.strength -> strength: float "'Brush strength'" +ParticleBrush.use_puff_volume -> use_puff_volume: boolean "'Apply puff to unselected end-points, (helps maintain hair volume when puffing root)'" +ParticleDupliWeight.count -> count: int "'The number of times this object is repeated with respect to other objects'" +ParticleDupliWeight.name -> name: string, "'(read-only) Particle dupliobject name'" +ParticleEdit.add_interpolate -> use_add_interpolate: boolean "'Interpolate new particles from the existing ones'" +ParticleEdit.add_keys -> add_keys: int "'How many keys to make new particles with'" +ParticleEdit.auto_velocity -> use_auto_velocity: boolean "'Calculate point velocities automatically'" +ParticleEdit.brush -> brush: pointer, "'(read-only)'" +ParticleEdit.draw_particles -> show_particles: boolean "'Draw actual particles'" +ParticleEdit.draw_step -> draw_step: int "'How many steps to draw the path with'" +ParticleEdit.editable -> is_editable: boolean, "'(read-only) A valid edit mode exists'" +ParticleEdit.emitter_deflect -> use_emitter_deflect: boolean "'Keep paths from intersecting the emitter'" +ParticleEdit.emitter_distance -> emitter_distance: float "'Distance to keep particles away from the emitter'" +ParticleEdit.fade_frames -> fade_frames: int "'How many frames to fade'" +ParticleEdit.fade_time -> use_fade_time: boolean "'Fade paths and keys further away from current frame'" +ParticleEdit.hair -> is_hair: boolean, "'(read-only) Editing hair'" +ParticleEdit.keep_lengths -> use_preserve_lengths: boolean "'Keep path lengths constant'" +ParticleEdit.keep_root -> use_preserve_root: boolean "'Keep root keys unmodified'" +ParticleEdit.object -> object: pointer, "'(read-only) The edited object'" +ParticleEdit.selection_mode -> selection_mode: enum "'Particle select and display mode'" +ParticleEdit.tool -> tool: enum "'NO DESCRIPTION'" +ParticleEdit.type -> type: enum "'NO DESCRIPTION'" +ParticleHairKey.location -> location: float "'Location of the hair key in object space'" +ParticleHairKey.location_hairspace -> location_hairspace: float "'Location of the hair key in its internal coordinate system, relative to the emitting face'" +ParticleHairKey.time -> time: float "'Relative time of key over hair length'" +ParticleHairKey.weight -> weight: float "'Weight for cloth simulation'" +ParticleKey.angular_velocity -> angular_velocity: float "'Key angular velocity'" +ParticleKey.location -> location: float "'Key location'" +ParticleKey.rotation -> rotation: float "'Key rotation quaterion'" +ParticleKey.time -> time: float "'Time of key over the simulation'" +ParticleKey.velocity -> velocity: float "'Key velocity'" +ParticleSystem.active_particle_target -> active_particle_target: pointer, "'(read-only)'" +ParticleSystem.active_particle_target_index -> active_particle_target_index: int "'NO DESCRIPTION'" +ParticleSystem.billboard_normal_uv -> billboard_normal_uv: string "'UV Layer to control billboard normals'" +ParticleSystem.billboard_split_uv -> billboard_split_uv: string "'UV Layer to control billboard splitting'" +ParticleSystem.billboard_time_index_uv -> billboard_time_index_uv: string "'UV Layer to control billboard time index (X-Y)'" +ParticleSystem.child_particles -> child_particles: collection, "'(read-only) Child particles generated by the particle system'" +ParticleSystem.cloth -> cloth: pointer, "'(read-only) Cloth dynamics for hair'" +ParticleSystem.editable -> is_editable: boolean, "'(read-only) Particle system can be edited in particle mode'" +ParticleSystem.edited -> is_edited: boolean, "'(read-only) Particle system has been edited in particle mode'" +ParticleSystem.global_hair -> is_global_hair: boolean, "'(read-only) Hair keys are in global coordinate space'" +ParticleSystem.hair_dynamics -> use_hair_dynamics: boolean "'Enable hair dynamics using cloth simulation'" +ParticleSystem.keyed_timing -> use_keyed_timing: boolean "'Use key times'" +ParticleSystem.multiple_caches -> has_multiple_caches: boolean, "'(read-only) Particle system has multiple point caches'" +ParticleSystem.name -> name: string "'Particle system name'" +ParticleSystem.parent -> parent: pointer '"Use this object\'s coordinate system instead of global coordinate system"' +ParticleSystem.particles -> particles: collection, "'(read-only) Particles generated by the particle system'" +ParticleSystem.point_cache -> point_cache: pointer, "'(read-only)'" +ParticleSystem.reactor_target_object -> reactor_target_object: pointer "'For reactor systems, the object that has the target particle system (empty if same object)'" +ParticleSystem.reactor_target_particle_system -> reactor_target_particle_system: int "'For reactor systems, index of particle system on the target object'" +ParticleSystem.seed -> seed: int "'Offset in the random number table, to get a different randomized result'" +ParticleSystem.settings -> settings: pointer "'Particle system settings'" +ParticleSystem.targets -> targets: collection, "'(read-only) Target particle systems'" +ParticleSystem.vertex_group_clump -> vertex_group_clump: string "'Vertex group to control clump'" +ParticleSystem.vertex_group_clump_negate -> invert_vertex_group_clump: boolean "'Negate the effect of the clump vertex group'" +ParticleSystem.vertex_group_density -> vertex_group_density: string "'Vertex group to control density'" +ParticleSystem.vertex_group_density_negate -> invert_vertex_group_density: boolean "'Negate the effect of the density vertex group'" +ParticleSystem.vertex_group_field -> vertex_group_field: string "'Vertex group to control field'" +ParticleSystem.vertex_group_field_negate -> invert_vertex_group_field: boolean "'Negate the effect of the field vertex group'" +ParticleSystem.vertex_group_kink -> vertex_group_kink: string "'Vertex group to control kink'" +ParticleSystem.vertex_group_kink_negate -> invert_vertex_group_kink: boolean "'Negate the effect of the kink vertex group'" +ParticleSystem.vertex_group_length -> vertex_group_length: string "'Vertex group to control length'" +ParticleSystem.vertex_group_length_negate -> invert_vertex_group_length: boolean "'Negate the effect of the length vertex group'" +ParticleSystem.vertex_group_rotation -> vertex_group_rotation: string "'Vertex group to control rotation'" +ParticleSystem.vertex_group_rotation_negate -> invert_vertex_group_rotation: boolean "'Negate the effect of the rotation vertex group'" +ParticleSystem.vertex_group_roughness1 -> vertex_group_rough1: string "'Vertex group to control roughness 1'" +ParticleSystem.vertex_group_roughness1_negate -> invert_vertex_group_roughness1: boolean "'Negate the effect of the roughness 1 vertex group'" +ParticleSystem.vertex_group_roughness2 -> vertex_group_rough2: string "'Vertex group to control roughness 2'" +ParticleSystem.vertex_group_roughness2_negate -> invert_vertex_group_roughness2: boolean "'Negate the effect of the roughness 2 vertex group'" +ParticleSystem.vertex_group_roughness_end -> vertex_group_rough_end: string "'Vertex group to control roughness end'" +ParticleSystem.vertex_group_roughness_end_negate -> invert_vertex_group_roughness_end: boolean "'Negate the effect of the roughness end vertex group'" +ParticleSystem.vertex_group_size -> vertex_group_size: string "'Vertex group to control size'" +ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size: boolean "'Negate the effect of the size vertex group'" +ParticleSystem.vertex_group_tangent -> vertex_group_tangent: string "'Vertex group to control tangent'" +ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent: boolean "'Negate the effect of the tangent vertex group'" +ParticleSystem.vertex_group_velocity -> vertex_group_velocity: string "'Vertex group to control velocity'" +ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity: boolean "'Negate the effect of the velocity vertex group'" +ParticleTarget.duration -> duration: float "'NO DESCRIPTION'" +ParticleTarget.mode -> mode: enum "'NO DESCRIPTION'" +ParticleTarget.name -> name: string, "'(read-only) Particle target name'" +ParticleTarget.object -> object: pointer "'The object that has the target particle system (empty if same object)'" +ParticleTarget.system -> system: int "'The index of particle system on the target object'" +ParticleTarget.time -> time: float "'NO DESCRIPTION'" +ParticleTarget.valid -> is_valid: boolean "'Keyed particles target is valid'" +PointCache.active_point_cache_index -> active_point_cache_index: int "'NO DESCRIPTION'" +PointCache.baked -> is_baked: boolean, "'(read-only)'" +PointCache.baking -> is_baking: boolean, "'(read-only)'" +PointCache.disk_cache -> use_disk_cache: boolean "'Save cache files to disk (.blend file must be saved first)'" +PointCache.external -> use_external: boolean "'Read cache from an external location'" +PointCache.filepath -> filepath: string "'Cache file path'" +PointCache.frame_end -> frame_end: int "'Frame on which the simulation stops'" +PointCache.frame_start -> frame_start: int "'Frame on which the simulation starts'" +PointCache.frames_skipped -> frames_skipped: boolean, "'(read-only)'" +PointCache.index -> index: int "'Index number of cache files'" +PointCache.info -> info: string, "'(read-only) Info on current cache status'" +PointCache.name -> name: string "'Cache name'" +PointCache.outdated -> is_outdated: boolean, "'(read-only)'" +PointCache.point_cache_list -> point_cache_list: collection, "'(read-only) Point cache list'" +PointCache.quick_cache -> use_quick_cache: boolean "'Update simulation with cache steps'" +PointCache.step -> step: int "'Number of frames between cached frames'" +PointCache.use_library_path -> use_library_path: boolean "'Use this files path when library linked into another file.'" +PointDensity.color_ramp -> color_ramp: pointer, "'(read-only)'" +PointDensity.color_source -> color_source: enum "'Data to derive color results from'" +PointDensity.falloff -> falloff: enum "'Method of attenuating density by distance from the point'" +PointDensity.falloff_softness -> falloff_soft: float '"Softness of the \'soft\' falloff option"' +PointDensity.noise_basis -> noise_basis: enum "'Noise formula used for turbulence'" +PointDensity.object -> object: pointer "'Object to take point data from'" +PointDensity.particle_cache -> particle_cache: enum "'Co-ordinate system to cache particles in'" +PointDensity.particle_system -> particle_system: pointer "'Particle System to render as points'" +PointDensity.point_source -> point_source: enum "'Point data to use as renderable point density'" +PointDensity.radius -> radius: float "'Radius from the shaded sample to look for points within'" +PointDensity.speed_scale -> speed_scale: float "'Multiplier to bring particle speed within an acceptable range'" +PointDensity.turbulence -> use_turbulence: boolean "'Add directed noise to the density at render-time'" +PointDensity.turbulence_depth -> turbulence_depth: int "'Level of detail in the added turbulent noise'" +PointDensity.turbulence_influence -> turbulence_influence: enum "'Method for driving added turbulent noise'" +PointDensity.turbulence_size -> turbulence_size: float "'Scale of the added turbulent noise'" +PointDensity.turbulence_strength -> turbulence_strength: float "'NO DESCRIPTION'" +PointDensity.vertices_cache -> vertices_cache: enum "'Co-ordinate system to cache vertices in'" +Pose.active_bone_group -> active_bone_group: pointer "'Active bone group for this pose'" +Pose.active_bone_group_index -> active_bone_group_index: int "'Active index in bone groups array'" +Pose.animation_visualisation -> animation_visualisation: pointer, "'(read-only) Animation data for this datablock'" +Pose.bone_groups -> bone_groups: collection, "'(read-only) Groups of the bones'" +Pose.bones -> bones: collection, "'(read-only) Individual pose bones for the armature'" +Pose.ik_param -> ik_param: pointer, "'(read-only) Parameters for IK solver'" +Pose.ik_solver -> ik_solver: enum "'Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC'" +PoseBone.bone -> bone: pointer, "'(read-only) Bone associated with this PoseBone'" +PoseBone.bone_group -> bone_group: pointer "'Bone Group this pose channel belongs to'" +PoseBone.bone_group_index -> bone_group_index: int "'Bone Group this pose channel belongs to (0=no group)'" +PoseBone.child -> child: pointer, "'(read-only) Child of this pose bone'" +PoseBone.constraints -> constraints: collection, "'(read-only) Constraints that act on this PoseChannel'" +PoseBone.custom_shape -> custom_shape: pointer "'Object that defines custom draw type for this bone'" +PoseBone.custom_shape_transform -> custom_shape_transform: pointer "'Bone that defines the display transform of this custom shape'" +PoseBone.has_ik -> is_in_ik_chain: boolean, "'(read-only) Is part of an IK chain'" +PoseBone.head -> head: float, '"(read-only) Location of head of the channel\'s bone"' +NEGATE * PoseBone.ik_dof_x -> lock_ik_x: boolean "'Allow movement around the X axis'" +NEGATE * PoseBone.ik_dof_y -> lock_ik_y: boolean "'Allow movement around the Y axis'" +NEGATE * PoseBone.ik_dof_z -> lock_ik_z: boolean "'Allow movement around the Z axis'" +PoseBone.ik_limit_x -> lock_ik_x: boolean "'Limit movement around the X axis'" +PoseBone.ik_limit_y -> lock_ik_y: boolean "'Limit movement around the Y axis'" +PoseBone.ik_limit_z -> lock_ik_z: boolean "'Limit movement around the Z axis'" +PoseBone.ik_lin_control -> use_ik_lin_control: boolean "'Apply channel size as IK constraint if stretching is enabled'" +PoseBone.ik_lin_weight -> ik_lin_weight: float "'Weight of scale constraint for IK'" +PoseBone.ik_max_x -> ik_max_x: float "'Maximum angles for IK Limit'" +PoseBone.ik_max_y -> ik_max_y: float "'Maximum angles for IK Limit'" +PoseBone.ik_max_z -> ik_max_z: float "'Maximum angles for IK Limit'" +PoseBone.ik_min_x -> ik_min_x: float "'Minimum angles for IK Limit'" +PoseBone.ik_min_y -> ik_min_y: float "'Minimum angles for IK Limit'" +PoseBone.ik_min_z -> ik_min_z: float "'Minimum angles for IK Limit'" +PoseBone.ik_rot_control -> use_ik_rot_control: boolean "'Apply channel rotation as IK constraint'" +PoseBone.ik_rot_weight -> ik_rot_weight: float "'Weight of rotation constraint for IK'" +PoseBone.ik_stiffness_x -> ik_stiffness_x: float "'IK stiffness around the X axis'" +PoseBone.ik_stiffness_y -> ik_stiffness_y: float "'IK stiffness around the Y axis'" +PoseBone.ik_stiffness_z -> ik_stiffness_z: float "'IK stiffness around the Z axis'" +PoseBone.ik_stretch -> ik_stretch: float "'Allow scaling of the bone for IK'" +PoseBone.location -> location: float "'NO DESCRIPTION'" +PoseBone.lock_location -> lock_location: boolean "'Lock editing of location in the interface'" +PoseBone.lock_rotation -> lock_rotation: boolean "'Lock editing of rotation in the interface'" +PoseBone.lock_rotation_w -> lock_rotation_w: boolean '"Lock editing of \'angle\' component of four-component rotations in the interface"' +PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean "'Lock editing of four component rotations by components (instead of as Eulers)'" +PoseBone.lock_scale -> lock_scale: boolean "'Lock editing of scale in the interface'" +PoseBone.matrix -> matrix: float, "'(read-only) Final 4x4 matrix for this channel'" +PoseBone.matrix_channel -> matrix_channel: float, "'(read-only) 4x4 matrix, before constraints'" +PoseBone.matrix_local -> matrix_local: float "'Matrix representing the parent relative location, scale and rotation. Provides an alternative access to these properties.'" +PoseBone.motion_path -> motion_path: pointer, "'(read-only) Motion Path for this element'" +PoseBone.name -> name: string "'NO DESCRIPTION'" +PoseBone.parent -> parent: pointer, "'(read-only) Parent of this pose bone'" +PoseBone.rotation_axis_angle -> rotation_axis_angle: float "'Angle of Rotation for Axis-Angle rotation representation'" +PoseBone.rotation_euler -> rotation_euler: float "'Rotation in Eulers'" +PoseBone.rotation_mode -> rotation_mode: enum "'NO DESCRIPTION'" +PoseBone.rotation_quaternion -> rotation_quaternion: float "'Rotation in Quaternions'" +PoseBone.scale -> scale: float "'NO DESCRIPTION'" +PoseBone.select -> select: boolean "'NO DESCRIPTION'" +PoseBone.tail -> tail: float, '"(read-only) Location of tail of the channel\'s bone"' +PoseBoneConstraints.active -> active: pointer "'Active PoseChannel constraint'" +Property.description -> description: string, "'(read-only) Description of the property for tooltips'" +Property.identifier -> identifier: string, "'(read-only) Unique name used in the code and scripting'" +Property.is_never_none -> is_never_none: boolean, '"(read-only) True when this value can\'t be set to None"' +Property.is_readonly -> is_readonly: boolean, "'(read-only) Property is editable through RNA'" +Property.is_required -> is_required: boolean, "'(read-only) False when this property is an optional argument in an RNA function'" +Property.name -> name: string, "'(read-only) Human readable name'" +Property.registered -> is_registered: boolean, "'(read-only) Property is registered as part of type registration'" +Property.registered_optional -> is_registered_optional: boolean, "'(read-only) Property is optionally registered as part of type registration'" +Property.srna -> srna: pointer, "'(read-only) Struct definition used for properties assigned to this item'" +Property.subtype -> subtype: enum, "'(read-only) Semantic interpretation of the property'" +Property.type -> type: enum, "'(read-only) Data type of the property'" +Property.unit -> unit: enum, "'(read-only) Type of units for this property'" +Property.use_output -> is_output: boolean, "'(read-only) True when this property is an output value from an RNA function'" ++ * Property|BooleanProperty.array_length -> array_length: int, "'(read-only) Maximum length of the array, 0 means unlimited'" ++ * Property|BooleanProperty.default -> default: boolean, "'(read-only) Default value for this number'" ++ * Property|BooleanProperty.default_array -> default_array: boolean, "'(read-only) Default value for this array'" ++ * Property|CollectionProperty.fixed_type -> fixed_type: pointer, "'(read-only) Fixed pointer type, empty if variable type'" +Property|EnumProperty.default -> default: enum, "'(read-only) Default value for this enum'" +Property|EnumProperty.items -> items: collection, "'(read-only) Possible values for the property'" +Property|FloatProperty.array_length -> array_length: int, "'(read-only) Maximum length of the array, 0 means unlimited'" +Property|FloatProperty.default -> default: float, "'(read-only) Default value for this number'" +Property|FloatProperty.default_array -> default_array: float, "'(read-only) Default value for this array'" +Property|FloatProperty.hard_max -> hard_max: float, "'(read-only) Maximum value used by buttons'" +Property|FloatProperty.hard_min -> hard_min: float, "'(read-only) Minimum value used by buttons'" +Property|FloatProperty.precision -> precision: int, "'(read-only) Number of digits after the dot used by buttons'" +Property|FloatProperty.soft_max -> soft_max: float, "'(read-only) Maximum value used by buttons'" +Property|FloatProperty.soft_min -> soft_min: float, "'(read-only) Minimum value used by buttons'" +Property|FloatProperty.step -> step: float, "'(read-only) Step size used by number buttons, for floats 1/100th of the step size'" +Property|IntProperty.array_length -> array_length: int, "'(read-only) Maximum length of the array, 0 means unlimited'" +Property|IntProperty.default -> default: int, "'(read-only) Default value for this number'" +Property|IntProperty.default_array -> default_array: int, "'(read-only) Default value for this array'" +Property|IntProperty.hard_max -> hard_max: int, "'(read-only) Maximum value used by buttons'" +Property|IntProperty.hard_min -> hard_min: int, "'(read-only) Minimum value used by buttons'" +Property|IntProperty.soft_max -> soft_max: int, "'(read-only) Maximum value used by buttons'" +Property|IntProperty.soft_min -> soft_min: int, "'(read-only) Minimum value used by buttons'" +Property|IntProperty.step -> step: int, "'(read-only) Step size used by number buttons, for floats 1/100th of the step size'" +Property|PointerProperty.fixed_type -> fixed_type: pointer, "'(read-only) Fixed pointer type, empty if variable type'" +Property|StringProperty.default -> default: string, "'(read-only) string default value'" +Property|StringProperty.max_length -> length_max: int, "'(read-only) Maximum length of the string, 0 means unlimited'" +RGBANodeSocket.default_value -> default_value: float "'Default value of the socket when no link is attached'" +RGBANodeSocket.name -> name: string, "'(read-only) Socket name'" +Region.height -> height: int, "'(read-only) Region height'" +Region.id -> id: int, "'(read-only) Unique ID for this region'" +Region.type -> type: enum, "'(read-only) Type of this region'" +Region.width -> width: int, "'(read-only) Region width'" +RegionView3D.box_clip -> use_box_clip: boolean '"Clip objects based on what\'s visible in other side views"' +RegionView3D.box_preview -> show_synced_view: boolean "'Sync view position between side views'" +RegionView3D.lock_rotation -> lock_rotation: boolean "'Lock view rotation in side views'" +RegionView3D.perspective_matrix -> perspective_matrix: float, "'(read-only) Current perspective matrix of the 3D region'" +RegionView3D.view_distance -> view_distance: float "'Distance to the view location'" +RegionView3D.view_location -> view_location: float "'View pivot location'" +RegionView3D.view_matrix -> view_matrix: float, "'(read-only) Current view matrix of the 3D region'" +RegionView3D.view_perspective -> view_perspective: enum "'View Perspective'" +RegionView3D.view_rotation -> view_rotation: float "'Rotation in quaternions (keep normalized)'" +RenderEngine.bl_idname -> bl_idname: string "'NO DESCRIPTION'" +RenderEngine.bl_label -> bl_label: string "'NO DESCRIPTION'" +RenderEngine.bl_postprocess -> bl_use_postprocess: boolean "'NO DESCRIPTION'" +RenderEngine.bl_preview -> bl_use_preview: boolean "'NO DESCRIPTION'" +RenderLayer.all_z -> use_all_z: boolean, "'(read-only) Fill in Z values for solid faces in invisible layers, for masking'" +RenderLayer.edge -> use_edge_enhance: boolean, "'(read-only) Render Edge-enhance in this Layer (only works for Solid faces)'" +RenderLayer.enabled -> use: boolean, "'(read-only) Disable or enable the render layer'" +RenderLayer.halo -> use_halo: boolean, "'(read-only) Render Halos in this Layer (on top of Solid)'" +RenderLayer.light_override -> light_override: pointer, "'(read-only) Group to override all other lights in this render layer'" +RenderLayer.material_override -> material_override: pointer, "'(read-only) Material to override all other materials in this render layer'" +RenderLayer.name -> name: string, "'(read-only) Render layer name'" +RenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean, "'(read-only) Deliver AO pass'" +RenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean, "'(read-only) Exclude AO pass from combined'" +RenderLayer.pass_color -> use_pass_color: boolean, "'(read-only) Deliver shade-less color pass'" +RenderLayer.pass_combined -> use_pass_combined: boolean, "'(read-only) Deliver full combined RGBA buffer'" +RenderLayer.pass_diffuse -> use_pass_diffuse: boolean, "'(read-only) Deliver diffuse pass'" +RenderLayer.pass_emit -> use_pass_emit: boolean, "'(read-only) Deliver emission pass'" +RenderLayer.pass_emit_exclude -> exclude_emit: boolean, "'(read-only) Exclude emission pass from combined'" +RenderLayer.pass_environment -> use_pass_environment: boolean, "'(read-only) Deliver environment lighting pass'" +RenderLayer.pass_environment_exclude -> exclude_environment: boolean, "'(read-only) Exclude environment pass from combined'" +RenderLayer.pass_indirect -> use_pass_indirect: boolean, "'(read-only) Deliver indirect lighting pass'" +RenderLayer.pass_indirect_exclude -> exclude_indirect: boolean, "'(read-only) Exclude indirect pass from combined'" +RenderLayer.pass_mist -> use_pass_mist: boolean, "'(read-only) Deliver mist factor pass (0.0-1.0)'" +RenderLayer.pass_normal -> use_pass_normal: boolean, "'(read-only) Deliver normal pass'" +RenderLayer.pass_object_index -> use_pass_object_index: boolean, "'(read-only) Deliver object index pass'" +RenderLayer.pass_reflection -> use_pass_reflection: boolean, "'(read-only) Deliver raytraced reflection pass'" +RenderLayer.pass_reflection_exclude -> exclude_reflection: boolean, "'(read-only) Exclude raytraced reflection pass from combined'" +RenderLayer.pass_refraction -> use_pass_refraction: boolean, "'(read-only) Deliver raytraced refraction pass'" +RenderLayer.pass_refraction_exclude -> exclude_refraction: boolean, "'(read-only) Exclude raytraced refraction pass from combined'" +RenderLayer.pass_shadow -> use_pass_shadow: boolean, "'(read-only) Deliver shadow pass'" +RenderLayer.pass_shadow_exclude -> exclude_shadow: boolean, "'(read-only) Exclude shadow pass from combined'" +RenderLayer.pass_specular -> use_pass_specular: boolean, "'(read-only) Deliver specular pass'" +RenderLayer.pass_specular_exclude -> exclude_specular: boolean, "'(read-only) Exclude specular pass from combined'" +RenderLayer.pass_uv -> use_pass_uv: boolean, "'(read-only) Deliver texture UV pass'" +RenderLayer.pass_vector -> use_pass_vector: boolean, "'(read-only) Deliver speed vector pass'" +RenderLayer.pass_z -> use_pass_z: boolean, "'(read-only) Deliver Z values pass'" +RenderLayer.passes -> passes: collection, "'(read-only)'" +RenderLayer.rect -> rect: float "'NO DESCRIPTION'" +RenderLayer.sky -> use_sky: boolean, "'(read-only) Render Sky in this Layer'" +RenderLayer.solid -> use_solid: boolean, "'(read-only) Render Solid faces in this Layer'" +RenderLayer.strand -> use_strand: boolean, "'(read-only) Render Strands in this Layer'" +RenderLayer.visible_layers -> layers: boolean, "'(read-only) Scene layers included in this render layer'" +RenderLayer.zmask -> use_zmask: boolean, '"(read-only) Only render what\'s in front of the solid z values"' +RenderLayer.zmask_layers -> layers_zmask: boolean, "'(read-only) Zmask scene layers'" +RenderLayer.zmask_negate -> invert_zmask: boolean, "'(read-only) For Zmask, only render what is behind solid z values instead of in front'" +RenderLayer.ztransp -> use_ztransp: boolean, "'(read-only) Render Z-Transparent faces in this Layer (On top of Solid and Halos)'" +RenderPass.channel_id -> channel_id: string, "'(read-only)'" +RenderPass.channels -> channels: int, "'(read-only)'" +RenderPass.name -> name: string, "'(read-only)'" +RenderPass.rect -> rect: float "'NO DESCRIPTION'" +RenderPass.type -> type: enum, "'(read-only)'" +RenderResult.layers -> layers: collection, "'(read-only)'" +RenderResult.resolution_x -> resolution_x: int, "'(read-only)'" +RenderResult.resolution_y -> resolution_y: int, "'(read-only)'" +RenderSettings.active_layer_index -> active_layer_index: int "'Active index in render layer array'" +RenderSettings.alpha_mode -> alpha_mode: enum "'Representation of alpha information in the RGBA pixels'" +RenderSettings.antialiasing_samples -> antialiasing_samples: enum "'Amount of anti-aliasing samples per pixel'" +RenderSettings.backbuf -> use_backbuf: boolean "'Render backbuffer image'" +RenderSettings.bake_aa_mode -> bake_aa_mode: enum "'NO DESCRIPTION'" +RenderSettings.bake_active -> use_bake_active_to_selected: boolean "'Bake shading on the surface of selected objects to the active object'" +RenderSettings.bake_bias -> bake_bias: float "'Bias towards faces further away from the object (in blender units)'" +RenderSettings.bake_clear -> use_bake_clear: boolean "'Clear Images before baking'" +RenderSettings.bake_distance -> bake_distance: float "'Maximum distance from active object to other object (in blender units'" +RenderSettings.bake_enable_aa -> use_bake_antialiasing: boolean "'Enables Anti-aliasing'" +RenderSettings.bake_margin -> bake_margin: int "'Amount of pixels to extend the baked result with, as post process filter'" +RenderSettings.bake_normal_space -> bake_normal_space: enum "'Choose normal space for baking'" +RenderSettings.bake_normalized -> use_bake_normalized: boolean "'With displacement normalize to the distance, with ambient occlusion normalize without using material settings'" +RenderSettings.bake_quad_split -> bake_quad_split: enum "'Choose the method used to split a quad into 2 triangles for baking'" +RenderSettings.bake_type -> bake_type: enum "'Choose shading information to bake into the image'" +RenderSettings.border_max_x -> border_max_x: float "'Sets maximum X value for the render border'" +RenderSettings.border_max_y -> border_max_y: float "'Sets maximum Y value for the render border'" +RenderSettings.border_min_x -> border_min_x: float "'Sets minimum X value to for the render border'" +RenderSettings.border_min_y -> border_min_y: float "'Sets minimum Y value for the render border'" +RenderSettings.cineon_black -> cineon_black: int "'Log conversion reference blackpoint'" +RenderSettings.cineon_gamma -> cineon_gamma: float "'Log conversion gamma'" +RenderSettings.cineon_log -> use_cineon_log: boolean "'Convert to logarithmic color space'" +RenderSettings.cineon_white -> cineon_white: int "'Log conversion reference whitepoint'" +RenderSettings.color_management -> use_color_management: boolean "'Use color profiles and gamma corrected imaging pipeline'" +RenderSettings.color_mode -> color_mode: enum "'Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels'" +RenderSettings.crop_to_border -> use_crop_to_border: boolean "'Crop the rendered frame to the defined border size'" +RenderSettings.display_mode -> display_mode: enum "'Select where rendered images will be displayed'" +RenderSettings.dither_intensity -> dither_intensity: float "'Amount of dithering noise added to the rendered image to break up banding'" +RenderSettings.edge -> use_edge_enhance: boolean "'use_Create a toon outline around the edges of geometry'" +RenderSettings.edge_color -> edge_color: float "'NO DESCRIPTION'" +RenderSettings.edge_threshold -> edge_threshold: int "'Threshold for drawing outlines on geometry edges'" +RenderSettings.engine -> engine: enum "'Engine to use for rendering'" +RenderSettings.field_order -> field_order: enum "'Order of video fields. Select which lines get rendered first, to create smooth motion for TV output'" +RenderSettings.fields -> use_fields: boolean "'Render image to two fields per frame, for interlaced TV output'" +RenderSettings.fields_still -> use_fields_still: boolean "'Disable the time difference between fields'" +RenderSettings.file_extension -> file_extension: string, "'(read-only) The file extension used for saving renders'" +RenderSettings.file_format -> file_format: enum "'File format to save the rendered images as'" +RenderSettings.file_quality -> file_quality: int "'Quality of JPEG images, AVI Jpeg and SGI movies'" +RenderSettings.filter_size -> filter_size: float "'Pixel width over which the reconstruction filter combines samples'" +RenderSettings.fps -> fps: int "'Framerate, expressed in frames per second'" +RenderSettings.fps_base -> fps_base: float "'Framerate base'" +RenderSettings.free_image_textures -> use_free_image_textures: boolean "'Free all image texture from memory after render, to save memory before compositing'" +RenderSettings.free_unused_nodes -> use_free_unused_nodes: boolean "'Free Nodes that are not used while compositing, to save memory'" +RenderSettings.full_sample -> use_full_sample: boolean "'Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing'" +RenderSettings.is_movie_format -> is_movie_format: boolean, "'(read-only) When true the format is a movie'" +RenderSettings.layers -> layers: collection, "'(read-only)'" +RenderSettings.motion_blur -> use_motion_blur: boolean "'Use multi-sampled 3D scene motion blur'" +RenderSettings.motion_blur_samples -> motion_blur_samples: int "'Number of scene samples to take with motion blur'" +RenderSettings.motion_blur_shutter -> motion_blur_shutter: float "'Time taken in frames between shutter open and close'" +RenderSettings.multiple_engines -> has_multiple_engines: boolean, "'(read-only) More than one rendering engine is available'" +RenderSettings.octree_resolution -> octree_resolution: enum "'Resolution of raytrace accelerator. Use higher resolutions for larger scenes'" +RenderSettings.output_path -> output_path: string "'Directory/name to save animations, # characters defines the position and length of frame numbers'" +RenderSettings.parts_x -> parts_x: int "'Number of horizontal tiles to use while rendering'" +RenderSettings.parts_y -> parts_y: int "'Number of vertical tiles to use while rendering'" +RenderSettings.pixel_aspect_x -> pixel_aspect_x: float "'Horizontal aspect ratio - for anamorphic or non-square pixel output'" +RenderSettings.pixel_aspect_y -> pixel_aspect_y: float "'Vertical aspect ratio - for anamorphic or non-square pixel output'" +RenderSettings.pixel_filter -> pixel_filter: enum "'Reconstruction filter used for combining anti-aliasing samples'" +RenderSettings.raytrace_structure -> raytrace_structure: enum "'Type of raytrace accelerator structure'" +RenderSettings.render_antialiasing -> use_antialiasing: boolean "'Render and combine multiple samples per pixel to prevent jagged edges'" +RenderSettings.render_stamp -> use_stamp: boolean "'Render the stamp info text in the rendered image'" +RenderSettings.resolution_percentage -> resolution_percentage: int "'Percentage scale for render resolution'" +RenderSettings.resolution_x -> resolution_x: int "'Number of horizontal pixels in the rendered image'" +RenderSettings.resolution_y -> resolution_y: int "'Number of vertical pixels in the rendered image'" +RenderSettings.save_buffers -> use_save_buffers: boolean "'Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)'" +RenderSettings.sequencer_gl_preview -> sequencer_gl_preview: enum "'Method to draw in the sequencer view'" +RenderSettings.sequencer_gl_render -> sequencer_gl_render: enum "'Method to draw in the sequencer view'" +RenderSettings.simplify_ao_sss -> simplify_ao_sss: float "'Global approximate AA and SSS quality factor'" +RenderSettings.simplify_child_particles -> simplify_child_particles: float "'Global child particles percentage'" +RenderSettings.simplify_shadow_samples -> simplify_shadow_samples: int "'Global maximum shadow samples'" +RenderSettings.simplify_subdivision -> simplify_subdivision: int "'Global maximum subdivision level'" +RenderSettings.simplify_triangulate -> use_simplify_triangulate: boolean "'Disables non-planer quads being triangulated'" +RenderSettings.single_layer -> use_single_layer: boolean "'Only render the active layer'" +RenderSettings.stamp_background -> stamp_background: float "'Color to use behind stamp text'" +RenderSettings.stamp_camera -> use_stamp_camera: boolean "'Include the name of the active camera in image metadata'" +RenderSettings.stamp_date -> use_stamp_date: boolean "'Include the current date in image metadata'" +RenderSettings.stamp_filename -> use_stamp_filename: boolean "'Include the filename of the .blend file in image metadata'" +RenderSettings.stamp_font_size -> stamp_font_size: int "'Size of the font used when rendering stamp text'" +RenderSettings.stamp_foreground -> stamp_foreground: float "'Color to use for stamp text'" +RenderSettings.stamp_frame -> use_stamp_frame: boolean "'Include the frame number in image metadata'" +RenderSettings.stamp_marker -> use_stamp_marker: boolean "'Include the name of the last marker in image metadata'" +RenderSettings.stamp_note -> use_stamp_note: boolean "'Include a custom note in image metadata'" +RenderSettings.stamp_note_text -> stamp_note_text: string "'Custom text to appear in the stamp note'" +RenderSettings.stamp_render_time -> use_stamp_render_time: boolean "'Include the render time in the stamp image'" +RenderSettings.stamp_scene -> use_stamp_scene: boolean "'Include the name of the active scene in image metadata'" +RenderSettings.stamp_sequencer_strip -> use_stamp_sequencer_strip: boolean "'Include the name of the foreground sequence strip in image metadata'" +RenderSettings.stamp_time -> use_stamp_time: boolean "'Include the render frame as HH:MM:SS.FF in image metadata'" +RenderSettings.threads -> threads: int "'Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)'" +RenderSettings.threads_mode -> threads_mode: enum "'Determine the amount of render threads used'" +RenderSettings.tiff_bit -> use_tiff_16bit: boolean "'Save TIFF with 16 bits per channel'" +RenderSettings.use_border -> use_border: boolean "'Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample'" +RenderSettings.use_compositing -> use_compositing: boolean "'Process the render result through the compositing pipeline, if compositing nodes are enabled'" +RenderSettings.use_envmaps -> use_envmaps: boolean "'Calculate environment maps while rendering'" +RenderSettings.use_file_extension -> use_file_extension: boolean "'Add the file format extensions to the rendered file name (eg: filename + .jpg)'" +RenderSettings.use_game_engine -> use_game_engine: boolean, "'(read-only) Current rendering engine is a game engine'" +RenderSettings.use_instances -> use_instances: boolean "'Instance support leads to effective memory reduction when using duplicates'" +RenderSettings.use_local_coords -> use_local_coords: boolean "'Vertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed'" +RenderSettings.use_overwrite -> use_overwrite: boolean "'Overwrite existing files while rendering'" +RenderSettings.use_placeholder -> use_placeholder: boolean '"Create empty placeholder files while rendering frames (similar to Unix \'touch\')"' +RenderSettings.use_radiosity -> use_radiosity: boolean "'Calculate radiosity in a pre-process before rendering'" +RenderSettings.use_raytracing -> use_raytrace: boolean "'Pre-calculate the raytrace accelerator and render raytracing effects'" +RenderSettings.use_sequencer -> use_sequencer: boolean "'Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist'" +RenderSettings.use_sequencer_gl_preview -> use_sequencer_gl_preview: boolean "'NO DESCRIPTION'" +RenderSettings.use_sequencer_gl_render -> use_sequencer_gl_render: boolean "'NO DESCRIPTION'" +RenderSettings.use_shadows -> use_shadows: boolean "'Calculate shadows while rendering'" +RenderSettings.use_simplify -> use_simplify: boolean "'Enable simplification of scene for quicker preview renders'" +RenderSettings.use_sss -> use_sss: boolean "'Calculate sub-surface scattering in materials rendering'" +RenderSettings.use_textures -> use_textures: boolean "'Use textures to affect material properties'" +SPHFluidSettings.buoyancy -> buoyancy: float "'NO DESCRIPTION'" +SPHFluidSettings.fluid_radius -> fluid_radius: float "'Fluid interaction Radius'" +SPHFluidSettings.rest_density -> rest_density: float "'Density'" +SPHFluidSettings.rest_length -> rest_length: float "'The Spring Rest Length (factor of interaction radius)'" +SPHFluidSettings.spring_k -> spring_k: float "'Spring force constant'" +SPHFluidSettings.stiffness_k -> stiffness_k: float "'Constant K - Stiffness'" +SPHFluidSettings.stiffness_knear -> stiffness_knear: float "'Repulsion factor: stiffness_knear'" +SPHFluidSettings.viscosity_beta -> viscosity_beta: float "'Square viscosity factor'" +SPHFluidSettings.viscosity_omega -> viscosity_omega: float "'Linear viscosity'" +SceneBases.active -> active: pointer "'Active object base in the scene'" +SceneGameData.activity_culling -> use_activity_culling: boolean "'Activity culling is enabled'" +SceneGameData.activity_culling_box_radius -> activity_culling_box_radius: float "'Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled'" +SceneGameData.auto_start -> use_auto_start: boolean "'Automatically start game at load time'" +SceneGameData.depth -> depth: int "'Displays bit depth of full screen display'" +SceneGameData.dome_angle -> dome_angle: int "'Field of View of the Dome - it only works in mode Fisheye and Truncated'" +SceneGameData.dome_buffer_resolution -> dome_buffer_resolution: float "'Buffer Resolution - decrease it to increase speed'" +SceneGameData.dome_mode -> dome_mode: enum "'Dome physical configurations'" +SceneGameData.dome_tesselation -> dome_tesselation: int "'Tessellation level - check the generated mesh in wireframe mode'" +SceneGameData.dome_text -> dome_text: pointer "'Custom Warp Mesh data file'" +SceneGameData.dome_tilt -> dome_tilt: int "'Camera rotation in horizontal axis'" +SceneGameData.eye_separation -> eye_separation: float "'Set the distance between the eyes - the camera focal length/30 should be fine'" +SceneGameData.fps -> fps: int "'The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate'" +SceneGameData.framing_color -> frame_color: float "'Set colour of the bars'" +SceneGameData.framing_type -> frame_type: enum "'Select the type of Framing you want'" +SceneGameData.frequency -> frequency: int "'Displays clock frequency of fullscreen display'" +SceneGameData.fullscreen -> show_fullscreen: boolean "'Starts player in a new fullscreen display'" +SceneGameData.glsl_extra_textures -> use_glsl_extra_textures: boolean "'Use extra textures like normal or specular maps for GLSL rendering'" +SceneGameData.glsl_lights -> use_glsl_lights: boolean "'Use lights for GLSL rendering'" +SceneGameData.glsl_nodes -> use_glsl_nodes: boolean "'Use nodes for GLSL rendering'" +SceneGameData.glsl_ramps -> use_glsl_ramps: boolean "'Use ramps for GLSL rendering'" +SceneGameData.glsl_shaders -> use_glsl_shaders: boolean "'Use shaders for GLSL rendering'" +SceneGameData.glsl_shadows -> use_glsl_shadows: boolean "'Use shadows for GLSL rendering'" +SceneGameData.logic_step_max -> logic_step_max: int "'Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics'" +SceneGameData.material_mode -> material_mode: enum "'Material mode to use for rendering'" +SceneGameData.occlusion_culling_resolution -> occlusion_culling_resolution: float "'The size of the occlusion buffer in pixel, use higher value for better precision (slower)'" +SceneGameData.physics_engine -> physics_engine: enum "'Physics engine used for physics simulation in the game engine'" +SceneGameData.physics_gravity -> physics_gravity: float "'Gravitational constant used for physics simulation in the game engine'" +SceneGameData.physics_step_max -> physics_step_max: int "'Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime'" +SceneGameData.physics_step_sub -> physics_step_sub: int "'Sets the number of simulation substep per physic timestep, higher value give better physics precision'" +SceneGameData.resolution_x -> resolution_x: int "'Number of horizontal pixels in the screen'" +SceneGameData.resolution_y -> resolution_y: int "'Number of vertical pixels in the screen'" +SceneGameData.show_debug_properties -> show_debug_properties: boolean "'Show properties marked for debugging while the game runs'" +SceneGameData.show_framerate_profile -> show_framerate_profile: boolean "'Show framerate and profiling information while the game runs'" +SceneGameData.show_physics_visualization -> show_physics_visualization: boolean "'Show a visualization of physics bounds and interactions'" +SceneGameData.stereo -> stereo: enum "'NO DESCRIPTION'" +SceneGameData.stereo_mode -> stereo_mode: enum "'Stereographic techniques'" +SceneGameData.use_animation_record -> use_animation_record: boolean "'Record animation to fcurves'" +SceneGameData.use_deprecation_warnings -> use_deprecation_warnings: boolean "'Print warnings when using deprecated features in the python API'" +SceneGameData.use_display_lists -> use_display_lists: boolean "'Use display lists to speed up rendering by keeping geometry on the GPU'" +SceneGameData.use_frame_rate -> use_frame_rate: boolean "'Respect the frame rate rather than rendering as many frames as possible'" +SceneGameData.use_occlusion_culling -> use_occlusion_culling: boolean "'Use optimized Bullet DBVT tree for view frustum and occlusion culling'" +SceneObjects.active -> active: pointer "'Active object for this scene'" +SceneRenderLayer.all_z -> use_all_z: boolean "'Fill in Z values for solid faces in invisible layers, for masking'" +SceneRenderLayer.edge -> use_edge_enhance: boolean "'Render Edge-enhance in this Layer (only works for Solid faces)'" +SceneRenderLayer.enabled -> use: boolean "'Disable or enable the render layer'" +SceneRenderLayer.halo -> use_halo: boolean "'Render Halos in this Layer (on top of Solid)'" +SceneRenderLayer.light_override -> light_override: pointer "'Group to override all other lights in this render layer'" +SceneRenderLayer.material_override -> material_override: pointer "'Material to override all other materials in this render layer'" +SceneRenderLayer.name -> name: string "'Render layer name'" +SceneRenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean "'Deliver AO pass'" +SceneRenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean "'Exclude AO pass from combined'" +SceneRenderLayer.pass_color -> use_pass_color: boolean "'Deliver shade-less color pass'" +SceneRenderLayer.pass_combined -> use_pass_combined: boolean "'Deliver full combined RGBA buffer'" +SceneRenderLayer.pass_diffuse -> use_pass_diffuse: boolean "'Deliver diffuse pass'" +SceneRenderLayer.pass_emit -> use_pass_emit: boolean "'Deliver emission pass'" +SceneRenderLayer.pass_emit_exclude -> exclude_emit: boolean "'Exclude emission pass from combined'" +SceneRenderLayer.pass_environment -> use_pass_environment: boolean "'Deliver environment lighting pass'" +SceneRenderLayer.pass_environment_exclude -> exclude_environment: boolean "'Exclude environment pass from combined'" +SceneRenderLayer.pass_indirect -> use_pass_indirect: boolean "'Deliver indirect lighting pass'" +SceneRenderLayer.pass_indirect_exclude -> exclude_indirect: boolean "'Exclude indirect pass from combined'" +SceneRenderLayer.pass_mist -> use_pass_mist: boolean "'Deliver mist factor pass (0.0-1.0)'" +SceneRenderLayer.pass_normal -> use_pass_normal: boolean "'Deliver normal pass'" +SceneRenderLayer.pass_object_index -> use_pass_object_index: boolean "'Deliver object index pass'" +SceneRenderLayer.pass_reflection -> use_pass_reflection: boolean "'Deliver raytraced reflection pass'" +SceneRenderLayer.pass_reflection_exclude -> exclude_reflection: