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2018-10-13Merge branch 'origin/blender2.8' into temp-ui-layout-2.8temp-ui-layout-2.8Ines Almeida
2018-10-13node_shader_utils: several fixes, improvements and cleanups.Bastien Montagne
2018-10-13UI: tweak individual panelsInes Almeida
2018-10-13GP: Improve qualitty in Wave when alpha is extremeAntonioya
2018-10-13GP: Add more blur samples to some FXAntonioya
2018-10-13GP: Improve Blur FX quality in transparency.Antonioya
2018-10-13UI: Changes to the 'single-column' layout to have left-aligned labels on top ...Ines Almeida
2018-10-13ED_pose_recalculate_paths: Run only for active objectDalai Felinto
2018-10-13Multi-Objects: POSELIB_OT_pose_addDalai Felinto
2018-10-13Revert "Multi-Object Pose: POSE_OT_select_parent by Harsha"Dalai Felinto
2018-10-13Pose path: skip time printing when not DEBUG_TIMEDalai Felinto
2018-10-12Revert "Multi-Objects: POSE_OT_paths_*"Dalai Felinto
2018-10-12Multi-Objects: POSE_OT_paths_*Dalai Felinto
2018-10-12Dope Sheet: fix hold highlighting for non-bezier interpolation.Alexander Gavrilov
2018-10-12Python GPU: Best description for exceptionsmano-wii
2018-10-12Revert "Fix for ARMATURE_OT_layers_show_allDalai Felinto
2018-10-12Revert "Multi-Objects: ARMATURE_OT_armature_layersDalai Felinto
2018-10-12Multi-Objects: ARMATURE_OT_armature_layers for poseDalai Felinto
2018-10-12Multi-Objects: POSE_OT_bone_layersDalai Felinto
2018-10-12POSE_OT_rotation_mode_set: Adding missing notifierDalai Felinto
2018-10-12Multi-Objects: POSE_OT_rotation_mode_setDalai Felinto
2018-10-12Rename: multi_changed > changed_multiDalai Felinto
2018-10-12Multi-Objects: POSE_OT_autoside_namesDalai Felinto
2018-10-12Revert "Multi-Objects: ARMATURE_OT_select_hierarchy"Dalai Felinto
2018-10-12Multi-Objects: POSE_OT_select_hierarchy (no real change)Dalai Felinto
2018-10-12Edit Mesh: Fix issue with Edit cage on some buggy driversClément Foucault
2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
2018-10-12Wireframe Overlay: Use Barycentric coord to optimize shaderClément Foucault
2018-10-12DRW: Add DRW_shgroup_create_sub to create children shgroupClément Foucault
2018-10-12GPUTexture: Add support for GPU_RGBA8UIClément Foucault
2018-10-12Fix misaligned icon in search buttons after recent changes.Brecht Van Lommel
2018-10-12Python: change node_shader_utils diffuse RGBA to base_color RGB.Brecht Van Lommel
2018-10-12Mesh: remove derivedFinal from various placesCampbell Barton
2018-10-12Prevent G.fileflags changes when WM_OT_save_mainfile() is called from scriptSybren A. Stüvel
2018-10-12GP: Disable reverse list order when uncheck userprefs optionAntonioya
2018-10-12Modifier: remove derived mesh call for bindCampbell Barton
2018-10-12Cleanup: remove unused derived mesh wrappersCampbell Barton
2018-10-12GP: Removed unused lines after previous commitAntonioya
2018-10-12Mesh: remove derived mesh for nurbs conversionCampbell Barton
2018-10-12Mesh: remove derived mesh for conversionCampbell Barton
2018-10-12DRW: correct loose edge hidden face checkCampbell Barton
2018-10-12Cleanup: minor mesh allocation changesCampbell Barton
2018-10-12Cleanup: use const pointersCampbell Barton
2018-10-12Cleanup: fill vertex buffer in orderCampbell Barton
2018-10-12DRW: edit-mesh cage loose edge/vert supportCampbell Barton
2018-10-12DRW: edit-mesh cage selection supportCampbell Barton
2018-10-12Cleanup: use generic macroCampbell Barton
2018-10-12Cleanup: trailing space w/ slash, right shiftCampbell Barton
2018-10-12Fix crash in grease pencil fillCampbell Barton
2018-10-12Cleanup: redundant 'struct' & 'static' varsCampbell Barton