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authorCampbell Barton <ideasman42@gmail.com>2011-10-06 09:01:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-06 09:01:24 +0400
commit06e3cadd8f48348f80a39dc71f2e4e85af94d0cd (patch)
tree7c4e9f4123b5ce63858844bce9e8761880ce9fd6
parent2bfaf18d393be938d35ab5428d5eb2d3a70b191f (diff)
fix for weight paint with face mask enabled drawing with lights.
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 546e5ccba5d..3cb55c0c10a 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -309,16 +309,24 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
{
unsigned char obcol[4];
- int istex, solidtex= 0;
+ int istex, solidtex;
// XXX scene->obedit warning
- if(v3d->drawtype==OB_SOLID || ((ob->mode & OB_MODE_EDIT) && v3d->drawtype!=OB_TEXTURE)) {
+
+ /* texture draw is abused for mask selection mode, do this so wire draw
+ * with face selection in weight paint is not lit. */
+ if((v3d->drawtype <= OB_WIRE) && (ob->mode & OB_MODE_WEIGHT_PAINT)) {
+ solidtex= FALSE;
+ Gtexdraw.islit= 0;
+ }
+ else if(v3d->drawtype==OB_SOLID || ((ob->mode & OB_MODE_EDIT) && v3d->drawtype!=OB_TEXTURE)) {
/* draw with default lights in solid draw mode and edit mode */
- solidtex= 1;
+ solidtex= TRUE;
Gtexdraw.islit= -1;
}
else {
/* draw with lights in the scene otherwise */
+ solidtex= FALSE;
Gtexdraw.islit= GPU_scene_object_lights(scene, ob, v3d->lay, rv3d->viewmat, !rv3d->is_persp);
}