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AgeCommit message (Expand)Author
2020-08-20Clog timeit: use log verbose instead of debugsoc-2020-info-editorMateusz Grzeliński
2020-08-19Restore patch with catching python stdout after mergeMateusz Grzeliński
2020-08-19Merge branch 'master' into soc-2020-info-editorMateusz Grzeliński
2020-08-19Turn experimental features ON for masterDalai Felinto
2020-08-19Revert "Turn experimental features on for master (alpha)"Dalai Felinto
2020-08-19Remove special logic triggering special behaviour from debug flagsMateusz Grzeliński
2020-08-19Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-19Fix T77300: Some scientific notation evaluation has incorrect resultsHans Goudey
2020-08-19Cleanup: update mball.c commentsCampbell Barton
2020-08-19Cleanup: spellingCampbell Barton
2020-08-19Cleanup: warningsCampbell Barton
2020-08-19Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-19BLI_listbase: add utility macro for looping over lists with an indexCampbell Barton
2020-08-19UI Code Quality: Use LISTBASE_FOREACH in interface directoryHans Goudey
2020-08-19BLI Listbase: Add iterator macro that increments an indexHans Goudey
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-18Cleanup: GPUState: Remove GPU_state_init()Clément Foucault
2020-08-18GPUState: Use GPU_viewport to set viewport state in GPU_framebufferClément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18Cleanup: GPUState: Remove stack from the state manager and rename itClément Foucault
2020-08-18GPUState: Remove gpuPushAttr/gpuPopAttrClément Foucault
2020-08-18GPUState: Make use of GPUStateStack classClément Foucault
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
2020-08-18Cleanup: GPUState: remove use of GPU_blend_set_funcClément Foucault
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18Cleanup: GPU: Move towards an explicit Blend stateClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-18Cleanup: GPU: Remove uneeded depth precision getter.Clément Foucault
2020-08-18Cleanup: GPUState: remove float variant of GPU_scissor_getClément Foucault
2020-08-18GPUShader: Add debug labelsClément Foucault
2020-08-18GPUShader: Add back vertformat_from_shader()Clément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault
2020-08-18GPUShader: Rewrite error printingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
2020-08-18UI: Fix protential stray GPU state preventing correct drawingClément Foucault
2020-08-18BLI_kdopbvh: Adjust epsilon according to the axisGermano Cavalcante
2020-08-18Depsgraph: simplify DEG_evaluate_* APIJacques Lucke
2020-08-18Sculpt: Enable Cloth Simulation Target for Pose and BoundaryPablo Dobarro
2020-08-18Sculpt: Erase Displacement Mesh FilterPablo Dobarro
2020-08-18Sculpt: Enhance Details Mesh FilterPablo Dobarro
2020-08-18Cleanup: Node: Use checker shader for preview backgroundClément Foucault
2020-08-18Sculpt: Invert Smooth to Enhance DetailsPablo Dobarro
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-18Fix compiler error in MSVSCAntonio Vazquez
2020-08-18Fix T79714: Projecting texture from camera failsSybren A. Stüvel
2020-08-18Depsgraph: simplify build APIJacques Lucke