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authorClément Foucault <foucault.clem@gmail.com>2019-07-18 18:00:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-07-19 15:38:32 +0300
commite02e140ef1f43c92d2dfe44ecf0eda4b737a3fad (patch)
tree60f5d5c88a528546d73cfa23513b479780dce568
parenta97e5be2aef5a5106c8d27188d1aff8ee575ed72 (diff)
GPU: Vertex Format: Bump max name per attribute to 6
This is to add pos as an alias to UVs.
-rw-r--r--source/blender/gpu/GPU_vertex_format.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h
index 3e851a5e98f..21ec3211476 100644
--- a/source/blender/gpu/GPU_vertex_format.h
+++ b/source/blender/gpu/GPU_vertex_format.h
@@ -31,7 +31,7 @@
#include "BLI_assert.h"
#define GPU_VERT_ATTR_MAX_LEN 16
-#define GPU_VERT_ATTR_MAX_NAMES 5
+#define GPU_VERT_ATTR_MAX_NAMES 6
#define GPU_VERT_ATTR_NAME_AVERAGE_LEN 11
#define GPU_VERT_ATTR_NAMES_BUF_LEN ((GPU_VERT_ATTR_NAME_AVERAGE_LEN + 1) * GPU_VERT_ATTR_MAX_LEN)