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authorJoshua Leung <aligorith@gmail.com>2009-09-28 15:29:07 +0400
committerJoshua Leung <aligorith@gmail.com>2009-09-28 15:29:07 +0400
commitff780c36e12fe6acd014d36ffcf5991f4e0627fd (patch)
treeee4f94cd765c174c5a2d1d042af4cc9dbc49ffa5
parent7d2fd5449e21b533f9aeb6f5f79af5e2396a8063 (diff)
Compile fix for GameEngine
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index c0afeb008f6..2f21d4f2978 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -117,9 +117,9 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = {
KX_PYATTRIBUTE_FLAG_RO("ik_lin_control",bPoseChannel,ikflag, BONE_IK_LINCTL),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("location",-FLT_MAX,FLT_MAX,bPoseChannel,loc,3),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("scale",-FLT_MAX,FLT_MAX,bPoseChannel,size,3),
- KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation",-1.0f,1.0f,bPoseChannel,quat,4),
- KX_PYATTRIBUTE_FLOAT_VECTOR_RW("euler_rotation",-10.f,10.f,bPoseChannel,eul,3),
- KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,PCHAN_ROT_MAX-1,false,bPoseChannel,rotmode),
+ KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_quaternion",-1.0f,1.0f,bPoseChannel,quat,4),
+ KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotaion_euler",-10.f,10.f,bPoseChannel,eul,3),
+ KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,ROT_MODE_MAX-1,false,bPoseChannel,rotmode),
KX_PYATTRIBUTE_FLOAT_MATRIX_RO("channel_matrix",bPoseChannel,chan_mat,4),
KX_PYATTRIBUTE_FLOAT_MATRIX_RO("pose_matrix",bPoseChannel,pose_mat,4),
KX_PYATTRIBUTE_FLOAT_VECTOR_RO("pose_head",bPoseChannel,pose_head,3),