Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2021-07-29 17:31:10 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-07-29 18:59:03 +0300
commit646f7ef73ce647b0384ca9491ec8cbfacc38ab54 (patch)
tree6dd93e48732378f438dd3e8b82ad32cba7687ec9
parent2d3e5eda3f26e59945454cbca0d6533db4d980a8 (diff)
Render: disable Z pass by default, leave only Combined
It was somewhat arbitrary to have this one pass enabled that adds a bit of additional memory and render time overhead, even though it's not necessarily more important than others.
-rw-r--r--source/blender/blenkernel/intern/layer.c2
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c5
2 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 262950bfab5..5322eef6d5e 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -180,7 +180,7 @@ static ViewLayer *view_layer_add(const char *name)
/* Pure rendering pipeline settings. */
view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */
- view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
+ view_layer->passflag = SCE_PASS_COMBINED;
view_layer->pass_alpha_threshold = 0.5f;
view_layer->cryptomatte_levels = 6;
view_layer->cryptomatte_flag = VIEW_LAYER_CRYPTOMATTE_ACCURATE;
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 6b54600f915..1bbb22eb323 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -318,6 +318,11 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
/* Rename render layers. */
BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
+ /* Disable Z pass by default. */
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
+ view_layer->passflag &= ~SCE_PASS_Z;
+ }
+
/* New EEVEE defaults. */
scene->eevee.bloom_intensity = 0.05f;
scene->eevee.bloom_clamp = 0.0f;