Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoseph Eagar <joeedh@gmail.com>2022-10-07 00:06:16 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-10-07 00:06:16 +0300
commit53d937a1700021e0cb7a52aa0c45da0014974e81 (patch)
tree2713e3a607d36ec4bdbb907a4bedc0e5b4a2a746
parentdfa0eb298ed3fa08cc70a472eb9427b515040457 (diff)
Sculpt: Raise pbvh->leaf_limit to 400 for dyntopo
Setting pbvh->leaf_limit (the max triangles per node) too low results in lots of distinct GPU meshes, which can be slow for even moderately sized sculpt meshes (starts to be a problem around 100-150k triangles).
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index de908adac79..516e1fb4639 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -1884,7 +1884,7 @@ void BKE_pbvh_build_bmesh(PBVH *pbvh,
pbvh->bm_log = log;
/* TODO: choose leaf limit better */
- pbvh->leaf_limit = 100;
+ pbvh->leaf_limit = 400;
BKE_pbvh_update_bmesh_offsets(pbvh, cd_vert_node_offset, cd_face_node_offset);