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authorAntony Riakiotakis <kalast@gmail.com>2012-01-24 23:54:18 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-01-24 23:54:18 +0400
commit7a628a3967b08f8a099791572112a9e68c4144c6 (patch)
treec60f311653e994079bf909c7a9e94825dc2d33aa
parent44850d69469342b9b11105dc87bdb47ab4234cff (diff)
Enable 16 bit format for float textures by default after discussion with Morten and Sergey on irc. Rationale is that for most cases when people create a float texture they will expect the extra precision in the 3D view.
This shouldn't be a problem on any graphics card since internally a very old texture format (GL 1.1) is used. In the case of any unlikely screams, a revert of this commit can be done.
-rw-r--r--source/blender/editors/interface/resources.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 7cc9febc603..a70db7ad235 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1731,7 +1731,7 @@ void init_userdef_do_versions(void)
SETCOLF(btheme->toops.selected_highlight, 0.51, 0.53, 0.55, 0.3);
}
- U.use_16bit_textures = 0;
+ U.use_16bit_textures = 1;
}
/* GL Texture Garbage Collection (variable abused above!) */