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author | Hans Goudey <h.goudey@me.com> | 2021-09-30 19:53:48 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-09-30 19:53:48 +0300 |
commit | 827e30bd1512f6917307195ccc934b57623f0f8b (patch) | |
tree | a03eb66cbf8ba01a885f23b881de1d551319d698 | |
parent | 6cff1d648030f65bc299b1abd480c5a36504863d (diff) |
Geometry Nodes: Change default for mesh to points node
While "Vertices" may be less useful since mesh vertices are already
points, the output is more easily understandable, so it's a better
default.
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc index 2f59a3c968b..6863f685eae 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc @@ -50,7 +50,7 @@ static void geo_node_mesh_to_points_init(bNodeTree *UNUSED(tree), bNode *node) { NodeGeometryMeshToPoints *data = (NodeGeometryMeshToPoints *)MEM_callocN( sizeof(NodeGeometryMeshToPoints), __func__); - data->mode = GEO_NODE_MESH_TO_POINTS_FACES; + data->mode = GEO_NODE_MESH_TO_POINTS_VERTICES; node->storage = data; } |