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author | Dalai Felinto <dfelinto@gmail.com> | 2017-07-17 15:27:37 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-07-17 15:28:17 +0300 |
commit | 8dadeab47fa3ae99842178704d13f677ff59ed42 (patch) | |
tree | 33ac38f1b2f4b5b06a781684ff489c5b7bf9def6 | |
parent | 4c835b9168dbbe3ed956a41d05f786f6fb9a4208 (diff) |
Fix shadow geometry shader
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/shadow_geom.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl b/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl index d9d30c4d9e6..164b6a9940b 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl @@ -15,7 +15,6 @@ flat in int face[]; #ifdef MESH_SHADER in vec3 vNor[]; -in vec3 vNor[]; #endif out vec3 worldPosition; |