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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2009-04-01 02:34:34 +0400
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2009-04-01 02:34:34 +0400
commit441f26a1702444d256a54e5baf67bc7c07d75af5 (patch)
tree66c89da3c9ea4f4c7948f72f24cce1e78c9ddc1e
parentf6f47a08eba8991419853f66ade3b1ad44f5b3e4 (diff)
Clean up for the imminent migration from SVN to GIT.
-rw-r--r--intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp412
-rw-r--r--intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp206
-rw-r--r--intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp212
-rw-r--r--intern/bmfont/make/msvc_6_0/bmfont.dsp352
-rw-r--r--intern/bmfont/make/msvc_6_0/bmfont.dsw58
-rw-r--r--intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp218
-rw-r--r--intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw88
-rw-r--r--intern/boolop/intern/BOP_Merge2.cpp2
-rw-r--r--intern/boolop/intern/BOP_Misc.h2
-rw-r--r--intern/boolop/make/msvc_6_0/boolop.dsp444
-rw-r--r--intern/bsp/make/msvc6_0/bsplib.dsp276
-rw-r--r--intern/bsp/make/msvc6_0/bsplib.dsw58
-rw-r--r--intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp252
-rw-r--r--intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw250
-rw-r--r--intern/container/make/msvc_6_0/container.dsp266
-rw-r--r--intern/container/make/msvc_6_0/container.dsw58
-rw-r--r--intern/decimation/make/msvc_6_0/decimation.dsp372
-rw-r--r--intern/decimation/make/msvc_6_0/decimation.dsw66
-rw-r--r--intern/elbeem/make/msvc_6_0/elbeem.dsp580
-rw-r--r--intern/ghost/make/msvc/ghost.dsp584
-rw-r--r--intern/ghost/make/msvc/ghost.dsw58
-rw-r--r--intern/ghost/test/make/msvc_6_0/gears.dsp204
-rw-r--r--intern/ghost/test/make/msvc_6_0/gears_C.dsp204
-rw-r--r--intern/ghost/test/make/msvc_6_0/ghost_test.dsw154
-rw-r--r--intern/guardedalloc/intern/mmap_win.c2
-rw-r--r--intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp228
-rw-r--r--intern/guardedalloc/mmap_win.h2
-rw-r--r--intern/iksolver/make/msvc_6_0/iksolver.dsp520
-rw-r--r--intern/iksolver/make/msvc_6_0/iksolver.dsw70
-rw-r--r--intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp260
-rw-r--r--intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw98
-rw-r--r--intern/make/msvc_6_0/build_install_all.dsp136
-rw-r--r--intern/make/msvc_6_0/intern.dsw604
-rw-r--r--intern/memutil/make/msvc_60/memutil.dsp300
-rw-r--r--intern/memutil/make/msvc_60/memutil.dsw58
-rw-r--r--intern/moto/make/msvc_6_0/MoTo.dsp758
-rw-r--r--intern/moto/make/msvc_6_0/MoTo.dsw58
-rw-r--r--intern/opennl/make/msvc_6_0/OpenNL.dsp504
-rw-r--r--intern/opennl/make/msvc_6_0/OpenNL.dsw58
-rw-r--r--intern/string/make/msvc_6_0/string.dsp244
-rw-r--r--intern/string/make/msvc_6_0/string.dsw58
-rw-r--r--projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp310
-rw-r--r--projectfiles/blender/BPY_python/BPY_python.dsp1176
-rw-r--r--projectfiles/blender/avi/BL_avi.dsp398
-rw-r--r--projectfiles/blender/blender.dsp248
-rw-r--r--projectfiles/blender/blender.dsw1486
-rw-r--r--projectfiles/blender/blenkernel/BKE_blenkernel.dsp1128
-rw-r--r--projectfiles/blender/blenlib/BLI_blenlib.dsp636
-rw-r--r--projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp238
-rw-r--r--projectfiles/blender/ftfont/FTF_ftfont.dsp236
-rw-r--r--projectfiles/blender/glut/BL_glut.dsp648
-rw-r--r--projectfiles/blender/imbuf/BL_imbuf.dsp876
-rw-r--r--projectfiles/blender/img/BL_img.dsp342
-rw-r--r--projectfiles/blender/loader/BLO_loader.dsp372
-rw-r--r--projectfiles/blender/makesdna/DNA_makesdna.dsp746
-rw-r--r--projectfiles/blender/radiosity/BRA_radiosity.dsp266
-rw-r--r--projectfiles/blender/render/BRE_render.dsp384
-rw-r--r--projectfiles/blender/renderconverter/BRE_renderconverter.dsp204
-rw-r--r--projectfiles/blender/src/BL_src.dsp2080
-rw-r--r--projectfiles/blender/src/BL_src_cre.dsp204
-rw-r--r--projectfiles/datatoc/datatoc.dsp200
-rw-r--r--projectfiles/gameengine/blenderhook/KX_blenderhook.dsp322
-rw-r--r--projectfiles/gameengine/converter/KX_converter.dsp556
-rw-r--r--projectfiles/gameengine/expression/EXP_expressions.dsp604
-rw-r--r--projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp812
-rw-r--r--projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp506
-rw-r--r--projectfiles/gameengine/gameplayer/common/GP_common.dsp510
-rw-r--r--projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp312
-rw-r--r--projectfiles/gameengine/gameplayer/glut/GP_glut.dsp410
-rw-r--r--projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp412
-rw-r--r--projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp346
-rw-r--r--projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp362
-rw-r--r--projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp364
-rw-r--r--projectfiles/gameengine/gameplayer/qt/gp.dsp328
-rw-r--r--projectfiles/gameengine/gameplayer/qt/gpplugin.dsp1648
-rw-r--r--projectfiles/gameengine/gameplayer/qt/qtgp.dsw646
-rw-r--r--projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp410
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp1380