boolean "'Exclude raytraced reflection pass from combined'" +SceneRenderLayer.pass_refraction -> use_pass_refraction: boolean "'Deliver raytraced refraction pass'" +SceneRenderLayer.pass_refraction_exclude -> exclude_refraction: boolean "'Exclude raytraced refraction pass from combined'" +SceneRenderLayer.pass_shadow -> use_pass_shadow: boolean "'Deliver shadow pass'" +SceneRenderLayer.pass_shadow_exclude -> exclude_shadow: boolean "'Exclude shadow pass from combined'" +SceneRenderLayer.pass_specular -> use_pass_specular: boolean "'Deliver specular pass'" +SceneRenderLayer.pass_specular_exclude -> exclude_specular: boolean "'Exclude specular pass from combined'" +SceneRenderLayer.pass_uv -> use_pass_uv: boolean "'Deliver texture UV pass'" +SceneRenderLayer.pass_vector -> use_pass_vector: boolean "'Deliver speed vector pass'" +SceneRenderLayer.pass_z -> use_pass_z: boolean "'Deliver Z values pass'" +SceneRenderLayer.sky -> use_sky: boolean "'Render Sky in this Layer'" +SceneRenderLayer.solid -> use_solid: boolean "'Render Solid faces in this Layer'" +SceneRenderLayer.strand -> use_strand: boolean "'Render Strands in this Layer'" +SceneRenderLayer.visible_layers -> layers: boolean "'Scene layers included in this render layer'" +SceneRenderLayer.zmask -> use_zmask: boolean '"Only render what\'s in front of the solid z values"' +SceneRenderLayer.zmask_layers -> layers_zmask: boolean "'Zmask scene layers'" +SceneRenderLayer.zmask_negate -> invert_zmask: boolean "'For Zmask, only render what is behind solid z values instead of in front'" +SceneRenderLayer.ztransp -> use_ztransp: boolean "'Render Z-Transparent faces in this Layer (On top of Solid and Halos)'" +Scopes.accuracy -> accuracy: float "'Proportion of original image source pixel lines to sample'" +Scopes.histogram -> histogram: pointer, "'(read-only) Histogram for viewing image statistics'" +Scopes.use_full_resolution -> use_full_resolution: boolean "'Sample every pixel of the image'" +Scopes.vectorscope_alpha -> vectorscope_alpha: float "'Opacity of the points'" +Scopes.waveform_alpha -> waveform_alpha: float "'Opacity of the points'" +Scopes.waveform_mode -> waveform_mode: enum "'NO DESCRIPTION'" +Sensor.expanded -> show_expanded: boolean "'Set sensor expanded in the user interface'" +Sensor.frequency -> frequency: int "'Delay between repeated pulses(in logic tics, 0=no delay)'" +Sensor.invert -> invert: boolean "'Invert the level(output) of this sensor'" +Sensor.level -> use_level: boolean "'Level detector, trigger controllers of new states (only applicable upon logic state transition)'" +Sensor.name -> name: string "'Sensor name'" +Sensor.pinned -> pinned: boolean "'Display when not linked to a visible states controller'" +Sensor.pulse_false_level -> use_pulse_false_level: boolean "'Activate FALSE level triggering (pulse mode)'" +Sensor.pulse_true_level -> use_pulse_true_level: boolean "'Activate TRUE level triggering (pulse mode)'" +Sensor.tap -> use_tap: boolean "'Trigger controllers only for an instant, even while the sensor remains true'" +Sensor.type -> type: enum "'NO DESCRIPTION'" ++ * Sensor|ActuatorSensor.actuator -> actuator: string "'Actuator name, actuator active state modifications will be detected'" ++ * Sensor|ArmatureSensor.bone -> bone: string "'Identify the bone to check value from'" ++ * Sensor|ArmatureSensor.constraint -> constraint: string "'Identify the bone constraint to check value from'" ++ * Sensor|ArmatureSensor.test_type -> test_type: enum "'Type of value and test'" ++ * Sensor|ArmatureSensor.value -> value: float "'Specify value to be used in comparison'" ++ * Sensor|CollisionSensor.collision_type -> use_material: boolean "'Use material instead of property'" ++ * Sensor|CollisionSensor.material -> material: string "'Only look for Objects with this material'" ++ * Sensor|CollisionSensor.property -> property: string "'Only look for Objects with this property'" ++ * Sensor|CollisionSensor.pulse -> use_pulse: boolean "'Changes to the set of colliding objects generates pulse'" +Sensor|DelaySensor.delay -> delay: int "'Delay in number of logic tics before the positive trigger (default 60 per second)'" +Sensor|DelaySensor.duration -> duration: int "'If >0, delay in number of logic tics before the negative trigger following the positive trigger'" +Sensor|DelaySensor.repeat -> use_repeat: boolean "'Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics'" +Sensor|JoystickSensor.all_events -> use_all_events: boolean "'Triggered by all events on this joysticks current type (axis/button/hat)'" +Sensor|JoystickSensor.axis_direction -> axis_direction: enum "'The direction of the axis'" +Sensor|JoystickSensor.axis_number -> axis_number: int "'Specify which axis pair to use, 1 is usually the main direction input'" +Sensor|JoystickSensor.axis_threshold -> axis_threshold: int "'Specify the precision of the axis'" +Sensor|JoystickSensor.button_number -> button_number: int "'Specify which button to use'" +Sensor|JoystickSensor.event_type -> event_type: enum "'The type of event this joystick sensor is triggered on'" +Sensor|JoystickSensor.hat_direction -> hat_direction: enum "'Specify hat direction'" +Sensor|JoystickSensor.hat_number -> hat_number: int "'Specify which hat to use'" +Sensor|JoystickSensor.joystick_index -> joystick_index: int "'Specify which joystick to use'" +Sensor|JoystickSensor.single_axis_number -> single_axis_number: int "'Specify a single axis (verticle/horizontal/other) to detect'" +Sensor|KeyboardSensor.all_keys -> use_all_keys: boolean "'Trigger this sensor on any keystroke'" +Sensor|KeyboardSensor.key -> key: enum "'NO DESCRIPTION'" +Sensor|KeyboardSensor.log -> log: string "'Property that receive the keystrokes in case a string is logged'" +Sensor|KeyboardSensor.modifier_key -> modifier_key: enum "'Modifier key code'" +Sensor|KeyboardSensor.second_modifier_key -> second_modifier_key: enum "'Modifier key code'" +Sensor|KeyboardSensor.target -> target: string "'Property that indicates whether to log keystrokes as a string'" +Sensor|MessageSensor.subject -> subject: string "'Optional subject filter: only accept messages with this subject, or empty for all'" +Sensor|MouseSensor.mouse_event -> mouse_event: enum "'Specify the type of event this mouse sensor should trigger on'" +Sensor|NearSensor.distance -> distance: float "'Trigger distance'" +Sensor|NearSensor.property -> property: string "'Only look for objects with this property'" +Sensor|NearSensor.reset_distance -> reset_distance: float "'NO DESCRIPTION'" +Sensor|PropertySensor.evaluation_type -> evaluation_type: enum "'Type of property evaluation'" +Sensor|PropertySensor.max_value -> value_max: string "'Specify maximum value in Interval type'" +Sensor|PropertySensor.min_value -> value_min: string "'Specify minimum value in Interval type'" +Sensor|PropertySensor.property -> property: string "'NO DESCRIPTION'" +Sensor|PropertySensor.value -> value: string "'Check for this value in types in Equal or Not Equal types'" +Sensor|RadarSensor.angle -> angle: float "'Opening angle of the radar cone'" +Sensor|RadarSensor.axis -> axis: enum "'Specify along which axis the radar cone is cast'" +Sensor|RadarSensor.distance -> distance: float "'Depth of the radar cone'" +Sensor|RadarSensor.property -> property: string "'Only look for Objects with this property'" +Sensor|RandomSensor.seed -> seed: int "'Initial seed of the generator. (Choose 0 for not random)'" +Sensor|RaySensor.axis -> axis: enum "'Specify along which axis the ray is cast'" +Sensor|RaySensor.material -> material: string "'Only look for Objects with this material'" +Sensor|RaySensor.property -> property: string "'Only look for Objects with this property'" +Sensor|RaySensor.range -> range: float "'Sense objects no farther than this distance'" +Sensor|RaySensor.ray_type -> ray_type: enum "'Toggle collision on material or property'" +Sensor|RaySensor.x_ray_mode -> use_x_ray: boolean '"See through objects that don\'t have the property"' +Sensor|TouchSensor.material -> material: pointer "'Only look for objects with this material'" +Sequence.blend_mode -> blend_type: enum "'NO DESCRIPTION'" +Sequence.blend_opacity -> blend_opacity: float "'NO DESCRIPTION'" +Sequence.channel -> channel: int "'Y position of the sequence strip'" +Sequence.effect_fader -> effect_fader: float "'NO DESCRIPTION'" +Sequence.frame_final_end -> frame_final_end: int "'End frame displayed in the sequence editor after offsets are applied'" +Sequence.frame_final_length -> frame_final_length: int "'The length of the contents of this strip before the handles are applied'" +Sequence.frame_final_start -> frame_final_start: int "'Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame'" +Sequence.frame_length -> frame_length: int, "'(read-only) The length of the contents of this strip before the handles are applied'" +Sequence.frame_offset_end -> frame_offset_end: int, "'(read-only)'" +Sequence.frame_offset_start -> frame_offset_start: int, "'(read-only)'" +Sequence.frame_start -> frame_start: int "'NO DESCRIPTION'" +Sequence.frame_still_end -> frame_still_end: int, "'(read-only)'" +Sequence.frame_still_start -> frame_still_start: int, "'(read-only)'" +Sequence.lock -> lock: boolean '"Lock strip so that it can\'t be transformed"' +Sequence.mute -> mute: boolean "'NO DESCRIPTION'" +Sequence.name -> name: string "'NO DESCRIPTION'" +Sequence.select -> select: boolean "'NO DESCRIPTION'" +Sequence.select_left_handle -> select_left_handle: boolean "'NO DESCRIPTION'" +Sequence.select_right_handle -> select_right_handle: boolean "'NO DESCRIPTION'" +Sequence.speed_fader -> speed_fader: float "'NO DESCRIPTION'" +Sequence.type -> type: enum, "'(read-only)'" +Sequence.use_effect_default_fade -> use_default_fade: boolean "'Fade effect using the built-in default (usually make transition as long as effect strip)'" +SequenceColorBalance.gain -> gain: float "'Color balance gain (highlights)'" +SequenceColorBalance.gamma -> gamma: float "'Color balance gamma (midtones)'" +SequenceColorBalance.inverse_gain -> invert_gain: boolean "'NO DESCRIPTION'" +SequenceColorBalance.inverse_gamma -> invert_gamma: boolean "'NO DESCRIPTION'" +SequenceColorBalance.inverse_lift -> invert_lift: boolean "'NO DESCRIPTION'" +SequenceColorBalance.lift -> lift: float "'Color balance lift (shadows)'" +SequenceCrop.bottom -> bottom: int "'NO DESCRIPTION'" +SequenceCrop.left -> left: int "'NO DESCRIPTION'" +SequenceCrop.right -> right: int "'NO DESCRIPTION'" +SequenceCrop.top -> top: int "'NO DESCRIPTION'" +SequenceEditor.active_strip -> active_strip: pointer "'NO DESCRIPTION'" +SequenceEditor.meta_stack -> meta_stack: collection, "'(read-only) Meta strip stack, last is currently edited meta strip'" +SequenceEditor.overlay_frame -> overlay_frame: int "'Sequencers active strip'" +SequenceEditor.overlay_lock -> overlay_lock: boolean "'NO DESCRIPTION'" +SequenceEditor.sequences -> sequences: collection, "'(read-only)'" +SequenceEditor.sequences_all -> sequences_all: collection, "'(read-only)'" +SequenceEditor.show_overlay -> show_overlay: boolean "'Partial overlay ontop of the sequencer'" +SequenceElement.filename -> filename: string "'NO DESCRIPTION'" +SequenceProxy.directory -> directory: string "'Location to store the proxy files'" +SequenceProxy.filepath -> filepath: string "'Location of custom proxy file'" +SequenceTransform.offset_x -> offset_x: int "'NO DESCRIPTION'" +SequenceTransform.offset_y -> offset_y: int "'NO DESCRIPTION'" +Sequence|EffectSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|EffectSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|EffectSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|EffectSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|EffectSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|EffectSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|EffectSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|EffectSequence.multiply_colors -> color_multiply: float "'NO DESCRIPTION'" +Sequence|EffectSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|EffectSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|EffectSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|EffectSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|EffectSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|EffectSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|EffectSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|EffectSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|EffectSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|EffectSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|EffectSequence.use_translation -> use_translation: boolean "'Translate image before processing'" ++ * Sequence|EffectSequence|ColorSequence.color -> color: float "'NO DESCRIPTION'" +Sequence|EffectSequence|GlowSequence.blur_distance -> blur_distance: float "'Radius of glow effect'" +Sequence|EffectSequence|GlowSequence.boost_factor -> boost_factor: float "'Brightness multiplier'" +Sequence|EffectSequence|GlowSequence.clamp -> clamp: float "'rightness limit of intensity'" +Sequence|EffectSequence|GlowSequence.only_boost -> use_only_boost: boolean "'Show the glow buffer only'" +Sequence|EffectSequence|GlowSequence.quality -> quality: int "'Accuracy of the blur effect'" +Sequence|EffectSequence|GlowSequence.threshold -> threshold: float "'Minimum intensity to trigger a glow'" +Sequence|EffectSequence|PluginSequence.filename -> filename: string, "'(read-only)'" +Sequence|EffectSequence|SpeedControlSequence.curve_compress_y -> use_curve_compress_y: boolean "'Scale F-Curve value to get the target frame number, F-Curve value runs from 0.0 to 1.0'" +Sequence|EffectSequence|SpeedControlSequence.curve_velocity -> use_curve_velocity: boolean "'Interpret the F-Curve value as a velocity instead of a frame number'" +Sequence|EffectSequence|SpeedControlSequence.frame_blending -> use_frame_blend: boolean "'Blend two frames into the target for a smoother result'" +Sequence|EffectSequence|SpeedControlSequence.global_speed -> global_speed: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.interpolation -> interpolation: enum "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.rotation_start -> rotation_start: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.scale_start_x -> scale_start_x: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.scale_start_y -> scale_start_y: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.translate_start_x -> translate_start_x: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.translate_start_y -> translate_start_y: float "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.translation_unit -> translation_unit: enum "'NO DESCRIPTION'" +Sequence|EffectSequence|TransformSequence.uniform_scale -> use_uniform_scale: boolean "'Scale uniformly, preserving aspect ratio'" +Sequence|EffectSequence|WipeSequence.angle -> angle: float "'Edge angle'" +Sequence|EffectSequence|WipeSequence.blur_width -> blur_width: float "'Width of the blur edge, in percentage relative to the image size'" +Sequence|EffectSequence|WipeSequence.direction -> direction: enum "'Wipe direction'" +Sequence|EffectSequence|WipeSequence.transition_type -> transition_type: enum "'NO DESCRIPTION'" +Sequence|ImageSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|ImageSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|ImageSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|ImageSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|ImageSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|ImageSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|ImageSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|ImageSequence.directory -> directory: string "'NO DESCRIPTION'" +Sequence|ImageSequence.elements -> elements: collection, "'(read-only)'" +Sequence|ImageSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|ImageSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|ImageSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|ImageSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|ImageSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|ImageSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|ImageSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|ImageSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|ImageSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|ImageSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|ImageSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|ImageSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|ImageSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|ImageSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|MetaSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|MetaSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|MetaSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|MetaSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|MetaSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|MetaSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|MetaSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|MetaSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|MetaSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|MetaSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|MetaSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|MetaSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|MetaSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|MetaSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|MetaSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|MetaSequence.sequences -> sequences: collection, "'(read-only)'" +Sequence|MetaSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|MetaSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|MetaSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|MetaSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|MetaSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|MetaSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|MovieSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|MovieSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|MovieSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|MovieSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|MovieSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|MovieSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|MovieSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|MovieSequence.filepath -> filepath: string "'NO DESCRIPTION'" +Sequence|MovieSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|MovieSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|MovieSequence.mpeg_preseek -> mpeg_preseek: int "'For MPEG movies, preseek this many frames'" +Sequence|MovieSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|MovieSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|MovieSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|MovieSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|MovieSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|MovieSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|MovieSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|MovieSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|MovieSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|MovieSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|MovieSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|MovieSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|MulticamSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|MulticamSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|MulticamSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|MulticamSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|MulticamSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|MulticamSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|MulticamSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|MulticamSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|MulticamSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|MulticamSequence.multicam_source -> multicam_source: int "'NO DESCRIPTION'" +Sequence|MulticamSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|MulticamSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|MulticamSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|MulticamSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|MulticamSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|MulticamSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|MulticamSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|MulticamSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|MulticamSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|MulticamSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|MulticamSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|MulticamSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|SceneSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|SceneSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|SceneSequence.color_balance -> color_balance: pointer, "'(read-only)'" +Sequence|SceneSequence.color_saturation -> color_saturation: float "'NO DESCRIPTION'" +Sequence|SceneSequence.convert_float -> use_float: boolean "'Convert input to float data'" +Sequence|SceneSequence.crop -> crop: pointer, "'(read-only)'" +Sequence|SceneSequence.de_interlace -> use_deinterlace: boolean "'For video movies to remove fields'" +Sequence|SceneSequence.flip_x -> use_flip_x: boolean "'Flip on the X axis'" +Sequence|SceneSequence.flip_y -> use_flip_y: boolean "'Flip on the Y axis'" +Sequence|SceneSequence.multiply_colors -> multiply_colors: float "'NO DESCRIPTION'" +Sequence|SceneSequence.premultiply -> use_premultiply: boolean "'Convert RGB from key alpha to premultiplied alpha'" +Sequence|SceneSequence.proxy -> proxy: pointer, "'(read-only)'" +Sequence|SceneSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean "'Use a custom directory to store data'" +Sequence|SceneSequence.proxy_custom_file -> use_proxy_custom_file: boolean "'Use a custom file to read proxy data from'" +Sequence|SceneSequence.reverse_frames -> use_reverse_frames: boolean "'Reverse frame order'" +Sequence|SceneSequence.scene -> scene: pointer "'Scene that this sequence uses'" +Sequence|SceneSequence.scene_camera -> scene_camera: pointer "'Override the scenes active camera'" +Sequence|SceneSequence.strobe -> strobe: float "'Only display every nth frame'" +Sequence|SceneSequence.transform -> transform: pointer, "'(read-only)'" +Sequence|SceneSequence.use_color_balance -> use_color_balance: boolean "'(3-Way color correction) on input'" +Sequence|SceneSequence.use_crop -> use_crop: boolean "'Crop image before processing'" +Sequence|SceneSequence.use_proxy -> use_proxy: boolean "'Use a preview proxy for this strip'" +Sequence|SceneSequence.use_translation -> use_translation: boolean "'Translate image before processing'" +Sequence|SoundSequence.animation_end_offset -> animation_end_offset: int "'Animation end offset (trim end)'" +Sequence|SoundSequence.animation_start_offset -> animation_start_offset: int "'Animation start offset (trim start)'" +Sequence|SoundSequence.attenuation -> attenuation: float "'Attenuation in dezibel'" +Sequence|SoundSequence.filepath -> filepath: string "'NO DESCRIPTION'" +Sequence|SoundSequence.sound -> sound: pointer, "'(read-only) Sound datablock used by this sequence'" +Sequence|SoundSequence.volume -> volume: float "'Playback volume of the sound'" +ShapeKey.data -> data: collection, "'(read-only)'" +ShapeKey.frame -> frame: float, "'(read-only) Frame for absolute keys'" +ShapeKey.interpolation -> interpolation: enum "'Interpolation type'" +ShapeKey.mute -> mute: boolean "'Mute this shape key'" +ShapeKey.name -> name: string "'NO DESCRIPTION'" +ShapeKey.relative_key -> relative_key: pointer "'Shape used as a relative key'" +ShapeKey.slider_max -> slider_max: float "'Maximum for slider'" +ShapeKey.slider_min -> slider_min: float "'Minimum for slider'" +ShapeKey.value -> value: float "'Value of shape key at the current frame'" +ShapeKey.vertex_group -> vertex_group: string "'Vertex weight group, to blend with basis shape'" +ShapeKeyBezierPoint.co -> co: float "'NO DESCRIPTION'" +ShapeKeyBezierPoint.handle_1_co -> handle_1_co: float "'NO DESCRIPTION'" +ShapeKeyBezierPoint.handle_2_co -> handle_2_co: float "'NO DESCRIPTION'" +ShapeKeyCurvePoint.co -> co: float "'NO DESCRIPTION'" +ShapeKeyCurvePoint.tilt -> tilt: float "'NO DESCRIPTION'" +ShapeKeyPoint.co -> co: float "'NO DESCRIPTION'" +SmokeDomainSettings.alpha -> alpha: float "'Higher value results in sinking smoke'" +SmokeDomainSettings.amplify -> amplify: int "'Enhance the resolution of smoke by this factor using noise'" +SmokeDomainSettings.beta -> beta: float "'Higher value results in faster rising smoke'" +SmokeDomainSettings.coll_group -> coll_group: pointer "'Limit collisions to this group'" +SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke: boolean "'Enable smoke to disappear over time'" +SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log: boolean "'Using 1/x'" +SmokeDomainSettings.dissolve_speed -> dissolve_speed: int "'Dissolve Speed'" +SmokeDomainSettings.eff_group -> eff_group: pointer "'Limit effectors to this group'" +SmokeDomainSettings.effector_weights -> effector_weights: pointer, "'(read-only)'" +SmokeDomainSettings.fluid_group -> fluid_group: pointer "'Limit fluid objects to this group'" +SmokeDomainSettings.highres -> use_high_resolution: boolean "'Enable high resolution (using amplification)'" +SmokeDomainSettings.maxres -> maxres: int "'Maximal resolution used in the fluid domain'" +SmokeDomainSettings.noise_type -> noise_type: enum "'Noise method which is used for creating the high resolution'" +SmokeDomainSettings.point_cache_high -> point_cache_high: pointer, "'(read-only)'" +SmokeDomainSettings.point_cache_low -> point_cache_low: pointer, "'(read-only)'" +SmokeDomainSettings.smoke_cache_comp -> smoke_cache_comp: enum "'Compression method to be used'" +SmokeDomainSettings.smoke_cache_high_comp -> smoke_cache_high_comp: enum "'Compression method to be used'" +SmokeDomainSettings.smoke_domain_colli -> smoke_domain_colli: enum "'Selects which domain border will be treated as collision object.'" +SmokeDomainSettings.smoothemitter -> smoothemitter: boolean "'Smoothens emitted smoke to avoid blockiness.'" +SmokeDomainSettings.strength -> strength: float "'Strength of wavelet noise'" +SmokeDomainSettings.time_scale -> time_scale: float "'Adjust simulation speed.'" +SmokeDomainSettings.viewhighres -> show_high_resolution: boolean "'Show high resolution (using amplification)'" +SmokeDomainSettings.vorticity -> vorticity: float "'Amount of turbulence/rotation in fluid.'" +SmokeFlowSettings.absolute -> absolute: boolean "'Only allows given density value in emitter area.'" +SmokeFlowSettings.density -> density: float "'NO DESCRIPTION'" +SmokeFlowSettings.initial_velocity -> initial_velocity: boolean '"Smoke inherits it\'s velocity from the emitter particle"' +NEGATE * SmokeFlowSettings.outflow -> use_outflow: boolean "'Deletes smoke from simulation'" +SmokeFlowSettings.psys -> psys: pointer "'Particle systems emitted from the object'" +SmokeFlowSettings.temperature -> temperature: float "'Temperature difference to ambient temperature'" +SmokeFlowSettings.velocity_multiplier -> velocity_multiplier: float "'Multiplier to adjust velocity passed to smoke'" +SoftBodySettings.aero -> aero: float '"Make edges \'sail\'"' +SoftBodySettings.aerodynamics_type -> aerodynamics_type: enum "'Method of calculating aerodynamic interaction'" +SoftBodySettings.auto_step -> use_auto_step: boolean "'Use velocities for automagic step sizes'" +SoftBodySettings.ball_damp -> ball_damp: float "'Blending to inelastic collision'" +SoftBodySettings.ball_size -> ball_size: float "'Absolute ball size or factor if not manual adjusted'" +SoftBodySettings.ball_stiff -> ball_stiff: float "'Ball inflating pressure'" +SoftBodySettings.bending -> bend: float "'Bending Stiffness'" +SoftBodySettings.choke -> choke: int '"\'Viscosity\' inside collision target"' +SoftBodySettings.collision_type -> collision_type: enum "'Choose Collision Type'" +SoftBodySettings.damp -> damp: float "'Edge spring friction'" +SoftBodySettings.diagnose -> use_diagnose: boolean "'Turn on SB diagnose console prints'" +SoftBodySettings.edge_collision -> use_edge_collision: boolean "'Edges collide too'" +SoftBodySettings.effector_weights -> effector_weights: pointer, "'(read-only)'" +SoftBodySettings.error_limit -> error_limit: float "'The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed'" +SoftBodySettings.estimate_matrix -> use_estimate_matrix: boolean "'estimate matrix .. split to COM , ROT ,SCALE'" +SoftBodySettings.face_collision -> use_face_collision: boolean "'Faces collide too, SLOOOOOW warning'" +SoftBodySettings.friction -> friction: float "'General media friction for point movements'" +SoftBodySettings.fuzzy -> fuzzy: int "'Fuzziness while on collision, high values make collsion handling faster but less stable'" +SoftBodySettings.goal_default -> goal_default: float "'Default Goal (vertex target position) value, when no Vertex Group used'" +SoftBodySettings.goal_friction -> goal_friction: float "'Goal (vertex target position) friction'" +SoftBodySettings.goal_max -> goal_max: float "'Goal maximum, vertex weights are scaled to match this range'" +SoftBodySettings.goal_min -> goal_min: float "'Goal minimum, vertex weights are scaled to match this range'" +SoftBodySettings.goal_spring -> goal_spring: float "'Goal (vertex target position) spring stiffness'" +SoftBodySettings.goal_vertex_group -> goal_vertex_group: string "'Control point weight values'" +SoftBodySettings.gravity -> gravity: float "'Apply gravitation to point movement'" +SoftBodySettings.lcom -> lcom: float "'Location of Center of mass'" +SoftBodySettings.lrot -> lrot: float "'Estimated rotation matrix'" +SoftBodySettings.lscale -> lscale: float "'Estimated scale matrix'" +SoftBodySettings.mass -> mass: float "'General Mass value'" +SoftBodySettings.mass_vertex_group -> mass_vertex_group: string "'Control point mass values'" +SoftBodySettings.maxstep -> step_max: int "'Maximal # solver steps/frame'" +SoftBodySettings.minstep -> step_min: int "'Minimal # solver steps/frame'" +SoftBodySettings.plastic -> plastic: float "'Permanent deform'" +SoftBodySettings.pull -> pull: float "'Edge spring stiffness when longer than rest length'" +SoftBodySettings.push -> push: float "'Edge spring stiffness when shorter than rest length'" +SoftBodySettings.self_collision -> use_self_collision: boolean "'Enable naive vertex ball self collision'" +SoftBodySettings.shear -> shear: float "'Shear Stiffness'" +SoftBodySettings.speed -> speed: float "'Tweak timing for physics to control frequency and speed'" +SoftBodySettings.spring_length -> spring_length: float "'Alter spring length to shrink/blow up (unit %) 0 to disable'" +SoftBodySettings.spring_vertex_group -> spring_vertex_group: string "'Control point spring strength values'" +SoftBodySettings.stiff_quads -> use_stiff_quads: boolean "'Adds diagonal springs on 4-gons'" +SoftBodySettings.use_edges -> use_edges: boolean "'Use Edges as springs'" +SoftBodySettings.use_goal -> use_goal: boolean "'Define forces for vertices to stick to animated position'" +Space.type -> type: enum, "'(read-only) Space data type'" +SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds: boolean "'Constraint to stay within the image bounds while editing'" +SpaceUVEditor.cursor_location -> cursor_location: float "'2D cursor location for this view'" +SpaceUVEditor.draw_modified_edges -> show_modified_edges: boolean "'Draw edges after modifiers are applied'" +SpaceUVEditor.draw_other_objects -> show_other_objects: boolean "'Draw other selected objects that share the same image'" +SpaceUVEditor.draw_smooth_edges -> show_smooth_edges: boolean "'Draw UV edges anti-aliased'" +SpaceUVEditor.draw_stretch -> show_stretch: boolean "'Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)'" +SpaceUVEditor.draw_stretch_type -> draw_stretch_type: enum "'Type of stretch to draw'" +SpaceUVEditor.edge_draw_type -> edge_draw_type: enum "'Draw type for drawing UV edges'" +SpaceUVEditor.live_unwrap -> use_live_unwrap: boolean "'Continuously unwrap the selected UV island while transforming pinned vertices'" +SpaceUVEditor.normalized_coordinates -> show_normalized_coordinates: boolean "'Display UV coordinates from 0.0 to 1.0 rather than in pixels'" +SpaceUVEditor.pivot -> pivot: enum "'Rotation/Scaling Pivot'" +SpaceUVEditor.snap_to_pixels -> use_snap_to_pixels: boolean "'Snap UVs to pixel locations while editing'" +SpaceUVEditor.sticky_selection_mode -> sticky_selection_mode: enum "'Automatically select also UVs sharing the same vertex as the ones being selected'" +Space|SpaceConsole.console_type -> console_type: enum "'Console type'" +Space|SpaceConsole.font_size -> font_size: int "'Font size to use for displaying the text'" +Space|SpaceConsole.history -> history: collection, "'(read-only) Command history'" +Space|SpaceConsole.language -> language: string "'Command line prompt language'" +Space|SpaceConsole.prompt -> prompt: string "'Command line prompt'" +Space|SpaceConsole.scrollback -> scrollback: collection, "'(read-only) Command output'" +Space|SpaceConsole.selection_end -> selection_end: int "'NO DESCRIPTION'" +Space|SpaceConsole.selection_start -> selection_start: int "'NO DESCRIPTION'" +Space|SpaceConsole.show_report_debug -> show_report_debug: boolean "'Display debug reporting info'" +Space|SpaceConsole.show_report_error -> show_report_error: boolean "'Display error text'" +Space|SpaceConsole.show_report_info -> show_report_info: boolean "'Display general information'" +Space|SpaceConsole.show_report_operator -> show_report_operator: boolean "'Display the operator log'" +Space|SpaceConsole.show_report_warn -> show_report_warning: boolean "'Display warnings'" +Space|SpaceDopeSheetEditor.action -> action: pointer "'Action displayed and edited in this space'" +Space|SpaceDopeSheetEditor.automerge_keyframes -> use_automerge_keyframes: boolean "'Automatically merge nearby keyframes'" +Space|SpaceDopeSheetEditor.autosnap -> autosnap: enum "'Automatic time snapping settings for transformations'" +Space|SpaceDopeSheetEditor.dopesheet -> dopesheet: pointer, "'(read-only) Settings for filtering animation data'" +Space|SpaceDopeSheetEditor.mode -> mode: enum "'Editing context being displayed'" +Space|SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates: boolean "'When transforming keyframes, changes to the animation data are flushed to other views'" +Space|SpaceDopeSheetEditor.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceDopeSheetEditor.show_seconds -> show_seconds: boolean, "'(read-only) Show timing in seconds not frames'" +Space|SpaceDopeSheetEditor.show_sliders -> show_sliders: boolean "'Show sliders beside F-Curve channels'" +Space|SpaceDopeSheetEditor.use_marker_sync -> use_marker_sync: boolean "'Sync Markers with keyframe edits'" +Space|SpaceFileBrowser.params -> params: pointer, "'(read-only) Parameters and Settings for the Filebrowser'" +Space|SpaceGraphEditor.automerge_keyframes -> use_automerge_keyframes: boolean "'Automatically merge nearby keyframes'" +Space|SpaceGraphEditor.autosnap -> autosnap: enum "'Automatic time snapping settings for transformations'" +Space|SpaceGraphEditor.cursor_value -> cursor_value: float "'Graph Editor 2D-Value cursor - Y-Value component'" +Space|SpaceGraphEditor.dopesheet -> dopesheet: pointer, "'(read-only) Settings for filtering animation data'" +Space|SpaceGraphEditor.has_ghost_curves -> has_ghost_curves: boolean "'Graph Editor instance has some ghost curves stored'" +Space|SpaceGraphEditor.mode -> mode: enum "'Editing context being displayed'" +Space|SpaceGraphEditor.only_selected_curves_handles -> use_only_selected_curves_handles: boolean "'Only keyframes of selected F-Curves are visible and editable'" +Space|SpaceGraphEditor.only_selected_keyframe_handles -> use_only_selected_keyframe_handles: boolean "'Only show and edit handles of selected keyframes'" +Space|SpaceGraphEditor.pivot_point -> pivot_point: enum "'Pivot center for rotation/scaling'" +Space|SpaceGraphEditor.realtime_updates -> use_realtime_updates: boolean "'When transforming keyframes, changes to the animation data are flushed to other views'" +Space|SpaceGraphEditor.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceGraphEditor.show_cursor -> show_cursor: boolean "'Show 2D cursor'" +Space|SpaceGraphEditor.show_handles -> show_handles: boolean "'Show handles of Bezier control points'" +Space|SpaceGraphEditor.show_seconds -> show_seconds: boolean, "'(read-only) Show timing in seconds not frames'" +Space|SpaceGraphEditor.show_sliders -> show_sliders: boolean "'Show sliders beside F-Curve channels'" +Space|SpaceImageEditor.curves -> curves: pointer, "'(read-only) Color curve mapping to use for displaying the image'" +Space|SpaceImageEditor.draw_channels -> draw_channels: enum "'Channels of the image to draw'" +Space|SpaceImageEditor.draw_repeated -> show_repeated: boolean "'Draw the image repeated outside of the main view'" +Space|SpaceImageEditor.grease_pencil -> grease_pencil: pointer "'Grease pencil data for this space'" +Space|SpaceImageEditor.image -> image: pointer "'Image displayed and edited in this space'" +Space|SpaceImageEditor.image_painting -> use_image_paint: boolean "'Enable image painting mode'" +Space|SpaceImageEditor.image_pin -> use_image_pin: boolean "'Display current image regardless of object selection'" +Space|SpaceImageEditor.image_user -> image_user: pointer, "'(read-only) Parameters defining which layer, pass and frame of the image is displayed'" +Space|SpaceImageEditor.sample_histogram -> sample_histogram: pointer, "'(read-only) Sampled colors along line'" +Space|SpaceImageEditor.scopes -> scopes: pointer, "'(read-only) Scopes to visualize image statistics.'" +Space|SpaceImageEditor.show_paint -> show_paint: boolean, "'(read-only) Show paint related properties'" +Space|SpaceImageEditor.show_render -> show_render: boolean, "'(read-only) Show render related properties'" +Space|SpaceImageEditor.show_uvedit -> show_uvedit: boolean, "'(read-only) Show UV editing related properties'" +Space|SpaceImageEditor.update_automatically -> use_realtime_updates: boolean "'Update other affected window spaces automatically to reflect changes during interactive operations such as transform'" +Space|SpaceImageEditor.use_grease_pencil -> use_grease_pencil: boolean "'Display and edit the grease pencil freehand annotations overlay'" +Space|SpaceImageEditor.uv_editor -> uv_editor: pointer, "'(read-only) UV editor settings'" +Space|SpaceLogicEditor.actuators_show_active_objects -> show_actuators_active_objects: boolean "'Show actuators of active object'" +Space|SpaceLogicEditor.actuators_show_active_states -> show_actuators_active_states: boolean "'Show only actuators connected to active states'" +Space|SpaceLogicEditor.actuators_show_linked_controller -> show_actuators_linked_controller: boolean "'Show linked objects to the actuator'" +Space|SpaceLogicEditor.actuators_show_selected_objects -> show_actuators_selected_objects: boolean "'Show actuators of all selected objects'" +Space|SpaceLogicEditor.controllers_show_active_objects -> show_controllers_active_objects: boolean "'Show controllers of active object'" +Space|SpaceLogicEditor.controllers_show_linked_controller -> show_controllers_linked_controller: boolean "'Show linked objects to sensor/actuator'" +Space|SpaceLogicEditor.controllers_show_selected_objects -> show_controllers_selected_objects: boolean "'Show controllers of all selected objects'" +Space|SpaceLogicEditor.sensors_show_active_objects -> show_sensors_active_objects: boolean "'Show sensors of active object'" +Space|SpaceLogicEditor.sensors_show_active_states -> show_sensors_active_states: boolean "'Show only sensors connected to active states'" +Space|SpaceLogicEditor.sensors_show_linked_controller -> show_sensors_linked_controller: boolean "'Show linked objects to the controller'" +Space|SpaceLogicEditor.sensors_show_selected_objects -> show_sensors_selected_objects: boolean "'Show sensors of all selected objects'" +Space|SpaceNLA.autosnap -> autosnap: enum "'Automatic time snapping settings for transformations'" +Space|SpaceNLA.dopesheet -> dopesheet: pointer, "'(read-only) Settings for filtering animation data'" +Space|SpaceNLA.realtime_updates -> use_realtime_updates: boolean "'When transforming strips, changes to the animation data are flushed to other views'" +Space|SpaceNLA.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceNLA.show_seconds -> show_seconds: boolean, "'(read-only) Show timing in seconds not frames'" +Space|SpaceNLA.show_strip_curves -> show_strip_curves: boolean "'Show influence curves on strips'" +Space|SpaceNodeEditor.backdrop -> show_backdrop: boolean "'Use active Viewer Node output as backdrop for compositing nodes'" +Space|SpaceNodeEditor.id -> id: pointer, "'(read-only) Datablock whose nodes are being edited'" +Space|SpaceNodeEditor.id_from -> id_from: pointer, "'(read-only) Datablock from which the edited datablock is linked'" +Space|SpaceNodeEditor.nodetree -> nodetree: pointer, "'(read-only) Node tree being displayed and edited'" +Space|SpaceNodeEditor.texture_type -> texture_type: enum "'Type of data to take texture from'" +Space|SpaceNodeEditor.tree_type -> tree_type: enum "'Node tree type to display and edit'" +Space|SpaceOutliner.display_filter -> display_filter: string "'Live search filtering string'" +Space|SpaceOutliner.display_mode -> display_mode: enum "'Type of information to display'" +Space|SpaceOutliner.match_case_sensitive -> use_match_case_sensitive: boolean "'Only use case sensitive matches of search string'" +Space|SpaceOutliner.match_complete -> use_match_complete: boolean "'Only use complete matches of search string'" +Space|SpaceOutliner.show_restriction_columns -> show_restriction_columns: boolean "'Show column'" +Space|SpaceProperties.align -> align: enum "'Arrangement of the panels'" +Space|SpaceProperties.brush_texture -> show_brush_texture: boolean "'Show brush textures'" +Space|SpaceProperties.context -> context: enum "'Type of active data to display and edit'" +Space|SpaceProperties.pin_id -> pin_id: pointer "'NO DESCRIPTION'" +Space|SpaceProperties.use_pin_id -> use_pin_id: boolean "'Use the pinned context'" +Space|SpaceSequenceEditor.display_channel -> display_channel: int "'The channel number shown in the image preview. 0 is the result of all strips combined'" +Space|SpaceSequenceEditor.display_mode -> display_mode: enum "'The view mode to use for displaying sequencer output'" +Space|SpaceSequenceEditor.draw_frames -> show_frames: boolean "'Draw frames rather than seconds'" +Space|SpaceSequenceEditor.draw_overexposed -> draw_overexposed: int "'Show overexposed areas with zebra stripes'" +Space|SpaceSequenceEditor.draw_safe_margin -> show_safe_margin: boolean "'Draw title safe margins in preview'" +Space|SpaceSequenceEditor.grease_pencil -> grease_pencil: pointer, "'(read-only) Grease pencil data for this space'" +Space|SpaceSequenceEditor.offset_x -> offset_x: float "'Offsets image horizontally from the view center'" +Space|SpaceSequenceEditor.offset_y -> offset_y: float "'Offsets image horizontally from the view center'" +Space|SpaceSequenceEditor.proxy_render_size -> proxy_render_size: enum "'Draw preview using full resolution or different proxy resolutions'" +Space|SpaceSequenceEditor.separate_color_preview -> show_separate_color: boolean "'Separate color channels in preview'" +Space|SpaceSequenceEditor.