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authorSergey Sharybin <sergey.vfx@gmail.com>2018-06-05 16:10:09 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-06-05 16:11:34 +0300
commitb6d920bbd5ab16d4dfc12f4a9d35b0f522e66e85 (patch)
tree579b8bb8344485b504affc5d58b914fb7a90a4c7
parent2891fb645b95ca45ee5ace1d51221e5b3ea52dae (diff)
Depsgraph: Fix bug with broken tweak of animated node tree settings
With single editing context we can have expected and correct evaluation order of animation and material update.
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index d5ea8103742..e0df724818d 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1952,7 +1952,7 @@ void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree)
if (check_id_has_anim_component(&ntree->id)) {
ComponentKey animation_key(&ntree->id, DEG_NODE_TYPE_ANIMATION);
- add_relation(shading_parameters_key, animation_key, "NTree Shading Parameters");
+ add_relation(animation_key, shading_parameters_key, "NTree Shading Parameters");
}
}