-rw-r--r--projectfiles/gameengine/ketsji/network/KX_network.dsp372
-rw-r--r--projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp310
-rw-r--r--projectfiles/gameengine/network/network/NG_network.dsp348
-rw-r--r--projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp360
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp308
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp324
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp356
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp324
-rw-r--r--projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp486
-rw-r--r--projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp366
-rw-r--r--projectfiles/gameengine/scenegraph/SG_scenegraph.dsp398
-rw-r--r--projectfiles/kernel/gen_messaging/gen_messaging.dsp310
-rw-r--r--projectfiles/kernel/system/SYS_system.dsp366
-rw-r--r--projectfiles/sumo/fuzzics/SM_fuzzics.dsp432
-rw-r--r--projectfiles/sumo/moto/SM_moto.dsp664
-rw-r--r--projectfiles/sumo/solid/SM_solid.dsp680
-rw-r--r--projectfiles_vc7/sumo/moto/SM_moto.dsp664
-rw-r--r--projectfiles_vc7/sumo/solid/SM_solid.dsp680
-rwxr-xr-x[-rw-r--r--]release/beos-4.5-i386/specific.sh0
-rwxr-xr-x[-rw-r--r--]release/beos-5.0-i386/specific.sh0
-rwxr-xr-x[-rw-r--r--]release/irix-6.2-mips/specific.sh0
-rw-r--r--[-rwxr-xr-x]release/scripts/import_web3d.py0
-rw-r--r--release/scripts/scripttemplate_camera_object.py (renamed from release/scripts/scripttemplate_camer_object.py)0
-rw-r--r--source/blender/blenkernel/BKE_bmesh.h2
-rw-r--r--source/blender/blenkernel/BKE_bmeshCustomData.h2
-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
-rw-r--r--source/blender/blenkernel/BKE_collision.h2
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
-rw-r--r--source/blender/blenkernel/BKE_suggestions.h2
-rw-r--r--source/blender/blenkernel/intern/BME_Customdata.c2
-rw-r--r--source/blender/blenkernel/intern/BME_conversions.c2
-rw-r--r--source/blender/blenkernel/intern/BME_eulers.c2
-rw-r--r--source/blender/blenkernel/intern/BME_mesh.c2
-rw-r--r--source/blender/blenkernel/intern/BME_structure.c2
-rw-r--r--source/blender/blenkernel/intern/BME_tools.c2
-rw-r--r--source/blender/blenkernel/intern/bmesh_private.h2
-rw-r--r--source/blender/blenkernel/intern/particle.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/suggestions.c2
-rw-r--r--source/blender/imbuf/intern/IMB_jp2.h2
-rw-r--r--source/blender/imbuf/intern/dds/Makefile2
-rw-r--r--source/blender/include/BDR_sketch.h2
-rw-r--r--source/blender/include/BIF_editparticle.h2
-rw-r--r--source/blender/include/BIF_generate.h2
-rw-r--r--source/blender/include/BIF_radialcontrol.h2
-rw-r--r--source/blender/include/BIF_retarget.h2
-rw-r--r--source/blender/include/BIF_sketch.h2
-rw-r--r--source/blender/include/BSE_editaction_types.h2
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h2
-rw-r--r--source/blender/makesdna/DNA_particle_types.h2
-rw-r--r--source/blender/nodes/TEX_node.h2
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_normalize.c2
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_invert.c2
-rw-r--r--source/blender/nodes/intern/TEX_nodes/Makefile2
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_image.c2
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c2
-rwxr-xr-x[-rw-r--r--]source/blender/python/api2_2x/doc/epy_docgen.sh0
-rw-r--r--source/blender/render/intern/source/raytrace.c2
-rw-r--r--source/blender/src/editarmature_generate.c2
-rw-r--r--source/blender/src/editarmature_sketch.c2
-rw-r--r--source/blender/src/editparticle.c2
-rw-r--r--source/blender/src/radialcontrol.c2
-rw-r--r--source/darwin/Makefile2
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.h2
-rw-r--r--source/gameengine/PyDoc/KX_ParentActuator.py2
-rw-r--r--source/gameengine/PyDoc/SCA_JoystickSensor.py2
-rwxr-xr-x[-rw-r--r--]source/gameengine/PyDoc/epy_docgen.sh0
146 files changed, 19637 insertions, 19637 deletions
diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
index c7ce7aa7a70..1bd973dfb6c 100644
--- a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
+++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
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+# End Source File
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index 4a27fdfa6e3..2bf372d0382 100644
--- a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp
+++ b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp
@@ -1,103 +1,103 @@
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diff --git a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
index 67a6bd0bb5a..ef0c10e8eff 100644
--- a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
+++ b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
@@ -1,106 +1,106 @@
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diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsp b/intern/bmfont/make/msvc_6_0/bmfont.dsp
index a9d2d9722e1..b7ff7774fa1 100644
--- a/intern/bmfont/make/msvc_6_0/bmfont.dsp
+++ b/intern/bmfont/make/msvc_6_0/bmfont.dsp
