diff options
author | Hans Goudey <h.goudey@me.com> | 2021-03-12 00:57:04 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-03-12 00:57:04 +0300 |
commit | cec588d757c7e442c86aae6d59897ac66a4cc587 (patch) | |
tree | 7d67124b5bc2815d2ff6de276e8a517fae92fa2d | |
parent | 3e5869e083ead01d636ddf450debbe2b1442e225 (diff) |
Fix issue with normals
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc index 1aab2740cd7..b2274a2c7c7 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc @@ -415,14 +415,11 @@ Mesh *create_cylinder_or_cone_mesh(const float radius_top, poly.loopstart = loop_index; poly.totloop = verts_num; - /* Go backwards to reverse normal. */ - // for (int i = verts_num - 1; i >= 0; i--) { for (const int i : IndexRange(verts_num)) { + /* Go backwards to reverse surface normal. */ MLoop &loop = loops[loop_index++]; - // loop.e = bottom_edges_start + verts_num - i - 1; - // loop.v = bottom_verts_start + verts_num - i - 1; - loop.e = bottom_edges_start + i; - loop.v = bottom_verts_start + i; + loop.v = bottom_verts_start + verts_num - 1 - i; + loop.e = bottom_edges_start + verts_num - 1 - (i + 1) % verts_num; } } else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) { |