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authorChris Want <cwant@ualberta.ca>2004-02-15 20:50:56 +0300
committerChris Want <cwant@ualberta.ca>2004-02-15 20:50:56 +0300
commit2fbf2b3775405566eb5906da2c7223eb9b626427 (patch)
treee76f33d6c6f7ecaf5facb96b10a370451f71ebc7
parent0ad8b66046e85dca41672f4a6403c48d64f3d5ac (diff)
Moved a line to make armarures recalculate better after framechanged
scriptlinks are executed. This fixes bug #997. Note: this fix does not need to be mentioned in release notes (problem was caused by the recent armature speedups).
-rw-r--r--source/blender/src/headerbuttons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/headerbuttons.c b/source/blender/src/headerbuttons.c
index 2bd1ea98d3d..69cba39f4ff 100644
--- a/source/blender/src/headerbuttons.c
+++ b/source/blender/src/headerbuttons.c
@@ -509,10 +509,10 @@ void do_update_for_newframe(int mute)
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWBUTSOBJECT, 0);
- clear_all_constraints();
/* layers/materials, object ipos are calculted in where_is_object (too) */
do_all_ipos();
BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
+ clear_all_constraints();
do_all_keys();
do_all_actions();
do_all_ikas();