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diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsw b/intern/bmfont/make/msvc_6_0/bmfont.dsw
index d2e2f94cd0b..265738bc0fe 100644
--- a/intern/bmfont/make/msvc_6_0/bmfont.dsw
+++ b/intern/bmfont/make/msvc_6_0/bmfont.dsw
@@ -1,29 +1,29 @@
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diff --git a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp
index 13e6e65f706..d178f5b4dc1 100644
--- a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp
+++ b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp
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index 5baacb9adf7..321de497224 100644
--- a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw
+++ b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw
@@ -1,44 +1,44 @@
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diff --git a/intern/boolop/intern/BOP_Merge2.cpp b/intern/boolop/intern/BOP_Merge2.cpp
index bbf3f8ba702..2dc182289b3 100644
--- a/intern/boolop/intern/BOP_Merge2.cpp
+++ b/intern/boolop/intern/BOP_Merge2.cpp
@@ -1,6 +1,6 @@
/**
*
- * $Id: BOP_Merge22.cpp 14444 2008-04-16 22:40:48Z hos $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/boolop/intern/BOP_Misc.h b/intern/boolop/intern/BOP_Misc.h
index d021579d161..ce963b5ce92 100644
--- a/intern/boolop/intern/BOP_Misc.h
+++ b/intern/boolop/intern/BOP_Misc.h
@@ -1,6 +1,6 @@
/**
*
- * $Id: BOP_Misc.h 14444 2008-04-16 22:40:48Z khughes $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
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index f8a072b4531..d4e0025adc2 100644
--- a/intern/boolop/make/msvc_6_0/boolop.dsp
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diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp
index aaa45273845..4474eaa5d90 100644
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diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw
index 802fba84bef..0d9ca3d2b08 100644
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index 2ccf1f0a384..ac565c4c1ec 100644
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index fd287488b56..741d1c3a247 100644
--- a/intern/ghost/make/msvc/ghost.dsp
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@@ -1,292 +1,292 @@
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diff --git a/intern/ghost/make/msvc/ghost.dsw b/intern/ghost/make/msvc/ghost.dsw
index 807a6ec3157..a98e7644c11 100644
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diff --git a/intern/ghost/test/make/msvc_6_0/gears.dsp b/intern/ghost/test/make/msvc_6_0/gears.dsp
index 3e809a6b604..e068231bf32 100644
--- a/intern/ghost/test/make/msvc_6_0/gears.dsp
+++ b/intern/ghost/test/make/msvc_6_0/gears.dsp
@@ -1,102 +1,102 @@
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index 03bf5eb5c9a..7a56a3b5ef1 100644
--- a/intern/ghost/test/make/msvc_6_0/ghost_test.dsw
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diff --git a/intern/guardedalloc/intern/mmap_win.c b/intern/guardedalloc/intern/mmap_win.c
index 642cc16296e..5c59640200f 100644
--- a/intern/guardedalloc/intern/mmap_win.c
+++ b/intern/guardedalloc/intern/mmap_win.c
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp b/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp
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diff --git a/intern/guardedalloc/mmap_win.h b/intern/guardedalloc/mmap_win.h
index 443c3b6f4ce..855c46c08da 100644
--- a/intern/guardedalloc/mmap_win.h
+++ b/intern/guardedalloc/mmap_win.h
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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--- a/intern/iksolver/make/msvc_6_0/iksolver.dsp
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index 90a123d9ce8..9771088c42d 100644
--- a/intern/iksolver/make/msvc_6_0/iksolver.dsw
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diff --git a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp
index 8688b2fcc2c..2de994d12e3 100644
--- a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp
+++ b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp
@@ -1,130 +1,130 @@
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diff --git a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw
index 09b7094137b..84915beaeb2 100644
--- a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw
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diff --git a/intern/make/msvc_6_0/build_install_all.dsp b/intern/make/msvc_6_0/build_install_all.dsp
index 110c28ddeac..714c30fc5cf 100644
--- a/intern/make/msvc_6_0/build_install_all.dsp
+++ b/intern/make/msvc_6_0/build_install_all.dsp
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index bba4cbcdafd..3c19a94c701 100644
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--- a/intern/moto/make/msvc_6_0/MoTo.dsp
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diff --git a/projectfiles/blender/blender.dsp b/projectfiles/blender/blender.dsp
index 17cd7022d82..48bc7b4b41e 100644
--- a/projectfiles/blender/blender.dsp
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "blender.mak".
