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author | Chris Blackbourn <chrisbblend@gmail.com> | 2022-06-15 10:39:28 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-06-16 12:00:49 +0300 |
commit | d57f57717ad5b39a8d16d9704cad414bce516fcc (patch) | |
tree | 6cb92943fea5c3cacbc21eed42b4dce4b029dd3f | |
parent | 8f530d6a47d8a0fa9e8d8f4bdb66510a4f18b664 (diff) |
Fix T98699: Face dot colors in UV editor was using wrong color from theme
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl index 4cdfe867840..65dbc5fa7a2 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl @@ -13,6 +13,6 @@ void main() vec3 world_pos = point_object_to_world(vec3(au, 0.0)); gl_Position = point_world_to_ndc(world_pos); - finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0); + finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0); gl_PointSize = pointSize; } |