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authorThomas Dinges <blender@dingto.org>2013-04-14 13:34:59 +0400
committerThomas Dinges <blender@dingto.org>2013-04-14 13:34:59 +0400
commit4d0c576f4e27a1b4ca35f6d73ef06527b5985fd8 (patch)
tree69c259efb494ecbbfb6888b491c4d813ea94c4c5
parente04b7dc209147ecc9f1e504c177e694c49ef09e8 (diff)
Shader nodes / order:
* Have all "Info" nodes next to each other. * Moved "Material Output" to the top. * Have all light shaders (Emission, Background, AO) next to each other.
-rw-r--r--release/scripts/startup/nodeitems_builtins.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 34a2fb2b83e..68928bdf2fb 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -116,12 +116,12 @@ std_node_categories = [
NodeItem("ShaderNodeNewGeometry"),
NodeItem("ShaderNodeObjectInfo"),
NodeItem("ShaderNodeHairInfo"),
- NodeItem("ShaderNodeCameraData"),
NodeItem("ShaderNodeParticleInfo"),
+ NodeItem("ShaderNodeCameraData"),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
- NodeItem("ShaderNodeOutputLamp"),
NodeItem("ShaderNodeOutputMaterial"),
+ NodeItem("ShaderNodeOutputLamp"),
NodeItem("ShaderNodeOutputWorld"),
]),
ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
@@ -133,13 +133,13 @@ std_node_categories = [
NodeItem("ShaderNodeBsdfRefraction"),
NodeItem("ShaderNodeBsdfGlass"),
NodeItem("ShaderNodeBsdfTranslucent"),
- NodeItem("ShaderNodeEmission"),
NodeItem("ShaderNodeBsdfAnisotropic"),
- NodeItem("ShaderNodeBackground"),
NodeItem("ShaderNodeBsdfVelvet"),
NodeItem("ShaderNodeSubsurfaceScattering"),
- NodeItem("ShaderNodeHoldout"),
+ NodeItem("ShaderNodeEmission"),
+ NodeItem("ShaderNodeBackground"),
NodeItem("ShaderNodeAmbientOcclusion"),
+ NodeItem("ShaderNodeHoldout"),
]),
ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexImage"),
@@ -187,7 +187,7 @@ std_node_categories = [
# Compositor Nodes
CompositorNodeCategory("CMP_INPUT", "Input", items = [
- NodeItem("CompositorNodeRLayers"),
+ NodeItem("CompositorNodeRLayers"),
NodeItem("CompositorNodeImage"),
NodeItem("CompositorNodeMovieClip"),
NodeItem("CompositorNodeMask"),