+!MESSAGE
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+!IF "$(CFG)" == "blender - Win32 Release"
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+# End Special Build Tool
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+!ELSEIF "$(CFG)" == "blender - Win32 Debug"
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+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
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+!ENDIF
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+# Begin Target
+
+# Name "blender - Win32 Release"
+# Name "blender - Win32 Debug"
+# Begin Group "Source Files"
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\source\creator\creator.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblender.rc
+# End Source File
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+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
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+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw
index 3a69055807e..c7369f9df6c 100644
--- a/projectfiles/blender/blender.dsw
+++ b/projectfiles/blender/blender.dsw
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index 16f0827fbe9..465db34f4da 100644
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index 13b32246652..6671f256bc9 100644
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index 993968c2f6d..e08d44ade7c 100644
--- a/projectfiles/blender/makesdna/DNA_makesdna.dsp
+++ b/projectfiles/blender/makesdna/DNA_makesdna.dsp
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diff --git a/projectfiles/blender/radiosity/BRA_radiosity.dsp b/projectfiles/blender/radiosity/BRA_radiosity.dsp
index be9e33e311f..4bae7c4e50f 100644
--- a/projectfiles/blender/radiosity/BRA_radiosity.dsp
+++ b/projectfiles/blender/radiosity/BRA_radiosity.dsp
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diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp
index 94ded903d41..7fa6e9da45e 100644
--- a/projectfiles/gameengine/expression/EXP_expressions.dsp
+++ b/projectfiles/gameengine/expression/EXP_expressions.dsp
@@ -1,302 +1,302 @@
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+++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
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index 99b6798bf59..56ba052b32d 100644
--- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
+++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
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+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release"
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../../lib/windows/bmfont/lib" /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Release"
+# PROP BASE Target_Ext "ocx"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+# PROP Target_Ext "ocx"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
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+# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_axctl - Win32 MT DLL Debug"
+# Name "GP_axctl - Win32 MT DLL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl
+# End Source File
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+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp
+# End Source File
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+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h
+# End Source File
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+# End Source File
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+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
index c1509608731..d3103c4f88a 100644
--- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp
+++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
@@ -1,255 +1,255 @@
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diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
index d569d6fceac..63ce23d2647 100644
--- a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
+++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
@@ -1,156 +1,156 @@
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
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+CFG=GP_ghost - Win32 Release
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+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "GP_ghost.mak".
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+!MESSAGE You can specify a configuration when running NMAKE
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index 64315293ac6..7e3a2060f92 100644
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index 1af82b0644f..eb16fea9fd2 100644
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+# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
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+# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+
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diff --git a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
index 60dc29e4918..e3145b14931 100644
--- a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
+++ b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
@@ -1,173 +1,173 @@
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-SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
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+# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GP_netscape - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "GP_netscape - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
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+# Begin Project
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+# PROP Scc_LocalPath ""
+CPP=cl.exe
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+
+!IF "$(CFG)" == "GP_netscape - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
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+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Release"
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+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
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+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
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+# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
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+# PROP Use_MFC 0
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+# PROP Output_Dir "GP_netscape___Win32_Profile"
+# PROP Intermediate_Dir "GP_netscape___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_netscape - Win32 Release"
+# Name "GP_netscape - Win32 Debug"
+# Name "GP_netscape - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
index e065ac280b7..5ebdc5c9b7d 100644
--- a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
+++ b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
@@ -1,181 +1,181 @@
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-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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-CFG=GP_netscape2 - Win32 Profile
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-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "GP_netscape.mak".
