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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-08 18:22:05 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-08 18:22:05 +0400
commitff1e337bb47ce801e99afeec3d5ccdab5a5a3212 (patch)
tree47704b213b0f620ff22c6877b6260ad53dad7cc3
parenteacc74ef1bdb331cba34817db298f36c957d06d8 (diff)
Correction to previous commit
pBVH nodes buffers could share some pointers from pBVH itself, and after updating pointers in pBVH we need to recreate this buffers. This starts looking a bit awkward and seems it's mainly because of assumptions made when was working on sculpting on deformed mesh. Would revision such a sculpting and would try to make it more clear later.
-rw-r--r--source/blender/blenlib/intern/pbvh.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index 8e9f0bfef10..e21ce0716d2 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -1710,11 +1710,16 @@ void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3],
void BLI_pbvh_grids_update(PBVH *bvh, CCGElem **grids, DMGridAdjacency *gridadj, void **gridfaces,
DMFlagMat *flagmats, BLI_bitmap *grid_hidden)
{
+ int a;
+
bvh->grids = grids;
bvh->gridadj = gridadj;
bvh->gridfaces = gridfaces;
bvh->grid_flag_mats = flagmats;
bvh->grid_hidden = grid_hidden;
+
+ for (a = 0; a < bvh->totnode; ++a)
+ BLI_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]);
}
float (*BLI_pbvh_get_vertCos(PBVH * pbvh))[3]