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author | Antony Riakiotakis <kalast@gmail.com> | 2012-01-24 23:54:18 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-01-24 23:54:18 +0400 |
commit | 7a628a3967b08f8a099791572112a9e68c4144c6 (patch) | |
tree | c60f311653e994079bf909c7a9e94825dc2d33aa | |
parent | 44850d69469342b9b11105dc87bdb47ab4234cff (diff) |
Enable 16 bit format for float textures by default after discussion with Morten and Sergey on irc. Rationale is that for most cases when people create a float texture they will expect the extra precision in the 3D view.
This shouldn't be a problem on any graphics card since internally a very old texture format (GL 1.1) is used. In the case of any unlikely screams, a revert of this commit can be done.
-rw-r--r-- | source/blender/editors/interface/resources.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 7cc9febc603..a70db7ad235 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1731,7 +1731,7 @@ void init_userdef_do_versions(void) SETCOLF(btheme->toops.selected_highlight, 0.51, 0.53, 0.55, 0.3); } - U.use_16bit_textures = 0; + U.use_16bit_textures = 1; } /* GL Texture Garbage Collection (variable abused above!) */ |