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+!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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+
+!IF "$(CFG)" == "GP_netscape2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
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+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
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+# ADD BASE BSC32 /nologo
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+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
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+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Debug"
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+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
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+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile"
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+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
+# SUBTRACT CPP /Fr
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+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ENDIF
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diff --git a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
index 84aa94ef1a5..6fc1d06c3f1 100644
--- a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
+++ b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
@@ -1,182 +1,182 @@
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diff --git a/projectfiles/gameengine/gameplayer/qt/gp.dsp b/projectfiles/gameengine/gameplayer/qt/gp.dsp
index 512c5b69de6..9f3e82b6cd6 100644
--- a/projectfiles/gameengine/gameplayer/qt/gp.dsp
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-# End Source File
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-# End Source File
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+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp
+DEP_CPP_GP_CP=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-small.h"\
+ "..\..\..\..\..\qtwin\include\qconfig.h"\
+ "..\..\..\..\..\qtwin\include\qcstring.h"\
+ "..\..\..\..\..\qtwin\include\qcursor.h"\
+ "..\..\..\..\..\qtwin\include\qdatastream.h"\
+ "..\..\..\..\..\qtwin\include\qdialog.h"\
+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
+ "..\..\..\..\..\qtwin\include\qfont.h"\
+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qimage.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmessagebox.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
+ "..\..\..\..\..\qtwin\include\qnamespace.h"\
+ "..\..\..\..\..\qtwin\include\qnp.h"\
+ "..\..\..\..\..\qtwin\include\qobject.h"\
+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpainter.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpen.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpngio.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpointarray.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
+ "..\..\..\..\..\qtwin\include\qregion.h"\
+ "..\..\..\..\..\qtwin\include\qshared.h"\
+ "..\..\..\..\..\qtwin\include\qsignal.h"\
+ "..\..\..\..\..\qtwin\include\qsize.h"\
+ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\
+ "..\..\..\..\..\qtwin\include\qstring.h"\
+ "..\..\..\..\..\qtwin\include\qstringlist.h"\
+ "..\..\..\..\..\qtwin\include\qstrlist.h"\
+ "..\..\..\..\..\qtwin\include\qstyle.h"\
+ "..\..\..\..\..\qtwin\include\qt_windows.h"\
+ "..\..\..\..\..\qtwin\include\qtranslator.h"\
+ "..\..\..\..\..\qtwin\include\qvaluelist.h"\
+ "..\..\..\..\..\qtwin\include\qwidget.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
+ "..\..\..\..\..\qtwin\include\qwmatrix.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
+DEP_CPP_GP_IN=\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_GP_IN=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
+DEP_CPP_QTEXA=\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\IntValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
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+ "..\..\..\..\..\qtwin\include\qapplication.h"\
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+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
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+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
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+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
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+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
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+ "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\
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diff --git a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw
index 22d9c5db23c..aac0b0f2423 100644
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diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
index b7139d01bc3..8c4370d9c9a 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
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diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp
index 0c265e9dd56..7a67a825988 100644
--- a/projectfiles/gameengine/ketsji/network/KX_network.dsp
+++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp
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diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
index 08bd4a1326d..30c08933fad 100644
--- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
+++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
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index 8c13c01f7e7..ca67963500c 100644
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diff --git a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
index ce407eda0f7..6653783bcae 100644
--- a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
+++ b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
@@ -1,180 +1,180 @@
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+!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile"
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diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
index 0cc26260fd0..0620baa5d03 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
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diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
index fef5dbf63f5..9d607db809c 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
@@ -1,162 +1,162 @@
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index f54875c2c18..bdf4e0f5db5 100644
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diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
index 8f148363add..1a9f6e98201 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
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diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
index 1f1b95291ed..8b4cce618d1 100644
--- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
+++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
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diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
index 5a2b4c8cba3..72777059b50 100644
--- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
+++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
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index 3fd627ce60d..0a27fad5a0d 100644
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diff --git a/projectfiles_vc7/sumo/moto/SM_moto.dsp b/projectfiles_vc7/sumo/moto/SM_moto.dsp
index 3fd627ce60d..0a27fad5a0d 100644
--- a/projectfiles_vc7/sumo/moto/SM_moto.dsp
+++ b/projectfiles_vc7/sumo/moto/SM_moto.dsp
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+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/release/beos-4.5-i386/specific.sh b/release/beos-4.5-i386/specific.sh
index 9ce063b27a9..9ce063b27a9 100644..100755
--- a/release/beos-4.5-i386/specific.sh
+++ b/release/beos-4.5-i386/specific.sh
diff --git a/release/beos-5.0-i386/specific.sh b/release/beos-5.0-i386/specific.sh
index 9ce063b27a9..9ce063b27a9 100644..100755
--- a/release/beos-5.0-i386/specific.sh
+++ b/release/beos-5.0-i386/specific.sh
diff --git a/release/irix-6.2-mips/specific.sh b/release/irix-6.2-mips/specific.sh
index 1b053ce6a3e..1b053ce6a3e 100644..100755
--- a/release/irix-6.2-mips/specific.sh
+++ b/release/irix-6.2-mips/specific.sh
diff --git a/release/scripts/import_web3d.py b/release/scripts/import_web3d.py
index 87a259cbe56..87a259cbe56 100755..100644
--- a/release/scripts/import_web3d.py
+++ b/release/scripts/import_web3d.py
diff --git a/release/scripts/scripttemplate_camer_object.py b/release/scripts/scripttemplate_camera_object.py
index cacc35ed1a5..cacc35ed1a5 100644
--- a/release/scripts/scripttemplate_camer_object.py
+++ b/release/scripts/scripttemplate_camera_object.py
diff --git a/source/blender/blenkernel/BKE_bmesh.h b/source/blender/blenkernel/BKE_bmesh.h
index 8ec7144faf6..04ffc0a4092 100644
--- a/source/blender/blenkernel/BKE_bmesh.h
+++ b/source/blender/blenkernel/BKE_bmesh.h
@@ -3,7 +3,7 @@
*
* BMesh modeler structure and functions.
