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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-22 16:18:15 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-22 16:18:15 +0400 |
commit | c71e31eb4f814c1ef561ac5467af3c16efa02a0d (patch) | |
tree | 20059fc64ec18b95f1f2e3e9e726a632d7b219d4 | |
parent | 374214ecb2e7d735a12032e8873c6be08ba418e4 (diff) |
Fix #29361: uv unwrap > project from view grayed out in menu.
Fix game navigation mesh panel in scene properties not showing closed by default.
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 2 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 877b6c0893d..db65b0ff669 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -408,7 +408,7 @@ class SceneButtonsPanel(): class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel): bl_label = "Navigation mesh" - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_GAME'} @classmethod diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index ce500b20d78..e090b338a7d 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -262,6 +262,7 @@ class VIEW3D_MT_uv_map(Menu): layout.separator() + layout.operator_context = 'EXEC_REGION_WIN' layout.operator("uv.project_from_view") layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True |