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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-19 20:03:54 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-19 20:03:54 +0300
commit26207c278ec43a34a71590f5bbf2d823c4898410 (patch)
tree7b6d532cb427199cd9784285ffea7cc502011a5d
parent470c25e5f1016956490413e98370af2c5ac19b17 (diff)
Fix build error with Windows / MSVC.
-rw-r--r--source/blender/nodes/shader/node_shader_util.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 94f89443b1d..44c1ab7ca95 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -89,6 +89,7 @@ void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, shor
typedef struct ShaderCallData {
/* Empty for now, may be reused if we convert shader to texture nodes. */
+ int dummy;
} ShaderCallData;
void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);