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authorClément Foucault <foucault.clem@gmail.com>2020-08-18 17:04:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 17:04:41 +0300
commit872efd8d73a3820680379230d83a0aadf5fc29ca (patch)
treef7afa0e32c99cdecec136f7fe317b8f78c4f5939
parentb3b67a61b7761508dd3369d12df90bb333200359 (diff)
parent47c6f41b8926befcf1ffe8b0dcccb90922c4b9be (diff)
Merge branch 'blender-v2.90-release'
# Conflicts: # source/blender/editors/space_node/node_draw.c # source/blender/editors/space_sequencer/sequencer_draw.c
-rw-r--r--source/blender/editors/space_node/node_draw.c3
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c10
2 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index df1a24eb71a..0a754b6ec2a 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -1762,11 +1762,10 @@ void drawnodespace(const bContext *C, ARegion *region)
GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
+ UI_view2d_view_ortho(v2d);
UI_ThemeClearColor(TH_BACK);
GPU_clear(GPU_COLOR_BIT);
- UI_view2d_view_ortho(v2d);
-
/* XXX snode->cursor set in coordspace for placing new nodes, used for drawing noodles too */
UI_view2d_region_to_view(&region->v2d,
win->eventstate->x - region->winrct.xmin,
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index b784104e9ce..908ead31724 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1776,17 +1776,17 @@ void sequencer_draw_preview(const bContext *C,
return;
}
- if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
- sequencer_preview_clear();
- return;
- }
-
/* Setup offscreen buffers. */
GPUViewport *viewport = WM_draw_region_get_viewport(region);
GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
+ if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
+ sequencer_preview_clear();
+ return;
+ }
+
/* Setup view. */
sequencer_display_size(scene, viewrect);
UI_view2d_totRect_set(v2d, viewrect[0] + 0.5f, viewrect[1] + 0.5f);