*
- * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_bmeshCustomData.h b/source/blender/blenkernel/BKE_bmeshCustomData.h
index 4f5f2641f54..e910fc13ed4 100644
--- a/source/blender/blenkernel/BKE_bmeshCustomData.h
+++ b/source/blender/blenkernel/BKE_bmeshCustomData.h
@@ -3,7 +3,7 @@
*
* BMesh modeler structure and functions.
*
- * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index f3c13d3d820..28c826d17c3 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -1,7 +1,7 @@
/**
* BKE_cloth.h
*
- * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index c483148e4de..5e6485d48a3 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -1,7 +1,7 @@
/**
* BKE_cloth.h
*
- * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index caba63ef8ce..ecc97dd5d3b 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -1,7 +1,7 @@
/* BKE_particle.h
*
*
- * $Id: BKE_particle.h $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/BKE_suggestions.h b/source/blender/blenkernel/BKE_suggestions.h
index d58b8f58bf5..473e3f547f2 100644
--- a/source/blender/blenkernel/BKE_suggestions.h
+++ b/source/blender/blenkernel/BKE_suggestions.h
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_Customdata.c b/source/blender/blenkernel/intern/BME_Customdata.c
index 1fc8a4071dc..ea149e03959 100644
--- a/source/blender/blenkernel/intern/BME_Customdata.c
+++ b/source/blender/blenkernel/intern/BME_Customdata.c
@@ -3,7 +3,7 @@
*
* Custom Data functions for Bmesh
*
- * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c
index daf0de5b748..39af580969f 100644
--- a/source/blender/blenkernel/intern/BME_conversions.c
+++ b/source/blender/blenkernel/intern/BME_conversions.c
@@ -3,7 +3,7 @@
*
* BMesh mesh level functions.
*
- * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_eulers.c b/source/blender/blenkernel/intern/BME_eulers.c
index 801e0b8bdec..d0b4ab6a9ca 100644
--- a/source/blender/blenkernel/intern/BME_eulers.c
+++ b/source/blender/blenkernel/intern/BME_eulers.c
@@ -3,7 +3,7 @@
*
* BMesh Euler construction API.
*
- * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_mesh.c b/source/blender/blenkernel/intern/BME_mesh.c
index ad46a7c1eb7..f635cfcfcd2 100644
--- a/source/blender/blenkernel/intern/BME_mesh.c
+++ b/source/blender/blenkernel/intern/BME_mesh.c
@@ -3,7 +3,7 @@
*
* BMesh mesh level functions.
*
- * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c
index ca27f5efd10..22ee48e4f7e 100644
--- a/source/blender/blenkernel/intern/BME_structure.c
+++ b/source/blender/blenkernel/intern/BME_structure.c
@@ -3,7 +3,7 @@
*
* Low level routines for manipulating the BMesh structure.
*
- * $Id: BME_structure.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c
index 90259031e5c..f3e4add34e9 100644
--- a/source/blender/blenkernel/intern/BME_tools.c
+++ b/source/blender/blenkernel/intern/BME_tools.c
@@ -3,7 +3,7 @@
*
* Functions for changing the topology of a mesh.
*
- * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/bmesh_private.h b/source/blender/blenkernel/intern/bmesh_private.h
index f34ef0090f3..dd7d20bcf15 100644
--- a/source/blender/blenkernel/intern/bmesh_private.h
+++ b/source/blender/blenkernel/intern/bmesh_private.h
@@ -3,7 +3,7 @@
*
* low level, 'private' function prototypes for bmesh kernel.