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceSequenceEditor.use_grease_pencil -> use_grease_pencil: boolean "'Display and edit the grease pencil freehand annotations overlay'" +Space|SpaceSequenceEditor.use_marker_sync -> use_marker_sync: boolean "'Transform markers as well as strips'" +Space|SpaceSequenceEditor.view_type -> view_type: enum "'The type of the Sequencer view (sequencer, preview or both)'" +Space|SpaceSequenceEditor.zoom -> zoom: float "'Display zoom level'" +Space|SpaceTextEditor.find_all -> use_find_all: boolean "'Search in all text datablocks, instead of only the active one'" +Space|SpaceTextEditor.find_text -> find_text: string "'Text to search for with the find tool'" +Space|SpaceTextEditor.find_wrap -> use_find_wrap: boolean "'Search again from the start of the file when reaching the end'" +Space|SpaceTextEditor.font_size -> font_size: int "'Font size to use for displaying the text'" +Space|SpaceTextEditor.line_numbers -> show_line_numbers: boolean "'Show line numbers next to the text'" +Space|SpaceTextEditor.live_edit -> use_live_edit: boolean "'Run python while editing'" +Space|SpaceTextEditor.overwrite -> use_overwrite: boolean "'Overwrite characters when typing rather than inserting them'" +Space|SpaceTextEditor.replace_text -> replace_text: string "'Text to replace selected text with using the replace tool'" +Space|SpaceTextEditor.syntax_highlight -> show_syntax_highlight: boolean "'Syntax highlight for scripting'" +Space|SpaceTextEditor.tab_width -> tab_width: int "'Number of spaces to display tabs with'" +Space|SpaceTextEditor.text -> text: pointer "'Text displayed and edited in this space'" +Space|SpaceTextEditor.word_wrap -> use_word_wrap: boolean "'Wrap words if there is not enough horizontal space'" +Space|SpaceTimeline.cache_cloth -> cache_cloth: boolean '"Show the active object\'s cloth point cache"' +Space|SpaceTimeline.cache_particles -> cache_particles: boolean '"Show the active object\'s particle point cache"' +Space|SpaceTimeline.cache_smoke -> cache_smoke: boolean '"Show the active object\'s smoke cache"' +Space|SpaceTimeline.cache_softbody -> cache_softbody: boolean '"Show the active object\'s softbody point cache"' +Space|SpaceTimeline.only_selected -> show_only_selected: boolean "'Show keyframes for active Object and/or its selected channels only'" +Space|SpaceTimeline.play_all_3d -> use_play_3d_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_anim -> use_play_animation_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_buttons -> use_play_properties_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_image -> use_play_image_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_nodes -> use_play_node_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_sequencer -> use_play_sequence_editors: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.play_top_left -> use_play_top_left_3d_editor: boolean "'NO DESCRIPTION'" +Space|SpaceTimeline.show_cache -> show_cache: boolean "'Show the status of cached frames in the timeline'" +Space|SpaceTimeline.show_cframe_indicator -> show_frame_indicator: boolean "'Show frame number beside the current frame indicator line'" +Space|SpaceUserPreferences.filter -> filter: string "'Search term for filtering in the UI'" +Space|SpaceView3D.all_object_origins -> show_all_objects_origin: boolean "'Show the object origin center dot for all (selected and unselected) objects'" +Space|SpaceView3D.background_images -> background_images: collection, "'(read-only) List of background images'" +Space|SpaceView3D.camera -> camera: pointer '"Active camera used in this view (when unlocked from the scene\'s active camera)"' +Space|SpaceView3D.clip_end -> clip_end: float "'3D View far clipping distance'" +Space|SpaceView3D.clip_start -> clip_start: float "'3D View near clipping distance'" +Space|SpaceView3D.current_orientation -> current_orientation: pointer, "'(read-only) Current Transformation orientation'" +Space|SpaceView3D.cursor_location -> cursor_location: float "'3D cursor location for this view (dependent on local view setting)'" +Space|SpaceView3D.display_background_images -> show_background_images: boolean "'Display reference images behind objects in the 3D View'" +Space|SpaceView3D.display_floor -> show_floor: boolean "'Show the ground plane grid in perspective view'" +Space|SpaceView3D.display_render_override -> show_only_render: boolean "'Display only objects which will be rendered'" +Space|SpaceView3D.display_x_axis -> show_axis_x: boolean "'Show the X axis line in perspective view'" +Space|SpaceView3D.display_y_axis -> show_axis_y: boolean "'Show the Y axis line in perspective view'" +Space|SpaceView3D.display_z_axis -> show_axis_z: boolean "'Show the Z axis line in perspective view'" +Space|SpaceView3D.grid_lines -> grid_lines: int "'The number of grid lines to display in perspective view'" +Space|SpaceView3D.grid_spacing -> grid_spacing: float "'The distance between 3D View grid lines'" +Space|SpaceView3D.grid_subdivisions -> grid_subdivisions: int "'The number of subdivisions between grid lines'" +Space|SpaceView3D.layers -> layers: boolean "'Layers visible in this 3D View'" +Space|SpaceView3D.lens -> lens: float "'Lens angle (mm) in perspective view'" +Space|SpaceView3D.local_view -> local_view: pointer, "'(read-only) Display an isolated sub-set of objects, apart from the scene visibility'" +Space|SpaceView3D.lock_bone -> lock_bone: string '"3D View center is locked to this bone\'s position"' +Space|SpaceView3D.lock_camera_and_layers -> lock_camera_and_layers: boolean '"Use the scene\'s active camera and layers in this view, rather than local layers"' +Space|SpaceView3D.lock_object -> lock_object: pointer '"3D View center is locked to this object\'s position"' +Space|SpaceView3D.manipulator -> use_manipulator: boolean "'Use a 3D manipulator widget for controlling transforms'" +Space|SpaceView3D.manipulator_rotate -> use_manipulator_rotate: boolean "'Use the manipulator for rotation transformations'" +Space|SpaceView3D.manipulator_scale -> use_manipulator_scale: boolean "'Use the manipulator for scale transformations'" +Space|SpaceView3D.manipulator_translate -> use_manipulator_translate: boolean "'Use the manipulator for movement transformations'" +Space|SpaceView3D.occlude_geometry -> use_occlude_geometry: boolean "'Limit selection to visible (clipped with depth buffer)'" +Space|SpaceView3D.outline_selected -> show_outline_selected: boolean "'Show an outline highlight around selected objects in non-wireframe views'" +Space|SpaceView3D.pivot_point -> pivot_point: enum "'Pivot center for rotation/scaling'" +Space|SpaceView3D.pivot_point_align -> use_pivot_point_align: boolean "'Manipulate object centers only'" +Space|SpaceView3D.region_3d -> region_3d: pointer, "'(read-only) 3D region in this space, in case of quad view the camera region'" +Space|SpaceView3D.region_quadview -> region_quadview: pointer, "'(read-only) 3D region that defines the quad view settings'" +Space|SpaceView3D.relationship_lines -> show_relationship_lines: boolean "'Show dashed lines indicating parent or constraint relationships'" +Space|SpaceView3D.textured_solid -> show_textured_solid: boolean "'Display face-assigned textures in solid view'" +Space|SpaceView3D.transform_orientation -> transform_orientation: enum "'Transformation orientation'" +Space|SpaceView3D.used_layers -> layers_used: boolean, "'(read-only) Layers that contain something'" +Space|SpaceView3D.viewport_shading -> viewport_shade: enum "'Method to display/shade objects in the 3D View'" +Spline.bezier_points -> bezier_points: collection, "'(read-only) Collection of points for bezier curves only'" +Spline.bezier_u -> use_bezier_u: boolean "'Make this nurbs curve or surface act like a bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)'" +Spline.bezier_v -> use_bezier_v: boolean "'Make this nurbs surface act like a bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)'" +Spline.character_index -> character_index: int, "'(read-only) Location of this character in the text data (only for text curves)'" +Spline.cyclic_u -> use_cyclic_u: boolean "'Make this curve or surface a closed loop in the U direction'" +Spline.cyclic_v -> use_cyclic_v: boolean "'Make this surface a closed loop in the V direction'" +Spline.endpoint_u -> use_endpoint_u: boolean "'Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)'" +Spline.endpoint_v -> use_endpoint_v: boolean "'Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)'" +Spline.hide -> hide: boolean "'Hide this curve in editmode'" +Spline.material_index -> material_index: int "'NO DESCRIPTION'" +Spline.order_u -> order_u: int "'Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area'" +Spline.order_v -> order_v: int "'Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area'" +Spline.point_count_u -> point_count_u: int, "'(read-only) Total number points for the curve or surface in the U direction'" +Spline.point_count_v -> point_count_v: int, "'(read-only) Total number points for the surface on the V direction'" +Spline.points -> points: collection, "'(read-only) Collection of points that make up this poly or nurbs spline'" +Spline.radius_interpolation -> radius_interpolation: enum "'The type of radius interpolation for Bezier curves'" +Spline.resolution_u -> resolution_u: int "'Curve or Surface subdivisions per segment'" +Spline.resolution_v -> resolution_v: int "'Surface subdivisions per segment'" +Spline.smooth -> use_smooth: boolean "'Smooth the normals of the surface or beveled curve'" +Spline.tilt_interpolation -> tilt_interpolation: enum "'The type of tilt interpolation for 3D, Bezier curves'" +Spline.type -> type: enum "'The interpolation type for this curve element'" +SplinePoint.co -> co: float "'Point coordinates'" +SplinePoint.hide -> hide: boolean "'Visibility status'" +SplinePoint.radius -> radius: float, "'(read-only) Radius for bevelling'" +SplinePoint.select -> select: boolean "'Selection status'" +SplinePoint.tilt -> tilt: float "'Tilt in 3D View'" +SplinePoint.weight -> weight: float "'Nurbs weight'" +SplinePoint.weight_softbody -> weight_softbody: float "'Softbody goal weight'" +Struct.base -> base: pointer, "'(read-only) Struct definition this is derived from'" +Struct.description -> description: string, '"(read-only) Description of the Struct\'s purpose"' +Struct.functions -> functions: collection, "'(read-only)'" +Struct.identifier -> identifier: string, "'(read-only) Unique name used in the code and scripting'" +Struct.name -> name: string, "'(read-only) Human readable name'" +Struct.name_property -> name_property: pointer, "'(read-only) Property that gives the name of the struct'" +Struct.nested -> nested: pointer, "'(read-only) Struct in which this struct is always nested, and to which it logically belongs'" +Struct.properties -> properties: collection, "'(read-only) Properties in the struct'" +TexMapping.has_maximum -> use_max: boolean "'Whether to use maximum clipping value'" +TexMapping.has_minimum -> use_min: boolean "'Whether to use minimum clipping value'" +TexMapping.location -> location: float "'NO DESCRIPTION'" +TexMapping.maximum -> max: float "'Maximum value for clipping'" +TexMapping.minimum -> min: float "'Minimum value for clipping'" +TexMapping.rotation -> rotation: float "'NO DESCRIPTION'" +TexMapping.scale -> scale: float "'NO DESCRIPTION'" +TextBox.height -> height: float "'NO DESCRIPTION'" +TextBox.width -> width: float "'NO DESCRIPTION'" +TextBox.x -> x: float "'NO DESCRIPTION'" +TextBox.y -> y: float "'NO DESCRIPTION'" +TextCharacterFormat.bold -> use_bold: boolean "'NO DESCRIPTION'" +TextCharacterFormat.italic -> use_italic: boolean "'NO DESCRIPTION'" +TextCharacterFormat.underline -> use_underline: boolean "'NO DESCRIPTION'" +TextCharacterFormat.use_small_caps -> use_small_caps: boolean "'NO DESCRIPTION'" +TextLine.line -> line: string "'Text in the line'" +TextMarker.color -> color: float "'Color to display the marker with'" +TextMarker.edit_all -> use_edit_all: boolean, "'(read-only) Edit all markers of the same group as one'" +TextMarker.end -> end: int, "'(read-only) Start position of the marker in the line'" +TextMarker.group -> group: int, "'(read-only)'" +TextMarker.line -> line: int, "'(read-only) Line in which the marker is located'" +TextMarker.start -> start: int, "'(read-only) Start position of the marker in the line'" +TextMarker.temporary -> is_temporary: boolean, "'(read-only) Marker is temporary'" +TextureSlot.blend_type -> blend_type: enum "'NO DESCRIPTION'" +TextureSlot.color -> color: float '"The default color for textures that don\'t return RGB"' +TextureSlot.default_value -> default_value: float "'Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard'" +TextureSlot.name -> name: string, "'(read-only) Texture slot name'" +TextureSlot.negate -> invert: boolean "'Inverts the values of the texture to reverse its effect'" +TextureSlot.offset -> offset: float "'Fine tunes texture mapping X, Y and Z locations'" +TextureSlot.output_node -> output_node: enum "'Which output node to use, for node-based textures'" +TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean "'Converts texture RGB values to intensity (gray) values'" +TextureSlot.size -> size: float '"Sets scaling for the texture\'s X, Y and Z sizes"' +TextureSlot.stencil -> use_stencil: boolean "'Use this texture as a blending value on the next texture'" +TextureSlot.texture -> texture: pointer "'Texture datablock used by this texture slot'" ++ * TextureSlot|BrushTextureSlot.angle -> angle: float "'Defines brush texture rotation'" ++ * TextureSlot|BrushTextureSlot.map_mode -> map_mode: enum "'NO DESCRIPTION'" +TextureSlot|LampTextureSlot.color_factor -> color_factor: float "'Amount texture affects color values'" +TextureSlot|LampTextureSlot.map_color -> use_map_color: boolean "'Lets the texture affect the basic color of the lamp'" +TextureSlot|LampTextureSlot.map_shadow -> use_map_shadow: boolean "'Lets the texture affect the shadow color of the lamp'" +TextureSlot|LampTextureSlot.object -> object: pointer "'Object to use for mapping with Object texture coordinates'" +TextureSlot|LampTextureSlot.shadow_factor -> shadow_factor: float "'Amount texture affects shadow'" +TextureSlot|LampTextureSlot.texture_coordinates -> texture_coordinates: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.alpha_factor -> alpha_factor: float "'Amount texture affects alpha'" +TextureSlot|MaterialTextureSlot.ambient_factor -> ambient_factor: float "'Amount texture affects ambient'" +TextureSlot|MaterialTextureSlot.colordiff_factor -> colordiff_factor: float "'Amount texture affects diffuse color'" +TextureSlot|MaterialTextureSlot.coloremission_factor -> coloremission_factor: float "'Amount texture affects emission color'" +TextureSlot|MaterialTextureSlot.colorreflection_factor -> colorreflection_factor: float "'Amount texture affects color of out-scattered light'" +TextureSlot|MaterialTextureSlot.colorspec_factor -> colorspec_factor: float "'Amount texture affects specular color'" +TextureSlot|MaterialTextureSlot.colortransmission_factor -> colortransmission_factor: float "'Amount texture affects result color after light has been scattered/absorbed'" +TextureSlot|MaterialTextureSlot.density_factor -> density_factor: float "'Amount texture affects density'" +TextureSlot|MaterialTextureSlot.diffuse_factor -> diffuse_factor: float "'Amount texture affects diffuse reflectivity'" +TextureSlot|MaterialTextureSlot.displacement_factor -> displacement_factor: float "'Amount texture displaces the surface'" +TextureSlot|MaterialTextureSlot.emission_factor -> emission_factor: float "'Amount texture affects emission'" +TextureSlot|MaterialTextureSlot.emit_factor -> emit_factor: float "'Amount texture affects emission'" +TextureSlot|MaterialTextureSlot.enabled -> use: boolean "'Enable this material texture slot'" +TextureSlot|MaterialTextureSlot.from_dupli -> use_from_dupli: boolean '"Dupli\'s instanced from verts, faces or particles, inherit texture coordinate from their parent"' +TextureSlot|MaterialTextureSlot.from_original -> use_from_original: boolean '"Dupli\'s derive their object coordinates from the original objects transformation"' +TextureSlot|MaterialTextureSlot.hardness_factor -> hard_factor: float "'Amount texture affects hardness'" +TextureSlot|MaterialTextureSlot.map_alpha -> use_map_alpha: boolean "'Causes the texture to affect the alpha value'" +TextureSlot|MaterialTextureSlot.map_ambient -> use_map_ambient: boolean "'Causes the texture to affect the value of ambient'" +TextureSlot|MaterialTextureSlot.map_colordiff -> use_map_colordiff: boolean "'Causes the texture to affect basic color of the material'" +TextureSlot|MaterialTextureSlot.map_coloremission -> use_map_coloremission: boolean "'Causes the texture to affect the color of emission'" +TextureSlot|MaterialTextureSlot.map_colorreflection -> use_map_colorreflection: boolean "'Causes the texture to affect the color of scattered light'" +TextureSlot|MaterialTextureSlot.map_colorspec -> use_map_colorspec: boolean "'Causes the texture to affect the specularity color'" +TextureSlot|MaterialTextureSlot.map_colortransmission -> use_map_colortransmission: boolean "'Causes the texture to affect the result color after other light has been scattered/absorbed'" +TextureSlot|MaterialTextureSlot.map_density -> use_map_density: boolean '"Causes the texture to affect the volume\'s density"' +TextureSlot|MaterialTextureSlot.map_diffuse -> use_map_diffuse: boolean "'Causes the texture to affect the value of the materials diffuse reflectivity'" +TextureSlot|MaterialTextureSlot.map_displacement -> use_map_displacement: boolean "'Let the texture displace the surface'" +TextureSlot|MaterialTextureSlot.map_emission -> use_map_emission: boolean '"Causes the texture to affect the volume\'s emission"' +TextureSlot|MaterialTextureSlot.map_emit -> use_map_emit: boolean "'Causes the texture to affect the emit value'" +TextureSlot|MaterialTextureSlot.map_hardness -> use_map_hardness: boolean "'Causes the texture to affect the hardness value'" +TextureSlot|MaterialTextureSlot.map_mirror -> use_map_mirror: boolean "'Causes the texture to affect the mirror color'" +TextureSlot|MaterialTextureSlot.map_normal -> use_map_normal: boolean "'Causes the texture to affect the rendered normal'" +TextureSlot|MaterialTextureSlot.map_raymir -> use_map_raymir: boolean "'Causes the texture to affect the ray-mirror value'" +TextureSlot|MaterialTextureSlot.map_reflection -> use_map_reflect: boolean '"Causes the texture to affect the reflected light\'s brightness"' +TextureSlot|MaterialTextureSlot.map_scattering -> use_map_scatter: boolean '"Causes the texture to affect the volume\'s scattering"' +TextureSlot|MaterialTextureSlot.map_specular -> use_map_specular: boolean "'Causes the texture to affect the value of specular reflectivity'" +TextureSlot|MaterialTextureSlot.map_translucency -> use_map_translucency: boolean "'Causes the texture to affect the translucency value'" +TextureSlot|MaterialTextureSlot.map_warp -> use_map_warp: boolean "'Let the texture warp texture coordinates of next channels'" +TextureSlot|MaterialTextureSlot.mapping -> mapping: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.mirror_factor -> mirror_factor: float "'Amount texture affects mirror color'" +TextureSlot|MaterialTextureSlot.new_bump -> use_new_bump: boolean "'Use new, corrected bump mapping code (backwards compatibility option)'" +TextureSlot|MaterialTextureSlot.normal_factor -> normal_factor: float "'Amount texture affects normal values'" +TextureSlot|MaterialTextureSlot.normal_map_space -> normal_map_space: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.object -> object: pointer "'Object to use for mapping with Object texture coordinates'" +TextureSlot|MaterialTextureSlot.raymir_factor -> raymir_factor: float "'Amount texture affects ray mirror'" +TextureSlot|MaterialTextureSlot.reflection_factor -> reflection_factor: float "'Amount texture affects brightness of out-scattered light'" +TextureSlot|MaterialTextureSlot.scattering_factor -> scattering_factor: float "'Amount texture affects scattering'" +TextureSlot|MaterialTextureSlot.specular_factor -> specular_factor: float "'Amount texture affects specular reflectivity'" +TextureSlot|MaterialTextureSlot.texture_coordinates -> texture_coordinates: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.translucency_factor -> translucency_factor: float "'Amount texture affects translucency'" +TextureSlot|MaterialTextureSlot.uv_layer -> uv_layer: string "'UV layer to use for mapping with UV texture coordinates'" +TextureSlot|MaterialTextureSlot.warp_factor -> warp_factor: float "'Amount texture affects texture coordinates of next channels'" +TextureSlot|MaterialTextureSlot.x_mapping -> x_mapping: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.y_mapping -> y_mapping: enum "'NO DESCRIPTION'" +TextureSlot|MaterialTextureSlot.z_mapping -> z_mapping: enum "'NO DESCRIPTION'" +TextureSlot|WorldTextureSlot.blend_factor -> blend_factor: float "'Amount texture affects color progression of the background'" +TextureSlot|WorldTextureSlot.horizon_factor -> horizon_factor: float "'Amount texture affects color of the horizon'" +TextureSlot|WorldTextureSlot.map_blend -> use_map_blend: boolean "'Affect the color progression of the background'" +TextureSlot|WorldTextureSlot.map_horizon -> use_map_horizon: boolean "'Affect the color of the horizon'" +TextureSlot|WorldTextureSlot.map_zenith_down -> use_map_zenith_down: boolean "'Affect the color of the zenith below'" +TextureSlot|WorldTextureSlot.map_zenith_up -> use_map_zenith_up: boolean "'Affect the color of the zenith above'" +TextureSlot|WorldTextureSlot.object -> object: pointer "'Object to use for mapping with Object texture coordinates'" +TextureSlot|WorldTextureSlot.texture_coordinates -> texture_coordinates: enum "'Texture coordinates used to map the texture onto the background'" +TextureSlot|WorldTextureSlot.zenith_down_factor -> zenith_down_factor: float "'Amount texture affects color of the zenith below'" +TextureSlot|WorldTextureSlot.zenith_up_factor -> zenith_up_factor: float "'Amount texture affects color of the zenith above'" +Theme.bone_color_sets -> bone_color_sets: collection, "'(read-only)'" +Theme.console -> console: pointer, "'(read-only)'" +Theme.dopesheet_editor -> dopesheet_editor: pointer, "'(read-only)'" +Theme.file_browser -> file_browser: pointer, "'(read-only)'" +Theme.graph_editor -> graph_editor: pointer, "'(read-only)'" +Theme.image_editor -> image_editor: pointer, "'(read-only)'" +Theme.info -> info: pointer, "'(read-only)'" +Theme.logic_editor -> logic_editor: pointer, "'(read-only)'" +Theme.name -> name: string "'Name of the theme'" +Theme.nla_editor -> nla_editor: pointer, "'(read-only)'" +Theme.node_editor -> node_editor: pointer, "'(read-only)'" +Theme.outliner -> outliner: pointer, "'(read-only)'" +Theme.properties -> properties: pointer, "'(read-only)'" +Theme.sequence_editor -> sequence_editor: pointer, "'(read-only)'" +Theme.text_editor -> text_editor: pointer, "'(read-only)'" +Theme.theme_area -> theme_area: enum "'NO DESCRIPTION'" +Theme.timeline -> timeline: pointer, "'(read-only)'" +Theme.user_interface -> user_interface: pointer, "'(read-only)'" +Theme.user_preferences -> user_preferences: pointer, "'(read-only)'" +Theme.view_3d -> view_3d: pointer, "'(read-only)'" +ThemeAudioWindow.back -> back: float "'NO DESCRIPTION'" +ThemeAudioWindow.button -> button: float "'NO DESCRIPTION'" +ThemeAudioWindow.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeAudioWindow.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeAudioWindow.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeAudioWindow.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeAudioWindow.grid -> grid: float "'NO DESCRIPTION'" +ThemeAudioWindow.header -> header: float "'NO DESCRIPTION'" +ThemeAudioWindow.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeAudioWindow.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeAudioWindow.text -> text: float "'NO DESCRIPTION'" +ThemeAudioWindow.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeAudioWindow.title -> title: float "'NO DESCRIPTION'" +ThemeAudioWindow.window_sliders -> window_sliders: float "'NO DESCRIPTION'" +ThemeBoneColorSet.active -> active: float "'Color used for active bones'" +ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean "'Allow the use of colors indicating constraints/keyed status'" +ThemeBoneColorSet.normal -> normal: float "'Color used for the surface of bones'" +ThemeBoneColorSet.select -> select: float "'Color used for selected bones'" +ThemeConsole.back -> back: float "'NO DESCRIPTION'" +ThemeConsole.button -> button: float "'NO DESCRIPTION'" +ThemeConsole.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeConsole.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeConsole.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeConsole.cursor -> cursor: float "'NO DESCRIPTION'" +ThemeConsole.header -> header: float "'NO DESCRIPTION'" +ThemeConsole.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeConsole.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeConsole.line_error -> line_error: float "'NO DESCRIPTION'" +ThemeConsole.line_info -> line_info: float "'NO DESCRIPTION'" +ThemeConsole.line_input -> line_input: float "'NO DESCRIPTION'" +ThemeConsole.line_output -> line_output: float "'NO DESCRIPTION'" +ThemeConsole.text -> text: float "'NO DESCRIPTION'" +ThemeConsole.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeConsole.title -> title: float "'NO DESCRIPTION'" +ThemeDopeSheet.active_channels_group -> active_channels_group: float "'NO DESCRIPTION'" +ThemeDopeSheet.back -> back: float "'NO DESCRIPTION'" +ThemeDopeSheet.button -> button: float "'NO DESCRIPTION'" +ThemeDopeSheet.