Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-10-09 18:32:13 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-10-09 18:34:04 +0300
commite234ce9b2272323ef2666d3f0718ecb8c688b693 (patch)
tree44b5d18a5fb306b747791671239d9c48ac434d4c
parent6d6e3869ce52085bbd4351de96cbc0e6b51b974b (diff)
Eevee: Add support/Fix Object Info node
Caveat: Random output does not yet work with instance (dupli) objects.
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c16
-rw-r--r--source/blender/draw/intern/DRW_render.h9
-rw-r--r--source/blender/draw/intern/draw_manager.h4
-rw-r--r--source/blender/draw/intern/draw_manager_data.c26
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c14
-rw-r--r--source/blender/gpu/GPU_shader_interface.h1
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c12
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h2
-rw-r--r--source/blender/gpu/intern/gpu_material.c1
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.c1
10 files changed, 62 insertions, 24 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 2b57c93202b..38c2fb50f81 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1080,23 +1080,23 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
}
-#define ADD_SHGROUP_CALL(shgrp, ob, geom, oedata) do { \
+#define ADD_SHGROUP_CALL(shgrp, ob, ma, geom, oedata) do { \
if (is_sculpt_mode_draw) { \
DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat); \
} \
else { \
if (oedata) { \
- DRW_shgroup_call_object_add_with_callback(shgrp, geom, ob, EEVEE_lightprobes_obj_visibility_cb, oedata); \
+ DRW_shgroup_call_object_add_with_callback(shgrp, geom, ob, ma, EEVEE_lightprobes_obj_visibility_cb, oedata); \
} \
else { \
- DRW_shgroup_call_object_add(shgrp, geom, ob); \
+ DRW_shgroup_call_object_add_ex(shgrp, geom, ob, ma, false); \
} \
} \
} while (0)
-#define ADD_SHGROUP_CALL_SAFE(shgrp, ob, geom, oedata) do { \
+#define ADD_SHGROUP_CALL_SAFE(shgrp, ob, ma, geom, oedata) do { \
if (shgrp) { \
- ADD_SHGROUP_CALL(shgrp, ob, geom, oedata); \
+ ADD_SHGROUP_CALL(shgrp, ob, ma, geom, oedata); \
} \
} while (0)
@@ -1536,11 +1536,11 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld
}
/* Shading pass */
- ADD_SHGROUP_CALL(shgrp_array[i], ob, mat_geom[i], oedata);
+ ADD_SHGROUP_CALL(shgrp_array[i], ob, ma, mat_geom[i], oedata);
/* Depth Prepass */
- ADD_SHGROUP_CALL_SAFE(shgrp_depth_array[i], ob, mat_geom[i], oedata);
- ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i], oedata);
+ ADD_SHGROUP_CALL_SAFE(shgrp_depth_array[i], ob, ma, mat_geom[i], oedata);
+ ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, ma, mat_geom[i], oedata);
char *name = auto_layer_names;
for (int j = 0; j < auto_layer_count; ++j) {
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 2e91c8fd62d..77b8cdacb47 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -363,11 +363,12 @@ void DRW_shgroup_call_procedural_points_add(DRWShadingGroup *shgroup, uint point
void DRW_shgroup_call_procedural_lines_add(DRWShadingGroup *shgroup, uint line_count, float (*obmat)[4]);
void DRW_shgroup_call_procedural_triangles_add(DRWShadingGroup *shgroup, uint tria_count, float (*obmat)[4]);
void DRW_shgroup_call_object_procedural_triangles_culled_add(DRWShadingGroup *shgroup, uint tria_count, struct Object *ob);
-void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, struct GPUBatch *geom, struct Object *ob, bool bypass_culling);
-#define DRW_shgroup_call_object_add(shgroup, geom, ob) DRW_shgroup_call_object_add_ex(shgroup, geom, ob, false)
-#define DRW_shgroup_call_object_add_no_cull(shgroup, geom, ob) DRW_shgroup_call_object_add_ex(shgroup, geom, ob, true)
+void DRW_shgroup_call_object_add_ex(
+ DRWShadingGroup *shgroup, struct GPUBatch *geom, struct Object *ob, struct Material *ma, bool bypass_culling);
+#define DRW_shgroup_call_object_add(shgroup, geom, ob) DRW_shgroup_call_object_add_ex(shgroup, geom, ob, NULL, false)
+#define DRW_shgroup_call_object_add_no_cull(shgroup, geom, ob) DRW_shgroup_call_object_add_ex(shgroup, geom, ob, NULL, true)
void DRW_shgroup_call_object_add_with_callback(
- DRWShadingGroup *shgroup, struct GPUBatch *geom, struct Object *ob,
+ DRWShadingGroup *shgroup, struct GPUBatch *geom, struct Object *ob, struct Material *ma,
DRWCallVisibilityFn *callback, void *user_data);
/* Used for drawing a batch with instancing without instance attribs. */
void DRW_shgroup_call_instances_add(
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 5916b45aa27..bba98f5e102 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -101,6 +101,7 @@ enum {
DRW_CALL_NORMALWORLD = (1 << 5),
DRW_CALL_ORCOTEXFAC = (1 << 6),
DRW_CALL_EYEVEC = (1 << 7),
+ DRW_CALL_OBJECTINFO = (1 << 8),