*
- * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 44ee5c236fa..c2304c86bee 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1,7 +1,7 @@
/* particle.c
*
*
- * $Id: particle.c $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 8a964c5b32e..7bda29ebcaf 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1,7 +1,7 @@
/* particle_system.c
*
*
- * $Id: particle_system.c $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/suggestions.c b/source/blender/blenkernel/intern/suggestions.c
index 6530909336c..dee33656332 100644
--- a/source/blender/blenkernel/intern/suggestions.c
+++ b/source/blender/blenkernel/intern/suggestions.c
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/IMB_jp2.h b/source/blender/imbuf/intern/IMB_jp2.h
index fcdd4589fca..abc6b78357c 100644
--- a/source/blender/imbuf/intern/IMB_jp2.h
+++ b/source/blender/imbuf/intern/IMB_jp2.h
@@ -1,7 +1,7 @@
/*
* IMB_jp2.h
*
- * $Id: IMB_bmp.h 14444 2008-04-16 22:40:48Z hos $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/imbuf/intern/dds/Makefile b/source/blender/imbuf/intern/dds/Makefile
index 28f9e24c947..e14f9320d19 100644
--- a/source/blender/imbuf/intern/dds/Makefile
+++ b/source/blender/imbuf/intern/dds/Makefile
@@ -1,5 +1,5 @@
#
-# $Id: Makefile 7037 2006-03-12 14:11:23Z ton $
+# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
diff --git a/source/blender/include/BDR_sketch.h b/source/blender/include/BDR_sketch.h
index 55d6e1d80cf..d64f763eccd 100644
--- a/source/blender/include/BDR_sketch.h
+++ b/source/blender/include/BDR_sketch.h
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BIF_editparticle.h b/source/blender/include/BIF_editparticle.h
index 2db9aacc96b..9abf4e6c2b4 100644
--- a/source/blender/include/BIF_editparticle.h
+++ b/source/blender/include/BIF_editparticle.h
@@ -1,7 +1,7 @@
/* BIF_editparticle.h
*
*
- * $Id: BIF_editparticle.h $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BIF_generate.h b/source/blender/include/BIF_generate.h
index e64edf99bdc..fa70c10ac2c 100644
--- a/source/blender/include/BIF_generate.h
+++ b/source/blender/include/BIF_generate.h
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BIF_radialcontrol.h b/source/blender/include/BIF_radialcontrol.h
index 81181a3a91e..a23b9c7aa61 100644
--- a/source/blender/include/BIF_radialcontrol.h
+++ b/source/blender/include/BIF_radialcontrol.h
@@ -1,5 +1,5 @@
/*
- * $Id: multires.h 13015 2007-12-27 07:27:03Z nicholasbishop $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BIF_retarget.h b/source/blender/include/BIF_retarget.h
index 9de10fb2a38..0a58f298990 100644
--- a/source/blender/include/BIF_retarget.h
+++ b/source/blender/include/BIF_retarget.h
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BIF_sketch.h b/source/blender/include/BIF_sketch.h
index 9cd7393633e..2419d915b14 100644
--- a/source/blender/include/BIF_sketch.h
+++ b/source/blender/include/BIF_sketch.h
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/include/BSE_editaction_types.h b/source/blender/include/BSE_editaction_types.h
index be210415973..c0842d405e3 100644
--- a/source/blender/include/BSE_editaction_types.h
+++ b/source/blender/include/BSE_editaction_types.h
@@ -1,5 +1,5 @@
/**
- * $Id: BIF_editaction.h 10519 2007-04-13 11:15:08Z aligorith $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index c99dc44cd5e..311a70c93ca 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -1,5 +1,5 @@
/**
-* $Id: DNA_cloth_types.h,v 1.1 2007/08/01 02:28:34 daniel Exp $
+* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 7dd69b2151c..52d427eda4e 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -1,7 +1,7 @@
/* DNA_particle_types.h
*
*
- * $Id: DNA_particle_types.h $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h
index c52fc757507..d298f062143 100644
--- a/source/blender/nodes/TEX_node.h
+++ b/source/blender/nodes/TEX_node.h
@@ -1,5 +1,5 @@
/**
- * $Id: CMP_node.h 12429 2007-10-29 14:37:19Z bebraw $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
index a62e4be4015..846aec490c2 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
@@ -1,5 +1,5 @@
/**
- * $Id: CMP_normalize.c,v 1.0 2007/03/24 06:57:29 scourage Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
index 72ee1483ecf..fbab7f64cb3 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
@@ -1,5 +1,5 @@
/**
- * $Id: SHD_math.c,v 1.4 2007/04/04 13:58:12 jesterking Exp $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/TEX_nodes/Makefile b/source/blender/nodes/intern/TEX_nodes/Makefile
