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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-22 16:18:15 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-22 16:18:15 +0400
commitc71e31eb4f814c1ef561ac5467af3c16efa02a0d (patch)
tree20059fc64ec18b95f1f2e3e9e726a632d7b219d4
parent374214ecb2e7d735a12032e8873c6be08ba418e4 (diff)
Fix #29361: uv unwrap > project from view grayed out in menu.
Fix game navigation mesh panel in scene properties not showing closed by default.
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py2
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py1
2 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 877b6c0893d..db65b0ff669 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -408,7 +408,7 @@ class SceneButtonsPanel():
class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel):
bl_label = "Navigation mesh"
- bl_default_closed = True
+ bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_GAME'}
@classmethod
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index ce500b20d78..e090b338a7d 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -262,6 +262,7 @@ class VIEW3D_MT_uv_map(Menu):
layout.separator()
+ layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.project_from_view")
layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True