};
typedef struct DRWCallState {
@@ -122,6 +123,7 @@ typedef struct DRWCallState {
float normalview[3][3];
float normalworld[3][3]; /* Not view dependent */
float orcotexfac[2][3]; /* Not view dependent */
+ float objectinfo[2];
float eyevec[3];
} DRWCallState;
@@ -140,6 +142,7 @@ typedef struct DRWCall {
union {
struct { /* type == DRW_CALL_SINGLE */
GPUBatch *geometry;
+ short ma_index;
} single;
struct { /* type == DRW_CALL_RANGE */
GPUBatch *geometry;
@@ -257,6 +260,7 @@ struct DRWShadingGroup {
int orcotexfac;
int eye;
int callid;
+ int objectinfo;
uint16_t matflag; /* Matrices needed, same as DRWCall.flag */
#ifndef NDEBUG
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 371bd9dd189..0bed4e3f4b3 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -36,6 +36,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
+#include "BLI_hash.h"
#include "BLI_link_utils.h"
#include "BLI_mempool.h"
@@ -344,6 +345,22 @@ static DRWCallState *drw_call_state_create(DRWShadingGroup *shgroup, float (*obm
state->matflag &= ~DRW_CALL_ORCOTEXFAC;
}
+ if ((state->matflag & DRW_CALL_OBJECTINFO) != 0) {
+ state->objectinfo[0] = ob ? ob->index : 0;
+ unsigned int random;
+ #if 0 /* TODO(fclem) handle dupli objects */
+ if (GMS.dob) {
+ random = GMS.dob->random_id;
+ }
+ else
+ #endif
+ {
+ random = BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
+ }
+ state->objectinfo[2] = random * (1.0f / (float)0xFFFFFFFF);
+ state->matflag &= ~DRW_CALL_OBJECTINFO;
+ }
+
return state;
}
@@ -440,7 +457,7 @@ void DRW_shgroup_call_object_procedural_triangles_culled_add(DRWShadingGroup *sh
}
/* These calls can be culled and are optimized for redraw */
-void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, GPUBatch *geom, Object *ob, bool bypass_culling)
+void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, GPUBatch *geom, Object *ob, Material *ma, bool bypass_culling)
{
BLI_assert(geom != NULL);
BLI_assert(ELEM(shgroup->type, DRW_SHG_NORMAL, DRW_SHG_FEEDBACK_TRANSFORM));
@@ -449,6 +466,7 @@ void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, GPUBatch *geom, Ob
call->state = drw_call_state_object(shgroup, ob->obmat, ob);
call->type = DRW_CALL_SINGLE;
call->single.geometry = geom;
+ call->single.ma_index = ma ? ma->index : 0;
#ifdef USE_GPU_SELECT
call->select_id = DST.select_id;
#endif
@@ -460,7 +478,7 @@ void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup, GPUBatch *geom, Ob
}
void DRW_shgroup_call_object_add_with_callback(
- DRWShadingGroup *shgroup, GPUBatch *geom, Object *ob,
+ DRWShadingGroup *shgroup, GPUBatch *geom, Object *ob, Material *ma,
DRWCallVisibilityFn *callback, void *user_data)
{
BLI_assert(geom != NULL);
@@ -472,6 +490,7 @@ void DRW_shgroup_call_object_add_with_callback(
call->state->user_data = user_data;
call->type = DRW_CALL_SINGLE;
call->single.geometry = geom;
+ call->single.ma_index = ma ? ma->index : 0;
#ifdef USE_GPU_SELECT
call->select_id = DST.select_id;
#endif
@@ -635,6 +654,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
shgroup->normalview = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL);
shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_WORLDNORMAL);
shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_ORCO);
+ shgroup->objectinfo = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_INFO);
shgroup->eye = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_EYE);
shgroup->callid = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CALLID);
@@ -653,6 +673,8 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
shgroup->matflag |= DRW_CALL_NORMALWORLD;
if (shgroup->orcotexfac > -1)
shgroup->matflag |= DRW_CALL_ORCOTEXFAC;
+ if (shgroup->objectinfo > -1)
+ shgroup->matflag |= DRW_CALL_OBJECTINFO;
if (shgroup->eye > -1)
shgroup->matflag |= DRW_CALL_EYEVEC;
}
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 938dda2eec9..7a4edc4e7fe 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -801,10 +801,16 @@ static void draw_matrices_model_prepare(DRWCallState *st)
}
}
-static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
+static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call)
{
/* step 1 : bind object dependent matrices */
- if (state != NULL) {
+ if (call != NULL) {
+ DRWCallState *state = call->state;
+ float objectinfo[3];
+ objectinfo[0] = state->objectinfo[0];
+ objectinfo[1] = call->single.ma_index; /* WATCH this is only valid for single drawcalls. */
+ objectinfo[2] = state->objectinfo[1];
+
GPU_shader_uniform_vector(shgroup->shader, shgroup->model, 16, 1, (float *)state->model);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelinverse, 16, 1, (float *)state->modelinverse);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)state->modelview);