index 7fad19a772c..ac741280478 100644
--- a/source/blender/nodes/intern/TEX_nodes/Makefile
+++ b/source/blender/nodes/intern/TEX_nodes/Makefile
@@ -1,5 +1,5 @@
#
-# $Id: Makefile 12796 2007-12-05 16:58:52Z sirdude $
+# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_image.c b/source/blender/nodes/intern/TEX_nodes/TEX_image.c
index f9477fef12b..b84088da154 100644
--- a/source/blender/nodes/intern/TEX_nodes/TEX_image.c
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_image.c
@@ -1,5 +1,5 @@
/**
- * $Id: TEX_image.c 10456 2007-04-04 13:58:12Z jesterking $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
index ec59769fdfd..71d9cb07e18 100644
--- a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
@@ -1,5 +1,5 @@
/**
- * $Id: SHD_valToRgb.c 10456 2007-04-04 13:58:12Z jesterking $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/python/api2_2x/doc/epy_docgen.sh b/source/blender/python/api2_2x/doc/epy_docgen.sh
index 0e5350e41ae..0e5350e41ae 100644..100755
--- a/source/blender/python/api2_2x/doc/epy_docgen.sh
+++ b/source/blender/python/api2_2x/doc/epy_docgen.sh
diff --git a/source/blender/render/intern/source/raytrace.c b/source/blender/render/intern/source/raytrace.c
index ec47df74d04..09d3711885a 100644
--- a/source/blender/render/intern/source/raytrace.c
+++ b/source/blender/render/intern/source/raytrace.c
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/src/editarmature_generate.c b/source/blender/src/editarmature_generate.c
index 189a823ab98..ad312f079bd 100644
--- a/source/blender/src/editarmature_generate.c
+++ b/source/blender/src/editarmature_generate.c
@@ -1,5 +1,5 @@
/**
- * $Id: editarmature_generate.c $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/src/editarmature_sketch.c b/source/blender/src/editarmature_sketch.c
index 1452a3d0441..38e44319b47 100644
--- a/source/blender/src/editarmature_sketch.c
+++ b/source/blender/src/editarmature_sketch.c
@@ -1,5 +1,5 @@
/**
- * $Id: $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/src/editparticle.c b/source/blender/src/editparticle.c
index 0538bcb98d7..d48b84789d8 100644
--- a/source/blender/src/editparticle.c
+++ b/source/blender/src/editparticle.c
@@ -1,7 +1,7 @@
/* editparticle.c
*
*
- * $Id: editparticle.c $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/src/radialcontrol.c b/source/blender/src/radialcontrol.c
index 404aac225c6..b61a150bada 100644
--- a/source/blender/src/radialcontrol.c
+++ b/source/blender/src/radialcontrol.c
@@ -1,5 +1,5 @@
/*
- * $Id: multires.c 13015 2007-12-27 07:27:03Z nicholasbishop $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/darwin/Makefile b/source/darwin/Makefile
index 4959fa428e9..5ffc4350960 100644
--- a/source/darwin/Makefile
+++ b/source/darwin/Makefile
@@ -1,5 +1,5 @@
#
-# $Id: Makefile,v 1.7 2003/05/12 18:12:25 sgefant Exp $
+# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index fc5d679f200..3430fd85184 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -1,7 +1,7 @@
/**
* Set or remove an objects parent
*
- * $Id: SCA_ParentActuator.cpp 13932 2008-03-01 19:05:41Z ben2610 $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h
index c647e6cc8a9..257c95c9260 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.h
+++ b/source/gameengine/Ketsji/KX_ParentActuator.h
@@ -2,7 +2,7 @@
* Set or remove an objects parent
*
*
- * $Id: KX_ParentActuator.h 3271 2004-10-16 11:41:50Z kester $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/PyDoc/KX_ParentActuator.py b/source/gameengine/PyDoc/KX_ParentActuator.py
index 76252e5cfad..4a5f72e7cc2 100644
--- a/source/gameengine/PyDoc/KX_ParentActuator.py
+++ b/source/gameengine/PyDoc/KX_ParentActuator.py
@@ -1,4 +1,4 @@
-# $Id: KX_ParentActuator.py 2615 2004-06-02 12:43:27Z kester $
+# $Id$
# Documentation for KX_ParentActuator
from SCA_IActuator import *
diff --git a/source/gameengine/PyDoc/SCA_JoystickSensor.py b/source/gameengine/PyDoc/SCA_JoystickSensor.py
index 111ee7f4cfa..944ff64dc64 100644
--- a/source/gameengine/PyDoc/SCA_JoystickSensor.py
+++ b/source/gameengine/PyDoc/SCA_JoystickSensor.py
@@ -1,4 +1,4 @@
-# $Id: SCA_RandomSensor.py 15444 2008-07-05 17:05:05Z lukep $
+# $Id$
# Documentation for SCA_RandomSensor
from SCA_ISensor import *
diff --git a/source/gameengine/PyDoc/epy_docgen.sh b/source/gameengine/PyDoc/epy_docgen.sh
index b243101ddcb..b243101ddcb 100644..100755
--- a/source/gameengine/PyDoc/epy_docgen.sh
+++ b/source/gameengine/PyDoc/epy_docgen.sh