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authorCampbell Barton <ideasman42@gmail.com>2018-06-25 08:43:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-25 08:43:51 +0300
commitd32e4ca70161eb83179e4ebd1dc538afc1b311c1 (patch)
tree1f7e12fb8558f2a7b3c083bc304389acda19a208
parenta5b7f1ef535038be549530612c7eed9109e1d4b4 (diff)
parentf3b9fa53935e1f199063b020dded04135267b0a8 (diff)
Merge branch 'master' into blender2.8
-rw-r--r--build_files/cmake/macros.cmake6
-rw-r--r--intern/cycles/kernel/shaders/node_ambient_occlusion.osl4
-rw-r--r--intern/cycles/render/nodes.cpp2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c4
4 files changed, 8 insertions, 8 deletions
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index d6fde945173..ce2241a775d 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -1137,7 +1137,7 @@ macro(remove_strict_c_flags_file
filenames)
foreach(_SOURCE ${ARGV})
if(CMAKE_COMPILER_IS_GNUCC OR
- (CMAKE_C_COMPILER_ID MATCHES "Clang"))
+ (CMAKE_C_COMPILER_ID MATCHES "Clang"))
set_source_files_properties(${_SOURCE}
PROPERTIES
COMPILE_FLAGS "${C_REMOVE_STRICT_FLAGS}"
@@ -1155,10 +1155,10 @@ macro(remove_strict_cxx_flags_file
remove_strict_c_flags_file(${filenames} ${ARHV})
foreach(_SOURCE ${ARGV})
if(CMAKE_COMPILER_IS_GNUCC OR
- (CMAKE_C_COMPILER_ID MATCHES "Clang"))
+ (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set_source_files_properties(${_SOURCE}
PROPERTIES
- COMPILE_FLAGS "${C_REMOVE_STRICT_FLAGS}"
+ COMPILE_FLAGS "${CXX_REMOVE_STRICT_FLAGS}"
)
endif()
if(MSVC)
diff --git a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
index d7ffa3c1606..865ad4c9fb9 100644
--- a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
+++ b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
@@ -17,13 +17,13 @@
#include "stdosl.h"
shader node_ambient_occlusion(
- color ColorIn = color(0.8, 0.8, 0.8),
+ color ColorIn = color(1.0, 1.0, 1.0),
int samples = 8,
float Distance = 1.0,
normal Normal = N,
int inside = 0,
int only_local = 1,
- output color ColorOut = color(0.8, 0.8, 0.8),
+ output color ColorOut = color(1.0, 1.0, 1.0),
output float AO = 1.0)
{
int global_radius = (Distance == 0.0 && !isconnected(Distance));
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 59ac6257499..ea25056e9fd 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2794,7 +2794,7 @@ NODE_DEFINE(AmbientOcclusionNode)
SOCKET_INT(samples, "Samples", 8);
- SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f));
+ SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f));
SOCKET_IN_FLOAT(distance, "Distance", 1.0f);
SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
index eae35b4cd22..0ccfb64a37d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
@@ -30,14 +30,14 @@
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = {
- { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_ambient_occlusion_out[] = {
- { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};