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authorThomas Dinges <blender@dingto.org>2017-03-27 22:51:56 +0300
committerThomas Dinges <blender@dingto.org>2017-03-27 22:51:56 +0300
commit0cfc557c5d200b572052275f8c92fbfffef49c65 (patch)
tree0e995aa38212a9c54f77bd1bf3c422fdb22af372
parentbd053ac7ba9718ef8649f766c6d084f49e19786c (diff)
Cycles: Move Shadow Catcher UI option next to Ray Visibility.
Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.
-rw-r--r--intern/cycles/blender/addon/ui.py5
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 6136fc1ec06..ca4b3baf8a9 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -786,6 +786,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
if ob.type != 'LAMP':
flow.prop(visibility, "shadow")
+ layout.prop(cob, "is_shadow_catcher")
+
col = layout.column()
col.label(text="Performance:")
row = col.row()
@@ -797,9 +799,6 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
sub.active = scene.render.use_simplify and cscene.use_distance_cull
sub.prop(cob, "use_distance_cull")
- col = layout.column()
- col.prop(cob, "is_shadow_catcher")
-
class CYCLES_OT_use_shading_nodes(Operator):
"""Enable nodes on a material, world or lamp"""