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authorJohnny Matthews <guitargeek>2021-07-09 19:34:40 +0300
committerJacques Lucke <jacques@blender.org>2021-07-09 19:34:40 +0300
commitd7f88982a841a85fe3a94793f534ab862ba91926 (patch)
tree4daf63c989551df95a0358deea3fc35f44555914
parent4c716ced09efc90da7014094f83d2705cc0a9b32 (diff)
Geometry Nodes: fix direction mode in curve primitive line node
Differential Revision: https://developer.blender.org/D11872
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
index 04a7fc7e5df..419a7af1ba0 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
@@ -95,7 +95,7 @@ static std::unique_ptr<CurveEval> create_direction_line_curve(const float3 start
spline->resize(2);
MutableSpan<float3> positions = spline->positions();
positions[0] = start;
- positions[1] = direction.normalized() * length;
+ positions[1] = direction.normalized() * length + start;
spline->radii().fill(1.0f);
spline->tilts().fill(0.0f);