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authorCampbell Barton <ideasman42@gmail.com>2020-10-01 08:00:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-10-01 08:03:14 +0300
commita4e14c3bfdb7dca037ae17bbd3897ef5d8a409b9 (patch)
tree026e987838bd7c30b5fc51f18b862eddf21473bc
parent99fb853734cba8b778f9e60789ef51bd638d35da (diff)
Cleanup: avoid applying offset to null pointer
Based on D9069 by @ankitm.
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index 14a7b4deb7d..ed6699e51f3 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -62,7 +62,8 @@ static uint16_t vbo_bind(const ShaderInterface *interface,
offset = a->offset;
}
- const GLvoid *pointer = (const GLubyte *)0 + offset + v_first * stride;
+ /* This is in fact an offset in memory. */
+ const GLvoid *pointer = (const GLubyte *)(intptr_t)(offset + v_first * stride);
const GLenum type = to_gl(static_cast<GPUVertCompType>(a->comp_type));
for (uint n_idx = 0; n_idx < a->name_len; n_idx++) {
@@ -168,4 +169,4 @@ void GLVertArray::update_bindings(const GLuint vao,
/** \} */
-} // namespace blender::gpu \ No newline at end of file
+} // namespace blender::gpu