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authorCampbell Barton <ideasman42@gmail.com>2009-05-28 10:34:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-28 10:34:56 +0400
commitca5d429bf9f324d8e9291c66dab400d2677834d7 (patch)
tree2e2f34356f46b78e1e29f739b753dcca63661d7a
parentea826759c459f675d53c2ee95870397d235d45b5 (diff)
grsaaynoel spent ~2hrs to figure this out, theeth, feel free to elaborate if the tip isnt quite correct.
-rw-r--r--source/blender/src/drawview.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 9b2f7fe53d9..50deea9e831 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -2321,7 +2321,7 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
uiBlockBeginAlign(block);
/* use real flag instead of 1 */
- uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones");
+ uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones, (Ctrl snaps to mesh volume)");
uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them");
uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end");
yco -= 20;