diff options
author | Thomas Dinges <blender@dingto.org> | 2017-03-27 22:51:56 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2017-03-27 22:51:56 +0300 |
commit | 0cfc557c5d200b572052275f8c92fbfffef49c65 (patch) | |
tree | 0e995aa38212a9c54f77bd1bf3c422fdb22af372 | |
parent | bd053ac7ba9718ef8649f766c6d084f49e19786c (diff) |
Cycles: Move Shadow Catcher UI option next to Ray Visibility.
Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 6136fc1ec06..ca4b3baf8a9 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -786,6 +786,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel): if ob.type != 'LAMP': flow.prop(visibility, "shadow") + layout.prop(cob, "is_shadow_catcher") + col = layout.column() col.label(text="Performance:") row = col.row() @@ -797,9 +799,6 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel): sub.active = scene.render.use_simplify and cscene.use_distance_cull sub.prop(cob, "use_distance_cull") - col = layout.column() - col.prop(cob, "is_shadow_catcher") - class CYCLES_OT_use_shading_nodes(Operator): """Enable nodes on a material, world or lamp""" |