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeDopeSheet.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeDopeSheet.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeDopeSheet.channel_group -> channel_group: float "'NO DESCRIPTION'" +ThemeDopeSheet.channels -> channels: float "'NO DESCRIPTION'" +ThemeDopeSheet.channels_selected -> channels_selected: float "'NO DESCRIPTION'" +ThemeDopeSheet.dopesheet_channel -> dopesheet_channel: float "'NO DESCRIPTION'" +ThemeDopeSheet.dopesheet_subchannel -> dopesheet_subchannel: float "'NO DESCRIPTION'" +ThemeDopeSheet.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeDopeSheet.grid -> grid: float "'NO DESCRIPTION'" +ThemeDopeSheet.header -> header: float "'NO DESCRIPTION'" +ThemeDopeSheet.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeDopeSheet.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeDopeSheet.list -> list: float "'NO DESCRIPTION'" +ThemeDopeSheet.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeDopeSheet.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeDopeSheet.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeDopeSheet.long_key -> long_key: float "'NO DESCRIPTION'" +ThemeDopeSheet.long_key_selected -> long_key_selected: float "'NO DESCRIPTION'" +ThemeDopeSheet.text -> text: float "'NO DESCRIPTION'" +ThemeDopeSheet.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeDopeSheet.title -> title: float "'NO DESCRIPTION'" +ThemeDopeSheet.value_sliders -> value_sliders: float "'NO DESCRIPTION'" +ThemeDopeSheet.view_sliders -> view_sliders: float "'NO DESCRIPTION'" +ThemeFileBrowser.active_file -> active_file: float "'NO DESCRIPTION'" +ThemeFileBrowser.active_file_text -> active_file_text: float "'NO DESCRIPTION'" +ThemeFileBrowser.back -> back: float "'NO DESCRIPTION'" +ThemeFileBrowser.button -> button: float "'NO DESCRIPTION'" +ThemeFileBrowser.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeFileBrowser.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeFileBrowser.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeFileBrowser.header -> header: float "'NO DESCRIPTION'" +ThemeFileBrowser.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeFileBrowser.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeFileBrowser.list -> list: float "'NO DESCRIPTION'" +ThemeFileBrowser.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeFileBrowser.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeFileBrowser.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeFileBrowser.scroll_handle -> scroll_handle: float "'NO DESCRIPTION'" +ThemeFileBrowser.scrollbar -> scrollbar: float "'NO DESCRIPTION'" +ThemeFileBrowser.selected_file -> selected_file: float "'NO DESCRIPTION'" +ThemeFileBrowser.text -> text: float "'NO DESCRIPTION'" +ThemeFileBrowser.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeFileBrowser.tiles -> tiles: float "'NO DESCRIPTION'" +ThemeFileBrowser.title -> title: float "'NO DESCRIPTION'" +ThemeFontStyle.font_kerning_style -> font_kerning_style: enum "'Which style to use for font kerning'" +ThemeFontStyle.points -> points: int "'NO DESCRIPTION'" +ThemeFontStyle.shadow -> shadow: int "'Shadow size in pixels (0, 3 and 5 supported)'" +ThemeFontStyle.shadowalpha -> shadowalpha: float "'NO DESCRIPTION'" +ThemeFontStyle.shadowcolor -> shadowcolor: float "'Shadow color in grey value'" +ThemeFontStyle.shadx -> shadow_offset_x: int "'Shadow offset in pixels'" +ThemeFontStyle.shady -> shadow_offset_y: int "'Shadow offset in pixels'" +ThemeGraphEditor.active_channels_group -> active_channels_group: float "'NO DESCRIPTION'" +ThemeGraphEditor.back -> back: float "'NO DESCRIPTION'" +ThemeGraphEditor.button -> button: float "'NO DESCRIPTION'" +ThemeGraphEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeGraphEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeGraphEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeGraphEditor.channel_group -> channel_group: float "'NO DESCRIPTION'" +ThemeGraphEditor.channels_region -> channels_region: float "'NO DESCRIPTION'" +ThemeGraphEditor.dopesheet_channel -> dopesheet_channel: float "'NO DESCRIPTION'" +ThemeGraphEditor.dopesheet_subchannel -> dopesheet_subchannel: float "'NO DESCRIPTION'" +ThemeGraphEditor.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeGraphEditor.grid -> grid: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_align -> handle_align: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_auto -> handle_auto: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_free -> handle_free: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_sel_align -> handle_sel_align: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_sel_auto -> handle_sel_auto: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_sel_free -> handle_sel_free: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_sel_vect -> handle_sel_vect: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_vect -> handle_vect: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_vertex -> handle_vertex: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_vertex_select -> handle_vertex_select: float "'NO DESCRIPTION'" +ThemeGraphEditor.handle_vertex_size -> handle_vertex_size: int "'NO DESCRIPTION'" +ThemeGraphEditor.header -> header: float "'NO DESCRIPTION'" +ThemeGraphEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeGraphEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeGraphEditor.lastsel_point -> lastsel_point: float "'NO DESCRIPTION'" +ThemeGraphEditor.list -> list: float "'NO DESCRIPTION'" +ThemeGraphEditor.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeGraphEditor.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeGraphEditor.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeGraphEditor.panel -> panel: float "'NO DESCRIPTION'" +ThemeGraphEditor.text -> text: float "'NO DESCRIPTION'" +ThemeGraphEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeGraphEditor.title -> title: float "'NO DESCRIPTION'" +ThemeGraphEditor.vertex -> vertex: float "'NO DESCRIPTION'" +ThemeGraphEditor.vertex_select -> vertex_select: float "'NO DESCRIPTION'" +ThemeGraphEditor.vertex_size -> vertex_size: int "'NO DESCRIPTION'" +ThemeGraphEditor.window_sliders -> window_sliders: float "'NO DESCRIPTION'" +ThemeImageEditor.back -> back: float "'NO DESCRIPTION'" +ThemeImageEditor.button -> button: float "'NO DESCRIPTION'" +ThemeImageEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeImageEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeImageEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeImageEditor.editmesh_active -> editmesh_active: float "'NO DESCRIPTION'" +ThemeImageEditor.face -> face: float "'NO DESCRIPTION'" +ThemeImageEditor.face_dot -> face_dot: float "'NO DESCRIPTION'" +ThemeImageEditor.face_select -> face_select: float "'NO DESCRIPTION'" +ThemeImageEditor.facedot_size -> facedot_size: int "'NO DESCRIPTION'" +ThemeImageEditor.header -> header: float "'NO DESCRIPTION'" +ThemeImageEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeImageEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeImageEditor.scope_back -> scope_back: float "'NO DESCRIPTION'" +ThemeImageEditor.text -> text: float "'NO DESCRIPTION'" +ThemeImageEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeImageEditor.title -> title: float "'NO DESCRIPTION'" +ThemeImageEditor.vertex -> vertex: float "'NO DESCRIPTION'" +ThemeImageEditor.vertex_select -> vertex_select: float "'NO DESCRIPTION'" +ThemeImageEditor.vertex_size -> vertex_size: int "'NO DESCRIPTION'" +ThemeInfo.back -> back: float "'NO DESCRIPTION'" +ThemeInfo.button -> button: float "'NO DESCRIPTION'" +ThemeInfo.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeInfo.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeInfo.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeInfo.header -> header: float "'NO DESCRIPTION'" +ThemeInfo.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeInfo.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeInfo.text -> text: float "'NO DESCRIPTION'" +ThemeInfo.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeInfo.title -> title: float "'NO DESCRIPTION'" +ThemeLogicEditor.back -> back: float "'NO DESCRIPTION'" +ThemeLogicEditor.button -> button: float "'NO DESCRIPTION'" +ThemeLogicEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeLogicEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeLogicEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeLogicEditor.header -> header: float "'NO DESCRIPTION'" +ThemeLogicEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeLogicEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeLogicEditor.panel -> panel: float "'NO DESCRIPTION'" +ThemeLogicEditor.text -> text: float "'NO DESCRIPTION'" +ThemeLogicEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeLogicEditor.title -> title: float "'NO DESCRIPTION'" +ThemeNLAEditor.back -> back: float "'NO DESCRIPTION'" +ThemeNLAEditor.bars -> bars: float "'NO DESCRIPTION'" +ThemeNLAEditor.bars_selected -> bars_selected: float "'NO DESCRIPTION'" +ThemeNLAEditor.button -> button: float "'NO DESCRIPTION'" +ThemeNLAEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeNLAEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeNLAEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeNLAEditor.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeNLAEditor.grid -> grid: float "'NO DESCRIPTION'" +ThemeNLAEditor.header -> header: float "'NO DESCRIPTION'" +ThemeNLAEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeNLAEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeNLAEditor.list -> list: float "'NO DESCRIPTION'" +ThemeNLAEditor.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeNLAEditor.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeNLAEditor.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeNLAEditor.strips -> strips: float "'NO DESCRIPTION'" +ThemeNLAEditor.strips_selected -> strips_selected: float "'NO DESCRIPTION'" +ThemeNLAEditor.text -> text: float "'NO DESCRIPTION'" +ThemeNLAEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeNLAEditor.title -> title: float "'NO DESCRIPTION'" +ThemeNLAEditor.view_sliders -> view_sliders: float "'NO DESCRIPTION'" +ThemeNodeEditor.back -> back: float "'NO DESCRIPTION'" +ThemeNodeEditor.button -> button: float "'NO DESCRIPTION'" +ThemeNodeEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeNodeEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeNodeEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeNodeEditor.converter_node -> converter_node: float "'NO DESCRIPTION'" +ThemeNodeEditor.group_node -> group_node: float "'NO DESCRIPTION'" +ThemeNodeEditor.header -> header: float "'NO DESCRIPTION'" +ThemeNodeEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeNodeEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeNodeEditor.in_out_node -> in_out_node: float "'NO DESCRIPTION'" +ThemeNodeEditor.list -> list: float "'NO DESCRIPTION'" +ThemeNodeEditor.list_text -> list_text: float "'NO DESCRIPTION'" +ThemeNodeEditor.list_text_hi -> list_text_hi: float "'NO DESCRIPTION'" +ThemeNodeEditor.list_title -> list_title: float "'NO DESCRIPTION'" +ThemeNodeEditor.node_backdrop -> node_backdrop: float "'NO DESCRIPTION'" +ThemeNodeEditor.operator_node -> operator_node: float "'NO DESCRIPTION'" +ThemeNodeEditor.selected_text -> selected_text: float "'NO DESCRIPTION'" +ThemeNodeEditor.text -> text: float "'NO DESCRIPTION'" +ThemeNodeEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeNodeEditor.title -> title: float "'NO DESCRIPTION'" +ThemeNodeEditor.wire_select -> wire_select: float "'NO DESCRIPTION'" +ThemeNodeEditor.wires -> wires: float "'NO DESCRIPTION'" +ThemeOutliner.back -> back: float "'NO DESCRIPTION'" +ThemeOutliner.button -> button: float "'NO DESCRIPTION'" +ThemeOutliner.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeOutliner.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeOutliner.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeOutliner.header -> header: float "'NO DESCRIPTION'" +ThemeOutliner.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeOutliner.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeOutliner.text -> text: float "'NO DESCRIPTION'" +ThemeOutliner.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeOutliner.title -> title: float "'NO DESCRIPTION'" +ThemeProperties.back -> back: float "'NO DESCRIPTION'" +ThemeProperties.button -> button: float "'NO DESCRIPTION'" +ThemeProperties.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeProperties.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeProperties.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeProperties.header -> header: float "'NO DESCRIPTION'" +ThemeProperties.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeProperties.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeProperties.panel -> panel: float "'NO DESCRIPTION'" +ThemeProperties.text -> text: float "'NO DESCRIPTION'" +ThemeProperties.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeProperties.title -> title: float "'NO DESCRIPTION'" +ThemeSequenceEditor.audio_strip -> audio_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.back -> back: float "'NO DESCRIPTION'" +ThemeSequenceEditor.button -> button: float "'NO DESCRIPTION'" +ThemeSequenceEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeSequenceEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeSequenceEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeSequenceEditor.draw_action -> draw_action: float "'NO DESCRIPTION'" +ThemeSequenceEditor.effect_strip -> effect_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeSequenceEditor.grid -> grid: float "'NO DESCRIPTION'" +ThemeSequenceEditor.header -> header: float "'NO DESCRIPTION'" +ThemeSequenceEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeSequenceEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeSequenceEditor.image_strip -> image_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.keyframe -> keyframe: float "'NO DESCRIPTION'" +ThemeSequenceEditor.meta_strip -> meta_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.movie_strip -> movie_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.plugin_strip -> plugin_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.scene_strip -> scene_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.text -> text: float "'NO DESCRIPTION'" +ThemeSequenceEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeSequenceEditor.title -> title: float "'NO DESCRIPTION'" +ThemeSequenceEditor.transition_strip -> transition_strip: float "'NO DESCRIPTION'" +ThemeSequenceEditor.window_sliders -> window_sliders: float "'NO DESCRIPTION'" +ThemeStyle.grouplabel -> grouplabel: pointer, "'(read-only)'" +ThemeStyle.paneltitle -> paneltitle: pointer, "'(read-only)'" +ThemeStyle.panelzoom -> panelzoom: float "'Default zoom level for panel areas'" +ThemeStyle.widget -> widget: pointer, "'(read-only)'" +ThemeStyle.widgetlabel -> widgetlabel: pointer, "'(read-only)'" +ThemeTextEditor.back -> back: float "'NO DESCRIPTION'" +ThemeTextEditor.button -> button: float "'NO DESCRIPTION'" +ThemeTextEditor.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeTextEditor.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeTextEditor.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeTextEditor.cursor -> cursor: float "'NO DESCRIPTION'" +ThemeTextEditor.header -> header: float "'NO DESCRIPTION'" +ThemeTextEditor.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeTextEditor.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeTextEditor.line_numbers_background -> line_numbers_background: float "'NO DESCRIPTION'" +ThemeTextEditor.scroll_bar -> scroll_bar: float "'NO DESCRIPTION'" +ThemeTextEditor.selected_text -> selected_text: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_builtin -> syntax_builtin: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_comment -> syntax_comment: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_numbers -> syntax_numbers: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_special -> syntax_special: float "'NO DESCRIPTION'" +ThemeTextEditor.syntax_string -> syntax_string: float "'NO DESCRIPTION'" +ThemeTextEditor.text -> text: float "'NO DESCRIPTION'" +ThemeTextEditor.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeTextEditor.title -> title: float "'NO DESCRIPTION'" +ThemeTimeline.back -> back: float "'NO DESCRIPTION'" +ThemeTimeline.button -> button: float "'NO DESCRIPTION'" +ThemeTimeline.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeTimeline.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeTimeline.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeTimeline.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeTimeline.grid -> grid: float "'NO DESCRIPTION'" +ThemeTimeline.header -> header: float "'NO DESCRIPTION'" +ThemeTimeline.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeTimeline.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeTimeline.text -> text: float "'NO DESCRIPTION'" +ThemeTimeline.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeTimeline.title -> title: float "'NO DESCRIPTION'" +ThemeUserInterface.icon_file -> icon_file: string "'NO DESCRIPTION'" +ThemeUserInterface.wcol_box -> wcol_box: pointer, "'(read-only)'" +ThemeUserInterface.wcol_list_item -> wcol_list_item: pointer, "'(read-only)'" +ThemeUserInterface.wcol_menu -> wcol_menu: pointer, "'(read-only)'" +ThemeUserInterface.wcol_menu_back -> wcol_menu_back: pointer, "'(read-only)'" +ThemeUserInterface.wcol_menu_item -> wcol_menu_item: pointer, "'(read-only)'" +ThemeUserInterface.wcol_num -> wcol_num: pointer, "'(read-only)'" +ThemeUserInterface.wcol_numslider -> wcol_numslider: pointer, "'(read-only)'" +ThemeUserInterface.wcol_option -> wcol_option: pointer, "'(read-only)'" +ThemeUserInterface.wcol_progress -> wcol_progress: pointer, "'(read-only)'" +ThemeUserInterface.wcol_pulldown -> wcol_pulldown: pointer, "'(read-only)'" +ThemeUserInterface.wcol_radio -> wcol_radio: pointer, "'(read-only)'" +ThemeUserInterface.wcol_regular -> wcol_regular: pointer, "'(read-only)'" +ThemeUserInterface.wcol_scroll -> wcol_scroll: pointer, "'(read-only)'" +ThemeUserInterface.wcol_state -> wcol_state: pointer, "'(read-only)'" +ThemeUserInterface.wcol_text -> wcol_text: pointer, "'(read-only)'" +ThemeUserInterface.wcol_toggle -> wcol_toggle: pointer, "'(read-only)'" +ThemeUserInterface.wcol_tool -> wcol_tool: pointer, "'(read-only)'" +ThemeUserPreferences.back -> back: float "'NO DESCRIPTION'" +ThemeUserPreferences.button -> button: float "'NO DESCRIPTION'" +ThemeUserPreferences.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeUserPreferences.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeUserPreferences.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeUserPreferences.header -> header: float "'NO DESCRIPTION'" +ThemeUserPreferences.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeUserPreferences.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeUserPreferences.text -> text: float "'NO DESCRIPTION'" +ThemeUserPreferences.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeUserPreferences.title -> title: float "'NO DESCRIPTION'" +ThemeView3D.act_spline -> act_spline: float "'NO DESCRIPTION'" +ThemeView3D.back -> back: float "'NO DESCRIPTION'" +ThemeView3D.bone_pose -> bone_pose: float "'NO DESCRIPTION'" +ThemeView3D.bone_solid -> bone_solid: float "'NO DESCRIPTION'" +ThemeView3D.button -> button: float "'NO DESCRIPTION'" +ThemeView3D.button_text -> button_text: float "'NO DESCRIPTION'" +ThemeView3D.button_text_hi -> button_text_hi: float "'NO DESCRIPTION'" +ThemeView3D.button_title -> button_title: float "'NO DESCRIPTION'" +ThemeView3D.edge_crease -> edge_crease: float "'NO DESCRIPTION'" +ThemeView3D.edge_facesel -> edge_facesel: float "'NO DESCRIPTION'" +ThemeView3D.edge_seam -> edge_seam: float "'NO DESCRIPTION'" +ThemeView3D.edge_select -> edge_select: float "'NO DESCRIPTION'" +ThemeView3D.edge_sharp -> edge_sharp: float "'NO DESCRIPTION'" +ThemeView3D.editmesh_active -> editmesh_active: float "'NO DESCRIPTION'" +ThemeView3D.face -> face: float "'NO DESCRIPTION'" +ThemeView3D.face_dot -> face_dot: float "'NO DESCRIPTION'" +ThemeView3D.face_select -> face_select: float "'NO DESCRIPTION'" +ThemeView3D.facedot_size -> facedot_size: int "'NO DESCRIPTION'" +ThemeView3D.frame_current -> frame_current: float "'NO DESCRIPTION'" +ThemeView3D.grid -> grid: float "'NO DESCRIPTION'" +ThemeView3D.handle_align -> handle_align: float "'NO DESCRIPTION'" +ThemeView3D.handle_auto -> handle_auto: float "'NO DESCRIPTION'" +ThemeView3D.handle_free -> handle_free: float "'NO DESCRIPTION'" +ThemeView3D.handle_sel_align -> handle_sel_align: float "'NO DESCRIPTION'" +ThemeView3D.handle_sel_auto -> handle_sel_auto: float "'NO DESCRIPTION'" +ThemeView3D.handle_sel_free -> handle_sel_free: float "'NO DESCRIPTION'" +ThemeView3D.handle_sel_vect -> handle_sel_vect: float "'NO DESCRIPTION'" +ThemeView3D.handle_vect -> handle_vect: float "'NO DESCRIPTION'" +ThemeView3D.header -> header: float "'NO DESCRIPTION'" +ThemeView3D.header_text -> header_text: float "'NO DESCRIPTION'" +ThemeView3D.header_text_hi -> header_text_hi: float "'NO DESCRIPTION'" +ThemeView3D.lamp -> lamp: float "'NO DESCRIPTION'" +ThemeView3D.lastsel_point -> lastsel_point: float "'NO DESCRIPTION'" +ThemeView3D.normal -> normal: float "'NO DESCRIPTION'" +ThemeView3D.nurb_sel_uline -> nurb_sel_uline: float "'NO DESCRIPTION'" +ThemeView3D.nurb_sel_vline -> nurb_sel_vline: float "'NO DESCRIPTION'" +ThemeView3D.nurb_uline -> nurb_uline: float "'NO DESCRIPTION'" +ThemeView3D.nurb_vline -> nurb_vline: float "'NO DESCRIPTION'" +ThemeView3D.object_active -> object_active: float "'NO DESCRIPTION'" +ThemeView3D.object_grouped -> object_grouped: float "'NO DESCRIPTION'" +ThemeView3D.object_grouped_active -> object_grouped_active: float "'NO DESCRIPTION'" +ThemeView3D.object_selected -> object_selected: float "'NO DESCRIPTION'" +ThemeView3D.panel -> panel: float "'NO DESCRIPTION'" +ThemeView3D.text -> text: float "'NO DESCRIPTION'" +ThemeView3D.text_hi -> text_hi: float "'NO DESCRIPTION'" +ThemeView3D.title -> title: float "'NO DESCRIPTION'" +ThemeView3D.transform -> transform: float "'NO DESCRIPTION'" +ThemeView3D.vertex -> vertex: float "'NO DESCRIPTION'" +ThemeView3D.vertex_normal -> vertex_normal: float "'NO DESCRIPTION'" +ThemeView3D.vertex_select -> vertex_select: float "'NO DESCRIPTION'" +ThemeView3D.vertex_size -> vertex_size: int "'NO DESCRIPTION'" +ThemeView3D.wire -> wire: float "'NO DESCRIPTION'" +ThemeWidgetColors.inner -> inner: float "'NO DESCRIPTION'" +ThemeWidgetColors.inner_sel -> inner_sel: float "'NO DESCRIPTION'" +ThemeWidgetColors.item -> item: float "'NO DESCRIPTION'" +ThemeWidgetColors.outline -> outline: float "'NO DESCRIPTION'" +ThemeWidgetColors.shaded -> show_shaded: boolean "'NO DESCRIPTION'" +ThemeWidgetColors.shadedown -> shadedown: int "'NO DESCRIPTION'" +ThemeWidgetColors.shadetop -> shadetop: int "'NO DESCRIPTION'" +ThemeWidgetColors.text -> text: float "'NO DESCRIPTION'" +ThemeWidgetColors.text_sel -> text_sel: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.blend -> blend: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_anim -> inner_anim: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_anim_sel -> inner_anim_sel: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_driven -> inner_driven: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_driven_sel -> inner_driven_sel: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_key -> inner_key: float "'NO DESCRIPTION'" +ThemeWidgetStateColors.inner_key_sel -> inner_key_sel: float "'NO DESCRIPTION'" +TimelineMarker.camera -> camera: pointer "'Camera this timeline sets to active'" +TimelineMarker.frame -> frame: int "'The frame on which the timeline marker appears'" +TimelineMarker.name -> name: string "'NO DESCRIPTION'" +TimelineMarker.select -> select: boolean "'Marker selection state'" +ToolSettings.auto_normalize -> use_auto_normalize: boolean "'Ensure all bone-deforming vertex groups add up to 1.0 while weight painting'" +ToolSettings.autokey_mode -> autokey_mode: enum "'Mode of automatic keyframe insertion for Objects and Bones'" +ToolSettings.automerge_editing -> use_automerge_editing: boolean "'Automatically merge vertices moved to the same location'" +ToolSettings.bone_sketching -> use_bone_sketching: boolean "'DOC BROKEN'" +ToolSettings.edge_path_mode -> edge_path_mode: enum "'The edge flag to tag when selecting the shortest path'" +ToolSettings.etch_adaptive_limit -> etch_adaptive_limit: float "'Number of bones in the subdivided stroke'" +ToolSettings.etch_autoname -> use_etch_autoname: boolean "'DOC BROKEN'" +ToolSettings.etch_convert_mode -> etch_convert_mode: enum "'Method used to convert stroke to bones'" +ToolSettings.etch_length_limit -> etch_length_limit: float "'Number of bones in the subdivided stroke'" +ToolSettings.etch_number -> etch_number: string "'DOC BROKEN'" +ToolSettings.etch_overdraw -> use_etch_overdraw: boolean "'DOC BROKEN'" +ToolSettings.etch_quick -> use_etch_quick: boolean "'DOC BROKEN'" +ToolSettings.etch_roll_mode -> etch_roll_mode: enum "'Method used to adjust the roll of bones when retargeting'" +ToolSettings.etch_side -> etch_side: string "'DOC BROKEN'" +ToolSettings.etch_subdivision_number -> etch_subdivision_number: int "'Number of bones in the subdivided stroke'" +ToolSettings.etch_template -> etch_template: pointer "'Template armature that will be retargeted to the stroke'" +ToolSettings.image_paint -> image_paint: pointer, "'(read-only)'" +ToolSettings.mesh_selection_mode -> mesh_selection_mode: boolean "'Which mesh elements selection works on'" +ToolSettings.normal_size -> normal_size: float "'Display size for normals in the 3D view'" +ToolSettings.particle_edit -> particle_edit: pointer, "'(read-only)'" +ToolSettings.proportional_editing -> proportional_edit: enum "'Proportional editing mode'" +ToolSettings.proportional_editing_falloff -> proportional_edit_falloff: enum "'Falloff type for proportional editing mode'" +ToolSettings.proportional_editing_objects -> proportional_editing_objects: boolean "'Proportional editing object mode'" +ToolSettings.record_with_nla -> use_record_with_nla: boolean "'Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking'" +ToolSettings.sculpt -> sculpt: pointer, "'(read-only)'" +ToolSettings.sculpt_paint_use_unified_size -> sculpt_paint_use_unified_size: boolean "'Instead of per brush radius, the radius is shared across brushes'" +ToolSettings.sculpt_paint_use_unified_strength -> sculpt_paint_use_unified_strength: boolean "'Instead of per brush strength, the strength is shared across brushes'" +ToolSettings.snap -> use_snap: boolean "'Snap during transform'" +ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean "'Align rotation with the snapping target'" +ToolSettings.snap_element -> snap_element: enum "'Type of element to snap to'" +ToolSettings.snap_peel_object -> use_snap_peel_object: boolean "'Consider objects as whole when finding volume center'" +ToolSettings.snap_project -> use_snap_project: boolean "'Project vertices on the surface of other objects'" +ToolSettings.snap_target -> snap_target: enum "'Which part to snap onto the target'" +ToolSettings.use_auto_keying -> use_keyframe_insert_auto: boolean "'Automatic keyframe insertion for Objects and Bones'" +ToolSettings.uv_local_view -> show_local_view: boolean "'Draw only faces with the currently displayed image assigned'" +ToolSettings.uv_selection_mode -> uv_selection_mode: enum "'UV selection and display mode'" +ToolSettings.uv_sync_selection -> use_uv_sync_selection: boolean "'Keep UV and edit mode mesh selection in sync'" +ToolSettings.vertex_group_weight -> vertex_group_weight: float "'Weight to assign in vertex groups'" +ToolSettings.vertex_paint -> vertex_paint: pointer, "'(read-only)'" +ToolSettings.weight_paint -> weight_paint: pointer, "'(read-only)'" +TransformOrientation.matrix -> matrix: float "'NO DESCRIPTION'" +TransformOrientation.name -> name: string "'NO DESCRIPTION'" +UILayout.active -> show_active: boolean "'NO DESCRIPTION'" +UILayout.alignment -> alignment: enum "'NO DESCRIPTION'" +UILayout.enabled -> show_enabled: boolean "'NO DESCRIPTION'" +UILayout.operator_context -> operator_context: enum "'NO DESCRIPTION'" +UILayout.scale_x -> scale_x: float "'NO DESCRIPTION'" +UILayout.scale_y -> scale_y: float "'NO DESCRIPTION'" +UVProjector.object -> object: pointer "'Object to use as projector transform'" +UnitSettings.rotation_units -> rotation_units: enum "'Unit to use for displaying/editing rotation values'" +UnitSettings.scale_length -> scale_length: float "'Scale to use when converting between blender units and dimensions'" +UnitSettings.system -> system: enum "'The unit system to use for button display'" +UnitSettings.use_separate -> use_separate: boolean "'Display units in pairs'" +UserPreferences.active_section -> active_section: enum "'Active section of the user preferences shown in the user interface'" +UserPreferences.addons -> addons: collection, "'(read-only)'" +UserPreferences.edit -> edit: pointer, "'(read-only) Settings for interacting with Blender data'" +UserPreferences.filepaths -> filepaths: pointer, "'(read-only) Default paths for external files'" +UserPreferences.inputs -> inputs: pointer, "'(read-only) Settings for input devices'" +UserPreferences.system -> system: pointer, "'(read-only) Graphics driver and operating system settings'" +UserPreferences.themes -> themes: collection, "'(read-only)'" +UserPreferences.uistyles -> uistyles: collection, "'(read-only)'" +UserPreferences.view -> view: pointer, "'(read-only) Preferences related to viewing data'" +UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_available: boolean "'Automatic keyframe insertion in available curves'" +UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_keyingset: boolean "'Automatic keyframe insertion using active Keying Set'" +UserPreferencesEdit.auto_keying_mode -> auto_keying_mode: enum "'Mode of automatic keyframe insertion for Objects and Bones'" +UserPreferencesEdit.drag_immediately -> use_drag_immediately: boolean "'Moving things with a mouse drag confirms when releasing the button'" +UserPreferencesEdit.duplicate_action -> use_duplicate_action: boolean "'Causes actions to be duplicated with the object'" +UserPreferencesEdit.duplicate_armature -> use_duplicate_armature: boolean "'Causes armature data to be duplicated with the object'" +UserPreferencesEdit.duplicate_curve -> use_duplicate_curve: boolean "'Causes curve data to be duplicated with the object'" +UserPreferencesEdit.duplicate_fcurve -> use_duplicate_fcurve: boolean "'Causes F-curve data to be duplicated with the object'" +UserPreferencesEdit.duplicate_lamp -> use_duplicate_lamp: boolean "'Causes lamp data to be duplicated with the object'" +UserPreferencesEdit.duplicate_material -> use_duplicate_material: boolean "'Causes material data to be duplicated with the object'" +UserPreferencesEdit.duplicate_mesh -> use_duplicate_mesh: boolean "'Causes mesh data to be duplicated with the object'" +UserPreferencesEdit.duplicate_metaball -> use_duplicate_metaball: boolean "'Causes metaball data to be duplicated with the object'" +UserPreferencesEdit.duplicate_particle -> use_duplicate_particle: boolean "'Causes particle systems to be duplicated with the object'" +UserPreferencesEdit.duplicate_surface -> use_duplicate_surface: boolean "'Causes surface data to be duplicated with the object'" +UserPreferencesEdit.duplicate_text -> use_duplicate_text: boolean "'Causes text data to be duplicated with the object'" +UserPreferencesEdit.duplicate_texture -> use_duplicate_texture: boolean "'Causes texture data to be duplicated with the object'" +UserPreferencesEdit.enter_edit_mode -> use_enter_edit_mode: boolean "'Enter Edit Mode automatically after adding a new object'" +UserPreferencesEdit.global_undo -> use_global_undo: boolean "'Global undo works by keeping a full copy of the file itself in memory, so takes extra memory'" +UserPreferencesEdit.grease_pencil_eraser_radius -> grease_pencil_eraser_radius: int '"Radius of eraser \'brush\'"' +UserPreferencesEdit.grease_pencil_euclidean_distance -> grease_pencil_euclidean_distance: int "'Distance moved by mouse when drawing stroke (in pixels) to include'" +UserPreferencesEdit.grease_pencil_manhattan_distance -> grease_pencil_manhattan_distance: int "'Pixels moved by mouse per axis when drawing stroke'" +UserPreferencesEdit.grease_pencil_simplify_stroke -> use_grease_pencil_simplify_stroke: boolean "'Simplify the final stroke'" +UserPreferencesEdit.grease_pencil_smooth_stroke -> use_grease_pencil_smooth_stroke: boolean "'Smooth the final stroke'" +UserPreferencesEdit.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "'Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis'" +UserPreferencesEdit.keyframe_insert_needed -> use_keyframe_insert_needed: boolean "'Keyframe insertion only when keyframe needed'" +UserPreferencesEdit.keyframe_new_handle_type -> keyframe_new_handle_type: enum "'NO DESCRIPTION'" +UserPreferencesEdit.keyframe_new_interpolation_type -> keyframe_new_interpolation_type: enum "'NO DESCRIPTION'" +UserPreferencesEdit.material_link -> material_link: enum "'Toggle whether the material is linked to object data or the object block'" +UserPreferencesEdit.object_align -> object_align: enum '"When adding objects from a 3D View menu, either align them to that view\'s direction or the world coordinates"' +UserPreferencesEdit.sculpt_paint_overlay_col -> sculpt_paint_overlay_col: float "'Color of texture overlay'" +UserPreferencesEdit.undo_memory_limit -> undo_memory_limit: int "'Maximum memory usage in megabytes (0 means unlimited)'" +UserPreferencesEdit.undo_steps -> undo_steps: int "'Number of undo steps available (smaller values conserve memory)'" +UserPreferencesEdit.use_auto_keying -> use_auto_keying: boolean "'Automatic keyframe insertion for Objects and Bones'" +UserPreferencesEdit.use_negative_frames -> use_negative_frames: boolean "'Current frame number can be manually set to a negative value'" +UserPreferencesEdit.use_visual_keying -> use_visual_keying: boolean "'Use Visual keying automatically for constrained objects'" +UserPreferencesFilePaths.animation_player -> animation_player: string "'Path to a custom animation/frame sequence player'" +UserPreferencesFilePaths.animation_player_preset -> animation_player_preset: enum "'Preset configs for external animation players'" +UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files: boolean "'Automatic saving of temporary files'" +UserPreferencesFilePaths.auto_save_time -> auto_save_time: int "'The time (in minutes) to wait between automatic temporary saves'" +UserPreferencesFilePaths.compress_file -> use_file_compression: boolean "'Enable file compression when saving .blend files'" +UserPreferencesFilePaths.filter_file_extensions -> use_filter_files: boolean "'Display only files with extensions in the image select window'" +UserPreferencesFilePaths.fonts_directory -> fonts_directory: string "'The default directory to search for loading fonts'" +UserPreferencesFilePaths.hide_dot_files_datablocks -> show_hidden_files_datablocks: boolean "'Hide files/datablocks that start with a dot(.*)'" +UserPreferencesFilePaths.image_editor -> image_editor: string "'Path to an image editor'" +UserPreferencesFilePaths.load_ui -> use_load_ui: boolean "'Load user interface setup when loading .blend files'" +UserPreferencesFilePaths.python_scripts_directory -> python_scripts_directory: string "'The default directory to search for Python scripts (resets python module search path: sys.path)'" +UserPreferencesFilePaths.recent_files -> recent_files: int "'Maximum number of recently opened files to remember'" +UserPreferencesFilePaths.render_output_directory -> render_output_directory: string "'The default directory for rendering output'" +UserPreferencesFilePaths.save_preview_images -> use_save_preview_images: boolean "'Enables automatic saving of preview images in the .blend file'" +UserPreferencesFilePaths.save_version -> save_version: int "'The number of old versions to maintain in the current directory, when manually saving'" +UserPreferencesFilePaths.sequence_plugin_directory -> sequence_plugin_directory: string "'The default directory to search for sequence plugins'" +UserPreferencesFilePaths.sounds_directory -> sounds_directory: string "'The default directory to search for sounds'" +UserPreferencesFilePaths.temporary_directory -> temporary_directory: string "'The directory for storing temporary save files'" +UserPreferencesFilePaths.texture_plugin_directory -> texture_plugin_directory: string "'The default directory to search for texture plugins'" +UserPreferencesFilePaths.textures_directory -> textures_directory: string "'The default directory to search for textures'" +UserPreferencesFilePaths.use_relative_paths -> use_relative_paths: boolean "'Default relative path option for the file selector'" +UserPreferencesInput.continuous_mouse -> use_continuous_mouse: boolean "'Allow moving the mouse outside the view on some manipulations (transform, ui control drag)'" +UserPreferencesInput.double_click_time -> double_click_time: int "'The time (in ms) for a double click'" +UserPreferencesInput.edited_keymaps -> edited_keymaps: collection, "'(read-only)'" +UserPreferencesInput.emulate_3_button_mouse -> use_emulate_3_button_mouse: boolean '"Emulates Middle Mouse with Alt+LeftMouse (doesn\'t work with Left Mouse Select option)"' +UserPreferencesInput.emulate_numpad -> use_emulate_numpad: boolean "'Causes the 1 to 0 keys to act as the numpad (useful for laptops)'" +UserPreferencesInput.invert_zoom_direction -> invert_mouse_wheel_zoom: boolean "'Invert the axis of mouse movement for zooming'" +UserPreferencesInput.ndof_pan_speed -> ndof_pan_speed: int "'The overall panning speed of an NDOF device, as percent of standard'" +UserPreferencesInput.ndof_rotate_speed -> ndof_rotate_speed: int "'The overall rotation speed of an NDOF device, as percent of standard'" +UserPreferencesInput.select_mouse -> select_mouse: enum "'The mouse button used for selection'" +UserPreferencesInput.use_middle_mouse_paste -> use_mouse_mmb_paste: boolean "'In text window, paste with middle mouse button instead of panning'" +UserPreferencesInput.view_rotation -> view_rotation: enum "'Rotation style in the viewport'" +UserPreferencesInput.wheel_invert_zoom -> wheel_invert_zoom: boolean "'Swap the Mouse Wheel zoom direction'" +UserPreferencesInput.wheel_scroll_lines -> wheel_scroll_lines: int "'The number of lines scrolled at a time with the mouse wheel'" +UserPreferencesInput.zoom_axis -> zoom_axis: enum "'Axis of mouse movement to zoom in or out on'" +UserPreferencesInput.zoom_style -> zoom_style: enum "'Which style to use for viewport scaling'" +UserPreferencesSystem.audio_channels -> audio_channels: enum "'Sets the audio channel count'" +UserPreferencesSystem.audio_device -> audio_device: enum "'Sets the audio output device'" +UserPreferencesSystem.audio_mixing_buffer -> audio_mixing_buffer: enum "'Sets the number of samples used by the audio mixing buffer'" +UserPreferencesSystem.audio_sample_format -> audio_sample_format: enum "'Sets the audio sample format'" +UserPreferencesSystem.audio_sample_rate -> audio_sample_rate: enum "'Sets the audio sample rate'" +UserPreferencesSystem.auto_execute_scripts -> use_scripts_auto_execute: boolean "'Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)'" +UserPreferencesSystem.clip_alpha -> clip_alpha: float "'Clip alpha below this threshold in the 3D textured view'" +UserPreferencesSystem.color_picker_type -> color_picker_type: enum "'Different styles of displaying the color picker widget'" +UserPreferencesSystem.dpi -> dpi: int "'Font size and resolution for display'" +UserPreferencesSystem.enable_all_codecs -> use_preview_images: boolean "'Enables automatic saving of preview images in the .blend file (Windows only)'" +UserPreferencesSystem.frame_server_port -> frame_server_port: int "'Frameserver Port for Frameserver Rendering'" +UserPreferencesSystem.gl_texture_limit -> gl_texture_limit: enum "'Limit the texture size to save graphics memory'" +UserPreferencesSystem.international_fonts -> use_international_fonts: boolean "'Use international fonts'" +UserPreferencesSystem.language -> language: enum "'Language use for translation'" +UserPreferencesSystem.memory_cache_limit -> memory_cache_limit: int "'Memory cache limit in sequencer (megabytes)'" +UserPreferencesSystem.prefetch_frames -> prefetch_frames: int "'Number of frames to render ahead during playback'" +UserPreferencesSystem.screencast_fps -> screencast_fps: int "'Frame rate for the screencast to be played back'" +UserPreferencesSystem.screencast_wait_time -> screencast_wait_time: int "'Time in milliseconds between each frame recorded for screencast'" +UserPreferencesSystem.scrollback -> scrollback: int "'Maximum number of lines to store for the console buffer'" +UserPreferencesSystem.solid_lights -> solid_lights: collection, "'(read-only) Lights user to display objects in solid draw mode'" +UserPreferencesSystem.tabs_as_spaces -> use_tabs_as_spaces: boolean "'Automatically converts all new tabs into spaces for new and loaded text files'" +UserPreferencesSystem.texture_collection_rate -> texture_collection_rate: int "'Number of seconds between each run of the GL texture garbage collector'" +UserPreferencesSystem.texture_time_out -> texture_time_out: int "'Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.)'" +UserPreferencesSystem.translate_buttons -> use_translate_buttons: boolean "'Translate button labels'" +UserPreferencesSystem.translate_toolbox -> use_translate_toolbox: boolean "'Translate toolbox menu'" +UserPreferencesSystem.translate_tooltips -> use_translate_tooltips: boolean "'Translate Tooltips'" +UserPreferencesSystem.use_antialiasing -> use_antialiasing: boolean "'Use anti-aliasing for the 3D view (may impact redraw performance)'" +UserPreferencesSystem.use_mipmaps -> use_mipmaps: boolean "'Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)'" +UserPreferencesSystem.use_textured_fonts -> use_textured_fonts: boolean "'Use textures for drawing international fonts'" +UserPreferencesSystem.use_vbos -> use_vertex_buffer_objects: boolean "'Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering'" +UserPreferencesSystem.use_weight_color_range -> use_weight_color_range: boolean "'Enable color range used for weight visualization in weight painting mode'" +UserPreferencesSystem.weight_color_range -> weight_color_range: pointer, "'(read-only) Color range used for weight visualization in weight painting mode'" +UserPreferencesSystem.window_draw_method -> window_draw_method: enum "'Drawing method used by the window manager'" +UserPreferencesView.auto_depth -> use_mouse_auto_depth: boolean "'Use the depth under the mouse to improve view pan/rotate/zoom functionality'" +UserPreferencesView.auto_perspective -> use_auto_perspective: boolean "'Automatically switch between orthographic and perspective when changing from top/front/side views'" +UserPreferencesView.directional_menus -> use_directional_menus: boolean "'Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction'" +UserPreferencesView.display_object_info -> show_object_info: boolean "'Display objects name and frame number in 3D view'" +UserPreferencesView.global_pivot -> use_global_pivot: boolean "'Lock the same rotation/scaling pivot in all 3D Views'" +UserPreferencesView.global_scene -> use_global_scene: boolean "'Forces the current Scene to be displayed in all Screens'" +UserPreferencesView.manipulator_handle_size -> manipulator_handle_size: int "'Size of widget handles as percentage of widget radius'" +UserPreferencesView.manipulator_hotspot -> manipulator_hotspot: int "'Hotspot in pixels for clicking widget handles'" +UserPreferencesView.manipulator_size -> manipulator_size: int "'Diameter of widget, in 10 pixel units'" +UserPreferencesView.mini_axis_brightness -> mini_axis_brightness: int "'The brightness of the icon'" +UserPreferencesView.mini_axis_size -> mini_axis_size: int '"The axis icon\'s size"' +UserPreferencesView.object_origin_size -> object_origin_size: int "'Diameter in Pixels for Object/Lamp origin display'" +UserPreferencesView.open_left_mouse_delay -> open_left_mouse_delay: int "'Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox'" +UserPreferencesView.open_mouse_over -> use_mouse_over_open: boolean "'Open menu buttons and pulldowns automatically when the mouse is hovering'" +UserPreferencesView.open_right_mouse_delay -> open_right_mouse_delay: int "'Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox'" +UserPreferencesView.open_sublevel_delay -> open_sublevel_delay: int "'Time delay in 1/10 seconds before automatically opening sub level menus'" +UserPreferencesView.open_toplevel_delay -> open_toplevel_delay: int "'Time delay in 1/10 seconds before automatically opening top level menus'" +UserPreferencesView.rotate_around_selection -> use_rotate_around_selection: boolean "'Use selection as the pivot point'" +UserPreferencesView.rotation_angle -> rotation_angle: int "'The rotation step for numerical pad keys (2 4 6 8)'" +UserPreferencesView.show_mini_axis -> show_mini_axis: boolean "'Show a small rotating 3D axis in the bottom left corner of the 3D View'" +UserPreferencesView.show_playback_fps -> show_playback_fps: boolean "'Show the frames per second screen refresh rate, while animation is played back'" +UserPreferencesView.show_splash -> show_splash: boolean "'Display splash screen on startup'" +UserPreferencesView.show_view_name -> show_view_name: boolean '"Show the name of the view\'s direction in each 3D View"' +UserPreferencesView.smooth_view -> smooth_view: int "'The time to animate the view in milliseconds, zero to disable'" +UserPreferencesView.timecode_style -> timecode_style: enum "'Format of Time Codes displayed when not displaying timing in terms of frames'" +UserPreferencesView.tooltips -> show_tooltips: