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author | Thomas Dinges <blender@dingto.org> | 2011-08-23 02:26:25 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-08-23 02:26:25 +0400 |
commit | 4740dce4ecad7eb99597a820e6b5e72a17619997 (patch) | |
tree | 085b4bc30c8bb533da526ec7bcb6bd14a4e7bc2e | |
parent | 6a374d266d8213629f74a9f4c9a4984ddf59ef4c (diff) |
Revert a part of 39385.
Vertex Select Button got somehow into the Mesh panel.
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_mesh.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index 896b76c59f6..75df7dad5f2 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -73,7 +73,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel): ob = context.object mesh = context.mesh space = context.space_data - layout.prop(context.scene.tool_settings, "mesh_select_mode", index=0, text="Vertex") + if ob: layout.template_ID(ob, "data") elif mesh: |