@@ -812,6 +818,7 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)state->modelviewprojection);
GPU_shader_uniform_vector(shgroup->shader, shgroup->normalview, 9, 1, (float *)state->normalview);
GPU_shader_uniform_vector(shgroup->shader, shgroup->normalworld, 9, 1, (float *)state->normalworld);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->objectinfo, 3, 1, (float *)objectinfo);
GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)state->orcotexfac);
GPU_shader_uniform_vector(shgroup->shader, shgroup->eye, 3, 1, (float *)state->eyevec);
}
@@ -825,6 +832,7 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEW]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEWINV]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_PERS]);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->objectinfo, 3, 1, (float *)unitmat);
GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)shgroup->instance_orcofac);
}
}
@@ -1205,7 +1213,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
}
GPU_SELECT_LOAD_IF_PICKSEL_CALL(call);
- draw_geometry_prepare(shgroup, call->state);
+ draw_geometry_prepare(shgroup, call);
switch (call->type) {
case DRW_CALL_SINGLE:
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
index 458a49a366b..af89e487cf8 100644
--- a/source/blender/gpu/GPU_shader_interface.h
+++ b/source/blender/gpu/GPU_shader_interface.h
@@ -58,6 +58,7 @@ typedef enum {
GPU_UNIFORM_COLOR, /* vec4 color */
GPU_UNIFORM_EYE, /* vec3 eye */
GPU_UNIFORM_CALLID, /* int callId */
+ GPU_UNIFORM_OBJECT_INFO, /* vec3 objectInfo */
GPU_UNIFORM_CUSTOM, /* custom uniform, not one of the above built-ins */
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index c1e6b9b53a0..808cb985bf5 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -759,7 +759,7 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final
BLI_dynstr_append(ds, ";\n");
}
-static char *code_generate_fragment(GPUMaterial *material, ListBase *nodes, GPUOutput *output)
+static char *code_generate_fragment(GPUMaterial *material, ListBase *nodes, GPUOutput *output, int *rbuiltins)
{
DynStr *ds = BLI_dynstr_new();
char *code;
@@ -770,14 +770,13 @@ static char *code_generate_fragment(GPUMaterial *material, ListBase *nodes, GPUO
#endif
codegen_set_unique_ids(nodes);
- builtins = codegen_process_uniforms_functions(material, ds, nodes);
-
+ *rbuiltins = builtins = codegen_process_uniforms_functions(material, ds, nodes);
if (builtins & GPU_BARYCENTRIC_TEXCO)
- BLI_dynstr_append(ds, "\tin vec2 barycentricTexCo;\n");
+ BLI_dynstr_append(ds, "in vec2 barycentricTexCo;\n");
if (builtins & GPU_BARYCENTRIC_DIST)
- BLI_dynstr_append(ds, "\tflat in vec3 barycentricDist;\n");
+ BLI_dynstr_append(ds, "flat in vec3 barycentricDist;\n");
BLI_dynstr_append(ds, "Closure nodetree_exec(void)\n{\n");
@@ -1790,6 +1789,7 @@ GPUPass *GPU_generate_pass(
GPUNodeLink *frag_outlink,
struct GPUVertexAttribs *attribs,
ListBase *nodes,
+ int *builtins,
const char *vert_code,
const char *geom_code,
const char *frag_lib,
@@ -1804,7 +1804,7 @@ GPUPass *GPU_generate_pass(
GPU_nodes_get_vertex_attributes(nodes, attribs);
/* generate code */
- char *fragmentgen = code_generate_fragment(material, nodes, frag_outlink->output);
+ char *fragmentgen = code_generate_fragment(material, nodes, frag_outlink->output, builtins);
/* Cache lookup: Reuse shaders already compiled */
uint32_t hash = gpu_pass_hash(fragmentgen, defines, attribs);
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 39d946d89a0..96be3a1a422 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -179,7 +179,7 @@ typedef struct GPUPass GPUPass;
GPUPass *GPU_generate_pass(
GPUMaterial *material,
GPUNodeLink *frag_outlink, struct GPUVertexAttribs *attribs,
- ListBase *nodes,
+ ListBase *nodes, int *builtins,
const char *vert_code, const char *geom_code,
const char *frag_lib, const char *defines);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index ac97867f40f..986003c99e6 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -688,6 +688,7 @@ GPUMaterial *GPU_material_from_nodetree(
mat->outlink,
&mat->attribs,
&mat->nodes,
+ &mat->builtins,
vert_code,
geom_code,
frag_lib,
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c
index f6bbc228ae9..d46fc979363 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.c
+++ b/source/blender/gpu/intern/gpu_shader_interface.c
@@ -72,6 +72,7 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u)
[GPU_UNIFORM_COLOR] = "color",
[GPU_UNIFORM_EYE] = "eye",
[GPU_UNIFORM_CALLID] = "callId",
+ [GPU_UNIFORM_OBJECT_INFO] = "unfobjectinfo",
[GPU_UNIFORM_CUSTOM] = NULL,
[GPU_NUM_UNIFORMS] = NULL,