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2017-07-24Eevee: SSR: Refactor multiple rays. Plus other changes...temp-ssrClément Foucault
2017-07-23Eevee: Make MinmaxZ compatible with textureArrayClément Foucault
2017-07-23Eevee: Planar Reflection: Remove distance approximation.Clément Foucault
2017-07-23Eevee: SSR: Add two hit option.Clément Foucault
2017-07-22Eevee: SSR: Fix Opengl Render.Clément Foucault
2017-07-22Eevee: SSR: Fixed problem with un-initialized texture.Clément Foucault
2017-07-22Eevee: SSR: Small fixesClément Foucault
2017-07-22Eevee: SSR: Add Weight Normalization option.Clément Foucault
2017-07-22Eevee: SSR: Add View Facing fadeout.Clément Foucault
2017-07-22Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-22Eevee: SSR: Use noise to dither the stride banding.Clément Foucault
2017-07-22Eevee: SSR: Add stride and thickness parameters.Clément Foucault
2017-07-21Eevee: SSR: Add fullscreen raytrace.Clément Foucault
2017-07-21Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-07-21Eevee: SSR: Add firefly filter and refine noise reduction.Clément Foucault
2017-07-21Eevee: Codestyle.Clément Foucault
2017-07-21Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.Clément Foucault
2017-07-20Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-20Eevee: Fix glossy node roughness.Clément Foucault
2017-07-20Eevee: SSR: Don't block the ray if tracing behind object.Clément Foucault
2017-07-19Eevee: SSR: Add per pixel resolve of multiple rays.Clément Foucault
2017-07-19Eevee: SSR: Add roughness random rays.Clément Foucault
2017-07-19Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-19Eevee: SSR: Make raymarch step bigger.Clément Foucault
2017-07-18Eevee: Fix Shader compilation.Clément Foucault
2017-07-18Eevee: SSR: Add simple raytracing.Clément Foucault
2017-07-18Eevee: Fix clip/hashed alpha prepass/shadow crash.Clément Foucault
2017-07-18Eevee: SSR: Encode Normal in buffer and add cubemap fallback.Clément Foucault
2017-07-18Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-18Eevee: Ssr: Add ssr id to glossy nodes.Clément Foucault
2017-07-18Eevee: Avoid crash when using dupli objects.Clément Foucault
2017-07-18Eevee: Fix transparency not drawing after volumetrics.Clément Foucault
2017-07-18Eevee: Fix crash with transparency.Clément Foucault
2017-07-18Merge branch 'master' into blender2.8Campbell Barton
2017-07-18Cleanup: use WM_event prefix for modal_tweak_exitCampbell Barton
2017-07-18WM: move WM_event_is_last_mousemove to the WM APICampbell Barton
2017-07-18Fix T52021: Shadow catcher renders wrong when catcher object is behind transp...Sergey Sharybin
2017-07-18Cycles: Remove meaningless camera ray checkSergey Sharybin
2017-07-18Merge branch 'master' into blender2.8Campbell Barton
2017-07-18Cleanup: quiet picky warningsCampbell Barton
2017-07-18Transform: avoid possible uninitialized varCampbell Barton
2017-07-17Fix layers unittest - we cannot use nestted get_pointer callsDalai Felinto
2017-07-17Work around small DPI resulting in blurry fonts, clamping auto DPI to minimum...Brecht Van Lommel
2017-07-17Fix T52090: clarify meaning of EnumProperty number when using ENUM_FLAG.Brecht Van Lommel
2017-07-17Fix T51971: IK non-uniform scale regression.Brecht Van Lommel
2017-07-17Revert "Unittests: Workaround for basact->object.id.name written as DATA"Dalai Felinto
2017-07-17fix T52065: Joint ID was generated wrong for bone animation exportsGaia Clary
2017-07-17Unittests: Workaround for basact->object.id.name written as DATADalai Felinto
2017-07-17Unittests: Make sure layer tests pass with or without workspaceDalai Felinto
2017-07-17Removing unused layer TODO placeholdersDalai Felinto