boolean "'Display tooltips'" +UserPreferencesView.use_column_layout -> show_column_layout: boolean "'Use a column layout for toolbox'" +UserPreferencesView.use_large_cursors -> show_large_cursors: boolean "'Use large mouse cursors when available'" +UserPreferencesView.use_manipulator -> show_manipulator: boolean "'Use 3D transform manipulator'" +UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_spacing_min: int "'Minimum number of pixels between each gridline in 2D Viewports'" +UserPreferencesView.zoom_to_mouse -> use_zoom_to_mouse: boolean '"Zoom in towards the mouse pointer\'s position in the 3D view, rather than the 2D window center"' +UserSolidLight.diffuse_color -> diffuse_color: float "'The diffuse color of the OpenGL light'" +UserSolidLight.direction -> direction: float "'The direction that the OpenGL light is shining'" +UserSolidLight.enabled -> use: boolean "'Enable this OpenGL light in solid draw mode'" +UserSolidLight.specular_color -> specular_color: float "'The color of the lights specular highlight'" +ValueNodeSocket.default_value -> default_value: float "'Default value of the socket when no link is attached'" +ValueNodeSocket.name -> name: string, "'(read-only) Socket name'" +VectorNodeSocket.default_value -> default_value: float "'Default value of the socket when no link is attached'" +VectorNodeSocket.name -> name: string, "'(read-only) Socket name'" +VertexGroup.index -> index: int, "'(read-only) Index number of the vertex group'" +VertexGroup.name -> name: string "'Vertex group name'" +VertexGroupElement.group -> group: int, "'(read-only)'" +VertexGroupElement.weight -> weight: float "'Vertex Weight'" +VoxelData.domain_object -> domain_object: pointer "'Object used as the smoke simulation domain'" +VoxelData.extension -> extension: enum "'Sets how the texture is extrapolated past its original bounds'" +VoxelData.file_format -> file_format: enum "'Format of the source data set to render'" +VoxelData.intensity -> intensity: float "'Multiplier for intensity values'" +VoxelData.interpolation -> interpolation: enum "'Method to interpolate/smooth values between voxel cells'" +VoxelData.resolution -> resolution: int "'Resolution of the voxel grid'" +VoxelData.smoke_data_type -> smoke_data_type: enum "'Simulation value to be used as a texture'" +VoxelData.source_path -> source_path: string "'The external source data file to use'" +VoxelData.still -> use_still_frame: boolean "'Always render a still frame from the voxel data sequence'" +VoxelData.still_frame_number -> still_frame_number: int "'The frame number to always use'" +Window.screen -> screen: pointer "'Active screen showing in the window'" +WorldLighting.adapt_to_speed -> adapt_to_speed: float "'Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC)'" +WorldLighting.ao_blend_mode -> ao_blend_type: enum "'Defines how AO mixes with material shading'" +WorldLighting.ao_factor -> ao_factor: float "'Factor for ambient occlusion blending'" +WorldLighting.bias -> bias: float "'Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered)'" +WorldLighting.correction -> correction: float "'Ad-hoc correction for over-occlusion due to the approximation (for Approximate)'" +WorldLighting.distance -> distance: float "'Length of rays, defines how far away other faces give occlusion effect'" +WorldLighting.environment_color -> environment_color: enum "'Defines where the color of the environment light comes from'" +WorldLighting.environment_energy -> environment_energy: float "'Defines the strength of environment light'" +WorldLighting.error_tolerance -> error_tolerance: float "'Low values are slower and higher quality (for Approximate)'" +WorldLighting.falloff -> use_falloff: boolean "'NO DESCRIPTION'" +WorldLighting.falloff_strength -> falloff_strength: float '"Distance attenuation factor, the higher, the \'shorter\' the shadows"' +WorldLighting.gather_method -> gather_method: enum "'NO DESCRIPTION'" +WorldLighting.indirect_bounces -> indirect_bounces: int "'Number of indirect diffuse light bounces to use for approximate ambient occlusion'" +WorldLighting.indirect_factor -> indirect_factor: float "'Factor for how much surrounding objects contribute to light'" +WorldLighting.passes -> passes: int "'Number of preprocessing passes to reduce overocclusion (for approximate ambient occlusion)'" +WorldLighting.pixel_cache -> use_cache: boolean "'Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate)'" +WorldLighting.sample_method -> sample_method: enum "'Method for generating shadow samples (for Raytrace)'" +WorldLighting.samples -> samples: int "'Amount of ray samples. Higher values give smoother results and longer rendering times'" +WorldLighting.threshold -> threshold: float "'Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)'" +WorldLighting.use_ambient_occlusion -> use_ambient_occlusian: boolean "'Use Ambient Occlusion to add shadowing based on distance between objects'" +WorldLighting.use_environment_lighting -> use_environment_lighting: boolean "'Add light coming from the environment'" +WorldLighting.use_indirect_lighting -> use_indirect_lighting: boolean "'Add indirect light bouncing of surrounding objects'" +WorldMistSettings.depth -> depth: float "'The distance over which the mist effect fades in'" +WorldMistSettings.falloff -> falloff: enum "'Type of transition used to fade mist'" +WorldMistSettings.height -> height: float "'Control how much mist density decreases with height'" +WorldMistSettings.intensity -> intensity: float "'Intensity of the mist effect'" +WorldMistSettings.start -> start: float "'Starting distance of the mist, measured from the camera'" +WorldMistSettings.use_mist -> use_mist: boolean "'Occlude objects with the environment color as they are further away'" +WorldStarsSettings.average_separation -> average_separation: float "'Average distance between any two stars'" +WorldStarsSettings.color_randomization -> color_randomization: float "'Randomize star colors'" +WorldStarsSettings.min_distance -> distance_min: float "'Minimum distance to the camera for stars'" +WorldStarsSettings.size -> size: float "'Average screen dimension of stars'" +WorldStarsSettings.use_stars -> use_stars: boolean "'Enable starfield generation'" diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c index 5050333cd43..4d850e1bd95 100644 --- a/source/blender/modifiers/intern/MOD_cloth.c +++ b/source/blender/modifiers/intern/MOD_cloth.c @@ -30,6 +30,10 @@ * */ +#include "DNA_cloth_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" + #include "BKE_cloth.h" #include "BKE_cdderivedmesh.h" #include "BKE_global.h" diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c index 7f70bd8f709..9e979822d6f 100644 --- a/source/blender/modifiers/intern/MOD_collision.c +++ b/source/blender/modifiers/intern/MOD_collision.c @@ -31,6 +31,8 @@ */ #include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" #include "BLI_math.h" diff --git a/source/blender/python/generic/mathutils.c b/source/blender/python/generic/mathutils.c index a38ec7ce688..2bfd9a6d0c6 100644 --- a/source/blender/python/generic/mathutils.c +++ b/source/blender/python/generic/mathutils.c @@ -629,7 +629,7 @@ PyObject *BaseMathObject_getOwner( BaseMathObject * self, void *type ) return ret; } -char BaseMathObject_Wrapped_doc[] = "True when this object wraps external data (readonly). **type** boolean"; +char BaseMathObject_Wrapped_doc[] = "True when this object wraps external data (readonly).\n\n:type: boolean"; PyObject *BaseMathObject_getWrapped( BaseMathObject *self, void *type ) { return PyBool_FromLong((self->wrapped == Py_WRAP) ? 1:0); diff --git a/source/blender/python/generic/mathutils_color.c b/source/blender/python/generic/mathutils_color.c index a9dfd0dce70..57d2838238c 100644 --- a/source/blender/python/generic/mathutils_color.c +++ b/source/blender/python/generic/mathutils_color.c @@ -434,15 +434,15 @@ static int Color_setHSV(ColorObject * self, PyObject * value, void * type) /* Python attributes get/set structure: */ /*****************************************************************************/ static PyGetSetDef Color_getseters[] = { - {"r", (getter)Color_getChannel, (setter)Color_setChannel, "Red color channel. **type** float", (void *)0}, - {"g", (getter)Color_getChannel, (setter)Color_setChannel, "Green color channel. **type** float", (void *)1}, - {"b", (getter)Color_getChannel, (setter)Color_setChannel, "Blue color channel. **type** float", (void *)2}, + {"r", (getter)Color_getChannel, (setter)Color_setChannel, "Red color channel.\n\n:type: float", (void *)0}, + {"g", (getter)Color_getChannel, (setter)Color_setChannel, "Green color channel.\n\n:type: float", (void *)1}, + {"b", (getter)Color_getChannel, (setter)Color_setChannel, "Blue color channel.\n\n:type: float", (void *)2}, - {"h", (getter)Color_getChannelHSV, (setter)Color_setChannelHSV, "HSV Hue component in [0, 1]. **type** float", (void *)0}, - {"s", (getter)Color_getChannelHSV, (setter)Color_setChannelHSV, "HSV Saturation component in [0, 1]. **type** float", (void *)1}, - {"v", (getter)Color_getChannelHSV, (setter)Color_setChannelHSV, "HSV Value component in [0, 1]. **type** float", (void *)2}, + {"h", (getter)Color_getChannelHSV, (setter)Color_setChannelHSV, "HSV Hue component in [0, 1].\n\n:type: float", (void *)0}, + {"s", (getter)Color_getChannelHSV, (setter)Color_setChannelHSV, "HSV Saturation component in [0, 1].\n\n:type: float", (void *)1}, + {"v", (getter)Color_getChannelHSV, (setter)Color_setChannelHSV, "HSV Value component in [0, 1].\n\n:type: float", (void *)2}, - {"hsv", (getter)Color_getHSV, (setter)Color_setHSV, "HSV Values in [0, 1]. **type** float triplet", (void *)0}, + {"hsv", (getter)Color_getHSV, (setter)Color_setHSV, "HSV Values in [0, 1].\n\n:type: float triplet", (void *)0}, {"is_wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, BaseMathObject_Wrapped_doc, NULL}, {"owner", (getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL}, diff --git a/source/blender/python/generic/mathutils_euler.c b/source/blender/python/generic/mathutils_euler.c index d9e5e72ce64..b36eb7803f1 100644 --- a/source/blender/python/generic/mathutils_euler.c +++ b/source/blender/python/generic/mathutils_euler.c @@ -615,10 +615,10 @@ static int Euler_setOrder( EulerObject * self, PyObject * value, void * type ) /* Python attributes get/set structure: */ /*****************************************************************************/ static PyGetSetDef Euler_getseters[] = { - {"x", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler X axis in radians. **type** float", (void *)0}, - {"y", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler Y axis in radians. **type** float", (void *)1}, - {"z", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler Z axis in radians. **type** float", (void *)2}, - {"order", (getter)Euler_getOrder, (setter)Euler_setOrder, "Euler rotation order. **type** string in ['XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX']", (void *)NULL}, + {"x", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler X axis in radians.\n\n:type: float", (void *)0}, + {"y", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler Y axis in radians.\n\n:type: float", (void *)1}, + {"z", (getter)Euler_getAxis, (setter)Euler_setAxis, "Euler Z axis in radians.\n\n:type: float", (void *)2}, + {"order", (getter)Euler_getOrder, (setter)Euler_setOrder, "Euler rotation order.\n\n:type: string in ['XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX']", (void *)NULL}, {"is_wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, BaseMathObject_Wrapped_doc, NULL}, {"owner", (getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL}, diff --git a/source/blender/python/generic/mathutils_matrix.c b/source/blender/python/generic/mathutils_matrix.c index a4af1f5f2d7..d54ee9a30ec 100644 --- a/source/blender/python/generic/mathutils_matrix.c +++ b/source/blender/python/generic/mathutils_matrix.c @@ -1300,10 +1300,10 @@ static PyObject *Matrix_getIsNegative( MatrixObject * self, void *type ) /* Python attributes get/set structure: */ /*****************************************************************************/ static PyGetSetDef Matrix_getseters[] = { - {"row_size", (getter)Matrix_getRowSize, (setter)NULL, "The row size of the matrix (readonly). **type** int", NULL}, - {"col_size", (getter)Matrix_getColSize, (setter)NULL, "The column size of the matrix (readonly). **type** int", NULL}, - {"median_scale", (getter)Matrix_getMedianScale, (setter)NULL, "The average scale applied to each axis (readonly). **type** float", NULL}, - {"is_negative", (getter)Matrix_getIsNegative, (setter)NULL, "True if this matrix results in a negative scale, 3x3 and 4x4 only, (readonly). **type** bool", NULL}, + {"row_size", (getter)Matrix_getRowSize, (setter)NULL, "The row size of the matrix (readonly).\n\n:type: int", NULL}, + {"col_size", (getter)Matrix_getColSize, (setter)NULL, "The column size of the matrix (readonly).\n\n:type: int", NULL}, + {"median_scale", (getter)Matrix_getMedianScale, (setter)NULL, "The average scale applied to each axis (readonly).\n\n:type: float", NULL}, + {"is_negative", (getter)Matrix_getIsNegative, (setter)NULL, "True if this matrix results in a negative scale, 3x3 and 4x4 only, (readonly).\n\n:type: bool", NULL}, {"is_wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, BaseMathObject_Wrapped_doc, NULL}, {"owner",(getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL}, {NULL,NULL,NULL,NULL,NULL} /* Sentinel */ diff --git a/source/blender/python/generic/mathutils_quat.c b/source/blender/python/generic/mathutils_quat.c index 31f768314c4..553844b6ee5 100644 --- a/source/blender/python/generic/mathutils_quat.c +++ b/source/blender/python/generic/mathutils_quat.c @@ -922,13 +922,13 @@ static struct PyMethodDef Quaternion_methods[] = { /* Python attributes get/set structure: */ /*****************************************************************************/ static PyGetSetDef Quaternion_getseters[] = { - {"w", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion W value. **type** float", (void *)0}, - {"x", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion X axis. **type** float", (void *)1}, - {"y", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion Y axis. **type** float", (void *)2}, - {"z", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion Z axis. **type** float", (void *)3}, - {"magnitude", (getter)Quaternion_getMagnitude, (setter)NULL, "Size of the quaternion (readonly). **type** float", NULL}, - {"angle", (getter)Quaternion_getAngle, (setter)Quaternion_setAngle, "angle of the quaternion. **type** float", NULL}, - {"axis",(getter)Quaternion_getAxisVec, (setter)Quaternion_setAxisVec, "quaternion axis as a vector. **type** :class:`Vector`", NULL}, + {"w", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion W value.\n\n:type: float", (void *)0}, + {"x", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion X axis.\n\n:type: float", (void *)1}, + {"y", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion Y axis.\n\n:type: float", (void *)2}, + {"z", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion Z axis.\n\n:type: float", (void *)3}, + {"magnitude", (getter)Quaternion_getMagnitude, (setter)NULL, "Size of the quaternion (readonly).\n\n:type: float", NULL}, + {"angle", (getter)Quaternion_getAngle, (setter)Quaternion_setAngle, "angle of the quaternion.\n\n:type: float", NULL}, + {"axis",(getter)Quaternion_getAxisVec, (setter)Quaternion_setAxisVec, "quaternion axis as a vector.\n\n:type: :class:`Vector`", NULL}, {"is_wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, BaseMathObject_Wrapped_doc, NULL}, {"owner", (getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL}, {NULL,NULL,NULL,NULL,NULL} /* Sentinel */ diff --git a/source/blender/python/generic/mathutils_vector.c b/source/blender/python/generic/mathutils_vector.c index 5fb89dc4bcf..75a695526fc 100644 --- a/source/blender/python/generic/mathutils_vector.c +++ b/source/blender/python/generic/mathutils_vector.c @@ -1596,12 +1596,12 @@ static int Vector_setSwizzle(VectorObject *self, PyObject * value, void *closure /* Python attributes get/set structure: */ /*****************************************************************************/ static PyGetSetDef Vector_getseters[] = { - {"x", (getter)Vector_getAxis, (setter)Vector_setAxis, "Vector X axis. **type** float", (void *)0}, - {"y", (getter)Vector_getAxis, (setter)Vector_setAxis, "Vector Y axis. **type** float", (void *)1}, - {"z", (getter)Vector_getAxis, (setter)Vector_setAxis, "Vector Z axis (3D Vectors only). **type** float", (void *)2}, - {"w", (getter)Vector_getAxis, (setter)Vector_setAxis, "Vector W axis (4D Vectors only). **type** float", (void *)3}, - {"length", (getter)Vector_getLength, (setter)Vector_setLength, "Vector Length. **type** float", NULL}, - {"magnitude", (getter)Vector_getLength, (setter)Vector_setLength, "Vector Length. **type** float", NULL}, + {"x", (getter)Vector_getAxis, (setter)Vector_setAxis, "Vector X axis.\n\n:type: float", (void *)0}, + {"y", (getter)Vector_getAxis, (setter)Vector_setAxis, "Vector Y axis.\n\n:type: float", (void *)1}, + {"z", (getter)Vector_getAxis, (setter)Vector_setAxis, "Vector Z axis (3D Vectors only).\n\n:type: float", (void *)2}, + {"w", (getter)Vector_getAxis, (setter)Vector_setAxis, "Vector W axis (4D Vectors only).\n\n:type: float", (void *)3}, + {"length", (getter)Vector_getLength, (setter)Vector_setLength, "Vector Length.\n\n:type: float", NULL}, + {"magnitude", (getter)Vector_getLength, (setter)Vector_setLength, "Vector Length.\n\n:type: float", NULL}, {"is_wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, BaseMathObject_Wrapped_doc, NULL}, {"owner", (getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL}, diff --git a/source/blender/python/intern/bpy.c b/source/blender/python/intern/bpy.c index 9818bff0e22..1336a752b22 100644 --- a/source/blender/python/intern/bpy.c +++ b/source/blender/python/intern/bpy.c @@ -70,7 +70,7 @@ PyObject *bpy_script_paths(PyObject *self) static char bpy_blend_paths_doc[] = ".. function:: blend_paths(absolute=False)\n" "\n" -" Returns a list of paths associated with this blend file.\n" +" Returns a list of paths to external files referenced by the loaded .blend file.\n" "\n" " :arg absolute: When true the paths returned are made absolute.\n" " :type absolute: boolean\n" diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c index 1b49ed52e3d..ff273fa098d 100644 --- a/source/blender/python/intern/bpy_rna.c +++ b/source/blender/python/intern/bpy_rna.c @@ -4409,7 +4409,7 @@ static int bpy_class_validate(PointerRNA *dummyptr, void *py_data, int *have_fun const char *class_type= RNA_struct_identifier(srna); PyObject *py_class= (PyObject*)py_data; PyObject *base_class= RNA_struct_py_type_get(srna); - PyObject *item, *fitem; + PyObject *item; PyObject *py_arg_count; int i, flag, arg_count, func_arg_count; const char *py_class_name = ((PyTypeObject *)py_class)->tp_name; // __name__ @@ -4446,25 +4446,33 @@ static int bpy_class_validate(PointerRNA *dummyptr, void *py_data, int *have_fun PyErr_Clear(); } else { - Py_DECREF(item); /* no need to keep a ref, the class owns it */ - - if (PyMethod_Check(item)) - fitem= PyMethod_Function(item); /* py 2.x */ - else - fitem= item; /* py 3.x */ - - if (PyFunction_Check(fitem)==0) { - PyErr_Format( PyExc_TypeError, "expected %.200s, %.200s class \"%.200s\" attribute to be a function", class_type, py_class_name, RNA_function_identifier(func)); - return -1; + Py_DECREF(item); /* no need to keep a ref, the class owns it (technically we should keep a ref but...) */ + if(flag & FUNC_NO_SELF) { + if (PyMethod_Check(item)==0) { + PyErr_Format( PyExc_TypeError, "expected %.200s, %.200s class \"%.200s\" attribute to be a method, not a %.200s", class_type, py_class_name, RNA_function_identifier(func), Py_TYPE(item)->tp_name); + return -1; + } + item= ((PyMethodObject *)item)->im_func; + } + else { + if (PyFunction_Check(item)==0) { + PyErr_Format( PyExc_TypeError, "expected %.200s, %.200s class \"%.200s\" attribute to be a function, not a %.200s", class_type, py_class_name, RNA_function_identifier(func), Py_TYPE(item)->tp_name); + return -1; + } } func_arg_count= rna_function_arg_count(func); if (func_arg_count >= 0) { /* -1 if we dont care*/ - py_arg_count = PyObject_GetAttrString(PyFunction_GET_CODE(fitem), "co_argcount"); + py_arg_count = PyObject_GetAttrString(PyFunction_GET_CODE(item), "co_argcount"); arg_count = PyLong_AsSsize_t(py_arg_count); Py_DECREF(py_arg_count); + /* note, the number of args we check for and the number of args we give to + * @classmethods are different (quirk of python), this is why rna_function_arg_count() doesn't return the value -1*/ + if(flag & FUNC_NO_SELF) + func_arg_count++; + if (arg_count != func_arg_count) { PyErr_Format( PyExc_AttributeError, "expected %.200s, %.200s class \"%.200s\" function to have %d args, found %d", class_type, py_class_name, RNA_function_identifier(func), func_arg_count, arg_count); return -1; @@ -4610,7 +4618,7 @@ static int bpy_class_call(PointerRNA *ptr, FunctionRNA *func, ParameterList *par RNA_pointer_create(NULL, &RNA_Function, func, &funcptr); args = PyTuple_New(rna_function_arg_count(func)); /* first arg is included in 'item' */ - + if(is_static) { i= 0; } diff --git a/source/blender/python/intern/bpy_rna_callback.c b/source/blender/python/intern/bpy_rna_callback.c index 2404442dc18..b2a7511f998 100644 --- a/source/blender/python/intern/bpy_rna_callback.c +++ b/source/blender/python/intern/bpy_rna_callback.c @@ -64,19 +64,28 @@ PyObject *pyrna_callback_add(BPy_StructRNA *self, PyObject *args) char *cb_event_str= NULL; int cb_event; - if (!PyArg_ParseTuple(args, "OO|s:bpy_struct.callback_add", &cb_func, &cb_args, &cb_event_str)) + if (!PyArg_ParseTuple(args, "OO!|s:bpy_struct.callback_add", &cb_func, &PyTuple_Type, &cb_args, &cb_event_str)) return NULL; + + if(!PyCallable_Check(cb_func)) { + PyErr_SetString(PyExc_TypeError, "callback_add(): first argument isn't callable"); + return NULL; + } if(RNA_struct_is_a(self->ptr.type, &RNA_Region)) { - - static EnumPropertyItem region_draw_mode_items[] = { - {REGION_DRAW_POST_VIEW, "POST_VIEW", 0, "Pose View", ""}, - {REGION_DRAW_POST_PIXEL, "POST_PIXEL", 0, "Post Pixel", ""}, - {REGION_DRAW_PRE_VIEW, "PRE_VIEW", 0, "Pre View", ""}, - {0, NULL, 0, NULL, NULL}}; - - if(pyrna_enum_value_from_id(region_draw_mode_items, cb_event_str, &cb_event, "bpy_struct.callback_add()") < 0) - return NULL; + if(cb_event_str) { + static EnumPropertyItem region_draw_mode_items[] = { + {REGION_DRAW_POST_PIXEL, "POST_PIXEL", 0, "Post Pixel", ""}, + {REGION_DRAW_POST_VIEW, "POST_VIEW", 0, "Post View", ""}, + {REGION_DRAW_PRE_VIEW, "PRE_VIEW", 0, "Pre View", ""}, + {0, NULL, 0, NULL, NULL}}; + + if(pyrna_enum_value_from_id(region_draw_mode_items, cb_event_str, &cb_event, "bpy_struct.callback_add()") < 0) + return NULL; + } + else { + cb_event= REGION_DRAW_POST_PIXEL; + } handle= ED_region_draw_cb_activate(((ARegion *)self->ptr.data)->type, cb_region_draw, (void *)args, cb_event); Py_INCREF(args); |